#dusk-modding

1 messages · Page 39 of 1

onyx marten
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yeah as i said maybe its more i dont really know. does tb track the time?

honest stag
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ye ye that's why i said second

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probably not

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but i kinda wish it did

onyx marten
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oh no thats a crappy window texture

honest stag
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dat's glass

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yeah

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the missing texture is gray/white checker board

gritty forge
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oh

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yeah i see it now

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sort of

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not really

onyx marten
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vriska did u shoot the pillars in the arena? I'm hella proud of them lol

honest stag
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nope didnt even think about it
what they are shootable?

gritty forge
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anyway, the bar needs rearranging, like Vriskas map put the shotgun behind the bar, and m,aybe have yellow key entrance actually leading TOO the bar, have leatherneck ambush you along the bar while soldiers shoot you from over it

onyx marten
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yeah breakable. i love them lol

honest stag
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wow damn

onyx marten
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having enemies shoot over stuff is tricky

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mostly they dont even see u

honest stag
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that fight was such a rush tbh love it

gritty forge
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basement is cool, cant decided wether that split is unneccasary (i give up spelling now) or needs more doing with it/extending

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grand wizard at the end of the corridor walked off, and i can see the other one hiding behind the crates

honest stag
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as for critics i dont really know, but i'm a detail freak so bear with me here
streetlights are yeah
i think the night skybox would fix the problem with lighting looking dark but hey it's not possible yet so no big deal
mostly i would just add more details everywhere BUT AGAIN it's me being a detail freak
like the apartment complex would def use some

onyx marten
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i'd say its just unnecessary

honest stag
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i dont have any combat complaints tbh

ancient depot
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@onyx marten that map was absolutely awesome

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great work

honest stag
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^

onyx marten
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thank you man

honest stag
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big improvement over hospital, and I'M NOT saying hospital was bad lol
this map is better

ancient depot
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I love all the little details and secrets

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it's really a fully featured map

onyx marten
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yeah with hospital i didnt know tb too well so i could just do more with the new one. thank you thank you

gritty forge
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i expected a secret down the grate and got rekt instead

onyx marten
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lol

ancient depot
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yeah that moment was really well done lmao

gritty forge
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im not very good with the superhot powerup and i only play cero medro

onyx marten
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yeah it can be pretty punishing on cero miedro

gritty forge
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its okay, is that room necessary to progress

honest stag
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congrats on rathood

gritty forge
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i honestly dont think ill manage that room with the state im in atm

onyx marten
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but without the superhot that room would be too fuckin hard lol

gritty forge
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im gonna grab a coffee and givce it another go

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overall though, im liking it so far

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just a few tweaks from awesome

onyx marten
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thanks

honest stag
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i really need to spend 20 hours making actual gameplay long maps and not 4 rooms with details jesus
for real your maps inspire me lol

gritty forge
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agreed with vriska, youve inspired me to give this a go

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after some sleep maybe

onyx marten
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lol, thanks man. but i actually feel like i start with the looks of things and then try cramping gameplay in there

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great, give it a go

honest stag
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have you tried bunker poolboy?

ancient depot
honest stag
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dude i had a red wizard jumpin on that one i legit thought he was gonna dunk it

onyx marten
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yeah lol i need to make this a secret, but it doesnt work atm right?

ancient depot
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secrets work

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unless you mean the trigger

gritty forge
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hey darth, can enemies be set to patrol rather than just standing around all the time

onyx marten
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i mean like the secret in dusk where u need to put a basketball into the hoop

ancient depot
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as a trigger it might work, but the player would be able to trigger it too

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by touching it

onyx marten
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ok i'll try some stuff with it

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but i would only like the basketball to be able to trigger it

ancient depot
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I'm looking forward to an actual basketball game mode when scripting comes

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lmfao

honest stag
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slamDusk

hoary juniper
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CTFwhen

ancient depot
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once we've got proper mp, so eventually™️

onyx marten
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@honest stag yup i tried it. i thought it was nice but needed an action setpiece or something with more gameplay towards the end. i love the hazmat suits

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i need bombing run in dusk

honest stag
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oh no the hazmat suits lol

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i think those look really silly

onyx marten
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yeah but its the good kind of jank

gritty forge
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@ancient depot my last message didnt @honest stag

onyx marten
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@ancient depot would it be possible to only have the basketball trigger it?

gritty forge
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nope

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that didnt work either

ancient depot
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Eventually that should be possible, yes

gritty forge
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awesome

onyx marten
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nice

gritty forge
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ignore that vriska dont know why it tagged you then

honest stag
ancient depot
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and they can't be set to patrol currently

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I don't think dusk's AI even has that functionality

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but we can look into it

gritty forge
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even just simple pathing

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like from point a to b

honest stag
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well patrol has a very limited usage imo
unless someone makes a fucking stealh section lol

gritty forge
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well, if the level is designed right, enemies could attack from different spots depending on when you entered, improving replayability

onyx marten
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@ancient depot can u tell me how tall a brush between u and an enemy can be for them to be able to see/shoot u?

ancient depot
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I think roughly half the enemy's height

onyx marten
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thx

gritty forge
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and stealth sections are awesome

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especially on duskmare

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also, am i the only one whos never played without intruder mode?

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like, not even once

honest stag
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same

gritty forge
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weapons carrying over seems pointless

honest stag
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not really tbh

gritty forge
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hey look i found a rocket launcher but nvm i already have one

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might as well just be ammo

onyx marten
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actually i never played with intruder mode. i should try that

gritty forge
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"without" was intentional, ive never played on normal mode

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anyway, round 2 poolboy

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okay, missed this on my first run, getting ambushed by wendigo and soldier at the same time is odd, maybe the wendigo in the alley and more soldiers in the street,

honest stag
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fuck it i'm making a big level next time
i gotta get out of the claustrophobic linear thing

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just gotta finish bunker

gritty forge
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and i retract my statement about the bookcase not being interactable, my bad

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ambush still feels cheap though

onyx marten
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before it was even cheaper, Im kinda alright with it

gritty forge
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is the pathing for the grand wizard at the end of the corridor intentional

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rather than beelining for you, he turns right and heads through the wine cellar

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*left

onyx marten
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no thats not intentional but i think its good actually

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so i kept it

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@honest stag are the maps u make supposed to go together?

honest stag
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initially that was the idea yes
the "first" map leads to "crash", crash leads to church and then i fucking gave up lol

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cuz i had no clue how to connect bunker and church

onyx marten
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lol

honest stag
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after the church ends with you jumping in a coffin

gritty forge
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grass at the top of ladder?

