#dusk-modding

1 messages ยท Page 66 of 1

eternal plank
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well, it's already doable now

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oh sweet

ancient depot
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I don't think it works for UDMF maps though, only regular doom format (maybe boom format?)

gritty forge
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or, the greatest idea ever, Dusk maps and enemies, and Russian Overkill or Treasure Tech weapons

eternal plank
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Does Quake even have boom functions?

gritty forge
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I don't know

eternal plank
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outside of the obvious ones like room over room

ancient depot
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You mean equivalent functionality?

eternal plank
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Basically yeah

gritty forge
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But I want DuskLand

ancient depot
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room over room is more of an engine feature moreso than a map format feature

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it's just a linedef action

gritty forge
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because treasure tech is just Warioland with guns

ancient depot
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but anyway, I don't think there's a 1:1 mapping, but you can get something close enough

gritty forge
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And also, since DuskDude is apparently a treasure hunter

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we can now call him WarioDude

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and how is Dave doing, Zombie?

ancient depot
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That's a question for Dave himself lmao

honest stag
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Ominous

gritty forge
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Ill ask him

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I mean, with my name, anything is possible

alpine depot
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big john is overrated we need small john >:(

honest stag
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*hey can i have weapons models"
"Not yet"
"And how is dave doing, zombie?...
We wouldn't want anything happening to him do we"

gritty forge
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we had an army of them in Amid Evil

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@ancient depot can you at least get in contact with the big man?

honest stag
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monkaS

ancient depot
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It is physically, mentally and spiritually impossible for me to contact my employer

eternal plank
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work wagie

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work for your god

gritty forge
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What, is Dave the Gman?

ancient depot
gritty forge
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Rise and shine, duskdude, rise and shine

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Okay, Ill message the boss man, and we will know for sure

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@El Oshcuro Are you the Gman?

honest stag
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Lol

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Real dusk mod moment

gritty forge
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Im trying

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And that's what matters

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@iron needle Is Dave The Gman?

honest stag
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Dude lol

gritty forge
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Im going 1 step down the ladder

honest stag
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I don't want to be that guy but you sure you wanna ping all the big boys like that

gritty forge
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Yes

eternal plank
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lol.

gritty forge
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Cause if I was a bad demoman. I wouldn't be sitting here, talking to you

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I want my name shouted from the heavens if I get banned, and may all the Ea executives cry.

honest stag
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h

gritty forge
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Great response

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H is a great response

eternal plank
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H

gritty forge
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Good job

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Ok, who is ready for our answer

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@iron needle We really need to know, is Dave Oshry the Gman?

iron needle
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Yes

gritty forge
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Oh no

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And David, when will Dusk get campaign dlc?

eternal plank
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David has said DUSK isn't getting anything new for the time

gritty forge
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Ok

eternal plank
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He wants to take a break for a while

gritty forge
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That's fine

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We finnaly got our answer

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Dave Oshry is the Gman

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May this fact be shouted from the rooftops

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We are victorious

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@frozen scarab Dave Oshry is the Gman, so do you think he can beat John Carmack?

eternal plank
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really just pinging everyone you see huh

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That's kinda rude

gritty forge
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Yes, I want to know

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It is a question that needs to be answered

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And I am riding a high that I can never go down from

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Okay, my high is over

long anchor
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It is physically, mentally and spiritually impossible for me to contact my employer
wait, really?

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sounds kinda sad ngl

honest stag
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that uh sounds like sarcasm my man

sharp trail
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He pinged devs and asked them stupid questions. Funniest shit i've ever seen

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1 week from now he'll realise how rude and cringe he was.

long anchor
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that uh sounds like sarcasm my man
I don't know what to believe anymore my dude

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life is confusing

high magnet
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Imagine not being able to detect sarcasm through text

sharp trail
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Veven make a map about it

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ImAgInE nOt BeInG aBlE tO dEtEcT saRcAsM thRoUgH tExT

high magnet
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Yeah imagine that

gritty forge
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@sharp trail I think New Blood just loves interacting with fans, even if it is about if Dave is the Gman

sharp trail
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@gritty forge they definetelly do. But you can still let people mind their own business. It's just rude even if it's a small ping. If you don't have a valid reason to @ them then don't

gritty forge
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Okay

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I already regret trying to ping civvie

honest stag
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i mean the standard for a valid reason might be lower than usual compared to other stuff but still

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aint really nice

long anchor
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I heard lower

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oh uhh

honest stag
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higher&

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oh man i got an idea

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please god let me have some free time

long anchor
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Veven make a map about it
ImAgInE nOt BeInG aBlE tO dEtEcT saRcAsM thRoUgH tExT
sounds like cool mod idea actually

golden jacinth
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Anyone else plan on participating in Blocktober w/ dusk levels?

gritty forge
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Can someone help me with getting Quake mps into Dusk?

eternal plank
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Well they run the same format

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Think you would just need to drop the map into a folder in the SDK

gritty forge
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Can someone link a video? I haven't found any video guides

eternal plank
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HOW DO I LOAD MAPS? Go into the DUSK game folder (SteamApps/common/Dusk) and find the SDK/mnt/local folder. Inside this folder, create a new folder for your mod (for example: halflife_maps) Then inside that folder, create a new folder called maps. Put all of your BSPs in here. Once you enable your mod in the modding menu, they will be accessible from Campaign -> Custom Level Quake-format maps will require palette.lmp inside the mod folder (halflife_maps in the previous example)

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from the readme in the SDK folder

gritty forge
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Thanks

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Do I need any software aside from Quake and Dusk?

honest stag
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no

eternal plank
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Well to load it no

gritty forge
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Ok

honest stag
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congrats on rathood

gritty forge
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Thanks, I don't know what that means

eternal plank
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Rat rank

gritty forge
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How do I get Champion?

eternal plank
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Just be active for a long time

gritty forge
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Ok

honest stag
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very long time

eternal plank
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i mean i got it in like a month and a half but i'm a turbo loser so lmao

gritty forge
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What files do I need to get from Quake

eternal plank
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just the palette

gritty forge
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Where

honest stag
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wait quake doesnt have the pallete file itself right?
it's packed inside of the .pak files

