#dusk-modding

1 messages Β· Page 81 of 1

long anchor
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that day when i left

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i had the newest one

honest stag
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i dunno honestly

long anchor
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i was trying to figure out how and why and add some other stuff and well

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then the rest of the story happened

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yeah?

honest stag
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not sure at all

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i wish i had the steam patch button so i could just scrap up an update in a day and fix all of that at once

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must be nice

long anchor
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vriska for dusk-mods sub-moderator

alpine depot
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vriska for admin

honest stag
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what would an admin even do there tho

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they already have approval i think

alpine depot
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me for nb dev :)))

long anchor
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entire beer books collective uh huh

honest stag
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we're gonna have to make that one horror mod for that first

long anchor
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i mean, give me 200+ dollars and i'll do whatever you want ngl

honest stag
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same but i'll be happy with a pizza

crisp raven
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opens up the pizza box. it's covered in pineapple

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😒

honest stag
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nothin a little hot sauce cant fix

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and mayo

long anchor
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pizza is great and all but i want to move out tbh and rethink and change my entire life entirely so i'll have free time to mod dusk

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i don't get why people don't like pineapple pizza

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weird combination? sure

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tasty? yeah

crisp raven
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Fruit on pizza ☠️

honest stag
gritty forge
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Tomato is a fruit

crisp raven
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(Besides tomatoes)

gritty forge
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Too late

crisp raven
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I KNEW SOMEONE WOULD SAY THAT

gritty forge
long anchor
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pineapple pizza map collab

gritty forge
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Giant pineapple pizza arena.

long anchor
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see? it's about mapping too now

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you now these joke mods for half life? like, crack life?

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make one for dusk

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about pineapple pizza

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like

honest stag
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pinapple pizza map is a map concept where you take some classic idea and add things that dont make sense to it

crisp raven
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I love mapping for Dusk. Don't Swedish people have bananas on their pizza sometimes?

honest stag
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crack life oh jesus fuck that mod actually destroyed my pc once

long anchor
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a mission to destroy the last pineapple pizza on earth

honest stag
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actually no

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it was kayf-life

long anchor
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and you infiltrate some kind of facility

long anchor
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kayf life is hq shitpost

honest stag
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it also locked out several folders on my pc and eventually killed it

long anchor
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you have to pay something for hq shitposts

honest stag
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i paid with my blood for the big chungus welder mod

long anchor
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yeah you see?

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and that one stickbug map

honest stag
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oh yeah that too

long anchor
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your price was the first dislike in history

honest stag
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i paid for it by having the first dislike

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yep

long anchor
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actually i'd say it's a prize

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cause it was totally worth it, mhm?

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πŸ˜‰

honest stag
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OOH OH they remade kayf life

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in 2017

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woooow

long anchor
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ikr

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god i love their new stupid plot

honest stag
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new plot?

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intriguing

long anchor
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i mean the one that is different from half life 2

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the og mod itself that is

cunning fulcrum
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Imagine modding dusk. All my homes mod ultrakill

gritty forge
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yeah right because ultrakill has mod support

long anchor
honest stag
long anchor
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why did they take away our power up

honest stag
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kayf dusk mod

long anchor
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:c

gritty forge
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a few more months and it will come

cunning fulcrum
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Yeah because Ultrakill totaly isnt getting cusom map suport that is much stronger then dusks and i totaly dont have early access to it

long anchor
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and i totally trust you buddy

honest stag
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"much stronger than dusks" YET

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i have hope

cunning fulcrum
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Literally a unity plugin

gritty forge
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i gotta install realtime csg

honest stag
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yes but

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trenchbroom

gritty forge
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accidentally installed probuilder, used it for 2 seconds and immediately uninstalled

honest stag
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@alpine depot

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read the stuff bgb said

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you'll lose your shit

crisp raven
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Ultrakill = UltraSHILL

alpine depot
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oh yeah i heard about that lol

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like genuinely hyped so hard for it

long anchor
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i mean if mod support for dusk was planned from the start they'd probably make the game in a way that it wouldn't be a pain in the ass for sdk devs to make sdk?

alpine depot
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gonna just port all my dusk mods into ultrakill 😎

cunning fulcrum
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I am almost done with my first map :)

honest stag
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now make a dusk map

alpine depot
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im jealous >:(

long anchor
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you saw the models

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you know

honest stag
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shouldnt it be a law to have all models centered and facing the same direction

long anchor
alpine depot
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lmao

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oh yeah i forgot i was gonna continue that small map series

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like a three or four map pack

long anchor
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lower?