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can you climb up there i tried stacking barrels

onyx marten
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i actually dont know ur first map, but u could either say that its a portal or make a map in between

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no, you could before but i scrapped it because it was pointless

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before u just ended up in that garden with that big window

honest stag
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also hey poolboy dont know if you care but ladders can be made from brushes that just have a "func_ladder" on all of them so you dont have to deal with the black texture

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works perfectly fine too

ancient depot
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and in the next update you'll be able to use a ladder texture beginning with { for it to support transparency

honest stag
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oh shid

onyx marten
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yeah i noticed in ur church map, I'll do this at some point but --

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i wont lol

honest stag
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aw come on it would look badass and take 2 minutes

onyx marten
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but yeah i also had that ugly fence with black background i just was in no mood to make an actual fence lol

honest stag
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fence with black background?

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dont remember that one

onyx marten
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yeah you're right. but makin all these details is kinda tiresome. but i'll change them at some point

honest stag
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oh lol i can actually share a fence i made for crash.bsp from brushes if you want it
since you can just copy brushes to clipboard

onyx marten
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the one with the breakable secret and next to the subway entrance

gritty forge
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@onyx marten i probably would of kept it, gives that section of garden at least a little meaning

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also, i beat your superhot bit no probs this time, but your little key trick...

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nice

onyx marten
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it has meaning, its the only place to cook viscera lol. but i thought it was confusing otherwise cuz u could miss the grate that leads to the arena

gritty forge
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no problems so far

onyx marten
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nice. still cero miedro?

gritty forge
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yeah i guess

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always

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its either that or duskmare

onyx marten
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vriska u dont have to but maybe I'd take it lol

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aw man how can u play duskmare

gritty forge
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im scared though, i cant savescum ha ha

honest stag
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1 moment

gritty forge
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wait, were you actual supposed to get the red key before it... you know

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spoilers you somewhere else

honest stag
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alright lemme rip the fence out

onyx marten
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u were not supposed to get it

gritty forge
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first floor of building after red key: not enough stuff trying to kill me

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like, at all

onyx marten
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yeah wait

honest stag
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it''s bigger than the player btw

onyx marten
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thanks

honest stag
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np

gritty forge
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second floor, corridor way too empty, rifle doesnt make sense i already have one, i like the library room, cool cheeky rats got me while fighting wizards

onyx marten
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ooh that fence looks nice

gritty forge
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😦 nothing behind your couches

onyx marten
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not behind that one, behind the first one tho

gritty forge
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really?

onyx marten
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i actually just didnt know which pickups to place at some point cuz i felt they'd be unnecessary or making the map too easy

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yeah a shotgun box

gritty forge
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must of missed it, any secrets in managers office?

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surprised there wasnt a button under the desk or something to move the bookcase

onyx marten
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also a good spot to cheese the key trap enemies

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no nothing in there

gritty forge
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so do i have to backtrack now?

onyx marten
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just downstairs

gritty forge
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id do a wink smily

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but i cant see it

onyx marten
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vriska i cant use the fence in this map but i'll use it in my next one

gritty forge
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jesus where did the rocket ladyt come from!

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just totally ruined my run

honest stag
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eyyy glad to hear

gritty forge
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gym was cool, seemed too big though

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does rocket lady just randomly spawn though? i was sniping through the door and didnt see her in the ring untill i went in

onyx marten
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she spawns when u pick up the key

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god damn i have no idea what to choose on moddb where u have to tag a license. i dont know all these words lol

honest stag
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i just slap the default

gritty forge
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killed in superhot room

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i think im too tired to play

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okay, overall, level itself is nice, just needs item and enemy placement tweaking a little, and a few bare areas touching up to keep the level of detail consistant

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I have not got passed the gym yet though, so ill PM when ive done the level with the rest of my critique

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im in no state to play, and im too stubborn to play on a lesser difficulty

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i think im gonna sketch up a few levels, but i might wait till full SDK before actually making one

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cheers Vriska and Poolboy for inspiring me

honest stag
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ey great to hear

gritty forge
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got little spots dancing around in my vision, proper weird

onyx marten
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nice man. better go get some sleep lol

gritty forge
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i wish i could mate

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anyway, well done to you both

honest stag
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aw thanks

gritty forge
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sorry if i seemed overly harsh, but the more info the better right?

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honeslty, i think when full SDK is here you both will do fantastically

onyx marten
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thx. yeah of course

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all good

honest stag
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ye it's all right

gritty forge
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poolboy ill finish your map another time n PM you with more critism

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and ive already said that

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im gonna go lol

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thanks lads ive had fun

honest stag
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'night my man

onyx marten
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gn

balmy thorn
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Will enemies spot you/shoot at you through func_detail entities?

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The same way they do through grates/fences in the campaign?

ancient depot
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not implemented yet but that's the plan, wanna squeeze it in before the patch is out

balmy thorn
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Gotcha, nice.

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What the heck. PoolboyQ got enemies to spawn in when you picked up a key.

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What sorcery is this 😛

onyx marten
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majick func_doors do the trick

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props to vriska

honest stag
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wink wink

balmy thorn
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Lmao, I have no idea how you pulled that off, but nice.

onyx marten
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basically the key triggers a door that pushes mobs into teleporters lol

honest stag
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we pulled it off lol
It's stupid

onyx marten
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revolutionary bootlegging

honest stag
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Your placement is like on point then cuz they spawn instantly

ancient depot
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I mean that's how Quake does it too

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lol

honest stag
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Quake had straight up trgger teleport and that's it right

ancient depot
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yeah

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although trigger_teleport can be disabled and then activated by another trigger

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so you can have enemies inside the trigger_teleport, and then you trigger it

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support for that is in the upcoming patch

onyx marten
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yup so it doesnt need doors right?

ancient depot
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yeah

honest stag
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Oh hell yes

ancient depot
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although some quake maps still use doors

honest stag
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F for bootleg

ancient depot
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mapper preference I guess

onyx marten
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lol

balmy thorn
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I'll have to refresh my memory on that one. I switched over to to the Arcane Dimensions mod for Quake a while back which had an actual monster spawner.

onyx marten
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damn i really need to finish arcane dimensions at some point

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i heard some people say its even better than the og quake

balmy thorn
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I'd say so, yeah.

ancient depot
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it has some of the best level architecture in the business

onyx marten
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i've only seen some pictures and they looked dope as hell, i should probably play it just for inspiration

balmy thorn
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I'm surprised by how well the Blood textures worked in Dusk

onyx marten
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i love these textures tbh

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also really great that they had some appropriate stuff for my hospital map like the "syphillis ward" sign

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just sucks that they are all unnamed

honest stag
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Wait you can use build engine wads for textures?