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1 moment

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i'll drop it here

eternal plank
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yeah

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well zombie has it pinned here

honest stag
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oh yeah right

eternal plank
gritty forge
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Where are the maps

eternal plank
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the quake maps are in the id1 folder

honest stag
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probably the id1 folder

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yeah

eternal plank
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in maps

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hmmm, now that i take a look

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it seems they're in the .pak files

honest stag
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oops lol
well you can just find all the bsps online or get yourself a thing that unpacks thole files

gritty forge
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Seriously

eternal plank
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Hey, blame ID, they're the ones that decided on it

gritty forge
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Can't they program a file to unpack the .PAK files?

honest stag
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why would they

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takes space on the CD

eternal plank
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ID have no need for that, they didn't see anyone unpacking the Quake map files

gritty forge
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In Dusk

eternal plank
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Because nothing in DUSK uses .paks

honest stag
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...why would they if those things exist

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and that too

eternal plank
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It's really more of a niche tool you can find with a quick 5 second google search

crimson patrol
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Dont ping devs unless there's a conversation

crimson patrol
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Devs and admins do interact, but pinging to bait out a conversation is annoying

sharp trail
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Ok john

crimson patrol
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I agree

small gate
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Devs and admins do interact, but pinging to bait out a conversation is annoying
not only annoying, but also a bit rude

solemn hound
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Also it kinda screams of parasocial relationships and attention seeking

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Its one thing to "wanna" be friends with like someone you follow online and its another thing to like, try and force it or to already interpret things as being friends with them

sharp trail
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guys we get it

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lets get over it

crimson patrol
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Yeah this is a channel about mods

sharp trail
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anyways i just noticed that dusk sdk and duskworld interpret sensitivity differently. In dw i play with 0.16 sens and it feels normal. If i put it to the same number in the sdk it feels significantly slower. i also feel like the movement speeds have changed . @still raptor is this what you meant when you said that the game would feel significantly different even tho no numbers would change

tame eagle
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Did something wack

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Figured out J.A.C.K. works with Dusk thanks to the Half-Life mapping support

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All I really need to do now is convert Dusk's textures into a WAD

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FGD is optional, since I can still manually place in objects, but it would be nice for me to make at some point

gritty forge
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All I really need to do now is convert Dusk's textures into a WAD
@tame eagle isnt there already a wad with the textures that you need for trenchbroom

golden jacinth
honest stag
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looks sick

alpine depot
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yooooo

golden jacinth
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โค๏ธ

gritty forge
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Hey

crimson patrol
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Nice

high magnet
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A platforming section?!

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In my DUSK(tm) game?

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It's more likely than you think!

honest stag
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dude the map looks cool as hell

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really big stalker vibe

high magnet
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Yeah

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It's supposed to be a Pripyat esque town in Ukraine called "Strelok"

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Power plant and everything

sharp trail
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@high magnet if you strafehup you could probably skip most portions of the level

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unless the exit is underground

high magnet
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The exit is behind a color locked door

sharp trail
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nice

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other than that the map looks prette cool

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Like a mini open world. I love it when people do that

high magnet
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Yeah

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it's a bit inspired by a Garry's mod map called gm_fork

sharp trail
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you could jump over the tree texture

high magnet
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Yeah I put teleport brushes there so it takes you back if you do

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A bit like Doom Eternal

sharp trail
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aaaah

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thats nice

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good to know those are a thing

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im a bit afraid of making jump maps because the speeds are different from dw

gritty forge
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Thats good

gritty forge
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@ancient depot When will Workshop support be added?

ancient depot
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When it's ready

gritty forge
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ok...

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what do you still have to do?

eternal plank
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he posted a list some time ago, lemme get it

gritty forge
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ok

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I hope they get added soon,since I want to have dual revolvers, or a Doom style shotgun

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literally, the doom shotgun

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or even a gauss cannon

tame eagle
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@gritty forge Do you know where I could find that in the SDK files?

gritty forge
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find what?

tame eagle
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Sorry, the WAD for Dusk's textures

gritty forge
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it's in the channel pins i think

tame eagle
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Mmm ty

gritty forge
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im gonna find the download real quick

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those are the textures for dusk i think

tame eagle
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Lemme check

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Hm, it works, but all the textures are incorrect

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They seem to be like a different form of the textures

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They're all black and white

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Lemme just make my own and see how that works out

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Wait it might be a palette issue

eternal plank
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All the textures are in loose files in the \Steam\steamapps\common\Dusk\SDK\mnt\local\dusk\textures directory

tame eagle
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Ye found those there

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Fixed it, just had to load Quake's palette files into JACK

bold orbit
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AAaahhh, another JACK user!

gritty forge
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whats JACK

bold orbit
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the superior brushwork design tool

ancient depot
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It's basically a third party recreation + extension of hammer

tame eagle
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^

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@bold orbit I'm using JACK for Dusk because I'm a stubborn bitch and I have a bit of a background in Half-Life mapping lol

bold orbit
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B R O T H E R

alpine depot
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Trenchbroom gang wya

eternal plank
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Man i really gotta go back to trying to make a map

bold orbit
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I still need to finish my map as well

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this damn hallway makes no sense geometrically

tame eagle
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My goal is to make a hell maze

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Using the episode 1 assets

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E1M2's (I think it was) corn maze inspired this

eternal plank
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Yeah E1M2

gritty forge
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32x32 --> 512x512!

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8x bigger!

tame eagle
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I do like that

high magnet
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So is object_teleporter working or borked?

