#dusk-modding

1 messages · Page 68 of 1

crimson patrol
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since i opened the bsp file with notepad it now only opens bsps with notepad, removing the bsps entirely

honest stag
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you opening those with notepad doesnt change anything tho

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it's still a .bsp

crimson patrol
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looks like this btw

ancient depot
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You should enable showing file extensions

honest stag
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yeah but as you can see it's still a bsp file - on the right

ancient depot
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refer to the stuff ticked on the right

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I absolutely hate how Windows still hides extensions by default

high magnet
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Yeah that's weird

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I don't even understand the point of it

honest stag
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I absolutely hate how Windows still hides extensions by default

crimson patrol
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lol

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true

ancient depot
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It only does it for file extensions that have an associated program too, so it's not like it's hiding the concept of extensions from someone that doesn't understand them

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There's literally no point

high magnet
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On another note I am so close to architecturally completing my map

honest stag
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cant wait to play it, it looks sick af

high magnet
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There's a short section right before the final boss that I know not everyone will like but that I think is cool

honest stag
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man doing this short-ass low-brush challenge really reminds me just how much effort you need to put into even a short map

crimson patrol
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wait so since it's still a bsp i can compile it as usual?

honest stag
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yeah

crimson patrol
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oh good

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also everytime i open the notepad it crashes lol

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ima get notepad ++

honest stag
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yeah you might want to sprinkle some holy water on your GPU

crimson patrol
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sadly i cant read the alien language inside

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because now it crashes too quickly'

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like it crashes before showing anything

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OH YES

honest stag
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Well now just shove that bad boy into light.exe and try it

high magnet
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BEE ES PEE TOO!

crimson patrol
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i didnt add any lights...

honest stag
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Wait so why are you compiling it this early?...

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I thought you wanted to test it lol

crimson patrol
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well now i dont have to worry about the brush limit

honest stag
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Just keep in mind you have to do this each time you compile the map

crimson patrol
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im writing myself instructions for later

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yes

ancient depot
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I'm considering adding support for loading raw .map files just for testing, but no work has been done on that so I can't guarantee it being an actual feature

crimson patrol
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it would be too much of a headache imo

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but would have its use

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also what is that .pts file

honest stag
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That's for finding leaks in your map in TB

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Pretty sure

crimson patrol
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thats quake stuff isnt it

honest stag
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Yea but when VIS is a thing we'll have to consider it too

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Well it's not really needed even then tbh
Not like the game needs every frame, its really low poly

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Most PC's can run it easily even on big maps

crimson patrol
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alright we bsp2 in here 😎

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the map was fine ingame

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no bugs

honest stag
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also

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i forgot - are maps fullbright when you dont compile them with light.exe?

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or are they pitch black

high magnet
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Pitch black I think

honest stag
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aight then here's what you can do for testing while still not placing any lights
on the "worldspawn" entity (any world brush or nothing selected) you can set the "light" property to, say, 500

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and the map will be pretty much fullbright

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when you dont need it anymore and you want to start placing lights just set it back to 0

crimson patrol
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pitch black

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i have an idea

honest stag
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cuz that property on worldspawn dictates the light level of all the brushes in the map

crimson patrol
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imagine a full size map without any lights

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and you have to navigate by flashlight

honest stag
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that would uh

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kinda suck

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considering dusk's flashlight

crimson patrol
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I think thats a cool idea

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but you have to get it right otherwise its just frustrating to navigate

honest stag
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i dont mind having a candle in addition to that or something

crimson patrol
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or maybe just some sections are pitch black

modest imp
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A totally dark map with wide-open areas would be awful, but if it was made up of rooms and corridors small enough that the flashlight could always hit a wall somewhere? It might work.

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That'd slow the gameplay way down, though.

high magnet
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Okay I might have figured out something fucking amazing for the end of my map.

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Might end up releasing the .map file too so that people can know how it was done

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You guys are gonna love this

crimson patrol
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is it some trenchbroom trickery?

high magnet
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More or less

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You'll see it's pretty batshit

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Is there any way to make a one sided teleporter brush?

tepid python
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don't think so

high magnet
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Shame

ancient depot
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You can split it into two brushes

alpine depot
bold orbit
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What happened to the Minecraft

alpine depot
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Gone, Reduced to Atoms

sharp trail
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yoooo

still raptor
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dang you discovered the mcdonalds processing plant

alpine depot
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Meat Palace Processing Facility

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man this is gonna be so POG with lighting

high magnet
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I'm wondering if you can make a brush that you can pass thru on one side and teleport from the other side

ancient depot
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We don't support portal brushes currently

high magnet
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Alright

alpine depot
sharp trail
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🍴

high magnet
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There's still no way to break the flashlight right?

tepid python
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just break it

alpine depot
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god i wish i could break it, i'd do something very evil in THE MEAT CHAMBER if i could lol

ancient depot
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Just discovered (and fixed) a resource loading bug that caused music (and possibly other stuff) to occasionally not load

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So anyone that's had trouble with trigger_changemusic, that was probably the cause

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It'll be in the hotfix

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The bug also affected several different sounds in the campaign (for example, "Kill the intruder" on E1M1)

crimson patrol
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Meat room looks cool

alpine depot
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ronald mcdonald's dungeon chamber

crimson patrol
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Do quake textures fit with dusk artstyle

long anchor
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Aqua boe this looks sick

ancient depot
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Seeing those screenshots makes me wish we had the necessary functionality to let textures use the gore texture effect in custom maps

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So you could replicate the "oozing" effect that episode 3 maps have with those textures

sharp trail
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ALRIGHT. I A SCUMBAG PERFECTIONIST FOUND A BUG. In dusk there is a mechanic that allows you to not take damage from lava as long as you keep jumping. In dusk there is also a mechanic that allows you to buffer a jump by simply holding down the jump button before you land. However if i rivet jump and then buffer my jump mid air before landing on lava it will damage me even though it wouldn't've done that on normal ground. This also happens sometimes when doing regular jumps

ancient depot
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Does that occur in the non-SDK version of the game?