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Like doom or something?

onyx marten
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i guess. blood worked fine

honest stag
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I thought the texture wads and build engine wads are different

onyx marten
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maybe it was converted or something? i downloaded it from quaddicted iirc

honest stag
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I'll try that then

balmy thorn
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Yeah, quaddicted is for Quake. They are converted textures.

honest stag
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Ohhhh that's fucking awesome then lol

balmy thorn
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Have fun!

honest stag
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Thanks man i needed that

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THERE'S SO MANY

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uhhhh doom 3 textures wtf

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realistic dusk time?

balmy thorn
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I think you overestimate Doom 3's graphics xD

honest stag
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I mean yeah doom 3 probably looked good because of the lighting

balmy thorn
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Mhm

royal spear
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Lighting and it's use of bump mapping made the game look good

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Remove the latter and you'll see how much the game relies on it for detail

ancient depot
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The doom 3 textures actually work pretty well if you bake the normal maps into them

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someone did a pack for doom which contained most of them combined

honest stag
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Holy fuck

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you know i cant wait for people to try and collaborate on a map lol

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wouldnt that be kinda cool

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and pretty fun probably

tight fractal
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Happens all the time for megawad

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Don’t see why dusk can’t have that happen

balmy thorn
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It would be cool to do a collaboration where each mapper made their own individual level, and tried to make them fit together.

honest stag
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lol like with a similar theme maybe

proven hull
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Dusk the Way Id Did?

balmy thorn
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Yeah there would have to be some consistency, but we could also agree on the themes we want to do in advance and kind of transition to the next theme towards the end of our levels, for example.

honest stag
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i would love to see more that 1 mapper working on a single map though
like some people are really good at doing certain stuff and it would be amazing to see their efforts combines

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combined* oof

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in a single level that is

balmy thorn
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Sure. I prefer doing my own levels personally.

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Currently I'm making a city map with some industrial flare.

gritty forge
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Just played E1MWhat and damn that's pretty good

proven hull
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one day i'll boot up trenchbroom for the first time

gritty forge
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today is that day fam

alpine depot
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did somebody say collaborations?!

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I'm already down for that kinda stuff, sounds fun

honest stag
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Yeah i am too honestly

alpine depot
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I could already map for hours but with some other cool dudes jamming too I could go all day

honest stag
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Sadly that would need to be like
A turn based thing or something since 2 people cant work on a map at once

alpine depot
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one could do layouts and essential entities, the other could do some detail passes and whatnot

honest stag
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Yeah they would need to take turns tho

alpine depot
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Valve has like ten people working on maps at a time

gritty forge
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client-server trenchbroom map editing servers when

alpine depot
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bruh

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github support when

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DuskHub- wait

gritty forge
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DuskHut

honest stag
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Hup*

alpine depot
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you cant outdusk the hut

proven hull
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githup here we go

gritty forge
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I mean

alpine depot
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we need a mod that replaces every sound with HUP

gritty forge
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"In game map editing"

proven hull
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didn't someone do that already?

gritty forge
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is probably viable

alpine depot
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I think in the current form of the SDK multiple mapper collaborations would only work if you're creating a map pack so the mappers are always occupied and actively contributing since there's more than one map involved

honest stag
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Still really cool though

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Honestly that would probably make me actually start working on maps

alpine depot
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I cant figure out how my train yard is going to wori

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work*

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I want to have a guardian just blow up some trains and initiate a fight that way but it looks like I'll be waiting for the next update for that

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yo what if the guardian breathed fire lol

honest stag
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I wish i could edit the guardian's health
It really needs to be lower for a small bossfight

ancient depot
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I think you should actually already be able to do that

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try giving him a health property

honest stag
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Wut for real?

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Lemme try

proven hull
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ooh cyberdreams guardian mapset when

honest stag
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fuck me

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it actually works

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wow

ancient depot
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lmao

honest stag
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i didnt know it was that simple

gritty forge
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video games are magic

honest stag
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Omega rat with 10k health which you can only escape from
Let's fucking go

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What if i set the health to -1 lol

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Or 0
I guess they die on 0 but -1?

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Probably just die too

tight fractal
gritty forge
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what if -1 is just unkillable

honest stag
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I hope so lol

gritty forge
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The NYC subway has all of these varieties

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Dusk NYC metro map

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Boom instant money maker

small gate
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nyc dusk mod

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it's all rats running around with pizza in their mouth

tight fractal
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You know that pic is fake, right

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/video

small gate
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I refuse to believe it's fake

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despite being told so in the past

agile gust
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any way to make lava hurt you? like trigger_hurt or something similar?

honest stag
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probably not yet

agile gust
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damn

alpine depot
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someone made the lava teleport you back to the beginning of the section to mimic that

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so you could do that for now

agile gust
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ah kinda doesnt work for what i was planning

honest stag
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Touch lava - teleport into the ass blast room with 10 guardians

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With no light

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trigger_hurt_emotional

agile gust
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would make the player target trigger_uninstall_game

dapper junco
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@small gate NYC Dusk Mod- Cultists take manhattan

small gate
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so just normal NYC

proven hull
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that's episode 2, right?

alpine depot
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aw man my level's doing the dreaded ESCAPE screen

ancient depot
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Can you supply the BSP? (Not the MAP)

agile gust
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whats the entity for triggering level finish

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trigger_change_level work?

onyx marten
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yup it works

balmy thorn
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trigger_nicework

onyx marten
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if u want it to start another lvl u set the name of it as a key for trigger_change_level

balmy thorn
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Does that work atm?

onyx marten
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yes

balmy thorn
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Aha, good to know

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There's no way to actually name your levels currently, is there?

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@onyx marten Whenever I set up a teleport the monster teleports when the level starts.

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Any idea why?

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I gave it a targetname and the target name for the destination.

