#dusk-modding

1 messages · Page 32 of 1

onyx marten
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yup it works

graceful hinge
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I believe David said that Dusk's step height is lower than Quakes? Or at least in comparison to your character height

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Correct step height is....30 units I believe? Something around that ballpark

honest stag
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sadly it feels like it yeah

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i wish it was just a teeny-tiny bit higer

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higher*

onyx marten
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yeah i wish there was a player model with the actual height in tb

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since i get confused easily with the scaling in general

graceful hinge
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entity support is on the way afaik

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just gotta grit through the pre-pre-pre-alpha complexity of doing it all by hand

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and iirc player height was 90 units.

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in total

onyx marten
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using the fgd already helps a lot

honest stag
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my lazy ass is lazy to install it and i still just have entities.txt open and copy paste shit from there

onyx marten
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yeah for me it was the same but today i did it

solid isle
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nice try fgd idiots, but ur not putting ur virus in my computer!!

onyx marten
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installing it is easy as hell

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lol

solid isle
#

fgd:
Fucking
Goddamn
Dvirus

honest stag
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fvirus
g
d

onyx marten
#

fucking gaming diseases

solid isle
#

yeah

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thats why ill wait for an official virus

honest stag
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we already bought the virus for 20 bucks

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and making mods for it now

onyx marten
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what a time to be alive

solid isle
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Dave is so rich because DUSK and AE just keylog our credit card information

lament ore
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@ancient depot @still raptor if object_anomaly is placed in a map it'll prevent the player from getting past the "press any key to enter the horror" screen

honest stag
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How about object_anomaly_fire?

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If that's how it's named

ancient depot
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I've been reinstalling windows for the past few hours so I cant look rn

graceful hinge
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anomaly doing its job then

ancient depot
#

@iron needle any idea?

graceful hinge
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reinstalling? you didnt bork your rig testing did you?

ancient depot
#

nah just trimming the windows rot

iron needle
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probably a misnamed prefab or something

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@lament ore I can't investigate atm but I will add it to my checklist and take a look tomorrow

lament ore
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@honest stag that one is fine but I think that's just like a little decoration to go along with anamoly, not another version of anamoly

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@iron needle thx bb ❤️

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on the "press any key to enter the horror" screen it'll also say "ESCAPE" if you have object_anamoly in the map

graceful hinge
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Pretty sure thats the intended failsafe

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i.e Hit Escape to use menu to get out

honest stag
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wait hold on

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object_anamoly_fire is only the fire part?

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DOOD

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NORMAL FIRE ENTITY :O

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or normal-ish

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is it bread?

graceful hinge
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Is that the top of the burn_barrel?

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I once had a barrel embedded slightly in a tele and it teled just the top lol

lament ore
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it's a little fire emitting base thing

iron needle
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likely there will be a "just fire" entity at some point

lament ore
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a little fire entity would be nice. can be made using an animated sprite and a trigger hurt tho

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I'm sure sprites are probably low on the priority list tho lol

summer dagger
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hey bros im trynna use light_environment in an open map and it looks pretty dark, do you know why it might be?

honest stag
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you use hammer/jack? or tb?

lament ore
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editor is irrelevant when it comes to what light_environment does, that's up to the compile tools

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do you use ericw or zhlt or?

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cuz if you're using ericw, you need to set the sun parameters in the map properties (worldspawn). Quake didn't have a light_environment

summer dagger
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ya im using tb and ericw

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thanks c:

lament ore
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the origin is the exact point where the lines come together in the middle of the orange block

onyx marten
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goddamn i just modelled a nice bed only to find out there actually is a bed entity just with a typo

honest stag
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dood bed you made > object bed 100%

sterile junco
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lmao right

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Object_bad

onyx marten
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the bad looks better than what i did but fuck it im keeping it

lament ore
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I just noticed there's a car but my brush van probably looks better lol

lament ore
gritty forge
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its the center of the object :)

graceful hinge
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who needs fire when we can just embed burn barrels in the ground

rapid crown
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How did you get those models/prefabs in the editor? They in your fgd @lament ore ?

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Oh actually that's in-game isn't it

lament ore
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it's in-game yea

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in theory I could rip the models from the game and convert them to mdl but that's gonna happen officially at some point anyway so it'd be a bit of a waste

spiral nexus
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Getting mdls for hl1 is such hassle

lament ore
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What do you mean?

spiral nexus
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I tried to make few models for maps

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Studiomdl refuses to compile a model if the bmp texture for it uses too modern format

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Bruh

lament ore
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in gimp you index it to 256 colors then select "do not encode runtime information" or whatever it is under compatibility options and that's all ya gotta do

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it's a little bit of a pain but I mean the game came out in 1998 so like :v

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can't really expect em to have supported revisions of formats that weren't invented or common yet

spiral nexus
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The newer versions of GIMP don't let you select "do not encode runtime information" if you index it for whatever reason

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I ended up just using Wally

lament ore
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I'm using the latest version of GIMP

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I did notice one time the option didn't appear for whatever reason but I think that was just a bug

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I used the latest version of GIMP to do the entire Gunman Chronicles upscale project I posted earlier

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which is HL1 engine

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anyhoo, making progress on getting all the sizes and offsets right on the objects. it's a bit of a pain so I'm only gonna do a little bit at a time, but once it's complete it should be a lot easier to position things

spiral nexus
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Then I either got unlucky or I screwed up something, I don't really use GIMP since I prefer paintdotnet

hollow laurel
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func_bread? more like func_BASED

honest stag
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doin' god's work here bread
(i still dont use it because i'm a lazy ass)

lament ore
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if anyone wants to help out with the fgd, here's the map I use to find the sizes. Each grid square is 32x32 units, just place an object at the center of the orange block, compile, then guestimate the size and offset, and iterate until you get it right.

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thank u bbys

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idk about tb but in jack you'll need to close and reopen jack in order for it to reload the fgd btw

hollow laurel
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trenchbroom has a thing under files to reload entity definitions

lament ore
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nice

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after I get the size and position of things right I'm probably gonna switch over to using the half-life fgd as a base since zombie said pretty much everything from goldsrc is eventually gonna be supported, and goldsrc has more things than q1

spiral nexus
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Will Opposing Force stuff be supported at some point too?