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I can't seem to get it to work?

honest stag
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it was borked for me

high magnet
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Yeah

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idk if having a null entity for a telport destination works

crimson patrol
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Does using teleporters work? Or is that dead too

granite jackal
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Dusk mapmaking's still on my mind, but I haven't touched it in... at least 6 months? Just waiting for all the kinks to get ironed out. Because I have some crazy mapmaking ideas, and they hinge on more stable tools.

crimson patrol
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What maps did u make?

granite jackal
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Released? None. Made and then abandoned about 20% of the way through? This one map that had stealth.

crimson patrol
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That's cool

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I'm still learning to use tb

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So no released maps for me either

granite jackal
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I use Trenchbroom too

crimson patrol
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Most people do, but there is the occasional J.A.C.K heretic

granite jackal
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The killer for me was the textual decals not being transparent. I was splicing the textures together to create hints like, "DON'T SHOOT"

crimson patrol
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Ah

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I think that's on sdk's side

granite jackal
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Another cool idea I had was to play a bullet-deflecting SuperHot going down a hallway, blocking bullets with a bar of soap

honest stag
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They are transparent now you use the right dusk wad or make your own

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If i got you right

high magnet
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Yeah you can find the wad with the transparent textures

granite jackal
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Oh I've been watching only the Steam news, the last thing NB said anything about Dusk's SDK was back in March 21st about custom music

high magnet
crimson patrol
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Oh I get what u mean

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Also free wad yay

high magnet
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Uh uh

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Not free

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You owe me 20 bucks now

crimson patrol
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Here have a bone instead ๐Ÿฆด

high magnet
granite jackal
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tosses a precious diamond instead

crimson patrol
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Have free soap dusksoap

honest stag
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just fuckin around nothing serious

high magnet
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Where's the joke?

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haha jk

sharp trail
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Duskworld ????

high magnet
tall zenith
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patience is a virtue

long anchor
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patience is a virtue
that's why lower 2 isn't a thing yet

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kill me

sharp trail
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yes. People should be thankful for the work The sdk devs are doing.

honest stag
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ey, never said i wasnt thankful

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i got zombie's pfp above my laptop praying to it every day for an update

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this sdk is the first thing ever to make me actually mod something for real and im forever thankful for that

long anchor
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same for me ^^^

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well i tried modding hl1

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but using hammer felt like i was using real hammer to nail something but i missed all the time and i hammered my fingers

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so i abandoned it

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ยฏ_(ใƒ„)_/ยฏ

gritty forge
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The update was supposed to come out at the end of September.

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I hate sounding impatient, but that's two things I am waiting for that are overdue.

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The other thing being a payment. I have a bad feeling that guy got the virus and died.

honest stag
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the update will come out when it's ready
i see no need to rush free content

crimson patrol
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Yeah tru

gritty forge
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I am not rushing it.

crimson patrol
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He may have hit some roadblock after giving us the release date

gritty forge
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I am just getting a little sick of waiting. I am not the most patient of people.

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It wasn't even going to be a big update.

honest stag
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I've been waiting for the sdk for 2 years
We can wait like 3-4 months for an update

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Just do somethin else mang

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Hell make a map - those work almost to the full potential

alpine depot
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3d skybox support when

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FOG WHEN

honest stag
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ALMOST aqua

alpine depot
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automatic map generator when >:(

honest stag
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I must admit im kinda forgetting my blender skills but i can still make stuff

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Really hyped for the big boy gun model update whenever that drops

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OH FUCK ITS OCTOBER ALREADY

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man time flies

formal obsidian
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The mantine files

gritty forge
golden cosmos
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Read that as electrical penis

gritty forge
regal dome
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I much prefer the first one

gritty forge
gritty forge
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Look how nice and smooth it is now! It is already 512x512, it just needed smoothing.

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Got a question. You guys think this could be a cool effect? Considering they're magical?

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I already am not going to do it, but would if people want it.

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I just want the invisible cart dog fixed so I can test the texture. That and the polar opposite problem with the Wendigo. That was literally all I was waiting for AT THE MOMENT. Don't know why they think that would take too much time.

tepid python
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Be patient and Zombie will reward us weaklings with SDK updates and a smile

gritty forge
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But I CAN wait for new features... But bugfixes should not be ignored.

alpine depot
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sometimes bugfixes aren't gonna be easy as 1-2-3

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patience is a virtue ๐Ÿ˜Ž

gritty forge
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Who said they were easy?

alpine depot
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all im trying to say is just keep being patient

gritty forge
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I already made it clear that I am not patient... Which is why I am a failure at life.

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In case you don't know; that texture is used for the crossbow.

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It's a vast improvement over my previous attempt. The reason why this is taking so long is because I am waiting for better ESRGAN models to release.

gritty forge
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Also because I am doing the textures 1-by-1 and not batch processed.

gritty forge
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Wait, why did someone like the previous attempt?

gritty forge
golden cosmos
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๐Ÿ‘

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Much smoother

royal spear
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Hoping at some point we get to replace models

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The guns could use much more detail

serene forge
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what can we do right now? I've wanted to get into modding for dusk but havent really sat down to see what is possible or not? is it just custom textures and maps RN? any scripting etc?

vocal swan
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Well you can change textures, make custom maps in Trenchbroom, I think you can also mess with the music a little.

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Not too sure about anything else.

tepid python
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you can replace models of monsters but not guns

serene forge
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great infographic thx

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wait if it uses trenchbroom can i import bsps and stuff and use editors like JACK

tepid python
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yes

serene forge
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siiick

bold orbit
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JACK is superior level editor

alpine depot
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pfft i never have to use the grid

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3d viewport babyyyyy

bold orbit
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pathetic

crisp raven
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JACK? More like WHACK

bold orbit
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BLASPHEMY

last talon
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I am a fan of that grid yes

solid isle
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grid helps keep things proper size and scale

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praise the grid

bold orbit
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Praise grid

crimson patrol
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Praise grid unless you used the rotate tool

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In which case fuck you

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I have had cases where I rotated a brush and couldn't line it up with the 0.125 grid

golden cosmos
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JACK will be handy for PW tho innit

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As much as I prefer trenchbroom

crimson patrol
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True

bold orbit
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That's what the diagonal tool is for

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Skew?

vocal swan
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Does JACK have vis-groups?

bold orbit
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It did back when it had the sphere option as a creatable brush

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It's probably still here in the latest version

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somewhere

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I don't use vis-groups so I haven't really thought to check :/

vocal swan
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Ah...

bold orbit
vocal swan
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Nice.

crimson patrol
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Sphere option?

