#dusk-modding

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gritty forge
drowsy dirge
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were you stoned when you made them?

gritty forge
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LOL!

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classic

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classic gek at it again!

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another win for gek!

gritty forge
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were you stoned when you made them?
@drowsy dirge Oh... I get it.

drowsy dirge
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aha
but, it's a good brick texture.

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I like the detail

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it has good aesthetic

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I like how the holes in the bricks are somewhat regular, indicating they're from the same mold, but with slight variations.

gritty forge
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I do remember Dave saying some of the textures are photos. It's kinda easy to tell, like the pistol clips and shotgun shells. They're what appear to be stock photos.

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And I am trying to stay as faithful to the artstyle as possible.

gritty forge
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I know there's already an ESRGAN pack, but it honestly sucks. The person didn't use any pretrained model and the textures just look scratchy because of that.

gritty forge
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And with my texture pack, try it with the retro palette if you think the quality is a bit too much.

gritty forge
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ahaha gek put that joke in the joke box

abstract siren
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I suck at modeling

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like

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I have no Idea how to fold

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plains

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or like

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shit

gritty forge
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Well, if you don't know, you have two options. Learn, or don't bother.

abstract siren
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well

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i enjoy trying

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but I can try and learn

gritty forge
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Really, the most useful modeling tool is Zbrush, but that shit's expensive. I don't own it, I used it in a modelling class.

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My model sucked.

abstract siren
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I know how to code stuff

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but

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3d modeling?

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not as of now

gritty forge
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Well, I may need your help with a project if that's so.

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DM me if you're interested.

abstract siren
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I can do some C#

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sounds interesting

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I'll think about it

gritty forge
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It is a remake of a game I will always hold near and dear to me. A remake in the NightDive kinda way. Still using old assets.

abstract siren
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using which engine?

gritty forge
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It's of Space Invaders for the Playstation. Unity would do just fine.

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I am working on sound design and direction.

abstract siren
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nice

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imma think

gritty forge
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Also I'd extract as many assets as I can find. Like I said, DM me if you wanna make my dream come true.

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I already have many of the sound effects and remastered soundtrack ready to go.

gritty forge
eternal plank
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Sounds good

gritty forge
eternal plank
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Hmmm, i dunno

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Sounds a bit too "strong"

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i know that's what you're going for

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But when you have two single barrels, that sound could get annoying

gritty forge
eternal plank
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Better

unique wraith
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sounds pretty good

gritty forge
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Nice Sam pfp.

unique wraith
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I think I recognize you from the Croteam server

gritty forge
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Yes. I checked mutual servers, you're right.

unique wraith
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what a small world

gritty forge
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Indeed.

gritty forge
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Adding folders to local makes it impossible to start the game.

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I just get a black screen.

honest stag
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what's in the folders?

gritty forge
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Just sound folders.

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What, do I need textures too?

honest stag
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anything else? like a description file?

gritty forge
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Yes.

honest stag
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delete it

gritty forge
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Thanks.

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Why does it break the game though?

honest stag
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dunno
been a pain to use it since the sdk was out

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easier to just get rid of it

gritty forge
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I really hope we get an update soon.

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There's even a problem with most items not being properly lit.

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Not to mention some texts using the wrong font.

ancient depot
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description.xml should only break if you use it wrong

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the problem is that it's easy to use it wrong

honest stag
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yeah that ^

ancient depot
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what does the description file look like?

gritty forge
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I just edited the default one.

ancient depot
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you probably wrote something random in the content section

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as in, a sentence

gritty forge
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I guess that is supposed to stay the way it is?

ancient depot
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it's not obvious but that's not actually a text field

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it's a list of very specific values separated by spaces

gritty forge
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Ok. I didn't know. What about the weird dark items?

ancient depot
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the dark items is a bug in the current sdk build

gritty forge
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Only rifle bullet boxes are lit... When is the next build planned?

ancient depot
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Sometime after I'm done with Ultrakill & Gloomwood work

gritty forge
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Gloomwood? Isn't that David Szymanski's new game?

ancient depot
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Dillon's

gritty forge
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Oh.

honest stag
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dillon szymanski, the secret fourth brother

alpine depot
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gloomwood aint gloomy enough ๐Ÿ˜”

honest stag
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make the map aqua

alpine depot
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i dont know what the sun parameters are

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i cant use _sunlight and _sunlight2

honest stag
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sun as in _sunlight and it's family?

alpine depot
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nope

honest stag
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cant use them?
they dont work or?

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other reasons

alpine depot
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they work fine but i need to make the skybox massive

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so sunlight isnt being emitted properly, it's like those brushes have a range for the sunlight or something

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so i need like, a light point entity

honest stag
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oh actually i noticed that too
have you tried separating them in like 4 parts?

alpine depot
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i know there's one but i cant remember what it is

honest stag
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so its not like a big brush in the sky but 4 instead

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"_sun" "n"

Set to 1 to make this entity a sun, as an alternative to using the sunlight worldspawn keys. If the light targets an info_null entity, the direction towards that entity sets sun direction. The light itself is disabled, so it can be placed anywhere in the map.

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The following light properties correspond to these sunlight settings:
light => _sunlight
mangle => _sunlight_mangle
deviance => _sunlight_penumbra
_color => _sunlight_color
_dirt => _sunlight_dirt
_anglescale => _anglescale

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from the ericw's light.exe guide

alpine depot
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on the sides specifically it looks really odd

honest stag
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yeah the shadows look odd
but _sunlight2 should work without sky brushes tho?

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maybe change up the direction?

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of the sun that is

alpine depot
honest stag
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hell yeah dude it looks sick af

alpine depot
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lighting is definitely the most funky part of a map but i think i've nailed it in this compile

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yup, nailed it

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finally

bold orbit
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Good old Helltower.

long anchor
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dillon szymanski, the secret fourth brother
wtf I thought there are only two

gritty forge
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Good stuff aqua

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malicioushappy ๐Ÿ‘

vital tangle
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does anyone know a good tutorial video on howw to start modding on dusk.

honest stag
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depends on what kind of a mod do you want to make

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custom models? custom maps? sounds?

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we cant have mods that require scripting yet, like changing how weapons work/movement/enemy properties (aside from health in custom maps)

vital tangle
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i was thinking of making a custom map

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dusk uses a quake map editor right?

honest stag
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yep
to be specific - trenchbroom
there is a guide on how to set it up in the pinned messages, and the tutorials on how to actually use it can be found on youtube by dumptruck_ds
it's for quake, but dusk uses downright the same things with the exception of some additional stuff

vital tangle
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ah i see, thanks!

honest stag
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it's always somewhat problem-causing to set up, so dont be afraid to shoot some questions/issues you have with it

gritty forge
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Trenchbroom guides for quake are really good

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They are what got me to know how to use the program

gritty forge
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I edited an unused take of the shotgun. I dunno, I like the lever pull better on this one.

eternal plank
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I dunno, i think it being distorted kind of added to the Wendigo's scaryness

gritty forge
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It wasn't distorted, it was cut off at a low area.

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Anyone make any endless maps?

eternal plank
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Sounds good

gritty forge
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Okay, I increased the high-mid frequencies a bit.

