#dusk-modding

1 messages · Page 35 of 1

onyx marten
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after the room with the lawnmower

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or the second one after it

honest stag
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that is very very weird, there's nothing there that should cause issues

onyx marten
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yeah i didnt see anything that should be a problem

alpine depot
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woo i got the doors working

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i just said "fuck it" and put them into two separate triggers

onyx marten
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but it wasnt as severe as my candles were probably, it was ok just not so smooth

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@balmy jetty oh yup its 3 secrets

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@honest stag did u find the key in my cathedral map?

honest stag
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no actually :P

onyx marten
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aight, i figured it may be a bit too well hidden

honest stag
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did found some secrets tho

onyx marten
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eh, on that map i only remember the key and that diamond on top of the crucifix that ur not even able to reach lol

lament ore
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@honest stag uploading those vids now, they'll be about 20 mins

barren terrace
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vriska can you send me some links to maps

lament ore
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ready in 20 mins

barren terrace
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i tried finding them here but couldn't

summer dagger
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is hospital4 a part 4 or a version 4?

honest stag
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eyyyy nice

summer dagger
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i wanna know so i dont start at the wrong place

honest stag
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well i'll drop them here, i dont think it'll be a big deal since they have already been posted

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actaully no

onyx marten
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its version 4

honest stag
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people will link them if they want to

summer dagger
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k cool ill play it

onyx marten
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nice

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@barren terrace did u find mine? i posted em a couple minutes ago

alpine depot
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aight guys droppin my map 😎

balmy jetty
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noice

alpine depot
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it ends when the lift doesnt work because i fucked up something

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i dont recommend playing on cero miedo unless you're fucking nuts(.wad)

honest stag
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i can take it :)

alpine depot
honest stag
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let's-a-gop

lament ore
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@onyx marten uploading now

balmy jetty
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@onyx marten there is a scientist on out of bounds 😦 im uploading now but couldnt 100%

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i found him in my nbclip mode

alpine depot
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oh yeah there's like five or six enemies out of bounds, two of which are in a broken monster closet

icy isle
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when i add ur guys maps they dont have textures how do i fix that?

lament ore
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Aesthetically you did a frickin superb job my mans

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Gameplay-wise I'd suggest you read the door problem article from Andrew Yoder. There's a couple places in your map where it suffers from that.

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Some tips off the top of my head to alleviate the door problem in your map - have the cell the horror is in breakable so I can't just stand outside the cell and shoot him dead

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In the part where you go up the ladder and there are enemies in the room, I just fight from the ladder because there's no real reason for me to go up there and risk taking damage instead of just gunning them down from safety. Maybe teleport them in after the player comes up into the room

barren terrace
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alright i'm about to play @alpine depot and @onyx marten 's maps, let's see what you guys got

honest stag
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alright i'll check out the vidya a bit later, having guests lol

balmy jetty
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@onyx marten if i had any recs, i would only have 2 minor ones. maybe first isnt possible but 1): put some image/CCTV/static on the hanging TV's and 2.) maybe more enemies in stairwells. would be fun to jump down them fighting

alpine depot
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my map suffers a lot from the door problem, but i intended for the most part for it to be like that

lament ore
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yea no ambient generic support unfortunately

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yet*

barren terrace
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i don't think you can do static relo

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on the tv's i mean

balmy jetty
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not necessarily moving, i just mean anything but the "no image"

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he said it was beta tho

barren terrace
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vrista send me your map

balmy jetty
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^dont watch this if you are about to play poolboyq's

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will ruin it for you

barren terrace
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DON'T SPOIL IT

alpine depot
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spoiler alert!! you shoot things!

honest stag
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JESUS FUCK DUDE THAT'S A LOT OF ENEMIES AQUA

alpine depot
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lol

balmy jetty
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hahaha

alpine depot
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i may have overdone it

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im not the best at balancing

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also why i said dont play it on cero miedo

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I Can Take It at the most

summer dagger
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holy fuck hospital4 was scary

lament ore
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@onyx marten your vid is uploading I'll link it when it's done. I got some strong "survival horror" vibes from your map, I think you should lean into that and make ammo way more scarce. Your map could be legit scary if it's like "oh god should I use my shotgun ammo on this enemy or should I save it for something bigger" and etc. Also I feel like the grunt battle didn't really work. I'd say maybe get rid of the grunts and just make me fight the welder alone but with way less ammo available.

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yea hospital4 is gonna be good as fuck once ambient_generic is available lol

honest stag
lament ore
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@alpine depot I'll play your map rn

alpine depot
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oh cool you got past the warehouse

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there's three secrets but they dont count on the scoreboard thingy

barren terrace
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wait

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guys

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i'm bugged

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the start "press any button to continue" screen won't go away

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what am i doing wrong?

lament ore
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@icy isle you need palette.lmp in your mnt/local/dusk folder

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you can get it off the quake wiki

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@barren terrace what map?

barren terrace
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i already have it

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both

honest stag
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damn dude your map is fucking awesome aqua

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seriosuly i love it a lot

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finished it now

onyx marten
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oh man i just got something to eat

lament ore
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You might need to close and reopen Dusk if you added new files. You can only hotload when you're replacing existing files

alpine depot
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thanks vriska, you think i should tone down the amount of enemies?

honest stag
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y e s

alpine depot
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i went a bit crazy in the warehouse and gate control areas

honest stag
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literally every section = 1/2 the enemies

barren terrace
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i opened it after i added the files

honest stag
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seriosuly

alpine depot
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ok

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lol

barren terrace
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ok

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i'm not sure what's going on

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does nobody else have this issue

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still doesn't work

onyx marten
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damn it really is surreal watching someone play ur map

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@balmy jetty im not done but big ups for pulling out the cigar lol

balmy jetty
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🙂

honest stag
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uhhhh bread

alpine depot
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alright i've reduced the amount of enemies a bunch

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warehouse should be much more doable

honest stag
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i dont know what happened but the door is a trigger

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and it's working for everyone

barren terrace
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i think i have to reinstall

honest stag
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@lament ore

barren terrace
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not sure what's going on

honest stag
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like it's not the end of the map

barren terrace
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is everyone loading the custom maps in the same mod they make their own?

alpine depot
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i put all my maps in a "mapping" mod

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mapping > maps for me

barren terrace
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maybe that's got something to do with it

lament ore
balmy jetty
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i have them all in diff dirs named after the creator

honest stag
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'ight thank ya

balmy jetty
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you do have palette.lmp dont you?

lament ore
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@honest stag is it a trigger_once? because I ran through it unintentionally and then the door closed itself and I couldn't trigger it again

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the door should probably just stay open

honest stag
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yeah it is lol
i didnt think wait -1 was working so i just raised it

lament ore
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ahh

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yeah I was busy avoiding enemies

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cc @ancient depot on the door staying open not working

honest stag
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nah nah i tried it only once

