if(Input.GetKeyUp(KeyCode.S)){
playerAnim.ResetTrigger("walkback");
playerAnim.SetTrigger("idle");
//steps1.SetActive(false);
}
if(Input.GetKey(KeyCode.A)){
playerTrans.Rotate(0, -ro_speed * Time.deltaTime, 0);
}
if(Input.GetKey(KeyCode.D)){
playerTrans.Rotate(0, ro_speed * Time.deltaTime, 0);
}
if(walking == true){
if(Input.GetKeyDown(KeyCode.LeftShift)){
//steps1.SetActive(false);
//steps2.SetActive(true);
w_speed = w_speed + rn_speed;
playerAnim.SetTrigger("run");
playerAnim.ResetTrigger("walk");
}
if(Input.GetKeyUp(KeyCode.LeftShift)){
//steps1.SetActive(true);
//steps2.SetActive(false);
w_speed = olw_speed;
playerAnim.ResetTrigger("run");
playerAnim.SetTrigger("walk");
}
}
}
}
Camera Script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class camLookat : MonoBehaviour
{
public Transform player, cameraTrans;
void Update(){
cameraTrans.LookAt(player);
}
}