ocean geyser
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Are some textures, like skyboxes, unable to be changed?

ocean geyser
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I've just been trying to mod the skyboxes but the default ones keep showing up in game

ancient depot
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Skyboxes in the campaign cannot currently be replaced

worn umbra
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does anyone know how to get past the palettes colors?

honest stag
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get a bigger palette or something

worn umbra
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where? i cant seem to find anything on the internet

honest stag
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im not sure myself but that's what i heard people say

worn umbra
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it may be possible to convert the quake colormap.lmp into a palette.lmp with a lot of effort

crimson patrol
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i made a traincar

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TB is so nice

high magnet
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Is that the midnight meat train

crimson patrol
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you decide

high magnet
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Anyway my map is in gold version rn, probably gonna release it tonight

crimson patrol
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pog

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cant wait

worn umbra
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oh fuck yeah

crimson patrol
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i wanna see what you did at the end of the level

alpine depot
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let's goooooooo

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big hype

honest stag
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For how long have you been making it now?

high magnet
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I statred it like mid june

crimson patrol
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woah

worn umbra
alpine depot
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gold version rn
"unfortunately i have decided to delay the release until december 10"

worn umbra
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lmao they crunched after delay and still hat to delay it like 2 more times

alpine depot
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the poor developers

crimson patrol
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its like people complain when the game is released too early but then complain after the game is delayed to solve issues

alpine depot
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theyre only delaying to develop for next-gen consoles i think lol

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among a day zero patch which is just like, can it wait until release???

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anyways

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dusk map hype

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let's goooo

crimson patrol
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why dont they do next gen consolses after release lol

alpine depot
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they aint even out yet lol

crimson patrol
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yeah

crimson patrol
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how do you make one of those transparent grates?

worn umbra
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do you have the transparent wad?

crimson patrol
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i mean those grates with transparent holes

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i only have standard dusk wad

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where do i get the transparent wad

worn umbra
crimson patrol
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thanks

worn umbra
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np

crimson patrol
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wow that wad is nice

worn umbra
crimson patrol
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plant

worn umbra
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plänt*

crimson patrol
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plent

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thats a cool plant

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ok so im gonna learn the rest of trenchbroom and get started on making legit maps

cosmic pulsar
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I want to make maps for dusk but I’m really bad at like everything

worn umbra
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naw man its super easy

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the hardest part is installing stg

crimson patrol
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Yeah the start is the hardest

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Everything after is a speed bump at best, and you can usually get help here

high magnet
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Alright there is it

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My map, Shadow of Strelok

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I hope y'all enjoy it

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If you have any technical problems contact me

ocean apex
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Ohh that looks nice

alpine depot
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:OOOOOO

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pog?!?

worn umbra
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got back just in time

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lets see the good shit

high magnet
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Hahaha

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Have fun boys

still raptor
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we'll get the patch out very soon too

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so hopefully your map will be even better with it

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like working cart dogs and wendigos lol

worn umbra
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lol

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longer it takes to load the better right? feelscringe

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cant wait for the patch gadamn

alpine depot
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lol my maps are in dire need of it

worn umbra
alpine depot
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yooooo WHAT THE FUCK

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YOOOO

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...is this the end of the map?

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@high magnet i am STUCK help

high magnet
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Where are u?

alpine depot
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the mindfuck part

high magnet
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Oh did you get stuck in a non euclidian loop?

worn umbra
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holy shit im scared

high magnet
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Take a closer look at one of the bowls

worn umbra
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i just got to the greco roman

alpine depot
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lol you son of a bitch

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how the FUCK

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this is so cool

high magnet
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I'm glad you guys are enjoying

worn umbra
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im so scared

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how tf

alpine depot
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christ i just got a little jumpscared

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this is so cool

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oh my god

high magnet
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I'm so glad it's scaring you guys hahaha

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Bless Aubrey Hodges for his music

worn umbra
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give .map

high magnet
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Hold on

alpine depot
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that

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was

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amazing

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97/99 kills 1/7 secrets

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noooo

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that was amazing

high magnet
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Y'all better find the secrets cause one of my favorite areas is in one of them

alpine depot
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TIME TO START LOOKING

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man the end of the map genuinely surprised me

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that was so unexpected

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i thought the end was the chimney but nope!

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very well done

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EXTRA CRISPY, even

high magnet
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Yeah really wanted to pull the rug from under the player and bring them something truly unsettling

worn umbra
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Yeeeeeaaah that shit was goood

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Im suprised i didnt get lost in the city

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Good design

high magnet
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Thanks man

worn umbra
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Also i tried to quickload at the end of the level but it keeps crashing ._.

high magnet
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Yeah idk seems like the quickload in the sdk is kind of janky atm

worn umbra
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think it will be fixed in the hotfix

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that was goood

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also i forgot i had the chungus mod on so uhhh

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that was a suprise lol

long anchor
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yo what?

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new map?

worn umbra
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yeah go play it

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now

long anchor
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o7

alpine depot
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NOW.

high magnet
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I'm very glad you like it Aqua, that's high praise coming from you

long anchor
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k booting up dumsk

alpine depot
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domsk

high magnet
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Yup doomsk was a good game

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  • Sipp*
ocean apex
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Doomsk is a real thing and im very happy it exists

long anchor
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aight aight real-time feedback

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if you stand on city name statue thingy

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@high magnet i have a question about the cracked wall

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it's supposed to be blown up with explosives right?