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Sounds like a headache lol

bold orbit
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that never compiles

tame eagle
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@bold orbit Question for you good man

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Trying to use Dusk textures in JACK, got em all loaded, but they don't seem to want to compile when rendering out the BSP

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Therefore the map doesn't work when I try to load into it

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It worked fine with Half-Life textures though

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This seems to be the problem

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Load Textures:
Using Wadfile: D:\Steam\steamapps\common\Dusk\SDK\mnt\local\kansas\maps\dusktestmap.wa_
Warning: Texture 'corn_wall': texture is not found in wad files.
Warning: Texture 'corn_wall_top': texture is not found in wad files.
Warning: Texture 'dirt': texture is not found in wad files.
Warning: Texture 'trees': texture is not found in wad files.
7 textures referenced

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The placeholder Half-Life textures do not have the same issue, hence that they aren't referenced in the compiler in such a way

bold orbit
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So here's my cheat for you

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If you're compiling with HLBSP

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When you click run

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make sure you're in Advanced

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Now, it will make the map file slightly bigger since it packs the textures in

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but imo it beats having to use external wads

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also make sure dusktestmap.wad exists in the directory

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if you do end up using wads

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and make sure you have the wad loaded into the game type you're using and that the textures are actually appearing in the preview

honest stag
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JACK problems LOL. (Laughing out loud)

tame eagle
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Ahh, I'll try that

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Thanks man

bold orbit
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@honest stag You know it's better

honest stag
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Jack fan
Vs
Trenchbroom enjoyer

alpine depot
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it'll look much less empty when i'm finished with it obviously

honest stag
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noice

crimson patrol
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Yummy

burnt hornet
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UT Deck 16 for Dusk

tulip estuary
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What mod thingys do you use to mod dusk

cunning fulcrum
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Well what do you mean?

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If you want to just play other peoples maps and mods then you can go to moddb and find them there. If you want to make maps then you can use trenchbroom (a quake mapping tool) that makes maps that are compatable with dusks sdk

honest stag
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dont forget to be in the SDK beta branch on steam to have the sdk version of dusk

cunning fulcrum
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If you dont even know how to apply mods then i would recomend checking the pins

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Ofc that too

crimson patrol
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If u wanna start modding I suggest watching dunptruck ds' guides on trenchbroom.

honest stag
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mapping*

crimson patrol
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Yes mapping

crisp raven
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If you want to just play other peoples maps and mods then you can go to moddb and find them there.
Also DuskMods.io. Moddb has a pretty small selection atm. ๐Ÿ‘€

alpine depot
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moddb is a bit barren and also an ANCIENT website

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also all of my maps are on it :)))))

bold orbit
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MODDB makes me sad

wooden pier
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Everything I have created so far does not seem worthy of being on moddb to me

fierce lava
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Something I did like a year ago learning how to Trenchbroom. Waiting for Endless support, also think it would make a fun multiplayer stage.

tepid python
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Very colorful

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Are there any solutions for color limitations with the palette/trenchbroom? I'd want to put some custom textures in my maps but they always turn out worse then what I want because of the colors

still raptor
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You can just make your own palette

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Also isn't that a mario kart map?

fierce lava
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Yup, the classic Block Fort

sharp trail
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omg

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mario kaaart

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would be a fun dm map for sure

cunning fulcrum
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i cant wait for the ability to play custom dw maps

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let alone get some new modes to play

sharp trail
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yea

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endless maps would be dope 2

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Im playing the farm on duskmare now because im so bored with the other maps

bold orbit
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that looks like the secret level in mario 64 ds

sharp trail
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aww man

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thinking about doing picmip dusk with bright textures and stuff

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that would be fun

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kinda like this

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i wish relex arena would go f2p

still raptor
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reflex is the perfect afps

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100/100

sharp trail
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yes

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but it's kinda dead cuz of pricetag and it didn't get out in a good state

gritty forge
#

Someone helped me find the high quality version of the flying part of the Serious Sam Rocket Launcher!

#

I posted it here because it could be used for a mod.

pearl fox
#

Is the SDK something that you guys are currently able to work on or are there other things that have a higher priority rn? Like I remember that Zombie was quite involved with the Realms Deep preparations so that SDK dev was put on the back burner for a while.

gritty forge
#

they're workin on the sdk

gritty forge
#

They're working on the sadak

ancient depot
#

The sadako

honest stag
#

essdeekay

sharp trail
#

ass D k

gritty forge
long anchor
#

sdk? more like
soon, dk

honest stag
#

sdk more like
sit down, k?

crimson patrol
#

Sleep down kratoe

vague remnant
#

I'm morbidly curious, has anyone made a minigun for Dusk?

crimson patrol
#

Cant make weapons yet

hazy bone
#

Thatโ€™s unfortunate

honest stag
#

WHERE

#

that's it, that's the message

desert birch
#

sdk? more like SHUT DOWN ๐Ÿ‡ฐ ORTNITE

alpine depot
#

nah

#

Souper Dusk Kit

#

free soup with every purchase

worn umbra
gritty forge
#

Why are you buying SDK at the soup store

sharp trail
#

@sacred flicker open trenchbroom. Open the face tab. Press "texture collections". press the pluss key and open a wad file using the file browser window

#

when you load it in just tick the box that sais "absoloute" no need to mess with that yet

sacred flicker
#

Where do i go from there?