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Namely info_target would be really cool

honest stag
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so basically here is my older map, but it's now a bit bigger!
i'm not sure wheter to leave it at that or continue, but i had so much trouble trying to make a new map - however when i returned to this one and started expanding it - it went REALLY well
see for yourself! (would love feedback thanks:)

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also 6.99 nice

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i tried really hard to fix lighting in the first section but didnt work, shadows will most likely be fucked :(

lament ore
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info_target should be trivial to implement if it isn't already. it's just an empty game object

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@honest stag will play but cannot upload video until tomorrow

honest stag
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ey that's fine :) thanks

lament ore
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it's nice having people available to play your maps in this discord lmao

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usually I just rope my gf into playing and she's bad at video games

honest stag
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i am really glad to have a streamer friend who is into dusk

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so i just drop him the level and he plays it

lament ore
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nice

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maybe one day we'll have a "level design general" channel in this discord

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assuming dave doesn't tank the company by drunkenly ordering too much caviar one day

honest stag
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yeah i think this place will be kinda crowded once we have more moddable things like scripting

summer dagger
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hey ill be showing my parkour test map you can join and see if you want

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via discord stream

honest stag
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ey that sounds cool, discord streams are wonky for me tho

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but i'd watch it

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OH MY GOD THAT IS SO COOL
i want it

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i didnt realise just how cool would that be

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AND YOU HAVE ROCKET JUMPING YES

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i dont know how that would be handled properly tho - you need to restart the map if you run out of health/ammo?

small gate
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dave isnt going to bankrup the company with caviar, but with new website domains instead

gritty forge
honest stag
hollow laurel
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thankfully, domains are cheap if you just use them as redirects :3

honest stag
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yo can i try your map out lol @summer dagger

summer dagger
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yeah dude of course

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hol up

honest stag
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hell yea thank you

summer dagger
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just the bsp is cool right? ive never shared a map before

honest stag
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yep

summer dagger
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k

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wot

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i cant send files for some reason

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ill dm to u

hollow laurel
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you need to post a bit to get the "rat" role

summer dagger
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see if you can beat it, i havent yet lol

lament ore
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upload to google drive for now

honest stag
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thank you my man
i can post it here for you, if you want to share it with people

lament ore
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I'll play it too if you post a gdrive link in here

summer dagger
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yeah its cool you can

lament ore
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schweeeet

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I'll record n play tomorrow

summer dagger
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btw started using trenchbroom today so the map isnt really that hq

lament ore
summer dagger
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and actually i havent even playtested it till the end cuz i couldnt get there xd

honest stag
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hey the look isnt the important part of a parkour map

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oh that cliff looks badass

lament ore
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thx bb

honest stag
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man i really need to try and do an outside map for once

summer dagger
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thats cool dude send that video when you can

lament ore
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outdoor maps are nothing but pain and suffering to make in quake-derived engines

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bsp just ain't made for this

hollow laurel
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pfft, not with that attitude :p

summer dagger
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i suck at placing lights correctly so i prefer making them outdoors actually

honest stag
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alsi i skipped the crouch section by rivet jumping

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also*

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that section of blocks before the ladder is hell tho

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actually i can even record this if you want

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but damn i LOVE this

summer dagger
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dUUDE

honest stag
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i'll upload to youtube

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1 moment

torpid agate
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Yo can you send me that bsp?

summer dagger
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you obliterated me

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vriska sent it its up there

honest stag
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the link

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ye

torpid agate
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I can’t read Leatherneck

honest stag
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uploadin'

summer dagger
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thank you tho you gametested it for me

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oo

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this means i can make it even longer

summer dagger
#

for now im just gonna keep trying to beat it tho

honest stag
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oh my god i had my mic on

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i'm sorry

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lol

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didnt realise

summer dagger
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lol lets hear those keys

honest stag
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VICIOUS KEYPRESSES

torpid agate
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Lmao

summer dagger
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dude its so cool to see someone playing something i made

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likd and suscribd

honest stag
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i know that felling lol
if you keep making parkour stuff - i'm a fan

hollow laurel
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(hit that bell tho)

spiral nexus
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I wish riveter was more powerful

summer dagger
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yeah i will

hollow laurel
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well, it's quite... spammable

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compared to most rawket lawnchairs

summer dagger
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lol

hollow laurel
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but, having some sort of bfg-equivalent would be neat

spiral nexus
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Coming from almost 2k hours of TF2 rocket jumping is quite ech in Dusk

hollow laurel
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guess we'll have to wait for scripting and such so someone can make a dusky superweapon

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ah

honest stag
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replace the mortar with the serious sam cannon

hollow laurel
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well, could probably be sorted via scripting, giving it more push

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hmm

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something that fires an orb of sorts that fires out hooks to nearby things and pulls them towards it as it moves, and explodes on hitting something

spiral nexus
#

BFG in Dusk

honest stag
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sickles but on a rope so dusk dude pulls them closer

torpid agate
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Oh boi, that parkour map is too hard 4 drunk me

honest stag
#

tbh i only found the section before the ladder to be hard

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after that it shouldnt be

torpid agate
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Ye that’s the part I got stuck on. And then I passed it finally and then I fell and quit leonthink

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Cuz I’m too lazy rn leonthink

honest stag
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bruh

summer dagger
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lmao just killed myself with the riveter

spiral nexus
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Too bad console isn't a thing so we can't execute commands on map start (yet)

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Immortality would come quite in handy for parkour maps

honest stag
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i just had a sudden urge to make NUTS.wad

hollow laurel
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._.

honest stag
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put like 10 fast firing totems too

spiral nexus
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bruh that's nuts

summer dagger
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god i hate crouching

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my minecraft parkour kid mind goes ''crOuchin mAke yOu gO slOw''

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and i always end up sliping off

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sliding

honest stag
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sliding is fucky
i suggest making a wall so you dont fall off lol, it honestly sucks

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the hole is a good idea tho

summer dagger
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thx i think i got it from an actual map in the game

proven agate
#

People hi! Just curious.. Can I create the trigger which must destroy func_breakble?
(because I use that thing not long ago, but nothing gonna work)
Or this ain't gonna work on that stage of SDK?

honest stag
#

In theory i think
Jack/tb/hammer?

proven agate
#

Jack

honest stag
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I dont know much about it, but try this
Trigger_once with a killtarget property

summer dagger
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isn't there a trigger_hurt as well?

spiral nexus
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Killtarget should usually work with most things

honest stag
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Not working is dusk atm

summer dagger
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oh

honest stag
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In*

proven agate
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Ok....

spiral nexus
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Trigger_hurt isn't supported yet

honest stag
#

But yeah killtarget us the way to for now probably

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Is*

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I have a crazy idea if it doesn't work but try it out for now

summer dagger
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shit gtg its 7 am stay tuned for more tOp of the line high-quAlity parkour maps gn gamers subcsrieb

honest stag
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Aww
C ya

long anchor
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heya

honest stag
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Yo

long anchor
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how are ya?

proven agate
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And yeah wtf with my lighting, every shadow has own bluish color and there is no dark colors in the shadows -_- (drop that question recently but nobody answers pepeHands)
https://imgur.com/saoSFca

honest stag
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Good-o
I expanded an old map and linked it a bit higher

long anchor
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sounds nice

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any new maps?

honest stag
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Parkour map which is damn cool

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Not from me

long anchor
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nice

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i'll try to find

spiral nexus
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@proven agate do you have light_environment?

