#dusk-modding

1 messages · Page 26 of 1

hallow fern
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good-ass community here

fluid nimbus
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is there an ETA on the official dusk trenchbroom profile/workflow/whatever?

long anchor
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np

ancient depot
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Not currently

fluid nimbus
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cause I wanna start working on maps but fuck having to deal with texture wads and idk if I'll be able to switch to the dusk profile once that's out

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oof

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appreciate your work regardless

long anchor
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^

hallow fern
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I'm just gonna use the vanilla wad for the forseeable future

modest imp
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Oh, I meant to ask earlier.

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WAD3 files go in the root directory of the mod folder, right?

sleek moat
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so is workshop support in the cards?

modest imp
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And when using the WAD in TB, I use the relative directory.

fluid nimbus
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workshop support was in the announcement post iirc

long anchor
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yep

fluid nimbus
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it's probably gonna be for when the sdk's out of beta

long anchor
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and beta is going to be after alpha

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right now it's alpha, yeah?

fluid nimbus
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we're in beta

ancient depot
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alpha*

fluid nimbus
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oh

long anchor
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BIGJOHN toldyaBIGJOHN

fluid nimbus
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haha kill me

long anchor
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and beer books

somber atlas
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does the "func_suck_mybutt" works yet?
Also, is there a way to use change the melee weapon and have at least two, togglable (like in hexen/heretic)? I'd like to make a mod where one of the pickups is a bucket. You know, one of those office small trash cans full of paper.

honest stag
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Wait wait what
A patch eillu change scaling?

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Will*

long anchor
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@somber atlas i think it will be possible when scripting will be a thing

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@honest stag yep

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rip maps

honest stag
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Oh my god my map had small tunnels for the player to crawl through...

long anchor
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maps are going to be bit bigger i think

hallow fern
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Good luck!

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Oh my god I just had an idea

honest stag
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If they are bigger - no big deal

hallow fern
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RatDusk

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it's the same game, but you're one of the rats

vivid blaze
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I have the palette file in my mod's directory, but the colors are all screwed up

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what did I do wrong?

iron needle
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Looks cool tbh

vivid blaze
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like dead coral

gritty forge
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series of tubes

vivid blaze
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but the rock texture before this was neon yellow

long anchor
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hmm

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are there any palettes except quake's available?

vivid blaze
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this is gore_vein_holes for reference

long anchor
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let me see

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hmm

modest imp
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Isn't palette.lmp basically a text file? :v

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You could edit the palette to clown vomit if you wanted.

long anchor
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you sure it's quake's palette?

vivid blaze
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i got it from here

long anchor
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ok

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that might be one of the texture tricks i ran into yesterday

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@ancient depot ?

modest imp
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Honestly, the Quake palette is public domain at this point, so I don't think pinning it would hurt.

ancient depot
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@modest imp No it's a binary file

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Contains 256 24-bit colours

modest imp
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Ah, figures.

ancient depot
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and yeah that's probably a palette thing

gritty forge
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hardcoded palette when dance

long anchor
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mind if i share mine palette file?

ancient depot
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hardcoded palette when :dance:
Soon, gonna try and rip out the palette we use for low colour mode

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and then reorder it so similar colours are at the right indexes to match the Quake palette

vivid blaze
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@long anchor go ahead

long anchor
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i'll dm

vivid blaze
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alright, I'll give it a shot

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looks like that did it!

somber atlas
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nice. Thanks @long anchor

modest imp
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fleshhhhhhhhhhhhh

vivid blaze
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I'll try with other textures to make sure

long anchor
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^

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@somber atlas np

vivid blaze
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the white seems to be missing, though

ancient depot
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That's a texture conflict issue, the texture you see in the editor and the one used ingame are different

vivid blaze
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ohhhhhhh

ancient depot
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Basically the WAD contains two textures with the same name (because they get cut off to 15 characters in length)

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It'll be fixed with the next WAD we release

long anchor
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damn

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i knew it

vivid blaze
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well, at least i have working textures now

ancient depot
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You can fix it yourself by making your own WAD with the textures you need

vivid blaze
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thanks @long anchor

ancient depot
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TexMex or HLTextureTools can help with that

modest imp
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Wally can do the trick too. It's old, though.

hallow fern
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Light: on
Textures: fixed
Leatherneck: just a liiiiittle too short

sullen plinth
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Daww

honest stag
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What's the name for the tiny leatherneck?

hallow fern
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Littleneck?

ancient depot
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I don't think we have a littleneck entity rn

honest stag
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Aww

torpid agate
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Swap the rat model with little neck

hallow fern
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Brushwork together a littleneck and attach a trigger_hurt

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He's not moving because he's tired

torpid agate
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Or he hasn’t learned to walk yet

hallow fern
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The Duskdolorian and Baby Leatherneck

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I'd play that mod

fluid nimbus
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baby nyarthalotep

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that'd be marketing material

sour hollow
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Nyaralthotep's son.

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oh god

fluid nimbus
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smol nyarthalotep

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nyarthaloli

sour hollow
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lmao

hallow fern
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Same VA, just pitched up

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oh god no

long anchor
fluid nimbus
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is this the real gman VA

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cause I know he does some dumb shit from time to time

alpine depot
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doesnt sound like it

rapid thicket
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bruh

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thats caleb

fluid nimbus
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oh

rapid thicket
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thats stephan motherfucking weyte

hallow fern
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Caleb Blood

fluid nimbus
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all deep fps man are the same person

long anchor
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that's nyarloli

sullen plinth
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You all thought I was kidding when I said "Big Jon Arbuckle"

fluid nimbus
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oh god damn it

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he's really menacing

torpid agate
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That’s great. I’m waiting for someone to make big john romero

hallow fern
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I love it

fluid nimbus
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just waiting for the super crown version of big john

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big jeanne

hallow fern
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not even, it's just Big Johnette

fluid nimbus
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nyarthaloptette

hallow fern
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Exact same, but with big polygonal Lara Croft boobs

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COME ON

fluid nimbus
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he's already got tits

sullen plinth
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I wonder if the voice will sound funny if pitched up.

fluid nimbus
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what doesn't sound funny when pitched up

torpid agate
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I compiled Quake 2’s first level as a Quake 1 map, and made the Q2 textures into a wad because I can’t wait for Quake 2 bsp support. Quake 2 is pretty fun as a dusk mod.

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More fun than the original Q2

long anchor
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hey guys

ancient depot
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guess we don't need to support q2 bsp now then smug

long anchor
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i just completed classic shadow warrior for the first time

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banger

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shadow warrior dusk remake when chonk

iron needle
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@ancient depot naw we still need to support Daikatana levels :P

ancient depot
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fair point

torpid agate
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Unironically that would be cool

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I was trying to decompile the daikatana bsps and it hard

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Most of the programs I found understand the bsp format

hallow fern
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also hard agree, shadow warrior owns

long anchor
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lights aren't working properly now

hallow fern
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Ahh gotcha

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Is there a way to make it fullbright?

rapid crown
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hey is there an issue with the lighting in the SDK? I've only played around for a short while, but noticed there some glitches in Dusk compared with running the same map in Quakspasm....