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i know we can't do only explosives right now so

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just asking

high magnet
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I guess, you can destroy them with any weapon if you want to though

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I din't make the map with explosives only in mind though

worn umbra
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those teleports

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i still dont get the first one

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good job damn

long anchor
high magnet
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Yeah ik, honestly most of the switches don't really make sense without the texture change

long anchor
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you can set speed to 0 so it won't move at all, tho you can't really see if you activated it or not without looking at text

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or

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you can use this little trick, button in a button

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it moves to the wall revealing same button but with different texture

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lame solutions but that's beta for us

high magnet
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Yeah I tried messing around with stuff along those lines

ocean apex
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Can the same switch activate multiple devices?

long anchor
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yes i think

high magnet
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Yes

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I'll probably make some patches for the map in the future

ocean apex
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Maybe make a very small sliding door next to it?

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Like, "door" is red, slides to reveal a small green patch

high magnet
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I mostly wanted to use the switch texture so you could easily recognize what is and isn't a switch

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I'll probably try to un-jankify some of the minor stuff with the map so don't worry guys

ocean apex
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Also, maybe the patch will fix switches

long anchor
high magnet
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Look at the bowls

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Actually I'm surprised this was the part that people get stuck on lol

long anchor
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oh damn

high magnet
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Probably gonna make it more obvious

long anchor
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hehe

crisp raven
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Nah I like the puzzle keep dat shit hidden

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This level was CRACKEDDDD

long anchor
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I thought that there's something with bowls but i didn't notice the thing

high magnet
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I like the puzzle too but I don't really want people to quit before the coolest part

alpine depot
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i thought i had to walk into the bowl lol

long anchor
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^

crisp raven
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Butreallythoughlower2when?

long anchor
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god dude, this was insane

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brain explosion

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💥

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Butreallythoughlower2when?

high magnet
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idk how I'd top the end of Strelok lol

long anchor
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overall i really like the map

high magnet
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Thanks

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Yeah I was inspired by that one Duke 3D level for the cross

long anchor
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the only complains i may have is how there's big open area but not so many things to kill, while picking up a blue card tps quite a lot of enemies

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THO

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with music you used these empty areas are really atmospheric

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like

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it feels dead and empty in a good way

high magnet
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Big open areas aren't as interesting for combat as arenas imo

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I'm glad the athmosphere got through cause that was one of the big things I wanted to acheive with the map

long anchor
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👍

high magnet
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Also what'd you think of the underground arena

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With ||Krokodil Ivan||

long anchor
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also it's kinda hard to read the second word here, as a native speaker. I made this screenshot 10-15 mins ago or so and i figured out what it is just now lol

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but that's a really minor thing

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Also what'd you think of the underground arena
that was good

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idk how can you survive there on cero miedo tho

high magnet
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Cero mideo is basically Doom Eternal on nightmare

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Yeah I kept the cyrillic knowing it'd fuck with native speakers

long anchor
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oh you

high magnet
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You got to understand some of the actual text though so that's a plus

long anchor
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damn, your map kinda makes me want to get back to mapping

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You got to understand some of the actual text though so that's a plus
true

high magnet
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I don't think anyone would know who the statue is of otherwise lol

long anchor
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well

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we know it's Ukraine

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and it looks pretty soviet

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¯_(ツ)_/¯

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speaking of doom eternal

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imunna try to run the thing on my pc rn

high magnet
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Alright good luck man

long anchor
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i heard it's harder than 2016

high magnet
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Yeah way more

long anchor
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true or sekiro moment?

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oh okay

high magnet
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Nightmare in 2016 is Ultra Violence in Eternal

long anchor
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damn

alpine depot
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this is the secret meat dimension, Meatland USA

high magnet
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Meatland Yutani

bold orbit
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My home

long anchor
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it runs in 15 fps

frank mantle
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super_important_texture.jpg looks super important

pearl fox
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Hey there! Just saw the stalkermap and wanna try it out, but thought I'd hold off until the hotfix goes live. Is it worth waiting or is there currently an ETA for it?

cosmic pulsar
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Is there a guide for adding the half-life 1 maps to dusk?

toxic cosmos
cosmic pulsar
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Thanks

still raptor
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itll be within a few days most likely

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sdo yeah i would say you can wait

pearl fox
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Thanks man, appreciate it

alpine depot
gritty forge
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giant pile of meat & bones sticking out of it, gross and cool

alpine depot
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wish i had some particles.... or FOG.......

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or pulsating lights too

gritty forge
cosmic pulsar
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Fuck,I dont have quake,will I still be able to make maps for dusk?

alpine depot
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yup

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trenchbroom is standalone

eternal plank
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Yes

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You can just get a quake sourceport (quakespasm recommended) and use that as a path for trenchbroom

alpine depot
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meat arena done 😎 now to detail and make the actual arena stuff

eternal plank
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Looking great brother

alpine depot
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the minecraft technique for terrain is pog

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this aint even gonna be the coolest part of the map, i got some wild fuckin plans yo

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hope you like jump pads lol

cosmic pulsar
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well,its good that i can make maps without quake, i have an idea cooking up for a little custom campaign

crimson patrol
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Same

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I got an idea for a campaign type thing

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The plan is I learn TB completely, and make the first 3 levels of the campaign, and finish it once the full SDK is out

cosmic pulsar
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im basically just gonna make payoff to the build up of the base game

alpine depot
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eh actually let me render the outlines so it's easier to see some things

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since the flesh textures are really hard to differentiate lol

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yeah thats a little better

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yikes, is this error preventing me from compiling? whenever i get past this point it says it cant find the BSP so it quits compiling entirely

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dunno where to find the coordinates of the brush causing the issue

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ah ok here we go

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i just spammed ctrl+shift+v a lot after clicking a bunch of the issues in trenchbroom's issue window

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ez fix 😎

worn umbra
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oh so you're a trenchbroom mapper? name every non-integer vertex.

honest stag
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you can probably find the coordinated by making a point entity and then pasting those into the "origin" property so it moves where you want it to

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coordinates*

alpine depot
worn umbra
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strelok fucked me up enough man cmon :(

honest stag
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play office hell, that map is sure spooky

worn umbra
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how high can duskboi jump?

