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You can add a check to see if it's already playing
I know but dunno how bcs that method doesn;t work somehow xd
Read the docs
https://docs.unity3d.com/ScriptReference/AudioSource-isPlaying.html
it's just I don;t have audio source defined in a script
ok?
Just define it. but that's irrelevant
so I can;t do it any other way
???