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It's just good to be able to hear the air in breathing.

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This is a combination of an unused gib sound and the one that is used. It sounds much more satisfying.

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My pack also fixes oversampled sound effects (96kHz or more).

vital tangle
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sick

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i like the gib sound

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is setting up trenchbroom for dusk any different then for quake

vital tangle
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ah nvm i did it

gritty forge
eternal plank
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๐Ÿ‘

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Thank you

gritty forge
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So it's good?

eternal plank
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Yiz

gritty forge
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I will upload an HD weapon textures pack on here today for you guys to test.

tepid python
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crispy

gritty forge
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Which do you prefer?

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512 or 1024?

eternal plank
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512

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being too high resolution would clash too hard with DUSK's artstyle

gritty forge
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Yeah, I agree. 512 is perfect.

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Fun fact: The logo as well as some test textures (like one of Dave Oshry in the mirror holding his crotch) are high resolution.

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I believe the logo is the highest.

gritty forge
long anchor
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Heya

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iirc there was a certain problem with skyboxes, right?

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like, the left and right sides are swapped or something?

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is it a dusk's skybox texture thing or sdk thing?

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I shortened the name of texture, yes, but I kept original orientation

honest stag
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sdk thing probably

ancient depot
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Yeah the textures are named wrong

long anchor
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aight

vital tangle
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i can only put quake entities in my map

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im using trenchbroom

honest stag
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dusk entites can be placed on a map by simply renaming any entity to any entity in this list - they will look like a grey square in-editor but will show up as normal in-game

vital tangle
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oh thx for the help

stoic thunder
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Is there an official builder for dusk or do I have to make maps in unity and port em?

gritty forge
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you make maps in your friendly neighborhood quake/half-life map editor

stoic thunder
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oh no, not the quake map editor

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I still have nightmares from all the constand unexplained bugs and crashes

tall zenith
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trenchbroom is the officially supported one

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but JACK should work too

stoic thunder
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JACK?

tall zenith
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stoic thunder
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I see

tall zenith
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Like I said though, Trenchbroom is officially supported

honest stag
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easier to use too

tall zenith
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I spelt that wrong both times

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go me

honest stag
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most people here use trenchbroom on top of all that, so you'll get any help faster

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yeah

stoic thunder
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Let's hope I dont break the maps this time

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Last time I tried mapping for quake I had constand texture missing and crashes

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and I have no idea wtf happened

honest stag
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when was that? did you use trenchbroom?>

stoic thunder
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I dont even know what I used it was like 5 years ago

honest stag
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there are some issues popping up when setting up the editor, but from then it should be smooth sailing with only rare crashing when using specific tools

stoic thunder
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but Imma try trechbroom

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shouldn't be harder than Edukes map builder

honest stag
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there is a short trenchbroom setup for dusk tutorial in the pinned messages, and a guide on how to actually use it can be found on youtube by dumptruck_ds

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it's stupidly intuitive actually

stoic thunder
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Alright but now the big question is. Can I somehow mess with the filters?

honest stag
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filters?

stoic thunder
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yea the visual filters of dusk

honest stag
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which ones do you mean? pixelization?

stoic thunder
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When I saw that black and white filther I git a nice idea

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the one where it only is black and lights are pure white

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cant remenber the name rn

honest stag
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oh you can probably do something close to that by just screwing around with the settings

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in dusk itself

stoic thunder
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Oh.

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then nvm

honest stag
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try the color palette and contrast/saturation

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actually i'll do it right now too

stoic thunder
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No I thought I can set the map to change the visual options because I had some ideas for "nightmare sequences".

honest stag
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yeah that's a bit more out there
you will probably be able to do that when scripting is out, but for now it's not an option

stoic thunder
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But I'll probably just make a separate horror mod/map where you should use the option.

honest stag
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but something similar to them can be done by the classic "teleport to the same location but with different textures" trick

stoic thunder
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Yea probably just make the "nightmare sequences" gore textures and what not.

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Thanks

honest stag
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cool idea btw, i like the look

stoic thunder
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yea its verry spooky

gritty forge
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My upscaled weapon textures still fit with the artstyle, they're more detailed, yes, but are still pixelated.

vital tangle
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my game crashes whenever i load a custom map

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maybe its just because my potato pc

gritty forge
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Cart dogs are invisible. This needs fixing NOW!

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Sorry, devs... But you're really gonna need to let those other games wait a little longer, these bugs are game breaking. Invisible Cart Dogs? That is really what crosses the line for me. I was going for an untouchable run in E3M1 but a Cart Dog ran into me, and I couldn't even see it anywhere. Plus, Wendigos are always visible.

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Sword deflecting doesn't even work either. I take damage, it registers the deflection, but doesn't actually deflect.

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The dark items are also annoying. Not to mention being unable to save. How the hell is it possible to be this broken? Not even the voiceovers work.

long anchor
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Do you know that SDK is still in beta?

gritty forge
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Still. They're letting these just roam the game while they pay attention to other projects... Beta or not.

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Did they have to reprogram the game from the ground-up for the SDK?

tepid python
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think so

long anchor
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I'm pretty sure they had to redo some stuff to make sdk work

gritty forge
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It's a shame modding wasn't a plan from the very beginning, we all know that if it's an old-school styled game, it's gonna get mods.

long anchor
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Can't speak for anyone, but i'm pretty sure that sdk devs are doing what Dave tells them to do, he's the boss here, so go talk to Dave about SDK

gilded saddle
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i know the SDK was such a large rewrite of the game that it is effectively a engine port.

gritty forge
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Hopefully if a sequel is made, he plans modding capability from the very start.

gilded saddle
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from what i know i know zombie is responsible for the vast majority SDK while 500_pts was primarily responsible for the MP Version

gritty forge
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Hmm...

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Hear me out. Dusk Sdk speedrun but without the dusk content

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that means no textures

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or sound

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you would probably have to remember where switches are and which doors take which keys

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but other then that it might be faster bc you'd get better frames

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its in the sdk

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all you have to do is deselect the dusk content

gritty forge
vital tangle
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i believe its called image upscaling

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yeah

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its awesome

regal dome
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I mean looks good but I feel I can see eyes inside the wood

gritty forge
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Well, doesn't that make it scarier?

regal dome
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Its a feature

gritty forge
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I honestly don't see eyes.

vital tangle
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same

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its terrifying

gritty forge
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I can easily edit them out.

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Well, what if it's a 2 sided wall and there is nobody behind it?

regal dome
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My only criticisim of it is that maybe its too smooth for wood

gritty forge
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These will all be edited in one way or another.

regal dome
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Yeah, I get its wood, but considering that for me the texture is supposed to be some dirty wood, it kinda clasesh with how smooth it is. But I do like the idea of it being like flesh

gritty forge
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I'm not gonna just leave them alone like others tend to do with AI upscale texture packs.

regal dome
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oh, thats a good call.

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Most of these texture packs just leave them like how it comes out

vital tangle
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what program do you use to do upscaling?

gritty forge
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Image Enhancement Utility. ESRGAN.

vital tangle
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ah ok

gritty forge
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My strategy is upscale, downscale by 50%, fix anything wrong including color noise, upscale, then downscale again by 50%, then make any final adjustments.

