#dusk-modding

1 messages · Page 21 of 1

long anchor
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erm

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what your sign is then?

acoustic hedge
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thin geometry

half vessel
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uh

long anchor
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so it's brush

half vessel
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yeah

acoustic hedge
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whoops

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lol

long anchor
acoustic hedge
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nice

peak trellis
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This looks really good lighting wise

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nice

long anchor
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there's a texture called "i_dunno" lol

peak trellis
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tiny pistol

long anchor
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thanks

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tiny weapon for better view

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i don't really like when weapons take too much space on the screen

surreal canopy
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Giant pistol

long anchor
tulip crown
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Is there any reason why I wouldn't want to use the SDK now if my goal is to make a map pack with custom textures and fully-polished environments? Is anything broken right now that would inhibit that

acoustic hedge
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Some lighting issues on objects

long anchor
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many things don't work properly so i suggest doing basic geometry

acoustic hedge
sharp trail
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@long anchor those lamps look SHARP as heck

tulip crown
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I'll probably hold off for a bit then, thanks for the heads up!

long anchor
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np

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that's an object/prefab, can't do anything about it

sharp trail
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All these mappers getting me hyped up.

mortal narwhal
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do we have to make our own dusk texture wad, or is it in the sdk folder somewhere?

acoustic hedge
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a dusk wad is pinned

long anchor
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i can't see it in pinned tho

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nvm found it

mortal narwhal
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thx

acoustic hedge
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yw

tulip crown
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Is there support for testing maps within Dusk without exporting them and loading them ingame?

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Like how JACK allows you to launch a Quake map by hitting F7, IIRC

long anchor
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nope

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though

acoustic hedge
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you have to compile it into .bsp in order to play it in dusk

long anchor
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you can place your bsp in maps folder, then launch dusk and then make changes safely

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i just change something, recompile it and select my level again without closing the game

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it pretty works

half vessel
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i don't think this is going to embed

long anchor
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downloading

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want to see what crazy stuff you made this time

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hmm

half vessel
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sadly i can't replace some of those sounds

long anchor
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i have a problem

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i need boxes on my map as brushes

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but we have proper box prop

odd nova
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sorry if this is the 100th time asked, but does the SDK support Unreal/Tournament?

long anchor
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but we don't have any box textures for brushes except the one that prop uses

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literally no one asked this

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and

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probably no?

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there's a list of supported games somewhere in pinned messages

half vessel
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huh

long anchor
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@half vessel sadly volume is too low 😦

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i can something tho

half vessel
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i think that might be both

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the recording

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and me playing at !%

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1%

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lmao

long anchor
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and what i can hear sounds noice

half vessel
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i wish i could replace the alert noiess

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noise jeez i can't spell today

long anchor
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one day it will be possible...

half vessel
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yes

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and it will be a glorious day

acoustic hedge
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god
i havent been using the brush tool until now
i feel dumb

long anchor
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the day of all days

winged wolf
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not gonna lie I straight up spent 3 hours trying to make these stairs not look like ass, I know they're not lined with the pillar but you can't really tell without wireframe lmao

https://i.imgur.com/hm2YOI2.png

half vessel
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what've you been using if you're not using the brush tool?

acoustic hedge
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just making geometry

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i am dumb

half vessel
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what

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geometry is brushes?

long anchor
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@winged wolf looks nice

half vessel
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or does trenchbroom have something in it

odd nova
elfin warren
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Question: when changing sounds, does the replacement file have to be the same length?

acoustic hedge
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not using any brushes

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just making wierd shapes

half vessel
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i'm only familiar with source and its older brother

acoustic hedge
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@winged wolf those stairs look really nice

long anchor
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@odd nova """work"""

mortal narwhal
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You guys should really watch these to git gud with trenchbroom https://www.youtube.com/watch?v=gONePWocbqA&list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE

If you want to make maps for Quake, Quake 2 or Hexen 2, TrenchBroom is your best option. If you’re a total newb or returning to mapping after a long time away this is the tutorial you’re looking for!

PLEASE NOTE: TrenchBroom has an excellent manual. You can find it under...

