#my hand disappears whenever i move to certain directions, and i have no idea why

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grand summit
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its not because of near clipping, and i have post process layer on the camera and post process volume and bloom on my hand

neon root
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On your skinned mesh renderer, try turning on "Update when offscreen", AFAIK, animated characters using the skinned mesh renderer have bounds for each part of the mesh the component recognizes, and if enough of that bounds is outside the camera frustrum (basically the edges of what the camera can render), then it considers it "culled" and hides it, I believe it does the same with object culling in general, but im not sure why its default with skinned mesh renderers specifically