#dusk-modding
1 messages · Page 68 of 1
You should enable showing file extensions
yeah but as you can see it's still a bsp file - on the right
refer to the stuff ticked on the right
I absolutely hate how Windows still hides extensions by default
I absolutely hate how Windows still hides extensions by default
It only does it for file extensions that have an associated program too, so it's not like it's hiding the concept of extensions from someone that doesn't understand them
There's literally no point
On another note I am so close to architecturally completing my map
cant wait to play it, it looks sick af
There's a short section right before the final boss that I know not everyone will like but that I think is cool
man doing this short-ass low-brush challenge really reminds me just how much effort you need to put into even a short map
wait so since it's still a bsp i can compile it as usual?
yeah
yeah you might want to sprinkle some holy water on your GPU
sadly i cant read the alien language inside
because now it crashes too quickly'
like it crashes before showing anything
OH YES
Well now just shove that bad boy into light.exe and try it
BEE ES PEE TOO!
i didnt add any lights...
well now i dont have to worry about the brush limit
Just keep in mind you have to do this each time you compile the map
I'm considering adding support for loading raw .map files just for testing, but no work has been done on that so I can't guarantee it being an actual feature
it would be too much of a headache imo
but would have its use
also what is that .pts file
thats quake stuff isnt it
Yea but when VIS is a thing we'll have to consider it too
Well it's not really needed even then tbh
Not like the game needs every frame, its really low poly
Most PC's can run it easily even on big maps
also
i forgot - are maps fullbright when you dont compile them with light.exe?
or are they pitch black
Pitch black I think
aight then here's what you can do for testing while still not placing any lights
on the "worldspawn" entity (any world brush or nothing selected) you can set the "light" property to, say, 500
and the map will be pretty much fullbright
when you dont need it anymore and you want to start placing lights just set it back to 0
cuz that property on worldspawn dictates the light level of all the brushes in the map
imagine a full size map without any lights
and you have to navigate by flashlight
I think thats a cool idea
but you have to get it right otherwise its just frustrating to navigate
i dont mind having a candle in addition to that or something
or maybe just some sections are pitch black
A totally dark map with wide-open areas would be awful, but if it was made up of rooms and corridors small enough that the flashlight could always hit a wall somewhere? It might work.
That'd slow the gameplay way down, though.
Okay I might have figured out something fucking amazing for the end of my map.
Might end up releasing the .map file too so that people can know how it was done
You guys are gonna love this
is it some trenchbroom trickery?
More or less
You'll see it's pretty batshit
Is there any way to make a one sided teleporter brush?
don't think so
Shame
You can split it into two brushes
meats™️
What happened to the Minecraft
Gone, Reduced to Atoms
yoooo
dang you discovered the mcdonalds processing plant
I'm wondering if you can make a brush that you can pass thru on one side and teleport from the other side
We don't support portal brushes currently
Alright
🍴
There's still no way to break the flashlight right?
just break it
god i wish i could break it, i'd do something very evil in THE MEAT CHAMBER if i could lol
Just discovered (and fixed) a resource loading bug that caused music (and possibly other stuff) to occasionally not load
So anyone that's had trouble with trigger_changemusic, that was probably the cause
It'll be in the hotfix
The bug also affected several different sounds in the campaign (for example, "Kill the intruder" on E1M1)
ronald mcdonald's dungeon chamber
Do quake textures fit with dusk artstyle
Aqua boe this looks sick
Seeing those screenshots makes me wish we had the necessary functionality to let textures use the gore texture effect in custom maps
So you could replicate the "oozing" effect that episode 3 maps have with those textures
ALRIGHT. I A SCUMBAG PERFECTIONIST FOUND A BUG. In dusk there is a mechanic that allows you to not take damage from lava as long as you keep jumping. In dusk there is also a mechanic that allows you to buffer a jump by simply holding down the jump button before you land. However if i rivet jump and then buffer my jump mid air before landing on lava it will damage me even though it wouldn't've done that on normal ground. This also happens sometimes when doing regular jumps
Does that occur in the non-SDK version of the game?