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oh yeah i forgot i was gonna continue that small map series

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like a three or four map pack

gritty forge
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HIPH still broken and dont know how to fix sadleon

alpine depot
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πŸ˜”

honest stag
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HIPH?

gritty forge
honest stag
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broken? in what way

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i dont remember sorry

long anchor
# alpine depot πŸ˜”

if i won't fix my shit and feel like i won't ever return to mapping i'll give the .map to beer books collective and you can do whatever you want with it

honest stag
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unless you mean the light stuff

long anchor
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rip stuff out of it, finish it, whatever

gritty forge
honest stag
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was it really that big of a deal tho

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the problematic part isnt seen by the player anyway right

gritty forge
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the entire map's lighting is broken cause of the trees

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at least i think its the trees

honest stag
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would you mind sending it again so i take another look tomorrow?

gritty forge
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yeah sure

honest stag
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who knows maybe a fresh look may be helpful

honest stag
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thx, im off to bed now

alpine depot
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ill check it out

honest stag
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i'll look at it right when i wake up

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good luck aqua

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it was very confusing

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and even zom couldnt help

alpine depot
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wow you use layers more than i do πŸ˜”

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ive been owned

honest stag
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As long as you use more than a default layer - you're using more than me

alpine depot
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hmm the hedges are all really broken up BUT i don't really think that would be a cause for the funky monkey business

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i mean i definitely see why you have to do it that way

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what areas in particular are causing trouble?

gritty forge
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no idea

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actually

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it might not even be the trees / shitty outdoor workaround

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let me get quakespasm

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damn this wall texture looks way better

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here's the old one:

alpine depot
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i like the old one

gritty forge
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it's too clean for the map

alpine depot
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new one feels a little too cluttered and doesnt have nice contrast with the other objects on the walls

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like the machinery panels and whatnot

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makes it blend in a little too much

gritty forge
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maybe in the pic but the in game experience is a lot better

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at least for that I'm going for

alpine depot
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yeah im sure it'll look better in game

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if you like it then thats all that matters 😎

gritty forge
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must have been on my x drive

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BUT

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when i tested it in quakespasm a while back the lighting worked completely fine, i think

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the reason I like it more is because it makes the room feel darker and it blends with the light colours a lot better

alpine depot
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mmmm yeah you're right

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that helps with the mood a lot then yeah

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i agree

gritty forge
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when we get particles

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o boy

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custom candles without performance drop

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and

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substations with electricity 🀀

long anchor
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i completely forgot about it in 10 minutes

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and later i had issues because i didn't have everything on 1 layer

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πŸ˜† πŸ”«

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πŸ’₯ πŸ”«

frigid cypress
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Damn all your Dusk maps environments look so real.

long anchor
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who?

gritty forge
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all

frigid cypress
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skade specifically but alot of other mappers make very real looking maps.

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also how do I make something damage the player constantly?

long anchor
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doesn't trigger_hurt damage you constantly? i thought it does πŸ€”

long anchor
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aqua is like

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john romero

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the thing he made for the jam? i think the dude didn't sleep or eat the whole time

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not only it was big but it also looked pretty and was pretty realistic

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well

alpine depot
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eeeehhhhhhh

long anchor
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besides that city floating in the sky part

alpine depot
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the underside of everything floating is so ugly lol

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i gave up on that lmao

long anchor
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fuck making rocks

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they are boring

alpine depot
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not because of time but because it would be way too much effort 😎

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YEAAAH FUCK ROCKS

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ALL MY HOMIES HATE ROCKS

long anchor
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one of the reasons lower 2 never came out

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YEAH LOL

alpine depot
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i let the textures do the work for me

long anchor
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lower 2 is closed due to rocks

alpine depot
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the Minecraft Techniqueℒ️ works wonders too

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so long as it's all on grid

frigid cypress
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how do you do the thing where you edit one face of a brush and all the faces of that brush become edited.

gritty forge
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bean

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this is a simple question and you would know this and much more

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if you watch dumptruck ds

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read the manual too

frigid cypress
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I just dont feel like doing that idk.

gritty forge
long anchor
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huh

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i never knew you can do that

frigid cypress
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there are a ton of lights in this room yet none of them work in game bbbbbbbbbbbrrrrrrruuuuuuuuhhhhhhh

last talon
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do dusk maps need to be "airtight" as goldsource maps do?

gritty forge
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send .map file

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yep

last talon
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'cause thats the first thing that came to my mind

frigid cypress
gritty forge
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will take a look

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it's not sealed

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did you even compile the light?

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@last talon nope

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maps dont have to be sealed for light to work

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unless its environment lights I think

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perhaps

last talon
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good to know

gritty forge
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skybox wasnt sealed

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time 2 playtest

frigid cypress
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yes

gritty forge
last talon
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so it needed to be sealed and skade was talking bullshit? kekw

gritty forge
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dunno

gritty forge
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no

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my map isn't sealed and lights work

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he probably didn't compile it right or something

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object/prop lights still work

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light entities wont

gritty forge
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the second smaller bathroom in my house looks like one straight outta dusk

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lmfao

honest stag
honest stag
gritty forge
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you might be right but im too lazy to test it

honest stag
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i know i am lol
my early maps arent sealed and lights work there

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@gritty forge did you ever figure out the lights or do you still need them looked at

gritty forge
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never figured em out

honest stag
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aight

gritty forge
high magnet
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This rules!

gritty forge
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szymanski isn't the only one who can make poopy awful bathrooms

frigid cypress
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better watch out dave!

gritty forge
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uhmm

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flying crate

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ascended

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it was literally attached to the stairs

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wtf

frigid cypress
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bruh why my map taking decades to compile tho

gritty forge
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because you didn't seal it well

honest stag
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seal it, make comples non-sealing brushes func_detail

gritty forge
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it's sealed

honest stag
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also ones that arent crucial for lighting

gritty forge
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actually you sealed it well, but the way that the map works is weird, i guess

