#So im following the 2D pathfinding tutorial, I tried but I dont know how to make my enemy grounded

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unreal gulch
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I enabled added a box colider and rigid body 2D
but when I add the AI destination setter and allow it to move, it starts tracking the player while floating.

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I did the first method in the tutorial, not coding it myself

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I got an idea

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still it floats

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why

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well now

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it falls through the ground