#Shape Recognition
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Generally, you'd use a Neural Network for that.
Sebastian Lague has a tutorial on writing a NN for the purpose of recognizing shapes; although like most NN tutorials, it's in python so you will need to translate that to C# if you want to use it in Unity.
NN is still hard for me to do, since I'm kind of a beginner, so is there any other way of doing this?
There's also the Hough Transform algorithm, but if you're a beginner both will be difficult to implement.
Your best bet would be looking for an asset where someone has already done it and use that.