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see those 2 dark spots

ancient depot
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Yeah, we have some lightmap issues atm

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It's being looked into

long anchor
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literally few messages up ^

rapid crown
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okay no problem, just thought I'd ask 🙂

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ah shit lol

long anchor
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lol

rapid crown
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sorry

long anchor
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it's ok

hallow fern
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Lol no worries

long anchor
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lmao

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beer books

hallow fern
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I'm just glad I got my leatherneck outta the floor

fluid nimbus
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he's free

modest imp
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I wonder how Dusk would look with a wider range of colored lights. Especially cool colors, like purple and blue.

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I thought Quake 2 looked great on the PS1 with the cooler, more colorful lighting.

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🤔

hallow fern
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oh god that gave me an incredibly cursed idea

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y'all ever play that dumb mario kart tf2 map?

long anchor
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no?

hallow fern
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Lemme see if I can find a video

long anchor
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ah

modest imp
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Oh. Oh, I have.

long anchor
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maybe i know what you're talking about

modest imp
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I definitely have.

hallow fern
modest imp
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I got banned on an all crit server for hacking once. Literally killed so quick that people thought I wasn't for real.

hallow fern
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Just a bunch of old 4chan memes piled up into a killbox, really

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Still had a bunch of fun with it back in the day

long anchor
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isn't it the map that was used in Team Fabulous 2?

modest imp
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I edited it to be less 4chancerous so me and my buddies had a neat DM map.

fringe nymph
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[*] kitty

vivid blaze
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how do i make jump pads... not sideways? i can only seem to rotate it around the y axis

long anchor
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add euler property

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and put 0 90 0 in it

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euler is basically a way to rotate things in dusk

balmy thorn
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How do you set the jump distance?

ancient depot
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amount property

long anchor
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amount property

balmy thorn
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ah

long anchor
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i suggest starting with 1

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not 100, like i did

vivid blaze
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ah thanks

torpid agate
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I suggest starting with 100 LeonApproved

long anchor
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or 999 like @honest stag did

novel lantern
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How do I swap all the gun sfx with the bruh sfx

honest stag
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lol people liked that
The 999 jumppad is in my map Crash from "rough landing" addom
Right at the start

vivid blaze
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I started with 50 and got sent into orbit

gritty forge
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Perfect for your post Big John fight PTSD

vivid blaze
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lesson learned

rapid crown
hallow fern
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Oh that's cool

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I've been meaning to check out Wrath for a bit

gritty forge
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its good

rapid crown
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I made that based on the pre-alpha footage prior to the EA dropping so it's completely outdated, but it looks good inside Dusk

frozen jolt
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Finalized soldier concept
starting the texture rn but heres the art

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will carry the same colour scheme as the mage retexture

gritty forge
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will he be a reskinned soldier or a new enemy

frozen jolt
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Reskinned

gritty forge
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ok cool

frozen jolt
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New sounds as well, very giggly.

rapid crown
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How does the makewad.exe work? I put a bunch of images into a folder, along with the .exe and ran it but nothing happened? Tried it with the quake palette file, but still nothing. What am I doing wrong?

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oh hang on, I don't think they're png files

balmy thorn
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@ancient depot I'm assuming that monsters walking on func_water entities is temporary as well? 😛

ancient depot
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yes

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@rapid crown did you just run the exe directly?

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because you're supposed to run it from the command line and give it some parameters

rapid crown
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ah 😄

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didn't do that cuz i don't know how lol

frozen jolt
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uhhh quick question does anyone know where in the world the helmet part of the soldier texture is i have no idea where it is

ancient depot
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put the folder full of textures and palette.lmp in the same folder as the exe

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then type "cmd" into the windows explorer address bar to get a command prompt in that folder

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then type makewad foldername palette.lmp wadname.wad

rapid crown
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awh thanks mate

ancient depot
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np

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@frozen jolt do you want the .blend of the model? You could use that to figure it out

frozen jolt
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? What should i do with that?

rapid crown
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you can export the uv

ancient depot
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open it in blender and get a UV map texture

frozen jolt
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Ohhh.

rapid crown
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with wireframe

ancient depot
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there

frozen jolt
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I dont have blender atm, but that'd probably work.

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I'll give it a go, thanks!

ancient depot
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np

rapid crown
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@ancient depot please tell me the makewad thing will be given a ui at some point? I'll probably forget how to do the cmd line stuff 😄

ancient depot
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Probably not, it's intended as a command line tool, but I'll probably add a guide to the GitHub repository for people who aren't familiar with the command line

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That said, a simple GUI wouldn't be hard to make, so I'll consider it

rapid crown
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okay no problem

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more important things first mate, it's no biggie

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maybe someone in the community could do the ui? Means you wouldn't need to worry about it, and idiots like me would be happy lol

ancient depot
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Someone definitely could yeah

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a simple program that just lets you pick the files and then it runs makewad automatically would work

rapid crown
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That's what I was thinking. There's something like that for quake iirc

ancient depot
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You may also be interested in trying TexMex or HLTextureTools

rapid crown
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I have texmex, can that make wads?

ancient depot
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which are GUI wad creation tools

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yeah

rapid crown
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damn

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lol

ancient depot
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texmex doesnt support png tho

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so youd have to concern them first

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dammit autocorrect lol

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convert*

rapid crown
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to .jpg or something?

ancient depot
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I think texmex prefers tga

rapid crown
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I was looking in texmex earlier, but was looking at the export options. Didn't think to just try saving lol

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tga righto

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i'll give that a bash cheers

ancient depot
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np

hard pollen
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David said the rigging of DUSK characters was bad but I didn't expect this.

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Oh no.

ancient depot
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that's one of the better ones

hard pollen
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Also are the animations designed to be played back at 60 FPS?

ancient depot
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24 or 30 iirc

hard pollen
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They just look a bit slow when ran at 24 or 30

ancient depot
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I think the game changes the speed at runtime

hard pollen
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Ah okay.

ancient depot
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the leatherneck walking animation for example is SUPER fast normally

hard pollen
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Now that I have access to this model I'm going to try and make it actually workable.

ancient depot
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The worst rig is probably the cut Meat Lass

hard pollen
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David.

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This isn't how you do bone names.

ancient depot
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the limbs aren't children of anything

fringe nymph
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👀

ancient depot
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so animating the meat lass is hell

viscid sinew
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shudders

hard pollen
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Wait, the leg bones aren't named properly on this.

