#how can i shrink a sphere when i shoot it

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dry arrow
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i want my core(sphere with particles) to shrink when i shoot it but idk how

dusky turret
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partiles should have a size over lifetime module
for regular objects such as a sphere, you could reduce the transform.localScale in update or something

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float scaleValue = transform.localScale.x;
scaleValue = Mathf.Mas(scaleValue - shrinkSpeed * Time.deltaTime, minimumScale);
transform.localScale = new Vector3(scaleValue, scaleValue, scaleValue);

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you can define the variables minimumScale, shrinkSpeed etc like you want

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and do the shrinking somewhere in Update for example