#

I've added the wad, do I need to do anything with ''entity''?

crimson patrol
#

Not yet if you're making the architecture

#

But you can find weapons and monsters in there

sacred flicker
#

Ok

#

Im literally completely new to this stuff

honest stag
#

if you want entities specifically from dusk, head over to the pinnned messages and get "entities.txt'
that contains all the entity names that dusk maps can use, and to use it simply place any entity and rename it in the "entity" tab to anything from that list

sacred flicker
#

I cant see any of the Dusk textures, its just red squares

high magnet
#

You need to have the folder where quake is located in TB's preferences

honest stag
#

or follow this

#

"so firstly get palette.lmp from the pinned messages of this channel
then make a folder anywhere
inside of it, make a folder called id1, and inside of that - gfx
so it looks exactly like this - lmao/id1/gfx
and put the pallete file there
now go into trenchbroom, click View - Preferences, click on quake
and as the game path - select the lmao folder"

sacred flicker
#

Okay, now i can see it

#

thank you so much

gritty forge
#

whats the best dusk mods?

sharp trail
#

just play whatecer

#

i like the silica plant

honest stag
#

weapon souns reimagined is a must-have mod for me

#

sounds*

#

in terms of maps - any will do

gritty forge
#

i need to get into making maps for dusk

ocean apex
#

Ikr to both of you

#

Oh btw, i have an issue with being unable to stream modded dusk via discord

#

Anyone has anything similar?

eternal plank
#

You don't have rat rank yet ( #ranks ), so you can't stream

ocean apex
#

Oh, not on this

#

Like, on another server normal dusk works fine

eternal plank
#

Ah, gotcha

#

Seems kinda weird

ocean apex
#

Modded dusk nets me a black screen

honest stag
#

Im a shill but play my map ( the only good one out of the ones i made) - trespasser

ocean apex
#

I think i was already eyeing it

honest stag
#

Ughhh i cant wait for the next update

I crave weapon model replacements, the ones i prepared are like 4 months ols by now

ocean apex
#

I wanna try making new weapons

#

Says the person with like 0.5 coding experience

tepid python
#

play my maps

ocean apex
#

Names?

tepid python
#

Func_door_rotating, func_vehicle

honest stag
#

Tbh you can probably play all the maps in a day or 2

#

There's not too many

ocean apex
#

Not a bad idea actually

tepid python
#

My maps are the best

alpine depot
#

play mine.

honest stag
#

I agree

ocean apex
#

Wanted to play dusk but the campaign is stilk too fresh in my mind

honest stag
#

The mapping seagulls are out of their cage again

alpine depot
#

void fortress, oooo

#

looks siiiick

honest stag
#

Oh is it another map by the person who pumps them out like crazy? Dann

alpine depot
#

yeaaaah it is

#

love their maps

honest stag
#

They alone made a dozen at least

alpine depot
#

one of the four horsemen of the duskpocalypse lol

ocean apex
#

How hard it is to make a map in dusk?
On a scale of 0-10
0 being Crossbow hopping and 10 being killing someone with the mortar in MP

tepid python
#

0

#

It's quake mapping but you put the map file in dusk

ocean apex
#

Huh

crisp raven
#

Damn I bet the person who made the Void Fortress has lots of sex

ocean apex
#

From what the Dev said in the stream it sounded like half of the profits of dusk are going towards high blood pressure treatment

#

But i think it was the editor he used

#

Btw, is it possible to make custom maps transition into other custom maps?

alpine depot
#

yup

ocean apex
#

So custom episodes are possible?

alpine depot
#

technically, but not like custom episodes you can select on the Campaign screen, just individual levels

#

yeah wow void fortress is cool, defo check it out

ocean apex
#

tried to play trought derailed in cero miedo

#

basically whenever i thought i was near the end the map still had a lot more than i expected

#

i will continue tomorrow since its late now but i have an issue, theres no map sounds

#

doors, switches, etc

honest stag
#

we cant add them sadly

ocean apex
#

oh

honest stag
#

so that's for later

ocean apex
#

also, restart keybind doenst work

honest stag
#

you can just quicksave btw

ocean apex
#

oh

#

ok then

alpine depot
#

yeah cero miedo is really brutal with derailed, i had a hard time with it when i was playtesting

#

either i suck at blood dusk or i needed to really test the enemy arenas more lol

ocean apex
#

Oh thats something i noticed

#

I played it a lot like blood

#

Like, crouching a lot to make enemies fire over me

#

You are the map maker right?

alpine depot
#

yup!

#

it was my first foray into dusk modding and trenchbroom as a whole so it's a little rougher around the edges

ocean apex
#

I really liked it!

#

The enemy placement is excellent

#

That fight in the train car was awesome

alpine depot
#

yeah i had a lot of fun with the fights lol

ocean apex
#

In the first room with the two big boiler thingies

#

Theres like the 3 soldiers in a corner right?

#

In my first 2 passes there i couldn't even see where they came from

#

In like, a good way

alpine depot
#

ooooof

#

man i wish i could make enemies a lot more aggressive lol, soldiers need to be able to just magdump everything at the player

ocean apex
#

Go into a room, ambush

#

Its weird because in cero miedo they are very fast

#

So they zip across the map, then stop and gently fire 3 bullets

alpine depot
#

lmao i know right

#

super funky monkey business

ocean apex
#

My headcanon is that they have M16A2s

#

So, burst fire

honest stag
#

just use a low health big john istead

alpine depot
#

lmao

honest stag
#

mag dump, big enemy, loud

alpine depot
#

every enemy is big john

ocean apex
#

Yes

#

"kill the intruder"

alpine depot
#

small john, medium rare john, lightly broiled john, happy meal john

ocean apex
#

"yes"

alpine depot
#

im probs gonna remake derailed at some point when i have more levels of my Super Epic Cool And Rad Campaign done, i think the SDK is further along now that i can do a looot more with what i had originally planned for derailed

#

i can probably make the original elevator sequence i had in mind lol, was gonna be soooo rad

ocean apex
#

Also, maybe im just easily impressed but just the elevator itself was kinda mind blowing

#

Dusk does some crazy shit but i dont remember it moving the world like that

gritty forge
#

i gotta play this map

alpine depot
#

god my mind was blown when it worked, it's literally a DOOR lmao

honest stag
#

func_door can do anything

#

i remember using it to teleport enemies when trigger_teleport didnt work right

ocean apex
#

The tornado on blasphemy is a door

honest stag
#

i also made a vending machine with just doors

alpine depot
#

func_door's for the WIN

ocean apex
#

maybe doors really are the secret of dusk

quiet crown
#

Has someone made a TNT weapon yet

honest stag
#

cant add weapons

quiet crown
#

dammit

crimson patrol
#

wait i thought funcdoor was just doors

#

whats this about tornaodes

honest stag
#

memes

#

but you can totally make a func_door tornado

crimson patrol
#

what the fuck is func door anyway

#

whoever made it is into black magic

honest stag
#

literally just any brush that moves at a dictated speed/distance/delay when triggered, whether by the player using it or by other triggers like func_button, trigger_once and so on

crimson patrol
#

oh

honest stag
#

but the creative use for it is infinite

crimson patrol
#

so just moving brushes

honest stag
#

yeah pretty much

crimson patrol
#

yeah i see

#

im still angry trigger_once doesnt work

honest stag
#

trains, setpieces, elevators, huge gates with multiple moving parts and so on

#

it does work, i always use it

#

what's the issue?