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You got it to work iirc

agile gust
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someone posted me a setup for getting monster teleports to work i thjink it was vriska

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i'll try find it

spiral nexus
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@alpine depot I think loading screen loop happens when you can't spawn, make sure that info_player_start is at least one unit higher than the ground

balmy thorn
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I figured out something by myself.

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I guess that's what the other guys were talking about before too; pushing enemies with doors. Lol, highly impractical but as long as it works.

agile gust
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ah yeah you figured it already

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vriska said not to have the door touch the teleport trigger or the enemies will gib

alpine depot
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nah zombie helped me figure it out, there was an entity without a class i didnt remove

spiral nexus
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ah I see

versed wind
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do nyarlathotep's voice lines just not exist in the dusk files

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can't find them anywhere

balmy thorn
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I don't think you can trigger any sounds yet, unless you want to replace it for the main Campaign?

torpid sphinx
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Chunky cliff

spiral nexus
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The good thing with old school mapping is that you can pass daft looking geometry as stylistic choice and nobody would call you lazy

torpid sphinx
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Well they might but they'd be very rude

manic geyser
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to do programming for modding Dusk what programming language do you need to know

honest stag
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C i assume

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Also yo stormy remember that skyboxes don't work in dusk

gritty forge
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dusk mod but its just The Thing 1982 when?

sly flicker
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Carrion already exists leonthink

gritty forge
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whats that

honest stag
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bideo game
You're basically the thing and you straight up destroy people it's glorious
Not out yet but it has a demo

gritty forge
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does it have the synth music tho

honest stag
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i didnt really notice tbh

crystal lily
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is Blender worth it to learn?

hard pollen
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Yes.

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Very much so.

crystal lily
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I heard there will be support for '.mdl files?

spiral nexus
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Naturally .mdl files will be supported since they're model files HL1 uses

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That being said Quake files will be supported first

honest stag
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i wanted to make a full map layout instead of being twisted on detail work and here i am on a new map making sure the windows are pretty and set symmetrically

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it's killing me holy fuck

crystal lily
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I have my key value set at "2" (Blue) and spawnflags uncheck for func_door

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I pickup the Blue key, and it's still locked

honest stag
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does it show the "you need the blue key" thing?

crystal lily
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Well, I set the message myself, and yes

honest stag
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you had to set it manually? it didnt show it automatically?

crystal lily
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blue key has a value of "2"

honest stag
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and how does the blue key appear in dusk? cuz i thought you need to use key_blue_key entity as it is a dusk entity
unless the blue key from quake is replaced automatically

crystal lily
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It literally is repalced in the editor with the blue key

honest stag
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try just making it a key_blue_key
maybe something fucks up when it's loaded in dusk as a quake thing

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finally figured out how to make spikes, jesus
took me a while of trial and error

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flower* wtf

river axle
#

looks crunchy, i wanna eat it

honest stag
gritty forge
#

hell yeah

#

we need more func_breakables

#

looking at you whoever didn't make those wooden boxes breakable

honest stag
#

i dont know what material to make this though

#

grass? but the pot isnt made out of grass

#

wood maybe?

gritty forge
#

sure

spiral nexus
#

Everything must be func_break

#

New Duskworld gamemode where you can destroy floor in even tiles and if one falls they lose

gritty forge
#
func_breakable {
  material: 0-8
  health
  explosion: 0-1 (Directed or Random)
  explodemagnitude
}
fringe nymph
#

map more breakable that breakdown 3 multiplayer maps

sterile junco
#

map that is all one big func_breakable

#

if you miss a shot on an enemy everything breaks

gritty forge
#

rip

honest stag
#

lol i was just thinking of that wow

#

you only have a super shotgun

#

good fucking luck

sly flicker
#

I don't think that would actually be possible unless you just spin-melee'd everything to death

honest stag
#

how about a sword/rifle combo then

#

super high stakes

sly flicker
#

That sounds more reasonable

#

High damage slow rate of fire

honest stag
#

perfect accuracy

#

oh fuck the bullet penetrates 1 enemy right

#

shit

sly flicker
#

No no you could still do that maybe

#

you would have to set it up perfectly though

honest stag
#

i can grab an older map and make it breakable only lol

sly flicker
#

Make it so that if the player does it just right they can nail two enemies at once to clear the entire map but if they miss it's a big big miss

honest stag
#

rats time

fringe nymph
#

its two hitscans for the rifle

#

dosent penetrate by default

honest stag
#

ohhh wait to make sunlight work i need to use brushes with sky textures

#

right

#

is that how it works?

#

like the quake skybox textues

gritty forge
#

Yeah probably

#

cus that's were the light comes from

honest stag
#

Out of curiosity, so how many people are making dusk maps at the time? 10-15 right?

#

I hope we get even more when sdk gets more features

gritty forge
#

Still waiting for scripting dance

fringe nymph
#

Still waiting for SDK to be S, D and K

honest stag
#

sugar dough and ketamine

fringe nymph
#

@ancient depot i know this is extra effort but in the future there will be tool to make custom fgd/entity files for custom stuff just to automate the process/make it easier?

ancient depot
#

that's always been in the plans

#

the idea was that it'd be a console command

#

the game would generate one from all entities currently loaded from scripts

fringe nymph
#

Also what happend with that fancy 98/XP era SDK/Dawn window/program

ancient depot
#

part of the tool set that'll be published later on

still raptor
#

also yes vriska, missed this

#

you need sky for sunlight

#

excuse the activate windows, using my shit laptop

#

really suggest using _sunlight, _sunlight2, or _minlight

#

everyone has been posting maps with like insane darkness/contrast

#

as always, ericws tools are a great way to learn this

#

check the Model Entity Keys section to learn what you can do

#

alternatively to _sunlight, you can use _sun on a light to turn it into a sun

#

so indoors sun is possible

honest stag
#

oh thanks man i'll check it out

#

.that's a lot of keys

#

and all of them supported?

ancient depot
#

They begin with _ so they're map compiler keys, so whether we support them or not is irrelevant

#

They affect how the LIGHT tool generates lightmaps

honest stag
#

i'm gonna pretend like i understand everything

ancient depot
#

basically if it begins with _ it's supported

honest stag
#

ah well that raised a question since _color isnt working because of .lit files or was it something like that?