Are some textures, like skyboxes, unable to be changed?
I've just been trying to mod the skyboxes but the default ones keep showing up in game
Skyboxes in the campaign cannot currently be replaced
does anyone know how to get past the palettes colors?
get a bigger palette or something
where? i cant seem to find anything on the internet
im not sure myself but that's what i heard people say
it may be possible to convert the quake colormap.lmp into a palette.lmp with a lot of effort
Is that the midnight meat train
you decide
Anyway my map is in gold version rn, probably gonna release it tonight
oh fuck yeah
i wanna see what you did at the end of the level
For how long have you been making it now?
I statred it like mid june
woah

gold version rn
"unfortunately i have decided to delay the release until december 10"
lmao they crunched after delay and still hat to delay it like 2 more times
the poor developers
its like people complain when the game is released too early but then complain after the game is delayed to solve issues

theyre only delaying to develop for next-gen consoles i think lol
among a day zero patch which is just like, can it wait until release???
anyways
dusk map hype
let's goooo
why dont they do next gen consolses after release lol
they aint even out yet lol
how do you make one of those transparent grates?
do you have the transparent wad?
i mean those grates with transparent holes
i only have standard dusk wad
where do i get the transparent wad
this should have textures with working transparency
thanks
np
wow that wad is nice
added plänt
plant
plänt*
plent
thats a cool plant
ok so im gonna learn the rest of trenchbroom and get started on making legit maps
I want to make maps for dusk but I’m really bad at like everything
Yeah the start is the hardest
Everything after is a speed bump at best, and you can usually get help here
Alright there is it
My map, Shadow of Strelok
I hope y'all enjoy it
If you have any technical problems contact me
Ohh that looks nice
we'll get the patch out very soon too
so hopefully your map will be even better with it
like working cart dogs and wendigos lol
lol my maps are in dire need of it
lmao like ill ever not get intoxicated
yooooo WHAT THE FUCK
YOOOO
...is this the end of the map?
@high magnet i am STUCK help
Where are u?
the mindfuck part
Oh did you get stuck in a non euclidian loop?
holy shit im scared
Take a closer look at one of the bowls
i just got to the greco roman
I'm glad you guys are enjoying
Hold on
Y'all better find the secrets cause one of my favorite areas is in one of them
TIME TO START LOOKING
man the end of the map genuinely surprised me
that was so unexpected
i thought the end was the chimney but nope!
very well done
EXTRA CRISPY, even
Yeah really wanted to pull the rug from under the player and bring them something truly unsettling
Yeeeeeaaah that shit was goood
Im suprised i didnt get lost in the city
Good design
Thanks man
Also i tried to quickload at the end of the level but it keeps crashing ._.
Yeah idk seems like the quickload in the sdk is kind of janky atm
think it will be fixed in the hotfix
that was goood
also i forgot i had the chungus mod on so uhhh
that was a suprise lol
o7
NOW.
I'm very glad you like it Aqua, that's high praise coming from you
k booting up dumsk
domsk
Doomsk is a real thing and im very happy it exists
aight aight real-time feedback
I really like the usage of these bullethole and blood textures, real neat
the invisible wall here is low enough to go out of bounds
if you stand on city name statue thingy
@high magnet i have a question about the cracked wall
it's supposed to be blown up with explosives right?
i know we can't do only explosives right now so
just asking
I guess, you can destroy them with any weapon if you want to though
I din't make the map with explosives only in mind though
your switch moves to the left, bullethole is where it is by default
Yeah ik, honestly most of the switches don't really make sense without the texture change
you can set speed to 0 so it won't move at all, tho you can't really see if you activated it or not without looking at text
or
you can use this little trick, button in a button
it moves to the wall revealing same button but with different texture
lame solutions but that's beta for us
Yeah I tried messing around with stuff along those lines
Can the same switch activate multiple devices?
yes i think
Maybe make a very small sliding door next to it?
