#Mimicing Unity's Transformation System at Runtime

1 messages · Page 1 of 1 (latest)

zinc swan
#

Of course, I can always use the Inspector to change individual elements, but I want a quicker workflow, therefore I created a seperate scene to try and get some general Transformation working

#

But, this proves to be a pain. I can indeed move, but I have no idea how to actually do the other important things, like scale, and rotation

I don't know if i'm just taking on a super complex task in the wrong way, but this is essentially my script so far (enjoy my shitty comments):

https://pastebin.com/bgaHafnr

#

I have more sprites, I guess. Rotation

#

and scale