#How do I make pbr material tiling?
1 messages · Page 1 of 1 (latest)
tried google?
google "Triplanar mapping"
there is also already a built-in node in shadergraph https://docs.unity3d.com/Packages/[email protected]/manual/Triplanar-Node.html
1 messages · Page 1 of 1 (latest)
The pbr material I drag in the scene is starching instead of tiling, I couldn't find a way to make the texture png repeating itself.
tried google?
google "Triplanar mapping"
there is also already a built-in node in shadergraph https://docs.unity3d.com/Packages/[email protected]/manual/Triplanar-Node.html