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David!

ancient depot
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that actually influenced some design decisions in Clot so I could fix the bone hierarchy on the meat lass when I exported it

hard pollen
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David better not be pulling this stuff for Rats for breakfast.

ancient depot
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Rigs for Breakfast

hard pollen
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To be fair I'm also awful at rigging but at least my rigs aren't all FK and also have things like root bones.

ancient depot
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But anyway, David is well aware of the various crimes he committed with Dusk dev lmao

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So I'm sure RFB is better

hard pollen
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Anyway I'm fixing the gas mask rig now.

iron needle
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I've been very open about how janky all of Dusk is, so you know what you're getting into if you start doing this stuff. I don't want to hear it

hard pollen
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Yeah I'm just kinda being mean for being mean sake.

iron needle
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It was 3 years of trying to learn basically everything on the fly and iterating so forgive me if I didn't make everything quite as neat and tidy as it should be :P

hard pollen
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My early stuff was definitely just as bad.

ancient depot
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My early stuff was probably even worse

viscid sinew
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Me too thanks

ancient depot
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I made some truly awful code and assets in my youth

alpine depot
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god it took me like five hours trying to make a gun script work the way i wanted it to

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and even after all that work it's still horrible to work with

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i mean if it works no need to touch it ever again right?

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i wish programming was easier :(

iron needle
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I mean I know I don't do things right most of the time, but my main goal is always shipping games, and sometimes that means doing things the jank way rather than spending that time doing it properly. Then, sometimes, that bites you in the ass later on when the game is a massive success and people want to mod it lol

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I'm definitely trying to be less jank with post-Dusk stuff but honestly, sometimes it just gotta be jank

viscid sinew
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Heh the fact it's moddable now is incredible in it's self

alpine depot
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jank is better than nothing

summer dagger
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might be jank but also pretty dank

frozen jolt
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who could hate a little jank

viscid sinew
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I have unlimited respect for all this post-release effort, DUSK was a complete package on release but dialling it up to 11 gets a big ol' thumbs up from me

frozen jolt
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also lining up these textures are the worst part but its satisfying as hell to do

rapid crown
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but my main goal is always shipping games, and sometimes that means doing things the jank way
I actually love this
Jank or gtfo

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I think it should be the mantra of any aspiring indie dev tbh. Just get shit done

iron needle
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you kinda gotta tbh

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otherwise you do what some of my friends do and work on the same game for years at a time and it never goes anywhere

small gate
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You can always fix something or improve another interface, or make that other code faster or easier to understand, always

rocky prairie
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The perfect is the enemy of the good, and all that.

iron needle
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ye

small gate
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eventually you will need to draw the line if you want 80%, 90% or just never ship anything.

rapid crown
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I guess it also depends on where your goals lie. If you're planning to work in AAA or whatever then maybe a little more perfection is required, and that's fair enough. But if you're doing it off your own back and just trying to get shit done.... jank is the way lol

small gate
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AAA is more about methodology so you can reproduce the same level of quality over and over again, in a very specific frame of time

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perfectionism most of the times make your work unpredictable, not a very good thing for AAA

hard pollen
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Jank is cool and all but if you have no idea how an asset or bit of code works then something's probably gone wrong.

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My dev philosophy definitely isn't that great though.

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Because I've redone the character models for my game like five times and I'll probably do it a sixth time just so I can make sure they're actually workable.

gritty night
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i'm more on the david train of thought

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if it works it works

small gate
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wish more indie games went opensource, lotta aspiring people need to see how janky most successes are

hard pollen
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Whenever my dev progress slows to a halt it's usually because I don't want to work with X thing I've made because while it's sorta functional it's also just, a mess.

unique ocean
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Anyone know what weapon is the equivilent of the pistol?

small gate
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sometimes you need to understand you're making a game, not an engine

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bbl

hard pollen
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Definitely, but if I don't like working with something it's going to mean I won't want to deal with it and if it's something that needs to be done the dev progress just halts.

ancient depot
#

making games
in current year

hard pollen
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It's all about making gifs instead.

gritty night
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yeah, gifs
Games
I
Fancy

honest stag
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hm i think less people visit the "addons" section on moddb

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which sucks because i cant upload my maps in the mods category for some reason

solid isle
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You just gotta make a page for it

honest stag
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and then upload after that?

solid isle
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Though I wouldn't unless it's any more than just one map

gritty forge
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Hello

honest stag
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eh alright

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i'll keep them in addons then

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hey

solid isle
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Yeah, so if you were to make a map pack or something, you make a page, wait for it to be "Accepted" (couple hours?), and then upload your files

unique ocean
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Anyone know the entity that relates to the pistol?

solid isle
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I'm gonna make one when E1M1 is done, because I plan to update it and slowly add in more DOOM levels

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weapon_pistol

unique ocean
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Anyone know how to add the DUSK noises to doors in Trenchbroom?

fringe nymph
iron needle
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bruh

lament ore
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@spiral nexus TrenchBroom has some cool features but it's also missing some really basic fundamentals that make it a pain in the ass sometimes

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e.g. you can't just create a non-rectangular solid in TrenchBroom like you can in JACK

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you have to create a block and then clip the edges to get what you want

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or draw it with the polygon draw tool

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which sucks for things like cylinders, especially if you want a lot of faces

faint summit
gritty forge
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My favorite game

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Final Fantasy

unique ocean
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Anyone else having a bug where 2 secrets are counted for one trigger?

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I'm trying to set down a secret with a shotgun and it counts for 2

lament ore
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@rapid crown HLTextureTools has a UI and can be used to make WAD3 wads

unique ocean
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Its odd since it doesnt count when you stand on it, but when you crouch it counts for both

lament ore
unique ocean
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Many thanks!

lament ore
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I didn't put props in because I used quake models as placeholders and placeholders aren't very useful for placing set dressing props

unique ocean
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Do you know why my secret is counting as two?

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I verified that it was just that specific brush as when I removed it the secret count went back down to 0

lament ore
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uhhh no idea. ask @ancient depot

ancient depot
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That's been reported before, it's being looked into

lament ore
#

👍

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Hey @ancient depot will we be able to "stack" mods, similar to how Doom WADS work? Say for example I make an HD model replacement and I want to use it in any mod that doesn't replace the weapon models. Would I be able to tell Dusk to load the dusk folder, then load the dusk_hd folder, then load whatever mod?

ancient depot
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you can already do that

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the modding menu has arrows for reordering

lament ore
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Oh, nice, did not notice 👍👍

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Are the updates (other than that latest key fix) live on the steam beta?

ancient depot
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as in what's listed in the changelog?

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if so then yup

chrome wagon
#

Quick question, perhaps it was already reported: Is there a way to keep some of your mod's off?
Each time I open a new map, it loads all of the mod's, instead of the ones i've chosen, so I have to turn them off once the map loaded. Then they turn on again on next map.