▶ Play video
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whoops thats not a playlist link

long anchor
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ah, dumptruck

half vessel
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does hammer experience transfer

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i'd assume yes

long anchor
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how can i say

acoustic hedge
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id say yeah

long anchor
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hammer stinks ass after you try trenchbroom

half vessel
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i like hammer

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it's terrible

acoustic hedge
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trenchbroom is way easier to learn

half vessel
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but the shittiness appeals to me

mortal narwhal
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lol

acoustic hedge
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AUG
AUG
AUG
AUG

long anchor
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i can watch right from discord now but it caches super slow for some reason

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that gibbing sound

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lmao

acoustic hedge
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huuaahahah

half vessel
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replacing the scare noise

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with calling the player girly man and laughing

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it doesn't work as well when i change the walk noise

long anchor
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GIRLYMANGIRLYMANGIRLYMANGIRLYMANGIRLYMAN

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hehe

half vessel
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because the wendigo suddenly isn't scary when all you hear is "AUGH AUGH AUGH AUGH" whenever one's near

long anchor
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should it even be scary when every enemy is john?

acoustic hedge
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john deere

gritty forge
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How about stock sounds for everything?

long anchor
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i think kick is too kicky

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overall sounds nice

gritty forge
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Just wanted to make it sound less like it came from some retro styled game.

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Like 80's retro.

acoustic hedge
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is there any way of playing music in custom levels right now?

long anchor
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nope

gritty forge
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I think I heard that you're not.

long anchor
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do anyone know what property i should use to make jump pads work?

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i tried speed 100 but it's not working

acoustic hedge
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i know the guy that released 2 of his maps knows how

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i forgot his name

torpid agate
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Is the launchpad upside down?

long anchor
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Vriska's his name

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nope it's not upside down

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it's placed pretty much as it should be

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let me record rn

torpid agate
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That’s weird idk

hoary juniper
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you should pile 20 jumppads in one

long anchor
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that sounds crazy

hoary juniper
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it creates a cool sound

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trust me :D

long anchor
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yolo

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it sounds like fucking nuke

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i like that

hoary juniper
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Yup

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xD

long anchor
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i wonder how it will sound with hundreds of them stacked

acoustic hedge
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god that would sound horrible

long anchor
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god be with me

half vessel
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steam vent

long anchor
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lol

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it made fall through the floor

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also for some reason it's not as loud

hoary juniper
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Ancient NB video

long anchor
hoary juniper
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cool looking map though so far

acoustic hedge
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thats a nice map

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better looking than mine so far

long anchor
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thanks thanks

acoustic hedge
hoary juniper
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Hey, we all start somewhere

acoustic hedge
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yeah i just havent touched lighting yet

half vessel
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a big part is lighting

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lighting helps so much

long anchor
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@acoustic hedge practice more and yours will be just as nice

hoary juniper
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focus on layouts before you add the detail

odd nova
long anchor
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rn lights are bit problematic

onyx marten
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hello everybody, i got a bit of a dumb question: if i wanna create a dusk map in trenchbroom, do i somehow need to get dusk into trenchbrooms game selection or what game should i select?

long anchor
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i suggest selecting quake

acoustic hedge
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just select quake and import the dusk.wad

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for textures

long anchor
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and adding dusk.wad

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yeah

acoustic hedge
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dusk.wad is pinned in this channel

onyx marten
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alright imma try that, thank you!

long anchor
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many nice things pinned actually, not only wad

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np

onyx marten
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yeah i already checked these, i just didnt know i even begin 😄

long anchor
sharp trail
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Pretty sure dark places engine lights won‘t work with the sdk

long anchor
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what do you mean

iron needle
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@long anchor I can't check atm but I THINK the key for jump pad speed is "amount"

long anchor
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ok

iron needle
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Sorry I know we need to document all this lol

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SOON

long anchor
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yes, it's "amount"

fringe nymph
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hope it will be way better documented than gzdoom

long anchor
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wtf

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even 10 is way to high

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and vriska used 999

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loool

iron needle
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Yeah you're gonna want to go with low numbers lol

long anchor
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it's 0.5 now

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is it just me or textures for colored doorways are nonexistent

hollow laurel
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awesome

cosmic copper
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how are we supposed to do lighting that isnt fullbright? light entities work, but only illuminate individual brushes and leave weird dark spots everywhere

long anchor
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lights are problematic currently

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so dark spots are ok

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well, they are not ok

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but they're here

cosmic copper
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ok. I keep seeing screenshots with actual lighting but I cant get it to look right. are people just doing fullbright but making it look good?

long anchor
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i personally place many light entities

half vessel
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@long anchor that's in thresher

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in the secret with the tiny dopefish

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it's so small you can't even tell what it is lmao

long anchor
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@half vessel lol

half vessel
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looking good

long anchor
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but it won't look as good as it is without object_light_post_1

cosmic copper
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ah ok. Im probably having problems because im tryin to light a big area. are those all ~300

long anchor
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and object_streetlight