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maybe i just fucked up

balmy jetty
lament ore
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@alpine depot uploading a vid of your map now. I think I might've ran into a similar bug as Vriska's map and I couldn't complete it lmao

alpine depot
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what happened?

onyx marten
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@func_bread thanks for playing, i wanted to go for a rather creepy setting with it. thats actually a good idea, i thought it should have an action setpiece at the end but maybe i'll make the cafeteria a lot darker and put 1 or 2 welders or something in there. also i may reduce the ammo

lament ore
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Regardless, like others have pointed out, yea the door problem and too many enemies. Try making better use of fewer enemies. When I make maps I try to go for as few enemies as possible to make the experience I want to make

alpine depot
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yeah i've lowered the enemy count, 25 less bad boys hanging around now

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working on that door problem

lament ore
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When you have too many enemies it either becomes boring because I'm just shooting enemies from a doorway, or it becomes unreasonably hard

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nice

honest stag
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25 less?

alpine depot
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i'll probably open up the warehouse more as well as gate control

honest stag
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it needs to be like 75 less my man

lament ore
balmy jetty
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ok i gotta play this monster_aqua map now to see what you guys are crowing about

lament ore
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def give this a read

alpine depot
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yeah i read it earlier

balmy jetty
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CM ftw

honest stag
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i like the difficulty but you know

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too much

alpine depot
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"pfffft ill be fine"

honest stag
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way too much

onyx marten
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@balmy jetty thank u, the no image screen was the best i got lol. thx for bringing the bugged scientist to my attention.

alpine depot
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that welder in the start of gate control is gonna fuckin die tho

onyx marten
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yeah imma give monster aquas map a go now

barren terrace
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alright i figured it out

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now hopefuly playing both maps

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like properly this time

alpine depot
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changing up the warehouse a bunch

barren terrace
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ok

alpine depot
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would you prefer less cover or more?

barren terrace
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nevermind

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what the fuck man

honest stag
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can the door problem be solved devil may cry style
when i just slam the door behind the player like an asshole

barren terrace
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my maps load up fine but other people's doesnt

honest stag
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so he's forced to take it like a man

balmy jetty
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i dont even know if thats possible yet

alpine depot
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good idea

barren terrace
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i'm not sure

onyx marten
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yup its possible but i didnt want to create a wad just for the tv and this goofy picture i had in mind lol

balmy jetty
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hehe

alpine depot
summer dagger
barren terrace
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so i've been sitting here trying to figure this out

summer dagger
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@honest stag is that the end of the level?

honest stag
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jump into the coffin

summer dagger
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cuz if not then i got totally stuck

honest stag
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it should have displayed a message

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which tells you do to so

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missed it probably

summer dagger
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i did jump in it but i dont remember seeing the message

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probably thought it just said that i found a secret so i didnt even read it lol

honest stag
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ahhh damn

onyx marten
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didnt see that message either iirc

barren terrace
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i don't know what's going on

lament ore
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@honest stag that's actually addressed in the article lol. Yes but it doesn't feel good and gets old fast if you do it every time.

onyx marten
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@alpine depot im not even halfway done but u absolutely killed it with the details and overall look of the map

barren terrace
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should i just report this?

honest stag
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damn

alpine depot
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thanks, i'm glad my efforts are paying off

honest stag
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Clarity, you sure your game is up to date?

barren terrace
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yeah

lament ore
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yea the map looks superb @alpine depot

summer dagger
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k so im having some issues so i wont be uploading my playthroughs but lemme say that all the maps i played were really fkn cool

lament ore
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I'll upload mine so far rn lol

alpine depot
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ok i think i have solved the door problem devil may cry style, can two trigger_once's target a door and essentially toggle it being open or closed?

lament ore
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@alpine depot why not just allow the door to be opened with the use key?

alpine depot
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is that how they solve it devil may cry style?

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ive never played the games

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i want to lock the player in the warehouse so they're forced to push through it, i've changed up layouts a lot so it shouldn't be a big deal

barren terrace
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i'll play it if i can get the other maps to work

lament ore
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oh I see. idk if target on death works yet, but when it does you could just have the toughest enemy unlock the door when he dies lol

barren terrace
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FUCKING FINALLY

summer dagger
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@onyx marten hospital4 was SCARY n i jumped a bunch of times with the jumpscare-y placed enemies, also the fact that its completely silent made it extra spooky and imo, you should keep it that way. i did get stuck and had to play it again to beat it but that's the only ''negative'' thing i'd say which is not even that bad, keepitupboi

barren terrace
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IT WORKS

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I'M A DUMBASS

alpine depot
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that means i need my teleporting monster closet to work

barren terrace
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playing all of them now

alpine depot
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cuz i have a boneball as a miniboss that TPs in when you get the red key

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but trigger_teleport be dead :(

barren terrace
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@lament ore please dm me your map so i can play it later

lament ore
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OH YEAH @onyx marten I did get a little turned around with the layout of the map. Some more landmarks could help a lot

onyx marten
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@alpine depot awesome job with that map, i love the big room with the trains. only criticism i have would be that there are a bit too many enemies / too few weapons especially at first

alpine depot
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yeah i'm fixing that up right now

balmy jetty
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ok yeh CM is too much

onyx marten
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and i noticed with that elevator at the end that 2 tires actually go up lol

balmy jetty
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im still trying tho

alpine depot
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@lament ore first of all MY EYES, second of all i love that cliffside, damn, good job

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yeah the lift is borked but i'm working on it

onyx marten
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@lament ore @summer dagger thx. ur right i'll have to add some more detail in general. given its a hospital its supposed to look a bit samey but i understand it may bea bit confusing sometimes

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gatdamn i have to go to bed but i'll try func_breads map first

lament ore
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lolol thx lads

alpine depot
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i love that terrain work

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it's so cool to look at

lament ore
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@short sentinel I showed my gf the hellscreen trailer and she said to tell you "It's horny. It's sexy. It inspires lust." so take that as you will

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Thanks babes ❤️

summer dagger
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@honest stag the design on the church is crazy, i was progressing really slowly on the level because i'd always stop to check out all of the little details that you put in it, it actually felt like a real place and not just a level if that makes sense

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@onyx marten i kinda like the samey look on the layout though, it made me feel lost and like alert all the time

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and as you said it fits well with the hospital theme

barren terrace
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does derailed have a swich ending

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or does it just end

onyx marten
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yup im also really diggin that terrain design

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also i finally realised i maybe should use more wads than quakes and dusks

balmy jetty
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my dudes

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am i going dumb? i cant find the red key or howot progress on aquas

alpine depot
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no ending yet

balmy jetty
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ohh i found a switch

alpine depot
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yeah i should've lit up the switch better

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or put it in a better area

onyx marten
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@summer dagger thanks, also i dont even know what landmarks to put in given the overall theme

balmy jetty
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i like when switches in one area open something in another, but yeh maybe somehow draw more attention to it

alpine depot
balmy jetty
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ah yeh perfect

alpine depot
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"gee i wonder what this does"

balmy jetty
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i think the switch texture itself is a bit camo. i blame new bloods

barren terrace
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@alpine depot does your map have a proper ending