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For now i'm taking some mod's away on an separate folder outside of the local folder.

ancient depot
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I've noticed that bug, it's very annoying yeah

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I think it's related to the config, will need to look into it

onyx marten
#

How do you create a breakable window? i set the classname to func_breakable but it wont work

lament ore
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Make sure you set the health to a non-zero value

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Forgot door_rotating in my fgd. Added it

onyx marten
#

aight thanks!

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erm, how can i set the health? 😄

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nvm figured it out

balmy jetty
#

@honest stag i dont know about posting video links in here, but i explored your map crash for a little vid

faint summit
lament ore
#

@ancient depot Uh oh, setting the default light level stopped working with Ericw's tools now too

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here's the map

faint summit
iron needle
#

lol that's cursed

lament ore
#

Also func_door_rotating doesn't seem to work

heady cave
#

sickle sound is ebic

iron needle
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@lament ore yeah it's not implemented yet

faint summit
#

Yeah since the sicles are weak, i thought the bonk sound would be funny

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similar to why i made the pistols fart

keen bay
#

Ok so I'm a big fat dumby, lets say I have a .bsp file, how do I get it onto a Dusk?

faint summit
#

My guess is make a maps folder in your mod folder and put the bsp in the map folder

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I haven't done that yet

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for now im just shitposting

balmy jetty
#

check the pins

keen bay
balmy jetty
#

it has everything including some new stuff(which is why i removed the pastebin i posted)

onyx marten
#

@keen bay yeah put the bsp inside sdk>mnt>local>maps and put the palette.lmp into the local folder

keen bay
#

yee

onyx marten
#

or whatever u wanna call the maps folder

keen bay
#

The mystery bin of horror

torpid agate
lament ore
#

RICOCHET 2

torpid agate
#

electric boogaloo

keen bay
#

Which one is texture?

fringe nymph
lament ore
#

@keen bay WAD

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use HLTextureTools to view

keen bay
#

Yee

solid isle
#

yooo you actually did Ricochet

keen bay
#

Day of Duskfeet when

torpid agate
#

Duskfeet duskthink

#

I haven’t tried any day of defeat bsps yet.

iron needle
#

got some more stuff implemented, like trigger_counter

torpid agate
#

Really cool.

keen bay
#

Honestly you're doing god's work with this SDK, i'm really grateful for all the work you've been putting into it :D

#

Question: If I ask when the SDK is coming out, will it become un-released?

iron needle
#

lol

shell escarp
#

where's the installation readme

#

like i got the steam branch code and put it in the beta thing but idk what happens next

lament ore
#

@shell escarp there's none yet. Check the pinned messages

shell escarp
#

are those the ones under the gavel at the top of the window

#

oh wait its updating now

#

nvm thx

iron needle
#

lol

torpid agate
#

Day of defeat and counterstrike condition zero bsps load fine.

#

Condition zero even spawns the equivalent to a helicopter for the first level

deft frigate
#

bone testicle?

faint summit
frozen jolt
#

owgh, total distortion. thats a good one.

faint summit
#

Yeah but should i have it play the full song or just keep it at 15 seconds?

frozen jolt
#

15, its easy to just stop and listen to it

faint summit
alpine depot
#

I absolutely love how quickly people have begun work on meme mods for dusk, we're truly already pushing the creative limits of the sdk

#

The pioneers of the community right here

lament ore
#

Does Trenchbroom not support WAD3? Oi vey

lapis hare
#

oh come on

keen bay
#

Wait shit, how do I access the SDK? I read the pin but I don't understand where I put the code

solid isle
keen bay
#

Thanks!

solid isle
#

Question for anyone:
Does this look too big for E1M1?

keen bay
#

NO

solid isle
#

Im more worried about the second one, but it all feels too big

fringe nymph
#

looks really big

keen bay
#

I have made a promise that I will make TNT:Evolution Map 1 before E1M1 is released

fringe nymph
#

and zombie is supposed to change scaling

keen bay
#

It do be lookin kinda dummy thicc doe

solid isle
#

I wonder if I should leave it then

#

for now

#

fix it later

#

also green lightning entity when

fierce lava
#

Due to Dusk's speed hopping, I think it's the perfect scale

solid isle
#

Yeah I was thinking that

#

but I still might make it a little bit smaller

fierce lava
#

Understandable

solid isle
#

idk, I'll add the rest of the map, fill it with enemies and items, and then see how it feels

still raptor
#

@solid isle that looks great man, super excited to play

astral mural
#

Gotta bunch of Doom remakes popping up in here lol

gritty forge
#

I can’t wait to play apex legends maps in DUSK.

astral mural
#

Dude, Fortnite x DUSK is gonna be sick!

tranquil sedge
#

Years ago I asked if there would be a br game with arenafps mechanics

astral mural
#

Honestly that would be cool

tranquil sedge
#

Imagine an instagib royal

#

Matches takes 3 minutes

honest stag
#

man, i feel really unsure about how this is turning out
it's supposed to be a coffin/altar opened up but i cant point my finger at what's wrong with it

#

maybe the upper lights are too big?

brazen dune
#

Perhaps if you had the top not falling off but it was simply pushed aside?

iron needle
#

I'd move the lid behind the coffin so it's easier to see the fact that it's a hollow interior, so it's more immediately obvious what it is

#

upper lights might be a bit too big also yeah

#

it's not bad tho

honest stag
#

i'll try that, 1 sec

mortal narwhal
#

also press "0" to hide the grid in TB

honest stag
#

yeah yeah i'm too lazy to move my finger there each time

brazen dune
#

Quick thing David, experimenting with sound replacements and it seems like I can't replace enemy noises, specifically their alert sounds

mortal narwhal
#

lol, I have a macro to set up tb whenever I launch it

iron needle
#

@honest stag 👍

#

@brazen dune yup that's something we're working on

#

also I love that you're mixing Quake and Dusk textures @honest stag

#

it's neat

brazen dune
#

Okay, cool thanks

gritty forge
#

quack and duck are cool gaem

honest stag
#

eyy thanks, quake textures are just soo damn good at unholy cult things

#

and tech fantasy stuff

iron needle
#

yeah

ebon jetty
#

i havne't worked on itas much in the past day

#

reading back my message really makes it sound like i had a stroke while writing it

thorn nova
#

I replaced some cowgirl sounds but they're not coming in

brazen dune
#

If it's their alert noise David said they're working on that

#

Obviously a bunch of sounds are still missing but I don't have the time to do anymore tonight

#

Tomorrow I want to finish the weapons and start on some enemies, namely the Mages, Soldiers, Welders, and Wendigos. which I think will be Imps, Zombiemen, Mancubi and Pinkies respectively

thorn nova
#

Basically every sound accept for the shooting noise doesn't come on

brazen dune
#

Strange

#

Try replacing their death noise? I know that one works on Soldiers at least

honest stag
#

"hup" is also working

#

i changed to some things and it got REAL annoying after a while lol

brazen dune
#

Lol

#

I'll probably change that to doomguy's "umph"

honest stag
#

so advice to someone who makes sound replacement mods - plz make sure the hup isnt annoying after 2 seconds

brazen dune
#

Yeah lul

honest stag
#

doomguy
jump sound

#

huh?

sturdy tide
#

orbb jumpsound mod

brazen dune
#

Since this game doesn't have like a grunt for using a wall of nothing I can just use Doomguy's use grunt for jumping

honest stag
#

i thought doom doesnt have jumping

brazen dune
#

It doesn't

honest stag
#

oh wait the USE grunt

#

gotcha

brazen dune
#

Yeah lol probably should have emphasized that

gritty forge
solid isle
#

hey which monster is the lad that looks like a giant boiler?

