#ScreenPointToRay offset with splitting screen

1 messages · Page 1 of 1 (latest)

magic dock
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Try subtracting 200 from the x coordinate of Mouse.current.position.ReadValue() in var ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());

subtle pine
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That does not work

magic dock
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Sorry, I cant think of any other solution