Can anyone confirm if any newer luckperns works on 1.21.1
I'm still having issues with LuckPerms
1 messages · Page 4 of 1
Can anyone confirm if any newer luckperns works on 1.21.1
I'm still having issues with LuckPerms
try using the 1.21.4 build of luckperms for neoforge, seems to work just fine on 1.21.1
Ahhh thank you! Sorry I didn't see this before https://github.com/LuckPerms/LuckPerms/commit/1058cb11e88c9be077411fc40783a81c1883ba2e
A question about the libraries folder used by the plugin
It should be downloaded under the libraries or libs directory in the server directory; at the very least, it should be a folder that meets the specifications; because I'm using symlinks to organize all the libraries folders, and I found that only LuckPerms doesn't meet the specifications
No response
[16:19:00 ERROR]: Error occurred while disabling LuckPerms v5.5.16
java.lang.IllegalStateException: zip file closed
at java.base/java.util.zip.ZipFile.ensureOpen(ZipFile.java:846) ~[?:?]
at java.base/java.util.zip.ZipFile.getMetaInfVersions(ZipFile.java:1091) ~[?:?]
at java.base/java.util.zip.ZipFile$1.getMetaInfVersions(ZipFile.java:1133) ~[?:?]
at java.base/java.util.jar.JarFile.getVersionedEntry(JarFile.java:602) ~[?:?]
at java.base/...
Unless I'm unaware of a formal specification defined by one of the platforms, there is no root libs / libraries folder which plugins/mods are intended to interact with directly - on the contrary, to avoid conflicts most platforms encourage keeping all plugin-specific files contained within their plugin/mod folder.
If you're on Spigot or Paper (or a fork thereof), there is indeed a top-level libraries folder that appears to be modified by plugins, however it's actually managed by Sp...
@underscore11code
./plugins/luckperms ls -lh
总计 80K
-rw-rw-r-- 1 bmi_yile bmi_yile 31K 10月 8日 00:24 config.yml
-rw-rw-r-- 1 bmi_yile bmi_yile 53 10月 8日 00:24 contexts.json
lrwxrwxrwx 1 bmi_yile bmi_yile 28 10月 8日 00:56 libs -> ../../../../common/libraries
-rw-rw-r-- 1 bmi_yile bmi_yile 40K 10月 8日 00:59 luckperms-h2-v2.mv.db
lrwxrwxrwx 1 bmi_yile bmi_yile 49 10月 8日 00:57 translations -> ../../../../common/plugins/LuckPerms/translations
./plugins/luckperms ls ./libs
adventur...
First, I want to stress that symlinking the libs folder is not supported, if you encounter any problems while doing so, you will be on your own to fix them.
With that said, based off this it appears you're running Paper (or a fork of Paper). As addressed in my above comment, there is no single centralized location LP can safely place it's dependencies on the Bukkit platform with the wide range of versions it presently supports; as such, LP's data folder is used.
If and when Paper's API d...
I just want to say that the folder structure can be placed like the original Minecraft
Originally reported here: https://github.com/Wroud/mc-worlds/issues/3
the problem triggered by getConsoleSender that was executed before any levels initialized because of using beforeSetupServer event
I belive that createCommandSourceStack should not be called before server is in isRunning state
source code from minecraft:
while (!DedicatedServer.this.isStopped() && DedicatedServer.this.isRunn...
The issue still persists with LP v5.5.17.
I don't know why this plugin can wait for 3 minutes when the server starts
[23:43:20] [Server thread/INFO]: [LuckPerms] Loading server plugin LuckPerms v5.5.11
[23:45:56] [Server thread/INFO]: [LuckPerms] Loading configuration...
I don't know how to provide
Loading time reduced
AdvancedSlimePaper 1.21.8-16783-6a660f3 (MC: 1.21.8)
v5.5.11
server log ...
Today this plugin took 1 hour to load but still didn't finish loading
What's your h2 size?
Does the problem persist or do you only have the luckperms plugin installed?
Install the paper engine.
change server engine to paper and reset luckperms database.
you have install luckperms version bukkit on fabric server...
change luckperms to fabric version
send config.yml and logs.yml
@GenOpenDiesel I checked all the events and found it's stuck at the plugin downloading lib step, so I hope the next version can prompt this download and remapped
So I understand you don't want to send anything and expect help? Without what I wrote, the developer won't change it at all. You're the only person reporting this type of error.
Hi
I run Neoforge with Solstice Esssentials and later on installed luckperms, though it immediately disconnects the client:
Well I should be able to join :)
Neoforge .1.21.1
5.4.140
[18Oct2025 14:18:29.055] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: __
[18Oc...
We have been dealing with this for weeks, it has persisted across Purpur and Pufferfish and multiple lasted Luckperm versions. What seems like random players occasionally lose all or sections of the permissions including parent on some occasions. Sometimes only 1 perm, sometimes 10+, sometimes everything. This doesn't always happen when they are offline as it has happened between messages they had sent in front of our eyes.
1.21.7 Pufferfish, sparked ...
Please don't just send your whole config here, use services like https://pastes.dev/ and share the link
We have been dealing with this for weeks; it has persisted across Purpur and Pufferfish and multiple lasted Luckperm versions. What seems like random players occasionally lose all or sections of the permissions including parent on some occasions. Sometimes only 1 perm, sometimes 10+, sometimes everything. This doesn't always happen when they are offline as it has happened between messages they had sent in front of our eyes
Not sure how to reproduce it...
LuckPerms throws No operations allowed after connection closed errors even though the maximum-lifetime value is correctly set below MySQL’s wait_timeout. The error causes freezes
Observe logs after a few minutes or about 15 minutes
##...
It has been a month since i posted this patch, why wasn't it review yet?
@lucko
Thanks for the review, will correct soon
I might be guessing here—I haven't actually tested this — but I have an idea that bare IPv6 addresses without ports could be getting parsed incorrectly. For example:
Input: "::1"
(Possibly resulting in address = "::", port = "1", when it should treat the whole thing as the address)
Input: "2001:db8::ff00:42:8329"
(Possibly resulting in address = "2001:db8::ff00:42", port = "8329", when it should be the full address, no port)
This might lead to issues downstream, like in database co...
Fabric1.21.4 server is configured with MySQL database, and there is a player uuid in the data table, but it is incorrect. When the player enters, he will be prompted that the user data was not loaded during the pre-login stage and was kicked out of the server.
Fabric 1.21.4 server ,with MySQL database,player enter it
Tips:User data w...
I've replicated this on a NeoForge 21.1.213 server, the only mod installed being LuckPerms.
Ah, v5.4.150 works fine. The compatible version info should really be updated on download platforms.
This isn’t related to LuckPerms itself, but rather to your server setup. Check your user, server, and database permissions. For example, test it with the user account you assigned to LuckPerms and try making a manual change in the database.
[HorriblePlayerLoginEventHack] You have plugins listening to the PlayerLoginEvent, this will cause re-configuration APIs to be unavailable: [LuckPerms]
not related
No response
We have removed PlugmanX and it did not fix the issue.
error when opening the editor's website
/lp info
[21:10:04 INFO]: [LP] Running LuckPerms v5.5.17 by Luck.
[21:10:04 INFO]: [LP] - Platform: Bukkit
[21:10:04 INFO]: [LP] - Server Brand: Mohist
[21:10:04 INFO]: [LP] - Server Version:
[21:10:04 INFO]: [LP] 1.20.1-2eb79df3 (MC: 1.20.1) - 1.20.1-R0.1-SNAPSHOT
[21:10:04 INFO]: [LP] - Storage:
[21:10:04 INFO]: [LP] Type: SQLite
[21:10:04 INFO]: [LP] File Size: 0.05MB
[21:10:04 INFO]: [LP] - Extensions:
[21:10:0...
The capability system was removed in c20776d6aadf82ff912f4f946cc716e37565ffc6, so this issue should no longer occur.
Most likely a corrupted jar file, please try re-downloading LuckPerms from the website, and deleting the /plugins/LuckPerms/libs folder to allow libraries to be re-downloaded.
Most likely a corrupted jar file, please try re-downloading LuckPerms from the website, and deleting the /plugins/LuckPerms/libs folder to allow libraries to be re-downloaded.
Fixed in the latest version
The capability system has been removed, so this issue should no longer occur.
I've amended this, thanks :)
Most likely caused by the jar files being updated/modified while the server is running
The 1.7.10 version is no longer being supported
Classloading issue, I am guessing this is caused by your server impl doing transforms on the classes being loaded.
At the point when the WebEditorStore task is submitted, the scheduler should be available - I am guessing your backup mod is triggering a reload instead of a full restart? This is unsupported I think
Make sure you've installed the latest OS patches on your server and that there isn't an anti-virus / web firewall blocking the connection.
allow-invalid-usernames to true is the fix.
Fixed in the latest version.
Working as designed/intended. Agree with _11, if platforms declare a canonical place for plugins/mods to use, we will use that, until then, we just make a best guess.
The console command stack is usually available in that event - looks like a mod is doing some mixin stuff there which is causing the issue?
Sorry, not enough info here for me to help with. LP is used by thousands of servers - if there was a random data loss problem we would know about it!
Do you have any plugins that interact with LuckPerms via the API or automated commands? I would start by looking there.
The storage system errors wiki page is the extent of my advice on these issues. Sorry.
Check your internet connection / any anti-virus or firewall that might block the connection.
I’m running a Minecraft network with NeoForge 1.21.1 on the backend and a Velocity proxy for forwarding. When a player (both new and existing) tries to join the backend through Velocity, the join process fails with:
java.lang.IllegalStateException: Capability has not been initialised
at me.lucko.luckperms.neoforge.capabilities.UserCapabilityImpl.assertInitialised(UserCapabilityImpl.java:98)
at me.lucko.luckperms.neoforge.capabilities.UserCapabilityImpl.getUser(UserCa...
[04:17:22] [Server thread/WARN]: [LuckPerms] Something went wrong whilst upgrading the LuckPerms database. Please report this on GitHub.
org.h2.jdbc.JdbcSQLSyntaxErrorException: Sequence "SYSTEM_SEQUENCE_CD58A4D3_B7BC_4A53_B70D_8E0885225F4E" already exists; SQL statement:
CREATE SEQUENCE "PUBLIC"."SYSTEM_SEQUENCE_CD58A4D3_B7BC_4A53_B70D_8E0885225F4E" START WITH 85111 BELONGS_TO_TABLE [90035-214]
at org.h2.message.DbException.getJdbcSQLException(DbException.java:...
https://spark.lucko.me/b3DkVIaGKF
https://spark.lucko.me/b3DkVIaGKF
i dont knw
paper 1.16.5
5.5.18
No response
No response
Can you reproduce the issue with only LuckPerms installed?
Hi, Is it possible to resolve this by updating the version of the adventure-platform dependency?
Not sure if this issue will get officialy fixed as it is from a much older build, but if anyone else happens to have the same issue I was here is my custom fix. https://github.com/Imagineer7/LuckPerms_Custom_Fixes/releases/tag/5.4.145
Added in https://github.com/LuckPerms/LuckPerms/commit/10378e882b654b76fb45f89028597a53b66655c3
Thank you for the PR, decided to implement using the Guava utility instead
Does it work on 1.21.8?
What is wrong with paper?
Just acknowledging that I have seen this issue.
Currently, the replacement events that have been added to Paper are not suitable for LuckPerms, as it needs to inject Permissible data as soon as possible after the Player instance is created.
Alternative API is being drafted for permission plugins to use to hook into the permission system, and LuckPerms will adopt this once it is ready.
When upgrading to the latest versions of Velocity with 1.21.10 support (3.4.0 build 557) and the latest builds of LuckPerms (5.5.16 and 5.5.20 both tested), the plugin fails to initialize with the below exception during startup. I tried several versions of Java but was not able to get it to run. Rolling back to the server's previous version of LuckPerms 5.4.153, the proxy starts up with no errors.
LP relies on several libraries which occasionally fail to properly download at runtime. Try stopping your proxy, deleting the plugins/LuckPerms/libs/ directory, and restarting the server.
(We probably bumped the version of ByteBuddy sometime between 5.5.15 and 5.4.153, which is why reverting to the older version rectified the issue - the older LP version was loading the older ByteBuddy version)
Вы пробовали LP 5.4.150?
Yes, it really worked luckperm 5.4.140 didn't work on 1.21.1 neoforge But I didn't believe it because 5.4.150 was on 1.21.4, but it worked and I was allowed onto a server with create and other mods
Any solution? i have the same problem with luckperms in paper 1.21.6-48
Same thing on the latest paper releases. Deleting the libs and paper-remapped didnt help.
Reverting to 5.4.145 worked.
No, this is a problem in luck perms, I've checked sources of Minecraft and command source stack requires server to be started (levels loaded) because it uses spawn information, but this mod invokes some logic before server started and creates command source stack earlier while levels not initialized yet
getting errors on just using the command to open the editor...
idk
just issued server command: /lp editor
open the editor, without error in my console ^^
Paper 1.21.10 Build #113
LuckPerms-Bukkit-5.5.20
No response
Is there any reason (except for the outdated version) that this isn't beeing implemented? Is something different planned? Or has it just not been done yet.
Hi can someone help to solve this problem with log in? Thank you.
It is just a normal Fabric server, nothing special.
Thank you!
Player logs in really far from server. USA ➜ Europe.
Log in normally
Fabric 1.21.1
v5.4.140
User Authenticator #17/INFO15:05:30
UUID of player The_memeatoad is cf72e367-e162-43ae-b80e-3df5deb653d5
Server thread/INFO15:07:17
The_m...
I deployed a fresh MC server using paper 1.20.8 a few days ago and today I checked stuff in teh wiki and noticed that content is not equal.
The description for messaging-service which is quite extensive contains nats which is not present on the wikipage. And the value none is not not present in the local config file.
I talked to @/nojokefna on discord who asked me to create this issue :)
Make the content of the file and the wiki the same.
``...
Sometimes I receive an editor link, but opening it is extremely slow and the automatic synchronization with the server does not work. In other cases, running /lp editor immediately produces an error. The issue occurs across multiple hosts from different providers, so it does not seem to be specific to a single server environment.
Start the server.
Run the /lp editor command.
Either no editor link is generated and an error is shown, or a link is crea...
when it will be merged?
These builds are working for me:
https://ci.lucko.me/job/LuckPerms-Folia/
Issue still happening here
UP !
I've set value: false via the luckperms editor for both /list and /trigger, and my players somehow are still able to use the commands.
I've also setup my admins to be able to use /tp without being op. But /tp still isn't permitted for them for some reason. Why is LuckPerms not doing it's only job?
trigger permission to false on the default group, or a specific user. Apply.On Fabric, the vanilla commands have no permissions associated with them by default - tp is not a real permission, nor is it even in the correct format (permissions are dot-separated strings such as foo.bar or foo.bar.baz). You can use an additional third-party mod such as Vanilla Permissions to add permissions to the vanilla commands, which you can then manage through LP as normal.
Oh, THANK YOU! I was trying to find a solution for this, couldn't find anything that did that, thank you so much again.
Also having this problem. Not having luckperms on my server is a HUGE problem. Please do something about this
@Grievous07 This should be able to be accomplished by setting a context to the permission nodes. So if you add the context key class and make the value monk then you would be able to /lp user %player% permission clear class=monk to remove all permissions with the monk value in the class context.
Когда хочу выдать группе разрешение minecraft.command то у меня его просто нет в списке также как и minecraft.command.say или minecraft.command.ban все команды minecraft просто не видно
я не знаю
помощи
HELP? I AM RUSSIA
Fabric 1.21.1 aternos
5.4.140
No response
No response
After using search command and typing *, nothing happens.
Using backslash before * works.
Log: https://pastebin.com/raw/B01PkPGj
Use * character in search command. Example: /lp log search *Heroify9936
Send error message to the player or better handle the error.
Paper 1.8.8
v5.5.11
No response
No response
As mentioned in the issue https://github.com/LuckPerms/LuckPerms/issues/3963 the Luckperms Version 1.21.4 is also capable to run on Version 1.21.1
@Crafterluck - Where do i find this version? what version of LP is it?
@lexidoesstuff
I tested it with the Version 5.4.150 from the Luckperms Modrinth page.
I ran it with Neoforge Version 21.1.213 on Minecraft Version 1.21.1.
Once again folks, we appreciate the interest, but commenting things like "when will this be merged" or "please merge this" does nothing but clutter both the PR itself, and the notification feeds of everyone involved.
Unless you have something productive to contribute to this PR, please do not comment. Examples of productive comments would be bug reports, suggestions of changes, or discussions about why something was written the way it was.
If and when there is any updates, they will...
Unless you have something productive to contribute to this PR, please do not comment.
Thats exactly why i asked:
Is there any reason (except for the outdated version) that this isn't beeing implemented? Is something different planned? Or has it just not been done yet.
This way everybody that finds this PR at least knows what the current state is why it hasn't been merged and if this is ever going to be merged.
Is there something to do before this can get merged? It seemed li...
I have a small issue with LuckPerms and command blocks. I’ve seen the solution, but it doesn’t seem to work. (commands-allow-op = true)
Originally, I didn’t have this line in the config file, so I tried adding it and setting it to true, but it still looks like the command block doesn’t have the permissions.
To test this, I simply tried the following command:
execute if entity @p[tag=!tuto] run lp use @s parent add member
From the command block output...
I wouldn’t really call this an issue, since that’s just how regex works.
When you run /lp log search <name>, LuckPerms automatically replaces the name with .*<name>.*.
So if you use /lp log search *<name>, it ends up as .**<name>.*, which is an invalid regular expression.
If you escape it with a backslash, you technically fix the regex error, but you also break the search command, so it won’t return any results.