Like, "door" is red, slides to reveal a small green patch
I mostly wanted to use the switch texture so you could easily recognize what is and isn't a switch
I'll probably try to un-jankify some of the minor stuff with the map so don't worry guys
Also, maybe the patch will fix switches
Look at the bowls
Actually I'm surprised this was the part that people get stuck on lol
oh damn
Probably gonna make it more obvious
hehe
I thought that there's something with bowls but i didn't notice the thing
I like the puzzle too but I don't really want people to quit before the coolest part
i thought i had to walk into the bowl lol
^
Butreallythoughlower2when?
idk how I'd top the end of Strelok lol
the only complains i may have is how there's big open area but not so many things to kill, while picking up a blue card tps quite a lot of enemies
THO
with music you used these empty areas are really atmospheric
like
it feels dead and empty in a good way
Big open areas aren't as interesting for combat as arenas imo
I'm glad the athmosphere got through cause that was one of the big things I wanted to acheive with the map
👍
also it's kinda hard to read the second word here, as a native speaker. I made this screenshot 10-15 mins ago or so and i figured out what it is just now lol
but that's a really minor thing
Also what'd you think of the underground arena
that was good
idk how can you survive there on cero miedo tho

Cero mideo is basically Doom Eternal on nightmare
Yeah I kept the cyrillic knowing it'd fuck with native speakers
You got to understand some of the actual text though so that's a plus
damn, your map kinda makes me want to get back to mapping
You got to understand some of the actual text though so that's a plus
true
I don't think anyone would know who the statue is of otherwise lol
well
we know it's Ukraine
and it looks pretty soviet
¯_(ツ)_/¯
speaking of doom eternal
imunna try to run the thing on my pc rn
Alright good luck man
i heard it's harder than 2016
Yeah way more
Nightmare in 2016 is Ultra Violence in Eternal
damn
Meatland Yutani
My home
super_important_texture.jpg looks super important
Hey there! Just saw the stalkermap and wanna try it out, but thought I'd hold off until the hotfix goes live. Is it worth waiting or is there currently an ETA for it?
Is there a guide for adding the half-life 1 maps to dusk?
@cosmic pulsar https://dev.newblood.games/index.php/Dusk:FAQ
Thanks
Thanks man, appreciate it
da meat arena
giant pile of meat & bones sticking out of it, gross and cool
wish i had some particles.... or FOG.......
or pulsating lights too
now i just need to finish the other damn half

Fuck,I dont have quake,will I still be able to make maps for dusk?
Yes
You can just get a quake sourceport (quakespasm recommended) and use that as a path for trenchbroom
meat arena done 😎 now to detail and make the actual arena stuff
the minecraft technique for terrain is pog
this aint even gonna be the coolest part of the map, i got some wild fuckin plans yo
hope you like jump pads lol
well,its good that i can make maps without quake, i have an idea cooking up for a little custom campaign
Same
I got an idea for a campaign type thing
The plan is I learn TB completely, and make the first 3 levels of the campaign, and finish it once the full SDK is out
im basically just gonna make payoff to the build up of the base game
spooky meat arena detailin done, ya yeet
eh actually let me render the outlines so it's easier to see some things
since the flesh textures are really hard to differentiate lol
yeah thats a little better
yikes, is this error preventing me from compiling? whenever i get past this point it says it cant find the BSP so it quits compiling entirely
dunno where to find the coordinates of the brush causing the issue
ah ok here we go
i just spammed ctrl+shift+v a lot after clicking a bunch of the issues in trenchbroom's issue window
ez fix 😎
oh so you're a trenchbroom mapper? name every non-integer vertex.
you can probably find the coordinated by making a point entity and then pasting those into the "origin" property so it moves where you want it to
coordinates*
spooky meats
strelok fucked me up enough man cmon :(
play office hell, that map is sure spooky
how high can duskboi jump?
how high can duskboi jump?