crimson patrol
#

that time i tried to aggro an enemy with a trigger but it didnt work after i compiled

#

but thats old im sure theres some fix

honest stag
#

oh that's not a trigger issue
we cant aggro enemies like that yet pretty sure

crimson patrol
#

oh

#

can u aggro them with traps

honest stag
#

? like what

crimson patrol
#

like teleporting them infront of the player

sacred flicker
#

I've grasped the basics of making a map, but the lights no worky

honest stag
#

yeah

#

that can be done

crimson patrol
#

oh you need ericw tools for that

honest stag
#

lights dont work? did you compile the level with light.exe?

sacred flicker
#

uhh no

crimson patrol
#

yeah u need those

#

otherwise lights dont work

sacred flicker
#

i have ericw tools

honest stag
#

i assume yu already do since you compiled it

#

yeah
just drag the .bsp into the light.exe that you can find in the folder

#

it should make a lit up map

crimson patrol
#

theres also this weird error where you drag a .bsp into light.exe and it just makes a text file and doesnt work

#

which idk how to fix

honest stag
#

did you read the text file?

crimson patrol
#

yeah it says "no such directory"

#

sometimes it works sometimes nah

honest stag
#

try moving it into a folder that doesnt have spaces or non-english characters in the pathname

crimson patrol
#

hm

honest stag
#

or make sure the level itself doesnt have that

crimson patrol
#

havent thought of that thanks

#

i thought that it just randomly happens

#

also since im new to this i attempt to make big rooms and when i compile theyre actually small lmao

#

like i tried to make this big staircase that when i compiled raced through in like 5 seconds

sacred flicker
#

i dragged the map bsp into light.exe and it just gave me a text file called light.log

honest stag
#

open it up

#

also

#

is the map in the same folder as eriw's tools?

sacred flicker
#

no

honest stag
#

alright what's in the log

sacred flicker
#

uhhh, should I send the whole thing?

honest stag
#

you can dm it to me if you want

#

i'll try and see what's wrong if it didnt compile

crimson patrol
#

wait can you teleport entities like keys?

honest stag
#

sadly nah
at least not to my knowledge

#

we tried

crimson patrol
#

dam

#

more for soon

crimson patrol
#

zombie laughs to himself when he sees us suffer here

honest stag
#

whatevs
it's free shit so who am i to complain

crimson patrol
#

yeah

honest stag
#

free tools rather

crimson patrol
#

we got func door so we cant complain

long anchor
#

hey vriska i was thinking about key thingy

#

does it

#

fall

#

like

honest stag
#

what in trespasser?

long anchor
#

nah in general

#

imagine a room

#

there is a space for they key on top of the room

#

like

#

hold on i'd better draw the thing

honest stag
#

so like it drops out of the box down?

long anchor
#

yes

honest stag
#

into the room?

long anchor
#

yes yes

honest stag
#

i think entities just stay afloat

long anchor
#

will it work

honest stag
#

however

#

you can move them up and down with enemy corpses pretty sure

#

i have no clue what's that all about but yeah

#

but yeah it'll just stay in 1 spot i think

long anchor
#

damn

#

i think there was a moment in campaign when you could break the cage and fire totem starts slowly floating down

#

fire totem
or however the thing's called

#

i didn't touch dusk for so long i don't even remember

honest stag
#

i do have vagues memories of breaking barrels and watching items from them slowly fall

#

vague*

long anchor
#

OH YEAH

#

that too

honest stag
#

i think i tried to recreate it but it didnt work

crimson patrol
#

i made the sun in trenchbroom

#

i assume it wont work

honest stag
#

wh-

#

you-

#

...nice minecraft sun

crimson patrol
#

hold on let me compile and see if this works

#

alright im booting up the sdk

#

nah it doesnt work

#

it doesnt have anything to light up since its up in the sky

#

still looks funny in TB though

honest stag
#

from my understanding it will also seriously slow down the compile time

crimson patrol
#

idk but remember the other one

honest stag
#

oh jesus was that you?

crimson patrol
#

yup

honest stag
#

dear god dude lol

crimson patrol
#

well its one way to light up an area

#

instead of placing lights at strategic positions just copypaste walls of light

long anchor
#

dear god

#

this is how i did lights back in the days when i was figuring out hl mapping

gritty forge
#

poop

gritty forge
#

hey guys who can i map for dusk without quake

#

i heard about the quake sourceport thing but

honest stag
#

yes, you dont need quake

gritty forge
#

idrk what that is

#

listen i just wanna watch anime my parents would shame me over watching on 1 monitor and map for an amazing game on the other

#

and currently many things are stopping me from doing so

honest stag
#

basically what we use for mapping is Trenchbroom
it's a 3rd party mapping tool for quake, but you dont need quake to run it and make maps in it

gritty forge
#

i have trenchbroom

#

so like

#

i just need to set it up

honest stag
#

im assuming you dont own quake?

gritty forge
#

i dont own quake

#

ik, shame me later

honest stag
#

in that case look in the pinned messages and get the palette.lmp file, you need it for textures to show up properly

gritty forge
#

also completely unrelated but what engine does dusk run on

honest stag
#

unity

#

lemme find my copy-paste thing on what to do with the file

gritty forge
#

for some reason the steam page says that it includes the source SDK

#

odd

honest stag
#

does it? lemme see

gritty forge
#

odd

honest stag
#

but yeah it's unity
oh and also check pinned messages for a setup tutorial

#

if anything doesnt work - shoot the questions

sharp trail
#

Are progressive music tracks ever going to be a thing? I want certain elements to change in a track depending on whats happening in the game. I know this is not a thing rn but will it ever be?