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yeah, 300 everywhere

cosmic copper
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ok. Ill go through more thoroughly

long anchor
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except for few ones that i use to get rid of pure blackness

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one behind the box and another one.. somewhere

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ok, it's 3 am for me

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gotta sleep

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gn everyone

torpid agate
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C ya

fast ridge
torpid agate
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That’s honestly my favorite I’ve seen so far

half vessel
sharp trail
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People in here already making dope looking maps

hollow laurel
lapis hare
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MY DAAAAAAAD KNOWS HIM

hollow laurel
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(i've reached peak drunk level for mapping, playing guily pleasure music, time to lay some fucken roads)

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well, path

wooden pier
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after what the moders do, no one will be afraid of wendigo

acoustic hedge
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just drag that folder into local and it will work

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i made this map wierdly cause i was learning the tools as i made it. but its a start

haughty cosmos
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I cant post a picture of it, but all my textures on my face panel in trenchbroom are black, i dont think its supposed to do that right?

plain lantern
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List of levels I would like to see in dusk mods: Train Level, Plane Level, Moving cars level, Burning building level, Subway level, Level inside like a skyscraper and you can look over a city.

small gate
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a level entirely on sewers

modern onyx
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level inside a skyscraper

now I gotta do die hard: dusk edition

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DUSK hard

plain lantern
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That's literally one of the reasons why I loved Ion Fury was because it had a lot of like, urban skyscrapers and verticality.

hollow laurel
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black texture problem.... uh

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tries to recall recent things

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i did get that issue trying to kerjigger my maps into using the dusk profile i made (in preparation for the official fgd and such)

plain lantern
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Wait also space levels

hollow laurel
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spess

plain lantern
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Space Stations or space ships its fine I like to look out into space

haughty cosmos
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it would be easier to explain if i could send the picture, but i guess i dont got the perms for it i suppose

plain lantern
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Also if they have a part where the ship gets breached and enemies get sucked out that would be cool

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I always really like that

hollow laurel
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you can upload it to imgur

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and post link

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i'm trying to backtrack what i did

plain lantern
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Also boat levels

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Like on the ocean

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And underwater levels

haughty cosmos
hollow laurel
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yeah, mostly thinking about configs, where the files are at and such

haughty cosmos
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Do i need to have quake installed?

hollow laurel
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for starters, what profile did you use in trenchbroom?

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not really

haughty cosmos
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i just used Quake 1, and loaded the wad

hollow laurel
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ok

lunar shale
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ive had that happen to me

hollow laurel
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gimme a bit

plain lantern
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I should make a level pack where its all just levels that take place on vehicles and your never not on a moving vehicle

lunar shale
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give me a sec ill help

plain lantern
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Like you start and your on a moving car highway type level

lunar shale
plain lantern
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And then you jump on to a moving train level at the end

lunar shale
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really good shit

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download, unpack into folder

plain lantern
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And then you jump onto a boat level

lunar shale
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make a folder called id1 inside the folder you just made

plain lantern
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You know what I mean? So all the levels are just on moving vehicles

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Just big planes and boats and trains

lunar shale
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and try again

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the maps should save though

hollow laurel
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so, from the looks of it.... i set my custom game profile up to just use a palette.lmp in the base folder, the quake config puts it in /gfx/ under that

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so, if you set stuff up, under mnt/local/, make a gfx folder and stick the palette.lmp there

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as in, the quake one

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if you don't have it

lunar shale
hollow laurel
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o_o

lunar shale
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and inside gfx is the quake palette

hollow laurel
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wads in the absolution folder, .7z is the bsp's i upped yesterday :p

lunar shale
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i dont use most of the things in the dusk dev folder

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it just comes packed with the github archive i linked above

hollow laurel
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:p

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mostly did that to keep trenchbroom tidy

lunar shale
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i use quake 1 with the game path set to the dusk dev folder

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the textures appear, the level works and it loads into dusk

hollow laurel
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i just basically copied the quake profile stuff to another folder, chucked over an image for icon

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yeah, whatever works :3

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it's just how i like things :3

lunar shale
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i spent like days trying to figure this thing out honestly but thats just because im stupid

hollow laurel
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well, probably not, since you figured it out

haughty cosmos
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so what should i set the profile directory to? Its cut off on your screenshot

hollow laurel
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just experience with stuff and so

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oh

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hmm

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you haven't started making a map proper yet?