@worn umbra he has legs not rockets so not very high
@worn umbra he has legs not rockets so not very high
@cosmic pulsar NBUFO engage
just tested, max jump hight seems to be about 32 units
making maps seems fun but getting dusk to trenchbroom seems like a pain
just finished playing/recording shadow of strelok
this is my favourite map
period
also i assume ||the cycling room i||s the end of the map?
Take a closer look at the bowls
I'm surprised that was the part of the map that people got stuck on lol
I'll prbably put up a patch to make it more obvious
I'm glad you like the map
you'll hear me being a fanboy when i upload the recording
lol
loading the save rn
fyi I successfully shilled the map to David
hell yeah dude he'll love it like the stalker addict he is
btw i love how the big chimney ||doesn't have any tricks to it its just really fucking long||
I originally wanted it to have rainbow colored lighting as an homage to the end of 2001 a space oddysey
DUUUUUUUUDE
I got past the thing and now going through the end map
this is the coolest shit
Thanks!
beat the boss
that was sick as fuckl
man all those monster closets probably took ages
It was, but not as tedious as setting up the tree textures!
Nah all of this shit lol
ohhhhh that
yeah damn i can imagine
never found the riveter and the mortar if they exist
So uh,I did everything right to get dusk set up in trenchbroom but how do I test a map?
Do you have a compiler?
No
yea found the sword
to actually test the map you need to compile it first, from .map into .bsp
that requires compiling tools
@cosmic pulsar Setting up the compiler is the most tedious part, I recommand you watch this
If you want to make maps for Quake, Quake 2 or Hexen 2, TrenchBroom is your best option. If you’re a total newb or returning to mapping after a long time away this is the tutorial you’re looking for!
PLEASE NOTE: TrenchBroom has an excellent manual. You can find it under the ...
look up dumptruck_ds on youtube with his trenchbroom setup guide-
yeah
that
https://www.youtube.com/watch?v=eV2L1JngjuA @high magnet
i think my mic is a bit low but yeah
Oh fuck I forgot I had this nickname on this server lmao
here's a drinking game - take a shot every time i say "cool" in this video
and proceed to die from alcohol poisoning
lmao
If it's possible can you change the title from TravisScottMilker to manniacc? Cause that's my username on mod.io
uhhh not sure but maybe
Thanks a lot man
steaklok
stealkok
no thats mine
fyi I just released a minor patch that fixes a couple of minor issues
Love the video man!
np
figured it's always useful for the creator to see someone play their map directly
i know i could use that for sure
Making maps seems not difficult,trenchbroom just has a confusing ui
trenchbroom has the least confusing ui out of any mapmaking tool imo
the deal is that you'll use hotkeys most of the time
trenchbroom has the least confusing ui out of any mapmaking tool imo
@honest stag I haven’t used any other mapmaking tools
dang I've been preparing myself for a while
map has been loading for minutes
and I have an ssd
maps never take longer than a minute for me thanks to the previous patches
which map are you trying to play
the stalker thing
My maps will suck ass,can’t wait to be put in my place/s
As long as you have creativity, map making isn't hard
It gets easier the more you do it
As long as you have creativity, map making isn't hard
that’s good,I have creativity,I’m not very good at dusk tho so I am way less than qualified to make a balanced map
and harder because you know you can make something better and that takes more time
the best way to make myself map was streaming even tho i only used that a couple times
it's easy to spend hours going at it
I also suggest playing boomer shooters for inspiration
holy fuck this load time
You should reboot it back up
try a differnt map
I'm glad the route you took in the video isn't the one I had in mind, I really wanted the town to be a small open world @honest stag
well get a small one
office hell is tiny as fuck
I also suggest playing boomer shooters for inspiration
Shrine looked neat,gonna play that a bit for inspiration but my project that I’m gonna be working towards creating is what (at least in my eyes) dusk 2 could be,basically just building off what episode 3 set up(sorry for big wall of text)