proven agate
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No. 👀

honest stag
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It's right here almost, just a bit higher

proven agate
#

I have light spot thingy

lament ore
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Google Surveys just asked me about fucking Sven Co-op 👀

proven agate
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(maybe that's the problem kek

spiral nexus
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I don't think any of the light entities are supported yet besides light and light_environment

proven agate
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Soa... Which ones is supported? Just light? 🤔

honest stag
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So tb doesn't support light_enviorment but i can probably just slam it anyway to show up in dusk
How does it work? What properties does it use?

lament ore
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triggering a func breakable SHOULD cause it to break, btw. not sure if that's implemented yet tho

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cc @ancient depot

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light_environment doesn't exist in Quake. If you're using Ericw's tools, you can set sunlight properties on worldspawn

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check the main page for ericw's tools

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if you're using ZHLT you can use light_environment

spiral nexus
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@honest stag it same as light but it has a pitch to indicate light's direction

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Just set it to -90 to be straight down

honest stag
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Ahhh that's cool thanks

gritty forge
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🅱️usk

lament ore
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you can also change its elevation btw

honest stag
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Nutsk

proven agate
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Oh. Thanx bajs. simmo simmo simmo simmo

lament ore
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Elon 🅱️usking in Grimes

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Ericw's tools have some pretty advanced sunlight options, check them out

summer dagger
#

ya boi's back on the phone this time

lament ore
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if I wasn't using WAD3 textures and transparent walls I might've used Ericw's tools on this outdoors map I'm doing

honest stag
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Wad2 camt have transparent stuff right

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Orrr

summer dagger
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i actually managed to get light_environment to work without doing the worldspawn thing

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i mean it isn't an actual light_env entity but it does the same job i think

lament ore
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WAD2 can have transparency but you can't have transparent textures on walls in Quake afaik

spiral nexus
#

Worldspawn workaround is just way to get r_fullbright since it isn't supported yet

lament ore
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scroll down on this page for the sunlight stuff I'm talking about

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not the light property on worldspawn

summer dagger
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i really don't know what im talking about tho so i might be wrong but what i did was adding the property _sun on a light entity and setting a target on the ground for the pitch yaw roll thingy

lament ore
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if you're using ZHLT or other Half-Life BSP compilers, you would use light_environment instead

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Ericw's tools does it on worldspawn because light_environment did not exist in Quake

long anchor
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have anyone had a problem when lights just stop working at some point?

lament ore
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everything about lighting is just fukt at the moment. tbh if you wanna go ham on lighting I'd just wait rn

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speaking of

long anchor
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well

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it's not really my problem, i'm helping a bit to one guy with mapping

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and he says

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"it worked, but just at some point it stopped working"

lament ore
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no lighting and I still have a long long LONG way to go on decorating but if anyone wants to play and give thoughts I'd appreciate it o3o

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yeah idk. If you can get the bsp and the .map from him maybe zombie can look into it

long anchor
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i asked already about giving the map

lament ore
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Also actually if you wanna do lighting, you could load up the map in Quake or Half-Life (respectively) and do get it looking nice in there, then it should translate over to Dusk once everything is working right

honest stag
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is it updated?

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from the last time i played

lament ore
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idk if lighting was adjusted since the last time you played but either way it's still not entirely correct

summer dagger
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when i get on my computer i'll try it dud

lament ore
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Oh you mean my map

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gameplay no, visuals yes

honest stag
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i'll do it them but a bit later

lament ore
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@summer dagger thx bb

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thx

spiral nexus
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This channel should have a pinned message remember to load your maps in the original games if you encounter bugs

proven agate
lament ore
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tbh it's probably a good idea to make the map visuals mostly in Quake or HL then just wait for the sdk to mature a bit before moving to Dusk.

long anchor
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don't know if anyone pointed it out before but..

lament ore
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heh nice

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there's a riveter in the map anyway so if people wanna go out of their way to go out of bounds that's fine

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in theory I could put clips everywhere but meh

torpid agate
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Don’t stop the speed runners 🏃‍♀️

spiral nexus
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@proven agate have you tried your map in hl1?

proven agate
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Nope, just dusk sdk folder

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SDK\bin\win_x64

lament ore
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see how it looks in HL

spiral nexus
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If the bugging persists in HL1 then you're doing something wrong, if it looks normal then it's SDK's fault

proven agate
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Ok i'l try it out chonk

spiral nexus
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Also as func_bread pointed out lighting is almost completely fucked right now, so I don't recommend adding more complex lighting than light_enviroment and simple light entities

lament ore
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or rather, add them and test them in HL, because they'll look right there, and -eventually- the sdk will progress and they'll look right in Dusk too

gritty forge
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Let's get this bread dance

lament ore
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for Dusk just fullbright the map for now

spiral nexus
#

func_🅱️read

lament ore
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add a bread loaf to the dusk entities and name it func_bread

spiral nexus
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We need func_bread in SDK

long anchor
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@lament ore also map01 is pretty hard, i like it

lament ore
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thx bbcakes

long anchor
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again, i don't know if anyone's told you

lament ore
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does the sdk support changing breakables to metal yet?

honest stag
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yes

long anchor
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yeah

lament ore
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o nice

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I will do that then

long anchor
honest stag
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add a "material" property and then just type in the material, the list was somewhere by zombie

lament ore
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were you able to tell it was supposed to be a radio lmao

honest stag
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ye there

lament ore
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those are from HL yea

long anchor
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were you able to tell it was supposed to be a radio lmao
i guess so

summer dagger
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hey is there a way to get the official maps' bsp files? i feel like i could learn something by looking at how they're made

lament ore
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they're not bsp

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those were all made in unity with probuilder

summer dagger
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oh

lament ore
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darth mentioned they might try to release them in some form or another but it's pretty unlikely they'll ever be sdk compatible unless someone remakes them from scratch

proven agate
#

ok. i try it out in hl, and every thing is pretty ok. (too good compare to dusk ones :D)

summer dagger
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ya that sounds like a hassle

spiral nexus
#

I assume the problem with your lighting has something to do with the SDK, I recommend just waiting till lighting is more patched

lament ore
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zombie has to meditate and summon the mind of carmack in a trance to understand the lightmapping algorithms

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oh I just remembered Faith is published by new blood nowadays. I should make a faith map after I'm done with map01

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best part is a faith map won't need lighting :^)

long anchor
lament ore
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no that was an error with the fgd 500_pts and I were discussing earlier

small gate
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official dusk maps are pretty much unbsp-able without changing shit AFAIK, I recall some 0 volume geometry on E1M2 even

lament ore
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it's why I started setting all the sizes and offsets of the objects and props in the fgd

spiral nexus
#

Zombie borrows 0.05% of Carmack's brain power when he's working on the SDK

lament ore
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I'll get through them all eventually

small gate
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0.05% of carmack seems like way too much power for a normal human to handle

proven agate
#

Oki doki, well just geometry of the level for now on. ROXY

spiral nexus
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0.05% is the maximum a mere mortal can handle

small gate
#

you can do the lighting too, just test it on Half Life

lament ore
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@small gate yeah as far as I'm aware there's no real solution to convert a mesh model into brushes and I highly doubt there will ever be a workable one considering how brushes work

proven agate
lament ore
#

yea right now prototype the gameplay of your map in dusk and then do all the decorating in HL

spiral nexus
#

I have calculated that 0.05% of Carmack's brain power equals to 800 IQ

lament ore
#

did you know john carmack and his friends tried to pull off a heist to steal apple computers as teenagers

small gate
#

maybe an algorithm to create volume towards the map's void? lul

hollow laurel
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didn't they succeed, but got caught?

