#A blueprint property is reset to its default value every time I close and reopen the Unreal Editor

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rough beacon
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Hello! I have an abstract class derived from AActor , called “APowerUpBase”, written in C++. Inside it, I have a public variable of type “FSlateColor” called “TextColor”, with the macro UPROPERTY, as you can see in these following images:

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Then, I have a class derived from APowerUpBase, called “APowerUpDamage”, as you can see in this following image:

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Then, I have a Blueprint class derived from APowerUpDamage. This Blueprint has the property “TextColor” (of type FSlateColor) inherited from APowerUpBase: