#dusk-modding
1 messages Β· Page 25 of 1
np
@ancient depot Do we need all those prop_whatevers in the FGD if we're (eventually) gonna have a prop_generic? Might make more sense to just convert em all to IQM and just let us set them as a prop_generic
http://skrinshoter.ru/i/060120/ZekdEhXy.png
the lights arent bright enough :(
and the candles in the other room shine through walls
my freezer looks off
Although then they'd all have mesh collidere
colliders*
maybe it would be useful if we could override colliders on props
a bunch of mesh colliders sounds problematic
Is there currently a way to teleport in enemies with a trigger?
David said object_teleport is working but i cant get it right
that thing teleports everything and anything
So for now we'll have to place enemies out of bounds then teleport them to specific spots?
i mean
that's how it always was
you dont actually spawn new enemies in quake either - they just sit in a room outside of the map
and then they are called to teleport by trigger_teleport
Guess I was spoiled by Arcane Dimensions π
now there's blood all over the place
and HL 1
is there any way to select multiple brushes at once?
In Trenchbroom? Ctrl+Left Click.
nah i mean
ctrl+lclick lol
i need to select everything in a room
and there's a LOT of brushes there
i knew i should have grouped them
but other than that - any way to? without double clicking
@honest stag i had situations like this
i just selected everything individually
rip my patience π¦
there might be a SLIGHT problem with that
http://skrinshoter.ru/i/060120/oHydtyQd.png
yeah i know
Yes. Create a brush that covers everything you want to select, then click edit> select touching/inside etc etc
^
wow
huh i'll try
big brain time
very handy (did that and set groups up as well, since groups are really handy)
Whoo. DUSK brought back func_vehicle before CS:GO did. 
FUNC_VEHICLE IS A RIGHT, NOT A PRIVILEGE
@ancient depot door locking is broken now
or perhaps you changed the way how you lock them and i missed it?
Man, working full time sucks :( I wanna be out there mapping cool shit with y'all
I'm just sitting here wasting time
that's sad π¦
wow now it's much darker with those lights
i wish it had like blue/white light it would be perfect
but this way everything looks like the cult forgot the pay the electricity bill and now they use fucking candles everywhere
aren't those post_2?
hmm
oh my god
i just realised you have light bloom on and i dont
i turned it off when i downloaded the sdk
nope it's not bloom
makes sense - i have them off too
hm you know it might be an issue actually
like 1 person makes a map with settings personalized to them
and someone else plays them with different ones and it's a totally different experience
because you dont see the same things author did
It's why whenever I map, I set the game up however the developer intended, or at least the closest thing to it.
^
But in DUSK's case, it's kind of hard to gauge. π€
i have default settings besides retro palette
you know, it would be cool to have a mod force certain settings like the color settings, gamma and so on
or have recommended ones
maybe one day
Oof, gamma is something you don't want to force.
People have different monitors with different settings.
yeah but i'm def going to make a list with some graphics settings that are recommended to play my maps now
just a txt file inside
Good thinking. π
I'm all about that '94 look. No AA, no filtering, no modern effects. Just chunky pixels from top to bottom.
i have all off and the color palette is vivid
Though I don't use the downscale filter unless I'm actually playing the game, not mapping or modding. :v
here's how the demon mouth portal looks with and without vivid color palette
http://skrinshoter.ru/i/060120/JHmHfJ4b.png
http://skrinshoter.ru/i/060120/TzyBWhqw.png
i prefer the vivid one A LOT and made my entire map with it
I can see why you dig it. It's very colorful.
Though it looks a bit blown out in places.
yeah, it kind of helps with the brownness of most textures
this place is intended to be kinda a mix of quake, dusk ep2 and... painkiller actually
Nice.
I'm still holding out hope for the PS1 port of DUSK (vertex jitter option). π₯΄
It's a dumb little idea, but good for a laugh and a couple nostalgia points.