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(iirc)

lament ore
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something like that idr the details

spiral nexus
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Yeah, I think Carmack just got month of public service or something like that

hollow laurel
#

also, on the quake thing.... the game relies on floating point maths a lot, but it can somehow run on a pc without an fpu

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(not fast, but it runs)

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majik

fluid nimbus
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who succeeded doing what?

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oh nvm

small gate
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softfloat is fucking garbage a thing

hollow laurel
#

i first played the quake shareware (that i got on a cd with a uk computer mag that cost loads, because fuck yeah quake) on a 486 -_-

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(spoiler: it was not that great)

small gate
#

by the time I played it I already had a pentium-something, but then again that was like 2002 or something

hollow laurel
#

we got our first pentium shortly after, and that was a lot nicer :p

small gate
#

honestly as a kid I prefered MDK over Quake

hollow laurel
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(still didn't know about mouselook tho)

long anchor
#

did you know john carmack and his friends tried to pull off a heist to steal apple computers as teenagers
true mastermind

small gate
#

||I still probably do ||

long anchor
#

jail alert

hollow laurel
#

:O

honest stag
#

Doom>quake btw just stating facts here
So how finished is your map VEVEN?

long anchor
#

uhhh

small gate
#

vanilla q > vanilla doom

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modded doom >>>>>>>> modded quake

long anchor
#

65-70% maybe?

honest stag
#

Even a source port of doom>quake tbh

fringe nymph
#

vanilla brutal doom >>>>>>>>>>> anything

long anchor
#

after last patch that fixes lights

#

well

#

all my lights are screwed up

small gate
#

"vanilla brutal doom" just halted my brain for a sec

long anchor
#

but now i can use sunlight and i hope it won't look like garbage

honest stag
#

Same lol
Had to go back and start fixing shit

#

Didnt fix :(

long anchor
#

:(((

#

oh shit

#

i played bread's map but not yours

#

gonna do it now

fringe nymph
#

i see my sentence worked

hard pollen
#

Vanilla Quake 1.5

long anchor
#

@honest stag played it, it's nice

honest stag
#

Ey thanks

#

Tomorrow i'll start working on an actual full map w/streaming it

#

A new one

lament ore
#

@proven agate I didn't even notice you were playing my map because of the missing textures lol. Why didn't you install it correctly?

proven agate
#

Oh.. i don't know what's the problem is...
Sometimes I just ignore everything and cut cultists to pieces xD

#

Gameplay coz chonk

#

But anyway, where to throw a map? To the "my mod" folder or dusk ones?

honest stag
#

make a "maps" folder in your mod folder

#

and throw it there

proven agate
#

Already.

#

I do it with that way

#

But there is no textures sbeve

honest stag
#

you need a palette file pretty sure
put it inside of the mod folder but outside of the map folder
i'll drop it in a second

proven agate
#

Hmm.. it's already there...

honest stag
#

oh wait you use jack

#

shit i'm not familiar with it :P

lament ore
#

I upload the entire mod folder so you just put "test" in "mnt/local"

proven agate
#

yeah 😄

lament ore
#

JACK has nothing to do with how you install the mod

#

palette.lmp should be in your mnt/local/dusk folder tho

#

otherwise WAD2 stuff won't load

proven agate
#

just dusk folder, not mod folder?

lament ore
#

palette.lmp is needed for all WAD2 wads so the dusk folder is the best place to put it since that'll guarentee it's always loaded

#

I'll put palette.lmp in my mod this time tho so you have it

proven agate
#

OOHHHH Your mod named "test" !!!

#

😄 😄 😄

#

Now i see.

lament ore
#

ye

#

This is the last version I'll upload tonight. Lemme know if the effect of the cliffs and forest converging in the distance works well or not

proven agate
#

Stoopid i. Ok. So, i'm goin' to play with textures now (and yet in the custom maps, there aren’t enough wonderful hulshult soundtracks D:)

#

Ok!

lament ore
#

we don't have any music or sound abilities in the sdk yet unfortunately

#

thanks!

honest stag
#

oh man i CANT WAIT for those holy shit

#

seriously they are such a big deal

lament ore
#

can't wait for ten thousand dusk custom levels using doom 2016's soundtrack

honest stag
#

lol i just want to use some of the tracks david made and used in the e3 demo

#

they sound fucking incredible i love them

#

but again, they arent used

#

BUT I'LL USE 'EM GOOD

#

OH MY GOD i want a silent hill dusk mod.
like, right now.
with fog and shit.

lament ore
#

i want fog to cover up the edges of my map lmao

honest stag
#

lol that's a good use for it too
it's atmospheric as shit as well

lament ore
#

I want you all to know that once scripting is available I am 100% going to recreate the HECU AI in Dusk

honest stag
#

oh my god i want a silent hill thing in dusk so MUCH lol
i literally cant wait
i dont know how to code but holy shit i will try my best when the scritping is out

#

i need to already start making a map for it wow

lament ore
#

what game mechanics would you want in that that aren't already in dusk?

honest stag
#

strip the player from weapons/lantern type thing i was describing
mod the weapons for different behavious
lower the movement speed/restrict bhopping

#

i'm making a txt file with this shit

#

i need to remember it

small gate
#

that's an interesting thought experiment, how the hell do you distill the SH essence into a fast paced game like Dusk

lament ore
#

those should all be pretty easy except possibly the lantern thing cuz idk if it'll be supported to attach a dynamic light to a weapon (easily, anyway)

honest stag
#

the whole low poly thing is there
the textures are honestly fit SH so much lol
some enemies are great for it too like come on the horrors in sh

lament ore
#

in fact the weapons and movement stuff shouldn't be scripting at all, just modifying parameters on the existing stuff

#

although obviously those parameters need to be exposed to us in order to modify them

honest stag
#

basically this is kind of my only way of making a SH-ish atmosphere - dusk fits it really really well but i have no clue how to mod/mapmake for other games
and quake wont fit sadly

#

so dusk is my best shot here

#

well at least when there are more features for the sdk

spiral nexus
#

Bruh, remaking those PS1-styled indie horror games Vinny plays every Sunday stream in Dusk

honest stag
#

oh my god lol

lament ore
#

quake won't fit?

