#Resolution is set too low and can't revert to native in a new build.
1 messages · Page 1 of 1 (latest)
What I am now looking for is a way to set the resolution to system native whenever the game starts to prevent something like this happening again.
You can use Display.main to get the main display of the system. From that, you can then get either the system height/width or rendering height/width.
Then just set your game's resolution accordingly (I think through the Screen class)
WIll DIsplay.main work for android or any platforms too?
Because I am planing to port this game to mobile
read the documentation
You're a life saver man, thanks!