#New unity input system being weird?

1 messages · Page 1 of 1 (latest)

fickle stump
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hello! i´m trying to implement the new input system but it´s currently behaving weirdly.

more specificly, if i attempt to run a function with it, the function never gets triggered when i press the correct button but only whenever i click into the game window. does anyone have a solution for this?

thorny bolt
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can you share code and some screenshots

fickle stump
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my code is currently still a little bit whack. since i´m actively attempting to implement this atm

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gimme one sec

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here it is @thorny bolt

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i receive following debug message whenever i enter the game view window

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coresponding input manager input

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input component

fickle stump
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SO apearently

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something is wrong with how unity is reading my controller inpuit

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because it worked perfectly when i just inputted a key stroke as a trigger

fickle stump
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but it seems to somehow not recognize at all, or fail to recognize my dpad input

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APEARENTLY

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the triggers and the dpad are swapped

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somehow

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how do i fix this...

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Turns out that the package manager is an aresehole and automaticly downloaded an outdated version wich did not have ps5 controller support yet

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wich then resulted in the dpad signals being wired to the left trigger

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but i updated it and it´s working now

thorny bolt
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then mark it as solved @fickle stump 👍