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(just checking)

haughty cosmos
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Ive made a testing one for export sake, but no textures or models worked. Im just making sure im doing this right

hollow laurel
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okay

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yeah

modern onyx
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I- uhm, are absolute noob questions okay here?

hollow laurel
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just wanting to check troubleshooting steps

lunar shale
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i think we are all noobs at this so yeah

hollow laurel
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well, yeah, though i'm busy with helping deerby :p

modern onyx
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I want to make a map for dusk and I don't know where should I start

hollow laurel
haughty cosmos
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take your time, im just tryna get a grasp on things

hollow laurel
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it's my trenchbroom profile

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for dusk

haughty cosmos
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alright, ill see how that works out real quick

faint summit
hollow laurel
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you might need to delete it later, but, it sorta works

lunar shale
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if you want to start with dusk map making

hollow laurel
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you need to stick the palette file in....

lunar shale
faint summit
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Also i tried changing the explosion sound

hollow laurel
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/mnt/local

faint summit
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but it's still the same

modern onyx
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do I have to use trencbroom? wouldn't that be loading a quake map technically?

lunar shale
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its like

hollow laurel
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trenchbroom is the nicest to work with imo

lunar shale
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no problem

hollow laurel
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but, anything that farts out a quake/half-life bsp will work

lunar shale
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dusk opens custom maps with the bsp file extension

haughty cosmos
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tbh i was amazed at how nice it is for its age. And i thought hammer was good

modern onyx
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what I'm trying to ask is, does DUSK have its own mapping tools?

hollow laurel
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well, trenchbroom is still being developed

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no

lunar shale
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nope

tight fractal
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no

modern onyx
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trenchbroom it is then, thanks

hollow laurel
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it's trenchbroom, or anything that puts out a bsp/hlbsp/q3bsp/bsp2

tight fractal
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we arent gonna do what someone is doing better

hollow laurel
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yeah

faint summit
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so did I change the wrong sound for the explosion?

lunar shale
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you can go for all kinds of programs though not just trenchbroom

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hammer works

tight fractal
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as long as it creates a bsp format you can use it

hollow laurel
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they just need to lead up to compiling to a proper file

lunar shale
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yeah

hollow laurel
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my map i started with worldcraft

faint summit
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Also why is it when i flush the toilet in crypt of the flesh, it doesn't make the pit

hollow laurel
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in an eldritch config (where i had to have it installed in c:/worldcraft/)

onyx marten
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so another noob question, how do i get dusk entities into trenchbroom? i got dusk textures but only quake entities..

hollow laurel
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currently they translate stuff over, a proper fgd will be released

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so you can see and place stuff properly

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say, the shotgun zombie dude from quake becomes the regular machine gun soldier in dusk

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fiend for some reason becomes chainsaw dude

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which is quite the downgrade :p

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nailgun becomes machine gun

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hmm

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ogre becomes the scarecrow

onyx marten
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alright, thanks :3 so if i put in the nailgun and run the map in dusk its a machine gun?

hollow laurel
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that's from what i remember while testing my ported map

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yep

onyx marten
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alright, then imma go on and try to wrap my head around compiling 😄

hollow laurel
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also, going out for a smoke, but if things don't work for you @haughty cosmos you can at me in.... say five minutes

gritty forge
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If anyone decides to do Doom in Dusk, DO NOT be lazy and just use sprites... Make models!

half vessel
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there's an entity list

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somewhere

haughty cosmos
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aight

half vessel
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might be pinned

hollow laurel
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there's an entity.txt in the dusk sdk folder

gritty forge
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Sprite characters don't look good in an engine that was made for 3D models.

hollow laurel
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which explains some stuff

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well, thing i posted has my current compilation profile for dusk, could download and have a look

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anyhow, need nicotine

gritty forge
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Look at the Ys titles, there are sprite characters and 3D bosses... They don't blend together too well.

onyx marten
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gonna try your profile thx

gritty forge
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@hollow laurel. No, you don't need nicotine. You crave it.

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You gotta avoid that craving.

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I feel like the ranking system is busted right now, and I am losing my patience and my mind... I just wanna show you guys some sound effects without having to deal with uploading them into my drive with limited space.

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I can't afford increasing the amount of space.

hollow laurel
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back, and i know, i've tried quitting before :p

gritty forge
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Keep trying.

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Nicotine is no good, bro.

hollow laurel
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i know

gritty forge
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Heroine is even worse. It killed my older brother at 26.

tight fractal
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you literally just got rat, @gritty forge

hollow laurel
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anyhow, also, if you already have a map and want to switch profile, you can open the .map up and edit it to fix it

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fucking hell

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yeah

half vessel
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all this modding

hollow laurel
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also drugs now

half vessel
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i've been playing on i can take it

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because it doesn't make me confirm

gritty forge
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Wow! Okay. That came outta just me crying about it... The system felt bad for me.

half vessel
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so it's faster to get into a level

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and man

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it's so easy

fluid nimbus
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the dusk trenchbroom profile/fork isn't out yet right

half vessel
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on cero miedo

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you can take like 3 hits

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on i can take it?

