#Google billing library v6.0.1

1 messages · Page 1 of 1 (latest)

torn scarab
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Hello everyone, I ran into a problem that has got me stuck for a few says now. When i try to publish my game, it says "This app is available for Android 14 and above, but your current Play Billing Library (PBL) version doesn't support Android 14. To specify the latest Android version, update the PBL to version 5.2.1 or later." and I don't know where to update my PBL version in Unity.
Could anyone help me with this please. I don't know where to start. Thanks.

humble walrus
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Seems like there is no release with support for A14 yet. But realistically you shouldn't be releasing for A14 and up yet since no phone has the stable version of it yet. And only a very limited number of devices runs the beta.
So if you want at least a chance of people to be able to play your game, lower your Android API version.

torn scarab
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I see,but I don't know how to lower android API version. I tried to choose API level 33 but it says "android sdk does not include your target sdk of 33." Thanks for helping❤️

humble walrus
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More specifically the following part on that page:

If you select a target API version that isn’t installed and is older than the latest installed version, the Unity Android SDK Updater can’t perform the update and Unity displays an error message. In this case, to update the Android SDK Target API, you must use the Android sdkmanager from either Android Studio or the command-line tool. Regardless of the method you choose, make sure to select the correct Android SDK folder for Unity in the Edit > Preferences > External Tools window. For more information, see Customizing dependencies.