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I use different models depending on which I think looks best for each texture.

vital tangle
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thats cool

gritty forge
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That's my final result after doing everything I explained.

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I'm going for 512x512 for textures, so they can still look somewhat pixelated in-game.

vital tangle
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its looks really good

regal dome
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that looks better

vital tangle
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i never thought about upscaling pixelized textures

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i didnt know the result would look so good

gritty forge
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Results vary greatly, and there is a whole list of pretrained ESRGAN models. Each work differently. My suggestion is BigFArt and DigiPaint.

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Sure, the way I do it will take quite a long time, but I want it to look good, not lazy. There is another ESRGAN pack for DUSK, but it is really bad. No pretrained models were used, so it looks very scratchy.

regal dome
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BigFArt And I tougth waifu2x was a weird name

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But yeah, the current ESRGAN texture pack is not really good

gritty forge
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Oh, you know the one I'm talking about?

regal dome
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yep

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The one with all the multicolored scratches

gritty forge
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Didn't they say that it was "a feature" or a "style"?

regal dome
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Its a feature

gritty forge
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They said that?

regal dome
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No idea

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it would be funny if they actually said that

gritty forge
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Yeah.

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But the way I'm doing it is gonna be probably the best ESRGAN pack yet. I know redrawing is better than upscaling, but I can't draw.

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Besides, why repaint the Mona Lisa, when you can just upscale it?

jolly torrent
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why do u ppl want to upscale dusk's textures? i play the game with pixelization lol

gritty forge
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I tested my weapons, they are still pixelated, just slightly more detailed.

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So, they still look good.

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There they are if you wanna try 'em out.

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I'm trying to keep the artstyle, based on the logo and artwork.

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Maybe it's blood spray paint.

jolly torrent
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ill try it out

gritty forge
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I understand the true meaning of HD. It means high resolution, not high detail.

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There was a horrid Star Fox 64 texture pack that sums up how stupid people are when it comes to knowing what HD means.

regal dome
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I dont like how they look at me

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Peppy tho

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Those eyes look terrible

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Falco is the only one that is servisable

gritty forge
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This is the kinda shit I am talking about. I would have just used the 3DS mugshots.

regal dome
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Fox looks like he needs to take a shower rigth now.

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But yeah good to know you are trying to have some artistical integrety

gritty forge
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What can I say? I'm a purist with these kinds of things.

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The blood stains look amazing when upscaled.

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Before anyone says those Star Fox screenshots are off topic, they're not. I was proving a point I made by using them.

jolly torrent
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idk it looks kinda cool but not like blood stains. i don't feel like that's how they are supposed to look

gritty forge
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While on the topic of blood... I made the gib sound juicier and more satisfying.

jolly torrent
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definitely better

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the texture

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it looks like something bloody has been dragged along the surface

gritty forge
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it looks like something bloody has been dragged along the surface
@jolly torrent Now we're talking!

jolly torrent
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what's the default gib sound?

gritty forge
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I added this unused one over it to really make it impactful, especially when the gibbing is caused by an explosion or stab.

jolly torrent
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yeah, fitting

golden jacinth
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Hey! I've been dipping my toes into the waters of dusk mapping, and I've got a couple questions if folks might be able to help. I've got trenchbroom configured with the Quake settings and Dusk.wad textures, but I'm still not sure how to add entities that don't have a direct Quake analog (e.g. setdressing objects or the intoxigator or w/e). I'm also unsure how to get music tracks to play during the level.

gritty forge
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Sometimes, my first step is to de-dither the image, it makes it smoother; therefore, easier to upscale.

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Basically, it blends colors together. Making it look less retro, but it helps.

golden jacinth
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a knob one might say

gritty forge
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Yeah, I know what you mean. Apparently it's a blower.

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But enough about that, the focus of that image is to show how the colors are blended together. Look closely.

eternal plank
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I don't see a difference

golden jacinth
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yeah the smoothing works well

gritty forge
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I don't see a difference
@eternal plank Focus on the center.

eternal plank
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Yeah, that noticeable

gritty forge
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But it makes all the difference in upscaling.

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Is that a subwoofer or a hatch?

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Is that a subwoofer or a hatch?
@gritty forge Neither. It's a blower, whatever that means. A fan perhaps.

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I'm going by what the filename says.

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Probably used in the factories.

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The model I'm using usually doesn't work very well, but from my experience, it is usually good on 64x64 or less.

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Thinking it's a little too realistic, though.

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Though it's the only one that knew the top black pixels were supposed to be a hole.

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Luckily with the model I used for that one, I don't even have to downscale.

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Not a whole lot, but I have been learning. Also, if you were to play with the old-school palette, it should look something like this.

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So nobody has to complain about ruining the retro aesthetic, just turn that on and you're good to go.

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I'll have to mention using the retro palette option in a readme file.

golden jacinth
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Hey! I've been dipping my toes into the waters of dusk mapping, and I've got a couple questions if folks might be able to help. I've got trenchbroom configured with the Quake settings and Dusk.wad textures, but I'm still not sure how to add entities that don't have a direct Quake analog (e.g. setdressing objects or the intoxigator or w/e). I'm also unsure how to get music tracks to play during the level.
I found the answer to both of these by doing some scrolling and searching in the channel. ๐Ÿ˜› Thanks for your help, people from the past โค๏ธ

gritty forge
honest stag
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@vital tangle is your game still crashing?
can you send me the .map file?

gritty forge
honest stag
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it could be many things, but the most likely thing is that you're using an entity that's crashing your game

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i remember a couple like that but they might have been fixed since then

gritty forge
honest stag
eternal plank
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I like the lighting

gritty forge
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Are there custom endless maps?

eternal plank
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@honest stag That looks amazing

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Looks something straight out of a quake map pack

gritty forge
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Yeah, it does.

honest stag
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thx
sadly i wont finish it

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cant bring myself to make it done

eternal plank
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Getting the drive to actually make maps is the hardest part

honest stag
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long ones at least
all maps i made so far with the exception of trespasser are real short

gritty forge
tepid python
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poop texture

gritty forge
eternal plank
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Thought they would have edited his face more for John

gritty forge
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To be fair though, I just fixed the dithering. It was already 512x512, downscaling would have ruined the face.

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Let's consider most of the monsters as restored detail instead of upscales.

eternal plank
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What is this

gritty forge
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No idea.

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Her breasts I believe.

eternal plank
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metal tiddie

gritty forge
gritty forge
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Anyone have that E symbol?

honest stag
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ะ•

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here ya go

gritty forge
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Haha.

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I mean that symbol the mages have on their robes.

honest stag
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dave oshry linked me this once

eternal plank
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Is it not in the textures?

honest stag
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it should have the high-rez symbol

gritty forge
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I couldn't find it. Thanks.

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I needed it because of Jakob. The symbol on his head got screwed up while upscaling.

eternal plank
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"Mom said it's my turn as Nyarlathotep's worthy"

gritty forge
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Someone get Andrew to say that.