honest stag
#

ask @alpine depot on how to work around that for now

#

its not precise but it works

alpine depot
#

you'd use a trigger_changemusic brush entity, with a music key/value pair, the filepath to the music (relative to the mod's folder itself) being the value

#

and then of course two separate music tracks

ancient depot
#

That source SDK thing is weird lol

#

Someone might've checked that by mistake

honest stag
#

wow i didnt know you make the source sdk as well

ancient depot
#

Guess I do now

honest stag
#

truly a man of many talents

eternal plank
#

Literally faster than he can comprehend

#

what a guy

ancient depot
#

Are progressive music tracks ever going to be a thing? I want certain elements to change in a track depending on whats happening in the game. I know this is not a thing rn but will it ever be?
Yes

#

Basically, if the main campaign does it, you'll be able to do it in the SDK at some point

honest stag
#

by the way
what's happening there behind the scenes? are you folks still busy with other stuff?

ancient depot
#

That one hotfix will finally be coming so-- good timing lol

#

just as I'm typing it

honest stag
#

lmao

ancient depot
#

But yeah, the hotfix will be coming soon which fixes some of the more glaring bugs (and fixes the long-ass startup time Dusk has)

honest stag
#

WAIT WHAT

ancient depot
#

and after that comes the big patch I've been working on

eternal plank
#

(and fixes the long-ass startup time Dusk has)
pog

honest stag
#

oh hellll yeahhhhhh

eternal plank
#

Yeah that was literally added so people didn't crash their games while loading right?

ancient depot
#

The long startup time itself was present before that change, it was just made longer as a result of what we had to do to prevent the freeze

#

But now it should be near instant

gritty forge
#

Finally thank god

honest stag
crimson patrol
#

i hear fun brewing in the distance

#

ahhh not yet

bold orbit
#

And in the darkest hour, Zombie hath been released from the mines to finish the SDK.
Praise be.

ocean apex
#

Bruh

#

Didnt expect such great news

gritty forge
#

pog

honest stag
gritty forge
#

okay

ocean apex
#

Ohh i see where this is going

honest stag
#

select the window brush and press ctrl+k

gritty forge
#

Ohhhh

ocean apex
#

Ye

gritty forge
#

I was looking for something like that but couldn't find it

#

Thanks for the info

honest stag
#

there's many cool things in TB like that

#

like the hollow tool

#

convex merge, face merge

#

sick stuff

ocean apex
#

Those are dem fancy booleans Probuilder doenst has

honest stag
#

it works for carvings too, just beware of weird geomerty
say i want a carving of this pentagram instead of it sticking out

#

see what happens

gritty forge
honest stag
#

it works but... yeah

gritty forge
#

aight, thanks for the help approved

honest stag
ocean apex
#

What will happen if you boot that ingame?

#

Oh

honest stag
#

probably nothing

#

but it's better to avoid it, maybe to avoid a high brush count to not go over to limit for example

#

the limit is very high but go overboard with stuff like that and you'll reach it real quick

ocean apex
#

Limit?

eternal plank
#

Yes

#

There is a brush limit

ocean apex
#

Oh

honest stag
#

i use bsp2 to make it higher
i remember running into that problem with my first map where i made like 4-5 rooms and hit the brush limit

#

switched to bsp2 and made the map 2x bigger with no problems

ocean apex
#

How bad will it hurt performance tho?

honest stag
#

it wont

#

well for now big maps will tank kinda

#

but that's not the intention

#

if you're curious what the map was - it's The Church

ocean apex
#

Wait trenchbroom is for quake right?

honest stag
#

yea

ocean apex
#

So i guess we can go above it

honest stag
#

you can use goldsrc editors if you want like hammer or JACK

#

they arent officially supported but you can, people had success with it

#

mr meatbox uses it for example

ocean apex
#

oh and all this talk reminded me of something

#

on derailed i mean

honest stag
#

lol it's still there aqua?

alpine depot
#

HOW

ocean apex
#

i dunno

alpine depot
#

it- it's not there on my end

ocean apex
#

i got the 1.5 version

#

is that the latest?

alpine depot
#

i think?

gritty forge
alpine depot
#

yeah

#

lol it's weird

honest stag
#

as long as you're on steam you should be up-to-date man

alpine depot
#

it doesnt show up at all on my end

#

im pretty sure i even pushed an update trying to fix that

#

pfffft it's fine

honest stag
#

maybe it's the launch settings?

alpine depot
#

rats are annoying anyways

#

doubt it

honest stag
#

you use different ones dont you

alpine depot
#

we had this issue before the directX issue

ocean apex
#

the changelogs on the map download dont mention the trigger fix

alpine depot
#

at this point it's whatever

#

lol

ocean apex
#

wait

#

maybe its the music triggers?

alpine depot
#

nah

ocean apex
#

anyway gonna try to beat it on cero miedo now, wish me luck

alpine depot
#

derailed and urban turmoil are certainly doable on cero miedo

#

but honestly, good fucking luck doing cero miedo on downtown showdown

honest stag
#

as long as you're savescumming yeah

ocean apex
#

yeah but i bad

alpine depot
#

so am i ๐Ÿ˜Ž

ocean apex
#

oh, im pretty sure enemies t posing are normal but T posing wendigos dont turn invisible

honest stag
#

ye sdk bug

#

OH GOD

#

"ey bro wanna buy some milky way bars"

crisp raven
#

"Heard you was talkin' shit"

ocean apex
#

i actualy laughed at first

#

then i got closer

#

closer

#

then he did his thing and i almost threw my keyboard off my table

honest stag
#

is that a helmet or something

ocean apex
#

WHY THE COWGIRLS HAVE BIKINIS

honest stag
#

thank veven

ocean apex
#

that actualy almost killed me

honest stag
#

i dare ya to beat trespasser without quicksaving

ocean apex
#

wait i definetelly didnt do that in 3 seconds

#

or 3 minutes

honest stag
#

it counts your time after a quicksave

#

load*

ocean apex
#

i finished it without saving tho

honest stag
#

no clue then

ocean apex
#

thats actualy why im so stressed

alpine depot
#

damn gg

ocean apex
#

Played like an absolute wimp tho

#

Great map

#

Enemy placement was very good

#

died shortly after because i cornered myself

honest stag
#

truly terrifying

ocean apex
#

"Yess, grab the shells intruder"

long anchor
#

WHY THE COWGIRLS HAVE BIKINIS

#

it- it's not there on my end
yeah Aqua i told you about this the day you updated the map lol

honest stag
#

zombie's back to playing doom eternal
oh no

last talon
#

wood eternal

bold orbit
#

Sdk delayed

#

And it's a delay that's worth it

golden jacinth
#

Getting back to work on Temple to Greed

alpine depot
#

yooo looks sick

#

loving the progress

gritty forge
#

oh, im pretty sure enemies t posing are normal but T posing wendigos dont turn invisible
@ocean apex Wendigos not being invisible is one of the bugs I wanted them to fix.

