#Game executable folder
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Both Application.dataPath and Application.persistentDataPath will point to different folders, depending on your platform; neither require the call to Path.GetDirectoryName, because they already do return directories, however.
It's all documented btw:
https://docs.unity3d.com/ScriptReference/Application-dataPath.html
https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html