#

the flamethrower fella

#

cant remember his name

#

welder?

misty barn
#

Yeah

solid isle
#

holy fuck this is cool

#

one sec, recording video

#

sadly it lags a bit because the SDK version seemingly runs bad at random for me

iron needle
#

yeeesssss that sweet e1m1

solid isle
#

items, and skybox really made it feel a ton better

#

plus soldiers

ebon jetty
#

the sewer entrance

solid isle
#

this room is gonna blow so much

ebon jetty
solid isle
#

oooOooo I like that

ebon jetty
honest stag
#

eyyyy looks good

solid isle
#

yeah that's super cool

ebon jetty
#

wip pavilion

#

i need to make a rail around the sides

#

i'm still working out how to approach it as i am trying to avoid making one that has a massive amount of faces

honest stag
#

or the coffin

#

whatever you get the idea

honest stag
#

i just want to make everything looks nice without having to slam candles everywhere

#

i really need that sweet sweet ambient music ughhh

#

also the grappler is a good green light source as it turns out

#

slam it into the celling on chains and the player can use it to fly around a room

honest stag
#

holy shit
thoes are vertical doors arent they

#

probably?

balmy thorn
#

Yeah.

#

You could use func_train too, but that's more work than necessary in this case.

solid isle
#

only the exit and the courtyard to go

#

now in 60fps too lmao

#

this shit actually plays really well

honest stag
#

how did ya get it to perform so smooth

scarlet fjord
#

you know what a bridge needs? a cowgirl firing line!

honest stag
#

oh no lol
that's gonna take so much ammo to kill

scarlet fjord
#

It's actually not that bad considering a third of them kill each other

#

also added a hallway

honest stag
#

ooooh that looks very nice

solid isle
#

uhhh I just closed Chrome I guess

#

seems chrome destroys OBS + Dusk

#

That's a really nice tunnel hallway thingy

#

God, I really love maps made with only brushes

#

something really endearing and "industrial" about them

honest stag
#

also uhhhh i know this probably isnt a place to ask but OBS isnt capturing dusk for me properly

#

dunno why

fierce lava
#

gotta game capture it

solid isle
#

yeah

honest stag
#

did it doesnt work

#

just a black screen

solid isle
#

you also have to click on the game capture

#

like the selection?

fierce lava
#

Or you could screen capture and just full screen it

honest stag
#

i use the screen capture but i really dont want to full screen it

#

i wish i could just window capture instead but yeah

solid isle
#

oh yeah that's weird

#

I mean, I've been fullscreening

#

but strange that windowed doesnt work for you

honest stag
#

I'll try to fix it real quick

scarlet fjord
#

Thank you took pieces from industrial references! Lighting doesn't do it justice there's like a railing hidden in the shadows

honest stag
#

what's super weird is that most windows still work

#

but dusk refuses to be captured

#

what's even weirder is that obs captures dusk fine... for exactly 1 frame which then remains there

fluid nimbus
#

dusk but it's a screenshot

honest stag
#

i wish i knew how to fix this :(
i really want to record short footage

balmy thorn
#

@solid isle Is the music in your recording in-game or did you add it to the video?

solid isle
#

I need a name for my mod/ map pack:
-DOOSK
-DUUSK
-DOOMSK
-DUMSK

#

Oh it was just music I was listening to at the time

balmy thorn
#

DOOTSK

solid isle
#

left it in because it made it more lively than just silence

elfin ore
#

DOOK

balmy thorn
#

Yep, sure did the trick.

#

Level looks good btw.

#

Keep up the good work.

solid isle
#

thenks

high magnet
solid isle
#

missing lighting?

#

kind of hard to see it without any depth

high magnet
#

Yeah rn the lighting's just a placeholder

solid isle
#

I mean like

#

is there any lighting?

#

looks fullbright

#

for instance

high magnet
#

Nah there's like 4 very bright lights in that specific area

honest stag
#

so how do you guys go about lighting so far?
just use the "fullbright" thing or what

#

because light entities from quake are just... well you know how they work currently

high magnet
#

wdym

#

Using one very bright light entity as a "sun" works way better than I expected now that I'm experimenting

honest stag
#

huh really? how bright
like what light value

high magnet
#

Like the 1200 ballpark

#

Depending on how far it is

ancient depot
#

oh yeah the next patch should fix doors sometimes opening in the wrong direction btw

#

we were handling the "lip" property wrong

lament ore
#

excellent

#

Will we be getting func_train ever?

honest stag
#

how do others go with lighting?
i wish i could try your sun method but my map is indoors

lament ore
#

We need Dusk: On a Rail edition

graceful hinge
#

i DLd that pinned dll for the doors and now the key doors that were working aren't working anymore what in the

lament ore
#

Also Trenchbroom is rough on Mac. Unfortunate since it's p much the only native Quake mapping tool for Mac

#

I'll just have to run JACK in a VM

fluid nimbus
#

@solid isle for the name, maybe knee deep in dusk

lament ore
#

such a shame JACK was never open sourced 😢

solid isle
#

why

lament ore
#

@ancient depot just came across this .NET lib for working with WAD1, WAD2, and WAD3 on nuget, thought u might find it handy https://www.nuget.org/packages/WadParser/

ancient depot
#

func_train is planned

#

and nah I dont need anything like that

#

usually these niche format libs suck anyway

lament ore
#

tru lol

ancient depot
#

I'll look at it later but I dont have high hopes

#

but anyway, WAD is super simple and I already have my own code for handling it

proven agate
#

omg can't find one of thoose SDK tools... Where can i download it? simmo

ancient depot
#

it's a beta branch on steam

#

check the pins

lament ore
#

We're gonna make WAD......4!!!

