#Drawing cable between two dynamic moving points

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shadow moon
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Hello, this question may be a little specific, but any help is welcome - I haven't been able to figure this out for the life of me!

I'm currently working on a 2D game. I have "CableSpawner.cs" (https://pastebin.com/CTcTNT2h) attached to a circle which has a CircleCollider2D. When I press I know everything is working, as the two clones (which I have being an empty GameObject named "empty") are created, and "CableProceduralCurve" (https://pastebin.com/SU1qgx4a) is attached to the startPoint, and the follow mouse code is attached to the other, and looking in the inspector everything seems to be in order, but when actually trying to use the game, nothing is drawn whatsoever. I was wondering if someone could help me figure this out? Thanks

shadow moon
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Would anyone be willing to help?