gritty forge
#

Dunno why but that room 500_pts made reminds me of one dining hall in Lord Bufford's Mansion

ancient depot
#

@honest stag correct

manic geyser
#

@honest stag c++ or c sharp

honest stag
#

no clue lol

#

sorry

#

ask zombie

ancient depot
#

Neither

#

C

manic geyser
#

@ancient depot k thanks

honest stag
gritty forge
#

set health to 2000

#

:v)

honest stag
#

1*

gritty forge
#

atleast make them explode then

honest stag
#

lol i think it'll but alright as it is

torpid agate
#

Make a really confusing maze where the floor is scripted to break after 30 seconds and underneath is a pit of leathernecks.

honest stag
#

oh man i wish, but i dont think triggering func_breakable to break is a thing yet

#

i can see it being totally doable with the delay thing

torpid agate
#

Ye I was talking about in the future soon

honest stag
#

i really need that skybox replacement :(
this is supposed to be a night map

gritty forge
#

just make a fast door

honest stag
#

lol that could work, i'll save that for later though

gritty forge
#

had to look it up to be sure but yeah doors have a speed value

honest stag
#

yep, just gotta make sure they dont yeet the player somewhere with the high speed of theirs

#

source engine style

#

so i have been trying different keys but i cant seem to get the result with objects having light like yours (without crazy darkness contrast), how exactly did you do that @still raptor

#

if you used minlight along with it the i need to look more :P

#

i mean like when i use a _sunlight

#

_sunlight_penumbra maybe?

#

no that cant be right

#

oof

gritty forge
#

you putting these on worldspawn right?

honest stag
#

ye
i havent tried _sunlight2 yet but from the looks of it it might be what i need

#

1 moment

#

"66 suns in use" after i used sunlight 2

#

fuck me

#

lol

#

well let's see how it looks at least

torpid agate
#

Have you tried _minlight

honest stag
#

i dont want minlight cuz it's going to have some sections below ground

#

and that's a key for the entire map right

torpid agate
#

Ah ye I think

honest stag
#

i think sunlight 2 might have done it

#

welp, it's taking years to compile now but it's the price to pay for good looks

#

also

#

func_breakable things dont cast shadows from light i guess? makes sense but still, no way around it?

#

just looks really off most of the time

ancient depot
#

oh man i wish, but i dont think triggering func_breakable to break is a thing yet
that's in the upcoming patch

honest stag
#

hell yis

honest stag
#

oh

#

my god no
i made a leatherneck out of brushed

#

it looked fucking amazing

#

and TB crashed when i used the vertex tool on his head to tweak a bit

#

and i load the autosave and it's just a fucking body and a leg

#

:(

#

took me so long

#

i even gave him a cool chaisaw

#

fuck it i'll make a better one

#

well, it's not nearly as good as the last version but here's the gardenneck in all his glory

#

i feel like the body can be better but cant really figure out how

torpid agate
#

It looks like a statue of a leatherneck built in the dusk universe

honest stag
#

yeah it's what i'm going for lol

onyx marten
#

I think he's pretty great as he is

honest stag
#

ey thanks
i dunno the body could be better i think

#

too slim maybe?

onyx marten
#

Not sure how the body is on the actual model

gritty forge
#

It looks like a bush that was cut with a chainsaw.
So it is as good as it needs to be

honest stag
#

reference image

onyx marten
#

Maybe a bit thin yeah

gritty forge
#

I think it is good. It is instantly recognizable and totally not cringe

honest stag
gritty forge
#

I think it needs to be thicker at the waist, not at the shoulder

onyx marten
#

But i think its fine. Maybe pull a vertex out on the chest or belly or something?

honest stag
#

yeah that could make sense actually

#

fucking vertex editor killed him once, i'm saving this time

onyx marten
#

Are yall using the standard map format or valve?

honest stag
#

quake

onyx marten
#

Quake? I mean the format u can choose when u start a new map in tb

honest stag
#

qyake 1

#

quake 1*

onyx marten
#

Oh no theres an option below the games where u can choose standard or valve i think valve is better for texture alignment or something

#

But i have no idea what the actual differences are

honest stag
#

i dont know then, i dont even know about it

onyx marten
#

Ok. I wanted to try it out but i already did too much stuff on my new map to start over

honest stag
#

well tb fucking crashed again lol

#

at least i saved

#

man it's having a lot of trouble trying to make very complex shapes with vertex/edge tool

#

gotta be real careful with them

barren terrace
#

hi

honest stag
#

yo

barren terrace
#

i'm gonna start embedding my ambient tracks alongside my dusk maps

honest stag
barren terrace
#

so that people get the best experence

sterile arrow
#

hey dudes

#

i feel like im missing something rly obvious but all my enemies are colliding with my trigger brushes is this a thing

barren terrace
#

it needs to be a func_trigger

honest stag
#

shouldnt be? actually i've never checked

barren terrace
#

it can't be solid

sterile arrow
#

i made a func_trigger and enemies refused to path thru it and i got rly confused so i made it a weird shape and they climbed on top of it

#

@barren terrace ohhhhhh ok thank u is that like a flag

honest stag
#

i've never tried this but hey it might be a thing with dusk

#

if it's a func_trigger being invisible and all

#

then it's shouldnt have collision by default

#

maybe a navmesh issue?

#

if it's a navmesh issue then there's not much to be done here, just try to make sure they have a path around it

barren terrace
#

i don't know if dusk/quake have set trigger textures but if they have use them

#

i'm pretty sure it's not but potentally

onyx marten
#

Quake has dusk not iirc

barren terrace
#

yeah

honest stag
#

func_triggers are invisible btw

#

no need for a special texture

barren terrace
#

the add the trigger texture from the quake wad just to be safe

sterile arrow
#

ahh ok i'll try that

honest stag
#

i really feel like the texture isnt the problem lol

#

what would it do with the enemies' pathing

sterile arrow
#

they treat it as solid

honest stag
#

i used any texture for my func_trigger stuff and it was invisible with no collision
but again enemies might see it anyway i guess?

barren terrace
#

it might be an issue related to the navmesh data clashing with the trigger data

honest stag
#

@ancient depot if you aint asleep, is this known? enemies not being able to go through func_trigger brushes

barren terrace
#

dusk for example requires water to use the water texture and to be tied to a func_water

#

so

ancient depot
#

That's an oversight

#

It can be fixed

honest stag
#

alright thank you
i guess you can just try to make sure enemies have a path around your trigger for now

sterile arrow
#

@ancient depot sick thank u i was baffled

ancient depot
#

will be in patch

honest stag
#

so when is that btw
the change list was pretty long already

ancient depot
#

wanted to have it out when the wiki was ready to go live but that ended up getting held up

