So when i press the space key to jump my player controller shoots up into the sky and I'm not sure why and I get the below error
UnityEngine.SendMouseEvents:DoSendMouseEvents (int)```
This is my code, any help would be appreciated! I'm guessing it has to do with this part:
//applies gravity
moveInput.y = yStore;
moveInput.y += Physics.gravity.y * gravityModifier * Time.deltaTime;
if (charCon.isGrounded)
{
moveInput.y = Physics.gravity.y * gravityModifier * Time.deltaTime;
}
//checks if we have anything with layer GROUND that's detected and then return that bool value
canJump = Physics.OverlapSphere(groundCheckPoint.position, .25f, whatIsGround).Length > 0;
//handle jumping
if (Input.GetKeyDown(KeyCode.Space) && canJump)
{
moveInput.y = jumpPower;
}