#Best way to have the same UI on multiple levels

1 messages · Page 1 of 1 (latest)

vital lotus
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So I'm kind of wondering what's the cleaner way to have the same UI on multiple maps (or levels).
My UI is a "ScreenSpace - Overlay" scaling with screen size.
I'm not sure if it should have its own seen and be loaded by a script or if it should be a prefab.
My main problem is that, having both the level and the UI on the same scene is kinda annoying as the UI is in front of the level and I have to disable when working and re-enable it when starting the game

lean magnet
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Put the UI into its own scene. Use additive scene loading to swap out levels but keep UI loaded