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theres a lot of unnecessary faces being put in because the biggest seal is just a giant skybox box

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you could go around and kill off a bunch of unnecessary faces with the skip texture but i doubt it'd help much

honest stag
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agaim, cold func_detail a bunch of shit

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im willing to bet that light is the one taking forever to compile

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qbsp is always quick in my experience

gritty forge
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if your just playtesting & its taking long to compile then dont bother with all that other stuff suggested earlier

honest stag
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if you like -bounce, leave it on

-soft and -extra4 arent crucial

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for quick testing and compiling

gritty forge
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never tried -bounce

honest stag
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it's rtx

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kinda

alpine depot
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the poor man's rtx

dawn furnace
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so in regards to the half life importing I got to ask, to what extent? Do particles work? Doors? I'm really curious how far it goes.

alpine depot
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no particles but doors for sure

honest stag
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rendermode and renderamt work

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func_breakable works

worn umbra
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do trigger_counters have to be manually typed in now

honest stag
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yes

worn umbra
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cringe.

honest stag
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complain to tb with it's weird ass treatment of default values

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veven had a huge headache with them

gritty forge
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wat

honest stag
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by default, trigger_counter shows a "count" value of 2

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it doesnt work however

gritty forge
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is it something with target / targetname?

honest stag
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and you have to type in "2" yourself

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to make it work

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trigger_counter is something that counts down how many times it's been triggered to activate something else

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like 3 buttons to open a door with each saying "2 more to go, 1 more to go"

gritty forge
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yeah but whats wrong with trigger_counter? looks like it works fine for me

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ill send the fgd

honest stag
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it works

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when you dont use the default value

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basically when the "count" property is greyed out it doesnt work

worn umbra
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wait wasnt the "dont show message" a part of spawnflags?

honest stag
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i think so yeah

worn umbra
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shit

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ok the "no message" spawnflag is just the first one

gritty forge
honest stag
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i-

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i have it

gritty forge
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is there anything else that got cut out from the default quake fgd

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anything relatively important at least

honest stag
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actually i think veven will rework anything like that

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and we'll patch in a new version together

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since i need to adjust models and stuff

honest stag
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the bush model is fine in terms of being placed on the ground, it's just rotated wrong (again)

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and i checked, the height is correct too

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actually

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hmmm

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nah it seems right

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object_trashbag is rotated correctly, it just doesnt have the same texture as the world model i think

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and it's sliiiightly floating

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it also seems to be bigger in-editor which is weird

gritty forge
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yea it defo is a bit higher up than it shouΓΆd

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should*

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otherwsie it's prolly fine

honest stag
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basically iunno why tree_5 and _bush were reported to have issues that i've seen

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they seem to be perfectly fine aside from the bush being rotated the wrong way instead of sinking into the ground

sterile nacelle
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Hey guys, I'm trying to change the sound on the bone monks but can't seem to find the right file

honest stag
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which sound exactly?

sterile nacelle
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I've tried changing "alert.flac" under mnt > local > dusk > sounds > skelemonk

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doesn't actually change it in game

honest stag
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i think alert sounds are broken

sterile nacelle
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And I don't see their other sounds in there

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Like the sound they make when they shoot isn't in there

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but yeah I can't find that enemy's sounds anywhere

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Also, is there any way to save the load order on mods? Kind of annoying to have to reconfigure them every time you restart

honest stag
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not yet

sterile nacelle
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oh well

sterile nacelle
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I hate it so much

honest stag
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so you're the culprit
i was wonderin who made it

gritty forge
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better then loss.bsp

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wow lol

sterile nacelle
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Also i'm surprised no one's done any texture mods for soldiers and mages

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Guess that's a job for me

honest stag
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there are a couple mage retextures

sterile nacelle
honest stag
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i think one replaces the head with a big johns face and the other is by veven for our map Trespasser

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he made them a bit more egypt themed

sterile nacelle
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Oooh yeah witch hunt has some retextures too

gritty forge
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dusk mapping timelapse when

honest stag
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that actually sounds like a nice idea

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it would take up a loooot of space tho

gritty forge
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would claim the spot but i dont have any good ideas on what i should make for a dusk map

honest stag
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i streamed making a map several times and it takes so damn long

gritty forge
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half of my time in trenchbroom is looking at something else / thinking trying to make ANYTHING yeshoney

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been thinking of streaming some map making

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problem is I prefer to watch videos while making maps and I compile my maps a ton of times

honest stag
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in my experience streaming also significantly slowed down the compilation

gritty forge
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meh

long anchor
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i also made eyes blueeee

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but this didn't take as much time as scientist or that goddamn horse

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this was before we had models

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i didn't have vriska's UVs

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i had to figure out where to draw on my own

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trial and error

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that was a horrific experience

honest stag
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i wish i had them tbh

long anchor
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it says "fuck"

honest stag
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yup
i remember your meldowns over these lol

long anchor
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even i don't remember my meltdowns

honest stag
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yeah the result is freakin magnificent

crimson patrol
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That's a sweet reskin

long anchor
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thankies

honest stag
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play trespasser to see it in action

sterile nacelle
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I've made a pretty decent transparent soldier texture