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or nah?

alpine depot
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nah

barren terrace
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the version you made public that is

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oh ok

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here's some feedback

alpine depot
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too many enemies?

barren terrace
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1 - remove some of the enemies in the corridors, they feel really cluttered in them and there's not enough space to have interesting fights against them, the warehouse and the room with the red key can hve them though, they're good

alpine depot
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i've halved the enemy amount and changed some layouts so everything should feel a lot better to play

barren terrace
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2 - the detailing looks really nice, i thought the lack of colored lighting might hold back how pretty you could make maps, but it still looks great, i see you spent a lot of time on it detail wise and it really shows, nice work

alpine depot
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yeah i wish colored lighting was supported

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and music :(

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i wanna listen to lord hulshult's jams :(((

barren terrace
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3 - i don't know how much you have in terms of sound control but maybe add that one door sound for when doors open, if that's even supported. i like the idea of having a switch open up a different part of the map, but it needs to be telegraphed more, like either have it happen in front of the player or have a sound queue of some sort

alpine depot
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yeah sounds dont seem to work rn

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otherwise i'd be adding sooooo much of that

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sound plays such an important role in anything

summer dagger
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@lament ore really liked how open yours was and also how even if it was really open you paid attention to every part of it instead of just making big empty spaces

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also all of the cliffs surrounding it are amazing, it felt really cool to climb them and to see the view from up there

barren terrace
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4 - i see you tried to mix and match a lot of enemies, and what's done really well here in some places, i like that i can kill the welder first to dispatch of a bunch of soldiers

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overall well done, i look forward to playing V2

alpine depot
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v2 might come out just about now, mainly seeing if the door problem and enemy placement issues are fixed

balmy jetty
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@alpine depot i wish there was a secret crossbow to find before that room that the switch opens

barren terrace
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now

balmy jetty
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you could mow down lines with single bolts

barren terrace
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about @onyx marten 's map

alpine depot
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you'll need the crossbow for sure when you're on the lift

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so yeah i'll give the player that not just in a secret

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or wait i have a better idea

balmy jetty
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yeh but all dusk players find the secrets. especially if its an easy one

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like maybe if you jump across to that second big barrel thing in the room with the switch

summer dagger
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hey aqua where's your bsp

alpine depot
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mine are pretty well hidden if i say so myself

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oh hold on i'm putting in a new bsp right now

balmy jetty
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or maybe have a way to get up to where the mage/wizards are in that level

summer dagger
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oh hell ye

alpine depot
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just gotta recompile

balmy jetty
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via platforming, have it count as a secret, but it would also be somewhat visible if you kjump

summer dagger
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sure ill wait

onyx marten
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there were secrets in ur map monster_aqua? the stats didnt show any

alpine depot
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oh yeah they arent official yet

balmy jetty
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nah i was saying there could be an early secret with a crossbow

alpine depot
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if you want the first secret, look to your right when you start

balmy jetty
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btw i was noclipping around your map

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and ran into a room out of bounds full of bone balls

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LOL

alpine depot
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yeah

balmy jetty
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i instadied

alpine depot
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thats the remnants of my monster closet

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trigger_teleport doesnt work yet so F

balmy jetty
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i felt it was punishment for me noclipping

alpine depot
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i mean it does but not the point entity one via other triggers

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lol that too

balmy jetty
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i was like "hmm whats this odd room out of bounds"

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dead.

alpine depot
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hold on im gonna whip up a "NO CHEATING" out of bounds area texture

barren terrace
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Alright poolboy heres some feedback

lament ore
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@summer dagger thx bb ❤️

barren terrace
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1 - i liked the attention to detail, nice moody start, gets pretty involved when you get to the first little arena. i'm guessing harder difficulties have more enemies? cause it felt a bit empty, detailing wise i really liked how you did certain things but you should probably break up some of the empty space with detail

summer dagger
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:)

lament ore
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did the effect of the forest and cliffs converging in the distance work?

alpine depot
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o shit i fucked up my bsp

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the player spawn is borked

barren terrace
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2 - secrets felt pretty good, but i feel like they should have rewarded the player a bit more? i like the attempt tho, just needs to be planned out a bit more in order to properly feed into gameplay

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3 - i don't like the use of that barrel being the only way to get the red key, stuff like that can go bad and ruin people's experience with the map, in fact when i saw it i almost thought it was a secret since there wasn't a lot of signposting

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overall it's pretty nice, it needs a bit more work though, keep going

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@alpine depot did you fix the spawns?

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func i'm getting your map soon

balmy jetty
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the barrel?

barren terrace
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?

balmy jetty
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i respect your opinion, but i thought the secrets were perfectly placed in hospital

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is that the one you are talking about?

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oh you must be talking about a diff one

barren terrace
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no thedral

balmy jetty
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ah ok havent plauyed that one yet

alpine depot
barren terrace
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great, i'll juss get this one

onyx marten
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@barren terrace oh alright i thought u were talking about hospitals cuz i have some questionable barrel placement there aswell lol

barren terrace
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can you link to that?

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wanna try it

onyx marten
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sure

barren terrace
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as well as aqua's and func's maps

onyx marten
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but i think ur criticism applies to both maps, thedral is less close to being finished tho

barren terrace
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well i'm bout to find out

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k so little help here

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do you need the wads to run func_bread's map?

alpine depot
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I dont think so

barren terrace
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ok

alpine depot
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But I dragged them into the root of my custom maps mod folder anyways just to be sure

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oh wait it says it in pins, "Custom texture WAD loading is not yet supported"

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first pin at the very bottom

barren terrace
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oh ok

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yeah that's a good thing though

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makes loading custom assets fairly easily if they are properly packed into the BSP

summer dagger
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yo aqua your level is so pretty dude

barren terrace
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ikr

summer dagger
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i mean look at that area

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screenshot is shit but that part looks so cool

onyx marten
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is it possible to somehow add a blood texture on top of another one? transparecy isnt supported yet right?

lament ore
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baha I just realized some of the rocks didn't compile right and the geometry broke in the build I sent you guys oops

summer dagger
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@onyx marten i dont think so nah

alpine depot
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lol I'm really glad everyone likes my map's design

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I'm already learning a shit ton about trenchbroom and this is just my first map lol

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not to mention half of the stuff we'll be able to do isn't even implemented yet

barren terrace
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alright poolboy here's your second round

onyx marten
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hit me

barren terrace
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1 - right off the bat i like the Trenchbroom modeling, there's liberal use of what seems to be custom assets and the map sets a nice tone pretty early on, though the lack of sound is really apparent in these sections, and for a moody map like this it's kinda necessary, i also think you could've done a bit more in the lighting department, maybe add some darker rooms or mix and match different lights to give everything a more abandoned look

alpine depot
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oh fuck I think i accidentally lock the player in the warehouse trying to brute force an unnecessary additional solution to the door problem

summer dagger
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ya i think that happened to me

alpine depot
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I dont remember deleting the extra door

