#Netcode for gameobjects ignoring rotation

1 messages · Page 1 of 1 (latest)

obtuse crypt
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Hey so I am using the netcode for gameobject and when I spawn my player with the network manager script it spawns in the right position but not the right rotation, any ideas?

latent shale
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Can't really help if you provide no code

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Are you spawning the object with Instantiate?

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And did you specify the rotation when you spawn?