#Look rotation viewing vector is zero
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
this message start logging into my console when the player is idle when I added "Slerp" to make the player face the direction it is moving
float rotateSpeed = 10f;
transform.forward = Vector3.Slerp(transform.forward, moveDir, Time.deltaTime * rotateSpeed);