Hi Im using zMenu plugin and they are using luckperm requirement to view item in menu. I want to use axlobby.bypass.lock-chat permission to view or make else variant but it's not reading this permission. On other permission like cmi.kit.gracz it's working properply. Im using default context "lobby" because Im using global luckperms. They said me that is issue from LuckPerms how they read the permission or something like that
write above
I managed to get it to work by using 5.4.150 (meant for 1.21.4) on my Neoforge 1.21.1 server. It's quite ridiculous that such a critical bug on the last LTS version of Minecraft is not addressed, since it seems like a simple back deploy to 1.21.1 would solve the issue.
Before anyone complains "this is open source, do it yourself": I can open a PR, but I can't backdeploy a release for you...
Add the latest version of LuckPerms for Paper to Modrinth. The latest version is currently v5.5.17.
https://modrinth.com/plugin/luckperms/versions?l=paper
The latest version of LuckPerms for Paper (v5.5.22) should be available on Modrinth.
No response
Executing /lp verbose command with any command that sends messages into the chat when executed seems to consistently freeze the main thread while trying to process something regex related.
/lp verbose command say test)Using the latest version of GroupManger, LuckPerms and luckperms-migration-groupmanager.jar
Im Running Paper 1.21.1. Im trying to migrate (especally all users) to LuckPerms since GroupManager doesnt work in 1.12.4+.
I tried: with LuckPerms h2 and YAML settings and I tried the data simplified GroupManager configuration of https://gist.github.com/Sukram28/e80f81751d6868c03ec50f6d118e3809 (link also below)
`migrate-groupmanager
[02:57:30 INFO]: [luckperms-migration-groupmanage...
Seems like the migration code for group manager needs to update. It's build for GourpManager v1, while you are using a newer v3.
Why doesn't the JobsReborn plugin placeholder work with Luckperms?
After I migrated from GroupManager to Luckperms, the {jobs} placeholder in EssentialsXChat stopped working.
Any ideas?
• I removed the GroupManager plugin.
• I installed and configured Luckperms.
• I added all permissions manually because the migration system failed.
• I configured the prefixes and suffixes correctly.
From now on, the JobsReborn placeholder has stopped w...
Everything was working perfectly yesterday. The server automatically restarts every day at 5 AM. When I tried to access the server, I couldn't!
Error: "[LP] A database error occurred whilst loading permissions data. Please try again later. If you are a server admin, please check the console for any errors."
For God's sake! What happened? How can I trust a plugin that messes up data storage like that all of a sudden?
[08:03:56 ERROR]: [LuckPerms] Exception occurred wh...
File corrupted while reading record
Unfortunately your LP database has been corrupted. If you have backups, now would be the time to pull them. If you don't have backups, looks like you're unfortunately learning their importance the hard way.
Possible causes for the corruption includes but aren't limited to: stopping your server improperly, hand modifying the DB file.
H2 does have a recovery tool you can try, though I've heard mixed results regarding it's effectiveness.
Yesterday was the first day of Luckperms implementation on my server. The backup I had (and used today to restore the server to my players) was from early morning. Everything worked perfectly throughout the day. But as I mentioned before, my server restarts automatically (cron jobs) every day at 5 AM. I've never experienced this kind of problem with my daily restarts. It was the first and last time.
I've already reconfigured everything and the solution I found was to use YML to store t...
I’m having a bit of trouble understanding the intention behind this PR. At the moment, it appears to contain AI-generated content with a mix of German and English text, and I’m not sure what problem it is meant to solve or what value it adds.
Could you please clarify the purpose of this PR and what changes are intended?
Can you give us more information about your setup?
If cmi.kit.gracz is working with the context server=lobby, the axlobby.bypass.lock-chat permission should also work.
Example: /lp user Luck permission set axlobby.bypass.lock-chat true server=lobby
This requires that you to have set the config option server: lobby in your config.yml
https://luckperms.net/wiki/Advanced-Setup (See Example 2 if you want to include global permissions)
You can check if permissions are working c...
Author, may I ask when this plugin will be updated to support version 1.21.11
plugin
No response
LuckPerms rarely needs version specific updates.
The latest version should work just fine with the version 1.21.11.
When a Bedrock player joins through Geyser + Floodgate, LuckPerms cannot interact with them using any name-based commands.
Examples:
/lp user info, /lp user permission set ...,
or group assignment commands all result in “User not found”.
Direct UUID interaction works fine, only name-based lookups fail.
No errors appear in console and LuckPerms remains silent.
If you're having issues with permissions for bedrock players, or it's telling you that a bedrock player's name is invalid, try setting allow-invalid-usernames to true in the LuckPerms config.
@martijnpu Thank you, I didn't know this. Certainly not a bug then.
it's working as intended.
Ah, v5.4.150 works fine. The compatible version info should really be updated on download platforms.
where did you download this? I can't find v5.4.150 for NeoForge 1.21.
Are any of those versions compatible with 1.21.1?
It wasn't for 1.21. From memory it was 1.21.4, but worked fine anyhow.
That's why I suggested LP change the listed compatible versions.
Do you have a use for this? Can you give an example (in context) where this is useful in LuckPerms with groups?
[19:28:59 WARN]: [me.lucko.luckperms.lib.mariadb.Configuration] `useSsl` option is deprecated, replaced by option `sslMode`
[19:32:48 WARN]: [me.lucko.luckperms.lib.mariadb.Configuration] `useSsl` option is deprecated, replaced by option `sslMode`
[19:33:13 WARN]: [me.lucko.luckperms.lib.mariadb.Configuration] `useSsl` option is deprecated, replaced by option `sslMode`
[19:33:44 WARN]: [me.lucko.luckperms.lib.mariadb.Configuration] `useSsl` option is deprecated, replaced ...
I tested it with the Version 5.4.150 from the Luckperms Modrinth page. I ran it with Neoforge Version 21.1.213 on Minecraft Version 1.21.1.
Which is more stable the one on modrinth the .150 or .145 from @Imagineer7 because I went with imagineers and it works out the box, thank god for that. so
I used the 5.4.150 from modrinth. I don't really have an idea which is more stable.
I haven't had a problem for 3 weeks.
I did not know that the 1.21.4 version was compatible with 1.21.1. I am now using 5.4.150, and it seems to be working fine so far. I would say the official LuckPerms is more stable than my custom fixes, so I recommend using v5.4.150 for Neoforge 1.21.1.
For anyone else having a similar or the same issue as I did, and you are using the 1.21.1 version of Luckperms from Modrinth, use the 1.21.4 version of the mod(v5.4.150), as it is compatible with 1.21.1 Neoforge. Thanks to @Cr...
well currently I am having a problem with the one on Modrinth. `java.lang.ClassCastException: class net.minecraft.core.MappedRegistry$1 cannot be cast to class net.minecraft.core.Registry (net.minecraft.core.MappedRegistry$1 and net.minecraft.core.Registry are in module minecraft@1.21.1 of loader 'TRANSFORMER' @3fcee3d9)
at java.base/java.util.Optional.ifPresent(Optional.java:178) ~[?:?] {re:mixin}
at me.lucko.luckperms.neoforge.context.NeoForgePlayerCalculator.estimatePotenti...
`[01:23:50] [luckperms-command-executor/WARN] [luckperms/]: An exception was thrown by me.lucko.luckperms.neoforge.context.NeoForgePlayerCalculator whilst estimating potential contexts
java.lang.ClassCastException: class net.minecraft.core.MappedRegistry$1 cannot be cast to class net.minecraft.core.Registry (net.minecraft.core.MappedRegistry$1 and net.minecraft.core.Registry are in module minecraft@1.21.1 of loader 'TRANSFORMER' @3fcee3d9)
at java.base/java.util.Optio...
Do you have a use for this? Can you give an example (in context) where this is useful in LuckPerms with groups?
I was just trying to resolve this fairly old issue: https://github.com/LuckPerms/LuckPerms/issues/3361
If it is no longer needed, feel free to close PR and Issue :)
Not sure if this issue will get officialy fixed as it is from a much older build, but if anyone else happens to have the same issue I was here is my custom fix. Neofore 1.21.1 fixes
thank youuuu so much for this no one would help with my neoforge arclight back end servers with velocity proxy issues and your fix works
This doesn’t appear to be caused by LuckPerms itself.
LuckPerms does provide its own placeholders (as shown in the paste you shared), but it does not automatically modify or replace placeholders used by other plugins.
If plugins like Jobs or EssentialsX are expected to display prefixes, they usually rely on a plugin like LuckPerms.
You probably don't have the prefix/suffix configured correctly.
You can find more details here:
When I tried to op myself it failed showing the error next.
Hi! I tried to OP myself, and this error was sent to console:
[2026/01/15 13:26:35 INFO] [CommandManager] Console executed command: op add vivaceemu
....[2026/01/15 13:26:35 WARN] [LuckPerms|P] getGroupsForUser called for 3c464a8d-f1bf-4fdd-a96e-a88e89fe15fe
java.lang.Exception
at me.lucko.luckperms.hytale.service.LuckPermsPermissionProvider.getGroupsForUser(Luc...
<img width="827" height="119" alt="Image" src="https://github.com/user-attachments/assets/b8ccf457-3f92-44ef-b171-4a4a30758b89" />
You are still opped, hytale just wants the groups for some reason, it's still very rudementory.
I've tried to setup prefix and suffixed for groups to set their name colour using MiniMessage format. Colour changing works for prefix but I'm trying to close the colour tag on the suffix so the message is displayed in default colour but it's not working. Instead, it displays the suffix after the nickname in chat.
Same happens to minecraft, no? I think its normal, not 100% sure, why dont use <white> instead of close it?
I don't know what you mean. Do you mean not closing the color tags? If I don't close them, everything in the chat line is written in that colour (prefix, nickname, suffix, spacer and message). There's something I can do. Closing the tags inside the prefix but then, the nickname is not coloured.
I'll look for that reset tag. Maybe that's the way to go for me. Thanks for the hints!
I don't know what you mean. Do you mean not closing the color tags? If I don't close them, everything in the chat line is written in that colour (prefix, nickname, suffix, spacer and message). There's something I can do. Closing the tags inside the prefix but then, the nickname is not coloured.
I'll look for that reset tag. Maybe that's the way to go for me. Thanks for the hints!
I mean if you want next to the name everything be white dont close that and just use <white> or if just wa...
BTW, I have added some info about chat formatting on Hytale here: https://luckperms.net/wiki/Hytale
There may well still be some bugs with the formatting specifically, but it is largely working for me as you can see from the screenshots on the page above.
I've just tried to set both prefix and suffix following that docs and I've found that, setting prefix as <dark_aqua><b>, </b> tag cannot be closed on the suffix. Also the <reset> tag is not working. Anyway it's ok for me. I can just not use the <b> tag and setting white colour back on the suffix.
Thanks a lot for the info!
Nice to know you fit your needs but hope @lucko take a look into it, maybe the implementation of minimessage isnt good atm in hytale or maybe a direct issue with minimessage.
It did change again in the latest beta version of LP - make sure you are up to date, I think that should work now
The plugin does not copy the correct config.yml into the mods directory on startup.
mods/LuckPerms_LuckPerms/config.yml is that of the config.yml in the jar file of CraftingStore, not the one of LuckPerms.The config of LuckPe...
A couple of important changes/fixes in beta6:
Added LuckPerms context support for "world" and "gamemode" - see https://luckperms.net/wiki/Context for info.
Added support for Hytale's "virtual groups" functionality, effectively this ensures that default permissions defined on built-in and custom commands are respected.
Download is here: https://www.curseforge.com/hytale/mods/luckperms/files/7473827
When a Player join my 1.21.11 Paper Server, I have this warning:
It should not show this log
This server is running Paper version 1.21.11-69-main@94d0c97 (2025-12-30T20:33:30Z) (Implementing API version 1.21.11-R0.1-SNAPSHOT)
v5.5.24
No response
_No resp...
Colors like &4, &6 doesn't work on chat.
Try to chat with prefix that contains colors
Color codes like &4, &6 should work on chat.
HytaleServer-2026.01.17
v5.5.25-beta6
No response
No response
&4, &c etc are legacy (old, outdated, unsupported) formatting codes for Minecraft, a completely different game. Why would you expect them to work on Hytale?
Alright but nothing works, how are we suppose to add colors in the prefixes?
Like I mean at least support something like this bro
https://github.com/Zoltus/TinyMessage/
LuckPerms own Hytale formatter uses MiniMessage, you can check out more about it here https://docs.papermc.io/adventure/minimessage/format/
The LuckPerms Hytale extension causes an immediate client disconnect by throwing an unhandled NullPointerException in HytalePlayerCalculator.onAddPlayerToWorld. The plugin fails to null-check player context data during the join event, resulting in a crash when attempting to insert a null value into a ConcurrentHashMap.
A player enters a state where their world data is missing or corrupted (e.g., missing player file or null location data).
The p...
Thanks for the very early build! I want to point out something related to the following code:
https://github.com/LuckPerms/LuckPerms/blob/98d97c76da857b4e827c7e88e868ff4c822330bb/hytale/src/main/java/me/lucko/luckperms/hytale/context/HytalePlayerCalculator.java#L152-L154
Namely, the game mode on a Player component needn't be set, as there's nothing enforcing it to actually be set. No @Nonnull annotations anywhere it is used or passed. I came across this issue when creating server-side N...
Ah! thanks for the detailed report - I will fix :)
@IamMusavaRibica thanks! I have just pushed a fix. Will release on CurseForge shortly
Hey @lucko
I have a class for getting account data based on UUID and username from Hytale's API.
Since you have it on the todo list you can use this and modify it however you wish.
https://paste.nox.re/axuwewowoz.java
#4220 to fix shutdown deadlock
@termanator1128 Thank you! That has pointed me in the right direction, I have ended up using the internal client:
@Override
public Optional<UUID> lookupUniqueId(String username) {
ServerAuthManager authManager = ServerAuthManager.getInstance();
String sessionToken = authManager.getSessionToken();
if (sessionToken == null) {
return Optional.empty();
}
PublicGameProfile profile = authManager.getProfileServiceClient().getProfileByUsername(username...
Unfortunate, hopefully this gets fixed in the server itself - thank you!
@lucko
There is an issue in chat formatter. I got a plugin that allows to write colors with '&' and '§'. But with luckperms on my server the colorcodes dont work. Maybe the chat formatter overwrite the colorcodes?
I encountered the same issue. I am using velocity+fabric
The following is the prompt displayed when a player logs in:
I found that the UUIDs of two PREs are different. I don't know if there is a connection
logs:
[Server] [13:16:18] [Server thread/INFO]: Processing pre-login (sync phase) for fdc51ce5-30f3-3dda-ab24-88c3d37ca913 - Future0124
[Server] [13:16:18] [luckperms-worker-8/INFO]: Processing pre-login (async phase) for fdc51ce5-30f3-3dda-ab24-88c3d37ca913 - Future0124
[Server] [13:16:19...
`[14:20:20 INFO]: [LP] Preparing a new editor session, please wait...
[14:20:20 WARN] [luckperms]: An exception was thrown by me.lucko.luckperms.neoforge.context.NeoForgePlayerCalculator whilst estimating potential contexts
java.lang.ClassCastException: class net.minecraft.core.MappedRegistry$1 cannot be cast to class net.minecraft.core.Registry (net.minecraft.core.MappedRegistry$1 and net.minecraft.core.Registry are in module minecraft@1.21.1 of loader 'TRANSFORMER' @1ccc102...
I have indeed tried every version from .140-.150 of luckperms neoforge, some did not even load, some did and gave this error, one of them did not even let me connect and then errors.
Is Folia support planned for LuckPerms?
Thanks.
I really want to use Folia, but LuckPerms is required for my server and currently blocks adoption entirely.
No response
please dont paste long logs directly into your comments, its incredibly spammy. this issue should be fixed in newer versions of luckperms.
It is NOT fixed in never versions of LP, and I've had this issue for a long time.
Also having this problem
1.21.1 NeoForge
Plugin should work in Update 2?? There is some breaking changes made by Hytale to the mod/dev API??
Lets go! that means first stable release soon?!
Did this update force reset all the perms? All the perms and groups I set up prior to this hytale update have reset and are gone
As a Sysadmin I would use Unix-Sockets as they are way faster than using the local TCP stack
Allow suppliying a unix socket
No response
From LuckPerms POV, no - but if you deleted the LuckPerms folder during the upgrade then that would explain why.
Did this update force reset all the perms? All the perms and groups I set up prior to this hytale update have reset and are gone
Also hytale is in early access, maybe its possible that something broke the mods folders and just deleted the luckperms one, remember always have daily backups or at least backups when you do changes
Not cut off
hytopia.modded.fun
LuckPerms-Hytale-5.5.26.jar
No response
No response
The error occurs automatically when the server is launched.
I searched for the error with AI, and it says that Hytale uses SLF4J 2.x and that luckperms forces an older version that causes the conflict.
Hytale-2026.01.24-6e2d4fc36
v5.5.26-beta12 (Hytale)
No response
No response
Add a standard way to access LuckPerms permissions directly through a Minestom player interface, making permission handling more consistent across Minestom projects.
The integration would work by adding a LuckPlayerPermittable interface to Minestom that developers can use to check permissions. This provides a clean, type-safe way to access LuckPerms functionality:
if (player instanceof LuckPlayerPermittable p) {
boolean hasPerm = p.hasPerm...
As you can see, it says that it already had permission set in the global context, but that's not actually the case because it was previously set to "undefined", and after setting it, it was set to true.
give perms to someone
che scrive solo "ho settato i permessi " o almeno non dice che era gia settato , sarebbemeglio anche che scrivesse " Prima l untete aveva il permesso su "non definito"
2026.01.24-6e2...
I think @lucko needs to do this.
Any news on this PR now that Minestom publishes to Maven Central? I see there has been build script changes to reflect this.
Also shouldn't it be the responsibility of the LuckPerms project to publish the Minestom builds after the PR is merged rather then unofficially publish builds before merged?
The YAML storage is not working on Hytale.