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Big John's texture is just a soldier with Dave Oshry's place crudely put on it.

eternal plank
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He looks just as funny in the photo it comes from

gritty forge
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Yeah, I've seen the photo, I was just stating a fun fact.

eternal plank
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My man's gotta make an enemy that's just an amalgam of his muscles from all the gym pics he posts on twitter

gritty forge
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Wrong one.

honest stag
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im recording a short troubleshooting tutorial for dusk mapping/trenchbroom, what do you think are the most asked questions in this channel?

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Textures not showing up in dusk
Black textures in trenchbroom
Cant add the dusk.wad
Map doesnt have light
Map doesnt compile (while using the necro gui)
Map crashes on startup
White objects
How to add dusk entities

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anything im missing?

ancient depot
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how do i make func_vehicle

honest stag
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good question

alpine depot
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how do i make into dusk 2

honest stag
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lmao i guess i'll have to look through the channel

alpine depot
#

i think you've covered most of the frequent problems from what i can tell

honest stag
#

yeah well i wont record a second one for sure

#

so might as well pile up everything i can find

#

how to add a skybox?

ancient depot
#

Skybox, transparent textures, uh what else

honest stag
#

yeah it kinda dawns on me how frequently same issues pop up just now

#

...it also dawns on me that i should clean up my effin desktop

#

also this time i'll record in 720p

#

cant really think of anything else so i'll go with that
aight time to do something for once

long anchor
#

im recording a short troubleshooting tutorial for dusk mapping/trenchbroom, what do you think are the most asked questions in this channel?
Lower 2 where

honest stag
#

where IS lower 2?

alpine depot
#

did you check in the closet

honest stag
#

video is done

golden jacinth
#

Nice, that was quick

honest stag
#

well an hour on a 5 minute crappy video is quite a bit lol

golden jacinth
#

I suppose that's fair haha.

honest stag
#

bad video once more, but i did my best ๐Ÿคท

#

some things are probably wrong too

long anchor
#

where IS lower 2?
Probably gonna finish it soon since i finally got enrolled in uni, wonโ€™t have much time after studying begins

#

And I mean really soon

analog isle
#

Can someone make a mod for doom music or my friend pedro music thnx guys
@sly spindle About 3 months later, but right now im workin on a remake of some levels of doom eternal

sly spindle
#

Oh snap

#

@analog isle thnx man

gritty forge
eternal plank
#

Looks like grass with pebbles

gritty forge
#

I barely even see grass in the second one.

crimson quest
#

Sorry to interrupt but for the prototype wad, clip textures don't work for me, is there an alternative?

long anchor
#

iirc none of the clip textures work right now

crimson quest
#

ah

gritty forge
bold orbit
#

Spinach

long anchor
#

looks tasty

gritty forge
#

Tried to not let it look too realistic.

long anchor
#

it reminds of one of these "name one object in the room" pictures

gritty forge
#

You mean hidden object puzzles?

long anchor
eternal plank
#

The walls

long anchor
#

hmm

gritty forge
vital tangle
#

i like the wendigo

jolly torrent
#

lookin nice

gritty forge
golden jacinth
#

Would you happen to have any screenshots of what the textures look like in-game? It'd be cool to see a side-by-side in engine.

gritty forge
#

Not yet. I do have screenshots of the weapons. They do still look pixelated, as I have said before.

jolly torrent
#

that's a health kit, right? i think the grey part should be more uniform, a light grey surface with some stains and scratches. and it should be a bit less dark

gritty forge
#

The color is the same. By "uniform" do you mean smooth?

#

Thinking with the book texture, since the random text doesn't upscale well, I will make my own text that references who made the upscales, me. QRP did a similar thing with a computer texture in Quake.

#

A little easter egg.

crimson quest
#

Anyone know what object_blower does/is?

gritty forge
crimson quest
#

Dear god...

#

Alsoooo does anyone know how to move the origin of a map in trenchbroom?

gritty forge
#

Dear god...
@crimson quest What?

crimson quest
#

"There's more." "NO!..."

gritty forge
#

I don't know the answer to your questions. Sorry. Also, of course there's more. There are way too many left. This is only the beginning.

eternal plank
#

TF2 references

crimson quest
#

You knew the "This is a bucket" quote, thought you'd get the rest

gritty forge
#

I don't remember it at the top of my head, I've only seen tidbits.

crimson quest
#

I don't know the answer to your questions. Sorry. Also, of course there's more. There are way too many left. This is only the beginning.
@gritty forge thanks anyways, didn't mean to interrupt

#

I don't remember it at the top of my head, I've only seen tidbits.
@gritty forge ah

gritty forge
#

I added some missing details and made it grayscale, as it is gray to begin with. Was easy to remove chroma noise that way.

#

Gonna do a similar kind of easter egg with book_block.png. The book sides will have actual titles.

#

What do you think they should be? Funny titles? Game references? Titles of Lovecraft books?

eternal plank
#

"Jakob was here"

gritty forge
#

I guess that'll be one. There are 7 books I can put titles on, as one of them is what makes the textures tile, and I don't want to ruin that.

#

I got one. "The Badass One-Liner Book"

#

The rest are gonna be Lovecraft titles, except the one on the far right.

#

The one on the right, though.

jolly torrent
#

Cool idea with the titles and the easter egg on the other book

gritty forge
#

Thanks. Had to do something.

analog isle
#

Hello, can someone help me with the music in trenchbroom?

jolly torrent
#

The color is the same. By "uniform" do you mean smooth?
@gritty forge yeah like if it was just a surface painted in the same color everywhere, not smeared, and then some stains and scratches on it. Your version looks like someone put different shades of grey paint on it and smeared them.

gritty forge
#

I had to de-dither, or else it would upscale weird.

#

I could just make it comprised of one shade of gray.

jolly torrent
#

Idk, maybe do it manually with the original texture as reference

gritty forge
jolly torrent
#

Interesting

abstract siren
#

so this is for sdk?

gritty forge
#

Yes.

jolly torrent
#

Maybe I'll try and make my own version of this tomorrow. But I can't guarantee I'll be able to make it look good

gritty forge
jolly torrent
gritty forge
jolly torrent
#

Oh i meant the upscaled one

gritty forge
#

I don't have it anymore...

jolly torrent
#

i can probably generate a similar version myself if i can figure out how that upscaling program works. What resolution are your upscaled textures?

gritty forge
#

512x512.

sharp trail
#

@gritty forge ingenious retexture โ€žsilk touch 1โ€œ really got me

golden jacinth
#

Alsoooo does anyone know how to move the origin of a map in trenchbroom?
@crimson quest
I don't believe you can move the origin, but you can select all the objects in your map and move them together around the origin to get effectively the same result.

sharp trail
#

Yes

#

Can confirm this

#

You could make one of them say something about winRar

gritty forge
#

What, the books?

#

The books are finished. That red book is supposed to keep the textures tiled seamlessly.

sharp trail
#

Aww

#

Make sure to change the hash texture to your prefered soda can.

#

There is a feud going on between mountain dee Pepsi and Coke

gritty forge
#

Hash is food, though.

