So I'm making this game where when you finish the level, new level fades in (in the same scene). I'm looking for a way to fade out tilemap renderers and sprite renderers (Fence, Bricks...) that are children objects of the parent (Level1).
The question: What can I do to the parent object (Level1) to fade out all the children objects? Does unity have some sort of a system or do I need to code that?