Here are the errors:
O startup
[LuckPerms|P] Loading storage provider... [YAML]
[LuckPerms|P] Loading internal permission managers...
[LuckPerms|P] Performing initial data load...
[SERR] java.util.concurrent.CompletionException: java.lang.NoSuchMethodError: 'me.lucko.luckperms.lib.configurate.yaml.YAMLConfigurationLoader$Builder me.lucko.luckperms.lib.configurate.yaml.YAMLConfigurationLoad...
Hello,
While trying out the littletiles mod, I spotted a bug which, according to the developer, is caused by luckperms and a lack of compatibility. Since luckperms cannot be used in single player mode, he advised me to report the issue here.
He explained that he was willing to show me the mod's source code so that you could resolve the issue.
https://github.com/CreativeMD/LittleTiles/blob/1.21/src/main/java/team/creative/littletiles/common/placement/Placement.java#L2...
LuckPerms does not support [Neo]Forge-Bukkit hybrid server softwares such as Arclight. While some users have managed to make LP work in such an environment, we do not support it and won't be able to assist when things break.
Even ignoring that though, LP doesn't touch any ingame mechanics such as blocks. If a block placement is failing to go through, that's caused by Arclight itself or another plugin/mod.
Looks fine to me? It was undefined, then you set it to true. Any checks made after that should then return true.
Wouldn't it be better to specify what permission he had in the global context instead of writing “he already had permission”?
Sorry I don't understand, what is the bug? Or are you just saying the message is confusing?
Thanks for reporting this one! Should be fixed now :)
Hmm, I have a feeling that this is probably a Hytale client bug, rather than LuckPerms - is it still happening on the latest Hytale version?
I think this is probably safe to ignore! Does LuckPerms work ok regardless or are you having issues?
Ok fair - I will close this bug ticket but keep your comment in mind for future tweaks to the messages :)
I think this is probably safe to ignore! Does LuckPerms work ok regardless or are you having issues?
Currently, I only have one problem with luckperms in Hytale.
But I don't know if it's because of that photo I sent.
When I try to use Verbose, the chat notifies me that it has been enabled. But no command is recorded in the console or anywhere else. I can only activate verbose and deactivate it.
But it doesn't register anything when using Hytale commands. (I have all permissions for all pl...
As mentioned in https://github.com/LuckPerms/LuckPerms/issues/3676#issuecomment-1796849359 this can be fixed by export/importing, and perhaps also by incrementally updating LP through major versions.
please add support for paper 1.21.11
would be nice
No response
Paper 1.21.11 is already supported on the latest build. In general, LP usually does not require any update to support new MC versions on the Paper platform.
When using with Xaero's Minimap and Xaero's World map,carpet bot's inventory empty
/player spawn
/give stone 64 <-- it can be any item
/player kill
/player spawn <-- you can see 's inventory is empty
mod list:
carpet 1.4.188+v251016
carpet-ams-addition 26.1.2-beta.2
carpet-extra 1.4.177 <-- [click there to download](https://www.mediafire.com/file/qojgywksuwrqnju/[carpet-extra-1.21.9-1.4.177](https://www.mediafire.com/file...
luckperms does not touch inventories at all... what makes you conclude the issue is with luckperms?
@moonstars-github
I made a small patch to XaeroLib that wraps the relevant code in try/catch to avoid a potential exception during fake-player creation. Could you test this build and see whether it fixes the empty inventory after respawn?
@benwoo1110
When I spawn a Carpet fake player on a Fabric server with Carpet + LuckPerms + Xaero's Minimap/World Map, I get the console error below.
From the log, LuckPerms denies the login because the user data is not preloaded:
"doesn't currently have data pre-loaded - denying login."
Then Xaero's LuckPerms compat tries to call the LuckPerms API for the fake player and LuckPerms throws:
IllegalStateException: Unable to get a user for EntityPlayerMPFake ...
My guess is that the fake play...
@moonstars-github I made a small patch to XaeroLib that wraps the relevant code in try/catch to avoid a potential exception during fake-player creation. Could you test this build and see whether it fixes the empty inventory after respawn?我给 XaeroLib 做了一个小补丁,把相关代码包裹在 try/catch 中,以避免在创建假玩家时出现潜在的异常。你能测试一下这个构建,看看重生后背包是否会空吗?
[xaerolib-fabric-1.21.10-1.1.0-patched.zip](https://github.com/user-attachments/files/25327213/xaerolib-fabric-1.21.10-1.1.0-patc...
luckperms does not touch inventories at all... what makes you conclude the issue is with luckperms?
It's probably a permission node that you set or did not set that is altering some behaviour of another plugin. Go read that plugin's permission documentation and see what the cause can be. You can also use luckperms verbose feature to debug.
I think can let config to control which mod can use LP, if the other mod have problem use with LP and just not allow them to use LP
@moonstars-github I made a small patch to XaeroLib that wraps the relevant code in try/catch to avoid a potential exception during fake-player creation. Could you test this build and see whether it fixes the empty inventory after respawn?我给 XaeroLib 做了一个小补丁,把相关代码包裹在 try/catch 中,以避免在创建假玩家时出现潜在的异常。你能测试一下这个构建,看看重生后背包是否会空吗?
[xaerolib-fabric-1.21.10-1.1.0-patched.zip](https://github.com/user-attachments/files/25327213/xaerolib-fabric-1.21.10-1.1.0-pat...
It works flawlessly after last updates. Only got an issue if MariaDB is set as storage-method over MySQL. It will error out similar to this (seems to be no IPV6 address support for this method or validation went for a walk):
[00:34:33 INFO] [luckperms]: Loading configuration...
[00:34:33 INFO]: __
[00:34:33 INFO]: | |__) LuckPerms v5.5.34
[00:34:33 INFO]: |___ | Running on Velocity - Velocity
[00:34:33 INFO]:
[00:34:33 INFO] [luckperms]: Loading storage provid...
Yo, the ,,TAB" plugin isnt workling with Luckperms. Let me explain: If I create a group "der" with a weight of 80 and then a group "mod" with a weight of 70, then in the in-game tab, "mod" is shown above "dev," but it should be the other way around.
i have a problem
i have a problem
i have a problem
i have a problem
No response
No response
Your tablist plugin (i.e. TAB) is responsible for the ordering of your tablist, not LP. LP only acts as a source of information, it doesn't actually do anything with it.
And this is neoforge not plugin
I've encountered this issue too, and I suspect LuckPerms never intended to address backward compatibility with older versions of Mod Loader.
Could not reproduce with paper 1.21.10 and luckperms velocity, but with mariadb, not with sqlite. Maybe that's an issue with sqlite and luckperms, as sqlite could run on the main thread blocking it then.
try using the 1.21.4 build of luckperms for neoforge, seems to work just fine on 1.21.1
omg thx u so much , same thing
We are reporting a reproducible set of issues when running LuckPerms on a NeoForge 1.21.1 server.
Originally, we were running:
5.4.140 (NeoForge build for MC 1.21.1)Because of the known confusion around NeoForge/MC version targeting discussed in #4056, we also tested:
5.4.150 (t...Additionally, this is the latest.log from the minimal stack test with only LuckPerms 5.4.140:
https://gist.github.com/BENZOOgataga/4ce4666bbc42fd669ac6952c5dd83044
you need to modify the config of TAB this zone: scoreboard-teams:
enabled: true
enable-collision: true
invisible-nametags: false
sorting-types:
- "GROUPS:owner,staffer,sr.helper,helper,sr.mod,mod,trainee,youtuber,twitch,creeper,scheletro,default"
- "PLACEHOLDER_A_TO_Z:%player%"
case-sensitive-sorting: true
can-see-friendly-invisibles: false
disable-condition: '%world%=disabledworld'scoreboa...
if you set that a permission that work only in a world when player join the world they don't get it
Download PaperMC 1.20.4
Insert luckperms in plugins folder
Start the server
do /lp editor
insert a permission and world and the world name
Join the server and go in that world
It would give the permess
Paper-1.20.4
v5.5.10
No response
_No r...
I fully approve issue with LuckPerms 5.4.140: player can't be placed in the world on the server side and can't join on the client side. But 5.4.150 can't resolve problem: player can join but all the player commands are prohibited. Separate installed mods: Touhou Little Maid, NeoEssentials.
:(
<img width="806" height="426" alt="Image" src="https://github.com/user-attachments/assets/73abd840-5956-45a8-b7bd-01c3be17bbd9" />
not logging in the console means someone could make changes without there being any record of who made the change. you can choose to disable seeing log output in-game with the
/lp logcommand.
@lucko could you investigate? This is very annoying...
It appears this can now be closed.
This will be investigated as soon as possible. In the meantime, please try different versions of LuckPerms-NeoForge from https://modrinth.com/plugin/luckperms/versions - the latest will probably not work, but 5.4.158 or 5.5.0 might.
This will be investigated as soon as possible. In the meantime, please try different versions of LuckPerms-NeoForge from https://modrinth.com/plugin/luckperms/versions - the latest will probably not work, but 5.4.158 or 5.5.0 might. (Also, try even later versions. The versioning is complex and sometimes these things do get fixed)
Thank you @Laarryy I will try these as soon as I find the time!
This will be investigated as soon as possible. In the meantime, please try different versions of LuckPerms-NeoForge from https://modrinth.com/plugin/luckperms/versions - the latest will probably not work, but 5.4.158 or 5.5.0 might. (Also, try even later versions. The versioning is complex and sometimes these things do get fixed)
I'm taking in touch: these versions not even starting in my case with first error in the log: ```[modloading-worker-0/ERROR] [net.neoforged.fml.javafmlmod.FMLModC...
I managed to get it to work by using 5.4.150 (meant for 1.21.4) on my Neoforge 1.21.1 server. It's quite ridiculous that such a critical bug on the last LTS version of Minecraft is not addressed, since it seems like a simple back deploy to 1.21.1 would solve the issue.
Before anyone complains "this is open source, do it yourself": I can open a PR, but I can't backdeploy a release for you...
This worked for me! Thanks a lot.
This version could at least be tagged as 1.21.1 compatible.
Using plugin messaging, a backend server should be able to pick up on a context provided by a proxy plugin.
If a proxy plugin provides a context to luckperms on the proxy, a backend server luckperms should be able to use said context.
No response
I am putting tis here is it may be easier than in discord to keep in one place. I am trying to verify if I have something wrong is the way things are set up in luck perms, or if an update with perms caused a bug/issue. I have the jobs plugin and recently my servers were moved along with LuckPerms getting an update. Now players no longer get their perms they use to have. Database still has the same info, luck perms has its database info and it all looks good to me but the perm...
Update setting players parent back to default and then promoting their ranks back to where they were seems to fix this issue. I am not sure what happened though with the default rank and the ranking system. even those who did not have their default setting disappear still need this reset of sorts to work again.
please include a pastebin of your your config (removing db connection details if you use one)
Minecraft: 1.21.1
NeoForge: 21.1.219
LuckPerms: 5.4.140
have exact same issue on 1.21.11
Exactly what it says in the title.
Looking forward to this release. :)
I resolved this issue in the configuration file of the Fabric backend server.
But I can't remember the specific configuration item. Maybe you can try.
unfortunately I don't use velocity, but issue probably in easyauth
Oh, alright. Have you contacted EasyAuth?
I genuinely believe that LuckPerms should provide a quick troubleshooting solution for this issue, unless I've missed any relevant FAQs.
Hi @pb4162 The current versions will work fine on 26.1. Modrinth has also been updated for the most part. Ideally, it's better to get newer versions from luckperms.net as it's always the first place to be updated.
Mojang has modified client-side click and hover events in recent versions.
https://minecraft.wiki/w/Text_component_format#Java_Edition_2
Enter any LuckPerms command that returns click/hover event messages in-game
Many LuckPerms messages displayed in chat should be clickable.
paper-1.21.11#127
v5.5.37
No response
Potential related clues
ht...
@StarGamerShalom If this issue hasn't been resolved yet, could you please try using verbose to see where the issue is.
Go to a player that it says does not have the jobs permission, but is suppose to have it, then do lp verbose record <playername> get them to try and use the job (the thing the permission is for) then do /lp verbose paste and send us the link.
@CatTeaA Hi, Can you please see if you're able to re-produce the issue with only Luckperms installed, and also update the to latest version of Luckperms and see if it resolves the issue.
@CatTeaA Hi, Can you please see if you're able to re-produce the issue with only Luckperms installed, and also update the to latest version of Luckperms and see if it resolves the issue.
Yes, it's reproducible. The feature has been broken for almost a year.
@Ftimever Do you remember what config you changed? i'm still with the same problem ;/
Luckperms doesnt create Indexes in MongoDB
For example: luckperms_uuid collection without name index can be slow (I have 32k+ accounts).
When I create the "name" index, fixed.
I migrated my database from MySQL, I don't know if that was the reason.
Create Indexes in MongoDB code.
No response
Oh, I think I can go look for it. Wait a moment.
OKTW-Network/FabricProxy-Lite#141
This is only for Velocity proxy, and the backend is Fabric.
To summarize, we just need to set
"hackEarlySend" to
"true" in the latest version of fabricproxy-lite's TOML configuration file.
Hello, I have the latest version of LuckPerms for Velocity. When I start my Velocity proxy, the plugin starts and shows this in the console: 'Couldn't pass ProxyInitializeEvent to LuckPerms 5.5.42'. The same thing happens when the server stops: 'Couldn't pass ProxyShutdownEvent to LuckPerms 5.5.42'.
Hello, I would like to have groups in contexts.
We were thinking about an idea that it would be nice if we could change the color of the prefix of each rank if a player has a rank that is given when they boosted our discord server.
For example:
/lp group default meta addprefix 100 "&6Adventurer"
/lp group default meta addprefix 101 "&4Adventurer" group=dcbooster
Store all groups that a player has in their context, so we can assign different pe...
While a reasonable suggestion, unfortunately context calculators cannot interact with LP data in any way; it causes a recursive loop. When a plugin looks up something in LP (i.e. checks a permission), LP has to calculate their contexts. A "group" context (or any other context that touches LP data) would require looking up a player's groups, which requires calculating their contexts, which would then require looking up their groups, which would then require calculating their contexts, and arou...
it may also be possible to use prefix stacking in meta formatting to achieve the desired result
Despite saying that this mod works on singleplayer on modrinth it does not work whatsoever nor is recognised as a mod by mod menu
Download luckperms for 1.21.11 fabric intro the fabric loader mods folder
the mod should works as it says on the mod page that it works in singleplayer enviornment
fabric 1.21.11
v5.5.21-fabric
Why do you need permissions in single player?
I would like to manage permissions to commands provided by other mods that way.
The second thing is that the mod is marked as Singleplayer on modrinth mod page
If you are just playing yourself, you can just... don't run the command?
I'm developing a modpack. Also my issue is there because the feature listed as offered is not available, I do not want to change my goal but fix the issue
Players are able to bypass the server whitelist when joining via Essential Mod’s social/invite system while using LuckPerms with the provided configuration. This only happens while Luckperms is installed, and disabling Luckperms fixes this issue.
How about for Bukkit 26.1?
How about for Bukkit 26.1?
Please see the answer above.
TLDR; yes It will work without issues.
The plugin is currently not working. You need to add listening for the ProvideServiceEvent event to register the LuckPerms permissions service.
Install Sponge server with API 15 or later. Install LuckPerms and any other plugin that has any permissions, such as commands. All command permission checks will return false because the service is not registered.
Commands must be executed if the player has been granted permissions...
Hello, since today I've noticed that this message keeps appearing in a loop in the server console. After a server restart, the message disappears, but it reappears after another restart. It seems to be happening after every other server restart since today. The plugin itself seems to be running without any problems, though. So far, I haven't noticed anything unusual.
[11:37:27] [luckperms-worker-9/WARN]: [LuckPerms] Thread luckperms-worker-9 threw an uncaught exception ...
Wow, it looks like fabricproxy-lite is (or may have already) fixed this issue.
@lucko please do what @p0t4t0sandwich suggested, when installing luckperms normally it just crashes.
What the title says. I tried both versions. available:
LuckPerms-NeoForge-5.4.140.jar
LuckPerms-NeoForge-5.4.139.jar
With 5.4.139 the player is stuck "Joining World" indefinitely
With 5.4.140 the player is kicked because of invalid player data
Install only luckperms on a 1.21.1 neoforge server
Join with a neoforge 1.21.1 client with no mods installed
I would be able to join the server
NeoForge 21.1.226
#...
Hi there,
Is this functional as-is, even without merging?
I'd like to be able to use this, even if it's not going to be brought into the main repository.
Cheers.
aternos bug
Specify any permission, and click "save"
Permissions have stopped being issued, players cannot use the command, although it is listed as allowed in lp group info, please correct or explain why this is happening!
papermc, 1.21.11
v5.5.0
No response
Everything used to work, I didn't add any plugins.
@Wzp-2008
I used the versions “Xaeros_Minimap_25.2.15_Fabric_1.21.9 ”and “XaerosWorldMap _ 1.39.17_Fabric_1.21.9 ”in 1.21.10 and 1.21.11 server to avoid this problem ( 1.21.11 only supports server side to use the old version, and the client can be updated ). I guess it is because the new version of xaero adds the managing the configuration of the client on the server side and adds luckperms as the front.
But now I have no idel to deal with 26.1.2,and also the new version of xaero hasn't f...
@Wzp-2008 感谢你的主意,我让trae构建了26.1.2的版本,貌似没问题了
@Wzp-2008 I used old version in 1.21.10 and 1.21.11 “Xaeros_Minimap_25.2.15_Fabric_1.21.9” and “XaerosWorldMap _ 1.39. 17_Fabric_1. 21.9 ”to avoid this problem ( 1.21.11 only supports the server side to use and the client can be updated ). I guess it is because the new version of xaero adds the server managing the client config and adds luckperms as the front
Thank you for your idea. I made version 26.1.2 in trae. Thank you very much!