You could say texture filtering is the N64 port, and vertex jitter would the PS1 port.
classic
uhm can someone help me out i cant upload a mod on moddb
i can upload an add-on but mods dont work
i click add and nothing happens
anyone else able to do it?
fuck it i'm uploading it into the add-ons section
...and there it is - i could probably do a bit more with it but i'm generally happy with how that came out to be, next map will be better i'm sure of it! have fun
it's kinda short but i like the mood a lot
oh my god i forgot to upload the verison where the level actually ends
oh fuck me
1 moment
sorry for making a double :(
@long anchor door locking should still work, that sounds worrying, lemme check the code
@lament ore the prop_* stuff is only there to ease the pain of converting Source maps if they happen to be attached to brushes, because in our implementation, an entity won't show up at all if it's not defined in the code
so you set "key" to a number from 1 to 3, right?
hm
weapon sound overhaul mod for dusk! god DAMN was this painful, please install it and give me your thoughts.
that's... very odd
can you DM me a map showcasing the bug?
I'll need to run it in the editor to examine the values & stuff
is it ok if i send you my map?
oh, there's new map and sound mod
I think I know why
we might have accidentally skipped over the key checking code when we made doors triggerable
sec
luckily since this won't require new classes I should be able to do a hotfix too
@honest stag
Really liked the level! I would slightly darken the door with the secret, but I wouldn't know how to do that.
well you found it sooo hey lol
Hey yo did support for skyboxes come already?
yes
The good ol' spam e sliding with the wall
Bloody excellent
ey thanks
eh partial support for light entity still means broken but less broken
@viral terrace nice soundpack
although pistol shot seems to be panned to left too much
yeah thats a weird thing
i am making something very, very stupid
http://skrinshoter.ru/i/060120/AsgPXynn.png
I don't have your wads so there are no textures in the bsp I compiled but yeah fixed
Not gonna pin this for now because dll replacements have been hit or miss so far
But that should contain the fix
cc @long anchor
"carbon copy" it's an email thing
basically means "also send this email to"
ok thanks
I use it when I'm posting in a channel with multiple people but my message is mainly targeted at one person lmao
quick question, DUSK SDK will get a Linux support in the future?
http://skrinshoter.ru/i/060120/uuCPHmIP.png
I cant fucking stop laughing oh my god this is so stupid
the giant motherfucker has been awakened, run
@tender rock yes
nyarla's bro?
pet
petbro
man i feel kinda sad now after making the church map
that looked so pretty and i was so inspired but this is just silly lol
i think i will scrap it
if anyone wants that stupid-ass thing and actually finish the map - i can dm you the .map file
i kinda wanted that to be a bootleg boss with func_breakable
like you try to stop it from climbing out while enemies swarms you
but i really want to make something pretty and fun like church
here take it
it's not dm but ok i guess
feel the power
eh it's not a secret really
i spent so much time making it too it's actually making me sad lol
and then i just zoom out and i see it in full
bleh
I present to you my first ever DUSK map (and de factor my first ever HL1 map because I was using JACK) https://i.imgur.com/sT2bh8i.jpg
god damnit
is that...
it is that.
I called it "the society stairs"
lol
big john dancing down the stairs
i unironically like it actually
use it in a full map lol
Put a scientist at the top of the stairs that has a green coat texture
Someone better do a joker reskin for the scientists now
Exactly my point
the joker shoots nyarthalotep
Nah it's e1m1 ports
Or that.
I am not really sure how to put DUSK mobs in JACK, I tried opening my map in Trenchbroom but it prominently gave out error and closed itself (thought that might be due to the fact I don't have Quack installed)
yeah HL1 maps work almost natively
I think you can create Quack maps using JACK too, but I would personally use Trenchbroom for it
trenchbroom is just what's recommended, being the most modern iirc
Yup
It's easier for us to only need to support one editor, and we just happened to pick TrenchBroom since it's currently the main Quake editor
i did get trenchbroom working
We'll still try to help anyone using other editors, but we won't know much about them
so im gonna stick to that
I have almost 300 hours in Source SDK so for me VHE layout is way more familiar, but JACK has its own quirks compared to Hammer 3
protip for creating DUSK-looking textures: google x textures seamless use the first result and scale it using nearest neighbour to 128x128 and then to 256x256
you can skip quake tho
you can port from hl1 to dusk directly
emiru you joke but that's a thing actual game devs do with free to use textures
or their own texture for that matter
make a hd texture, scale it down, restrict to a palette
bruh
I think you can still find original resolution textures from HL1 floating around on the web, like for the removed Stukabat enemy.
goddamit everything for me just comes down to churches and cults :(
i really like how they look and i feel like i can do them well but goddamn i just made a church map
http://skrinshoter.ru/i/060120/OWqLnO1Q.png
Bruh Faith in Dusk
fusk
thou art mortis
daith
someone found/remade the faith voice filter and sent it to vinny and he used it a few time on stream
imagine nyarthalotep's lines through the regular filter + this
Faith uses C64 text-to-speech programme
kk
alright then someone remade it into a voice filter thing
cause the one I heard on stream was like, amazingly on point
Is door rotating in now?
afaik, nope
Okay, thanks
what do momentary_door and momentary_rot_button do?
think of the doors in half life that you can partially open using wheels
that's what those are
but atm they're just alternate names for func_door and func_button, we haven't implemented them yet
Ah alright
Hey, this is me just getting round to downloading the SDK... excuse my dumd-ass, but wth is a Steam Beta Branch? Or am I missing something?
right click on the game in your library, click properties, go to the beta tab
enter the password oohatinybarn
then you can install the sdk
never done that before π
am I correct in thinking that when the update has downloaded, there's a separate .exe for the SDK in the Dusk folder?
yes but also you can just press launch in the steam library and select the sdk
like how you select duskworld
oh nice
Yes, under bin/win_x64, but you're supposed to use the dusk_win.bat file to run it, or the Steam launch option
okay cool
the only reason that the launch option doesnt use the bat file is that there were some weird crashes we didnt have time to hunt down
no problem
did the loading issue with arcane dimension maps get fixed yet?
what loading issue?
some of the maps were so big that they'd pretty much crash your pc when loading
because the sdk has issues with bigger maps right now I think
well, its a bit more complicated than that lol
like, usually quake maps are 5mb and forgotten sepulcher is 50
but no, i would not suggest trying to load sepulcher
yeah figured
I remember zombie saying they'd fix an issue related to that eventually
Yeah the maps load, the "issue" is that they take an eternity to do so
on top of probably not running super well, as currently we dont use vis data
the main load time "issue" is unity's texture packing afaik
ah
Stupid question, but mapping for GoldSrc and Source spoiled me. Are there any plans for an in-game "disconnect" option that boots you back to the main menu?
When making minute changes in an HL map, I'd always disconnect from the local "server" that the engine creates, compile the map again, and then reload it without having to restart the game.
You can already do that
you can just press escape and choose the level again, no?
replace the .bsp and just start the level again
yeah you dont even have to leave when you replace the bsp
Wait, I could do that this whole time?
i need to unfuck myself
you dont have to restart the game
I've trained myself to close the map in-game to prevent any odd file conflicts, but I couldn't find a way to do that in Dusk, so I just... yeah.
you can compile and replace the map while in game
oh you poor soul
I can even do it while I'm in the damned map, can't I?
i cant imagine waiting for the long-ass loading every time
π₯΄ π«
map is already loaded into memory it dosent use/stream from the file
you don't even have to exit to main menu
Yeah imagine how it was for me when I was first getting the BSP support in lmao
Reloading support was added quite late
Well, at least I know now! :V
It used to take even longer to load before we changed some settings too
Like 2 to 3 times as long
that blackscreen for 2-3 secs is still annoying tho
Won't be necessary soon
That load time is actually part of the reason you can't replace music or ambient sounds yet
Asset streaming is coming? π°
Already supported, I wrote the code, it's just not used
We need to hook it up to all the music stuff
oh my god please stream my assets baby
oh man oh man
imagine the game not loading as long and you can have proper lighting and ambient sounds oh god
soonβ’οΈ
I know it's asking for a lot but... what about supporting loop points through audio cues, like GoldSrc and Source can? π
Is that already a thing?
http://skrinshoter.ru/i/060120/JPUIC7AM.png
i cant get enough of candles and window frames jesus
this was a very quick/sloppy implementation (didn't do the back) but
oh no
oh yes
oh maybe?
We live in a society
Yep, loop points in the sound itself.
They're usually saved as cue points in software like GoldWave.
It's on my todo list, but I'll probably wait for scripting support first
we'll see
Makes sense to me. π
I can't wait for scripting support so I can fullfill my dream of making dusk a live service looter shooter
dusktiny
inb4 someone ports dusk to 3ds when the open source version releases
someone ports dusk to switch before new blood
someone ports the switch to dusk
Hmm, my keys don't work for some reason.
