#Asynchronous Loading
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If the model is packaged into an Addressable asset, you should be able to load it asynchronously by default.
If you intend on loading a model from a file, you'll need to use async Tasks to read that file and piece together the model.
Can you show me any example of it?
An example of what, exactly?
There should be plenty of examples on how to asynchronously read files online. For a Unity-specific approach of async, you can look at UniTask on GitHub.
For information on Addressables, you can look into the Unity documentation.
And if you're not using Addressables and need to create the mesh object yourself, you'll have to do a whole lot of research on your own anyway, because you'll need different algorithms for different types of model file. It's quite a rabbit hole tbh.
No I just want to use it with OBJ importer