#Camera FPS

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tepid olive
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I want to work on making a third-person perspective player and set the best camera settings to make this player a first-person perspective. I searched a lot but did not find a suitable explanation. First, is there a simpler way?

rough venture
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The "best" settings sound relatively subjective, it will certainly require some playing around till you find what works best for your type of game, though I would suggest Cinimachine - it is a great package for camera work, you can setup a first person and third person camera with it, and they even have tutorials for setting up a third person camera with a "aim": https://www.youtube.com/watch?v=537B1kJp9YQ

Samyam also has a tutorial for FPS: https://www.youtube.com/watch?v=5n_hmqHdijM (she also has a really good playlist for the "new" input system package) - I would maybe look into these resources to start with, and if you run into problems, you can try to form some specific questions about what your stuck on, and the code your using, maybe along with a video for demonstration

In this video, we’re going to look at how we can set up a third-person camera using the new Aiming Rig of Cinemachine 2.6, and how we can use Impulse Propagation and Blending to create additional gameplay functionality for our camera controller.

Download this project here!
https://on.unity.com/36nVNzt

Learn more about Cinemachine 2.6 here!
htt...

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Learn how to use Cinemachine and the new input system to make a First Person Controller in Unity!

**DO THIS ► There is an easier way to override the old input system values in cinemachine using the Cinemachine Input Provider (https://youtu.be/we4CGmkPQ6Q).

Also make sure to normalize the camera direction before multiplying with the input. It w...

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