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oh

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now that it's on a white background you can see all the bits I missed lmao

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Wait this isn't transparent at all what the hell imgur

long anchor
sterile nacelle
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Anyway guess what I made with this

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It's even worse than the previous one

honest stag
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is he a teletubby now

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I hope so

sterile nacelle
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oh that's not a bad idea

gritty forge
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@sterile nacelle why does it have to be transparent

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the game ignores the black areas anyway

sterile nacelle
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So I could make this

gritty forge
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curse you

sterile nacelle
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Yeah pretty much

gritty forge
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I’m retexturing some enemies for my mod

sterile nacelle
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I included the transparent version in this if you need

gritty forge
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Playing with the idea of making the mage have a grayish black robe

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But I want the smoke to be red instead of green

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But we cant do that I think

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Cause it’s a particle/programmed in color glow or something

foggy creek
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Is there anyway to make those dead soldiers like from the start of E3M3?

honest stag
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Not yet

still raptor
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oh i hate this

gritty forge
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I want dead soldiers too

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:(((

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and general ragdolls

gritty forge
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i think i found out why HIPH's lighting was so fucked up

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uh huh

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holy shit it actually worked

gritty forge
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ah'

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saw this before

crimson patrol
gritty forge
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also @honest stag barrel_exploding_2 and 3 have the textures swapped

broken ridge
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I've noticed really weird behavior with func_buttons

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I have one with a lip size of 1, when pressed it just continues to wander off

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behavior's not reproducible in quake with the same map

gritty forge
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Lol what

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never happened to me

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works the same as quake

broken ridge
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when I get a chance I'll either make a video or post the .bsp somewhere

gritty forge
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weee

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make it have big john face

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that'd be cute

gritty forge
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I just had a really cool idea for lore for my new map

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since it takes place in a sewage processing plant that now processes gore instead of sewage, my idea was that the cult created a specimen in there that then migrated to the "black industrial misery" map via the sewers and grew by consuming the people of the town lol

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and since BIM is literally supposed to be a living level with the monster itself showing up in the end you kinda get to meet the monster before seeing how "it was created"

balmy thorn
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Enemies still can't pass through open doorways?

gritty forge
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It's been x amount of time and zombie still haven't fixed gime

crisp raven
gritty forge
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it does

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Used it for my map(s)

honest stag
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holy balls that .lit error was so simple

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i just never ever thought that someone might use colored lights at first and then stop using them

gritty forge
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i dont even know how it happened

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i dont remember putting in colored lights at all

broken ridge
sly flicker
high magnet
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Best idea

lone path
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Is there an easy location to access and replace the textures in default file explorer?

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I was planning to test some texture corruption software on Dusk and other games to get funny results

gritty forge
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easy location? i wish

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actually

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im not sure how replacing textures works

lone path
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the guide on there was just for playing HL and quake maps in Dusk

gritty forge
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apparently there is

lone path
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oh damn

gritty forge
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\Dusk\SDK\mnt\local\dusk\textures

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make a new folder in local, then copy over everything

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then you can have fun replacing the textures to make one of the worst abominations the world has ever seen

lone path
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yes

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Ill probably post my progress with the trash

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thx a ton

gritty forge
#

πŸ‘

honest stag
sterile nacelle
# sly flicker bad idea

I don't have the talent to make any actually good stuff like you guys so this is what you get

high magnet
honest stag
#

WHEN THE INTRUDER IS UNWORTHY

high magnet
upper sun
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i'd pin but the pins here have actual important stuff lol

serene valve
gritty forge
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@high magnet I'm making a really funny retexture of a certain enemy as requested by Dave Oshry himself hahah

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its gonna be in one of my maps

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super excited to see people's reactions to it

high magnet
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Oh shit

gritty forge
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it's so bad but really fucking funny

broken ridge
wooden pier
sharp trail
gritty forge
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just change all music to be some really stupid shit

crisp raven
crimson patrol
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Shameful texture swaps

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Just shameful

gritty forge
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hehe

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my texture swap good

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very very good

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maybe too good

broken ridge
gritty forge
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lol I love that it says 1080p

honest stag
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dont use a low lip valie

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value*

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the lower the more distance it goes

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i think

crimson patrol
broken ridge
broken ridge
gritty forge
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yea lower makes less movement

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it's the same as the trenchbroom units

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so lip of 16 = 16 trenchbroom units sticking out

honest stag
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i was 99% confident after so long of using it that a lower lip, for some reason, made the button go further

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with no logical explanation

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and the higher made it barely move

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maybe im just dumb tho

gritty forge
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nop

honest stag
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Ok this is what i was thinking about

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An offset added to the default movement distance that allows the designer to adjust the amount the door travels. This value can be positive or negative; positive values reduce the distance while negative values increase the distance.