proven agate
#

Oh k.Thanx man

lament ore
#

whoops

proven agate
solid isle
#

If you want a level editor

#
#

either of those will do

lament ore
#

imagine I sent the peggle 2 meme guy

solid isle
#

I think you need either Half-Life or Quake as well

proven agate
#

Cool cool cool cheers bajs. chonk chonk chonk

lament ore
#

I have 65 kbps internet I can only do so much

#

@solid isle if you use my custom FGD you don't need anything, although you won't be able to see any preview models

#

Anything other than DUSK of course

#

make sure to grab the dusk WAD

solid isle
#

you still need compilers

#

bsp, vis, light

lament ore
#

There are plenty of free and open BSP compilers

#

EricW's Quake tools and ZHLT for HL1 work great

#

in fact I'd highly recommend using those over anything included with either Quake or HL1

#

EricW's are also available for Mac and Linux (as is Trenchbroom) which is nice

#

tho like I mentioned earlier trenchbroom is pretty rough on Mac. Crashes randomly a lot, doesn't seem to save settings or configurations, etc

honest stag
#

I use a thing that combines all the compiling components into 1 thing that spews out a complete bsp wherever you want

long anchor
#

necros' comp gui?

lament ore
#

@honest stag you can set that up to happen inside of Trenchbroom or JACK without needing an external gui

long anchor
#

wat

#

inside TB?

#

gonna try

honest stag
#

I am a dummy so i had to do an external one

long anchor
#

not now tho

lament ore
#

All the GUI does is call the commands. You can set TB to do that

long anchor
#

ok

#

just came to say hi actually

#

hi

#

ok gotta go now

solid isle
#

oh man TB

#

's compiling is fucking wack

#

siiiiiip

#

yep

fluid nimbus
#

idk for me it was super simple

lament ore
#

yea JACK is nice although if you go to Expert mode you can see it's essentially just giving you a simplified interface to the same thing TB lets you do

#

which is just running those commands

#

glorified batch file

solid isle
#

well yeah

lament ore
#

lemme post screenshot

solid isle
fluid nimbus
solid isle
#

but like

#

mine looks better than that shit

#

easy to understand

#

does it for me

lament ore
#

If you wanna use Ericw's tools with trenchbroom just set it up like this

#

YOu can get more advanced with it if you want of course

solid isle
#

I just replaced my Quake bin with it

lament ore
#

Idk why that dude in the one video everyone links to suggests using necro's gui, it's pretty unnecessary

#

maybe tb didn't have that menu yet when that video was made

fluid nimbus
#

he's really into necro

lament ore
#

Booooo

#

Also here's the custom FGD I mentioned earlier

#

It's just a placeholder so not everything is correct; just meant to be enough to get started and tide us over until we get the official FGD

#

I assume the official FGD is gonna be one of the last things we get before a final release of the SDK since the FGD needs to reflect the entities that are currently being worked on

solid isle
#

I'm just gonna wait for the real one

#

I don't mind the little cube fellas

long anchor
#

@lament ore thanks for compiling advise

gritty forge
fierce lava
#

You can decompile HL maps for Trenchbroom thats epic

fluid nimbus
#

the realtime CSG dude got black mesa's lobby map thing into unity as brushes

#

the remake that is

rapid crown
#

when is the official fgd being dropped, anyone know?

fierce lava
#

Unsure

fluid nimbus
#

fgd?

long anchor
#

@rapid crown no one knows

rapid crown
#

ah okay

#

@fluid nimbus entity definitions file

solid isle
#

Probably once they're sure they've added most of the entities they want

ancient depot
#

We won't be putting out an fgd until our list of entities is done and we have custom model support in

solid isle
#

will custom model support include a model viewer library?

ancient depot
#

A model viewer (with basic support for editing pivot points and such) is a planned tool, yes

#

Whether or not it comes out at the same time, I don't know yet

solid isle
#

like uhhh

ancient depot
#

Oh you mean support for models in TB?

solid isle
#

nononono

#

just the model viewer

ancient depot
#

Then yes, we have a model viewer planned

rapid crown
#

@ancient depot thanks

solid isle
#

sweet

#

well I guess I should rephrase/ explain

#

in Hammer, as you see here, I can select the world model property and "browse" for models

#

which opens a model viewer

#

a library of models I can select from and view

ancient depot
#

Oh, that's a separate thing

#

Which is what I meant by "support for models in TB"

solid isle
#

Oh, well I don't even use TB

ancient depot
#

it applies to any editor, really

solid isle
#

but yeah I suppose

ancient depot
#

Basically we'll be making dummy non-animated .MDL versions of all the models which are included with the .fgd

#

So editors can display them

solid isle
#

more so I'm interested in this

#

but thats probably not possible

lament ore
#

o no, seems the sdk branch of DUSK isn't supported on mac

ancient depot
#

It should be possible

#

It's Windows-only at the moment

lament ore
#

I'll have to run Dusk in the VM too lolol

ancient depot
#

Linux will be coming later on, as for Mac... I'd really prefer not to support it but I guess we have to

rapid crown
ancient depot
#

yes

rapid crown
#

kl kl

solid isle
#

or yeah that I guess

#

kind of

lament ore
#

What are the stats on Linux sales vs Mac sales of Dusk?

ancient depot
#

No idea, probably wouldn't be my place to reveal that info even if I did know

lament ore
#

@iron needle reveal.....

solid isle
#

probably a Dave question, if he would even answer

torpid agate
#

I have a Mac and I just dual boot and never touch the Mac side. Mac gaming gross

solid isle
#

but dont @ him

lament ore
#

As far as I've heard in general Mac sales on Steam are barely viable and Linux sales are both abysmal and Linux users generate way more support requests than they're worth

ancient depot
#

It's definitely a Dave question

solid isle
#

maybe tweet dave

fierce lava
#

How hard would it be to implement a walk through walls cheat?

lament ore
#

I don't typically game on Mac but my laptop is a Mac and while I'm away it's what I got so shrug

#

nbclip

ancient depot
#

The main reason I don't want to support Mac is that I don't have a Mac, so I can't do local testing
Plus the way Mac handles distribution of software is weird and different, so I don't know how to account for it because I've never worked with it before

fluid nimbus
#

how long is it gonna be till custom weapon model is in anyway

lament ore
#

they added it already

fluid nimbus
#

even if it's a basic mesh and texture swap

solid isle
#

as per the anniversary stream from last month, there's literally like, a handful of people on Mac and Linux

ancient depot
#

Custom weapon models will be coming later on

small gate
#

Mac is also a pain the ass because Apple crippled OpenGL implementations and wants you to use their own API 🤷

fluid nimbus
#

idk about mac but linux is literally less than 10 peoples iirc

#

okay

ancient depot
#

As part of custom model support which we'll roll out within the next few patches

lament ore
#

@ancient depot the .app packages don't really apply to Steam. Steam distributes regular binaries just like it does on every other platform

solid isle
#

It's abysmally low

hard pollen
#

Eh IMO it's better to port to Linux than port to Mac OS but that's just me.