cosmic pulsar
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how high can duskboi jump?
@worn umbra he has legs not rockets so not very high

worn umbra
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yeah but

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video game protagonist

high magnet
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@worn umbra he has legs not rockets so not very high
@cosmic pulsar NBUFO engage

worn umbra
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just tested, max jump hight seems to be about 32 units

cosmic pulsar
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making maps seems fun but getting dusk to trenchbroom seems like a pain

honest stag
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just finished playing/recording shadow of strelok

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this is my favourite map

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period

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also i assume ||the cycling room i||s the end of the map?

high magnet
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Take a closer look at the bowls

honest stag
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aw fuck i closed the game

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i checked them out too

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ok lemme go back

high magnet
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I'm surprised that was the part of the map that people got stuck on lol

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I'll prbably put up a patch to make it more obvious

honest stag
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i did actually look at the bowls too

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odd

high magnet
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I'm glad you like the map

honest stag
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you'll hear me being a fanboy when i upload the recording

worn umbra
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lol

honest stag
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loading the save rn

high magnet
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fyi I successfully shilled the map to David

honest stag
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hell yeah dude he'll love it like the stalker addict he is

worn umbra
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btw i love how the big chimney ||doesn't have any tricks to it its just really fucking long||

high magnet
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I originally wanted it to have rainbow colored lighting as an homage to the end of 2001 a space oddysey

honest stag
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DUUUUUUUUDE

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I got past the thing and now going through the end map

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this is the coolest shit

high magnet
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Thanks!

honest stag
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beat the boss
that was sick as fuckl

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man all those monster closets probably took ages

high magnet
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It was, but not as tedious as setting up the tree textures!

honest stag
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the tree textures? like what

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or you mean the point entity dusk trees

high magnet
honest stag
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ohhhhh that

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yeah damn i can imagine

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never found the riveter and the mortar if they exist

high magnet
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There's no mortar but there is a riveter

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Did u find the sword?

cosmic pulsar
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So uh,I did everything right to get dusk set up in trenchbroom but how do I test a map?

high magnet
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Do you have a compiler?

cosmic pulsar
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No

honest stag
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yea found the sword

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to actually test the map you need to compile it first, from .map into .bsp

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that requires compiling tools

high magnet
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@cosmic pulsar Setting up the compiler is the most tedious part, I recommand you watch this

honest stag
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look up dumptruck_ds on youtube with his trenchbroom setup guide-

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yeah

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that

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i think my mic is a bit low but yeah

high magnet
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Oh fuck I forgot I had this nickname on this server lmao

honest stag
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here's a drinking game - take a shot every time i say "cool" in this video

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and proceed to die from alcohol poisoning

high magnet
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lmao

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If it's possible can you change the title from TravisScottMilker to manniacc? Cause that's my username on mod.io

honest stag
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uhhh not sure but maybe

high magnet
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Thanks a lot man

honest stag
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i can just reupload if i cant

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done

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fuck it says "stealok"

worn umbra
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steaklok

honest stag
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stealkok

worn umbra
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no thats mine

high magnet
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fyi I just released a minor patch that fixes a couple of minor issues

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Love the video man!

honest stag
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np

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figured it's always useful for the creator to see someone play their map directly
i know i could use that for sure

cosmic pulsar
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Making maps seems not difficult,trenchbroom just has a confusing ui

honest stag
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trenchbroom has the least confusing ui out of any mapmaking tool imo

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the deal is that you'll use hotkeys most of the time

cosmic pulsar
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trenchbroom has the least confusing ui out of any mapmaking tool imo
@honest stag I haven’t used any other mapmaking tools

frank mantle
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dang I've been preparing myself for a while

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map has been loading for minutes

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and I have an ssd

honest stag
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maps never take longer than a minute for me thanks to the previous patches

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which map are you trying to play

frank mantle
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the stalker thing

cosmic pulsar
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My maps will suck ass,can’t wait to be put in my place/s

crimson patrol
#

As long as you have creativity, map making isn't hard

honest stag
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and patience*

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even making a short map will take quite a bit of time

crimson patrol
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It gets easier the more you do it

cosmic pulsar
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As long as you have creativity, map making isn't hard
that’s good,I have creativity,I’m not very good at dusk tho so I am way less than qualified to make a balanced map

honest stag
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and harder because you know you can make something better and that takes more time

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the best way to make myself map was streaming even tho i only used that a couple times
it's easy to spend hours going at it

crimson patrol
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I also suggest playing boomer shooters for inspiration

frank mantle
#

holy fuck this load time

honest stag
#

something's wrong there mate

#

it shouldnt take this long

crimson patrol
#

You should reboot it back up

frank mantle
#

tried that once

#

idk wtf is up

honest stag
#

try a differnt map

frank mantle
#

the mod folder is installed correctly too

#

it's the only map I have

high magnet
#

I'm glad the route you took in the video isn't the one I had in mind, I really wanted the town to be a small open world @honest stag

honest stag
#

well get a small one
office hell is tiny as fuck

cosmic pulsar
#

I also suggest playing boomer shooters for inspiration
Shrine looked neat,gonna play that a bit for inspiration but my project that I’m gonna be working towards creating is what (at least in my eyes) dusk 2 could be,basically just building off what episode 3 set up(sorry for big wall of text)

worn umbra
#

it worked lmao

honest stag
#

ey nice

worn umbra
#

good idea

honest stag
#

it did feel like an open world

long anchor
#

I'm glad the route you took in the video isn't the one I had in mind, I really wanted the town to be a small open world
you did good

worn umbra
#

no-one i think has made a dusk successor map yet

honest stag
#

aqua

long anchor
#

^

honest stag
#

that's like the entire storyline of his maps

#

being after dusk

high magnet
#

Dusk episode 4: Thy bones and blood consumed

worn umbra
#

ehhhh

honest stag
#

they fit too

high magnet
#

First two levels are balls hard and then they get super easy

crimson patrol
#

If you wanna continue dusk storyline you should all work together

cosmic pulsar
#

no-one i think has made a dusk successor map yet,
I’ll be one of the first (emphasis on the one of part)

long anchor
#

@alpine depot name the whole thing "Dusk episode 4: Thy bones and blood consumed" or no balls BIGJOHN

high magnet
#

lmao

honest stag
#

"thy cock and balls crushed"

worn umbra
#

lol

cosmic pulsar
#

If you wanna continue dusk storyline you should all work together
I have no skill man

high magnet
#

Dusk: The great old ones part 1

frank mantle
#

ok i guess I'll stop trying, no idea what could be wrong

worn umbra
#

thy beer and hash consumed

honest stag
#

reinstall the game at this point

high magnet
#

Try checking the files integrity

long anchor
#

dusk eternal when

long anchor
#

thy beer and hash consumed
beer books!

