#my hand disappears whenever i move to certain directions, and i have no idea why
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On your skinned mesh renderer, try turning on "Update when offscreen", AFAIK, animated characters using the skinned mesh renderer have bounds for each part of the mesh the component recognizes, and if enough of that bounds is outside the camera frustrum (basically the edges of what the camera can render), then it considers it "culled" and hides it, I believe it does the same with object culling in general, but im not sure why its default with skinned mesh renderers specifically