ancient depot
#

@lament ore So the Data folder on Mac is just in the SteamApps/common folder like it is on other platforms then?

fluid nimbus
#

why would anyone use linux to play video games is beyond my comprehension

lament ore
#

Yup

ancient depot
#

That makes it easier then I guess

fluid nimbus
#

bro why can't I play dusk on my commodore 64 :///

ancient depot
#

Linux would be my preferred platform to play games on if there was a bit more support

gritty forge
#

tfw no RISC-V port of Dusk smh

small gate
#

I use it on my notebook when possible- it's just less of a PITA than w10 for the most part, windows is mighty fucking annoying

fluid nimbus
#

what does linux do for gaming that windows doesn't do

ancient depot
#

It's not that it does more for games, I just prefer it as an OS in general

small gate
#

linux doesn't force you to sit still with your notebook while it forcefully updates on shutdown

fierce lava
#

Linux is open source for one thing

lament ore
#

.app packages are just folders containing the binaries and configuration files anyway. You can think of it like instead of Program Files\Dusk\Dusk.exe (+ extras), on Mac it's Applications\Dusk.app\Dusk. But again this doesn't apply to Steam anyway

fluid nimbus
#

I haven't had a forced update on windows in forever

lament ore
#

this probably isn't the place for an OS war

ancient depot
#

I have had forced updates on Windows 10 multiple times

#

and I've actually lost work on the SDK due to it before

fierce lava
#

And doesnt make you update with a terrible OS

fluid nimbus
#

not really a war

fierce lava
#

exactly

small gate
#

I've had forced updates on all the worst possible times- I just don't use windows for anything regarding serious work anymore

ancient depot
#

It sucks bigtime if you leave your computer on while you sleep too

fluid nimbus
#

what little I tried of linux I couldn't understand shit
it didn't seem good for anyone that doesn't have advanced knowledge in them computer

lament ore
#

I used Linux as a daily driver for six year and got sick of the lack of industry standard software support and went to Mac. Windows isn't really a good option for anything other than my gaming PC since I do software development

ancient depot
#

Leave a bunch of resources & stuff open for when you wake up, only to find your computer at the login screen when you open your eyes

lament ore
#

Windows is honestly awful but it works for vibeo games

fluid nimbus
#

there's a way to turn off forced updates

ancient depot
#

Only on enterprise windows afaik

fluid nimbus
#

I did it a while ago, forgot how tho

small gate
#

xUbuntu and PopOs! are good starting points, popos for gamers should work outta the box mostly

fluid nimbus
#

I have regular windows

fierce lava
#

Linux having a monopoly on the PC industry while still being open source is the good future

fluid nimbus
#

it downloads the updates but won't install them until I actually turn off the pc myself

lament ore
#

The primary problem with Linux though is a complete lack of cohesion. There's at least five different options for every single component of the OS and Linux nerds think this is a good thing when it's actually a nightmare for both developers and non-power-users alike

ancient depot
#

I have Win10 Pro, I think there's a group policy to disable forced updates

#

but I remember it not working

ivory magnet
#

It works on my license

ancient depot
#

That's just the natural state of open source stuff @lament ore

fierce lava
#

I told Windows to not update on at least 5 different occasions but alas

ancient depot
#

it sucks but that's the way it goes I guess

ivory magnet
#

But I have a win 10 education key I snagged during my university time

ancient depot
#

Hype for when ReactOS reaches stability, they've been making huge progress lately

ivory magnet
#

Those aren't really possible to come by in the wild

solid isle
#

Come to think of it, I haven't had an update since like early November

#

weird

small gate
#

I can see why devs wouldn't like it, but for non-power-users you should just roll with the default on the distro

fluid nimbus
#

I typed update in the search bar for windows and got to the option to turn off forced updates in 2 clicks

ancient depot
#

I could've gotten a Win10 Education key but missed my chance

ivory magnet
#

Nah you've had updates

lament ore
#

It does suck and unfortunately "that's just how open-source is" isn't a good enough excuse to actually attract people to use and stay on Linux

ancient depot
#

I agree

fluid nimbus
#

not gonna post a screenshot cause it's in french tho lol

ivory magnet
#

Windows is just better at scheduling them now

solid isle
#

none that required restart anyway, or yelled at me for them

ivory magnet
#

Ye edu licenses are nice

ancient depot
#

That's why I don't actively encourage people to move operating systems, I just happen to prefer Linux for my own purposes

hard pollen
#

I'll probably just stick to Windows.

fluid nimbus
#

windows hasn't had a forced shutdown for me in forever

ivory magnet
#

You get absolutely every feature and full control of the OS

hard pollen
#

But if I ever do port my games it's going to be to Linux first.

small gate
#

honestly, @lament ore that's a drawback I'm willing to have not to give in to walled gardens and purposefully crippled implementations

fluid nimbus
gritty forge
#

Hatsu becomes a linux gamer

solid isle
#

I find linux is just a place for people to pretend they're "techy" most of the time

hard pollen
#

Nah I use too much Windows stuff to switch.

fluid nimbus
#

windows update, advanced settings, 3rd option

ancient depot
#

Programming for Linux is nice because you get POSIX

#

Which like, literally every OS ever has except Windows

lament ore
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@ancient depot that's why I went to Mac

ivory magnet
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Nah if I were just to think about work I'd jump straight to Linux

solid isle
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Like, it has it's uses, but most people I know that use Linux aren't actually smart, or programmers, or use it for their job

lament ore
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Mac is truly the best of both worlds. The only real drawback is the cost of Apple computers

solid isle
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irl

ivory magnet
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I ain't gonna fight with compatibility issues though

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Screw that

spiral nexus
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I like how OS wars have become into same type of discussion as arguments from which side do you peel a banana - they never end and the arguments are always a shitshow

fierce lava
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I dont trust like that when it comes to apple

hard pollen
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Art related stuff is usually only on WIndows or MacOS.

fluid nimbus
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it's not really an OS war

ancient depot
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and I mean, macOS at this point is just a proprietary Unix DE lmao

fluid nimbus
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just a discussion

solid isle
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doing everything via terminal, being different, and not being able to play games are the reason people I know have Linux pretty much

ancient depot
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afaik most of the components used in mac are open source except for the DE

lament ore
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@ancient depot I mean yea that's been the case ever since OS X first launched in the early 2000s

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Pretty much yea. Darwin is the Core OS of both Mac and iOS and is open source

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Everything on top of Darwin is closed

hard pollen
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OSX is a um, thing.

lament ore
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I actually have a friend on the Darwin team over at Apple

spiral nexus
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Lone BSD gang 😔

hard pollen
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I don't like it but basically every school around here uses it for some reason.

fluid nimbus
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my uncle works at apple

ancient depot
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I've wanted to try BSD for a while