#

Maybe I'll make it chef boyardee. But that would lead to copyright complaints.

sharp trail
#

Im sure youโ€˜re already aware of this but dusk stretches some textures. Found that out while i did an health pack retexture.

gritty forge
#

Yeah, I do believe I have seen that.

crimson quest
#

it's an entity trigger_changemusic with a single property music
it's value is music/mycooltrack.flac, where the music folder is in your mod folder
and the music track is whatever you want
ogg works too
@analog isle

crimson quest
#

Has anyone figured out how to point object_teleporter to an exit?

honest stag
#

object_teleporter doesnt really work

#

iirc

#

that was really long ago though

ancient depot
#

object_teleporter is actually one of the few "object_" entities that is hooked up to anything other than "spawn this internal object"

#

You should be able to just set its target

honest stag
#

oh wait it was fixed? i remember it just crashing the game while connected

#

sick

ancient depot
#

It should work, but I don't think it's been tested

#
using System.Linq;
using System.Collections.Generic;
using UnityEngine;

namespace NewBlood
{
    [Entity("object_teleporter")]
    public class ObjectTeleporter : PrefabEntity
    {
        protected override GameObject LoadPrefab()
            => Resources.Load<GameObject>("Prefab Items/Structures/teleporterpad");

        public override void OnSpawn(IReadOnlyDictionary<string, string> pairs)
        {
            base.OnSpawn(pairs);
            
            if (PrefabObject.TryGetComponent(out TeleporterScript script) && script.goal)
            {
                var target = EntityManager.Find(Target).FirstOrDefault();
                if (target) script.goal.transform.position = target.transform.position;
            }
        }
    }
}
honest stag
#

aight let my smooth brain try and decipher this for like 15 minutes

ancient depot
#

lmao

alpine depot
#

im a very big brained coderman so i know what it does roughly

#

i only understand the last two lines lol

#

i dont speak spaghetti ๐Ÿ˜ค

honest stag
#

i think i get what's happening in the first half

#

(???)

ancient depot
#

It's basically just an SDK entity wrapping the uberjank "internal" teleporter entity used in the campaign

#

All of the object_ entities are just spawners for campaign entities, sometimes letting you interact with them beyond just that

gritty forge
#

see this is the black magic im talking about

long anchor
#

Im prettty sure its not the part that is actual black magic

gritty forge
#

how 2 make a moving collision

#

step 1: perform ritual

jolly torrent
#

how do i select the image i want to upscale in image enhancement utility?

#

nvm i figured it out

#

uhm how does it work? i've selected my esrgan folder. in the preview nothing changed. when i click "run esrgan" it says "no models selected"

gritty forge
jolly torrent
#

Wow pretty impressive

#

But doesn't look faithful to the original

regal dome
#

yeah, it looks much diferent from the OG. But I am surprised you can sort of read it

bold orbit
#

I like the small text turning into Hollywood Sumerian

regal dome
#

It just turns into hebrew

jolly torrent
#

yeah

#

can you pls tell me how to use image enhancement utility with esrgan?

gritty forge
#

I wasn't really looking for faithfulness, I was thinking of redoing the text, so upscaling it to figure out what it says is helpful so I can retype it.

jolly torrent
#

yeah

#

can you pls tell me how to use image enhancement utility with esrgan?

cunning fulcrum
#

Kinda looks like one of those signs that just peeled up

gritty forge
#

Just download IEU. You also need Python and a lot of other things. Only NVIDIA users can upscale.

jolly torrent
#

I've downloaded IEU and esrgan and i have a nvidia graphics card. But i don't know how to use the program

gritty forge
#

What problem are you having? If it's upscaling, look up ESRGAN Model database. Download models and drag the pth files to the models folder in your designated ESRGAN folder.

gritty forge
high magnet
#

I'm still not entirely convinced that ai upscaling isn't voodoo black magic

gritty forge
cunning fulcrum
#

As much as i find it weird that people are upscaling textures that are purposely low for the style and not because of limitations, I agree with the above statement. Where the hell did it get all that detail from?

gritty forge
#

As much as i find it weird that people are upscaling textures that are purposely low for the style and not because of limitations, a agree with the above statement. Where the hell did it get all that detail from?
@cunning fulcrum No idea.

eternal plank
#

Recognizing patterns

#

It kind of understand that, at low res, it sort of looks like that

gritty forge
#

As much as i find it weird that people are upscaling textures that are purposely low for the style and not because of limitations, a agree with the above statement. Where the hell did it get all that detail from?
@cunning fulcrum And I am upscaling textures because it's kind of a "What if the textures were higher res" thing.

eternal plank
#

So it fills in the detail, then upscales

gritty forge
high magnet
#

Ah yes

#

The male bazooka juice texture

eternal plank
#

What is that texture from even

high magnet
#

Cobweb

golden jacinth
#

All of the object_ entities are just spawners for campaign entities, sometimes letting you interact with them beyond just that
@ancient depot Oh THAT'S how the importing stuff works! I've been super curious about how Dusk was able to parse .bsp files into playable game areas. Thanks a lot for sharing this! I do Unity dev and it made for a bit of a headscratcher ๐Ÿ˜›

bold orbit
#

Coobweb

long anchor
#

coobing is not allowed

honest stag
#

cob

long anchor
gritty forge
#

so i had to remake my second map because the idea was weird

#

and now i think the new idea is much better

#

the first design looked too basic and boring

wooden pier
#

Show us

gritty forge
#

you wish

#

ill show when release

long anchor
#

so i had to remake my second map because the idea was weird
and now i think the new idea is much better
the first design looked too basic and boring
Lower 2 basically

#

tho I didn't remake it

#

I want sad Big John emote

gritty forge
#

sad john

jolly torrent
#

Big john is never sad

loud moon
#

DO EEEET

#

CAHMOOHN KILL MEEEEE

#

AGHAGHAGHAGHA

gritty forge
#

dave happy

long anchor
#

dave

gritty forge
#

I combined two different upscales together as one. A one with preliminary dedithering and one without. I used the barrels of the one without.

jolly torrent
#

i'll have to see how that looks ingame

gritty forge
#

Well, only the barrel is usually visible.

#

You only get glimpses of the handle.

gritty forge
#

Sweet textures, though.

wooden pier
sharp trail
#

I love this

wooden pier
#

Thank you

golden jacinth
#

Time to make a map covered in wholesome blood graffiti

crimson quest
#
using System.Linq;
using System.Collections.Generic;
using UnityEngine;

namespace NewBlood
{
    [Entity("object_teleporter")]
    public class ObjectTeleporter : PrefabEntity
    {
        protected override GameObject LoadPrefab()
            => Resources.Load<GameObject>("Prefab Items/Structures/teleporterpad");

        public override void OnSpawn(IReadOnlyDictionary<string, string> pairs)
        {
            base.OnSpawn(pairs);
            
            if (PrefabObject.TryGetComponent(out TeleporterScript script) && script.goal)
            {
                var target = EntityManager.Find(Target).FirstOrDefault();
                if (target) script.goal.transform.position = target.transform.position;
            }
        }
    }
}

@ancient depot Teleporters still don't work for me, maybe I'm still configuring them wrong? On the other hand, I finally got keys correctly spawning in, though I swear I did nothing to them

#

also I'm still a rat, huh

ancient depot
#

It could be that the teleporterpad prefab doesn't contain a goal, so the code path doesn't run