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like 20

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also what is the wailing sound i keep hearing

gritty forge
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Here is an HD Quake jumping sound effect for you all to use for mods.

hollow laurel
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yeah

fluid nimbus
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check your basement

hollow laurel
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i just use a custom i did

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for the moment

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thought just struck me that in case people want to switch what stuff trenchbroom looks for...

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digs up old .map

fringe nymph
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If anyone decides to do Doom in Dusk, DO NOT be lazy and just use sprites... Make models!

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there ya go

hollow laurel
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zap

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also bloom

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trenchbroom seems to read those first commented lines for internal use

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that's comparing the current map1 i have to the old one

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in the .map files

half vessel
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now i should see if i can change EVERY hit noise to the quake 3 one

haughty cosmos
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aight, havin a few issues redoing some of the directories that crossed over from your profile. My trenchbroom didnt come with a qbsp.exe file

gritty forge
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Make better models more fit for the artstyle.

hollow laurel
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okay

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so, you need the tools i guess, if it isn't in /utils under the trenchbroom dir?

haughty cosmos
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this is all i got

hollow laurel
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i just have those under /utils in my trenchbroom dir

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so just get the latest release from the github page and you should be good

gritty forge
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Made it sound more realistic.

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Less video-gamey.

hollow laurel
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techno remix when?

gritty forge
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I dunno.

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SoonTM?

hollow laurel
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yay

gritty forge
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Lol

hoary heath
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hey I wanted to try out them tools myself but I need quick help with trenchbroom

gritty forge
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Fixed this one. No longer clips, which caused that clicking sound.

haughty cosmos
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aight, i can get it to compile and launch. But im still havin the texture and model issue. Ive got the pallete file but it doesnt wanna find it. Any direct file path i can set for it?

hollow laurel
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the path to the palette file is relative to the root of where you set as game dir

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so...

gritty forge
haughty cosmos
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you said just to put it in local, so idk

hollow laurel
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yeah, just you need to set the game path in the preferences in trenchbroom

haughty cosmos
#

so thats set to local right? It isnt cut off or anything

hollow laurel
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yeah, local

hoary heath
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keep the map format to hexen 2 or change to valve?

gritty forge
hollow laurel
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configure engines thing is for launching game via trenchbroom, so no need to bother with that now

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hexen2 i think is quake 2 based?

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so, won't work

gritty forge
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Hexen2 is Quake 1.

hoary heath
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gotcha!

hollow laurel
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ah

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well, could work then

haughty cosmos
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nice, thats one problem down

hollow laurel
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wee

hoary heath
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I dont even get a choice on quake 2
so its right

gritty forge
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You can tell, since it has the Quake weapon bobbing animation.

haughty cosmos
#

it still cant find the models tho, if thats a problem

hollow laurel
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haven't played hexen 2 ever :p

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well, the model's won't display yet

hoary heath
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good

gritty forge
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Neither have I, only seen videos.

haughty cosmos
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aight, just checking

hollow laurel
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since that needs a configured fgd

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so, now it's just the quake names

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for stuff

iron needle
#

@gritty forge please don't spam the channel with files. Either put them in a mod and show everyone when it's done or group them into a zip file.

haughty cosmos
#

thanks for the help Tosoth, i appreciate it

hoary heath
#

real men play doom in 180x180

hollow laurel
#

np dude

gritty forge
#

I was hoping for feedback, okay.

hollow laurel
#

though, a work in progress channel would be neat

alpine depot
#

is music replacement broken or something currently? trying to replace some music with "high-quality" midi conversions but it doesnt seem to work in-game

hollow laurel
#

as in, a place to link stuff you want feedback on

#

i have no clue how it handles music at the moment, think it might be via triggers who'll be in the proper fgd

torpid agate
#

@alpine depot I don’t think you can replace music yet.