Can we not make buttons shootable yet? I can still open the door with E even when there's a button tied to it.
they didn't work for me too
@ancient depot sent new dll, said he won't pin it cause "it's hit or miss at this point"
Yes, I downloaded it.
I guess it did't work for me tho.
just do it 4head
CURRENT HOTFIX
Replace original file in SDK -> bin -> win_x64 -> Dusk_Data -> Managed
Fixes key property on func_door
https://cdn.discordapp.com/attachments/586508960128040961/663724245645525019/NewBlood.dll
ill focus on geometry until functionality and lightning is done/workable
Sweet, it's working now.
When I load the map a bunch of monsters just die instantly for some reason.
Like they all get teleported to the middle.
you're that powerful
I loaded in an HL1 map, and light_environment did its job.
@long anchor that's the domain of the lightmapper
it's not something we have to support ourselves
so that means i can't use _sunlight property for worldspawn?
it means you can
because it's not a property that has any affect at runtime
it's part of building the map
any property that begins with an underscore is like that
so i don't need to place thousands of light entities in outdoor areas
yeee
any property that begins with an underscore is like that
got it
_sunlight is only underscored property i've seen so far tho
doesn't work atm though because we don't support .lit files
oh
if you compile to half life bsp it'd work though
Is it possible to get r_fullbright/mat_fullbright type of cheat in Dusk for HL maps that don't have any lighting?
it'll be added at some point in the future after we add the console in, but for now you can use the light property on worldspawn and compile your map without lighting
I see, thanks
too bad worldspawn light property dosent have something between 0 and 1
usually light_environment does the trick if you have at least semi open map
Just so I get this straight. You cant make maps with SDK currently? You have to use other games sdks to do that?
@fringe nymph it's 0-255
@vestal hare There were never any plans for a custom level editor
but on 1 is already quite bright
We're integrating with the workflows of Source & id Tech titles
The SDK is just Dusk's mod support, which includes support for loading BSP maps, and replacing assets in the game
Idk if it's been mentioned here before but how would you go about exporting from Trenchbroom as a .BSP? Having trouble finding a simple way to do so that works
0 is pitch black, 1 is quite lit
if it is how global illumination works then ill stick to light entities/props
Ah ok got ya
for the record
@low halo You need a BSP compiler, I recommend ericw tools
trenchbroom is not part of another games sdk
^
^
its a completely independently developed piece of software
its just a level editor that exports .map files
How do I make jump pads work? they're sideways
sweet thanks for the recommendation! I kept seeing a bunch of other ones that weren't working when I tried to set em up
@mortal narwhal That's something we need to fix, for now you can fix it in your map using the euler property for entities
just to make things much faster
gotcha
I believe teleporters need 0 90 0
could I also make it target an info_null, does that change it's orientation?
nope
light_environmental works similar to light rn so nah
@ancient depot The object rotation issues will be addressed in a hotfix patch, or when the sdk is officially released?
hotfix
Neat
I haven't bothered with objects yet because of the issue π Sticking to level design for now.
Inspired
nice
π€
thanks everyone
@ancient depot ALERT ALERT new dll broke dusk campaign
game just crashes
or maybe it's new patch, not dll hotfix
i saved previous dll, i'll check
yeah it's dll hotfix
How's everything going?
My world's on fire, how about yours?
Snow
it's pretty good
π₯Ά
Snow? -5C snow or -30C snow?
I'm also about to set up DUSK for mapping on my work laptop, because I'm a rebel.
work dusker, not harder 
@long anchor I'm from the US I don't know what those numbers mean lol
They mean cold and hella cold, respectively.
Custom entities yeet
lol
Did I see @honest stag finished their map?
Oh, so my teleporters will work if I give them euler 0 90 0?
Or is that just for the objects?
it's 23F and -22F @iron needle
yeah he finished it
@half dust didn't touch tps yet, so i can't tell sorry π¦
altough i can say that euler just rotates objects and props
@long anchor more like the 23F
lucky you
It's been a weird winter here
Is object_teleporter a functioning teleporter or just a visual thing? I'm not clear.