#

Lemme check

crimson quest
#

Yeah it always sends me to the origin no mater what

ancient depot
#

Hmm nope it does have a goal

#

So just to make sure this is correct, you have an object_teleporter with target set to the targetname of the entity you want to teleport to, right?

crimson quest
#

um trying to paste a picture

#

object_teleporter with 'target' as teleport2 and 'targetname' as teleport1, and I have another object_teleporter with the inverse

ancient depot
#

What if you change one of the teleporters to info_null?

crimson quest
#

Tried that and didn't fix it

#

@ancient depot
{ "classname" "object_teleporter" "origin" "736 608 0" "target" "teleport2" "targetname" "teleport1" }
and
{ "classname" "info_null" "origin" "1664 0 48" "targetname" "teleport2" }

ancient depot
#

Yeah I guess there's something else wrong with it then

#

Which is weird since it looks like it should function fine

gritty forge
#

I can't remember if anyone has used a object_teleporter in there map before

#

It's just difficult to use

#

I racked my brain for an answer

#

It's much too complex

gritty forge
#

wait what's Target in var target = EntityManager.Find(Target).FirstOrDefault();

ancient depot
#

The target property

golden jacinth
#

does target have to be an info_teleport_destination entity?

ancient depot
#

No, we don't place restrictions on that

gritty forge
gritty forge
gritty forge
gritty forge
#

has anyone made

#

an alt model for the rifle

#

thats lever action

#

it would work so much better for the anim

#

and be cooler than bolt action imo but i digress

#

i dont think alt models can be loaded into the sdk

#

im not sure about textures, tho

#

damn

#

soon tho

#

when zombinos stops eating pizza rolls

jolly torrent
gritty forge
#

4xMisc does a pretty solid job if there isn't too much detail.

#

Quick question, are enemies able to walk through open doors yet? Thanks.

#

I believe they always have, unless you're talking about the SDK.

#

Yes, I'm talking about custom levels.

#

Well, when's the last time you asked? DUSK SDK hasn't been updated in quite a while now.

#

I have an almost complete map I made when Dusk SDK was released. I have all the updates (as far as I know) but enemies still can't walk through open doors. Just wondering if this has changed and I'm missing something.

#

Well, we're still unable to save, the menu music still doesn't work, some lines of text have incorrect/mundane fonts, animations are a little wonky, voiceovers don't work, soldiers don't have their idle stance (they just stand in T-Poses), need I say more?

#

That's what I thought. Thanks Sean, much appreciated.

#

I may be wrong though.

ivory magnet
#

@gritty forge I went ahead and changed the special characters in your name to normal characters as we don't allow non standard Unicode

gritty forge
#

Okay Avian, no problem.

#

*Avain

ivory magnet
#

๐Ÿ‘

gritty forge
#

It just makes it hard to test maps when enemies refuse to walk through open doors. But meh, I can still design layouts I suppose.

#

Of course, I still appreciate the effort made by the programmers, so yay I guess.

still raptor
#

yeah its not quite there yet

#

but that will get sorted

ancient depot
#

@gritty forge Saving is in the SDK since around 2 or 3 patches ago, and the campaign isn't intended to be playable yet (focus is custom maps)

#

@gritty forge The door issue is a bit of a tricky one, but we're working on it

gritty forge
#

Look at the extra detail and color fidelity. It is still the default resolution, too.

gritty forge
#

Tried the pistol again. Heavily edited it to make it sharp yet smooth, then upscaled it. Tried to preserve as much as possible.

tepid python
#

pp gun

jolly torrent
#

Why does it look like it's out of wax and melted

gritty forge
#

For all we know, it very well could be.

crimson quest
#

I'm having a bit of trouble getting enemies to activate when the player enters the room.
Can you target monsters to activate via a trigger? Also is the ambush spawnflag supported?

eternal plank
#

Can you target monsters to activate via a trigger?
Yes, if you tag an enemy via a trigger, once you pass it they will be alerted to your presence

crimson quest
#

I've tried that a bunch and nothing seems to happen

#

Could I stream it to you to show you what I'm talking about?

eternal plank
#

Not sure, i'm not very experienced in DUSK mapping

crimson quest
#

ah

eternal plank
#

Because if that isn't working, then i have no idea

crimson quest
#

Alright then
yeah I'm familiar with hammer and a bit of quake, so I've begun to assume the functionality hasn't been added yet when things I try don't work

ancient depot
#

As of right now, you have to achieve that the same way Quake does

#

You have a "spawn room" with a bunch of enemies in it, and a teleport trigger that fills that whole room

#

And then you have a trigger that triggers that teleporter when the player walks into it

crimson quest
#

Ah ok

ancient depot
#

It's actually done similarly in the Dusk campaign, there are spawn rooms instead of actually spawning enemies in

crimson quest
#

neat

#

@ancient depot What properties are supported for monsters, anything interesting I can add to my fgd for monsters?
@baseclass base(Appearflags, Targetname, Target) flags(Angle) color(220 0 0) offset(0 0 24) = Monster [ spawnflags(Flags) = [ 1 : "Ambush" : 0 ] bossname(string) : "Boss Name" health(integer) : "Health" ]

ancient depot
#

Quick note, you can post code using three `s
```
like this
```
which results in

like this
crimson quest
#
[
    spawnflags(Flags) = 
    [
        1 : "Ambush" : 0
    ]
    bossname(string) : "Boss Name"
    health(integer) : "Health"
]```
#

Huh thanks

ancient depot
#

As for the properties, we don't have a proper large list for them yet (especially since the entity system is being rewritten to allow us to actually generate an fgd)

eternal plank
#

If only Discord had a way for you to see these commands outside of online guides

crimson quest
#

As for the properties, we don't have a proper large list for them yet (especially since the entity system is being rewritten to allow us to actually generate an fgd)
@ancient depot Wow sounds like fun on the bun

ancient depot
#

But for most Dusk-specific entities, the properties can be found on the wiki

#

For Quake and Half-Life entities, the plan is to support them fully

#

So you can preemptively just fill them out as their Quake & HL equivalents if you want

tepid python
#

is anyone currently working on the sdk?

ancient depot
#

As of right now it's on hold for the month to focus on stuff for RD

crimson quest
#

The other day I painstakingly went through every object entity and set its boundary sizes, so if anyone wants that fgd I can throw it up here

eternal plank
#

Wait, is there gonna be DUSK stuff in RD?

ancient depot
#

No I meant the SDK is on hold so we can spend more time on what is going to be shown at RD

eternal plank
#

Ah, gotcha

crimson quest
#

For worldspawn, what values can you give the "light" property, other than s? (also what does 's' do?)

honest stag
#

number values

#

sets how much the world is lit up

#

never heard of "s"

crimson quest
golden jacinth
#

Probably just hit it in "wasd" to move after editing the key value pairs

#

I always accidentally type "w"'s into my key value boxes ๐Ÿ˜›

honest stag
#

what am i supposed to uh look at tho

gritty forge
#

The detail.

#

The guns.

honest stag
#

huh? they look like they used to

#

or am i not seeing something

gritty forge
#

They are much more detailed. The Assault Rifle is the most noticeable.

#

If they don't look too different, that's kind of a good thing. They still blend in quite well when upscaled.

#

They're 512x512.