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from quake wiki

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that's the part that didnt make any sense to me

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imma do a quick test right now

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lip 1 moves the furthest
lip 5 moves less
lip 10 moves the least

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negative values behave the same

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lemme record real quick

gritty forge
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it's probably only for buttons

honest stag
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lemme try and test those too

gritty forge
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oh wait you used doors

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I know for a fact that higher value causes a bigger lip

honest stag
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tested on buttons

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same result

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big lip - less movement

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i honestly with i had some sort of a technical explanation here that makes sense

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it's why i rarly even touch the lip key

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it doesnt make much sense

gritty forge
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oh yeah nvm

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I realized

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it was a miscommunication

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if you put the lip of a door to be 1 it will only have 1 unit of itself inside the initial position that the door was

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so lip of 1 makes the door move a lot

crimson patrol
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banana

gritty forge
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but a value higher than the amount of units that the door has idk about

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if you put it as 5000 for example

honest stag
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the default value in quake isss 2? i think?

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hold on lemme check

gritty forge
#

the one to left has 8 lip

#

right 32

honest stag
#

cuz i do remember that whatever the default quake value is, it makes the door move by whatever is the length in units towards the angle

gritty forge
#

lip just means how many units of the door/button it keeps inside the area of where it initially was

honest stag
#

but that doesnt make much sense
The default quake lip is 8, and a default quake door will move in a way that leaves 0 units behind

#

like if a door is 16 units tall and it's moving up, it'll move 16 units up

gritty forge
#

quake lip of 8 will leave an 8 unit lip on the doorway/whatever at least in trenchbroom or from my experience

#

that's what lip is

#

the doors on the pic had lip of 8 and 32 respectively

#

and were fully under the "ceiling" at first

#

it also depends on what angle you use it from

#

because both can be true depending on whether you set the angle as up or down etc

#

but if you want a door to go down, and have the angle down, setting a lip of 8 will make an 8 unit high lip in the ground

honest stag
#

wouldnt that mean that my func_doors in the test map would leave a higher lip behind them if the value of lip is higher?

gritty forge
#

idk what that means

honest stag
#

it's currently 5 in the morning and i havent slept yet so forgive my possible inetpness

gritty forge
#

lol

honest stag
#

but like
i just dont see how that is the explanation with the results i got from testing

broken ridge
#

I'll see what making it an absurdly large number does

honest stag
#

willing to bet it wont move

broken ridge
#

button still tried to run away

#

but in a different direction

honest stag
#

lol

#

yup that happens too

broken ridge
#

not sure how lip value would affect the direction it goes

#

(it went about 60degrees to the right of where it drifted off in the video)

gritty forge
honest stag
#

how do you not get lost without prototype textures

sharp trail
#

gamer skills

#

you wouldn't und3rstand old m4n

small gate
#

play Wolfenstein 3D for a few hours

#

youll get used to it

broken ridge
#

playing the same map in quake results in the button (with a lip of 5000) drifting off and not activating the trigger_teleport

#

there's no rhyme nor reason to this property

fiery elm
#

does the quake lmp need to be renamed?

crisp raven
#

no

fiery elm
#

hmm

#

cant get it to work

crisp raven
#

Did you make a path to your Quake directory?

#

Or are you using the method for when you dont have Quake?

fiery elm
#

i copied my .pak to dusk

#

in a maps folder

crisp raven
#

Hmmmm

#

One sec

#

Look through this

#

It should helpppp

fiery elm
#

do the pak folders need to be zipped?

crisp raven
#

You dont need any .pak files I'm prettttty sure

fiery elm
#

for quake maps?

crisp raven
#

Oh you're trying to play Quake maps in Dusk?

fiery elm
#

yes

crisp raven
#

My b didnt realize

fiery elm
#

oh ha

crisp raven
#

There's a guide on this page

fiery elm
#

bro im looking at that already

gritty forge
#

make folder for the quake maps -> open up the paks and put the files inside of Maps folder -> play

#

should be as simple as that

fiery elm
#

Wait i gotta open the pak files?

#

I thought that was about getting them out of quake

crisp raven
#

You need to get the .bsp (map files) from Quake. You do that by extracting them from the .pak file.

fiery elm
#

Great, my pc doesnt want to acknowledge it has wifi

fiery elm
#

weird that it starts me without a shotgun

gritty forge
#

quake entities don't exactly convert well into dusk

#

no way to improve on it too

fiery elm
#

is there a command i can do to spawn me a pistol or something?

gritty forge
#

sadly no

crisp raven
#

There are cheatcodes to give you all the weapons πŸ‘

broken ridge
#

are clip textures busted?

gritty forge
#

yeah

#

theres a workaround though

broken ridge
#

perfect. thanks a ton

honest stag
#

or you can just make it a func_clip

#

which has the exact same function

gritty forge
#

^

honest stag
#

actually it's better

#

making a func wall transparent also means you cant shoot through it

#

func_clip just stops player-enemy movement tho

gritty forge
#

yee

honest stag
#

i'd say rendermode-amt is great in making things like bulletproof glass tho

#

and normal func_breakable glass

foggy creek
#

For some reason I can't get my func_breakables to teleport and idk why

honest stag
#

i thought they cant teleport in the first place

foggy creek
#

they can't?

#

I thought that was only for Func_doors

gritty forge
#

It’s not an entity

honest stag
#

i cant teleport any pickup entities either

#

like keys and health kits

gritty forge
#

I think the pushables might work

#

idk tho

foggy creek
#

Rip teleporter effects

honest stag
#

probably not im betting

#

why teleport the breakables though?

