#UnityToonShader causes Flickering with HDRP

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random hedge
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When using the official UnityToonShader in a HDRP project, it can cause black flickering (NaN) all over the places.

Has anyone else experienced this?

I opened an Issue on their GitHub, though currently they said they can't reproduce it...

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  • OS: Tested on both Windows 10 & 11
  • GPU: RTX 3070 Ti & 3060
  • Unity: 2022.3.4f1 & 3.2f1
  • HDRP: 14.0.8
  • UnityToonShader: 0.9.4-preview