#

@spiral nexus link me some of those I love Vinny lol

#

I'm actually watching him as we speak

honest stag
#

nah i dont think it will tbh

small gate
#

@honest stag you got goals and motivation right? experience only comes with time and commitment

gritty forge
#

Surf maps when

lament ore
#

im gonna make a Dusk total conversion mod and then sue Dave for the rights to sell it as a standalone game

honest stag
#

motivation?
Vergil entered the chat

lament ore
#

SURF MAPS WHEN

#

NOW I'M MOTIVATED

spiral nexus
#

Dusk Leafy
Dusk Leafy

small gate
#

just code your jank, that's some of the most fun stuff on modding

honest stag
#

i'll try lol
i cant handle coding in C videos tho

#

like i just go insane while they go on
mapping is a totally different story

lament ore
#

@ancient depot buy the kinematic character controller asset on the unity store and let us write the Character Handler portion of it in DuskC

proven agate
#

Soooaaa... after 8th attempt (f$$$ng scarecrows :D)
I managed to climb up...
Distant rock mountains is looking soa great, especially the first part with that pretty mountain pass...
And yea wtf is that floating bullet? xD
https://imgur.com/rO4H6Ch

lament ore
#

it's possible to implement real bhopping and surfing like that

small gate
#

nobody does at first, and then they continue not doing so years after 🤷‍♂️

lament ore
#

all our dreams can come true

gritty forge
#

Just let me do my own components

honest stag
#

i will def try again when scripting is a thing

#

so far - mapping is my jam

lament ore
#

@small gate o nice lol. probably some enemy died in a weird way

small gate
#

@lament ore no need- there's more than one quake charactercontroller available free for unity

long anchor
#

how about learning c now to be able to script when it's possible lol

lament ore
#

those aren't very good

#

none of them support surfing

#

iirc

small gate
#

there is an specific one that does from a dude on Knockout

#

I forgot the name of the project

#

and then there's mine that is garbage and has no surfing

lament ore
#

I've seen it done but none of them are openly available

spiral nexus
lament ore
#

I've implemented real bhopping before but I never got around to trying surfing

#

ayyy nice thx

long anchor
#

guys

#

did they fix wrong enemy rotations?

lament ore
#

this guy's write up on bhopping is good

#

I've seen a technical explanation of surfing on YouTube a long as time ago I think but idk if I could find it

proven agate
#

That would be nice (imho throw a couple of enemies who will water you with all sorts of right top) (imho (2) and it’s better to pull the red magicians there (some kind of mini-task will apear, when you must find the cover or get rekt)
https://imgur.com/rO4H6Ch
(sorry for interrupting your conversation)

gritty forge
#

ohh theres a good video on bhoping

lament ore
#

@long anchor I think so although my scarecrow on a post is weird now lol

gritty forge
small gate
#

that vid's quite good, very well abstracted

long anchor
small gate
#

I wouldn't use it for recreating q physics tho, it lacks a bit of the nuance

long anchor
#

for only several objects tho

gritty forge
#

That video about straferunning is excellebt

lament ore
#

I think in theory if I put some frictionless slopes into my old bhopping implementation in unity surfing should just werk

#

I'll try it later

small gate
#

if anyone's got the experience for that here, it's ivory

gritty forge
#

You can add a condition on slopes

#

if(FloorAngle > STEEP_ANGLE)
{
Friction /= 5;
StopSpeed *=5;
}

#

Something like this

#

You retain some sort of control onchow fast player can go

#

don't know shit about doom moddin

#

Frictionless you skyrocket to many thousands of units very quickly

small gate
#

it shouldn't be too hard to reimplement it all perfectly, it just takes being patient enough to recreate it entirely

#

code is just there for the taking

lament ore
#

Ye

gritty forge
#

The most inportant thing to keep in mind about slope movement is that not only the velocity needs to be clipped to the floor normal, but also the vector direction of the player inputs

lament ore
#

@small gate you'd be surprised, things that seem simple often aren't :v

#

this is definitely one of those things

small gate
#

it's more annoying and time consuming than actually hard

gritty forge
#

It's more the time to figure out how it works

lament ore
#

@gritty forge why is it that going forward breaks momentum when surfing again? it's been quite some time since I looked into it

small gate
#

and the patience to actually follow it all through instead of trying to cut corners

lament ore
#

@small gate nah it's really more about figuring it out in the first place

small gate
#

because that's when you introduce very small bugs and lose some of the implementation's nuance

lament ore
#

it's extremely non-trivial

spiral nexus
#

Surfing and strafing is all fine'n'tandy lads, but imagine:

BLJing in Dusk

gritty forge
#

I am not sure to be honest, i have never looked deeply into the HL slope physics implementation

small gate
#

BLJing in Dusk is all fine'n'tandy lads, but imagine:

GBJ in Dusk

spiral nexus
#

Shoutouts to SimpleFlips

small gate
#

what a triumph is that

spiral nexus
#

No matter what I do my life leads me into Vinesauce and SimpleFlips memes

gritty forge
#

something something Kirby is very cute

lament ore
small gate
#

even tho I know the fucking song lyrics I still can't listen to it and understand it

#

how the fuck is the first line "1, 2 oatmeal"

lament ore
#

1, 2, oh-oatmeal

spiral nexus
#

Can't wait for func_vehicle support so I could create Desert Bus map which will play vengabus on the continuous loop

small gate
#

holy shit, imagine this

#

one control the bus, and the other players attack the skeletons riding on ANOTHER bus

#

now that's a gamemode

honest stag
#

revenant- i mean fork maiden bus

small gate
#

winner is whoever killsteals with the last hit kills more revenants

spiral nexus
#

The map will have a ram ranch that instantly GBJs you if you look on it

honest stag
#

DUSK BUS
an 8 hour ride from Duskan to Dawn city

small gate
#

ranch isnt legal tho, brotendo

spiral nexus
#

I am referencing Simple and Joel's desert bus 64 video where Simple's camera broke when he stopped to look at a farm

lament ore
#

three quarters of the way in ducktales music begins blaring loudly

#

you begin to sweat

#

you look over

#

your driver is asleep

honest stag
#

oh nono no no NO

#

not a dusk mod i know

#

this is however a good idea of dusk bus

keen bay
#

Desert Dusk

#

You have to strafe jump for 8 hours straight while enemies spawn in that you have to melee

hollow laurel
#

you die if you leave the road area, and there's a slight wind that pushes you to the side

weak vessel
#

Desert Hup

hollow laurel
#

hah

#

also, neato, can't wait to put your music into maps

gritty night
#

i did a desert bus parody for a game jam once where i turned desert bus into survival horror

hollow laurel
#

that sounds.... oddly fitting

keen bay
#

Desert bus but you have to outrun the bus for 8 hours

gritty night
#

it's very silly and not very good

hollow laurel
#

well, game jams are more about concept and putting said concept to work in a tiny timeframe

gritty night
#

yeah

#

best part is you have to park your van in a way that the headlights illuminate the building you want to go into since there are no other lights in the game

hollow laurel
#

"It's coming" is pretty brilliant

#

instant tension right there

gritty forge
#

But what is coming?

gritty night
#

it

hollow laurel
#

IT

#

think it's better to leave it name/formless for something like this

gritty forge
#

No man don't give me that.

hollow laurel
#

let people's imagination do the work

#

maybe imply some stuff

#

remember how they messed up condemned by explaining stuff in 2?

gritty night
#

you can see "it"'s headlights in the distance if you look back

hollow laurel
#

ooh

gritty forge
#

Now I want a walking IT as the monster

hollow laurel
#

well, time to at least finish part of a mountain, and start with a mine...