alpine depot
#

shiiiit

hollow laurel
#

ah

iron needle
#

@hollow laurel it's perfectly fine to post in progress stuff here but we don't need dozens of separate sound files being posted one after another

hollow laurel
#

ah, okay

iron needle
#

Would be better if they were all in a zip file or if he shared the mod at a milestone

ebon jetty
#

Hey David, is the DLL pinned a newer version than the one that added the euler property? (the one zombie shared before)

iron needle
#

I'm not sure

ebon jetty
#

ok

iron needle
#

Sorry

ebon jetty
#

i'll ask him later i think he's sleeping

#

i forget

iron needle
#

Yeah he slep. Right now

hollow laurel
#

think that one is newer than what you get in steam

ebon jetty
#

i have a newer dll than the one in the initial steam release

#

i don't know if that's newer than the version i have though

onyx marten
#

@hollow laurel so i unpacked your profile into the trenchbroom folder, how do i go on from there?

hollow laurel
#

oh

#

should be unpacked into %appdata%/trenchbroom

#

so it complies with docs

onyx marten
#

oh ok thank you

hollow laurel
#

%appdata% goes to roaming where trenchbroom keeps that stuff, so easypeasy

#

then, well... set game dir in the profile to the /mnt/local dir

#

put the quake palette.lmp there

tulip crown
#

Does Dusk have its own entity file available, or can you only let the game autoconvert Quake entities at the moment?

hollow laurel
#

place wads in the dir where you have your /maps dir

#

it only autoconverts at this time

#

they're working on a proper fgd

onyx marten
#

alright thank you very much, it isnt too easy for me 😄

hollow laurel
#

no probs

#

well, some probs, but i am happy to help :p

#

think i spent more time helping people yesterday than mapping ._.

onyx marten
#

yeah i saw that over the last hour but we appreciate it :p

haughty cosmos
#

one question, how do i access the modding menu?

#

Im in the beta, but i cant find it to enable mods

hollow laurel
#

ah

#

you need to launch dusk via the steam library

#

not the quick menu

#

so you get the box to pick what to run

#

and there you pick dusk sdk

haughty cosmos
#

aye, thanks

fringe nymph
#

is there prepared dusk entity definition file

iron needle
#

Not yet

fringe nymph
#

or i am supposed to stick with quake entities

#

/HL ones

iron needle
#

There's a list of Dusk entities in the SDK folder, but you can also use some Quake/HL ones

#

Some aren't implemented yet

fringe nymph
#

ye ive got the list

iron needle
#

There will be a proper fdg soon

haughty cosmos
#

oh no

torpid agate
#

If that’s a quake map you need the palette.lmp file

haughty cosmos
#

nah it aint, ive already got the palette. I think i know what went wrong, lemme check

#

nah that wasnt it

#

hmm

#

it looks fine in the editor, it just doesnt wanna export right

hollow laurel
#

and nothing weird when you build bsp?

haughty cosmos
#

this is about my only guess

#

looks fine in editor

hollow laurel
#

that's odd, since the bsp compile should bake the stuff in

ebon jetty
#

is there a way to change the skybox

rapid crown
#

Only in Dusk, not irl

haughty cosmos
#

Where is the working folder and output folder defined? It might still have your locations and not mine

hollow laurel
#

lemme check

ebon jetty
#

so how do you change the skybox in trenchbroom

hollow laurel
#

check dirs in the compilation profile

haughty cosmos
#

It keeps spitting "SetQ2dirFromPath: failed to find in 'C:\Users\kyleb\Desktop\Folders\Trenchbroom\maps/test.bsp'--- ConvertTextures ---" at me

hollow laurel
#

hmm

haughty cosmos
#

theres a slash that isnt showing up because of discord

hollow laurel
#

that's fair

haughty cosmos
#

i removed the opposite slash in the directory, but it still shows up in console

hollow laurel
#

your game path in the preferences -> game path points to \Dusk\SDK\mnt\local ?

haughty cosmos
#

yeah

hollow laurel
#

because aside from the directories for compiling, and that dir, nothing is based on local data from what i can see

haughty cosmos
#

my wad is stored in trenchbroom, if that has anything to do with it

hollow laurel
#

my wads are in the mod dir for my maps

#

so, mnt/local/absolution for my stuff

haughty cosmos
hollow laurel
#

yeah, that looks proper

gritty forge
#

Are the Hallowed Health and Powerup sounds separate?

haughty cosmos
#

do you store it inside of any more folders after that, or is it just directly into your mod folder

hollow laurel
haughty cosmos
#

aight

#

ill give that a go

hollow laurel
#

aight

haughty cosmos
#

nah that didnt solve it

hollow laurel
#

shit

#

and it's a new map made from scratch using that profile?

