I'm working in a project that is importing models on the fly using VroidHub, and the skinned Mesh Renderer Bounds are all wrong after the import part of it. I tried bounds.SetMinMax() to set runtime to the correct value but nothing changed. I saw a ResetBounds function on manual, but the functions is not showing up,
and i cannot modify the values directly cause bounds are read only.
Edit:
-Tried .expand() now, nothing happened as well.
-Tried to change the mesh bounds instead of the SkinnedMeshRenderer's one, nothing happend.
-I'm able to set "Update when OffScreen" to true, but is not the best way to handle this, it will cost more in performance.