#

or, well, do the rough work on it, since detail later :p

small gate
#

@gritty night ngl your demake of the Alone in the Dark 2008 looking p dope

gritty night
#

very alone in the extremely dark

hollow laurel
#

ah... remember trying the demo for that...

small gate
#

it was an.... interesting game

gritty forge
#

I'm alone in the dark and the sound of my van keeps alerting otherworldly beings

gritty night
hollow laurel
#

the demo showed that it was pretty arse, but had a few neat ideas

small gate
#

it was like someone had a few cool ideas, botchered all of them, mixed them with little regard to wether they work together

#

shat on the presentation

hollow laurel
#

heh

small gate
#

and then slapped the alone in the dark title on it

hollow laurel
#

yeah, i liked the idea of the buildings getting warped and that itself being a danger

gritty night
hollow laurel
#

just.... uh

#

nah

small gate
#

the destruction, fire, etc mechanics were really damn cool fwiw

gritty forge
#

guys this is the dusk mod channel

small gate
#

but then... the rest of the game gee wee

hollow laurel
#

oh yeah, the fire mechanics were neat

gritty night
#

very good dusk fire mechanics mod

honest stag
#

is it me or this channel is legit better than other ones here

small gate
#

we're discussing demaking shit to dusk okay m8 || I'm totally not weaseling out of having went offtopic ||

hollow laurel
honest stag
#

what
the fuck is that

small gate
#

that caught me completely offguard holy shit

hollow laurel
#

Big John's face on a..... 18944 x 18944 surface

honest stag
#

jesus

small gate
#

john's finally as big as his name implies

hollow laurel
honest stag
#

how the fuck did you even light that up

hollow laurel
#

I regret nothing

#

one light with the light prop set to 1000

#

(and i'm not even half way through this bottle of wine)

honest stag
#

why do they barely give enough light with 300 yet light up a 18944 x 18944 brush with ease at 1000

#

i dont get it

hollow laurel
#

majick

small gate
#

logscale yay

hollow laurel
#

well, also have -extra -soft 3

#

also yeah

honest stag
#

-soft 3? that's a thing?

#

maybe -extra 3?

small gate
#

we should||n't|| pester zombie to get 3d skybox support

honest stag
#

i dont know

hollow laurel
#

uh... maybe

honest stag
#

-extra -thicc

hollow laurel
#

well, that's why i have this massive box around my map :p

#

so i can fill it with stuff

small gate
#

imagine having source-style skybox with HUUUUUUUUUGE big johns infighting on it

hollow laurel
#

later in the last detail pass

honest stag
#

you know what dusk actually needs

#

a mirror lol

#

dusk dude needs to fucking shave already

#

caleb, doomguy, duke are all cleanly shaved
you know why? because they can see their face in a mirror/on the hud
but gordon freeman cant so he has a beard

#

same with duskdude

#

thank you for listening to me ramble while sleepy

small gate
#

... you're wrong

#

gordon freeman woke up late as fuck

#

so he had no time to shave

#

that's why he's also late for the experiment

hollow laurel
#

well, technically only doom3guy

honest stag
#

you saying he just grew that in one morning

small gate
#

he scienced™️ it

honest stag
#

doom1-2 guy doesnt have a beard tho

#

also bj blazkowicz or whatever the fuck

#

his name is on a hud guess fucking what

#

he's SHAVED

#

even tho he was in a prison cell

hollow laurel
#

well, it was a very quick shave between taking the knife and game start

#

also....

#

i'm doing something ungodly

honest stag
#

basically my theory is

hollow laurel
#

just so you know

small gate
#

he shaved during the loading screen

#

that's what getting psyched means

honest stag
#

if you see a character's face in a hud/in-game with a mirror in an old game - they are shaved
if not - they have a beard

#

i'm waiting to be disproven

balmy thorn
#

@ancient depot Have you figured out how music triggering will work? If so could you give a rough (or detailed) description?

honest stag
#

fucking god damnit

small gate
#

tho tbh he was sleeping when he got hit by zilla's dudes

#

see, they're all late for work

#

bj: gets 20 years late for work because he gets stuck with brain damage and then

#

his clean cut shave becomes this

honest stag
#

duke is late for work because aliens fired up his ride and he's gonna make them pay

#

god bj's jawbone is making me feel good
anyway dusk mods right
so what do you bois think about silent dusk?

#

like silent-hill dusk

long anchor
#

sounds interesting

small gate
#

more sh is always good but I'm curious on how you'd distill such a slow paced game like that into dusk

honest stag
#

again
slowing down duskdude
no more of your fancy bhopping
movement is a bit slower too

hollow laurel
honest stag
#

enemies will be different too

#

that startled me

long anchor
#

@hollow laurel what's this

hollow laurel
#

(i had to move the bottom of the box, since it didn't let me move the sides up)

long anchor
#

i didn't buy internet for this

small gate
#

at this point that texture should be the default "texture not found" texture

long anchor
#

^^^

#

David please

hollow laurel
#

well, it's 6x 18944 18944 big john faces

small gate
#

like the checkerboard is for source

#

but dusk is just huge dave

honest stag
#

god i cant imagine the lag while moving those

long anchor
#

18944 18944
W A T

small gate
#

that's just the geometry size, it's still just a HUGE cube I imagine

hollow laurel
#

yeah, units for the sides

#

of it

#

yep

long anchor
#

lol

hollow laurel
long anchor
#

hungry bj

honest stag
#

just 2 big johns havin a lunch

small gate
#

just 2 big johns doing the spaghetti kiss with a church

long anchor
#

lmao

honest stag
#

"we are your gods now"

hollow laurel
#

(that's from one of the corners)

long anchor
#

it looks like triangle from this angle

hollow laurel
#

dimensions if i select all sides of it: 19456 19456 19456

#

oh yeah, i also have bounce set in worldspawn

#

i do find it interesting how one man can become memes incarnate

#

(also, massive box size is temporary, i just like to have it as a canvas, to be shrunk when i've done the stuff around the map)