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shit

summer dagger
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affter getting the red key i couldnt go back to the red door

barren terrace
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2 - maybe have some of these empty rooms add up to make a bit of a story, there was a lot of attention and effort put into proper placement o were props go in each room, but it feels kinda bland, i get what you were going for but it needs that extra 20%, maybe something custom would go well here, like a message board full of announcements and some papers for the patients that were here, a lot of possibilities

summer dagger
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or maybe im just dumb and you're talking about something else

alpine depot
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at least I now know that you cannot toggle a door when its already been closed by another trigger

onyx marten
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yup i'd love to be able to put some text onto brushes

alpine depot
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same here

barren terrace
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3 - the barrels return yes but that's not this map's biggest issue, that has to go to the almost blatant copying and pasting of entire rooms, above that the map really doesn't lead the player well because of that, since so many of the rooms and corridors look the same

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4 - i know that the theme of this makes it so only the scientists really fit, but because of all the shotgun use they feel easy

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ya gotta work on both of these, they have potential man, just keep pulling through

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i have to sleep btw cya all tomorrow

onyx marten
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yeah thanks for the feedback ill have it in mind

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cya

summer dagger
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cya dude keep it up

alpine depot
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let's start placing bets for what's gonna be in the next SDK update

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I bet more trigger implementations

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I bet my life savings

onyx marten
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@summer dagger no im still here lol

summer dagger
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ah lmao

onyx marten
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even though i really should hit the bed

alpine depot
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its 1am here should I bother with sleep

onyx marten
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this mapping shit is addicting

summer dagger
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ya that's why i said it cuz i remember you saying you were gonna go

onyx marten
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1 am thats rookie numbers

summer dagger
#

yes it fucking IS dude yesterday i was up till 8 am i think

onyx marten
#

its fuckin 7 am here whats wrong with me

alpine depot
#

i always stay up until like 2 lmao

#

only on weekends because i don't want to be sleep deprived during school

#

I'm not that insane

still raptor
#

hey derailed is really cool

#

keep it up man

alpine depot
#

thanks, gonna be adding a shit ton more tomorrow and refining some other bits here and there

#

now that i figured out how to use a door as an elevator things are gonna kick up a notch

#

god it's so much fun to map, trenchbroom is literally perfect

#

I finished the warehouse section at midnight and thought it was only 11 until I checked

still raptor
#

yeah besides the softlock in the warehouse it was really fun

alpine depot
#

yeah I completely forgot about that

#

I really dont even need that extra door to shut, everything is already a lot better balanced than before

#

from 100 enemies to 54 and it feels so much better to play without all that artificial difficulty by spamming enemies, the feedback definitely helped a ton

onyx marten
#

gn everybody

fringe nymph
#

derailed is really cool

#

feels somewhat like grimdark version of half-life

#

love the level of detail and architecture

alpine depot
#

Half Life was definitely an inspiration, there's something so cool and eerie about all the facilities in Black Mesa, it's fun trying to replicate that using the various styles you can choose from with Dusk

fringe nymph
#

feels even better with ambient music on

#

maybe something more industrial would fit better

graceful hinge
#

I'm surprised I never asked this. Are the effect sounds meant to be working? o.o

fringe nymph
alpine depot
#

they love their concrete

fringe nymph
#

the only miss here (aside the softlock) are buried train wagons

#

it would work as transition without enemies

alpine depot
#

well the end section has you waltz through a train stuck in a cave-in full of rats

fringe nymph
#

and a mage

alpine depot
#

and two horrors

fringe nymph
#

and a two frozen horrors

#

which are stuck

alpine depot
#

oh lol

#

yeah those seem a bit janky in small areas

fringe nymph
#

just leave the rats

#

if anything

#

imo

honest stag
#

Alright i'm back
Thanks @summer dagger

#

(For the kind words on church)

#

I didn't really see if anyone else played it and gave feedback

#

@lament ore is the map you linked with changed layout from last time?

lament ore
#

nope

#

still decorating

long anchor
#

ayee

#

good mornin'

#

I didn't really see if anyone else played it and gave feedback
give me the link or jail chonk

honest stag
#

U played church already dood

long anchor
#

i thought you changed something

#

ok

honest stag
#

Nah some people asked for maps

honest stag
#

uhhh bread so i watched the video and uhm

#

i think you might be playing an older version???????????????

#

i'm not sure

#

like the end level trigger is there???

#

and there were 2 knights too...

#

basically i have no clue

#

but thank you for playing!

dark star
#

so

#

if i want your guys' maps

#

do i need the palette thingy?

spiral nexus
#

have any kind of palette file in your mod's root folder

honest stag
#

also
@alpine depot sorry to ping but i NEED to know
have you decreased the amount of enemies?

short sentinel
#

@lament ore haha! Your gfs response made my day!

honest stag
#

Hellscreen dev? is that a first person shooter? if yes i want to know

honest stag
#

so i kinda made no fucking progress whatsoever for the past day because i was eating pizza and sleeping

barren terrace
#

vriska have you relesased church already?

#

or nah?

rapid crown
#

so i kinda made no fucking progress whatsoever for the past day because i was eating pizza and sleeping
Priorities though 😄

#

Is there going to be support for rotating/spinning objects? @ancient depot

barren terrace
#

maybe

#

@lament ore i think you didn't pack your textures correctly cause the map has none of them

#

and the default trenchbroom texture doesn't really work well as a dev texture

short sentinel
#

@honest stag it me

barren terrace
#

have you made a map yet?

honest stag
#

@barren terrace church v2 was finished like 3 days ago yo

#

Do you want me to link it?

barren terrace
#

yes please

#

need more maps to play

honest stag
#

but if you cant - no worries

#

here ya go, i would really like it if you could record it too!

#

oops messages wrong order

barren terrace
#

as soon as tomorrow i'm gonna start making feedback videos for maps, would anyone be interested in that?

honest stag
#

i would love that honestly

#

i think anyone who makes those maps would very much be interested

barren terrace
#

i can't do it today cause i've got people home

#

anyway

#

lemme play church

honest stag
#

i really dont like how i made church very good by my own standards - i cant bring myself to make a new map
especially after that gravity flipping map got no one interested lol

#

it could be way better for sure but now that i made it - i have no goddamn clue what to do

#

i'm making a "bunker" and it's alright so far but i just look back at church and think "ah fuckin damnit i cant make something that good again"

fringe nymph
#

why limit yourself to X place

honest stag
#

i'm just using those as map names :P

#

church is only a starting room in church.bsp

#

y'know

#

bunker doesnt even start in a bunker and wont end in one probably

barren terrace
#

alright

#

vriska

#

i recorded your map

honest stag
#

eyyy thank you

barren terrace
#

i guess it doesn't have an end button/trigger?

honest stag
#

?????