crimson patrol
#

Beer books

cosmic pulsar
#

If I use quake enemies/textures in my maps will people have to have quake installed on their computer to play the map?

crimson patrol
#

No lol

#

Quake enemies turn into dusk enemies when you compile

cosmic pulsar
#

Ah,I see

crimson patrol
#

And you can have quake textures by simply adding the wad to the mod folder

#

No quake required

cosmic pulsar
#

Gonna start working on my first map once I get the compiler set up,release date: soon

crimson patrol
#

gl

worn umbra
#

glhf

cosmic pulsar
#

I’m gonna have to make it difficult so people other than me can enjoy it,might not even be good at my own map when it comes to testing

honest stag
#

someone already made hard-as-fuck maps

#

not really popular

#

like downright unfair

high magnet
#

There was the one underground arena in my map that was basically Doom Eternal difficult before I nerfed it

#

There used to be one more fork maiden and priestess in it

cosmic pulsar
#

I’m saying hard for me,they might be decent difficulty-wise for you guys but I’m ass at boomer shooter so I’m gonna have to make it hard for me so you guys don’t get bored when playing

high magnet
#

Yeah I always liked when custom levels are way harder than the base game

#

That's why I always admired doom slaughter maps

crimson patrol
#

I'm gonna make my maps scale in difficulty depending on which you choose

#

So now you get hitscanners on duskmare because fun

cosmic pulsar
#

Hitscan is worst weapon/enemy type,change my mind

honest stag
#

yo fritzadood im pretty sure your comment on the vid got autodeleted lol i think you can figure out why

worn umbra
#

lmao makes sense

#

reposted slightly less threateningly

crimson patrol
#

Once sdk is released I wanna make hitscan enemies

honest stag
#

aight now that's just too far

worn umbra
#

bloosk

cosmic pulsar
#

I’m pulling an all-nighter to make this map,I might need coffee to make it through tomorrow

worn umbra
#

damn good luck

crimson patrol
#

I suggest learning the ins and outs of TB before making a full on map

honest stag
#

yeah you'll uh might make some mistakes and not realise them untill much later

#

screw around do some testing figure out the compilation process

#

take your time

cosmic pulsar
#

It’s not like a full map,no crazy things just run from point to point and shoot bad men (no keycards)

crimson patrol
#

Dumptruckds has a series of guide videos

#

Those are amazing for starters

honest stag
#

yeah i suggest following them
they explain pretty much all the cool tricks you can do with the base trenchbroom tools

#

the rest is dusk specific trickery when you get to it

#

like you might want to start asking yourself how to do X while making the map and the solution is somewhere in a random video that he goes over

#

so just go through the entire thing in order and make it easier on yourself

frank mantle
#

cool I can't fucking screenshot

worn umbra
#

cant f12?

honest stag
#

im afriad your computer is haunted

frank mantle
#

oh I forgot f12 existed

#

because it's horrible and it takes an eternity to navigate to the screenshot folder

crimson patrol
#

Just capture screen and save in paint

frank mantle
crimson patrol
#

That's what I do

worn umbra
#

work in sdk?

frank mantle
#

a bit more t-posing than normal

worn umbra
#

bitches be like T

high magnet
#

T

crimson patrol
#

Hes just relaxing

#

In his infamous T position

frank mantle
#

redownloaded the custom level and it still won't load

honest stag
#

check the game cache

#

or i mean file integrity

frank mantle
#

imma make sure it doesn't yeet my settings away first

high magnet
#

Yeah that's friggin weird

#

It may be the patch I just put out, maybe try the older version.

frank mantle
#

yup it would have reset everything without a backup

#

i hope it didn't reset my progress at least

cosmic pulsar
#

Trenchbroom removed the dusk textures when I logged out of it and went back in,how do I fix?

honest stag
#

did you go into the same map?

cosmic pulsar
#

Yeah

honest stag
#

each new map needs wads readded

#

just in case

frank mantle
#

still not loading

cosmic pulsar
#

Yeah,left my map with the textures already on stuff ,went back in and they were gone

honest stag
#

did you save the map after you applied them?

cosmic pulsar
#

Yeah

honest stag
#

check the added wads

#

if it's not there add it again

high magnet
#

@frank mantle Can you dm me your strelok mod folder?

#

I'll se if it's a problem with the game or the mod

cosmic pulsar
#

The wad is there but the texture I had put on there shows up as not found and the rest aren’t there

honest stag
#

did you move the map/rename any of the folders present?

cosmic pulsar
#

No

honest stag
#

try removing the wad and adding it again

cosmic pulsar
#

Ok

frank mantle
#

@frank mantle Can you dm me your strelok mod folder?
@high magnet it's too large

high magnet
#

Oh damn

#

Maybe you can share it on google drive?

frank mantle
#

I didn't do anything to it so idk how it could be bad

#

And yes I use the inner folder called "Shadow of Strelok"

honest stag
#

did you test the new version maniac?

high magnet
#

Yup

honest stag
#

with a clean setup?

