#Raycasts

1 messages · Page 1 of 1 (latest)

pliant axle
#

on the shooting with raycasts video, when i hold down my button the gun still fires but the muzzleflash only plays once i let go of my mousebutton and the imacteffect just doesnt play at all
could it be something wrong with the animations?

heady swallow
#

Sounds like you might be overriding your particles Play function - what does your code look like?

pliant axle
#

this is my "gun" code

#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Gun : MonoBehaviour
{
//random
public ParticleSystem muzzleFlash;
public GameObject impactEffect;

//floats
public float damage = 10f;
public float range = 100f;
public float impactForce = 30f;
public float fireRate = 15f;
private float nextTimeToFire = 0f;

//Camera
public Camera fpsCam;

//Voids
void Update()
{
    if (Input.GetButton("Fire1") && Time.time >= nextTimeToFire)
    {
        nextTimeToFire = Time.time + 1f / fireRate;
        Shoot();
    }
}

void Shoot()
{
    muzzleFlash.Play();
    RaycastHit hit;
    if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range))
    {
        Debug.Log(hit.transform.name);

        Target target = hit.transform.GetComponent<Target>();
        if (target != null)
        {
            target.TakeDamage(damage);
        }

        if (hit.rigidbody != null)
        {
            hit.rigidbody.AddForce(-hit.normal * impactForce);
        }

        GameObject impactGO = Instantiate(impactEffect, hit.point, Quaternion.LookRotation(hit.normal));
        Destroy(impactGO, 2f);
    }
}

}

heady swallow
#

Your code seems fine to me, you could try decreasing your fireRate so your nextTimeToFire takes longer - if your muzzle flash for example lasts 2 seconds, and you have a very low fire rate that will make nextTimeToFire longer than 2 seconds, continuing to hold down the button should see your muzzle flash play fully - alternatively you could try checking if the particle system is already playing, and only call Play if it is not already playing

pliant axle
#

i have no idea what you just said , so basically your saying to decrease my firerate

#

?