@long anchor we have 40c snow here rn
dnSpy
I'm pretty good
After I finish my horrible meme pack I'll try making an actual map
i don't think i've ever been in negative temps
lool
i know for a fact i've never seen snow
i remember someone said that he lives in Australia, wasn't it you?
yup
i've remembered dumber stuff
Winter's been really weird here in south PA, too. 50f one day, 30f the next. Lots of rain, too.
Also please don't be afraid to upload stuff to ModDB right now even if you don't think it's amazing. The more content the better
@modest imp yup that's exactly how it's been here. Snow just won't stick for more than a few days at a time
I think we've had snow two times this season. At most. Very mild so far. :v
Or alternatively it's also fine to make a thread on the steam modding forums with links to downloads etc
More mods = more awareness, simple as that. π
isn't it all memes on moddb rn
Haha jab plant coloured
Let the rivers run red with DUSK mods.
Dusk is a meme game so it's ok
any mod is a good mod
why is the mods tab blank on moddb
@iron needle @modest imp you guys are lucky actually
even this mod?
okay weird it's not blank in private window
and we almost got in massive car accident because of the fucking snow lying around
Snow is nice to look at, about it though
can't wait for workshop support whenever that's coming out even though the workshop is fucking annoying to work with
also because we couldn't see more then 10 meters in front of us
@long anchor oof that's never fun
Snow is nice to look at, about it though
although only when it's not exposed to sun, otherwise it's feels like you're blind lol
yeah, it wasn't fun
at least i'll remember how 2020 started for me
lmao
Boy howdy, I hope it stays like this through next week.
I've got a twelve hour drive through mountains and plains to get through. Twice.
Better stay fucking mild.
^^^
@modest imp lol have fun
Thank ye. Got someone to split the drive with, so it ain't all bad. π
Ahh good. 12 hours is a lot
Besides, it's through the Appalachians. Maybe I could use the drive for mapping inspiration.

do quake maps in Dusk have texture support?
Yup, as long as you include the palette file.
Is there an easy way to find out what textures are mapped where on a model
Just drop palette.lmp into the root folder of the mod.
π
Besides, it's through the Appalachians. Maybe I could use the drive for mapping inspiration. I did that a bunch yeah
hell yeah there's always cool buildings to see when out and about
Have you been in Chernobyl?
Is there an easy way to find out what textures are mapped where on a model you mean like a UV outline? We're planning on doing that in the future
sweet
@long anchor sadly not
i got a bunch of nice photos a couple years back from where mad max 1 was filmed
s a d l y
because the texture sheet for some things like BJ is ridiculous
no differentiation and everything is smushed together
Yeah lol
oooh
went down like seven floors underground but you're not allowed down there without being on a tour
not my photos because i don't remember where i put them
probably on some old hard drive somewhere
Funny thing is, if Dusk was a real place, it'd probably be within driving distance of me. :v
Niiiiiiice @half vessel
Whole family is from western PA and western MD.
@modest imp correct lol
I can vouch for DUSK's accurate portrayal of PA mountain towns. They even got the cart dogs right. Nobody gets the cart dogs right.
Funny, the first level is similar to my old house
The first map I threw together last night was a vague approximation of my uncle's old house at Deep Creek Lake. π
I have no idea how to create mappy
Lincoln Way in dusk when
If I could cry, I still wouldn't
But someone else created Mappy.
π
wait a minute
what if i recreated mappy in dusk
using jump pads

That would be difficult if you're going for sidescrolling
Considering duskdude has no playermodel and the camera would be fixed
Oh, it wouldn't be a sidescroller.
too bad we can't color lights yet and they're overall buggy
I'd need to set up the map logic so that once you pick up every item in the house, it sends you to the next section.
But if I can remake Double Domination in TF2, I can do this.
you can get color lights if you compile for hlbsp
`Is there documentation on unit scaling in DUSK? Really want to recreate my house someday
That's a good question. π€
More on that eventually once it can be customized
you can get color lights if you compile for hlbsp
oh, ok
Zombie, have you seen my message about dll hotfix?
ok
what the hell is a pallete.lmp
It's the file that contains Quake's color palette.
Dusk uses it as a point of reference for coloring the textures from Quake.
Just like Quake did many, many years ago.
If you open up Quake's PAK0.PAK file, it'll be in the /gfx/ directory.