#

maybe you missed some file or whatever

cosmic pulsar
#

@honest stag the textures disappeared again

high magnet
#

Yeah, lemme try it again for good measure

honest stag
#

"again"?

frank mantle
#

oh imma try the old version and see if it works

honest stag
#

so they appeared first?

cosmic pulsar
#

I put the wad in again,saved the map and then quit and logged back in and the textures were gone again

honest stag
#

so the textures actually appeared when you readded the wad?

cosmic pulsar
#

Yeah

honest stag
#

huh
man that's... odd

high magnet
#

Yup new version of the patch works for me

honest stag
#

yo do you have any other mods installed tomi?

#

and did you try and other maps just in case

high magnet
#

I think the best person you could contact for that issue is prob Zombie

honest stag
#

any*

cosmic pulsar
#

Oh,just read the console and it said it couldn’t open the wad file

high magnet
#

Also how performant is your pc? Might be some shit where the map is too big and can't load or something

#

Because afaik when there's an issue with the map it just loads forever

honest stag
#

or it says "escape"

crimson patrol
#

Yeah the map is hella large

honest stag
#

yo tomi how about i just drop you a .bsp of a small map so you test it out if it even loads

#

here's a shitpost map i made a while ago, it's literally just a room with a cake and a candle

crimson patrol
#

Hehe

honest stag
#

if THAT doesnt load then there's a big problem

crimson patrol
#

Send screenshot z dude so we can see what is wrong

#

The same issue happened to me earlier this week

frank mantle
#

that one loads

#

very fast in fact

honest stag
#

huh

high magnet
frank mantle
#

old version of strelok doesn't load tho

high magnet
#

Bit of a politcally incorrect question but do you have a potato of a pc by any chance?

cosmic pulsar
high magnet
#

Try moving the wad elsewhere

crimson patrol
#

Show file explorer

honest stag
#

yeah its a temp folder

#

that's not a very good idea

#

probably

#

move it somewhere else

cosmic pulsar
#

ok

honest stag
#

hell just move it to "users" and it should be good

#

probably

frank mantle
#

i got this pc like 2 weeks ago and it's not too bad

#

has an m.2 ssd

high magnet
#

Yeah this some obscure problem then

frank mantle
#

and a quad core 3.7 GHz cpu

#

nothing patricularly crap

high magnet
#

You should probably contact Zombie

#

The SDK dev

frank mantle
#

i have no idea what could be special about my case that doesn't make it work

high magnet
#

Probably some mega obscure shit

crimson patrol
#

Reinstall the map?

frank mantle
#

tried that

#

tried a different version of it too

honest stag
#

did you try reainstalling the game from scratch or at least verifying game files

high magnet
#

Yeah tell Zombie about it

honest stag
#

but tbh i have no clue

frank mantle
#

verified it

cosmic pulsar
#

Got the textures to work pog

crimson patrol
honest stag
#

ey nice

frank mantle
#

it actually takes about the same amount of time for the loading screen to freeze as it took for the other level to load

high magnet
#

How long did u wait?

crimson patrol
#

Tone down sdk settings maybe

frank mantle
#

minutes at one time

#

regular campaign levels load in like 1 second

high magnet
#

Yeah tell Zombie about it

#

I know there's a file in the game that records all the stuff that happens in the game, he can tell you about it but if you can get it to him he'll figure it out

crimson patrol
#

Huh if you loaded the bday map it rules out any wrong file placement

#

Dude your computer just hates the map

ancient depot
#

What GPU do you have?

#

How much VRAM?

#

What does your CPU & GPU usage look like while it loads?

#

The stage the loading screen will often freeze at is lightmap atlas generation, which at present is lacking serious optimization, so it generates a lot of texture data

#

Which your GPU might not be coping with

#

For a small map it wouldn't matter, but a huge one can cause problems

frank mantle
#

I have an APU

ancient depot
#

That would probably be why

#

If that's the cause, there's not a lot that can be done other than waiting for a patch

frank mantle
#

it does have 8 GB "fake VRAM"

honest stag
#

make a "diet" version of your map maniac

ancient depot
#

It sounds like the map should load, it'll just take a very long time

high magnet
#

idk how I'd do that lol

frank mantle
#

inb4 everyone who's played the map before has 24 GB VRAM

ancient depot
#

I have some ideas of how I could squeeze in an optimization for this in a second hotfix or something

#

but it'd very slightly delay the big patch

#

(because the big patch is an entirely separate codebase, so the BSP code is all new)

frank mantle
#

ok deleting the LIT file was not the way

#

anyway I guess I can wait for a patch, thanks

ancient depot
#

The LIT file just contains 24-bit colour information for the lightmaps

cosmic pulsar
ancient depot
#

So they're not just black and white

ancient depot
#

in SDK/bin/win_x64/Dusk_Data/Managed

long anchor
ancient depot
honest stag
#

NOOOOOOOOOOOOO

ancient depot
#

Anyway, that DLL should have shorter load times maybe

#

Assuming it doesn't crash, because it's based on the hotfix codebase

#

At best, music won't work with that DLL

#

But if we can verify that nobody has any issues loading maps with that DLL

#

I'll include the fix in the hotfix

long anchor
#

hmmm

honest stag
#

i'll give it a shot

#

sdk-bin-win64-dusk_data-managed?