我之前在1.21.10和1.21.11的时候可以使用Xaeros_Minimap_25.2.15_Fabr...
+1
I am using LP behind Velocity proxy, but this error also happens when joining without the proxy. Connected to localhost mariadb and redis instances.
neoforge 21.1.228 server.jar and LP 5.4.140.jar
Не открывается редактор все остальное работает но именно редактор не открывается (открываю с /lp editor)
Исправить ошибку
Откроется редактор и я смогу создавать новые группы и настраивать их
Paper 1.21.11
5.5.0
https://luckperms.net/editor/kVckpmZyzp
я перезапускал ноутбук и не удалось и даже перескачивал
Commenting so people get notification
Seems to work fine for me
How was this solved? It still has worked at all, what did you change to fix it?
I downloaded the version that I mentioned literally at the top of the post
@TheJavaHacker tbh not sure why he closed this, but there is a working LuckPerms port for Minestom - https://github.com/LooFifteen/LuckPerms
@TheJavaHacker tbh not sure why he closed this, but there is a working LuckPerms port for Minestom - LooFifteen/LuckPerms
A while back, I asked for help with a few things on LuckPerm’s Discord. After more than a year, I hadn’t received any feedback, so I didn’t feel like investing any more time or energy into it and ended up writing a port for my own use.
I am experiencing a very strange issue where assigned groups randomly disappear for certain players. This issue only started occurring recently, right after I upgraded my backend server from version 1.21.4 to 1.21.11 and updated LuckPerms.
The plugin data is stored in a MariaDB database, and the issue occurs across my Velocity proxy and Paper backend servers. When a player is assigned a group, it frequently disappears after some time. Interestingly, individual permission nod...
Would been nice to say a fix
Сделал свой форк, который работает на neoforge 1.21.1 (https://github.com/onmydestiny/LuckPerms-PATCHED)
I created my own fork that runs on Neoforge 1.21.1 (https://github.com/onmydestiny/LuckPerms-PATCHED)
I created my own fork that runs on Neoforge 1.21.1 (https://github.com/onmydestiny/LuckPerms-PATCHED)
Красава, это то чего я так ждал! Чекну вечером
I created my own fork that runs on Neoforge 1.21.1 (https://github.com/onmydestiny/LuckPerms-PATCHED)
Красава! I will check soon
I created my own fork that runs on Neoforge 1.21.1 (https://github.com/onmydestiny/LuckPerms-PATCHED)
Works!
I created my own fork that runs on Neoforge 1.21.1 (https://github.com/onmydestiny/LuckPerms-PATCHED)
Works!
I'm very glad that it works) I was already doubting it)
Hey how it's going.
Made something pretty simple to be at least able to build and use it on Folia Servers:
https://github.com/LuckPerms/LuckPerms/pull/4263
<img width="674" height="178" alt="image" src="https://github.com/user-attachments/assets/9306133d-f888-4d19-ad96-01579dbe81d9" />
What's wrong with #3615?
Sponge API 12 is still currently the LTS release, therefore that is what we are targeting. Is there a way to fix it whilst maintaining compatibility?
Looks good! Sorry for the delay in reviewing.
Would it be possible to change it to reuse the existing username, password and addresses config properties?
I doubt that this is possible without reflection.
Nothing, I just read your first comment with the link. My Bad! Glad it's being pushed, ty.
I have overseen this.
luckperms version 5.5.44 or the latest version, the prefix and suffix do not appear in chat or tab even though the website or command has been created but it still does not appear
Please make the prefix and suffix appear again because I really need it.
prefixes and suffixes reappear
git-paper-... (MC:1.21.5)
v5.5.44
No response
No response
i have the same problem
luckperms does not format the chat or tablist on its own. you will need to install a chat and/or tablist formatting plugin to format those
Do you Know which Plugin ist good
?
Leah @.***> schrieb am Di., 12. Mai 2026, 19:24:
BNTFryingPan left a comment (LuckPerms/LuckPerms#4264)
https://github.com/LuckPerms/LuckPerms/issues/4264#issuecomment-4432992428luckperms does not format the chat or tablist on its own. you will need to
install a chat and/or tablist formatting plugin to format those—
Reply to this email directly, view it on GitHub
<https://github.com/LuckPerms/LuckPerms/issues/426...
Hey @lucko!
Reusing username/password won't work. Sentinel has its own auth, separate from the master. In real setups these are usually different credentials (Jedis even takes two separate configs for this).
Same with addresses: redis.addresses is the cluster node list, sentinel addresses are the watcher quorum.
I'd keep the redis.sentinel.* fields as they are.
Hi, I just wanted to start by saying thank you for making such an amazing plugin. LuckPerms makes server management so much easier for everyone.
I do have one request or concern, though. It’s a bit surprising that Hytale was supported so early on, while official Folia support is still missing after all this time. Considering how many people are moving to Folia for performance these days, I feel it deserves more priority than a newer platform like Hytale.
Thanks again for your incredible...
Yes, in your commit, you have removed the reflection that was meant to handle it
Yes, in your commit, you have removed the reflection that was meant to handle it
No. Of course, you can return it, but the problem is registering the permissions service. There are quite serious differences between the registration methods for API12 and API15+. I'm not even sure if it's even possible to support both variants at once.
When attempting to install the webpanel, it throws errors about outdated packages, and missing files.
Also another note, I feel it could be good to be able to separate the docker images so we're not forced to use docker compose.
Go to https://luckperms.net/wiki/Self-hosting-the-web-interfaces
follow instructions to download and install the panel on debian 13
run docker compose up -d
and witness all the red errors appear in your face on step 7/13...
Since Folia now appears to be more officially "supported" by PaperMC, I will merge this in.
As for why it has taken this long, for the first months (years?) after announcement, PaperMC were not even providing downloads for Folia and were encouraging people to compile it themselves. It didn't scream stable and I wasn't sure it was going to stick around. Anyway, it now does seem like it's here to stay, which I am pleased about :)
I appreciate it a lot, many thanks!
If player stuck for too long inside Configuration state (1.21.2+), cache will forget user and then on PlayerJoinEvent user is not loaded, so plugins are failing to correctly check permissions or do some stuff (TAB/WorldGuard/Essentials).
[18:28:38] [User Authenticator #279/INFO]: UUID of player MEGAPbICHAR is aca96453-2491-3113-aae9-dd83004c6b50
[18:31:20] [TAB Processing Thread/INFO]: [TAB] [WARN] Player MEGAPbICHAR's group (none) is not in sorting list! Sorting list: ...
The fabric permissions api v1 implementation breaks default checks for when the permission is undefined in luckperms, such as checking the operator level.
I believe this happens because in the following lines upon calling Tristate.asBoolean() it will return false, even if the Tristate is undefined - instead of null.
Something appears to be more fundamentally broken in your login process. LP's final handling of a player's connection happens entirely within PlayerLoginEvent, which fires before PlayerJoinEvent. If the user's data was purged by the housekeeper, LP is supposed to block the player's connection immediately. Otherwise, this is the step where the User is loaded onto the Player and should be excluded from housekeeping.
Can you reproduce this with debug-logins set to true in your LP ...
It seems on modern papers (1.21.6+) flow is
AsyncPreLoginEvent -> PlayerLoginEvent(with fake/virtual bukkit player??) -> begin configuration -> finish configration (any time at future with any delay) -> PlayerJoinEvent
It took me a while to trace this (and I haven't tested to confirm this yet), but yes I've confirmed that event order is indeed more or less correct. The problem appears to be our current online check for Bukkit; this will return false during the configuration phase (the Player isn't properly added to the player list until t...
The issue I explained is fixed now, but it seems like there's another mod compat issue between LuckPerms and Fabric API that creates the same issue where (now specifically operator level checks) fail if you use this fabric api provided method for it.
This one might be more fabric api's fault here but in the line
`PermissionLevel pe...
When Bedrock players join through Geyser + Floodgate, they briefly see a strange/random numeric username string during login if Velocity is configured with:
allow-invalid-usernames: true
Bedrock players joining through Geyser/Floodgate sometimes see broken or corrupted username formatting during join/login handling.
Example shown to Bedrock players:
4b3c176f-7656-4
This seems to happen only for Bedrock players connected through Floodgate. Java players appear unaffect...
You can use PlayerConnectionValidateLoginEvent as alternative to PlayerLoginEvent on modern paper servers. It should be called twice. First after AsyncPreLoginEvent and before PlayerLoginEvent and second is before player will be added to world (and PlayerJoinEvent calling)
<img width="2208" height="923" alt="Image" src="https://github.com/user-attachments/assets/431fd8e5-5679-4caa-92d1-ce3d017a45f1" />
<img width="2877" height="797" alt="Image" src="https://github.com/user-attachmen...
Instead of printing a stack trace, perhaps send a user friendly error message detailing the problem with the syntax.
Could you make a PR for this? ;)
From #1283:
Instead of printing a stack trace, only send the user friendly error message detailing the problem with the syntax.
So we could possibly pass on the value of Throwable#getCause or the result of #getMessage.
The point of having the stack trace there is that it at least logs to the console more detailed info about why the filter could not be parsed.
That is one option, or implementing a Logging Level configuration option which dictates whether user error stack traces should be printed or ignored.
I don't see why you'd ever want to totally suppress them.
I'm merely suggesting that if we totally remove any trace of the underlying error from the console, it might be a good idea to include a brief description of the issue in the message sent to the user, as you originally suggested.
e.g.
--- common/src/main/java/me/lucko/luckperms/common/locale/message/Message.java
+++ common/src/main/java/me/lucko/luckperms/common/locale/message/Message.java
@@ -128,7 +128,7 @@
/...
Agreed.
Please, however, consider Logging Levels for future implementations as it may be possible to forcibly output stack traces on a higher Logging Level for a larger amount of user input errors for debugging purposes.
Luck is limited to the levels provided by the platform. And considering the plugin supports many different platforms, there isn’t really an consensus on anything below the info level. Even for the higher ones there are discrepancies.
So the idea is simple in principle.
Sometimes the same prefix can be retrieved trough multiple elements in the prefix stack. This could for example happen with a stack like that:
meta-formatting:
prefix:
format:
- highest
- highest_on_track_donator
If the player has just a donator rank, both would return the same prefix resulting in something like this: [Donator] [Donator]. In this case it could be worked around differently, though here it would b...
Check out the https://github.com/lucko/LuckPerms/wiki/Command-Usage:-Parent#lp-usergroup-usergroup-parent-addtemp
The temporary modifier is what you are looking for.
Add track context so you can clear a players track progression.
You can set them to the first rank of the track. And contexts are considered when using commands to modify a players track position (demote, promote and parent settrack)
4.3.18 is showing Messaging service "sql" not recognised on start up and Messaging: None in /lpb info.
Downgrading to 4.3.11 fixed this issue.
Note: the messaging service was working for the user's spigot servers. Just Bungee was affected.
Instead of true/false, how about:
deduplicate-mode: first-only
deduplicate-mode: last-only
deduplicate-mode: all
I think that’s even better.
Are there even moments, where you want a prefix/suffix to show twice?
I don’t think so. But someone might. That’s why I suggested an option that is set to true (or first-only) in the default config.
Hey there,
currently im creating a LuckPermsInterface for my Plugin API but i have some problems getting the groups prefix and color, any ideas? I have my meta keys set like "meta.color.x" "meta.gender.x" the x values are those im trying to get.
I use the version 3.3.13
Sorry if i reported the issue on the wrong way.
Greetingz Mike0so
That is beyond outdated. Please use a recent version.
Thanks for the advise, is there any special to me mentioned for this "big" update? Critical Database Migrations or anything?
To my knowledge aren't there any major breaking changes.
If so, then they would be mentioned in the updates on the Spigot-page.
Though you should rename your config so that a new default config can be generated. And the manually migrate over. There have been quite a lot of changes regarding the config.
But the data will migrate automatically.
I'm just going to close this then, maybe it was another issue they were having but they went silent on Discord so /shrug
Alright, thanks also found a way to query the wanted results. Thanks for the awesome help, can be closed
You can clear track progression using https://github.com/lucko/LuckPerms/wiki/Command-Usage:-Parent#lp-usergroup-usergroup-parent-cleartrack, or the settrack command to reset to the first position as Brainstone said.
Sorry I just forgot to reply to this - as you've worked out, primary groups in this case are being determined by weight. :)
https://github.com/lucko/LuckPerms/wiki/Configuration#primary-group-calculation
Issue seems to have gone away - I haven't heard of anyone else having issues with this recently.
Going to close for now, but will re-open if it seems LP has become a conflict again.
Spigot 1.13.2 latest
WG 7.0.0-b1754
ExtraContexts 1.0-b8
LuckPerms 4.3.25
ExtraContexts/config.yml sans comments
worldguard: true
gamemode: true
dimension: true
placeholderapi: false
placeholderapi-placeholders:
allowflight: "%player_allow_flight%"
still blows up
[07:05:37] [Server thread/WARN]: [LuckPerms] An exception was thrown by me.lucko.extracontexts.calculators.WorldGuardCalculator whilst calculating the context of subject CraftPlayer{name=rambeau}
[07:0...
Related to
https://github.com/lucko/ExtraContexts/issues/4
but it's a LuckPerms issue.
11:13:21 AM CONSOLE: reflective access by me.lucko.luckperms.common.dependencies.classloader.ReflectionClassLoader (file:/home/shady/McMyAdmin/Minecraft/plugins/LuckPerms-Bukkit-4.3.25.jar) to method java.net.URLClassLoader.addURL(java.net.URL)
11:13:21 AM CONSOLE: consider reporting this to the maintainers of me.lucko.luckperms.common.dependencies.classloader.ReflectionClassLoader
11:13:21 AM CONSOLE: --illegal-access=warn to enable warnings of further illegal reflective access operations
...
It's not a LuckPerms issue.
I'll hopefully have time to look into updating ExtraContexts soon.
Let make an example
For now I used yaml for my storage method, then after few days I finish my permissions.yml(just an example), but now I want to change it to MySQL(storage method)... What happens next?
1/ I have to configure it again...
2/ It would automatically convert to MySQL
3/ I don't need to configure it again, but I must convert it by hands
If you choose 1 or 3, then how could I configure that, or how to convert it?
There is a wiki page that explains how to do this
https://github.com/lucko/LuckPerms/wiki/Switching-storage-types
Also just in case you actually edit perms manually, we don't recommend to do that and instead use the web editor, which can use with /lp editor
Use Java 8. In Java 9 and above they decided to throw in this warning when some people are adding libraries at runtime, which is stupid to say the least.
I have created a fresh install of spigot 1.13.2, I have several servers on a waterfall (bungeecord) network and had no issues with luckperms before. Unless i am op'ed I cant use any command. I have verified that the server name in LP config and server name used for commands are the same. I have included all the info I can think to add about the server. All the screenshots are just as a proof thing showing that I didn't screw that part up.
Here is some verbose. I had the player de-op'ed and...
You should set a messaging service (since you're using MySQL you can use sql) to make changes apply on all servers.
Is that not default when using MySQL?
`# - Possible options:
This is the only server that has a version of LP with a sql option for messaging service. Once I get this set up im going to move th...
You have set include-global and include-global-world to false in your config, that's your problem.
As for messaging service, you really don't need to use Redis unless you have multiple Bungeecord instances. sql is the best option there and you're right in that it does default to that if it's set to none, though I'd set it to sql just in case. If your config files don't mention it then they are probably outdated.
... You have any idea how annoying it is that one little config setting that i over looked is the reason that 3 different people couldn't fix this. One of them being an Unlucky (MOD) from discord. Thank you, include-global-world should have been set to true. Include-global should be set to false for my use. The version of LP that I have loaded on all the other servers are old. They were established a while back and haven't had a need to update yet. That's why there is no sql config option for...
I lowered to 5 min, the errors stopped happening, but the whole network crashes once a day around 2:00 A.M.
I'm not a pro at mariadb, I wonder if I'm overseeing something or have missconfigured anything.
All I did was install mariadb on a new host, export all my tables from my old server and later import them to this newly installed mariadb. Then I created a user specifically for plugins to use @localhost, which has all permissions.
Both sql and servers are on the same machine.
I recen...
I get this error on startup, though it seems to work fine.
[22:09:28 WARN]: [me.lucko.luckperms.lib.hikari.pool.ProxyLeakTask] Connection leak detection triggered for me.lucko.luckperms.lib.mysql.jdbc.JDBC4Connection@56b48dec on thread Server thread, stack trace follows
java.lang.Exception: Apparent connection leak detected
at me.lucko.luckperms.lib.hikari.HikariDataSource.getConnection(HikariDataSource.java:100) ~[?:?]
at me.lucko.luckperms.common.storage.dao.sql.connection.hikari...
Can you add Support for Velocity (https://github.com/VelocityPowered/Velocity)?
This is already a thing.
Check the github.io from LuckPerms next time ;)
PaperSpigot build #442 , luckperms 4.3.29
`[15:10:18 INFO]: [LuckPerms] Enabling LuckPerms v4.3.2*
[15:10:18 INFO]: __
[15:10:18 INFO]: | |) LuckPerms v4.3.2
[15:10:18 INFO]: |_ | Running on Bukkit - Paper
[15:10:18 INFO]:
[15:10:18 INFO]: [LuckPerms] Loading configuration...
[15:10:18 INFO]: [LuckPerms] Loading storage provider... [MARIADB]
[15:10:18 INFO]: [me.lucko.luckperms.lib.hikari.HikariDataSource] luckperms-hikari - Starting...
[15:10:18 INFO]: [me....
@BrainStone thanks for your help, it's ok in spigot but not work in paperspigot.
The error is happening outside LPs control. Your database settings are wrong. One way or another.
OK, maybe I need to seek paperspigot help, many thanks!
hello guys,
i have problem with migration old zpermission (1.11) thats working on my server maany years to luckyperms.