#

and i'm so happy there's a proper black texture in the dusk wad, for stuff like that

ancient depot
#

@balmy thorn Not yet, but I imagine it'll be a standard trigger that just changes the music (with an optional crossfade)

#

More complicated music stuff can be done via scripting

balmy thorn
#

Will it be centered around stingers as well or ambience/combat music?

ancient depot
#

Enough functionality to replicate what the campaign does

honest stag
#

that would be just enough and fine for me

hollow laurel
#

hmm, from what i noticed in campaign, it sortof had.... triggers to either change music outright, or to "prepare" a battle track when you started the larger fights

balmy thorn
#

Perfect.

hollow laurel
#

and yeah, that should work perfectly

#

also, on a serious note: what i'm trying with this now is something sort of like the first dark souls, starts out where you see the path to take, and later on you'll see your goal in the distance

#

gives a nice impact methinks

honest stag
#

yeah that soudns god damn awesome tbh

hollow laurel
#

so, gonna finish the path up to church/graveyard first

honest stag
#

....why the hell did i just rank up to fork maiden i got this rank like 3 days ago

small gate
#

@hollow laurel you mean how id games do? the sorta "horseshape map" theory

hollow laurel
#

well, only on a massive scale

#

since the first bit of it will be.... start area -> outside path -> mines -> church -> outside path -> start area -> thing you opened up

small gate
#

always loved that gimmick, seems like a good way to setup expectations

#

I really missed that on DS3

hollow laurel
#

or 2

small gate
#

...I didn't get far on 2

#

for rather obvious reasons

honest stag
#

2 i love

hollow laurel
#

well, it was neat gameplay-wise, since it did have loads of interesting systems (and IMO the best NG+ of the series)

honest stag
#

i played it like 3 times

#

2 is the best fucking fight me
...sorry

small gate
#

yeah but it's otherwise so boring

#

I hate the presentation so much

honest stag
#

what
you dont like majula?

sterile junco
#

ds2 sucks omega cock im sorry

honest stag
#

dude banned

small gate
#

I hate everything that isn't majula

sterile junco
#

the first 2 areas of the game

#

are great

#

after that

#

fuck

#

the place with ornstein

#

has a cool ass painted skybox

honest stag
#

you know i'm used to people shitting on ds2 already i dont care

#

i just love that game so much

small gate
#

up to that point I was "okay this gonna be good" and after that I was left wondering where the presentation gone

sterile junco
#

and honestly the congregation fight

#

is the best fight in that game

small gate
#

at this point I'm pretty sure DKS1 was a lightning in a bottle moment they wont replicate any time soon

sterile junco
#

def not

#

miyazaki keeps trying

#

ds3 is basically ds1 again

small gate
#

ds3 was pretty good by itself, but it's not the same thing yaknow

honest stag
#

ds2 will never happen again and that makes me super sad :(
I love that game so much
i have like 150 hours on base and probably 100 on the second edition thing

#

and i would replay it again

hollow laurel
#

(i got the special edition thing with the statuette)

sterile junco
#

i forced myself to beat ds2

#

like a week ago

#

one sitting

honest stag
#

i hated ds1 actually lol

sterile junco
#

3rd playthrough

#

and it alright

#

its not a good dark souls game but its a good videogame

honest stag
#

i straight up refunded dark souls 1 actually

sterile junco
#

you gotta give it a second chance

small gate
#

I wish I did, despite loving the game

sterile junco
#

i quit every dark souls game once

#

before playing again

#

and loving them

small gate
#

because holy shit the port is TRASH

honest stag
#

nope
i didnt even like watching it lol

small gate
#

and now they fucking have the audacity of trying to sell me the remaster

hollow laurel
#

going to yellow

honest stag
#

mang
that looks fuckin' great for real

#

wait

#

where is the start tho

hollow laurel
#

just need to figure out a new name maybe, since i first planned it as an episodical

honest stag
#

on the right?

small gate
#

that going to be a slaugthermap or what?

hollow laurel
#

about where the red line starts

#

well, large map

small gate
#

(also yeah, looking good man)

hollow laurel
#

not slaughter probably

sterile junco
#

does trenchbroom have like a nodraw

hollow laurel
#

?

honest stag
#

serious sam-big?

hollow laurel
#

nodraw?

sterile junco
#

hammer thingi

hollow laurel
#

well, something like that, yeah

sterile junco
#

make face invisible

#

no draw

hollow laurel
#

hmm

small gate
#

I think he means brushes with collision but invisible

hollow laurel
#

no clue

#

also, gonna try to basically not use invisible walls

honest stag
#

sadly no
otherwise we would do invis. walls

hollow laurel
#

even if it's basically will be island mountain with fortress + church

honest stag
#

like some wanted to

hollow laurel
#

and let people break it if they want

crude cedar
#

invisible walls STINK

small gate
#

nodraw is really useful if your map has non-trivial geom or stairs

crude cedar
#

don't use them ever

small gate
#

since it allows you to make collisions really smooth

sterile junco
#

i was just talking about optimization

hollow laurel
#

yeah

honest stag
#

invisible walls are needed so i dont have to tell people to not rocket jump over the fucking 10-meter fence
i'm sorry

gritty forge
#

STAIR CLIP

sterile junco
#

i guess that doesnt really matter in a game this recent tho

#

yeAH

#

STAIR CLIP

hollow laurel
#

so, engine does some decent culling/lod things internally i guess

small gate
#

unity batches things dinamically AFAIK

gritty forge
#

I'm pretty sure it doesn't matter how big a face is

hollow laurel
#

and i don't really have a monster rig

#

well, also that my entire map is in the middle of that box

small gate
#

also there's nothing too crazy being rendered

hollow laurel
#

true

#

since i've not done many... fine details yet

crude cedar
#

dusk is really well optimized

hollow laurel
#

(also, doing a map like this makes me appreciate the move camera hotkey)

crude cedar
#

shouldn't be a problem

hollow laurel
#

i have some detail in the tall elevator, but that's also somewhat enclosed (windows only in the upper bit)

#

though you'll first pass that going from the church, if you go by the intended path :p

sterile junco
#

god i forget how good vertex manipulation is

#

hammer just fucking dies

#

if you use it

hollow laurel
#

trenchbroom is so good for that

sterile junco
#

i gotta do some complex stuff

#

yeah

small gate
#

hammer fucking dies, period

#

it always does

sterile junco
#

bro

#

hammer doesnt like being

hollow laurel
#

remember, this is a project i started on worldcraft 3 :p

honest stag
#

yo why dont you use JACK? heard it's good

hollow laurel
#

only, well.... i copied over map2 into this

#

since i got that idea

honest stag
#

OH WAIT

#

sorry i'm very sleepy lol

small gate
#

I wonder if there's any way to constraint all geometry in blender in such a way you could guarantee it always generates valid brushes

hollow laurel
#

think you need at least 0,75% carmacks for that

#

also, my cat is fighting a box

#

life is good

small gate
#

0.75% carmacks is enough to dissolve a human brain in 30 minutes

#

bad idea

hollow laurel
#

well, better get that script done in that time then

small gate
#

irreversible damage settles at around 5 minutes tho

honest stag
#

0.75% carmacks will make a person have a fucking massive ego boost before instant death from thinking how good they are

hollow laurel
#

okay, in 5mins then

small gate
#

even 0.1% is enough to make you crave supercars

honest stag
#

and 0.5 is enough to make you consider yourself a god

spiral nexus
#

there hasn't been a single mortal who has experiences more than 1% of Carmack's brain