it worked lmao
ey nice
good idea
it did feel like an open world
I'm glad the route you took in the video isn't the one I had in mind, I really wanted the town to be a small open world
you did good
no-one i think has made a dusk successor map yet
aqua
^
Dusk episode 4: Thy bones and blood consumed
ehhhh
they fit too
First two levels are balls hard and then they get super easy
If you wanna continue dusk storyline you should all work together
no-one i think has made a dusk successor map yet,
I’ll be one of the first (emphasis on the one of part)
@alpine depot name the whole thing "Dusk episode 4: Thy bones and blood consumed" or no balls 
lmao
"thy cock and balls crushed"
lol
If you wanna continue dusk storyline you should all work together
I have no skill man
Dusk: The great old ones part 1
ok i guess I'll stop trying, no idea what could be wrong
thy beer and hash consumed
reinstall the game at this point
Try checking the files integrity
dusk eternal when
Article "Verify Integrity of Game Files"
thy beer and hash consumed
beer books!
Beer books
If I use quake enemies/textures in my maps will people have to have quake installed on their computer to play the map?
Ah,I see
And you can have quake textures by simply adding the wad to the mod folder
No quake required
Gonna start working on my first map once I get the compiler set up,release date: 
gl
glhf
I’m gonna have to make it difficult so people other than me can enjoy it,might not even be good at my own map when it comes to testing
There was the one underground arena in my map that was basically Doom Eternal difficult before I nerfed it
There used to be one more fork maiden and priestess in it
I’m saying hard for me,they might be decent difficulty-wise for you guys but I’m ass at boomer shooter so I’m gonna have to make it hard for me so you guys don’t get bored when playing
Yeah I always liked when custom levels are way harder than the base game
That's why I always admired doom slaughter maps
I'm gonna make my maps scale in difficulty depending on which you choose
So now you get hitscanners on duskmare because fun
Hitscan is worst weapon/enemy type,change my mind
yo fritzadood im pretty sure your comment on the vid got autodeleted lol i think you can figure out why
Once sdk is released I wanna make hitscan enemies
aight now that's just too far
bloosk
I’m pulling an all-nighter to make this map,I might need coffee to make it through tomorrow
damn good luck
I suggest learning the ins and outs of TB before making a full on map
yeah you'll uh might make some mistakes and not realise them untill much later
screw around do some testing figure out the compilation process
take your time
It’s not like a full map,no crazy things just run from point to point and shoot bad men (no keycards)
yeah i suggest following them
they explain pretty much all the cool tricks you can do with the base trenchbroom tools
the rest is dusk specific trickery when you get to it
like you might want to start asking yourself how to do X while making the map and the solution is somewhere in a random video that he goes over
so just go through the entire thing in order and make it easier on yourself
cool I can't fucking screenshot
cant f12?
im afriad your computer is haunted
oh I forgot f12 existed
because it's horrible and it takes an eternity to navigate to the screenshot folder
Just capture screen and save in paint
anyway normal maps work
That's what I do
work in sdk?
a bit more t-posing than normal
bitches be like T
T
redownloaded the custom level and it still won't load
imma make sure it doesn't yeet my settings away first
Yeah that's friggin weird
It may be the patch I just put out, maybe try the older version.
yup it would have reset everything without a backup
i hope it didn't reset my progress at least
Trenchbroom removed the dusk textures when I logged out of it and went back in,how do I fix?
did you go into the same map?
Yeah
still not loading
Yeah,left my map with the textures already on stuff ,went back in and they were gone
did you save the map after you applied them?
Yeah
@frank mantle Can you dm me your strelok mod folder?
I'll se if it's a problem with the game or the mod
The wad is there but the texture I had put on there shows up as not found and the rest aren’t there
did you move the map/rename any of the folders present?