#

either way it's soon

honest stag
#

a wiki? already lol

ancient depot
#

yeah so we have somewhere for all the important getting started info to go

#

plus an FAQ

honest stag
#

damn that's awesome

gritty forge
#

What about the already existing dusk wiki 🤔

honest stag
#

big question

#

should i make the gardenneck breakable

#

yes or no

gritty forge
#

I don't think I know what that is

honest stag
long anchor
#

should i make the gardenneck breakable
🇴 🇫 🇨

honest stag
#

i'll make all limbs breakable each

gritty forge
#

Yes

long anchor
#

a h y e s

honest stag
gritty forge
#

Nice

honest stag
#

meanwhile the map has no layout

#

again

#

and i'm just sitting here giggling at the stick up leatherneck's ass

onyx marten
#

Thats nice but maybe separate the legs

honest stag
#

yea that's a good idea

#

done

onyx marten
#

Perfection 👌

honest stag
#

so like

#

we should have a "grass" material for breakables right?

#

trashbags break into small green triangles with a nice sound

#

would be perfect for bush decorations

#

(saying this cuz i didnt find grass as a material)

onyx marten
#

Yeah i think the closest we got is wood

honest stag
#

should i be an ass and ping devs

#

@iron needle i've bothered zombie all day with questions so - can we have a Grass material for breakables? trashbags use it and it's perfect for bush-like decorations like the leatherneck thing i posted above

ancient depot
sturdy tide
#

the madman

honest stag
#

wow damn thank you

#

literally 5 minutes after lol

ancient depot
#

I believe that's the first instance of a non-Dusk-specific entity having behaviour unique to Dusk, so we really need that wiki

#

Gonna add some more material types for other particles missing from the list

#

like "Hay"

honest stag
#

hi

ancient depot
torpid agate
#

Hay is for horses

#

I’ll be happy for that wiki so I can stop asking dumb questions lol

honest stag
#

there aint no dumb question

#

unless i ask them

ancient depot
honest stag
#

lazer?

ancient depot
#

the effect of those things that fire projectiles

honest stag
#

ohhh gotcha

onyx marten
#

Is it possible to have a door locked on one side but unlocked from the other?

honest stag
#

trigger_multiple on onle one side?

#

Only*

#

That way the door cant be opened by touch and the trigger is only on one side

crystal lily
#

Um, where's func_breakable?

#

Not in TB

onyx marten
#

thx mate i'll try that

honest stag
#

it's nowhere - just type it in in place of a brush entity's classname

crystal lily
#

Why'd noone say taht? I thought func_breakable was going to be in an update

honest stag
#

It was in an update, but it's been a while since then

crystal lily
#

well, I thought it showed up in the editor as an entity(?). It doesnt

onyx marten
#

i think it only does if u use the .fgd func_bread made

honest stag
#

Well if you're using TB and the quake preset - it's not there cuz quake has no func_breakable obviously

#

So just like func_ladder - just gotta type it in manually along with properties like health

crystal lily
#

Pretty sure Zombie scould update the .fgd

#

(I just dragged in .fgd to TB)

honest stag
#

It's a fan made fgd by the way

#

Official one isnt made yet

crystal lily
#

This is kind of hit and guess right now(keys, func_breakable)

honest stag
#

In pinned messages you can see the entity list for dusk

  • There are some more but you gotta look for them in the patch notes
#

Like func_breakable

crystal lily
#

Well, waht I meant was them being present in the .fgd

onyx marten
#

they are

#

the fgd just isnt official

still raptor
#

That fgd is unofficial, so we can't really provide any useful support for it

honest stag
#

Ye ask @lament ore for the unnoficial fgd things

#

He made it

cosmic copper
#

Are func_breakable triggerable by trigger_once yet?

honest stag
#

Next update - they will be if i'm right

cosmic copper
#

ok

balmy thorn
#

Anyone figured out the proper tilt rotation for the forklift yet?

honest stag
#

I mean
0 90 0
0 270 0
0 -90 0 all that

#

It's one of those probably

#

Basically try making of the numbers -90/90, 180, 270

#

One of*

#

And keep the rest at 0

balmy thorn
#

0 0 270 Seems about right

spiral nexus
#

Eagerly looking forward to the official FGD, though one provided by func_bread is really good too for now

#

I guess best bet right now is to use HL1 FGD with Opposing Force FGD since they have most amount of entities

balmy thorn
#

Likewise

onyx marten
#

is coloured lighting going to be added in the upcoming update?

balmy thorn
#

Fingers crossed

ancient depot
#

no, .lit file support isn't in that patch

#

you can always just compile to HLBSP if you want coloured lighting

wooden atlas
#

Just to be clear (sorry, first time working with something like this), is there a way to get dusk entities in trenchbroom? Or do we just have to use the Quake ones and determine which Dusk entity those mean for ourselves?

honest stag
#

Check pinned messages for an entity list - you just type those in as the name of a point/brush emtity

#

They dont show up in TB but show up in game

wooden atlas
#

Ah ok, thanks! I'll see if I can figure that out Leatherneck

honest stag
#

Example -
Right click - create point entity - pick any - give it a classname prop_gascan and bam

#

The gascan appears in game

wooden atlas
#

I think I got it, thanks!

honest stag
#

np

honest stag
#

i'm having trouble trying to compile my map with ZHLT, can anyone who uses those help me out and compile my map so i can know if it's a problem on my end or a problem with the map itself?

spiral nexus
#

@honest stag do you have an error log?

honest stag
#

ye, i have no clue what it means tho
i think it wants to tell me that my map isnt sealed

#

but like come on now

#

it should make a bsp anyway right

spiral nexus
#

I think you can pass -nofill in HLBSP to ignore leaks completely

honest stag
#

i just never used this lol

sturdy tide
#

oh jesus

#

your log file is stepping over itself

#
Error: Entity 2, Brush 89: outside world(+/-4096): (-10016,-4964,-1511)-(1991,-1725,-1439)
Error:Error Entity : 2, Brush 89: outside world(+/-4096): (-10016,-4964,-1511)-(1991,-1725,-1439)Entity 2, Brush 88: outside world(+/-4096): (-10016,-4968,-1511)-(10243,524,-1439)