I trying do that: https://scr.hu/PYGeplK
but there is some kind of error.
I also not sure if there is even possibility to make such migration becouse i dont use uuid at this moment.
I have no premium server so i only using players name, no need uuids.
It's called LuckPerms and not LuckyPerms.
Just a small info ;)
This has nothing to do with Spigot or PaperSpigot.
As @BrainStone mentioned: (I highlighted the important part)
The error is happening outside LPs control. Your database settings are wrong. One way or another.
Your login credentials are wrong.
You have to double-check if they are correct or not. Don't waste the time of the people from PaperSpigot by reporting an error, that is completely unrelated to PaperSpigot itself.
well actually the database settings are correct, same sql settings information works in spigot but cannot work in paperspigot, I wonder there have some performance tweaks that paperspigot does prevent the dao of luckperms to connect the mysql in the main thread. maybe there have some settings option waiting to discover. anyway, thanks for your kind help!
Is it possible to add permissions from the bungeecord server via the minecraft chat on a bungee cord network? (sync between bungeecord and spigot) That I can add permissions like bungeecord.command.server on the spigot server without restarting the bungeecord server.
And if it's possible how to do #it?
Thanks
You can use the BungeeCord-version of LuckPerms, which you can find on the github.io page of LuckPerms.
I know but how can i add a bungeecord permission like "bungeecord.command.server" to a group when i have installed luckperms on every server.
You need to point all your servers (including Bungee) to a single database, follow the guide here:
https://github.com/lucko/LuckPerms/wiki/Network-Installation
Once your servers are all connected, it doesn't matter where you add permissions.
If, for some reason, you aren't going to connect the servers to the same database, you will have to use /lpb to control the Bungeecord version of LuckPerms.
Is ot possible to add (ex. via bulk) permission to all players that have another permission?
Bulk edit only allows the edit or deletion of a permission.
There isn't a way, to mass-add a permission to users.
Also depending on what you want to achieve, can you simply give a role, that has the permission, to a user.
I want to add all users who has permission shop.access.witch.nether_star new permission shop.access.witch_vip.nether_star. Is it possible somehow?
This is what groups are for. You will not be able to bulk add a permission like that, you can edit the permission, however.
If you have a MySQL database then it should be possible with a query.
Okay, so if i have a group, can i add it to players that have certain permission?
Oh. I know, what you mean. Updating a permission with group and add two permissions to group. Thanks guys.
What you could do is create a group, add the permissions to the group, then bulk edit that original permission updating it to group.<groupname>.
I'm unsure if this belongs to LuckPerms or LuckPermsWeb, as I've no idea where the error actually is coming from. As such, I'm posting to the exact same message to both. By all means remove or notify me to remove as necessary :)
Running the command "lp editor" (or any alternate version, e.g. for group or user, et cetera) via console does generate a link as expected, but when copied and pasted to a web browser it's a 404 error. I've already noticed that the link doesn't have the normal "?"...
Hey Luck, testing Java 11 and it seems this plugin is the only one shooting an error for me.
Can't even see it in the logs, seems to be a client side thing on the local machine:
https://i.imgur.com/Rf461Qz.png
This is me loading up the server on my test box, all other plugins work fine (over 40), just luck perms being weird for some reason.
Pretty much an exact duplicate of #1290.
Please see the response linked in the issue above.
The migration only works with the latest release of zPermissions. You need to update to the latest version if you want to use the auto migration to LP feature.
I have a error when my BungeeCord (With the name LoboCord) starts to load de LuckPerms configuration. I really need fix this.
19:28:50 [INFORMACIÓN] __
19:28:50 [INFORMACIÓN] | |) LuckPerms v4.3.29
19:28:50 [INFORMACIÓN] |_ | Running on Bungee - LoboCord
19:28:50 [INFORMACIÓN]
19:28:50 [INFORMACIÓN] [LuckPerms] Loading configuration...
19:28:50 [INFORMACIÓN] [LuckPerms] Loading storage provider... [MYSQL]
19:28:50 [ADVERTENCIA] Exception encountered when...
there is no possibility to do that on offline mode server...
tell me one more thing, is there any possibility to use luckperms without uuid? just base on username?
No. But offline UUIDs work
what is diffrent between? at this moment there is a diffrent if player have username ASD or Asd ... and this is a problem on offline server.
I've learned some of switching storage types. However, I think it should be also able to covert other plugin's permissions.yml files(If we already have one.). Am I right while thinking that?
P/s: Sorry, I'm just new to this plugin, keeping ask some weird questions. Hehe just hope that I would get some support. Thanks!
Hi,
If you have a read of this page, it will give you all the information about converting other permission plugins data into Luckperms.
Currently, if I understand it correctly, if a permission needs to be applied to only 1 server in the bungee network, for instance server1, you would need to set the options to server=server1. But if you need to do this for a large quantity of permissions, it would be very time consuming.
My suggestion is, if it doesn't already exist, an option in the creategroup command, to set the server for the group, and an option to set it that the group will only be visible in the server specified...
How i can get the Prefix of a Group via Luckperms API?
When you apply a group to a user (or another group as a parent) you are able to use server=<servername> Otherwise, you can use the web-editor to add all the permissions to the group and if you change the server field to the server name, all new permissions you make will be in that server already. So you only have to change the actual permission and it will add the server context.
Update your bungee.
I have my bunge updated.
You have two plugins which are bundling in their own versions of slf4j and causing issues due to the two different versions of the class existing, I'd consider giving waterfall a look as we bundle slf4j in the proxy jar itself
I know, but it will still show the group in the whole network, which is not really handy in some use cases.
I don’t see how certain groups designed for one server showing up on all servers is an issue. I mean it’s just visible for admins in the first place.
When trying to create a long permission list
https://hastebin.com/ibukixazey.sql
I'm not using the latest version of LuckPerms, as the one I'm using have worked perfctly until now.
But will updating fix this error?
The provided perm is too long to be saved in the table.
The provided perm is too long to be saved in the table.
Yeah, but can that be changed?
I don't have much knowledge of how databases work.
Just add the perms seperately instead of just one huge perm...
The regex and wildcard system was meant to be used, to combine multiple perms, but not like 200 in one.
In your case could you simply give a perm like particlehats.particle.* and then allow/deny those you (don't) want to give.
Problem: Sometimes when I am on testing server, Luck Perms give this error. It also lags server for like 5 seconds which is pretty bad. I have Luck Perms connected to mysql, connection works but it sometimes does this weird error&lag.
Error:
[K[13:58:44 WARN]: [me.lucko.luckperms.lib.hikari.pool.PoolBase] luckperms-hikari - Failed to validate connection me.lucko.luckperms.lib.mysql.jdbc.JDBC4Connection@1890a3ba (No operations allowed after connection closed.). Possibly consider us...
The wiki page “Storage System Errors” has the solution to that.
For the future please check the wiki first.
^ - You can find some advice on how to resolve on that page.
Also to note I think it's quite likely that your server lag issue is unrelated to this. Login processing happens asynchronously, and unless you have a machine with only one CPU thread, or overloaded CPU activity, it should have no effect on the MC server itself.
Agree with Brainstone, I don't see how this is an issue.
I prefer being able to see everything about a group, and not have data hidden depending on where you run the command in the network.
You can also increase the field size in MySQL if you really wanted to, but yeah, Andre's suggestion is better. :)
I get that you prefer to be able to see all groups, but I think it should atleast be an option to hide some groups depending on which server you're in if you feel like me.
Thanks,
-Mathis
The current data structure simply doesn’t allow such a feature.
Which would mean Luck would have to rewrite a big part of the storage engine and implement an automatic migration process. And that all for admin cosmetics with a very tiny use case (The amount of people that strongly prefer groups being per server (or context) over group assignments being per server (or context) is maximum 0.1% from what I have experienced on the support Discord.)
While I do understand that you prefer it t...
Players not getting auto assigned to default class upon joining the first time. In fact nothing is getting assigned to new players.
I have updated to the latest build #807 (to see if that is fixed)
I am running BungeeCord - IP Forwarding is set to True
I do not have an SQL Database Setup, using .yaml on main server only.
I am running Spigot 1.13.2
Default Config set to defaults.
I was wondering if there were any ideas out there to assist, or if I just fail at life.
Both LuckPerms and LuckPermsBungee have a group called, which as the name implies, act as the default group for every player.
You can check the default groups page for information about how to use (and change) the default group.
Also a little note about BungeeCord and Spigot:
Both LPs (for bungee and spigot) won't interact with each other. Especially in the case of file-based storage-methods.
@Andre601
I fail at life. I verified this was true. My biggest issue was (which I didn't clarify) that their default permission file wasn't created when they joined. However, once I promoted them from a default class, it created it's self. I remember back in 1.11 they use to auto create themselves when players under default. I do believe so. I am going to leave it at that, thank you.
LP won't create any files for users, as long as they not meet at least one of those requirements:
That is to prevent an unneeded increase of storage-space.
/lp group builder permission set essentials.build.pickup.4554:0 false
This command only works if the subID is 0,When you change the sub-ID of the item with the ID 4554, it can be picked up again. For example, change the durability of the sword.
I tried the "/lp group builder permission set essentials.build.pickup.4554:* false" command, but it didn't work.
This sounds more like an issue with a wrong permission, since it's more the job of essentials, to check, if the player has or has not the permission to pickup the item.
LuckPerms only "tells" the plugin, if the user has or has not the perm for it.
Use the verbose command to check, what permission is required for it to work.
A durable item with thousands of sub-IDs, adding child IDs one by one is very cumbersome. And the permissions of "essentials.build.pickup.4554:*" are working in PEX, does not work in LuckPerms.
When setting up my Test server I noticed a tweak I made on the settings to make the user only have a certain group on that one server it bugs out and don't show the player's prefix if they have said role unless it's global and not for X server. Provided is screenshot proof of the permission the player has. and the prefix they should have.
Shown in that screenshot the p...
Can we see the output of /lp info and /lp user <you> info?

^ /lp info
/ /lp user Desert_rat_03 info

Can we also get /lp user <you> meta info?
/lp user Desert_rat_03 meta info
19.11 11:06:45 [Server] INFO [LP] desert_rat_03's Prefixes
19.11 11:06:45 [Server] INFO [LP] -> 100 - '[U] ' (inherited from default)
19.11 11:06:45 [Server] INFO [LP] -> 100 - '[VIP] ' (inherited from vip)
19.11 11:06:45 [Server] INFO [LP] desert_rat_03 has no suffixes.
19.11 11:06:45 [Server] INFO [LP] desert_rat_03 has no meta.
(sorry had to send this one from console since I am not on the server atm)
Console is preferred anyways. Especially when putting it in code blocks.
Anyways both prefixes have the same priority. Therefore they conflict. Lower the priority of the the default one.
I delete one plugin and the error appears
1.13 puts this command into tab-complete for players who wouldn't use it nor have any permissions for luckperms. Im trying to seperate all admin commands from regular player commands.
Something like luckperms.help would be helpful for resolving this. Setup in a similar format to:
commands:
start:
description: hub of important commands.
aliases: info
permission: test.start
permissions:
test.start:
description: give access to /start
default: op
...
That the main LP command has no permission is by design.
Just running /lp only yields a message that the server is running LP and what version, if the players don't have permissions.
And I think this article I wrote is a good summarization why you shouldn't hide your plugins: https://mcserverrant.weebly.com/rants/why-you-shouldnt-hide-your-plugins
@BrainStone nice one. However, the main priority is to have a clean tab-complete that isn't cluttered by staff commands and the only way to achieve that is to give the main luckperms command a permission which can be defaulted to true if it's really a big deal.
All I can say is that the request has been made numerous times and denied just as often.
I'm not the developer so I have no say on that matter.
And to be frank I think it's fair that it can't be disabled. I mean Luck put an awful lot of effort into the plugin. So paying a bit of tribute in not being able to hide the plugin away (and having it show in tab-complete) is fair in my book.
Wait why are you making this out to be such an issue? I want to declutter regular player tab complete from staff commands so they only see what they will use. By setting it to default: true users will be able to type /lp. Also you can just make it so it sends the message regardless of if they have the perm or not. If i wanted to hide luckperms i would have done it using packets... I just want a clean tab-complete for new players and this is the only workaround.
Indeed, I see the point you're making. :)
Hello!
Is there any way I can do /lp networksync through the API.
Currently I use:
getServer().dispatchCommand(getServer().getConsoleSender(), "lp networksync");
LuckPermsApi api = ...;
api.runUpdateTask(); // "sync" the current server
api.getMessagingService().ifPresent(MessagingService::pushUpdate); // "sync" other servers
:)
The wildcard system in PEX isn't exactly the same as it is in LuckPerms.
Specifically, you can only use the * at the end of a permission.
However, LP does support a regex based system (the same as PEX), you just have to use a slightly different format.
The LP system uses normal regular expressions, so to implement the example you gave, you'd have to use:
R=essentials\.build\.pickup\.4554:.*
source: https://regex101.com/r/FsXzJw/1
The R= at the start of the...
Hello i get this error when starting luckperms onto my mysql database all of the information is correct and i get this error
`[24.11.2018 13:14:02] INFO: [Lobby-1] [13:13:59 ERROR]: Error occurred while enabling LuckPerms v4.3.17 (Is it up to date?)
[24.11.2018 13:14:02] INFO: [Lobby-1] java.lang.NoSuchMethodError: org.apache.logging.log4j.spi.LoggerContext.getLogger(Ljava/lang/String;)Lorg/apache/logging/log4j/spi/ExtendedLogger;
[24.11.2018 13:14:02] INFO: [Lobby-1] at org.apache.l...
Use at least Spigot 1.8.8. The older 1.8 versions all have severe security issues. LP refuses to start on them on purpose.
The error itself doesn't seem to be related to Spigot version - did updating fix it?
I’ve seen this error on older Spigot versions occasionally. Updating usually helps.
This may not be related to LuckPerms, I already opened a ticket on it, but since no one seemed to be capable of helping, I opened a thread a few days ago on spigot:
https://www.spigotmc.org/threads/mariadb-issues.348153/
If you find this could have something to do with luckperms, or have any advice I'd appreciate it. Luckperms seems written all over the errors, but it could still be a mariadb issue.
Hi,
A couple of the errors are related to LuckPerms.
If you have a look here : https://github.com/lucko/LuckPerms/wiki/Storage-system-errors#mysql-no-operations-allowed-after-connection-closed-error
Then also check out the this page: https://github.com/lucko/LuckPerms/wiki/Storage-system-errors#luckperms-cannot-connect-to-my-mysql-server
An pay close attention to the part about communication link failure.
Well, I was using an Login Authenthicator, so when you are premium, your UUIDS changes to the premium UUID. Then I wanted to use only Offline UUIDs even if you are premium, is there a way to fix now my account?
That happens only to my account, error logs: https://pastebin.com/z1nrqwkf
Just as a side note, doing that will make name changes of premium players no longer work.
So, Using Offline UUIDS on a Premium player will produce that error?
Oh, there isn't a way to prevent that? Or I need to use Online UUID to premium users?
If you want to allow name changes, the yes, absolutely.
It was to do with the SSL on the mysql it has now been fixed thx for the help/suggestions
Hello
I've some troubles with figuring out the prefix system.
I've 2 tracks, a donator track and a staff track.
Prefixes on "donator track" all have a weight between 10 and 50.
Prefixes on "staff track" all have a weight between 100 and 125.
The prefix is always show correct (The highest weight).
So for mods, it's [Mod], and for members, it's [Member] etc. All work correctly.
The member's prefix is &6[&2Medlem&6]&2, with a weight of 10
The mods prefix is &6[&9Mod&6]&9 with a...
same problem here: https://github.com/lucko/LuckPerms/issues/1295 , everyone says I'm using the wrong username and password, but the username and password is actually correct, hope someone can help.
I double checked the db settings in the config and I can make sure those details are correct. LP can load from db smoothly under Spigot, but when I switch to PaperSpigot, it starts to report an error.
[03:07:27] [Server thread/INFO]: [ViaBackwards] Enabling ViaBackwards v2.3.1*
[03:07:27] [Server thread/INFO]: [LuckPerms] Enabling LuckPerms v4.3.2*
[03:07:27] [Server thread/INFO]: __
[03:07:27] [Server thread/INFO]: | |__) LuckPerms...
Do an action for all players online, such as add a temporary permission or prefix.
Basically /lp user (online) [any action here]<-- To select all online players.
Such as /lp user (online) permission settemp (permission)
Using the MySQL root user will not work under certain circumstances. And it shouldn't be used for basic database access anyways.
Using the MySQL root user will not work under certain circumstances. And it shouldn't be used for basic database access anyways.
@Imortalshard Sorry for late answer, I already did everything you suggest, without success.
@BrainStone I wasn't. I am now, it makes no diference.
I use LuckPerms 4.3.17 and this message spam my console :
[22:00:21] [luckperms-hikari connection adder/WARN]: Sun Dec 02 22:00:21 CET 2018 WARN: Establishing SSL connection without server's identity verification is not recommended. According to MySQL 5.5.45+, 5.6.26+ and 5.7.6+ requirements SSL connection must be established by default if explicit option isn't set. For compliance with existing applications not using SSL the verifyServerCertificate property is set to 'false'. You need ...
Hi,
Check out those link to fix those errors.
https://github.com/lucko/LuckPerms/wiki/Storage-system-errors#mysql-ssl-errors
You'll most likely need to solve your problem on your own since it doesn't appear to be LuckPerms related. I believe it is related to your %mvdw_prefixcolor% - does this placeholder parse correctly in /papi parse?
After the addition of primary-group-calculation: parents-by-weight I've had to readjust how our placeholders work by making sure our groups have the correct weights so that Vault returns the most relevant/high weighing rank to other plugins. I recommend investigating this as well.
Indeed, the prefixcolor placeholder isn't provided by LuckPerms, you'd have to ask the author of Mvdw placeholders.