#

instead of just putting one at the end of the tele

foggy creek
#

because you can't make them have no collisions and it's teleporting them into a playable area so it would kinda be weird if there was a bunch of boxes with tool textures until they teleported in

honest stag
#

can the player telefrag the entity?

#

just throwing that out there

foggy creek
#

no they have to press a button which opens a door and teleports in enemies

honest stag
#

ah alright got it
well you CAN make them invisible at least

foggy creek
#

I'll just go for a monster closet for now I guess

sterile nacelle
#

I'll probably do the mages once I find an idea for them

crisp raven
frigid cypress
#

So how do I make teleporters again? Object teleporter linked to destination dont do anything.

#

im back from my break from mapping

crisp raven
#

Put a trigger_teleport and have it target an info_teleport_destination

#

When the player walks into the trigger they'll teleport to the destination

frigid cypress
#

then Ill just have to make my own makeshift teleport model which allows me to be more creative yay

gritty forge
#

heya

#

I'm so fucking happy with how my new level is turning out

#

I kinda hate experienting with lights but now that I have all the presets for them with fill lights, stronger lights and contrasting colours etc it's great

gritty forge
frigid cypress
#

nah I can be more creative now

honest stag
#

unless you mean a brush model

#

in that case yeah sure

#

the only downside of trigger_teleport is that you dont have any particle effects and sounds

frail horizon
#

wait

#

does dusk run on source?

verbal peak
#

no

#

unity

frail horizon
#

oh

#

A lot of the brush entities seemed to have the same name as the ones in Hammer

verbal peak
#

the SDK has a lot of compatibility with quake files. in turn, also half life

#

trenchbroom is the mapping tool we recommend

frail horizon
#

Looks really cool, and the UI doesn't seem all that scary for once

honest stag
#

dumptruck_ds on youtube has great and simple tutorials for it

sharp trail
#

yo anyone wanna get together and make a dusk drip mappack

honest stag
#

what would it even be like lol

sharp trail
#

idk

#

i assume a full texture pack with drippy enemies and urban levels

honest stag
#

among us ship level

sharp trail
#

oh yea and i could make some trap beats

#

yes

#

thats the final level

honest stag
#

could be the other levels too

#

like the tower and the polar one

#

they could kinda work with some keycarded doors

#

but yeah im down

sharp trail
#

i would only have it be inspired by it

#

it should still be dusk

honest stag
#

could put a couple task knock-off minigames

sharp trail
sharp trail
ancient depot
#

If you recognize this, you can probably guess what this means from the channel I've posted it in

honest stag
#

wait

#

nah i got nothin
the only thing i see is what my maps looked like when i ported them from tb into unity

ancient depot
#

hint: ||d1_trainstation_01.bsp||

honest stag
#

OH

#

OHHHHHHH

#

what the f u c k

#

WAIT WHAT

#

nah no way right?

ancient depot
#

Yes way

honest stag
#

holy b a l l s

#

that's insane

#

some people here will flip their shit for sure

ancient depot
#

||Quake 2, Daikatana, SiN, Jedi Academy, Jedi Outcast, Soldier of Fortune & Soldier of Fortune 2 maps also work||

honest stag
#

W

#

HAT

#

is that even an update at this point call it SDK 2

ancient depot
#

lmao

long anchor
#

neat

honest stag
#

n - no way
e - exceptional
a - amazing
t - t

ancient depot
honest stag
#

woooow that's freakin crazy dude

#

im legit impressed by the stuff you do constantly

alpine depot
#

wtf dude

#

how

#

HOW.....

crimson patrol
#

galaxy brain

worn umbra
#

wait a minute

crimson patrol
#

t - t

worn umbra
#

if you can load HL2 maps in

#

could you load in dust2

honest stag
#

you can do that already with cs 1.6 dust 2 tho

#

im assuming

crimson patrol
#

dusk2

ancient depot
crimson patrol
#

sneaky peaky

honest stag
#

Thars some seriously smooth terrain on the left

#

Share tge secret?

#

That's*

#

The*

crimson patrol
#

i snapped the terrain to grid

#

because of a compiling issue

#

to make the terrain i edited the vertexes of some flat brushes

honest stag
#

I do that but it doesnt look so smooth normally

#

Oh well

crimson patrol
#

you mean the left side of the tunnel?

#

or just the left side in general

honest stag
#

2

crimson patrol
#

oh i see what you mean

#

it isnt actually smooth,

honest stag
#

It looks smooth and that's what matters

crimson patrol
#

terrain spoof i guess

#

now thats real smoothness

alpine depot
#

mmmm

#

i can already hear my gpu exploding

honest stag
#

Thats an upside down archhway method

#

So your gpu is fine prolly

crimson patrol
#

you can use the archway method to make any curved surfaces

#

ctrl D, move a few units, rotate, repeat

honest stag
#

the pillar method works too

crimson patrol
#

thats how i made the sphere

crimson patrol
#

is it fine to use crash maps?

honest stag
#

wdym

crimson patrol
#

like for example, map1 crashes and it saves another file called map1-crash

honest stag
#

yeah

#

i think so at least

crimson patrol
#

no drawbacks to using it as the main and replacing the non crash one?

honest stag
#

shouldnt be

crimson patrol
#

what pixel color does dusk use for transparency?

alpine depot
#

i think if the texture itself is transparent it wont matter

#

even if it appears to have a black background when editing it into a wad

crimson patrol
#

i say that bcz i wanna make a texture

#

oh i know what you mean

still raptor
#

same one as quake

#

if youre using the quake palette

#

but you can use whatever palette you want

#

its just the transparency index that decides it

#

(its the final color)

#

bottom right in this image

#

which is quakes palette

crimson patrol
#

ty!

alpine depot
#

it's now old enough to babble incoherently and probably say a few swears

long anchor
#

wait wha

#

how old is lower then

#

oh april 4th?