honest stag
#

aight

gritty forge
#

Just ignore me if you hate what I'm saying.

honest stag
#

aight

ancient depot
#

The wendigo bug has already been fixed internally

#

Other things ended up taking priority so releasing the hotfix got thrown on the backburner for a bit

golden jacinth
#

Hey, so when I'm going in to manually do the vis stuff, do I just texture the empty faces with a completely transparent texture? Or is there a specific way to delete/non-render the faces?

bold orbit
#

In JACK, you'll want to set the faces to the NULL texture

#

Unsure of how it's done in TB

burnt haven
#

Has anyone tried making some movement maps? Kinda like DeFRaG

honest stag
#

1 guy made a rocket jump map a long time ago

burnt haven
#

is it Jump_Dusk?

crisp raven
#

I just finished a rocket jump map right now.

#

Any of you folks wanna test it for me?

bold orbit
#

Sure

crisp raven
#

It might be a little spicy >.>

burnt haven
#

oh nice

#

yea gonna run it now

bold orbit
#

hell yeah

#

a reason to continue to procrastinate about finishing my map!

burnt haven
#

yea i like that map a lot

bold orbit
#

Maps p good

#

I suck at rivet jumping but this is good

burnt haven
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Jump_Dusk was a cool proof of concept but basic. This one is really nice

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got a little bit lost right before the end

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but figured it out

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didnt find the secret tho

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I really liked it. Idk if there is anything to change really.

tepid python
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Wow someone else has finally made a jump map

burnt haven
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the other map had a way that you couldnt bounce rockets off the death zones like the lava. Might be nice here.

bold orbit
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lets see if I finish it

ocean apex
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Oh btw, has anyone ever had trouble streaming the Dusk SDK via discord?
I can stream normal Dusk fine but the SDK nets me a black screen

bold orbit
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Put it up on stream

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in general

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might just be black for you

ancient depot
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@ocean apex Likely a Vulkan issue, you can try running the game with -force-glcore on the command line

ocean apex
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Thats probably it actually, i always had issues streaming anything with Vulkan

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Thanks for the heads up!

ocean apex
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using that command actualy fixed my issued as long as i didnt alt tab

burnt haven
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I'm confused by the 2 minute tutorial. I'm trying to drag over dusk.wad but it doesnt work? I'm following what he did

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on trenchbroom

honest stag
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click "face" in the top right
then at the bottom, in "texture collections", click "show" on the right

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and then drag dusk wad in there

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in that small white window

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i can screenshot the exact place in a moment

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@burnt haven

burnt haven
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great ty

burnt haven
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are all the quake weapons the same dusk weapons when you move it to dusk?

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rocket launcher is riveter, ssg is ssg, etc

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i'm a rat now lol

honest stag
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yeah they have a relation
but you can place dusk weapons specifically

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do you know how to place dusk entities?

burnt haven
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Nope, all Ive done so far was just see how to get it all working and make the same map he made in the 2 minute tutorial

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need to learn the actual interface of trenchbroom I guess to actually make the maps

honest stag
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if you want entities specifically from dusk, head over to the pinnned messages and get "entities.txt'
that contains all the entity names that dusk maps can use, and to use it simply place any entity and rename it in the "entity" tab to anything from that list

burnt haven
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okay ty

honest stag
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i highly suggest watching dumptruck_ds on youtube for learning the interface

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it's for quake but we're basically quake mapping

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and you get to learn the interface

burnt haven
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ah

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ive done a few maps and mods for original doom using doombuilder so seems a bit similar

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wanted to try my hand at making a few movement maps like the new rivetrun one. So won't need to worry about enemies too much. Playtesting seems a bit like a pain though since after each change you have to re convert it to bsp and stuff?

honest stag
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yeah you have to compile each time, but you dont have to leave the game or even the map
just restart it from the menu and you're good

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i use a compiling GUI to make the process a bit easier on myself

burnt haven
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oh okay. Dusk takes a bit to boot up so thats nice I don't have to restart each time

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is it that necro compiling gui or something. I saw a comment about that

honest stag
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yeah dumptruck_ds shows how to use it if you want it

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pretty useful in terms of not needing to manually do the compiling and a quick access to compile options

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like light compiling things or -bsp2 you get it

burnt haven
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yea, especially on the maps I wanna make I think will take a lot of trial and error through playing

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finding spacing and tricks

honest stag
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you can also set up an output folder for the .bsp to be placed automatically where you want it

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i never bothered with that tho

crisp raven
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Giga's gonna make a banger ๐Ÿ˜ฎ

burnt haven
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lol rivet run already a banger

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I wish dumptruck_ds could narrate my life, nice voice lol

honest stag
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try the old jump map if you played this one

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it's like ooooold

burnt haven
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yea I did that one too

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Jump_Dusk

honest stag
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ye

burnt haven
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I spent too many attempts trying to find a good speedrun strat on that one too

honest stag
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i remember the final jump really puzzling me

burnt haven
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yea it took me a sec too

honest stag
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i have a vid of it uploaded too
lemme try and find it

burnt haven
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this was the fastest way I could find

honest stag
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aw damnit i cant find it

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i guess i deleted it or something

burnt haven
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but climbing the wall with enough Health to rivet skip the ladders was tough

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dang