If you're not sure how to open a PAK file, Dragon UnPACKer is my go-to tool for digging around older game files. https://www.elberethzone.net/dragon-unpacker.html
All content and tools by Alexandre Devilliers
oh ok thx
π
I'm glad I prepared a bunch of replacement sounds for the Dusk weapons before the SDK's release.
But I plan to use those later.
oh ok
it's 5:30am i don't have to do english
there's no dusk palette in pins
oh
how did you get it tho
might be a quake palette i dunno i never really got into earlier than hammer mapping
someone here sent it i think
i'm pretty sure it's quake palette
That sounds like the WAD file, then.
lol apparently i've been mapping for almost 30 hours now
i think i need a little break
The WAD file (dusk.wad) holds the textures, while the palette file (palette.lmp) is just a very small color reference.
It's all a bit scrambled right now, since there's no real centralized toolkit for us common folk to use. :v
...so it seems like i actually cannot break out of the "make a church-like scene, and add candles too" thing
- the while "make a sea monster" horrible idea didnt turn out well
i want a church with candles, but yes maybe
How about a lumberyard with candles? π
Plenty of assets that can be used to make one.
i suggest trying to think about some kind of a plot and imagining what different places you can visit during the plot happening
Google Images can go a long way for that.
well i guess i'll just go along with what i'm doing now and then try something else
Check out this old, abandoned lumber mill in WV, for instance. https://i.pinimg.com/originals/b1/54/d1/b154d1170851aae45611ae2128cac410.jpg
commonly refered to as "the myamoto"
@modest imp those are literally the reference pictures I used for Sawdust lol
You know i might be kind of uninspired now but i played su much stalker that i can literally recreate it's maps by memory
And Cordon is actually kind of a great Dusk location
Sounds silly, but I bet arena_lumberyard from TF2 would make a good endless survival map. :v
stalker mod when 
ΠΠΠ Π‘ΠΠΠΠ ΠΠΠ ΠΠΠΠ Π‘Π’ΠΠΠΠΠ
@honest stag I have no issue with you doing STALKER maps in Dusk π
actually when i think about it
oh right
dusk and stalker are pretty simillar in their structure
Hell yea!
we havent tried opening stalker PSP maps now that we have wad support
beginning in outskirts of something and ending in center of something mysteriously evil
bugaga
@ancient depot omg you're right
if i remember right - ogf (xray map format) is actually bsp based one with some ai and spawn info baked in it
@long anchor not a coincidence. Dusk was very influenced by STALKER in terms of world and atmosphere, and originally the story was almost a homage
yeah, i know
Is DUSK capable of map transitions without intermission screens, or returning to previous maps?
@modest imp not yet
i didn't really think about the structure, about the protagonist's path
bruh Dusk needs cursed slav mod
The ability to keep the state of previous maps would be miiiiighty powerful for us modders. π₯΄
DUSKTROIDVANIA
Retrieve Stoli for Civvie
@modest imp yes it would
in one of his vids he was advertising stoli as a gag
Maybe it could be a nice little feature in the distant future, persistent map states and returning to previous maps. Like Half-Life can do. That'd be rad as hell.
got it
and it's memey Russian vodka
Once everything else is working properly, at least. :V
i accidentally looked at my steam screenshots
@ancient depot something's odd with textures in campaign
what
Yeah that's caused by a ProBuilder bug
where's the screenshot
ok. I guess im having some problems with the sdk. Im trying to play a quake test map in the dusk sdk(wich worked with quakespasm) and i've put the files in in the exact order i was supposed to (like it was described in Zombies pinned message)
holy damn yeah stalker would do good in map form
i'll try but i'm struggling with making industrial-looking things so far
discord devoured it
i mean
the screenshot shows up on my end
you could just do wild territory
welp
@ancient depot something's ood with textures in campaign
uhm
fixing it is annoying
i wanna do cordon first
more people remember it
ok, i need to restart discord i guess
I fixed it for most maps
or hell even jupiter
i still think the concrete plant is one of my favourite spots in the entire franchise
there's so little verticality in the series
tested stalker psp and without textures it not cursed\blessed enough
oh
(for some reason i cannot send pics here, sry)
so i sent two screenshots, discord didn't want to refresh itself for some reason
sorry Zombie
sorry Zombie
uh help
@modest imp yeah we were talking about how to add that as a feature
@half vessel bruh, blessed take
The concrete plant is so good
It's such a small quiet little part of the game but it's such perfect atmosphere
Exploring this abandoned vertical structure
yeah we were talking about how to add that as a feature
can you please copypaste what he wrote cause his messages didn't appear for me
I'm guessing it would involve taking "inventory" of all entities and their current state/position in the map while leaving it, then caching it locally before saving it all in the player's save file. It would cause saves to increase slowly in size, but that's not too bad.
