#Publishing a game on steam with photon pun
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AFAIK, you dont technically have to use the Steamworks API, but you do have to authenticate your application through their service, however you can do it through third party libraries like FacePunch for example, and Photon also has authentication API so you can use both a 3rd party library like FacePunch to do the "talk to Steam" part, and whatever that returns, you can then pass to Photon to do the "this app is authenticated with the PUN servers" part
you just integrate steamworks API, by editing the App ID right?