#

uhhhh it does

#

did you jump into the coffin?

#

it should print a message telling you to do that

#

seemed to do it for others

#

maybe missed it?

#

if the level doesnt end - i MIGHT have sent you a wrong version but that's impossible

barren terrace
#

hi

#

nvm

#

i jumped around for ages and couldn't find a coffin

#

also your lava pit at the end is leaking

#

and the trigger hurt doesn't work

honest stag
#

it's a secret and there's no trigger_hurt

#

you jump into it and get a secret

#

a crossbow

#

can you show the vid?

barren terrace
#

alright

#

hold on

#

just so you know, both the pit at the start and at the butcher section need to be more obvious, they're both hard to see

honest stag
#

the butcher section?

barren terrace
#

also my file is too big apparently

#

the one with the meat and the meathooks

honest stag
#

ahhhh i see
you mean the hole?

#

i'll see what i can do about them

#

but normally people find it very quickly

barren terrace
#

you'll see in my playtest

#

i'll link you as soon as i'm done uploading it

honest stag
#

'ight thank you!

barren terrace
#

dropbox is saying it'll take 2 hours

#

it's a 1 GB file

#

so

honest stag
#

alright so im going to ramble for a bit sorry
soo i started making Church a week ago exactly, and in total spent maybe 20 hours on it? 25? something like that
so it's just really really weird to me - i'm tryin to bring myself to make some another map but it just.. isnt working out
and when i think "hm how will this map look in an hour" i have no goddamn clue, no plan whatsoever, let alone a plan for 20 hours ahead

#

not even for 10 minutes lol
for Church however i had an idea of what will it be for about 3-4 rooms ahead

barren terrace
#

plan a layout first

#

it should help with doing the detailing

honest stag
#

ye i try to but i get SO fixed on small detail work
did you know that the first section of Church was finished 95% of the way through before i even made the cave entrance? :(

barren terrace
#

play people's maps/dusk's official maps to get inspired

#

that's normal for starting out mappers

#

that's why i said, build gameplay first, without any textures, then do that

#

it helps to have a floor plan so you know what you're building and you get to focus on that

honest stag
#

it feels very weird to do that because i want a map to make sense, like a real-ish place, even if it's a cult dungeon

barren terrace
#

to quote ArraySeven "just fucking build the map, you can worry about that stuff later"

honest stag
#

so like i make the layout but what does the layout mean/connect to the other places on the map

barren terrace
#

a floor plan can work for that as well, it'll make it feel like a tangible place that exists

honest stag
#

i'll try doing that for the bunker thing tomorrow, see how it works out
maybe get a pen and paper out, who the hell knows
maybe even look at real world bunker floor plans, see how that works

barren terrace
#

the layout is your guide for everything, where players go, the order of keys and key cards, where the big fights take place, what each place is

honest stag
#

thanks for the advice my man

barren terrace
#

no prob

#

time to play aqua's v2

barren terrace
#

Hey aqua does your v2 have a proper ending trigger/button?

#

wait no nevermind

ancient depot
#

@rapid crown yes, I'll repeat this quote:

The answer to any "is X entity going to be added?" question is usually "yes" if it's from Quake or GoldSrc

#

The plan is to have full support for all entities from them

barren terrace
#

nice lift

#

also the riveter secret has a a gap on the door

honest stag
#

Alright just to make sure
There is absolutely no way to make a light switch right now?

ancient depot
#

nope, not until we support light styles

#

which are one of the harder things to support tbh

honest stag
#

Dang

ancient depot
#

well, you could toggle a dynamic light on and off if we add an entity for that

#

might add light_dynamic from Source

honest stag
#

I could push a candle into a teleport if that's what you mean BIGJOHN

ancient depot
barren terrace
#

@honest stag finally

#

doesn't include tha last bit

honest stag
#

why not youtube tho?

barren terrace
#

i just rewatched it and i can clearly say that pit is too dark

#

would take ages to upload

honest stag
#

also i cant download it???

#

just says" folder doesnt exist"

#

damn how long is the video if it's 1gb

barren terrace
#

i had my settings on high

honest stag
#

nope

barren terrace
#

well shit

verbal peak
#

you can directly post mp4s here

barren terrace
#

not if they are 1gb sadly

verbal peak
#

you have rat rank so that restriction is gone

#

ooooh

#

throw it up on a unlisted youtube

honest stag
#

yeah the map is tiny but the video is huge lol

barren terrace
#

i had my shadowplay settings on high, hopefully now that i changed to medium it won't make big files like that

#

well let me try youtube then

honest stag
#

yeah it'll probably take a bit but nothing too long

barren terrace
#

Imma play fear while it uploads

fringe nymph
#

record in lower quality

#

smth

honest stag
#

yeah that too

#

720p is more than enough, 480 is perfectly fine

barren terrace
#

yeah i already changed it to medium

#

by the way

ancient depot
#

I think I'll give the last 3 BSPs that were just posted a try

#

just before I head to bed

barren terrace
#

@alpine depot your map is really pretty, the attention to detail was insane, very nice work, i'm guessing you plan to expand on it? with that lift at the end? very nice

honest stag
#

:O o shit

barren terrace
#

play derailed it's fun

ancient depot
#

@honest stag you should turn those hanging bits of meat into func_breakables

honest stag
#

...you're right lol

#

how didnt i think of that

ancient depot
#

start derailed
||"Looks like I've been sidetracked"||
motherfucker lmao

rapid crown
#

@ancient depot thanks for the reply. I know rotation isn't in vanilla Quake so wasn't sure if you'd be adding ents from source ports or not. Thanks👌

ancient depot
#

Yeah, we're going for Half-Life tier entity support for the "1.0" release

honest stag
#

Alright so here's a layout plan, i have no clue how will i make this but now i at least know what to do, this actually helps a lot wow

#

...man this is gonna take a while lol

onyx marten
#

is that for church or a new one?

honest stag
#

new one

dark star
#

derailed is nice

#

no textures though

#

and sdk doesnt support music yet?

honest stag
#

you need a palette file

onyx marten
#

is it possible to turn a bunch of brushes into func_detail and put em together? that u can click one of the brushes and it selects all of em?

gritty forge
#

Yes

honest stag
#

yeah

#

(make them func_breakable because it's cool)

gritty forge
#

Hold Ctrl and click on them to select them

honest stag
#

actually no wait

#

dont

gritty forge
#

Then right click

fringe nymph
#

Group

gritty forge
#

You can also use groups

onyx marten
#

nice thanks

dark star
#

textures work but now the door doesnt work

#

also apparently u cant do flips in sdk?

honest stag
#

checks used textures to find something
where the FUCK did i use the picture texture what.