No
try removing the wad and adding it again
Ok
@frank mantle Can you dm me your strelok mod folder?
@high magnet it's too large
I didn't do anything to it so idk how it could be bad
And yes I use the inner folder called "Shadow of Strelok"
did you test the new version maniac?
Yup
@honest stag the textures disappeared again
Yeah, lemme try it again for good measure
"again"?
oh imma try the old version and see if it works
so they appeared first?
I put the wad in again,saved the map and then quit and logged back in and the textures were gone again
so the textures actually appeared when you readded the wad?
Yeah
huh
man that's... odd
Yup new version of the patch works for me
yo do you have any other mods installed tomi?
and did you try and other maps just in case
I think the best person you could contact for that issue is prob Zombie
any*
Oh,just read the console and it said it couldn’t open the wad file
Also how performant is your pc? Might be some shit where the map is too big and can't load or something
Because afaik when there's an issue with the map it just loads forever
or it says "escape"
Yeah the map is hella large
yo tomi how about i just drop you a .bsp of a small map so you test it out if it even loads
here's a shitpost map i made a while ago, it's literally just a room with a cake and a candle
Hehe
if THAT doesnt load then there's a big problem
Send screenshot z dude so we can see what is wrong
The same issue happened to me earlier this week
huh

old version of strelok doesn't load tho
Bit of a politcally incorrect question but do you have a potato of a pc by any chance?
what my trenchbroom looks like
Try moving the wad elsewhere
Show file explorer
yeah its a temp folder
that's not a very good idea
probably
move it somewhere else
ok
Yeah this some obscure problem then
i have no idea what could be special about my case that doesn't make it work
Probably some mega obscure shit
Reinstall the map?
did you try reainstalling the game from scratch or at least verifying game files
Yeah tell Zombie about it
but tbh i have no clue
verified it
Got the textures to work 

ey nice
it actually takes about the same amount of time for the loading screen to freeze as it took for the other level to load
How long did u wait?
Tone down sdk settings maybe
Yeah tell Zombie about it
I know there's a file in the game that records all the stuff that happens in the game, he can tell you about it but if you can get it to him he'll figure it out
Huh if you loaded the bday map it rules out any wrong file placement
Dude your computer just hates the map
What GPU do you have?
How much VRAM?
What does your CPU & GPU usage look like while it loads?
The stage the loading screen will often freeze at is lightmap atlas generation, which at present is lacking serious optimization, so it generates a lot of texture data
Which your GPU might not be coping with
For a small map it wouldn't matter, but a huge one can cause problems
I have an APU
That would probably be why
If that's the cause, there's not a lot that can be done other than waiting for a patch
it does have 8 GB "fake VRAM"
make a "diet" version of your map maniac
It sounds like the map should load, it'll just take a very long time
idk how I'd do that lol
inb4 everyone who's played the map before has 24 GB VRAM
I have some ideas of how I could squeeze in an optimization for this in a second hotfix or something
but it'd very slightly delay the big patch
(because the big patch is an entirely separate codebase, so the BSP code is all new)
ok deleting the LIT file was not the way
anyway I guess I can wait for a patch, thanks
The LIT file just contains 24-bit colour information for the lightmaps
finally figured out textures and level theme of my level
(marked as spoilers for people who dont care lol)
So they're not just black and white
@frank mantle Try replacing the original NewBlood.dll with this
in SDK/bin/win_x64/Dusk_Data/Managed
U N W O R T H Y

NOOOOOOOOOOOOO
Anyway, that DLL should have shorter load times maybe
Assuming it doesn't crash, because it's based on the hotfix codebase
At best, music won't work with that DLL
But if we can verify that nobody has any issues loading maps with that DLL
I'll include the fix in the hotfix
hmmm
yeah
@frank mantle Try replacing the original NewBlood.dll with this
@ancient depot won't launch
Yeah, making a new dll rn
Will be a moment
since I gotta redownload the public SDK branch on Steam, and Steam is deciding that now is a good time to download at 300kb/s
explorer.exe keeps crashing after i got that dll
oh god
hacked
nooooooooo my shitty unfinished maps
lol get zombied
explorer.exe keeps crashing after i got that dll
oh god
@honest stag how
i expect my pc to be filled with yobas in 10 seconds

If you wanna hear about weird shit
For some reason when I open Unity now it opens 2 windows
and one is just pure white and doesn't do anything
Vriska add this to the iceberg thingy
It's because it's interfering with parallel dimensions

yeah that one's going in the iceberg
It;s actually the evil version of you that's opening the blank window
path corners?
