So I'm kind of wondering what's the cleaner way to have the same UI on multiple maps (or levels).
My UI is a "ScreenSpace - Overlay" scaling with screen size.
I'm not sure if it should have its own seen and be loaded by a script or if it should be a prefab.
My main problem is that, having both the level and the UI on the same scene is kinda annoying as the UI is in front of the level and I have to disable when working and re-enable it when starting the game