thanks
But then, you'd only need one set of entity states for each map, meaning you can't have more "inventories" than there are maps!
as i said, internet fell down and discord refuses to refresh messages
D.U.S.K. is pretty cursed
what's D.U.S.K
S.T.A.L.K.E.R.S.K.
looks like stalker impersonation
^ cause it's stalker map loaded in DUSK ^
@ancient depot how you enable textures? did you copied wads in root of textures?
mod folder, outside the textures folder
isn't stalker open world
wouldn't that take forever to load
@ancient depot \base\models one ?
@iron needle D.U.S.K.: Shadow of Quake is now a reality
@proper cargo I copied everything from base/textures/wad3
so this is just 1 map?
i guess so
Is that Paranoia?
S.T.A.L.K.E.R. PSP
Ah, so Paranoia ripped Stalker textures then.
Yes
yes
so we can load paranoia maps
yes
Y E S
Cry of Fear too
oh god
Darth Zombie, what have you unleashed?
hell
Welp i guess i dont need to recreate it anymore lol
@ancient depot where do I get this
Imma try this when I get to my computer lol
suffers from the HLBSP black skybox thing though so I had to delete that in the editor to get a sky
We gotta fix that somehow
pretty sure it's just an oversight on my part
need to look at how hl skyboxes work
oh shit lmao
What the fuck is that
awesome
A psp game
@torpid agate that's nice
Welcome. Welcome to Dusk. You have been chosen, and only been chosen, to relocate to one of our finest remaining rural centers.
dusk is a virus.exe
i kinda want now to play heart of evil in dusk
I thought so much of Dusk that I elected to establish my cult here, in the ruins so thoughtfully provided by our overlords. I have been proud to call Dusk my home.
lmao
lel
And so, whether you are here to stay, or passing through on your way to dimensions unknowable, welcome to Dusk. It's cloudier here.
Pretty sure there are resources for converting Doom maps to bsp too
Yup, although I don't think there are binaries, just source
So someone would need to build it
Yeah
theres one i found called d2q that spits out a map file
very jank tho
i just want to decompile der reise from cod zombies for when we can do custom endless levels
Well, World at War is technically running Quake 3's engine... kind of... sort of. Lots of shit that obviously wouldn't be back compatible with older engines. :V
Iβm getting excited for dusk der reise
You could probably at least bring the BSP geometry over to a Q3A format map, then do the rest of the work manually to make something Dusk-compatible.
kino dusk toten
Yeah I just need the geometry. Donβt need textures. Can retexture with dusk stuff
Bet there's a lot of detail models that won't carry over, though. π¦
Ye thatβs true
wow trenchbroom is a lot easier to use than i thought
Yeah, a recreation would probably be a better approach
so much easier than when i was using something like hammer
It is very easy
Well if I had a the map file of the geometry, it would be easier to recreate by hand
Who would have thought that people still know how to develop user friendly software
I thought this was the age of Electron apps
Now all we need is a CyberDUSK mod, where Duskdude has to travel through neon-lit, rain soaked alleyways filled with cybercultists and mechanically enhanced horrors.
Kick Nyarlathotep's ass all over again atop a towering, rusted arcology.
EYE Duskvine Cybermancy
DUSK Runner: The Director's Final Ultimate Cut Edition
Also I finally got home and loaded up the DUSK .wad in trenchbroom and I'm so hype
Lmfao. When I start that hl2 in goldsrc mod in dusk, I immediately get attacked by big john in a black room because the beginning of that game is a gman cutscene.
YAAAGH, RIGHT MAN, WRONG PLACE, YAAAAAAAGH
Scared the carp outta me
COME ON, MR. FREEMAN, DO IT!
