Hello everyone ๐
I am currently writing my bachelor thesis about lighting in video games. Unfortunately, I just came across a question for which I can't really find the answer.
There are different mobility settings for lights in Unity: Backed, Mixed and Realtime. To save performance you should mix all types. Now I was wondering if it makes sense if the main light source is backed, but characters are running around. Because these should make a dynamic shadow. Do all lights then have to be realtime, or is there a workaround?
As a side info: The work is connected to a project. My team is creating a top-down strategy game with a lot of characters running around (Tower Defense and RTS Combie)