Error: Entity 2, Brush 96: outside world(+/-4096): (-10000,-2128,-1475)-(10000,-2127,-1475)```
#

unhelpful, i know

#

but lol

spiral nexus
#

idk how compilation works in TB, In JACK you set various commands in "parameters" when you're attempting to run the map

honest stag
#

qbsp works perfectly fine btw, i'm just trying to see some colored light lol

#

i'm using bare tools for this btw

#

not from the editors

spiral nexus
#

ZHLT technically should compile map by default even if there were leaks so I am not sure what's happening

#

vis will just fuck itself

honest stag
#

can you see if it compiles for you? maybe i fucked up something

#

i can dm the .map

spiral nexus
#

Sure

glossy sonnet
#

any good DUSK MOD Ideas?

gritty forge
#

Small John

heavy sluice
#

Regular sized John

crude cedar
#

Medium John

pearl reef
#

jusk

gritty forge
#

Can't wait until they add Bad John to maximum action

pearl reef
#

can't wait for weapon modding so i can make the double barreled hunting rifle

wise pollen
#

how many units can Duskman jump forwards?

honest stag
#

several

gritty forge
#

atleast 2

honest stag
#

jesus fuck he looks so stupid

#

oh well
i guess spending a lot of time on something doesnt mean it'll be good

gritty forge
#

Lmao

honest stag
#

should i leave him in or is he too stupid looking to live

#

make like, a regular blood fountain instead

#

ughhh i really to want to give this another attempt but is it even possible to make a realistic looking skull with TB's tools

#

...honestly just scrapping the idea and making a regular fountain sounds much better

gritty forge
#

b-but the skull boi

honest stag
#

he needs to go i think

gritty forge
#

make him a func_detail

honest stag
#

he's about to be func_deleted

gritty forge
#

;(

honest stag
#

i'll save him in another empty map, just in case i want to use him

onyx marten
#

i love how u did a flower bed, a leatherneck bush statue and this skeleton head fountain since u said u should focus more on gameplay lol

honest stag
#

I did
and then i focused on the windows being alligned right
then the flower pot... then the statue... now the fountain

#

i'm beyond saving now

onyx marten
#

that looks objectively better

gritty forge
#

But my boi skull!

onyx marten
#

although i think stuff like that head or the hazmat suits u made were kinda cute

honest stag
#

boi skulll is now sitting in an empty map waiting to be used later

#

ey thanks

#

both looked very very silly imo

#

man
the "carve" and "hollow" tools are fucking insane now that i know about them

#

seriously how the hell have i lived without them

onyx marten
#

carve?

honest stag
#

or rather

#

"subtract"

onyx marten
#

oh yeah

#

i searched for that tool for so long

honest stag
#

ctrl+j makes some really fucking cool shapes out of nothing somethimes

#

like literally 2-3 brushed and you get a cool shape

onyx marten
#

i really wanna do a mountain type thing but i didnt figure out how to do that properly

honest stag
#

like a spiky mountain?

onyx marten
#

any mountain really. but like a huge one

#

with paths on the side and stuff

honest stag
#

i can see that being made
huge grid size, some "soft" spikes and a bit or dragging around could make a good basic mountain which you can add paths to manually

onyx marten
#

yeah probably, i should try that. I'm always a bit hesitant with clutters of rather complex brushes

honest stag
#

dew it
it's always worth it
...almost always

onyx marten
#

i just played some arcane dimensions maps and was in awe over what those guys did

#

ah it crashed already

honest stag
#

Try not to use vertex editing
Edge tool is really really good with proper use

#

Probably better than vertex tool honestly

#

Causes way less crashing

onyx marten
#

but with the edge tool spikes are problematic

honest stag
#

not at all actually

onyx marten
#

by making each spike a brush?

honest stag
#

Try making 4 squares in a 2x2 grid, click edge tool and drag the center up
There are more ways but this is easiest

onyx marten
#

eyyy thats clever

honest stag
#

Imma show you another way to do it with the edge tool

#

A bit different spike

#

gonna drop screenshots step by step, 1st method is better imo but these can be used for something else i guess

#

and there you go - a weird looking "spike"

onyx marten
honest stag
#

hell yeah it will

#

looks sick, honestly details and texture work will make this an awesome map

#

i'd love to see like small tourist shops or maybe lost climbing gear along the way

#

how awesome would it be to have like a gradual snow as you climb the mountain

#

no snow at the bottom, more and more as you go up

onyx marten
#

thanks, ill check out how it feels ingame now. but it needs to get bigger, i kinda want a sekiro like asian temple on a mountain

#

it works, even tho the brushwork is a mess. i just realized the player can just bypass the whole mountain by hupping up

honest stag
#

that is true unless you add invisible bruses when the next update rolls out

onyx marten
#

yeah thats right

agile gust
#

the timesplitters mapmaker theme helps me map faster

agile gust
#

is there an entity for the non-boss variant of monster_mama, like the ones found in erebius reactor etc. i cant seem to find it

iron needle
#

monster_cowgirl iirc

agile gust
#

monster_cowgirl iirc
@iron needle confirmed, thanks

iron needle
#

new patch guys

#

notes here

agile gust
#

RIP euler

balmy thorn
#

lol, after installing the update my entire map is engulfed in water and all the enemies across the map are alerted and starts shooting at me through walls.

still raptor
#

you probably used a texture with * or !

balmy thorn
#

Not from what I can see

#

also I don't collide with any surface

still raptor
#

hmm

#

sounds like its being treated as water

#

if you can send the bsp i can take a look

unique ocean
#

My teleporters stopped working RIP

still raptor
#

i can confirm your entire map is a func_water

ancient depot
#

@unique ocean do your teleporters have targetname set?

#

giving them a targetname disables them until they're triggered

unique ocean
#

I'm trying to teleport mages into the lobby I made. The targetname is set to the trigger at the pickup

alpine depot
ancient depot
#

Can you show a screenshot of the pickup and the teleporter in the editor @unique ocean ?

unique ocean
#

sure

balmy thorn
#

So now we can actually trigger teleport areas without pushing enemies into the trigger areas via doors? 😛

unique ocean
#

Lol, thats how I did it before the patch

balmy thorn
#

Same, hehe. I think we all did 😄

ancient depot
#

why are both of those trigger_teleports?