Lmao
the chances of half life maps being fully compatible by default eventually are gonna be pretty much 0 right
Depends, some of them will be fully playable eventually
because of cutscenes & scripted events etc
I don't think you're gonna be doing backflips over Nihilanth, though.
But some stuff like say, the Gonarch boss maps in Xen won't work out of the box
Since they rely on special NPC behaviour
Ye that was a big part of the selling point
Tons of scripted sequences. Tons and tons.
Not enough for it to be unplayable in Dusk after we've added more entities
Possibly dumb question-- for point entities, I just drop them in and change the classname, right?
kk
Correct
Thanks!
How do we flip launch pads again? Itβs a property you set right?
Yeah, euler
That, 0 90 0
Takes the form of x y z, just like origin
Thatβs what it is. Iβm such an idiot. I was typing eula lmfao
end user launchpad agreement
Ye I know
you don't actually own the jump pad, you're just licensed to use it
Imagine being stalked by Big John the entire HL opening
he does all of gman's animations & scripted events but every voice line is just a random big john line
Who made such beautiful decision?
Counterpoint: Big John in place of Alyx in HL2
You get cornered by Combine, you think you're done for, as you black out you hear "YAHHAHA. COME ON!"
looool
big john in place of alyx in HL alyx
The scene where the whatever they are called zapping aliens revive Alyx
Big John: AHAHAHAH BIG JOHN!!!
big john leans over alyx and whispers to her ear
"haha come on kill me"
Where can I find the Quake bsp files and texture files?
I do own it
Otherwise you will not get recommendations for pirated content
@ebon jetty nah
just search ".bsp" in the quake folder
He does not have the game
I do tho
is quake not shareware now? or only doom
I see
Dukie Nukie? that's vinesauce stuff, right?
yeah get a tool to open pak
there's some stuff though that i had to find online because i couldn't find it
PakScape Works well
Where is Duke Canukem?
duke gottem
Dukie Nukie is from Pain Holes videos
ok
come to brazil motherfucker
oh god
Mother trucker
you wanna come to my bar
I do wonder if mr vsauce will play the sdk when there's enough maps out
and how many vinesauce references will be in them
dick kickem
Duck Nuckem
Weird question. How tall is Duskdude in Quake map units?
replacing all of the voice lines for everything ever by vinny screams
@modest imp bit less than 96
replace big john's lines by vinny's own shitty arnold lines
So would 96 map units be a good measurement for average human height while editing?
i don't know
i mean
have you seen my map? and boxes in it?
like the giant ones?
they are 96 tall
Oh, quick warning: a hotfix we're gonna release soon fixes some map scaling issues so your maps might be bigger than before
Not by much
I'm thinking of throwing together a mapper's reference WAD, with player height references, but I wanted to make sure I got it right before I did that.
and they're just about the same height as DD
irc Quake is like 1/5 smaller in scale compared to dusk
@iron needle that's nice cool thing
at least zombie said so before release
i hope it won't be too bad for my map or else i'll lose like 30 hours of work lol
Quake is actually like 32x larger than Dusk
We scale things down massively when we load them in
oh
Is Dusk Dude a manlet tho?
thats a plot twist
The current build on Steam scales maps down by 35.5555555556x
give us a way to turn off the downscaling
I want to play rat quake
The new patch will scale down by 32x
oof
rip current maps
big quake

every map is now behind zee bookcase
someone said bass boost?
sad boi
he sittin
Leatherneck in the test map
he protec
what will he saw
Which is actually my next thing to work out
I got the wad into trenchbroom but I think I messed up the compile
untextured brus
Ahhhh thanks
google quake palette, download it and place in mod root
untextured bruh moment
Note that palette.lmp is only needed if:
The texture is embedded in a Quake 1 BSP or a BSP2
Or the texture is inside a WAD2 format WAD
For HLBSP and WAD3 you don't need a palette file
Oh yeah I'm using Q1
how about pinning these messages? @ancient depot
I'd rather do a proper writeup later and pin that
hell we need to get a modding wiki together
alright
I think there's a pin kinda close to it too
Is TrenchBroom capable of using HLBSP tools? π€
what if we revived the old dusk wiki 
Oh, excellent. I've been using Quake tools this entire time.
Also I appreciate how helpful y'all are