#

if i remember right

ancient depot
#

yeah

honest stag
#

aight launchin

#

crashed instantly lol

ancient depot
#

figures lol

#

I'll see if I can patch the changes into the old build

frank mantle
#

@frank mantle Try replacing the original NewBlood.dll with this
@ancient depot won't launch

ancient depot
#

Yeah, making a new dll rn

#

Will be a moment

#

since I gotta redownload the public SDK branch on Steam, and Steam is deciding that now is a good time to download at 300kb/s

honest stag
#

explorer.exe keeps crashing after i got that dll
oh god

ancient depot
#

hacked

honest stag
#

nooooooooo my shitty unfinished maps

crimson patrol
#

lol get zombied

frank mantle
#

explorer.exe keeps crashing after i got that dll
oh god
@honest stag how

honest stag
#

i expect my pc to be filled with yobas in 10 seconds

ancient depot
honest stag
#

exactly
it's happening

#

phew alright im good

#

dunno what that was all about

ancient depot
#

If you wanna hear about weird shit

#

For some reason when I open Unity now it opens 2 windows

#

and one is just pure white and doesn't do anything

long anchor
#

Vriska add this to the iceberg thingy

high magnet
#

It's because it's interfering with parallel dimensions

long anchor
ancient depot
honest stag
#

yeah that one's going in the iceberg

high magnet
#

It;s actually the evil version of you that's opening the blank window

crimson patrol
#

do path corners work in sdk

#

im wondering

long anchor
#

path corners?

crimson patrol
#

yeah

ancient depot
#

That's a func_train thing right

crimson patrol
#

when enemies walk at them

#

but they arent aggro

ancient depot
#

Enemy AI has no interaction with entities currently

#

It's an entirely separate system

honest stag
#

oh pathways? like dumptruck_ds uses?

crimson patrol
#

yea

ancient depot
#

I'm like racing against time to make sure I can get this in the hotfix here lol

honest stag
#

i switch the steam download region when i try to download something during peak hours

ancient depot
#

Since I'd prefer to not do another hotfix after so I can just focus on unfucking the internals of the SDK from here on out

frank mantle
#

No need to switch download region if your max download bandwidth is 10 Mbps anyway

ancient depot
crimson patrol
#

im confused whats happening

#

is this a hotfix?

honest stag
#

tfw your friends found an online game during a call and you want to play with them but they downloaded it in 2 minutes while you're still at 15% and you have to sit there listen to them having fun

ancient depot
#

I'm downloading the public version of the SDK so I can put a quick fix into it so it can be tested by you guys

#

In order for that fix to go into the upcoming hotfix

crimson patrol
#

ok

crimson patrol
#

you can open doors with buttons right

#

im trying to do that

honest stag
#

yeah
for the func_door, give it a property targetname and set it to whatever you want, for example poopoo

crimson patrol
#

i think i got a spawnflag wrong

honest stag
#

then make a brush func_button, give it a property target and type poopoo into the value

crimson patrol
#

everything else works but the door doesnt open when i click a button

#

and i set the stuff for the button too i think

honest stag
#

yo i know this might sound dumb but i

#

replace the func_button with a func_door

#

doors can trigger other entites

#

and when func_button behaves bad i just use a func_door as a button

crimson patrol
#

lol thats smart

honest stag
#

also

#

are you sure the door isnt actually opening and then closing because it's wait timer has run out

#

i dont remember what it is by default but setting it to 0 or a really high number should make it stay open

crimson patrol
#

i didnt set a wait

#

oops

#

i set it now

#

lemme see if it works

#

nah wont work

honest stag
#

may i see the setup including the properties?

crimson patrol
#

1 second

#

thats the button

#

thats door

honest stag
#

make it a normal door instead

crimson patrol
#

i tried that first

honest stag
#

try also removing the health property from the button

#

is there a space in the "delay" property?

#

ЩР

#

oh

#

also it looks like the door you have is moving back instead of any other direction

#

change the angle toooo hm
-1

#

the white arrow inside the door shows the direction it's moving in

crimson patrol
#

angle is 0

#

its not visible in the screenshot

honest stag
#

-1 is down and -2 is up i THINK

#

could be the other way around

#

also

#

the "lip" property works weird

crimson patrol
#

i deleted it'

#

i set the angle to 90 so it moves sideways

honest stag
#

the higher it is the smaller the distance the door moves in
it has to be negative i think to increas it
by default the door moves x2 it's length in the direction it's moving

#

oh damn default is 8 anyway so whatever

#

but now it should actually move somewhere

#

try it out

crimson patrol
#

lmao now it moves when the level starts

#

no button required

honest stag
#

sounds like it was doing that before but you didnt notice since it moved back just a tiny bit

crimson patrol
#

its probably the spawnflag

#

oh

#

i pressed the button and the door went up

#

haha

honest stag
#

yeah try removing the spawnflag

#

set it to 0

ancient depot
#

@frank mantle Try this one

honest stag
crimson patrol
#

pog it opened!

honest stag
#

there ya go

crimson patrol
#

i pressed the button and the door opened

#

ima jot that down

#

for later

#

also yoink my files

honest stag
#

well the game starts and the loading tunes thing is still slow-ish

ancient depot
#

yeah that's not in this dll

honest stag
#

ahhh alright i guess is not for me

ancient depot
#

The stuff that speeds up the boot requires more than just code changes

#

That DLL is the same as the current public one, except it shouldn't allocate shitloads of texture data when loading a custom map

honest stag
#

well the map loaded significantly faster i can tell ya that much so pog

#

it also runs buttery smooth

ancient depot
#

That alone is enough to make me consider putting this in the hotfix

honest stag
#

i am experiencing exactly 0 stutters or fps drops where before i chugged hard

ancient depot
#

👀

honest stag
#

plz do this is some good shit

#

aqua will finally be happy about his huge maps not running like ass

ancient depot
honest stag
#

hell fuckin yea pog

crimson patrol
#

yes

#

pogs

#

thanks for telling me how to door btw

honest stag
#

oh yeah np haha you totally didnt guess the solution from the start

#

and i just kept going around in circles

crimson patrol
#

i wouldnt have got the idea without talking to u

alpine depot
#

do the maps run better!>?!?!?!?!?

honest stag
#

yes
get the dlll and see for yourself

#

at least in my experience

#

lemme try your map actually

#

previosuly i had to go into low spec mode to make it run better

alpine depot
#

uhh where does the dll go lol

ancient depot
#

SDK/bin/win_x64/Dusk_Data/Managed

alpine depot
#

ah ok thanks

honest stag
#

sdk-bin-win64-dusk_data-managed

#

yeah

#

yeah can confirm - for me it definetly runs much better

#

i cant push this into placebo territory this is legit

#

so how is it aquaman

alpine depot
#

ooh yeah it's a lot more acceptable

#

still need to optimize the map more

#

fix the damn skybox lol

ancient depot
#

I'm excited to get the big post hotfix patch out

#

since stuff should load MUCH faster there

#

for one, anything that needs to be generated while loading a map gets cached the first time