#

it took me so long to finish it????

crisp raven
#

Happy birthday πŸŽ†

tiny pasture
#

Good map

gritty forge
#

yes good map

crisp raven
#

Not as good as The Bunker by Vriska

#

But second place for sure

gritty forge
#

Lol

normal osprey
#

You know, if you want some really smooth, and organic geo for your maps, OBJ to Map might be your buddy.

#

Or you can just czg curve your way to victory, there are many ways to go about it.

frigid cypress
#

they look really rough

#

And teleporting the boss is weird. It teleports me instead of teleporting the boss to its location.

honest stag
#

At least in my experience, making stuff in blender and zhoving it into .map didn't turn out great

#

Shoving*

abstract pier
#

help a dumbass out

#

why does every mod except for big johnium say "content:none"

alpine depot
#

they probably don't a description.xml file set up in the mod folder

abstract pier
#

ah crap ty bro

alpine depot
#

either laziness or somebody forgot

#

which everyone is guilty of at some point

abstract pier
#

im checking rn and youre right

#

only big john has it

alpine depot
#

kinda an obscure thing anyways lmao and i think it's getting replaced in the next update

honest stag
alpine depot
#

lol

#

just gotta make sure everything is spelled right

frigid cypress
#

teleporting the boss dont work for some reason.

#

it teleports me instead

honest stag
#

can i see the setup

alpine depot
#

are you using a trigger_teleport to trigger the teleport?

#

because any entity in that brush trigger will be teleported to the specified teleport destinaton

#

instead you'd trigger using a trigger_once and target the trigger_teleport instead

#

probably the only way id imagine you're doing it to cause that

honest stag
#

^ basically that but cant know for sure unless we see it

alpine depot
#

yeah

#

just a guess

frigid cypress
#

k

#

thx

#

Ill do it later

gritty forge
#

I really like the mood of this room

#

it's not at all finished but idk

honest stag
#

thank you for including the non-light flared version for lightflare-allergic people

gritty forge
#

xD

honest stag
#

this room looks like the lights will start shutting off behind me when i walk into it far enough

#

one by one starting from the farthest

gritty forge
#

yeaa

#

I would love that

#

could be done using func doors and fake lamps

#

but you'd want sound too

alpine depot
#

you can use sound lol

#

just need a looooot of trigger_changemusic's

#

and a multi_manager for timing

gritty forge
#

yea but I want music playing as well

#

I wish there was a trigger_sound or something

gritty forge
#

(p)r(og)ress

alpine depot
#

oooooooooo

#

love how the lighting looks

gritty forge
#

me too

#

probably my favourite thing about the map tbh

#

and I feel like I really nailed the theme of it

#

it's supposed to be a water processing plant, you know where they process sewer water into clean water and turn the sewer shit into flammable material etc

#

but it's processing gore instead

#

hence the "crimson cesspool" name

sharp trail
#

damn that looks clean as hell

gritty forge
#

yea it's a lot of fun

#

and I have some great ideas for the music of this map. Even though I just use Andrews OST because it's fucking awesome

#

and a really funny idea for a part of the level :p

#

also does anyone know if we're even technically allowed to use the DUSK OST in modded maps? Even if modified and stuff?

alpine depot
#

i mean you're modding a game where the music came from lol

#

andrew isnt trying to shank us yet so we should be good 😎

gritty forge
#

yea I think so too

#

and of course everyone who plays dusk mods know it's the OST

#

and I don't make money from the mods

frigid cypress
#

@alpine depot Setup: I have the boss in teleport box and box targets destination and trigger_once targets the box.

alpine depot
#

hm ok

#

so that should work fine

gritty forge
#

I think I had a similar issue

#

I moved the box outside the skybox and it worked

frigid cypress
#

ok Ill try and do that

#

see if it works

frigid cypress
#

How do I change music I dont see a change music trigger

#

or anything els

alpine depot
#

yeah just name a trigger entity trigger_changemusic

#

then add a music key-value with the filepath to your intended music

#

iirc music can be .ogg, .mp3, or .flac

#

filepath is relative to the mod folder too

#

so if you have a mod with a music folder named "EpicJams" for some reason, then the path would be EpicJams/whatever_music.ogg

#

so the same process for adding music at the start of a level in the worldspawn entity but it's on a trigger brush now

frigid cypress
crisp raven
#

You have to type it in yourself

#

Just put trigger_once and change the name to trigger_changemusic

frigid cypress
#

jab bruh

alpine depot
#

yeah

frigid cypress
#

The lamps also dont seem to work

frigid cypress
#

how fix?