#

basically it works this way:

unique ocean
#

They arent, I just still have the others selected

ancient depot
#
  1. You have your monster sitting in a teleport trigger with a targetname
  2. You put that targetname into the target field of the pickup
#

or the target field of a trigger

#

oh I see, can you select the trigger_once entity so I can see the keys?

alpine depot
#

now to finally fix my monster closets now that triggers work better

onyx marten
#

how do the transparency textures work? I can't just put an { in front of a texture name right?

ancient depot
#

that's how it works

cobalt atlas
#

oh would you look at that

ancient depot
#

also I fucked up the water lol so we'll put out a hotfix soon

cobalt atlas
#

rip

#

don't overwork yourself darth

ancient depot
#

blame me pushing code without testing it late at night

cobalt atlas
#

jesus man I know it's your job but take a break every so often

onyx marten
#

@ancient depot do you have to rename it in tb or in the textures folder?

ancient depot
#

I think either works

onyx marten
#

ok thx

ancient depot
#

@unique ocean yeah that's really strange, that should work

#

can I get a copy of the .bsp?

unique ocean
#

use

#

*sure

#

you want it in a DM?

ancient depot
#

oh wait

#

I think I know the problem

#

and yeah sure

#

but as a quick test, if you put a func_door above the teleporter, and open it with a trigger so the enemy falls into the teleporter instead of standing in it

#

does it work then?

unique ocean
#

Thats how I had it before the patch

ancient depot
#

I think the issue is that the teleporter doesn't check for anything being already inside it once it triggers

unique ocean
#

That could be it

#

Let me test that

ancient depot
#

fix should be in next hotfix

#

which we should be getting out asap

unique ocean
#

Thanks, Darth. You guys are the best

ancient depot
#

np

#

can confirm it's fixed

cobalt atlas
#

speediest devs on the planet

spiral nexus
#

Super devs

#

Strafing through that code

iron needle
#

ok starting hotfix build now

alpine depot
#

man I cant wait to just make entire rooms fall apart with func_breakable now that I can trigger it

#

I definitely want to see how I can push this to its limits

#

for "science"

iron needle
#

that will be very useful for us as a test too!

torpid agate
#

Question. Is object_blades supposed to damage the player? Or is that not supported yet? Or am I doing something wrong lol

#

It gibs enemies but I want it to gib me Leatherneck

iron needle
#

hmm it's supposed to damage the player yeah

unique ocean
#

I can't wait to see maps that break apart to reveal an arena twice the size

torpid agate
#

It makes the player pain noise but no damage.

iron needle
#

huh. I'll investigate

balmy thorn
#

Can’t wait to get back to the editor and play around with the new features! Nice work guys!

iron needle
#

ok hotfix up

still raptor
hoary juniper
#

legs

ancient depot
#

guess you could say that dude's built like a train

ancient depot
#

that's the vanilla riveter

river axle
#

i think that's RIVETR

#

the san francisco venture starter weapon

#

sleek design

still raptor
#

if you can hear this map youre a true gamer

ancient depot
#

that map better be full of func_breakables

still raptor
#

it is

ancient depot
#

Nice

still raptor
#

oh geez the elevators work perfectly

#

well, like 90%

alpine depot
#

the Dusktrix

tepid python
#

so is there any way to fix this, i've been experimenting a bit with worldspawn light and i can never get it right nor do the actual lights impact them

ancient depot
#

That is odd

#

does the player's gun turn black too if you stand where those are?

#

looks like that spot has no lightmapping

tepid python
#

it happens to every pickup

ancient depot
#

Could you provide a .bsp?

balmy thorn
#

Is there any sound line we can add to doors that’ll make them play the generic door creak sound from the Campaign?

ancient depot
#

not yet

iron needle
#

ok hotfix for pickup lighting is live @tepid python

tepid python
#

🙏 awesome

honest stag
#

i wake up and see an sdk patch

#

nice

forest sedge
#

Will mods and maps that were made before the SDK is finished still be compatible in the future, or could there be unforseen issues?

honest stag
#

we had maps broken before with patches
i dont see them being too fucked later on though

forest sedge
#

I wouldn't want to miss out.

honest stag
#

we had to use a lot more bootleg solutiions before

#

and then patches broke them

#

like lighting or props rotation

#

yo i cant really find info about it - how exactly do i use rendermode and renderamt? like, what value do i need to set for a fully transparent brush

#

and what's the difference between those

ancient depot
#

they're goldsrc properties

#

so any goldsrc tutorials would do

honest stag
#

oh got it, i was looking up quake oops

tepid kettle
#

yo what's everyone working on rn?

honest stag
#

a mansion 2-part map
1 outside, 1 inside

#

whaddaboutyou

tepid kettle
#

i'm thinking about remaking the first doom 1 episode since i'm unoriginal and need a starting point

alpine depot
#

I'm making a giant train yard and its lookin pretty epic if I say so myself 😎

#

I cant get light_environment to work but I barely spent more than 10 seconds on that entity so that's probably why

tepid kettle
tepid kettle
#

Yo bros how does one add the dusk wad in trenchbroom?

honest stag
#

when selecting a path, set it to "absolute"

#

hm uhhh is it normal that i got opted out of the sdk and now have to reinstall it?

tepid kettle
#

oh i've had that happen sometimes when in a beta

#

also thanks

honest stag
tepid kettle
#

bruh

honest stag
#

hey @ancient depot my blood sink thing isnt working after the update for some reason
2 doors, a button, a multi_manager

#

i dont see things in patch notes that could indicate it breaking

tepid kettle
#

how do i compile on trenchbroom?

honest stag
#

you pretty much need a different set of tools - it's quick though

#

i suggest using ecirW's tool

#

s

tepid kettle
#

you got a link?

honest stag
#

dumptruck_ds has a great tutorial on everythin TB related including setting it up/compilation

#

with links too

#

on youtube

tepid kettle
#

yeah i've been watching his videos

#

like rn but i didn't see anything on compile

honest stag
#

in this vid

#

to be specific it's at 10:36

#

and tools are at 1:53

tepid kettle
#

k

#

thank you

honest stag
#

np

tepid kettle
#

is the necros compiling required as well?

honest stag
#

not required, it's just a UI to ease the process

#

you can do the same inside of TB without the UI but it's not pretty and clunky

tepid kettle
#

k

#

k it's downloaded now what

honest stag
#

at 1:53 is the installation

#

at 10:36 is the compiling process itself

tepid kettle
#

k

tepid kettle
#

ok so i don't have a bin folder

#

i decided to go with necro btw for the gui

honest stag
#

you dont have a bin folder where?

#

in the tools?

tepid kettle
#

yeah