#Hit Stop Death Sequence
1 messages · Page 1 of 1 (latest)
You can try Engine.time_scale = 0.0 OS.delay_msec(1000) Engine.time_scale = 1.0
1 messages · Page 1 of 1 (latest)
I've been looking for a way to pause time for a second before a death animation occurs. But IDK how to make it work without making the experience a bit buggy. I'll pretty much be testing the whole "Caught by enemy bit" with the get_tree().paused function, but I was hoping if anyone has a idea on how to make something like this:
You can try Engine.time_scale = 0.0 OS.delay_msec(1000) Engine.time_scale = 1.0