#

I hope to have this pack completed before Halloween.

#

If not before the end of the year.

#

So now I know, if you can't really see a difference, then I am capturing the art style quite well and I should be proud. I had to make manual edits to make the textures as sharp and high quality as possible.

#

Constrained Sharpen in G'Mic does a nice job at bringing out those pixels.

cunning fulcrum
#

are you sure you did the files right? they still look the same

gritty forge
#

I know they are working.

#

Look at the assault rifle.

#

And the wood on the Super Shotgun.

cunning fulcrum
#

ahh way better when i can compare it to something ๐Ÿ˜›

gritty forge
#

Does it still fit the artstyle?

cunning fulcrum
#

couldn't remember how low res the original ones where

#

also yeah totaly

gritty forge
#

Good! Good to know. I am doing a good job then. I want to keep the aesthetic; desolate and worn out.

#

This might end up being an improvement for the depressing worn out artstyle, since with a higher resolution you can really see how old and grimy everything is.

#

And it is still pixelated in the end.

ancient depot
#

Could probably do with being slightly lower res to be more consistent with the rest of the game I think

#

but overall that looks like an improvement

#

Standout issue is that the bullets now look way more separated than they should

bold orbit
#

They thin too

gritty forge
#

@ancient depot I could draw more in.

#

Could probably do with being slightly lower res to be more consistent with the rest of the game I think
@ancient depot Oh, don't worry, all the textures are being upscaled. This is just the beginning!

honest stag
#

the elusive double ping

gritty forge
#

I'm diggin these textures

#

The bullets look much better now, and they still fit in nicely.

drowsy dirge
#

we need a dusk mod based off the NB discord

#

it's gotta have vargfien posting rat pics
and n0t gorilla posting
and duder skelebones tending to his vegetables
and jab being jab idk

sharp trail
#

eeeh tbh i think the bullets look that good

bold orbit
#

Good boolat

gritty forge
#

eeeh tbh i think the bullets look that good
@sharp trail You do or you don't?

sharp trail
#

shit

#

don't

#

it looks a bit painted on. I definetelly like the idea.

#

I would make the black gaps between the bullet a slightly lighter color with a bit of texture

gritty forge
sharp trail
#

i meant the gaps between the pointy parts

#

don't do another one. I'll create my version and show you

#

what i mean

gritty forge
sharp trail
#

hmm

gritty forge
#

I'll try upscaling that picture then put it in.

#

Nobody answered this question: Are there any custom endless maps?

sharp trail
#

no

#

they're working on that

#

you can technically make concept maps for endless

gritty forge
#

I hope that Dave adds in more. There are a few already in the game he could use.

#

E2M5, E3M9, and maybe some DuskWorld maps.

#

I mean, E3M9 was literally made for such a mode.

#

i meant the gaps between the pointy parts
@sharp trail More on that. I can't. The resolution I am strictly limiting to 512x512.

sharp trail
#

i would rather have better designed endless map instead of another flat plane

gritty forge
#

Well, E2M5 wasn't a flat plane.

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Maybe it's a bit too big, but at the same time, it can have more enemies as a result.

sharp trail
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yea

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but it had interesting architecture

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you could play the cathedral level and it would literally be the same expirence ass e3m9

gritty forge
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True, just thinking more maps would be nice. And, like I said, how about the DuskWorld maps?

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How do you think New Game Plus is going to work? Dave said it's still coming.

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Also, I realized the crossbow texture is actually called "chainsaw".

gritty forge
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I hope we get a hot fix for the invisible cart dogs and the always-visible wendigos.

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Like extremely soon.

golden jacinth
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It sounds like they've got other priorities at the moment, but I bet they'll get around to it. โค๏ธ

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Something something limitations beget creativity something something

eternal plank
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Number one priority is probably still finishing the SDK and getting scripting and all that jazz

gritty forge
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Something something limitations beget creativity something something
@golden jacinth Mojang's excuse for lack of furniture in Minecraft.

golden jacinth
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Seems like less of an excuse and more of a creative decision, but I get what you mean. Features and content are nice to have.

still raptor
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so

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re: the sdk

eternal plank
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I mean, it is kind of true

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Just look at Quake or Doom

sharp trail
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tbh

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lack of furniture in minecraft is good

still raptor
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sadly, we go to war with the army have, not the army we wish we had. that said, we have to distribute our time where it makes the most sense for us, and while we want to get the sdk stuff fixed as quickly as possible, we have other pressing work that needs to get done right now. so at the end of the day, all i can really say is it will get fixed when we have the time to

sharp trail
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idc what anyone says. It's not like it is super hard compared to the stuff that they've been adding to the game doing furniture wouldn't really be hard

eternal plank
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Yeah, the SDK is being put on hold right now for Realms Deep right?

still raptor
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thats correct

eternal plank
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Zombinos said that some time ago

still raptor
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we juggle a lot of work at once for being a very small team, so its hard to make everyone happy all the time

gritty forge
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sadly, we go to war with the army have, not the army we wish we had. that said, we have to distribute our time where it makes the most sense for us, and while we want to get the sdk stuff fixed as quickly as possible, we have other pressing work that needs to get done right now. so at the end of the day, all i can really say is it will get fixed when we have the time to
@still raptor I just hope I don't have to wait too long... It isn't very fun if I can't see an enemy that charges at me.

still raptor
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understandable, and i hope you wont have to wait too long either

sharp trail
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we juggle a lot of work at once for being a very small team, so its hard to make everyone happy all the time
@still raptor all my verbal support goes out to you guys. I really love what you're trying to do

still raptor
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let us get realms deep behind us and we can get you a better estimation of when a patch will be available

eternal plank
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In the end, as long as you people aren't feeling overworked, i'm fine

gritty forge
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Also dark items. That is another annoyance. And T-Posing soldiers. That's pretty much all I can think of as problems that aren't exclusive to the campaign at the moment.

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They should be pretty quick to fix.

golden jacinth
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Yeah, I'm happy to wait if it means folks are at a healthy workload. Your efforts are appreciated, on the SDK or elsewhere.

gritty forge
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Just hopefully it's done before the end of the year... I don't want to wait a very long time for extremely simple fixes.

gritty forge
still raptor
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Like i tried to express, its not about the complexity of the issue, its about where we are spending time

gritty forge
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No offense, but if I were you, and heard people are having issues that aren't very complex, I'd move over to fixing those bugs quickly, then get right back to what I was initially working on.

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But that's just me talking.

golden jacinth
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You need to chill dude. Respect the devs time and be patient.

gritty forge
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I am not even trying to come off as aggressive.

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I'm socially inept and autistic, please.

still raptor
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The issues you are having, while not particularly complex, are unfortunately low priority for us at the moment, as much as they might feel like critical issues to you. Because the sdk is in an alpha state, that means its not quite a finished product. If this issue occurred in something we considered a finished or released product, we would immediately patch it

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However, we gotta work on whats going to put food on the table for us first, and anything else we can do after that

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you wont be waiting very long

gritty forge
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Look, I get it. I am just not the most patient person. Don't worry about me. I don't matter in the slightest. Just do what you're doing.

still raptor
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its just that this time period happens to be critical for us, and all attention is being spent elsewhere

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if i had to guess, you could see the patch youre looking for by the end of the month

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(sept, that is)

gritty forge
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That is more than reasonable. Take your time and get it done right. I don't want you to cut corners.

long anchor
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@gritty forge I smell Lower

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why it's so bright?

gritty forge
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I don't think the light map loaded in or something

long anchor
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uh

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oh oh

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you probably have and old version

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where I had light property on worldspawn set on 50

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brushes did actually become lit after one of the updates

gritty forge
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@sharp trail

regal dome
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Ehhhh, they look really out of place in the texture

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The og one was just lines

gritty forge
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Well, what should I do?