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Never gotten around to it

lament ore
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BSD is awesome but it's even less viable than Linux since even less people use it thus even less developers support it

ancient depot
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That's the main complaint I often see

hard pollen
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Win 10 is good though, I like Win 10.

lament ore
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Linux getting Windows scraps is bad enough, BSD gets Linux's scraps

spiral nexus
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BSD is the chad sysadmin OS

ancient depot
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the BSD license is also based

hard pollen
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IDK I think the main reasons why I'm especially hesitant to dev for Mac OS is Metal and also the fact that they could drop support for something at the drop of a hat.

lament ore
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Anyway I was saying earlier like yeah Linux lets you customize every little thing but like giving that up to go to Mac was a minor inconvenience at worst and I gained the ability to run Industry Standard software and also not have to fuck with my OS so much

ancient depot
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hot take I don't like GPL

small gate
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"windows scraps" is a tough sell when to be even mildly productive I need either msys2 or wsl, but that varies in a case by case scenario

lament ore
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@hard pollen they don't really do it at the drop of a hat, OpenGL is still supported atm. They're actually pretty good about advance notice.

small gate
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GPL has a reason to be, but I don't want it anywhere near anything I code that doesn't 100% require it

ancient depot
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Same

lament ore
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The problem is they're a little over zealous about dropping old shit tho. OpenGL still has its place

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yeah no GPLv3 is fucking garbage

hard pollen
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Yeah I guess that's my problem.

ancient depot
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LGPL is less overzealous but I still don't really like it

lament ore
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GPLv2 and LGPL are fine enough but honestly fuck GPLv3 it's a goddamn nightmare

small gate
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I'd place GPLv3 in a different basket, but that would need me to be more specific I guess

lament ore
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GPLv3 is detached from the reality of software development

hard pollen
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I get wanting to dissuade people from using 32 bit stuff but they did yeet a whole bunch of old software and games from history.

still raptor
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I mean we should definitely be actively discouraging 32b at this point

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Esp with 2038 drawing near

hard pollen
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Yeah I forgot about that aspect.

lament ore
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@hard pollen you can run old MacOS in a VM. Honestly, dropping 32 bit was a long overdue decision.

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Fucking Adobe still has 32 bit shit in Photoshop and this is finally forcing them to either deprecate or update old shit

fierce lava
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tech talk with the bois

hard pollen
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I just wish that there was at least like, some layer of virtualisation built into the OS.

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But I understand why that isn't there most of the time.

lament ore
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That said, I'm sticking to Mojave until they get shit like that done :v People on Catalina are guineau pigs

ancient depot
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Adobe software bothers me because while they're generally the most feature-rich of their kind, they're just so full of jank at the same time

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Don't get me started on how Adobe Animate butchered the hell out of Flash

lament ore
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Like I said you can run an older version of MacOS in a VM if you REALLY REALLY need it. Having a virtualization layer would just let people continue faffing about with 32 bit shit

ancient depot
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The UI got completely fucked up and couldn't handle DPI scaling

lament ore
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Oh yeah some of Adobe's shit is garbage no doubt about that

ancient depot
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Makes me wonder when we'll see the demise of SysWOW64

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That's gonna be the real fire starter

small gate
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if only I could share GPU resources with a VM instead of having to dedicate an entire gpu to a vm

lament ore
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we need to drop x86/x86_64 like the turd it is and move to either ARM or RISC_V

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CISC is an old dead meme

hard pollen
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I mean that's the idea, I just don't like the idea of a lot of old software just, no longer being easy to run for your average Joe.

still raptor
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Risc is pretty dank

lament ore
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@hard pollen your average joe isn't gonna run old software tho

small gate
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@hard pollen most old software is already hard enough for your average joe, and it's only gonna get worse regardless

hard pollen
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Eh true.

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But I still feel preserving vidya is important.

ancient depot
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RISC-V is great and I hope it takes off

small gate
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cue apple finally yeeting OpenGL

still raptor
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Can't wait to emulate old emulators

ancient depot
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OpenGL going away isn't a huge problem now that we have a Vulkan wrapper for it being developed by Google

lament ore
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Fun fact about x86 and CISC: CISC is so fucking inefficient that all modern x86 processors are implemented as an x86 decoder front end hooked up to an internal RISC processor

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Well, Apple doesn't support Vulkan :vvv

hard pollen
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Yeah but Apple doesn't want to use Vulkan.

small gate
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opengl on top of moltenvk on top of metal

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beautiful

lament ore
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I do wish they did

ancient depot
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lmao

small gate
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it's a tower of jank that rivals current source engine branches

ancient depot
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Gotta love that abstraction overhead

still raptor
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More time is spent on wrapping things for vulkan than fixing vulkan

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And that needs to change

ancient depot
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Vulkan's fine really, it's just extremely verbose

lament ore
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There's actually very little overhead with Molten since nearly all of it is mapped 1:1 with Metal

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OpenGL tho

ancient depot
lament ore
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Oh that's ES

still raptor
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Most implementations of it are not nearly stable enough yet

ancient depot
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Yeah, but afaik it'll be getting full OGL at some point

lament ore
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o nice

hard pollen
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I tried using UE4's Vulkan implementation once.

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That didn't go well.

small gate
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these wrapper libs like DXVK need a lotta Vulkan extensions tailor made tho, I wonder if Metal has similar functions for half the stuff

ancient depot
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Also I find it really amusing that DXVK can outperform DirectX on Windows

lament ore
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Once we dump OGL tho the problem is we'll no longer have an entry-level-accessible 3d graphics library which kinda sucks

still raptor
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You can count the number of successful vulkan games on one hand sadly

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That will change in time

ancient depot
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At that point people will probably have started using graphics abstraction libs like bgfx or something @lament ore

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for better or worse

still raptor
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But boy was it a growing pain

hard pollen
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There's like, more games using DX12 than there are using Vulkan.

still raptor
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That's correct

hard pollen
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Not sure if most of those implementations are any good.

lament ore
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Is that true? I see Vulkan support in a ton of games these days?

small gate
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I've been meaning to check bgfx out for such a long time now

still raptor
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Yes it's definitely true

lament ore
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Doom 2016 comes to mind

hard pollen
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I've only noticed it like, five times.

still raptor
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There's support

ancient depot
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I'm not a huge fan of bgfx

still raptor
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But there's not GOOD support

lament ore
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what makes it bad

still raptor
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Doom 2016 is the exception to this, not the rule

hard pollen
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Anyway how do you all feel about UE4 and Unity phasing out PhysX?

still raptor
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It's one of a very small handful of really well implemented vulkan products

lament ore
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fuck physx

ancient depot
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Nothing particularly makes it bad on its own, I'm just not a big fan of how the API was setup the last time I looked at it

gritty forge
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I mean I never cared about physX