The best help I can give you is written out in full here: https://github.com/lucko/LuckPerms/wiki/Storage-system-errors#mysql-no-operations-allowed-after-connection-closed-error
Those errors aren't being caused by LuckPerms - it's purely a configuration / database caused problem.
I've replied already here:
https://www.spigotmc.org/threads/luckperms-an-advanced-permissions-plugin.174259/page-125#post-3236462
In future, please only open an issue / report bugs in one place (preferably here on GitHub)
Out of scope for LuckPerms in my opinion.
There's probably a 3rd party plugin that will allow you to run a command for all online players.
Something along the lines of /runforall lp user <player> permission settemp something true 1d
I've been unable to consistently reproduce this issue. LuckPerms won't try to load SLF4J if it is already present on the server, so is unlikely to be the cause.
Hello, today I installed LuckPerms and migrated PEX to it. I am getting this error in console:
[PixelVip] Task #33237 for PixelVip v2.0.1 generated an exception
java.lang.RuntimeException: The operation to load user data for '2c38b7fc-82c9-3015-a5ac-1a53c7e78019' was cancelled by LuckPerms. This is NOT a bug.
The lookup request was made on the main server thread. It is not safe to execute a request to
load username data from the database in this context.
If you are a plugin author, ple...
Would help if you read the message :wink:
java.lang.RuntimeException: The operation to load user data for '2c38b7fc-82c9-3015-a5ac-1a53c7e78019' was cancelled by LuckPerms. This is NOT a bug.
The lookup request was made on the main server thread. It is not safe to execute a request to
load username data from the database in this context.
If you are a plugin author, please consider making your request asynchronously.
Alternatively, server admins can disable this catch by setting 'vaul...
The error explains it.
PixelVip tries to load the data/permission through a synchronous action/through the main thread which should be avoided.
Let the author of the plugin know about that, so that he can change it.
For now can you change the mentioned setting in LPs config.
Environment:
[13:19:12 ERROR]: Some errors occurred whilst posting event ProxyInitializeEvent.
[13:19:12 ERROR]: #1:
java.lang.NoSuchMethodError: com.velocitypowered.api.proxy.ProxyServer.getConsoleCommandSource()Lcom/velocitypowered/api/command/CommandSource;
at me.lucko.luckperms.velocity.LPVelocityPlugin.getConsoleSender(LPVelocityPlugin.java:199) ~[?:?]
at me.lucko.luckperms.common.plugin.AbstractLuckPermsPlugin.enable(...
This is caused by Velocity API changes. I will update later, until then the easiest fix is to downgrade your Velocity version.
When my Admin group has 'luckperms.user.promote' they are able to promote themselves. How can i make it so they can only promote and demote people below them?
Hello,
I am here today to report that the Web Editor for LuckPerms is suddenly not working for my server. I have already checked at the other reports shown and none of the solutions have helped.
Version of LP: Lastest
Server Version: PaperSpigot 1.12.2
Hello,
I am here today to report that the Web Editor for LuckPerms is suddenly not working for my server. I have already checked at the other reports shown and none of the solutions have helped.
Version of LP: Lastest
Server Version: PaperSpigot 1.12.2
To add, the server is ONLINE.
Just read the Discord, sorry about that.
It seems buggy to patch other rank's prefix into default or other prefixes as I haven't used to use LuckPerms, I asked Google for help, he said I could used "weight" or "rank" to determine what should use first. But I don't get it at part "what should use first". For JUST an example I use rank Member with:
rank: 10
default: true
Prefix: &0Member
Note that its suffix is blank. Second rank Donor with:
Rank: 9
Suffix: &0Donor
And I apply both ranks to the member, I will get:
Rank: 9
Pre...
Adding a prefix for a certain amount of time:
https://github.com/lucko/LuckPerms/wiki/Command-Usage:-Meta#lp-usergroup-usergroup-meta-addtempprefix
Adding a group for a certain amount of time:
https://github.com/lucko/LuckPerms/wiki/Command-Usage:-Parent#lp-usergroup-usergroup-parent-addtemp
It helps me a lot! Thank you Mr. Imortal :+1:
When using /lp editor, it is unable to connect to the server.
[11:18:21] [pool-8-thread-1/WARN]: java.lang.RuntimeException: java.net.ConnectException: Failed to connect to bytebin.lucko.me/198.54.117.200:443
[11:18:21] [pool-8-thread-1/WARN]: at me.lucko.luckperms.common.web.StandardPastebin.post(StandardPastebin.java:155)
[11:18:21] [pool-8-thread-1/WARN]: at me.lucko.luckperms.common.web.StandardPastebin.postJson(StandardPastebin.java:122)
[11:18:21] [pool-8-thread-1/WARN]: at me....
Restart your server and try it again.
Restart your server and try it again.
This was 4 minutes after a server restart. This issue was experienced before and after the restart.
When my Mod group has luckperms.modify.group.mod set to false, my admin group (inherits all of mods permissions) cannot promote (or do anything) to the Mod group because they inherited the false luckperms.modify.group.mod.
How do I let the admin group override this?
Thanks, let me know if you need clairity
Is your question answered/the issue resolved?
Then please close that issue :)
Set it to true for admin
Nope, doesnt seem to work. would my group yml files be helpful?
When opening the editor it gets stuck on Please wait, giving this error
Set the exact permission to true. Not a wildcard.
The wiki page “Advanced Setup” contains info on which permissions take precedence over others.
There have been some issues with the domain. They have been resolved now but some DNS servers might still have the wrong ones.
It should be working fine within the next 24h. If you can’t wait that long use for example Google’s DNS. There should be guides available
See the error below:
[12:56:36 WARN]: [luckperms-1] WARN me.lucko.luckperms.lib.hikari.pool.PoolBase
Check the storage system errors page on the wiki next time.
https://i.gyazo.com/thumb/1200/32ea04f601eb1fc79d369e83d6dfaf41-png.jpg
Players cannot log in to the server after a time. I get the "lost connection: Disconnected" error.
In this picture I wrote the command /lp sync and it was frozen.
At the bottom, /lp is not pissed even though I type.
From what I see, I’m not sure if it’s LuckPerms causing LuckPerms to freeze or if some other plugin is doing terrible things, but LP straight up freezing and becoming non-responsive is not what should happen.
That’s all I can tell from this info and previous conversations on GitHub.
This error is back in Towny 0.93.1.0, Spigot 1.13.2, LuckyPerm version 4.3.38.
Update: With luckyperm version 4.3.47, it's the same
Thank you very much for this correction that was so necessary
I mean you call it LuckyPerms 🤷♂️
Open a new issue with all of the information you have please. :)
Luckperm in bungee: Yes
Luckperm storage: MySQL
Server: Spigot version: 1.13.2
A few days ago I was using a previous version of LuckPerm.
Due to the fact that each time the version was becoming more dated, we decided to update to the LuckPerms version v4.3.38.
The problem comes when the towny permissions are lost while the users play and suddenly
We have updated to version 4.3.47, but the error continues.
Here is the report I made to the developers of the Towny plugin, in case ...
when I use the / lp sync command, it is solved, until the errors return
Hello! I really like this plugin, but I got a big issue with it.
I migrated from PermissionsEx to this plugin because PermissionsEx wasn't working properly. So, I moved to this plugin and I have the exact same problem here that I had with PEX. I don't know if I am just a total idiot for not doing something that I needed to do, but I tried it three times now and all in a different way.
When I add someone to a group, they don't get the prefix and don't get the permissions...
I've tried...
LuckPerms doesn't manage the chat. It only provides the groups, prefixes and suffixes which other plugins can use (for Example through Vaults API).
Vault and a chat plugin that supports it, need to be installed in order to show p...
I suggest to replace this
repositories {
mavenCentral()
}
dependencies {
compile ("me.lucko.luckperms:luckperms-api:4.3")
}
with this
repositories {
mavenCentral()
}
dependencies {
implementation 'me.lucko.luckperms:luckperms-api:4.3'
}
implementation configuration is faster than deprecated compile.You could always make a pull request, to make the changes then Luck can decide if the changes are good or not. Would be quicker than using an issue.
It's for wiki. Can I PR it?
Yeah you can, i've done it before.
Hello. I was setting up a new Survival server and I wanted to add FastLogin. But when I set a permission for a player, it is storaged according to its UUID. So when the player changes from cracked to premium and you have set the permission while still cracked, the permission check returns undefined for the same player due to having its UUID changed. I thought it would be useful if LuckPerms actually changed the stored UUID whenever FastLogin is activated/deactivated. Or should I ask this to t...
There's a repository containing all wiki pages.
You can contribute to that, to suggest changes. I sadly don't have a link, but it's either one of Luck's repos or one of the LuckPerms organisation.
ok, i'll try to find
I mean, you're going to have issues with more than just LuckPerms - if a players UUID is different, as far as the server/plugins are concerned, they are a completely different entity, with a different inventory, location, balance (e.g. Essentials), level (e.g. McMMO) etc etc etc.
I don't really think it's for LuckPerms to work around this sort of thing. It's really just something you have to deal with if you want to use plugins like FastLogin.
It's here: https://github.com/LuckPerms/wiki
I'm fine with the changes, but don't really know enough about the implementation configuration to say if it's valid or not.
@kashike almighty gradle master, any opinion?
@lucko Yes, api and implementation should be used instead of compile now.
Then api would be the correct one to use instead of implementation
Hi @lucko - I'm in the process of switching out my Oracle JDK for the Oracle OpenJDK on my servers. Upon startup, I'm only getting an exception with LuckPerms. I still have other tests to run, but it would be great if you can add support for this especially due to Oracle's license changes that go into effect in 2019. I expect there will be a big push for server owners to get on OpenJDK. - Thanks, Steve
System Info: Java 11 (OpenJDK 64-Bit Server VM 11.0.1+13) Host: Windows 10 10.0 (a...
I suggest using the verbose command to debug exactly what permission they're lacking.
https://github.com/lucko/LuckPerms/wiki/Verbose
Chances are, LP is working fine, you're just not assigning the correct permission node. ;)
I need more detail to really be able to look into the problem more.
Do you have a specific verbose log that shows LP returning true/false/undefined when it shouldn't be?
I replied already on Discord, but I'll post my response here for the record. 😄
Luck - Last Monday at 18:10
Still doesn't mean it's being caused by LuckPerms
Could be related to the server itself, or the network, or the underlying box resources (CPU, memory etc)
Furkan Balcı - Last Monday at 18:15
Why do you always think that?
Maybe the problem really is in the LuckPerms plugin?
Why not call your add-on instead of looking for a solution?
I'm just trying to make sure this does...
Please, look the link -> https://github.com/TownyAdvanced/Towny/issues/3123
LuckPerm and Towny until today had not caused me any error, between both
The towny permissions, I configure it in its corresponding file, which has nothing to do with LuckPerms. However, if you see the / verbose that I did and report in the towny message, you will see how the verbose analyzes a permit that is only established in the towny permits
When I reload the towny plugin, the permissions failures continue...
This is not an error with the plugin but rather an error with the underlying host. Contact your hosters support.
forgot "if (!plugin.getConfiguration().get(ConfigKeys.ALLOW_INVALID_USERNAMES))"
When you install meta suffix or prefix in Russian or Unicode characters, you receive an error in the console.
Error: https://pastebin.com/j3jqRACN
Mysql: Ver 14.14 Distrib 5.5.62
Server: Paper 1.12.2
Luck: v4.3.52
The above commit fixes this issues for all new database creations, but as your database already exists, this patch won't apply and you'll need to manually adjust the charset using this SQL command.
ALTER TABLE luckperms_user_permissions CONVERT TO CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
ALTER TABLE luckperms_group_permissions CONVERT TO CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
when ever i try and use a command to give someone perms i get this error in the console [16:32:47 WARN]: 367096 [luckperms-3] WARN me.lucko.luckperms.lib.hikari.pool.PoolBase - luckperms-hikari - Failed to validate connection me.lucko.luckperms.lib.mysql.jdbc.JDBC4Connection@3f1ce9ca (No operations allowed after connection closed.). Possibly consider using a shorter maxLifetime value. and this in game
 is much easier than trying to do it in-game when you're first setting up your server.
LuckPerms causes that the Towny permissions do not work sometimes and it is necessary to use / lp sync all the time, this only happens if LuckPerms is installed. This is what the author of Towny says: https://github.com/TownyAdvanced/Towny/issues/3123
BungeeCord has a new feature which they call inject_commands. This basically implements tab complete like we know from spigot. If enabled, it reveils every possible command of luckperms to players. Players normally have no permission to use these commands, but still can see them. This should not be possible if it laks the correct permission. Normally players have no permissions at all. Better yet: a player should not be aware that a server runs luckperms or not.
Could this be prevented?
...
The LuckPerms tab complete handler already checks for the corresponding commands permissions before providing completions to players.
Better yet: a player should not be aware that a server runs luckperms or not.
They will always see at the very least the tab completion for /lpb and equivalent, as players are able to use t...
Ah I see. No sub commands are coming through.
Imho even the base command is not necessary but maybe I'm a bit to strict on these things
Thanks for letting me know.
@Andre601
Here is the gist for the groups.yml:
https://gist.github.com/DanHCraft/99ba32b4769e430aaf4559b7c6b21a1f
If you need more information, then tell me waht do you need. ^^
@smmmadden
I wrote that the groups HAVE the permission, but LuckPerms does not aply them to the user, even though the user has set the group as parent. And I have assigned all permission through the console.
Thanks for answering so fast. ^-^
Use verbose to debug your permissions. The wiki explains how to use it. And there are YT videos on it too.
groups.yml ? I don't see any file with that name so not sure where it is coming from. From the console, issue this command to see what luckperms has in the database.
lp export AllPermissions.txt
The file will get written to the plugins/luckperms folder and you can use NotePad++ or other text editor to see what's in it.
This will list out everything that is configured and show which users have what for groups. Nothing that you have provided shows what the users have access to. Getting...
This is the error code I get when I run any luckperm command.
[06:17:26 WARN]: java.lang.NoClassDefFoundError: Could not initialize class me.lucko.luckperms.lib.text.adapter.bukkit.TextAdapter0
[06:17:26 WARN]: at me.lucko.luckperms.lib.text.adapter.bukkit.TextAdapter.sendComponent(TextAdapter.java:59)
[06:17:26 WARN]: at me.lucko.luckperms.lib.text.adapter.bukkit.TextAdapter.sendComponent(TextAdapter.java:49)
[06:17:26 WARN]: at me.lucko.luckperms.bukkit.BukkitSenderFactory.s...
Is that the full error?
What server version are you running?
I'm running version 1.8.8 and that is the full error.
it starts without issues. It's when I run a luckperm command.
I have tried a number of methods on the per server settings, however, I have been unable to get it set up. Currently they are set up to a database, whenever I do /lp networksync it comes up with https://i.imgur.com/uOyvB2Q.png
There are settings come up, I have tried changing it. They are set up on MySQL at the moment with luckperms installed on all servers. What am I missing?
my server is crashing out of nowhere, randomly, I am seeing mysql and it is sending many queries, it sends 1,000 requests and crashes my server

@lucko This should be solved by Towny or LuckPerms?
Basically I want to give players the abillity to change their own suffix, and only their own suffix.
So I'm thinking I can do that via contexts, or can that not be done?
Thanks
Version number please. When asked for the version, always use the version number.
From what you've said it does indeed sound like an incompatibility between LuckPerms and Towny, but ideally I need a list of exact reproduction steps.
In other words, what do I need to do in order to make the problem occur?
Newest is subjective, it depends on the time you downloaded & where you downloaded from. LuckPerms is distributed via a number of platforms, some of which are only occasionally updated to the "very latest" version.
So yes, in future, always try to give the exact version number! :)
I've managed to reproduce this issue myself on Spigot 1.8.8. The bug is actually in one of the upstream libraries LP uses, I've written & submitted a fix (linked above) - just waiting for it to be given the al...
If you're using the latest version of LP and using MySQL for storage, then the plugin should automatically enable an SQL messaging service.
Could you send over the logging output you get when LP enables on that server?
That's not the full crash log, so I can't really comment on what the cause is.
Nothing there to suggest it's an LP problem though.
You can do this with LuckPerms, just not using "contexts" - they're something different. :)
You're looking for "Argument based command permissions" - https://github.com/lucko/LuckPerms/wiki/Argument-based-command-permissions
Im just setting up a small BungeeCord Network on my localhost using one spigot server and one bungeecord server. I have typed the MySQL information into both servers. When i create a database and start the proxy i get this error:
https://pastebin.com/PsJAc5rX
Im using LuckPerms 4.3.60
Should be fixed in the latest version.
I could not find something like requests on GitHub so I marked it as an issue, sorry.
It would be nice to have more comparison operators for contexts, for example having group/permission in every world except for "spawn". /lp user NoSuchFieldError permission set * world!=spawn
Or having multiple worlds. like /lp user NoSuchFieldError permission set * world=spawn && world=test
I mean the first one can be easily achieved like this:
/lp user Andre_601 permission set * true
/lp user Andre_601 permission set * false world=spawn
That would allow * on a global/server-wide scale, while it is denied in the world spawn (per world perms override global ones.)
And you can define your own kind of context, to then use it in a permission.
More info can be found here
Oh, you are right. I think this is great solution, because now he doesnt have to update whole editor just for that stupid think
After a long time trying to cause these failures, I have not achieved it just happens at any time.
There are not a series of steps that by following them cause the error.
Update the network completely to the version of LuckPerm 4.3.58 and the error continues
And it happens exactly what happened to this user, some time ago ->
https://github.com/lucko/LuckPerms/issues/1098
It's as if the plugin wants to control the Towny's node, I can not at the beginning but after a while it manages...
It's as if the plugin wants to control the Towny's node,
Tasks that require towny to update perm nodes would be a good test, e.g. what happens if somebody joins/leaves a town, does that trigger it?