#

so it only has to do it once

#

and a mod can just include that cached data to speed up loads

#

which effectively removes like 70% of the load process

honest stag
#

that sounds sick as fuck

#

yo aqua can i just say i didnt realise just how freakin HUGE your map is untill i tried to run through it right now

#

jesus christ man

alpine depot
#

lol

#

yeah im doing the same

#

a lot of the lag fizzles away after about a third of the way through it

#

so that's something i need to figure out

#

and i think i already have

honest stag
#

we'll see how nuts.wad performs after all these patches

alpine depot
#

is there a way i can like a face of a brush not render, like putting NODRAW on something in source?

honest stag
#

seal the map

alpine depot
#

no i mean manually for specific brushes

ancient depot
#

SKIP should cause qbsp to yeet the face

alpine depot
#

ah ok

#

god it's so uncanny to see downtown showdown NOT LAG

#

like hardly at all

#

this is nuts

ancient depot
#

.wad

#

curse you, mobile keyboard

alpine depot
#

lamo

#

lmao

honest stag
#

can i um also say that there's something wrong with big john's voice pitch?...

alpine depot
#

is he a chipmunk now

honest stag
#

it's like the doom 3 bfg edition doom 1-2 chaingun

#

i now very specific

#

know*

#

it jumps all over the place

ancient depot
#

It's possible he has some pitch changes normally that havent been replicated for replaceable audio

#

unless you mean something else

#

a video would help

honest stag
#

ok um i'll do it but have you seen jerma play dusk?

ancient depot
#

you mean the doppler bit?

#

lmao

honest stag
#

the one where big john flies by him on the jump pad

#

and it sounds fucked

#

that's what it sounds like

alpine depot
#

god holy fuck i forgot how well castle vein fits this map

ancient depot
#

oh huh

alpine depot
#

fuuuuck i love the ultrakill soundtrack

ancient depot
#

that's strange

honest stag
#

lemme record real quick

alpine depot
#

yeah that happens to me whenever the velocity of an object or player is different from the other i think

#

i think ot's happened beforee/?

#

or i'm hallucinating since it's 8AM

honest stag
#

i do vagely remember that

#

soldier dying sounds have that sometimes

#

ok it doesnt sound THAT fucked but it's... off

#

god am i going insane and it's how he actually sounds like?

#

keep listening to it you'll hear it

frank mantle
#

windows explorer can search stuff in the folder you're in

#

recursively

ancient depot
#

that sounds right to me

#

try comparing to the campaign level in regular dusk

honest stag
#

god i swear i hear some weird pitch shift like starting at 0-15

ancient depot
#

oh yeah tomi did that dll work

honest stag
#

oh yeah um might be a problem considering i somehow fucked my normal dusk version and i cant launch it anymore

ancient depot
#

lmao

#

wtf

honest stag
#

yeah it's been like that for a while now

still raptor
#

do you have a launch option enabled?

honest stag
#

nope

#

i just never bothered to actually do anything since i never launch normal dusk anymore anyway

ancient depot
#

does duskworld launch

honest stag
#

i think it did lemme check

ancient depot
#

one might have overwritten the other's UnityPlayer.dll

honest stag
#

huh no it doesnt
odd

ancient depot
#

since they're in the same folder

#

oh huh

#

guess not

honest stag
#

i remember just reinstalling the game before so i could speedrun a normal dusk level and play duskworld
then i went back to the sdk version and yeah

ancient depot
#

that's extremely odd

honest stag
#

never tinkered around with anything that's not in the mnt-local folder too

ancient depot
#

maybe the regular build included with the SDK is just borked

#

we should probably just delete that and have the SDK branch be SDK only

honest stag
#

for someone who values each megabyte of space that would be a blessing

alpine depot
honest stag
#

i feel ya

alpine depot
#

lol it just went up to 8.05

honest stag
#

the dll is already eating your files

alpine depot
#

YA OK WINDOWS CAN YOU STOP BLOATING UP MY PC WITH 15 GIGS OF YOUR OS

#

the real issue is the damn AppData folder which i literally cannot change through practical means

#

no environment variable for that

ancient depot
#

you can move Roaming

#

but not Local or LocalLow

alpine depot
#

cringe!

ancient depot
honest stag
#

bruh

ancient depot
alpine depot
#

agh

honest stag
#

i've never been more envious of something in my life

alpine depot
#

windows sucks

crimson patrol
#

Windows

alpine depot
#

it's alllll steve jobs' fault!

#

that monster running microsoft....

crimson patrol
ancient depot
#

The 2TB SSD is a Samsung 870 EVO+

#

Great drive

#

Would recommend if you can afford it

honest stag
#

2tb ssd
brrruhhh

#

i had to break my piggy bank for my 400gb ssd and sell my old 256gb one

ancient depot
#

All of my drives are SSDs except E:

#

It'd be nice to get another EVO+ for insurance because I tend to use up lots of space fast

alpine depot
#

oh yeah that reminds me- did jakob's health hardcode get "fixed"/removed? i think i remember 500 saying that at one point

ancient depot
#

but money

#

I don't think it was

alpine depot
#

ag

honest stag
alpine depot
#

i swear i remember hearing that

ancient depot
#

Won't be a problem in the big patch

crimson patrol
#

Hahe

ancient depot
#

All of the old AI, entity, etc code is being thrown out

alpine depot
#

that's great to hear because i have some cool boss ideas

#

marauder in dusk let's goooo

honest stag
#

yo you want me to make a low poly marauder for ya?

#

cuz i can