#

haunted game smh

night trail
#

I mean. It IS vaguely Lovecraftian

honest stag
#

i literally cant find the object that uses that texture
there arent a lot here

#

what the fuck is this

#

huh makes sense i guess

#

fuckin spooked me for a second though

gritty forge
#

Lmao

honest stag
#

this is actually making me laugh

#

he looks so fucking sad

night trail
#

teenage boy as a robot for halloween, painting by Vriska

honest stag
#

fuckin lmao

night trail
#

I love it

onyx marten
#

lmao u need to keep it

honest stag
fringe nymph
#

if i were to make it fit to the artstyle, it would be made as texture

honest stag
#

i'm making a sink out of brushes right now even tho there are props
you think i'll use textures to make a hazmat suit

onyx marten
#

lol i just did the same thing

honest stag
#

dude that looks fuckin awesome

#

that is exactly why brushes > premade shit

hard pollen
#

The question is though, is that wheelchair func_breakable.

#

Nah I'd still take modular meshes over brushes any day.

onyx marten
#

thx. nah i just like that u can give it ur own touch

spiral nexus
#

Super wheelchair Duskdude 64

honest stag
#

backflips included

onyx marten
#

this game needs a pogostick

hard pollen
#

A func_breakable pogostick.

onyx marten
#

nah a pogostick that u can jump through the map with

spiral nexus
#

I am still trying to think how can I make desert bus in Dusk once func_vehicle is available

ancient depot
#

no, that wheelchair needs to be a func_pushable

#

which can also be breakable

onyx marten
#

i had some problems with func_pushable before but i'll try it

ancient depot
#

what kinda problems?

honest stag
#

...func_pushable is a thing?

ancient depot
#

yeah, it was added before even func_breakable lmao

honest stag
#

wha
well shit

onyx marten
#

i made a box pushable and it got stuck on a straight wall or something

rapid crown
#

@onyx marten that wheelchair is insane dude. Love it 😆

onyx marten
#

it worked at first but when i placed monsters in there it got stuck on something

#

lol thx man

rapid crown
#

Is there currently a central location where all the usermade maps are uploaded?

#

I want to test the maps I see being posted here, but cba trawling back through chat when I get to my pc

honest stag
#

ok so i have no fucking clue why isnt it working - the func_door here is NOT going up even tho it should.
it's triggered(or at least supposed to be) by a multi_manager, which is activated by a func_button and connected to another func_door yet that one goes down perfectly????
i'll give the setup of all the elements plz help :(

onyx marten
#

@rapid crown i dont think so, not sure tho

honest stag
#

i have no goddamn clue why isnt it opening

#

or moving at least

rapid crown
#

Hmm. We need a map hub similar to Quaddicted or something

onyx marten
#

yeah that would be great

#

vriska i have no idea, which one doesnt work?

honest stag
#

the first screenshot

#

that one isnt going up

#

even tho it should

onyx marten
#

maybe because of the spawnflag?

honest stag
#

it's a "dont link" spawnflag i added as one of the things that was supposed to get it to work

#

it didnt work before that so no

#

and it has no reason to stop because of it either

onyx marten
#

oh ok no idea what dont link does so..

honest stag
#

makes sure that touching doors dont act as one platform

#

and individually instead

#

p sure

onyx marten
#

i dunno, i'll try to recreate it but i gotta go for a couple minutes

honest stag
#

no worries man, i'll spend some time trying to figure it out

#

this is so weird though god damnit

onyx marten
#

i'll give it a shot

#

so i guess u want a small stream type door come out of the faucet and another one to fill the sink right?

ancient depot
#

you're correct about the Don't Link flag

#

By default in QBSP (it won't happen in HLBSP), doors that are touching will "link"

#

Don't Link lets you turn that off

honest stag
#

Correct my man

barren terrace
#

Did you get it to work

honest stag
#

The steam thing works

#

The fill part isnt and it has no reason not to

#

Stream*

#

Hm i have another idea actually

#

Lemme try

onyx marten
#

i recreated it and for me both dont work lmao

honest stag
#

well at least 50% of the things work
alright trying out a new solution

#

GAMER MOMENT

#

wanna know how i solved this
i just duplicated the fucking working part and changed the size and the angle lol

#

who needs a prop sink when you have a blood sink am i right

#

might make the fill part slower actually

#

so it's gradual and not instant

onyx marten
#

nice

#

good idea just duplicating it lol

honest stag
#

oh hell yea thanks

barren terrace
#

finally

honest stag
#

i'll check it out rn

barren terrace
#

also i'm back from lunch

#

i realise i'm a bit of a dumbass since while watching it back i looked at the hole like six times

#

that's my bad

honest stag
#

you know what's funny

#

i made the caution line near the skeleton a func_breakable

#

but i didnt see ANYONE try and break it yet

#

also the bar lines are the same

#

you can also break a bench there

#

and no one used the vending machine lol

#

actually func_bread tried but it didnt work for him??
level end trigger didnt either for some reason

onyx marten
#

anyone got an idea why mobs cant seem to get past the door? also how i can prevent the textures from colliding with that door?

honest stag
#

mobs are fucky

#

what i do is

#

select the lowest grid size

barren terrace
#

i've seen this a bit, i think some mobs get stuck in doorways that are too small

honest stag
#

click the door

#

and tap the arrow key

#

either outside or inside

#

it's practically invisible yet textures look perfectly fine

barren terrace
#

it only seems to happen sometimes and seems to be coreelated to the size of the collision box or the generated nav mesh fucking up

onyx marten
#

ah ok i did this with all the doors but i didnt wanna do it here since its supposed to be a closet u shouldnt see coming

honest stag
#

again. smallest grid size makes in invisible

#

ti*

#

it*

#

i suck at typing

barren terrace
#

oh wait

honest stag
#

like the 0.125 size

onyx marten
#

and i cant turn the wheelchair into func_pushable for some reason. func_anything really

barren terrace
#

it's taht

#

?

onyx marten
#

i'll try it

barren terrace
#

make sure it's not a func already by turning it back to worldspawn

honest stag
#

i use that trick on literally all my doors lol

#

and some walls too

onyx marten
#

oh man, i didnt know u could go lower than grid size 1 lol

barren terrace
#

does parenting work in trenchbroom?

onyx marten
#

oh yeah thats it, its func detail already

barren terrace
#

or is that just a hammer thing?

cosmic copper
#

is it possible to make the gibs for func_breakable anything besides glass?

barren terrace
#

Yes

#

Just attach a func_breakable to any brush

honest stag
#

I think he means the material

#

Default is glass

cosmic copper
#

yeah

#

I would like wood if its possible

honest stag
#

You can make it different yes, you make a property "material" and the value is the material - the supported list is somewhere around here

cosmic copper
#

ok cool thanks

honest stag
#

Type "Wood" for that

#

So like
"Material" = Wood

#

No quotes, just pointing out that it's a key

cosmic copper
#

ok I'll give that a shot

#

having the player break out of a coffin to start my map

honest stag
#

Oh that is cool

#

The list should have been pinned to be honest

barren terrace
#

pin please

#

<@&451873325136740353>

cosmic copper
#

ok that worked thanks

honest stag
#

Np

barren terrace
#

i wann start my map but i'm lazy

#

Vriska did you watch my video?

honest stag
#

I did
I'm glad ya revorded them
As much as i want to change things up - if i go back to that map it will suck me in
And i'll struggle to start making progress again

#

Recorded*

ancient depot
#

no need the pin that, it's standard information you can get on that entity on the valve wiki

#

it originates from Half-Life after all

#

main difference between Half-Life and what we have though is that you can use the material names instead of numbers

#

but if we have a pin for every little thing like that we'll hit the limit pretty quick, the plan is to set up a developer wiki soon for that stuff

honest stag
#

A developer wiki wow damn

onyx marten
#

when compiling my map it says "warning: reached occupant at xyz no filling performed, what does that mean?

barren terrace
#

there's a limit

#

damn

#

leak?