Seems to be related to this commit.
2cb5e437fd65200eefe9a39f418d94da6a14c167
I'm not really sure what to do to fix it though. Could revert I guess?
As mentioned above, try debugging with the verbose command.
After a long time trying to cause these failures, I have not achieved it just happens at any time.
There are not a series of steps that by following them cause the error.
Ok I appreciate that :)
Will hopefully have some time to look into this in the next few days - probably going to be sometime after Christmas though. ;)
I now switched on version 4.3.61 and it it doesn't occur currently on that version. Maybe it fixed itself?
Errors goes away after creating all tables, meaning after restart it will "fix" it self
OK, perfect
We keep in touch in this case
Enjoy Christmas!
I too have this same issue.... If database is empty, issue exists when new tables are generated. After tables are generated, upon a reboot of the server, the console will no longer show the severe issues. Shutting down server, then dropping all tables on DB, booting server back up will result in the issue surfacing again.
Also, I am experiencing this on the BungeeCord server (haven't tested this on main servers just yet).
Lastly - I've confirmed this issue is not present on this version:
Will hopefully be fixed by c4154c09da530f7bd2009f9d9670822acfc9c769
Would one of you guys mind dropping your DBs again and testing using the latest version?
https://ci.lucko.me/job/LuckPerms/839/
Dropped my DB tables, tested with your latest version and the issue seems to be corrected. Here's the console output (no errors):
Well done u just wasted your 5 minutes :DD someone did it already
Maybe add to bulkupdate "if permission is temporary" for example to remove all users from vip group if they only temporary in it
Are there any where clauses for the permission column? Because if so there definitely should be an index.
I think a fulltext Index could work here.
Regarding the solution of forwarding IPs, I've run into a bit of an issue here.
[07:02:43] [Netty Epoll Server IO #1/WARN] [luckperms]: LuckPerms already has data for player 'sfxworks' - but this data is stored under a different UUID.
[07:02:43] [Netty Epoll Server IO #1/WARN] [luckperms]: 'sfxworks' has previously used the unique ids [09505c86-934f-4be8-84f0-aef3fa96cd0d] but is now connecting with 'da5d1871-31d9-3164-9ad1-a3308bba823b'
[07:02:43] [Netty Epoll Server IO #1/WARN] [l...
IP-Forwarding is done through the Minecraft protocol. So there won’t be an issue.
Just enable it on the bungee and bungee mode on your spigots and it’ll work.
If you could provide more than 4 letters, we might now what your issue is.
Enabled via sponge and bukkit still yields the servers not reaching each other. I am really thinking this is due to a rule that was set by the container networking system I am using since it is only allowing connections via the 10.0.0.0/8 range.
There are two settings in the Sponge config you need to enable. One is called bungeemode (or similar) and the other ip-forwarding (or similar).
Hi, I had this issue where some plugins literally spam permission checks (for example, ChatControl with their Packet Rules Bypass check).
I turned on LP's verbose to debug a permission missing for a player and my client ended crashing because LP was just sending too much info.
I'd request a way to limit the verbosity of this command. Maybe an internal ratelimiter, for example, if a permission check is repeated 4 times in the last 1 second and is the same permission only show 1 message, not ...
I've used utilities where identical messages (two or more messages that are the same) are blocked, sometimes with a count like "(x count)", in the log. Since that counter wouldn't work like that here, maybe... save the last message, and for every duplicate, increment an internal counter and then stop; when a non duplicate message comes through, send a message about the number of times the last one was repeated (Last message repeated N times for instance) and then continue (send the new ...
You can always filter out a certain permission when you enable verbose mode e.g. `/lp verbose on <username> & !chatcontrol.bypass
Though I feel like it isn't a bad idea to limit the rate at which some permissions are sent to the user. On Sponge it is pretty crazy with all the internal GriefPrevention checks (again this is easily resolved by filtering them out).
This error exists only if LuckPerms installed
[19:10:27] [pool-11-thread-1/INFO]: [LP] Running LuckPerms v4.3.17 by Luck.
[19:10:27] [pool-11-thread-1/INFO]: [LP] - Platform: Bukkit
[19:10:27] [pool-11-thread-1/INFO]: [LP] - Server Brand: Paper
[19:10:27] [pool-11-thread-1/INFO]: [LP] - Server Version:
[19:10:27] [pool-11-thread-1/INFO]: [LP] - git-Paper-1594 (MC: 1.12.2) - 1.12.2-R0.1-SNAPSHOT
[19:10:27] [pool-11-thread-1/INFO]: [LP] - Storage:
[19:10:27] [pool-11-thread-1/INFO...
Try updating your version of LuckPerms, you're running quite a few versions behind.
Grab latest builds from here: https://luckperms.github.io/
Also the error message does not in the slightest indicate an issue with LP.
Looks much more like an issue with Paper. Try updating Paper too. If it persists, report it to them.
In order to see what happened, we'd need to see the full log; But, nothing there indicates LP is at fault
There are some lookups by permission, but they are only for the /lp search, /lp group <g> listmembers and bulkupdate commands.
Not really worth having an index for imo.
Anyway, seems to be fixed, so will close. :)
Latest Spigot version 1.13.2
Problem plugin is SimplePortals.
Issue: Add simpleportals.* perm, and all users can use all portals.
Use just the simpleportals.portal.jungle perm and user can't use that portal.
Any help much appreciated.
Muddup
Use the verbose command from LP, to find out what permissions are required.
Also please don't use issues here to ask for support with plugins other than LP.
I've spent a while considering what I think is best here. Just going to dump my thoughts:
The /lp verbose command is meant to be verbose - it's kinda in the name. Admittedly this makes reading the output of the command in-game without any filters a bit tricky, but that's why the filters are there. You can filter the output down to a specific player + specific plugin with very little effort, and it then becomes very readable in-game.
As for it's ability to "potentially crash clie...
A rate limit won’t hurt. If you’re getting 1000+ messages a second, you can’t tell any difference anyways.
I get this error if i restart the server and join https://pastebin.com/5D213nEu
And i get this error when i disable luckperms and re-enable it via plugman https://pastebin.com/DcVw1cTu
If i delete all the other plugins, LP works fine and connects to the database.
Hmm ok seems to be a logging error.
What server version are you using?
1.8.8
When i disable few plugins ( i can give the list of the plugins ) LP works fine again.
https://imgur.com/uAhYMtB
this is my plugins list. The plugins that are disabled (I disabled them manually) Are the ones that are causing LP not to connect to the database.
I give up. I am switching back to PEX, No way for me to fix this and my network is big, I can't delay it any longer
I can't delay it any longer
Apologies, but we don't have the resources to provide live, 24/7 support. This is a free project!
If you're able to, could you provide me with a zip file of your plugins directory. I'll try to reproduce the error myself. As you've worked out, it seems to be some sort of incompatibility with another plugin you're using.
Sorry if i sounded like i'm complainig but i wasn't! The support is amazing i simply assumed i won't go through any problems so i shut down my network thinking i can finish the whole setup in few hours.
And, Because i don't want to post the server files here, I will send you a message on discord and give you everything you need.
call911/HowAreU#0021 is my discord, I will message you rn
I cannot find that option.
Maybe it has been removed on this version. Version = 4.3.62
Try reading the section again. It clearly says to add something.
I keep getting this issue spammed.
[02:18:39 WARN]: Fri Dec 28 02:18:39 GMT 2018 WARN: Establishing SSL connection without server's identity verification is not recommended. According to MySQL 5.5.45+, 5.6.26+ and 5.7.6+ requirements SSL connection must be established by default if explicit option isn't set. For compliance with existing applications not using SSL the verifyServerCertificate property is set to 'false'. You need either to explicitly disable SSL by setting useSSL=false, or se...
The solution has been linked in issue #1235. It tells you precisely what you need to do. (What you need to add where).
Hi.
I just met a problem while using CustomNPC mod and LuckPerms.
I tried to unload Luckperms and this problem was fixed, but I need Luckperms......
What should I do?
If it’s really a mod and not a plugin add ForgedPerms to your server (the 1.12.x version can be found in the discussion of the Ore-Resource page).
Then you can use verbose to debug what permissions are being denied. See LP wiki for details on that.
If it’s really a mod and not a plugin add ForgedPerms to your server (the 1.12.x version can be found in the discussion of the Ore-Resource page).
Then you can use verbose to debug what permissions are being denied. See LP wiki for details on that.
That is what I thought, but I do not really understand how to give a CustomNPC permissions, they are not players. It looks like some global setting problem on Luckperms maybe ?
For me, it looks like there is some game rules stopping Cu...
the problem is probably this:
the class org.apache.logging.log4j.spi.LoggerContext has a method getLogger that luckperms uses
that class isnt included in spigot, so luckperms needs to include it in its own jar
another plugin also uses a different version of th same class, without the getLogger method, that version gets loaded, and luckperms cant find the correct version of the class
the solution would be to rename the class to ANYTHINGHERE.org.apache.logging.log4j.spi.LoggerContext an...
update:
Our dev tried that, But didn't solve my issue.
You can assign them permissions via their UUIDs. And verbose should tell you if it’s a permissions issue.
Lastly I think there’s ways to target all of them on Sponge iirc. @lucko would know more about that.
Something people often overlook is the fact that tracks don't assume inheritance. I also think that the process of making tracks and groups might be a bit tedious especially if someone is creating tracks with lots of groups (I've noticed many people are doing groups for levels 1-99, for example).
I'd like to suggest a command that could help automate this process by combining other commands into one.
Command suggestion:
/lp createtrack <trackname> [groups] [inherit]
[groups]...Update the network completely to the version of LuckPerm 4.3.62 and the error continues
Hi,
When I make changes to my permissions using the web editor, and re-add them using the command that the web editor generates when I save, it resets the weight of the rank that I edited using the web editor.
So for example: My default group is set at weight 20, and I would change a permission of the default group to only apply on my "skyblock" server and not "global" and when I paste the generated command the weight resets back to 0.
Did you made sure, that there's actually a weight.20 permission for the group?
Yes I did, but it seems to ignore that permission...
You set the weight for only skyblock.... So it won't be set for all other servers.
Also make sure, that you actually set a server name in the config of LP
Works when I set the weight to global, thanks!
Idea: A command (/LP user <player> temp add permission.node <time>. If the player does not have the permission node already, it will just add that much time starting from 0
You mean temporary permissions?
If yes, please check the wiki, since this already exists for LuckPerms. The command is:
/lp user/group <user/group> permission settemp <permission> <true/false> <time> [modifier] [context...]
The modifier you need is accumulate. If the permission does not exist already it is just added. The modifiers only matter if there’s a temporary permission of that node already (needs to be an exact match with permission and context).
So for the future, please check the existing commands before suggesting new ones.
Hi,
I am currently having an issue where my luckperms installation on our Bungeecord server only prints out blank lines when executing commands.
I am currently running bungeecord: git:BungeeCord-Bootstrap:1.13-SNAPSHOT:7dd0928:1386
Things that I have tried:
The /lpb command works in-game

I have fixed this issue by downgrading to luckperms bungee version 4.3.60, any version above this causes the issue as well as some permission issues (4.3.61/4.3.62)
Build #837 and below works fine, so something with #838 and #839 is broken.
4.3.61 (build 838) appears to be commit 8eed3131f29672aa249e41b3e3dde642b9a0b572.
When I execute Luckperms commands thru RCON it returns a blank line.
What version of luckperms are you running?
Try upgrading to 4.3.17 and see if it fixes your issue
This is a limitation of Spigot/CraftBukkit (which I assume is what you're using??).
I submitted a fix for the limitation to Spigot almost a year ago, which you can see here.
https://hub.spigotmc.org/stash/projects/SPIGOT/repos/bukkit/pull-requests/318/overview
Until that or a similar fix is included, there's nothing I can do to fix the problem.
This is a limitation of Spigot/CraftBukkit (which I assume is what you're using??).
I submitted a fix for the limitation to Spigot almost a year ago, which you can see here.
https://hub.spigotmc.org/stash/projects/SPIGOT/repos/bukkit/pull-requests/318/overviewUntil that or a similar fix is included, there's nothing I can do to fix the problem.
Do you know what version that works? Or isnt it possible? Vault commands work with rcon
It's an issue with plugins which handle commands async / attempt to send responses to command senders at a later time.
It's an issue with plugins which handle commands async / attempt to send responses to command senders at a later time.
As of my understanding, there is no way at all that RCON will work with LuckPerms?
At the moment, yes that is the case.
If Spigot merged the previously mentioned pull request, then it would work, but I can't influence that process.
Well that is a huge rip. Thank you.
Hey,
working with version 4.3.63 and got a litte thing:
When unset permissions the nodes are case sensitive, can this be case-insensitive?

This seems to still be a problem
Can't reproduce.
10:19:07 [INFO] Disabling plugins
10:19:07 [INFO] [LuckPerms] Closing storage...
10:19:07 [INFO] [LuckPerms] Shutting down internal scheduler...
10:19:07 [INFO] [LuckPerms] Goodbye!
Could you describe your setup?
Seems to be resolved by ^
[16:56:43 ERROR]: Error occurred while enabling LuckPerms v4.3.17 (Is it up to date?)
java.lang.NoSuchMethodError: com.google.common.collect.Range.closed(Ljava/lang/Comparable;Ljava/lang/Comparable;)Lcom/google/common/collect/Range;
at me.lucko.luckperms.common.utils.Predicates.notInRange(Predicates.java:60) ~[?:?]
at me.lucko.luckperms.common.commands.generic.permission.PermissionInfo.<init>(PermissionInfo.java:65) ~[?:?]
at me.lucko.luckperms.common.commands.generic.permission.Command...
Use LuckPerms-Bukkit-Legacy: https://ci.lucko.me/view/LuckPerms/job/LuckPerms/
I have code a little Plugin with LuckPerms API but i need help. How can i read the Displayname (perm on MySQL is: "displayname.Owner"
I can read whit this only GroupName and shows as owner.
LuckPermsApi api = LuckPerms.getApi();
User user = api.getUser(p.getUniqueId())
String GroupData = user.getPrimaryGroup();
How can i change that GroupName to Owner or read the DisplayName ?
Thanks for this plugin,But I find a error,when I add the plugin,players can't see others.My game is 1.12.2 spongeforge,Wish you updata the plugin and solve the problem
This is nothing that LP manages.
The only reason this happens is of how Spongeforge manages OP and permissions.
As soon as a permission plugin is installed are all OPs disabled (for obvious reasons.)
What I want to say is, that this is not an error by LuckPerms (since LPs code has nothing that manipulates players) but rather missing permission from another plugin.
Check your plugins for any kind of vanish command/permission.
oh! this plugin is no problem if add it only,but I add the Nucleus,It's going to happen as before I said.
Don’t give the permission *, nucleus or nucleus.*. Because that’ll include a permission that will make you join vanished.
Take the result of user.getPrimaryGroup and pass that group name to api.getGroup - that will give you a Group object.
You can then use group.getFriendlyName to get its display name.
I'm not sure whether this is a bug or expected behaviour.
I registered the PostSyncEvent which works fine for server-only-syncs /lp sync. But when I do a group assignment over the bungeecord or a network-sync /lpb sync the PostSyncEvent is not fired (the server receives the ping over the plugin messaging channel).
I found out that theres already an event PreNetworkSyncEvent but not a PostNetworkSyncEvent.
Is there an option to get this working?
I can't seem to figure out what the permission for allowing someone to use /lp user <username> info would be.
I gave the permission luckperms.info however it doesn't seem to work.
It just shows:
https://i.imgur.com/B1jU9Cj.png
Running on LP 4.3.64
Additionally there’s the verbose command which you can use for debugging permissions.
Details can be found on its wiki page.
Luck - Last Saturday at 22:52
Hey @Rasre are you super super sure? :p
just saw your github issue & checked the code
Rasre - Last Saturday at 22:53
Mhmm not super super sure... But tested it a few times and it won't be triggered. I can try one more time and also check mine... Gimme some minutes.
Luck - Last Saturday at 22:53
the post sync event is definitely called each time a sync occurs
https://github.com/lucko/LuckPerms/blob/master/common/src/main/java/me/lucko/luckperms/co...
I'm kinda reluctant to change this. The commands to manipulate permissions are intentionally case sensitive, because things like prefixes, suffixes and meta values are stored in them, and need to retain their case.
However, the permission checks themselves are case insensitive.
Going to close for these reasons ^.
Thanks for the suggestion though. :)
Resolved now afaik.
call911/HowAreU - 30/12/2018
@Luck we've solved the logging issue. Mind contacting me so i can explain?
We've edited the hikari.jar file thanks to our dev
Luck - 30/12/2018
Okay awesome
You can explain here
Was it just a case of removing the slf4j shading orrr?
call911/HowAreU - 30/12/2018
i modified one class from the library (HikariConfig.class)
it has now changed the error to say
at me.lucko.luckperms.lib.hikari.HikariDataSource.<clinit>(HikariD...
Hi,
TLDR : I would like to suggest an enhancement : add a
/lp undo
command to LP (and, of course, associated commands), wich would undo changes made by the command last typed by the user.
For reference, I would like to suggest (I'm not affiliated) WorldEdit :
| > //undo | [num-steps] [player] | Undo your last action. | |
|---|---|---|---|
| //redo | [num-steps] [player] | Redo your last (undone) action. This command replays back history and ... |
I don't quite see a real use for this command, since pretty much any command has a counter part to it.
A few Examples:
/lp user <user> permission set <permission> -> /lp user <user> permission unset <permission>
/lp group <group> meta addprefix <weight> <prefix> -> /lp group <group> meta removeprefix <weight> [prefix]
And since there's also the web editor which makes changes/removals much easier, this would just be a second option...