haughty cosmos
#

i could try that if you want

hollow laurel
#

well, give it a shot, even if it's just a box with a spawn point and a light

haughty cosmos
#

yeah thats what i did

#

no dice

hollow laurel
#

shity

#

well, try using the base quake profile

#

if nothing shows up, make a /gfx dir under local for the palette

haughty cosmos
#

it says it loads the pallete just fine

hollow laurel
#

yeah

#

just thinking how the base quake profile looks for stuff

haughty cosmos
#

im relaunching dusk and seeing if that helps

hollow laurel
#

since it searches a /gfx dir for it

haughty cosmos
#

nope

hollow laurel
#

also, if you make a test map and stuff works, you can just copy geometry over

#

if it's the same map format (as in quake 1 bsp, hl bsp or so)

haughty cosmos
#

i put it under gfx and now it cant find palette

hollow laurel
#

if using the quake profile?

haughty cosmos
#

nah, ill try that

hollow laurel
#

yeah, that's why i mentioned that dir, since that's where trenchbroom looks for it

#

:3

#

worst case, copy paste wad and lmp to folders until stuff works

haughty cosmos
#

still cant

hollow laurel
#

did that earlier.... just that i'm way too drunk and tired to recall how i got it working

haughty cosmos
#

its aight

torpid agate
#

Can you dm me the bsp?

#

Or the .map if it’s a problem with compiling

haughty cosmos
#

it exports geometry and entities just fine, just never the textures

cosmic copper
#

is it normal for brushes to be completely black if they're just slightly out of range of a light? like if the brightness is 300 and the brush is 350 away, its pitch black?

haughty cosmos
#

might be the lighting issues, black areas are common rn

hollow laurel
#

lights are off at the time

#

as in weird

cosmic copper
#

ok. because its absolutely everything that isnt right next to a light. if a brush is close enough to be lit, it has an obvious glowing patch

hollow laurel
#

i don't think there's a fullbright thing yet, so.... chuck light entities around (unless someone has a better idea)

#

and just work on geometry

cosmic copper
#

ok

hollow laurel
#

and, well, try to imagine flow

#

for level

haughty cosmos
#

ive tried everything. This is gettin kinda dumb

gritty forge
#

Wow! I didn't think the zip would be 41.2 MB... Geez, Dave. Haven't you heard of ADPCM?

#

So lemme make a link.

ebon jetty
#

does anyone know how to texture tree stumps

mortal narwhal
#

can you launch Dusk with trenchbroom and have it automatically load your map?

cosmic copper
#

does anyone know how to do sky?

#

also does fund_button do a DUSK-style button automatically or is it still a pushable quake-style one?

iron needle
#

func_button doesn't work yet but we're hoping to have it implemented this weekend

#

skies also don't work yet but that will be a future update

cosmic copper
#

ok. is there any way to do switch-opened doors or just the normal kind for now?

gritty forge
#

Sounds have a weird fade-in effect... Is this normal?

#

I heard that issue will be addressed later on.

#

So, it is an issue? Okay, making sure it wasn't my sound effects causing it.

fast ridge
iron needle
#

oh god

fast ridge
#

"Oh I got dead again, this game stinks"

heavy sluice
#

Monkey Dusk coming soon as soon as I figure out how to edit the textures and shit

hoary juniper
#

func_vehicle

torpid agate
#

func_cat support pls

ebon jetty
honest stag
#

so has anyone dropped any maps here while i was asleep

ebon jetty
#

not that i know of

#

my map isn't nearly complete

#

i have like 2 rooms

#

i've spent too much time on making buildings for a e s t h e t i c

iron needle
#

@ebon jetty looking good!

ebon jetty
#

the one problem i'm having is the texture for the tree stump

#

and also the bulldozer on the right for some reason is just pitch black

#

@iron needle thanks!

alpine depot
#

imgur links are fine right? i figure they are but im not sure if a bot is going to swoop in and grand slam space jam me

ebon jetty
#

nah as far as i know they're fine

#

you could always upload it on another discord

#

and then paste the discord image link here

alpine depot
#

eh whatever

haughty cosmos
#

@hollow laurel reinstalled trenchbroom and that fixed it

hollow laurel
#

yay

haughty cosmos
#

idk how, but i cant complain

alpine depot
hollow laurel
#

well, follows the line of restart -> reinstall -> reinstall windows :p

alpine depot
#

oh ok it embeds too

hollow laurel
#

anyhow, have fun

haughty cosmos
#

yup

#

exhausted as hell from it tho

hollow laurel
#

well, rest first then

#

and just think about stuff to do

#

if even that

chrome wagon
#

So, the fade in-sound is a known issue?
Ok, for a moment I thought it was my computer being old.

keen bay
#

Kay so I have a .map file I wanna edit, any suggestions on what to use to make it duskable?

fringe nymph
#

duskwhat

gritty forge
#

@fast ridge can you give Patrick a trombone like texture for the chainsaw and the revving sound as “is mayonnaise an instrument”

hard pollen
fast ridge
#

I would

#

but I need the chainsaw for the Homer Simpson noises

honest stag
#

oh hey someone did link a map on moddb

fiery garnet
#

is there a dump of maps thatve been made so far or is whats on moddb all there is

honest stag
#

well the sdk only came out a couple days ago so most maps arent finished yet

fiery garnet
#

yee just wondering

#

it feels nice playing new dusk content

solid isle
iron needle
#

It was bound to happen

honest stag
#

lol that does look great tho

tame pebble
#

What did you mod exactly?