#

shouldn't matter for dusk unless it's not compiling

onyx marten
#

alright thx

barren terrace
#

i don't know how quake compilers notify leaks so

onyx marten
#

i'd look at the coordinates but i'm to dumb for the "move camera to "function

deft frigate
#

doesn't a failed compile produce a pointfile? trenchbroom should be able to load that and show u exactly where the leak is

onyx marten
#

the compile worked

#

oh yes it did create a pointfile

barren terrace
#

wether or not it creates a pointfile does not necessarily mean there's a leak

#

also it's worth noting that leaks don't matter unless you're using the .fgd

onyx marten
#

uh i opened it with tb but its just an empty map and an info box that says "at line 1, colum 1: expected "{", but got decimal (raw data: '624.000000')

#

im using the .fgd from func_bread

barren terrace
#

are you getting any visual glitches in game?

#

like the lights not working properly or props not loading in?

onyx marten
#

no

barren terrace
#

then just ignore it

onyx marten
#

maybe the lights dont work properly and i dont notice but idk. yup

deft oyster
#

func_detail is used for any brush that doesn't hold the level in right?

sour hollow
#

Sorry for intruding, but how do you play mods in DUSK?

ancient depot
#

intruding
I see what you did there

sour hollow
#

To be more precise, where do you put the folder?

onyx marten
#

basically, i'd not use it for walls and floors and stuff but basically every small detailed brush

sour hollow
#

@ancient depot mmm yes

ancient depot
#

Open up the game's directory, and look for an "SDK" folder

#

In there, look for "mnt" and then "local"

deft oyster
#

@onyx marten that's what I thought thanks

ancient depot
#

Inside that folder, create a new one for your mod

sour hollow
#

Yeah well the thing is, it isn't there.

ancient depot
#

Then you don't have the SDK currently

sour hollow
#

I did the beta branch thing as well.

#

I can still launch it.

#

I still have the option to launch the SDK.

ancient depot
#

Try restarting Steam

#

also verifying files

sour hollow
#

hmm

#

Alright.

#

I'll report back when I verify.

#

Nope

#

verifying files didn't work.

ancient depot
#

So when you launch the "SDK" option, is there a "Modding" option at the main menu?

onyx marten
#

is it possible to start the level without a flashlight?

sour hollow
#

Says Dusk.exe is missing.

ancient depot
#

Not currently, we should add that in the next patch

#

@sour hollow Did you purchase Dusk through Steam or get it via a key? I remember when we first put out the SDK something went wrong with that and only people who bought it normally were able to get the SDK

sour hollow
#

Purchase.

ancient depot
#

That's even stranger then, hm

#

You're definitely on the branch if the launch option is there and it's complaining about the .exe

#

But for some reason Steam hasn't downloaded anything

sour hollow
#

Yeah.

#

Maybe because of the Soundtrack update it yeeted the branch but left the option.

ancient depot
#

Hm, I'll have to defer to @still raptor or @iron needle on this one since I haven't touched the Steam backend stuff before

sour hollow
#

Alright.

ancient depot
#

The only other thing I can think of is to completely uninstall the game from Steam and reinstall it with the SDK branch active

sour hollow
#

Yeah it's downloading the SDK again.

#

But

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thing is

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why was it uninstalled?

ancient depot
#

Steam being weird I guess

sour hollow
#

I left it on the exact same branch (dusk_sdk).

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god

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Thanks Volvo.

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Thanks for the help tho.

ancient depot
#

np

still raptor
#

Hm dunno

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Lmk if it continues

graceful hinge
#

I'll ask again, are enviro sound effects not working or am I being a derp?

alpine depot
#

sounds arent implemented yet

graceful hinge
#

okay thats better than me being a derp

barren terrace
#

hello

onyx marten
#

hola

spiral nexus
#

hello there

wooden pier
#

Ah, I see David added some maps to the MODDB. Do I have to download the SDK version to run them?

onyx marten
#

yup

wooden pier
#

When were do i need to drop map files?

onyx marten
#

sdk>mnt>local>foldername>maps

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and u need the palette.lmp in the local folder

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or in the foldername not quite sure

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is fire implemented yet?

wooden pier
#

seems like palette.imp already here

onyx marten
#

alright, does it work now?

wooden pier
#

I haven't checked yet. SDK downloading

vivid blaze
#

does ambient light/sunlight work? no matter what I do it just doesn't seem to work.

ancient depot
#

If you're using properties like _sunlight it should

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because that's done by the light tool, and isn't something we need to (or can) handle

onyx marten
#

is fire implemented yet?

ancient depot
#

Like, a placeable fire entity?

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I don't think we have a proper one currently, but object_anamoly_fire would probably work

vivid blaze
#

I am using _sunlight. maps are still black unless i have light entities everywhere

ancient depot
#

Have you run the light tool on your bsp after compiling it?

vivid blaze
onyx marten
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yup. ok ill try that

ancient depot
#

Hm, should be working then

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Maybe the light tool you're using doesn't support _sunlight

vivid blaze
#

maybe

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I'll look for another one

wooden pier
#

@onyx marten everything work fine to me, thank you

onyx marten
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@ancient depot object_anomaly_fire is that weird lil volcano type thing

vivid blaze
#

well, ambient light works now but sunlight is still weird

barren terrace
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light_environment should work if you're using the dusk fgd

vivid blaze
#

that doesn't do much either

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it just works the same as a light entity

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unless that's what it's supposed to do

graceful hinge
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so if i wanna share do i just need to drop the bsp?

onyx marten
#

yup

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if u didnt use some custom wads and stuff

graceful hinge
#

does that include quake's start.wad? cz it uses that

onyx marten
#

yeah but i guess almost everyone here already has it

barren terrace
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you don't need to include the start wad

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if you have it in the BSP you're good

still raptor
#

if you did quake bsp, it automatically packs all textures

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in hl bsp thats optional

fringe nymph
#

it is possible to do truecolor palette for Q1BSP?

onyx marten
#

i fucked up

#

for some reason now a lotta doors in my map behave like func_illusionary even tho they are func_door and the enemy hitboxes seem broken

#

any idea how tf that happened?