The only real place where I can see this o...
the applyedits command
You're absolutely right, I was thinking about that command... and also this one :
/lp bulkupdate https://github.com/lucko/LuckPerms/wiki/Bulk-Editing
;)
Undoing applyedits wouldn't be too hard, but would require some added tracking.
I'd prefer to see https://github.com/lucko/LuckPermsWeb/issues/34 implemented though.
The nature of the way bulkupdate operations are applied means it's impossible to implement undo.
As for all other commands, I'm not so keen on /lp undo style rollbacks, but we could potentially add click triggers to the "User x had permission y set to z" to undo the action.
I'd prefer to see lucko/LuckPermsWeb#34 implemented though.
I know I ask for many things, but I'd prefer having both (just my thoughts).
I have the same problem of permits for a long time... Anything new?
I need some sort of reproduction steps.
I've downloaded and messed around with Towny a bit, but I have no clue what to do to trigger the issue.
World change teleport will reproduce the problem
Ok, here's my environment.
> about
[19:56:46 INFO]: This server is running Paper version git-Paper-496 (MC: 1.13.2) (Implementing API version 1.13.2-R0.1-SNAPSHOT)
[19:56:46 INFO]: Checking version, please wait...
[19:56:46 INFO]: You are running the latest version
[19:55:31 INFO]: [com.palmergames.bukkit.towny.log] [Towny] Version: 0.93.0.0 - Mod Enabled
[19:55:27 INFO]: [LuckPerms] Enabling LuckPerms v4.3.68
No other plugins installed, this is a ...
I have investigated the problem a bit more and there are no steps to be followed to reproduce it, it only happens from one moment to the next. The way to solve it is to change the world, exit and re-join to the server or use '/lp sync' which is very annoying
That's unfortunate, but as you can maybe appreciate, I can't really do anything with that information.
[10:29:44] [Server thread/ERROR]: [LuckPerms] Failed to init storage dao
[10:29:44] [Server thread/WARN]: java.sql.SQLTransientConnectionException: luckperms-hikari - Connection is not available, request timed out after 5000ms.
[10:29:44] [Server thread/WARN]: at me.lucko.luckperms.lib.hikari.pool.HikariPool.createTimeoutException(HikariPool.java:676)
[10:29:44] [Server thread/WARN]: at me.lucko.luckperms.lib.hikari.pool.HikariPool.getConnection(HikariPool.java:190)
[10:29:44] [Server t...
edit: i set max global connections to 9000 so it's not that one the matter, i'm using paperspigot 1.13.2
The error continues with the version of luckperm 4.3.73
The data that Luis gives you, are partially true, the problems usually occur in the following actions:
And the problems seem to affect only the users involved, that is, while a mayor can enjoy his permissions comfortably, another mayor can be a victim of this error and is deprived of his mayor's commands.
Solved it on my own, my database was broken, after reinstalling everything it worked again
@RubenStryker You have discord? We can try to find the problem
Connection error. What is the reason? IPtables clean.
https://pastebin.com/J3Jz9pA3
Ping does not go to the site, then the hoster has blocked it?
https://imgur.com/a/AxeSBBM
Yep, or the other way around, and your host has been blocked by CloudFlare.
I checked another IP CloudFlare and ping is coming. So only IP is blocked where the site bytebin.lucko.me is located
https://imgur.com/a/Wr5N9gs
How to solve this problem? What should I do?
Speak to your hosting provider.
@LuisGVE sure, of course, my discord nick is @RubenStryker#1256
Like the title mention give players a permission based on whether they have a certain permission or not possible using bulk command ?
I mean create a group just for these permissions you are talking about. And then give the users this group (users can have multiple groups)
I understand but i prefer doing it in users because sometimes i give permission directly by users. Also when i setup new server with the same group but different permissions with different servers then users who has the group in one server but not in the new server. Having this feature give me the ability to correct this issue. This is one of many reasons on why i am making this suggestion.
You can assign permissions per server and assign groups per server too.
This suggestion has been shut down numerous times because there’s hardly any upside to doing it like that.
Because if permissions go together in a set, a group is what you want.
Yes i know you can assign permissions per server and assign groups also
I am talking about if the user that has the group in server1 which will not be applied onto server2 i would have to manually assign it to them
If you don’t specify a server a group assignment is global. It applies on all servers. Only exception is if you defined a default context. But then you can still set it to global.
Ohhh oh no i can't because i need the permission separate per server
I wasn’t talking about the permissions. But the groups.
You can assign a group globally and have it have per server permissions. No issue whatsoever.
o.0 you can set the group globally and still have it set per server? i never heard of this and i read the wiki how? if so this suggestion is useless
Well, assign the group globally, and have the group's permissions per server.
Something to fix this ?
Nag the developers of Spigot to fix it. The issues is soley in Spigot/Bukkit.
Hi,
thank you for this awesome permission plugin! Everything is perfect, I have one request however.
Would it be possible to separate the database configuration from the main config.yml? Mabye an extra option in the config.yml database-config: database.yml or something?
Why am I asking this?
I am managing all plugins of my server and their configs with git. All changes of the configs are tracked in git. At startup of the servers I replace alle database connection variables in the ...
Hello.
Unfortunately, the IP address (104.27.150.106) is unavailable due to the inclusion in the Unified Register of domain names, website page indexes on the Internet and network addresses that identify websites on the Internet that contain information whose distribution in the Russian prohibited by the Federal Service for Supervision of Communications, Information Technology and Mass Communications (https://blocklist.rkn.gov.ru/).
We hope for understanding and further cooperation.
I do not know what to do. Do you have any suggestions?
Maybe you change the IP address?
You can’t just change the IP address. If it was possible blocking IP addresses would be pointless.
Why not keep the password the same? There’s absolutely no reason to constantly change it.
It is not about chaning them. I do not want to include sensitive passwords in the git repository.
That’s a fair point.
Though keep in mind that you’re suggesting a breaking change, that only really benefits you and anyone else that works that way. Which is maybe a handful of people.
It would require either a migration feature or decent amount of documentation (which 50% will not read anyways and come complain).
Now I can see two reasonable options.
If you are using Sponge, the config format is HOCON. Which allows imports of other files. So you can easily move it to a different f...
I'm familiar with using Git to track configs, I do it too! :)
I don't really like the idea of splitting the config file up, however what you're trying to do is still easily possible.
I personally would add placeholders in the config.yml file on the Git repo, and then replace those placeholders when the repo is cloned and deployed.
e.g. in the repo:
# Define the address and port for the database.
# - The standard DB engine port is used by default
# (MySQL: 3306, Pos...
Seems like the Russian government is censoring content served by CloudFlare - not really much I can do about that haha.
You or your hosting provider might be able to configure some sort of proxy to bypass that restriction, but that's well beyond the scope of what I'd be able to help you with.
This isn't a problem with LuckPerms.
Thanks for the tip, however I am already using exaclty that :)
My issue is that after I run this script the file is marked as changed and needs to be commited for the repo to be clean. I have a workflow where I "develop" new features of the server on a testserver, or staging server. Once everything is ready all plugin configs, server configs (with plugin configs as submodules) will be commited and tagged. Then the production server will checkout the configs, pull the latest docker image wi...
[CRITICAL] Could not pass event 'cn.nukkit.event.player.PlayerAsyncPreLoginEvent' to 'LuckPerms v4.3.75': null on me.lucko.luckperms.nukkit.listeners.NukkitConnectionListener
03:55:53 [ALERT] cn.nukkit.utils.EventException
Relates to modification of Permission#getChildren at runtime.
Possibly the cause of issues such as #1330
Test code:
var permission = new Permission("aperm");
server.getPluginManager().removePermission(permission);
server.getPluginManager().addPermission(permission);
Commands.create()
.handler(function(c) {
var player = c.sender();
player.sendMessage("-----------------------------------------")
player.sendMessage("a0 - false, false")
player.sendMessage(pla...
The fix for the above issue might fix this one too.
Would you guys be able to test using v4.3.76 or newer https://luckperms.github.io/
Hello,
why luckperms gets priority over essentialsXchat in vault? Would be possible to add a config option for that? It is impossible right now (unless you use an external plugin -> memory waste) to format chat text (messages, not prefixes & suffixes).
Can you clarify what you mean by:
priority over essentialsXchat
?
Is that the full error?
There should be some more info after that message.
My issue is that after I run this script the file is marked as changed and needs to be commited for the repo to be clean.
If this is a problem, then you can just use git reset to revert the changes made to the file, and commit everything else.
Sorry, but the complexity this adds to the code doesn't really justify the benefit it brings to the vast vast majority of the plugins users.
https://imgur.com/a/IjZF882
As you can see, when vault checks for chat plugin, it sets it to LuckPerms. Since EssentialsXChat allows you to format also chat messages and not only prefix & suffixes, would be possible to add a config option to give priority to EssentialsXChat instead of LuckPerms?
You most likely doesn't use EssentialsXChat.
Make sure to have EssentialsX and EssentialsXChat installed, since it's proven, that EssentialsX and LuckPerms work together without any issues.
@Andre601
I have EssentialsX and EssentialsXChat installed :D I'm not that stupid xD I've sent some messages also in the public discord in #general showing the problem :)
If you uninstall LuckPerms, EssentialsX still won't show in that Vault log output.
That's because it's listing Vault "providers". EssentialsXChat does not provide data to Vault, it just reads from it.
That output is totally normal and as expected.
Hey,
I am running Luckperms 4.3.73.
I am trying to utilize the shorthand permission system, like "lp user freakdk perm set test.(1-2)"
but instead of adding both "test.1" and "test.2" to my list of permissions, "test.(1-2)" is added.
I have the, apply-shorthand: true set in the config.
Anything else I could be doing wrong or is this infact a bug?
That is infact expected behavior. The permissions get applied, but the shorthand itself is saved.
Try it. You'll see you'll have both/all permissions.
Is this how it's supposed to be?
Was trying to determine why my staff can't do /lp user andrewkm info (something I've now solved) and was getting this during verbose:
https://pastebin.com/raw/JskiC81n
Essentials making verbose kind of useless for debugging luck perms permissions problems. It basically checked for every luckperms perm?
Ah, alright @BrainStone
But this doesn't solve my issue when trying to unset the permissions.
Throught time a player may have "test.1" and then some time after "test.2" added - Though in my setup more than this will be added.
Then eventually I want to utilize the shorthand system to unset a rather large range "test.1-10" etc. But I guess this just isn't possible then?
That's correct. That's not possible like that.
What I would recommend is using a track with groups that inherit from eachother.
17:12:13 [INFO] 17:12:13.281 [luckperms-hikari housekeeper] DEBUG me.lucko.luckperms.lib.hikari.pool.HikariPool - luckperms-hikari - Pool stats (total=10, active=0, idle=10, waiting=0)
17:12:43 [INFO] 17:12:43.282 [luckperms-hikari housekeeper] DEBUG me.lucko.luckperms.lib.hikari.pool.HikariPool - luckperms-hikari - Pool stats (total=10, active=0, idle=10, waiting=0)
17:13:13 [INFO] 17:13:13.282 [luckperms-hikari housekeeper] DEBUG me.lucko.luckperms.lib.hikari.pool.HikariPool - luckper...
Hello,
Sometimes my server hangs when I remove permission for some group on the other server in my BungeeCord network.
In that time I saw a lot of Paper thread dumps in console, such as: https://pastebin.com/vETSQuDj
Before this crash I entered the command /lp group default permission unset essentials.tpaccept skyblock (skyblock is the other server): https://pastebin.com/3Mpd4Ush.
Also I did JFR record when my server hung in that moment. If you need it, I can send you. Thread dump of th...
Does your plugin have some kind of caching system? If so, how can I turn it on?
Everything is cached. That can't even be turned off.
Though the cache gets emptied when a network sync occurs.
They are debug messages, make sure you have both debug settings in the luckperms config set to false.
Other plugins are showing up in that verbose output so you probably didn't add a filter to the verbose, If you're trying to debug issues with a certain plugin use /lp verbose on <name> & <pluginname>
Luckperms does generally check ALL luckperms permissions if argument based permissions is enabled. It's still fairly easy to find what you're looking for though.
They're coming from Hikari, a library used by LuckPerms - there's not anything I can do within the plugin to prevent them.
However, you might find the information here useful.
Make sure this option is set to false in the config.yml file, and that you're using the latest version of the plugin.
LP will check for permissions for all subcommands (recursively) in order to determine what sort of feedback to give the player.
For example, if you just run /lp - the plugin will check to see if you can use any of the subcommands, in order to display some sort of help menu.
Sooo, this behaviour is normal.
As it is possible to accumulate time of temp parent it would be useful to be able to remove part of the time of temp parent.
Have you tried adding a negative amount of time?
I have. It says that player already temporarily inherits from that group.
You have to tell the Command that you want to add the new amount to the current amount. That should be no different than adding an amount. Which can be done by simply adding accumulate right after the time.
I am sorry, I forgot to add accumulate. Strange is that this command lp user koca2000 parent addtemp vip -2m accumulate have added 2 minutes. Sorry for bad formatting. I am sending this message from phone.
Worth a shot. Then it seems to be not possible at the moment and like a fair suggestion.
Thank you for explaining :)
Thank you very much.
Also I have a question about synchronisation. Should I disable the pluginmsg service if I have Bukkit remote server on the other dedicated server? Is it worth to use only on localhost servers?
The messaging service informs the other linked servers that there’s been an update and that they should reload their data.
So you want to have it. I’d recommend using sql. But whichever you chose, it needs to be the same on all of them.
But if I use sync-minutes instead of messaging-service, will the plugin synchronize on other servers every "sync-minute"?
@lucko This commit is causing major issues for me. Server deadlocking as soon as someone logs in.
https://paste.ubuntu.com/p/8SnCpnVFsc/
https://paste.ubuntu.com/p/Fyr6N3kHjs/
Rolled back to dev 851 (LuckPerms-Bukkit-4.3.75), all is fine again.
Using Paper dev 500 (Spigot 1.13.2).
_Originally posted by @mibby in https://github.com/lucko/LuckPerms/commit/3c0d1ba7a1c19f3231b0227b7e68c6823d01b947#commitcomment-31942090_
@mibby The issue seems to be with CraftBook, not LuckPerms??
app//net.minecraft.server.v1_13_R2.UserCache.getProfile(UserCache.java:140)
app//org.bukkit.craftbukkit.v1_13_R2.CraftServer.getOfflinePlayer(CraftServer.java:1457)
com.sk89q.wepif.DinnerPermsResolver.hasPermission(DinnerPermsResolver.java:57)
Did you perhaps also update that at the same time as LP?
Description:
An error occurs when listening to the NodeMutateEvent
@lucko I did not update CraftBook with LuckPerks anytime recently, no. Using CraftBook dev 4479 which came out over 2 weeks ago.
http://builds.enginehub.org/job/craftbook?branch=3.x
It could be craftbook related but I don't understand why the server explodes with the cache changes in LuckPerms dev 851. Dev 850 runs perfectly fine.
[01:30:48] [Paper Watchdog Thread/ERROR]: Current Thread: Timer-1
[01:30:48] [Paper Watchdog Thread/ERROR]: PID: 74 | Suspended: false | Native: false | State: TIMED_WAITING
[01:30:48] [Paper Watchdog Thread/ERROR]: Thread is waiting on monitor(s):
[01:30:48] [Paper Watchdog Thread/ERROR]: Locked on:app//net.minecraft.server.v1_13_R2.UserCache.getProfile(UserCache.java:157)
[01:30:48] [Paper Watchdog Thread/ERROR]: Locked on:com.Ben12345rocks.VotingPlugin.TopVoter.TopVoterHandl...
I was wondering if it'd be possible to make the editor use a filter of some kind.
i.e lp editor server=vanilla
The editor is a really nice tool, but it's a bit annoying scrolling though and double checking existing perms.
I'd like to be able to see perms for the server I'm currently working on.
This feature could also apply to worlds in the same respect.
lp editor world=creative
This problem continues on the last version
So if the user cache request limit is reached and can't be used (LuckPerms requesting to use the cache in this case with dev 851), the server process decides to lock up and die? When I was testing, I also tried starting the server up and blocked all player connections for 3 minutes to let plugin initialization finish, but the server still locked up as soon as the first connected player joined.
@Ben12345rocks
Console log? Configs?
On Wed, Jan 16, 2019, 3:32 AM mibby <notifications@github.com wrote:
So if the user cache request limit is reached and can't be used (LuckPerms
requesting to use the cache in this case with dev 851), the server process
decides to lock up and die? When I was testing, I also tried starting the
server up and blocked all player connections for 3 minutes to let plugin
initialization finish, but the server still locked up as soon as the first
connected player joi...
@Ben12345rocks See above https://github.com/lucko/LuckPerms/issues/1385#issuecomment-454532832. It's a possible issue with the server deadlocking due to VotingPlugin blocking access to the cache.
Yep, the error continues with the version of luckperm 4.3.76
Basically, on discord I was talking about this, and the mod said I should post it here.
Let’s say you set a permission for a player called test.
/lp user test permission set test.permission false
If I want to make that permission TRUE, Then I have to delete the permission, then I have to redo the permission with true at the end.
My suggestion is that you can toggle the permissions from true to false without resetting the permission.
There's nothing I can see in those crash logs that suggest LP might be the issue.
I think feature would be better implemented in the editor itself.
LP isn't the issue here :)
Do you mean toggle as in a new toggle subcommand, or as in overwriting the existing one when using set? Personally, I'd think the second one would be most useful because you could just set the permission regardless of whether they have it, but I suppose there could be some use cases for the first.
@mibby
Is check name mojang enabled in the config? If so disable it.
Paper dev 503 (Spigot 1.13.2)
LuckPerms dev 853
VotingPlugin dev 544
With this set false in VotingPlugin, I seem to be able to login fine now without the server deadlocking with the updated LuckPerms.
# Whether or not to disable checking names on mojang, disable if you hit the rate limit
# Shouldn't make a noticeable impact if set to false
CheckNameMojang: false