#

it is said that on 1% the IQ number is so high that there happens 32-bit integer overflow in your brains and you instantly die

fringe nymph
#

i have to use this amounts of IQ

gritty forge
#

Y'all better not talk shit about Carmack or he's gonna send his AI after you

spiral nexus
#

Romero and Facebook are only things that are keeping Carmack from developing Skynet

gritty forge
#

Oh you didn't hear? Carmack quit oculus

spiral nexus
#

uh oh

gritty forge
#

John Carmack steps down at Oculus to pursue AI passion

spiral nexus
#

how much does a cheapest nuclear shelter cost?

#

asking for a friend

honest stag
#

John Carmack ascends

#

again

alpine depot
#

As Civvie once said, "There's a timeline where he kills us all"

gritty forge
alpine depot
#

fucking blew up a window or something to steal a computer, what a guy

fringe nymph
#

why didnt he blow me up

#

what an asshole

crude cedar
#

who

gritty forge
#

civvie

fringe nymph
#

who's civvie

gritty forge
#

I don't know

spiral nexus
#

civvie my balls, GOTTEM

alpine depot
#

why is civvie in a dungeon anyways what the fuck did he do

gritty forge
#

bruh

#

don't make me bring up the inconsistencies in civvie lore

alpine depot
#

but alas the judicial system doesnt work that way?

#

did skynet take over and that's why there's robots?

keen bay
#

There's a difference between laws and ethics

verbal peak
#

Ya nah

alpine depot
#

But is civvie in the US because I dont think they have dungeons here anymore

verbal peak
#

None of that

alpine depot
#

yeah I didnt mean to take any of that there

gritty forge
#

Hey Guys I sure hope Zombie adds scripting soon haha

alpine depot
#

C++ tho oh god

gritty forge
#

what u don't like pointers dance

hollow laurel
#

most i'm looking forward for in the short term is.... coloured lights from bsp(2) via .lit (aw yis), and something to make functional lifts

gritty forge
#

you mean func_door

hard pollen
#

He said C not C++ stoopid.

alpine depot
#

even stinkier

gritty forge
#

Zombie writes his own C compiler

alpine depot
#

I want to code in SCRATCH what the FUCK

#

custom scripting in emoji code when??

onyx marten
#

is there a prop/object for a pc/monitor? if so, what's it called?

honest stag
#

brush modelling time my man

#

the fun part

onyx marten
#

alright. just wanted to avoid doing the same mistake i did with that bed again

honest stag
#

whaddya mean mistake

#

my man brush models give an amazing perosnal touch to your decorations
and they are very customizable

onyx marten
#

yeah youre probably right. im working on them tvs right now

#

its also probably easier to create brush models than fiddling around with the prop placement

rapid crown
#

Will the scripting not be a form of Quake C?

onyx marten
#

but i gotta say i find it hard to make some good brush models only using the quake/dusk textures

rapid crown
#

Your models shouldn't need to be very complicated though

#

So for a TV for instance you'll likely just need 1/2 textures

onyx marten
#

yeah im only using 2 but for ordinary stuff like a tv which is mostly black i find it hard to find something that fits

#

but i'll mess around a bit more and then see how it looks ingame

small gate
#

[14:39] Vriska: my man brush models give an amazing perosnal touch to your decorations
and they are very customizable

#

that good ol' cs1.6 look

rapid crown
#

I love brush modelling tbh

honest stag
#

yeah it's literally my fav part

still raptor
#

it will not be quake c

small gate
#

is the design already settled?

#

I think zomb said a word or two about it but never demo'd any snippet or anything

rapid crown
#

it will not be quake c
Not that it matters to me cuz I can't code for shit, but what language will it be? @still raptor

still raptor
#

hes demo'd some snippets

#

but basically C

#

not quake C

#

theres no need to keep qc

barren terrace
#

wait, didn't you guys say there wasn't gonna be any scripting in this?

small gate
#

not on current version

barren terrace
#

oh

#

so it'll happen eventually

#

ok

#

wait

hollow laurel
#

duskC

barren terrace
#

duskD

ivory magnet
#

Ye scripting will come later

rapid crown
#

How moddable will Dusk eventually become? So we can do Total Conversions? Our own games?

small gate
#

zomb claims "full source code release"

#

so pretty much entirely moddable

#

it sort of already is, if you're willing to dig into binpatching/harmony

onyx marten
#

I love brush modelling tbh
@rapid crown yeah i gotta say its pretty fun. didnt think I'd ever get so creative on an armchair

small gate
#

how can you say that and not even post a screenshot

still raptor
#

yeah it will absolutely be fully moddable considering it will go open source

#

but even without that, youll have no problem making tcs

rapid crown
#

Oh I didn't know it was going open source. That's great! Thanks guys

#

@onyx marten yeah boi, it's very relaxing tbh but yeah.... Screenshots pls 😉

onyx marten
#

im not done yet. it isnt even a really special chair lol

#

damn now i gotta really get creative since i said that

rapid crown
#

Not at all, just do your best and have fun. We just wanna see ☺️

small gate
#

p. much

onyx marten
#

i dont know how to texture it yet but thats pretty much it

rapid crown
#

Lol that's a lot more detailed than I'd do 😅

#

Looks good but I think it might be scaled too large

small gate
#

the few times I tried modelling anything (cad sketches of some bedroom changes) I'd keep notepad entries with real world scale of things

#

you can either measure that or just find generic measures on amazon.com

#

it's really helpful to keep things look just 👌

alpine depot
#

man first thing I wanna do when custom scripting happens is add in some maybe-janky VR support

onyx marten
#

yeah it kinda got out of hand lol

small gate
#

dusk hupping @ vr

#

that sounds painful

alpine depot
#

god thatd be a true test of your VR tolerancr

onyx marten
#

yes it also probably is too large 😄

royal spear
onyx marten
royal spear
#

Always wanted to replace it with my own sound
For being made entirely out of brushes, it looks somewhat comfy

onyx marten
#

gracias

rapid crown
#

Looks good @onyx marten you ever used Blender?

#

I'm looking forward to when they add custom model support

onyx marten
#

i don't even know what blender is

small gate
#

totally not an open-source 3d modelling software

onyx marten
#

nice since english isn't my mother tongue i just learned 2 new things

rapid crown
#

Lol

#

@onyx marten