yeah
That's a func_train thing right
Enemy AI has no interaction with entities currently
It's an entirely separate system
oh pathways? like dumptruck_ds uses?
yea
this has been the longest five minutes of my life
I'm like racing against time to make sure I can get this in the hotfix here lol
i switch the steam download region when i try to download something during peak hours
Since I'd prefer to not do another hotfix after so I can just focus on unfucking the internals of the SDK from here on out
No need to switch download region if your max download bandwidth is 10 Mbps anyway
at least it's almost hitting 1 MB/s now
tfw your friends found an online game during a call and you want to play with them but they downloaded it in 2 minutes while you're still at 15% and you have to sit there listen to them having fun
I'm downloading the public version of the SDK so I can put a quick fix into it so it can be tested by you guys
In order for that fix to go into the upcoming hotfix
ok
yeah
for the func_door, give it a property targetname and set it to whatever you want, for example poopoo
i think i got a spawnflag wrong
then make a brush func_button, give it a property target and type poopoo into the value
everything else works but the door doesnt open when i click a button
and i set the stuff for the button too i think
yo i know this might sound dumb but i
replace the func_button with a func_door
doors can trigger other entites
and when func_button behaves bad i just use a func_door as a button
lol thats smart
also
are you sure the door isnt actually opening and then closing because it's wait timer has run out
i dont remember what it is by default but setting it to 0 or a really high number should make it stay open
may i see the setup including the properties?
make it a normal door instead
i tried that first
try also removing the health property from the button
is there a space in the "delay" property?
ЩР
oh
also it looks like the door you have is moving back instead of any other direction
change the angle toooo hm
-1
the white arrow inside the door shows the direction it's moving in
-1 is down and -2 is up i THINK
could be the other way around
also
the "lip" property works weird
the higher it is the smaller the distance the door moves in
it has to be negative i think to increas it
by default the door moves x2 it's length in the direction it's moving
oh damn default is 8 anyway so whatever
but now it should actually move somewhere
try it out
sounds like it was doing that before but you didnt notice since it moved back just a tiny bit
it opened!
there ya go
i pressed the button and the door opened
ima jot that down
for later
also yoink my files
well the game starts and the loading tunes thing is still slow-ish
yeah that's not in this dll
ahhh alright i guess is not for me
The stuff that speeds up the boot requires more than just code changes
That DLL is the same as the current public one, except it shouldn't allocate shitloads of texture data when loading a custom map
well the map loaded significantly faster i can tell ya that much so pog
it also runs buttery smooth
That alone is enough to make me consider putting this in the hotfix
i am experiencing exactly 0 stutters or fps drops where before i chugged hard
👀
plz do this is some good shit
aqua will finally be happy about his huge maps not running like ass
hell fuckin yea pog
oh yeah np haha you totally didnt guess the solution from the start
and i just kept going around in circles
i wouldnt have got the idea without talking to u
do the maps run better!>?!?!?!?!?