still raptor
#

func_door_rotating turn into func_illusionary

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so that could be your problem

onyx marten
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they're not rotating

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its really weird they its kinda random if u can clip through doors and hit enemies now

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in the run i did now it was only one door that had issues and the enemies were ok again wtf

mortal narwhal
lapis hare
#

dusk platforming maps

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Oh yeah. It's all coming together.

mortal narwhal
#

you know it

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to be fair its only one part

lapis hare
#

fuck you on with this "to be fair" shit first person platforming is my SHIT

mortal narwhal
#

lol

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you'll love this part of the map then

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how do I teleporters??

lapis hare
#

¯_(ツ)_/¯

tawdry plank
#

Yeah, platforming in FPS can be great and dusk fortunately has the movement to support it...

warm badge
#

so i was working on my map in trenchbroom when my PC decided to crash (crappy old system at this point, not trenchbroom's fault) and when i try to open my map back up i'm greeted with this error " at line 1, column 1: expected '{', but got string (raw data:' " not sure what to do.. and i should probably ask the trenchbroom discord but i figured i'd ask for help in here too

barren terrace
#

ok

#

so

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i just underscaled a lot

gritty forge
#

At least with Dusk easier air control it should be a better experience

graceful hinge
#

Excellent @barren terrace

barren terrace
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the fgd really undermines the actual size of duskdude

graceful hinge
#

It's going to be hard to do legit platformer maps for Dusk

#

because if a surface isnt dead vertical you can climb it

onyx marten
#

@warm badge did u try to open the .map or the .pts file?

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cuz i had the same message when i opened the pointfile

mortal narwhal
#

@warm badge check your crash map save, it should be mapname-crash.map

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in the same folder

barren terrace
#

damn dude

#

i disobeyed the first mapper law to rule them all

#

now i must be punished for my sins

onyx marten
#

anyway fuck my map man its all fucked up

barren terrace
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why?

warm badge
#

okay so, crisis somewhat averted.. i just decided to open up an autosave file from only half an hour ago, barely any work is lost

mortal narwhal
#

theres an autosave feature in tb, but idk if it really works

warm badge
#

also there doesnt seem to be a crash file?

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the autosave feature seems to have saved my ass because i have a folder with like 50 autosaves lol, that and i mash ctrl + s after virtually anything i do

barren terrace
#

no

mortal narwhal
#

Well shit, i guess only when tb crashes it makes the backup, not when your pc crashes

onyx marten
#

i got this bug or something where some doors randomly become illusionary and then goes back to working and sometimes i cant hit enemies

#

where are the autosaves?

mortal narwhal
#

the balls

warm badge
#

i made a folder within my quake mapping folder for now, just called " dusk " and within the dusk folder there, apparently, was an automatically created autosaves folder

barren terrace
#

turn all doors back to worldspawn and set only one back to door, compile and see what happens

#

this is fixable

onyx marten
#

oh got the autosaves

mortal narwhal
#

there should be a folder called autosave inside where your .map is stored, aka the balls

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oh lol

onyx marten
#

alright i'll try that

#

but most doors seem to work its just 2-3 that are fucked

#

lol the balls?

mortal narwhal
#

do they have weird key/values?

barren terrace
#

does anyone here who's made an outdoor map know how to properly do sky light?

#

i'm having trouble figuring it out

onyx marten
#

no

#

they have normal values thing is i didnt mess with em when before bug came up

mortal narwhal
#

sky brushes arent supported yet iirc

#

maybe copy paste the working doors?

barren terrace
onyx marten
#

i'll first try turning the broken doors to worldspawn and see if that fixes that weird hitbox thing

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@barren terrace really? doesnt look too bad

faint kindle
#

so i made a test map to get familiarized with trenchbroom and one of the textures works but the other one doesnt for some reason

barren terrace
#

time to axe a good hou or so of work

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and that was supposed to be a small courtyard

mortal narwhal
#

do you have your lmp file @faint kindle

onyx marten
#

now they are worldspawn and i still clip through and they act like doors still

faint kindle
#

yeah i have palette.lmp, where am i supposed to have that file again?

barren terrace
#

just delete and re add

mortal narwhal
#

like that

barren terrace
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root mod folder

graceful hinge
#

So I can't post things cz I'm not a rat yet can I?

mortal narwhal
#

something like that

faint kindle
#

mk, yeah i have it like that, but since i placed it, one of the blocks has a texture and the other one doesnt

barren terrace
#

you can post links

mortal narwhal
#

i know it poopoo

graceful hinge
#

Oh hell yeah

mortal narwhal
#

are you using non-dusk textures?

graceful hinge
#

DB bsp within

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lemme know if there are any obvious technical issues re: compatibility

faint kindle
#

nope, all textures are from dusk.wad

onyx marten
#

@graceful hinge i'll give it a go as soon as i've overcome my mental breakdown

graceful hinge
#

D:

mortal narwhal
#

playan rn

graceful hinge
#

Enjoy. First real map using Quake builder. Very much not designed to be a Quake level

proven agate
#

woaw finally sum maps-to-play!

still raptor
#

@barren terrace cant you just scale the map up?

onyx marten
#

i made the doors worldspawn and the enemies are still bugged fuck it imma load an autosave

deft oyster
#

does it matter which texture I use for the end level trigger brush?

fringe nymph
#

no

#

it wont be displayed anyway

deft oyster
#

alright cool

barren terrace
#

@still raptor already fixed for the most part, still how do the sky lights work cause i've been sitting here trying to figure this out and still haven't

graceful hinge
#

I gave up on utilising sunlight

barren terrace
#

by the way poolboy if i get the same thing it might just be the fgd

graceful hinge
#

just set it to 1 and did everything with entities. Probably going to end up in it going nana when an update comes in

barren terrace
#

man my internet is fucking awful

onyx marten
#

yeah but i think nobody here had this problem so far. thank god theres autosaves, i only lost like an hour of work

#

which is kinda managable

graceful hinge
#

Rough, but better than the whole lot being lost

onyx marten
#

yeah thank god theres autosaves

#

im mostly pissed of because i was basically ready to share it and then this shit happened lol

graceful hinge
#

It'll be worth running it back. That's a nasty punch

mortal narwhal
#

@graceful hinge Very nice map! I like the pacing and the pickup placements, as well as the aesthetics. I had two problems when playing. 1) enemy encounters in the underground portion and parts of the not-house portion suffer from the door problem https://andrewyoderdesign.blog/2019/08/04/the-door-problem-of-combat-design/ 2) the platforming section is currently impossible, probably because of the scale change that happened a few patches ago. I also got lost after I got the blue key, not knowing where to go next. good map. pic related is the not-house portion

Let’s say I’m making a level for a classic first person shooter. To start, I build an arena and add some monsters. I don’t want the player to be attacked as soon as they start the game, so I add a …

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the door problem, i should add, is exemplified by dusk's inability for enemies to walk through doors that have been lowered

#

at least on the current patch