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I wanna take advantage of extra detail somehow.

regal dome
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And it looks sharper than anithing else in the texture

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Maybe smooth them out?

gritty forge
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They are actually very small in the texture itself.

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Blurring them would make them nonexistent.

regal dome
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Mmm

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Well. Have you tried upscaling that specific part with a diferent model?

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Or maybe leaving it out as it came out originally

still raptor
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you could also just re-uv the model to make it less...bad

gritty forge
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you could also just re-uv the model to make it less...bad
@still raptor Currently there are no weapon models in the SDK's files.

regal dome
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I think its really close to the original one in terms of space

still raptor
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yeah, youd have to rip it and edit the uvs

regal dome
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Its just that there is no hint of anithing in the middle

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Unlike the original one

still raptor
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yeah i think nolcoz has a good point

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you can sort of read two layers of bullets in the original

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so maybe putting alternating darker and lighter bullets is the way to go

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perhaps overlap them a bit as well

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using your original source and 30 seconds in photoshop

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obviously do it better than that, but you get the idea

regal dome
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Oh you meant those ones? I was talking about the upscaled ammo, but I could see it working out if you lower the saturation on the bullets to be closer to the original color

still raptor
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yeah definitely youd want to like

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not have it be so fucking terrible

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but im lazy

gritty forge
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using your original source and 30 seconds in photoshop
@still raptor YOU'RE A GENIUS! Thanks!

bold orbit
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edit the model

gritty forge
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edit the model
@bold orbit I can't.

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I don't think it really serves much better...

regal dome
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This is gonna sound really stupid but, what if you upscale the downscaled ammo there so that it matchs with the rest of the upscaled texture

gritty forge
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Is that better?

regal dome
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Yeah I like it

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Closer to the original

gritty forge
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Well, I just upscaled that part of the original texture, so it HAS to be close to the original.

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So, good. Glad to finally have that one sorted out.

gritty forge
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has anybody made the cigar with white paper texture

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for...reasons

honest stag
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im legit suprised it hasnt been done yet
like really shocked

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it's really easy tho

gritty forge
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yeah

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i was just thinking about

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how the whole time its a cigar, but the 'S' means something completely diff

golden jacinth
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I'm honestly kinda surprised someone hasn't done like a full-on 420 theme visual mod

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It's usually up there on the list of early meme mods

honest stag
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Mlg mod

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Oh no

golden jacinth
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oh god

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MLG dusk would be

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potentially unbearable or completely hilarious and I'm not sure which

honest stag
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Give all enemies sunglasses and gaming ads all over

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With obnoxious death/attack/alert sounds

golden jacinth
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I think you could leave the attack sounds but death/alert sounds are a must

honest stag
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Hunting rifle? More like a call of duty sniper rifle shot with montage music

golden jacinth
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airhorns after every health pickup

honest stag
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Every hup is a COD hitmarker

golden jacinth
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yessss lmao

gritty forge
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mlg dusk

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i dont see the downside

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all voice lines are shrek lines, bassboosed thomas the tank engine theme and jakob lines replaced with 'smoke weed erryday'

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oh and nyar

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is just a giant weed leaf

golden jacinth
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See the real trick is you have to get the audio normalized and balanced because it's gotta be tolerable to play.

gritty forge
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uh

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git gud

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if u cant bear it

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obvi

golden jacinth
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So you hook player curiosity into playing MORE so that they can continue discovering what each of the different monsters/guns/pickups etc sound like

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If it's awful people are just gonna close it immediately

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I may or may not be considering doing this on a whim

gritty forge
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IF people install

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theyre doing it for the meme

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ofcourse it could be streamlined but like

honest stag
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I want at least ONE alert sound to be "mom get the camera"

golden jacinth
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Oh absolutely @ Vriska

gritty forge
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that'll be the Grand WIzard quotes

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its so ironically beautiful that way

golden jacinth
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oh I hadn't even thought about the BOSSES

gritty forge
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i mean

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nyar is already a weed leaf

golden jacinth
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Well nyar is now Nyan-lathotep

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kitty ears

honest stag
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I uh.i can modify most enemy models and give them all sunglasses, hats and blunts

gritty forge
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NyUwUwathotwep

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you approach the light

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it goes black

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'Notices bulgy wulgy'

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"pounces on you" as he bursts into the room

golden jacinth
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I feel like we just play the benny hill theme for the duke brothers

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it's an old meme, but it checks out

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god I gotta make a spreadsheet to keep track of this

gritty forge
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why not just keep with civvie

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and play the dukes of hazard theme

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or cotton eye joe

golden jacinth
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Could do that, definitely

gritty forge
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wait

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what about experiments

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idk if we keep the mlg theme alive

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if we go all over the place...and im noticing a lack of Dorito Leatherneck suggestion

honest stag
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Cartdog is a can of monster energy on ropes

gritty forge
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it has to be Zero Ultra

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or should that just be the med packs

golden jacinth
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medpacks are the four-can boxes

fiery stump
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change all of the beer bottles to mountain dew cans

gritty forge
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Make the coins Doritos when item modeling releases.

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Change the Hunting Rifle sound to the Intervention.

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Every hup is a COD hitmarker
@honest stag No. Every hit is a COD hitmarker.

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"hit_bullet_gore" is the sound you're gonna want to replace. As that's the sound that plays when a hit is registered.

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Speaking of sounds... I don't think all of you have heard this edit I made for the gibbing. It's juicier and much more satisfying.

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Not to mention; impactful.

alpine depot
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sounds like mushy rice

gritty forge
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I mean, gore sounds aren't made with real gore, so it very well could be that.

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For bone breaking, they use celery.

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Never expect a designed sound to be exactly what it's called.

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Or what it's used for.

honest stag
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what you mean they dont actually break someone's bones for the sound? nooo :o

bold orbit
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For a sound in one of my projects, I took a cooked chicken and just threw it on the ground

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It was messy and a pain to clean up but it made a convincing squish

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Wish I still had it, we need a squish sound again

floral falcon
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While making some ambient sounds for a quake map that never saw the light of day I recorded my self eating carrots then just pitch-shifted it to get monster eating sounds

gritty forge
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@still raptor I forgot to mention the climbing gear and fast firing don't make any sound when active in the SDK.

jolly torrent
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did they say when the next (major) sdk patch is gonna come out?

alpine depot
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it's on hold currently

eternal plank
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On hold for Realms Deep

golden jacinth
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if i had to guess, you could see the patch youre looking for by the end of the month
(sept, that is)
Re: yesterday @ 500_pts. The SDK is low priority right now since the squad is prepping for RD

gritty forge