yes
get the dlll and see for yourself
at least in my experience
lemme try your map actually
previosuly i had to go into low spec mode to make it run better
uhh where does the dll go lol
SDK/bin/win_x64/Dusk_Data/Managed
ah ok thanks
sdk-bin-win64-dusk_data-managed
yeah
yeah can confirm - for me it definetly runs much better
i cant push this into placebo territory this is legit
so how is it aquaman
ooh yeah it's a lot more acceptable
still need to optimize the map more
fix the damn skybox lol
I'm excited to get the big post hotfix patch out
since stuff should load MUCH faster there
for one, anything that needs to be generated while loading a map gets cached the first time
so it only has to do it once
and a mod can just include that cached data to speed up loads
which effectively removes like 70% of the load process
that sounds sick as fuck
yo aqua can i just say i didnt realise just how freakin HUGE your map is untill i tried to run through it right now
jesus christ man
lol
yeah im doing the same
a lot of the lag fizzles away after about a third of the way through it
so that's something i need to figure out
and i think i already have
we'll see how nuts.wad performs after all these patches
is there a way i can like a face of a brush not render, like putting NODRAW on something in source?
seal the map
no i mean manually for specific brushes
SKIP should cause qbsp to yeet the face
ah ok
god it's so uncanny to see downtown showdown NOT LAG
like hardly at all
this is nuts
can i um also say that there's something wrong with big john's voice pitch?...
is he a chipmunk now
it's like the doom 3 bfg edition doom 1-2 chaingun
i now very specific
know*
it jumps all over the place
It's possible he has some pitch changes normally that havent been replicated for replaceable audio
unless you mean something else
a video would help
ok um i'll do it but have you seen jerma play dusk?
the one where big john flies by him on the jump pad
and it sounds fucked
that's what it sounds like
god holy fuck i forgot how well castle vein fits this map
oh huh
fuuuuck i love the ultrakill soundtrack
that's strange
lemme record real quick
yeah that happens to me whenever the velocity of an object or player is different from the other i think
i think ot's happened beforee/?
or i'm hallucinating since it's 8AM
i do vagely remember that
soldier dying sounds have that sometimes
ok it doesnt sound THAT fucked but it's... off
god am i going insane and it's how he actually sounds like?
keep listening to it you'll hear it
god i swear i hear some weird pitch shift like starting at 0-15
oh yeah tomi did that dll work
oh yeah um might be a problem considering i somehow fucked my normal dusk version and i cant launch it anymore
lemao
yeah it's been like that for a while now
do you have a launch option enabled?
nope
i just never bothered to actually do anything since i never launch normal dusk anymore anyway
does duskworld launch
i think it did lemme check
one might have overwritten the other's UnityPlayer.dll
huh no it doesnt
odd
i remember just reinstalling the game before so i could speedrun a normal dusk level and play duskworld
then i went back to the sdk version and yeah
that's extremely odd
never tinkered around with anything that's not in the mnt-local folder too
maybe the regular build included with the SDK is just borked
we should probably just delete that and have the SDK branch be SDK only
for someone who values each megabyte of space that would be a blessing
every megabyte matters 😔
i feel ya
lol it just went up to 8.05
the dll is already eating your files
YA OK WINDOWS CAN YOU STOP BLOATING UP MY PC WITH 15 GIGS OF YOUR OS
the real issue is the damn AppData folder which i literally cannot change through practical means
no environment variable for that
cringe!
bruh
but anyway
agh
i've never been more envious of something in my life
windows sucks
Windows
The 2TB SSD is a Samsung 870 EVO+
Great drive
Would recommend if you can afford it
2tb ssd
brrruhhh
i had to break my piggy bank for my 400gb ssd and sell my old 256gb one
All of my drives are SSDs except E:
It'd be nice to get another EVO+ for insurance because I tend to use up lots of space fast
oh yeah that reminds me- did jakob's health hardcode get "fixed"/removed? i think i remember 500 saying that at one point
ag
i swear i remember hearing that
Won't be a problem in the big patch
Hahe
All of the old AI, entity, etc code is being thrown out