#

the lights are targeting the info nulls

honest stag
#

what lamps are you using

frigid cypress
#

normal lamps, no style.

#

@honest stag

honest stag
#

wdym lamps my dude

#

what's the entity called

crisp raven
#

object_lamp?

frigid cypress
#

no not those types of lamps

#

I mean lights that target info_null

honest stag
#

what's the name of the entity that you're trying to use

#

just "light"?

frigid cypress
#

yes

crisp raven
#

Perhaps light can't target info_null

honest stag
#

they can and should be able to

#

can you show the properties of both?

frigid cypress
honest stag
#

where's the light level

#

of your light eneity

#

entity*

frigid cypress
#

bruh

#

whats the key for changing light value

honest stag
#

light for a simple one if you already have _color

#

300 is default

gritty forge
#

i think i managed to view dusk models in pakscape with Quake 1 model viewer

#

but i cant see the animations

#

to be specific the weapon animations

honest stag
#

if devs are ok with it i can just send you the .blend files

#

from that point on it's ez to port them as IQM which dusk uses
problem is - we cant replace them yet

#

but hey if you want to use them somewhere else then that's the best option probably

gritty forge
#

no thanks, i was just looking at them

honest stag
alpine depot
#

funny sans song

long pine
#

So, has anyone had problems with the SDK? Namely, it's not booting whatsoever ._.

sharp trail
#

they do exist

honest stag
#

yeah but there's also 3 peoplw interested on themWILDWOODY1

#

in*

#

Jk tho

crimson patrol
#

Mashed potato

honest stag
#

see if you know all of these

#

Aside fron like 4 meme ones

tepid python
#

shipment for Dusk will be ready whenever multiplayer gets mod support

alpine depot
#

ooooooooo

sharp trail
#

damn

long pine
#

sucks to be me, I guess

crisp raven
crimson patrol
#

Torii is now crowman

#

Grats

gritty forge
#

yey

crisp raven
#

My thank you

#

I'd like to thank the academy

gritty forge
#

I should be priest soon

#

☺️

crisp raven
#

πŸŽ†

long pine
sharp trail
#

yea

long pine
#

So, are there any programs, aside from Nostalgia Critic Mod (whatever that is) and that workplace thing that may break the game?

#

I'm about to get some beer and I'd be lovely to enjoy them with some custom Dusk maps

#

But the game won't start whatsoever. Are there any launch settings that could help? Different Dx, 32bit version etc.

honest stag
#

so did you ping the devs?

#

or dm?

long pine
#

@still raptor

#

Now I did

honest stag
#

zom is the main dev

#

so that probably too

long pine
#

@ancient depot

#

Is there like a safe mode or sth?

#

ty btw

alpine depot
#

have you tried verifying the game files

gritty forge
#

yea should run from the start

alpine depot
#

if it's not booting then my guess would be that there's an issue with the files

long pine
#

well, I can do it again hoping It'll work

#

The game does start, DUSK.exe hits like 20k in the task manager and then shuts off shortly after

#

Yup, didn't work

alpine depot
#

yeah thats really weird

long pine
#

Well, it could be possibly an old program I haven't used in the last decade. Well, I'll just delete some junk by random and then see if it helped.

#

btw, these wallpapers are so cool

#

Now that I think about it, my antivirus might have to do with it

#

nope, didnt change anything

#

still won't budge

honest stag
#

@long pine the only launch option i know is -force-d3d11

long pine
#

It had to with with a Nvidia drivers if I'm not mistaken?

#

Or just a rendering related thing, I don't remember now. I know it works for TF2.

honest stag
#

who knows, might be totally different since this is unity and not source

#

try it?

alpine depot
#

eh i doubt it'd be a driver issue unless your drivers recently have been acting like garbage

long pine
#

Well, my graphics card is a steaming pile of garbage. I've got the newest drivers and haven't run into any issues with it so far.

#

So yeah, probably not a driver issue since the main game runs like a dream

alpine depot
#

yeah i'd wait for a dev response then, really weird situation

honest stag
#

you can force opengl

#

-force-opengl

alpine depot
#

oh right

long pine
#

let's see

#

nope :/

#

sad times

honest stag
#

you can launch the sdk from a separate folder file

#

and that way get the log

#

to maybe see what the problem is

#

dusk-sdk-dusk_win.bat

#

the log is in etc-usr-output.log

#

etc is in the same folder as dusk_win.bat

long pine
#

So these are all in the game files?

honest stag
#

yeah

ancient depot
#

@long pine What happens? Just a black screen?

long pine
#

The sickles thing pops up and then the process just dies

ancient depot
#

Uh that's not good, that's a hard crash

#

So in other words, more than likely a Unity bug rather than a Dusk bug

long pine
ancient depot
#

By sickles thing you mean the crash reporter right

#

Sickles icon with a little progress bar

long pine
#

yup

ancient depot
#

Does the game happen to make a folder with the current date and time when it happens?

#

If so, try sending one of those over to me and I'll see what I can figure out

long pine
#

Uhm, where would that be?

ancient depot
#

In the same location as DUSK.exe

#

Which, in the case of the SDK