#

Looks the same

fiery garnet
#

why you posting minecraft screenshots in dusk mods

iron needle
#

oh lol I just noticed the trees

ebon jetty
#

that's an amazing tweet

gritty forge
fringe nymph
#

minecraft house that isnt entirely made out of dirt blocks isnt a minecraft house

alpine depot
#

oh my god im not the only one replacing textures with minecraft ones

fiery garnet
#

has someone made a greentop in dusk yet

hard pollen
alpine depot
#

no they're all sad :(

hard pollen
#

Yeah :c

fast ridge
alpine depot
#

i made it a mission of mine to make all the enemies smiling so the game can be deemed E10+

#

oh man i should make the rat texture invisible

fast ridge
#

Ratigos

cosmic copper
#

someone please change the rat model to the one from 3d movie maker AKA rat movie

fast ridge
#

Can't be done yet

cosmic copper
#

rats!

honest stag
#

textures can be tho

fast ridge
#

I did replace the sounds tho

#

and ye textures can

alpine depot
#

god i cant wait for when we're able to replace models

cobalt atlas
#

oh god

alpine depot
#

im most excited for when music replacement works so my midi conversion of the music can further terrorize the game

#

is it ironic that im putting so much effort into such an intentionally low-quality mod?

quiet harness
#

destroying the game is fun

alpine depot
#

games were made to be destroyed and turned into unholy abominations

honest stag
#

i just made progress on a map and accidently closed trenchbroom without saving changes

#

awww yissss

quiet harness
#

damn

#

i was thinking of replacing terrain textures with minecraft textures but damn everyones already done did it

alpine depot
#

im glad im not the only one to think of that

hoary juniper
#

Dusk now officially has both minecraft and MS paint graphics

alpine depot
#

great minds truly do think alike

#

im especially proud of what i did to nyarlathotep

#

he's even more hideous

quiet harness
#

dare i ask

alpine depot
#

ive barely scratched the surface of what im going to do to dusk

half vessel
#

i wonder if someone has extracted the 3dmm textures

alpine depot
#

if anyone voices every single sound effect with their voice please give me the files i will need them

fringe nymph
cosmic copper
#

@half vessel Ive seen some on the gmod workshop so I'm sure its possible

gritty forge
#

Remember when dave oshry said how DUSKs ending is basically hl1s ending?

#

Nylarthotep gman.

alpine depot
#

is dusk dude going to singlehandedly make an alien race extinct after 20 years?

gritty forge
#

Yes

alpine depot
#

dusk 2 story leak!

solid isle
#

I'm not much of a quake kid; how tf do skyboxes work/ how do I add them?
I understand to set it in map properties, but what do I use to define the actual sky brushes?

lament ore
#

So wait if you can't use non-Dusk textures in HL1 BSPs how are the videos with the Half-Life maps being done? Newer version of the SDK?

solid isle
#

apparently HL1 maps are compiled with textures

#

already

#

or most of them at least

#

you can technically use custom wads now I think

iron needle
#

ugh I feel like an idiot but... anyone in here have Quake e1m1 handy? I accidently replaced it with something else way back when we were testing and I forget where to get it lol

lament ore
#

yes but I am not a rat so I'll have to upload to gdrive

iron needle
#

@lament ore you remember where you got it from?

lament ore
#

The BSP right? I'm just ripping it from pak0 from my steam copy

#

GCFScape supports the Quake pak files

iron needle
#

ahhh kk

#

thanks

lament ore
#

👍

quiet harness
#

lord forgive me

lament ore
#

@iron needle release the IQMs so I can make Dusk HD models coward

iron needle
#

SOON

honest stag
solid isle
#

why did you do it like that lol

honest stag
#

because i suck at trenchbroom

solid isle
#

oof trenchbroom 🤢

fringe nymph
#

is this just dusk thing that theres huge gap between 0 and 1 worldmap light level

solid isle
#

i cant get this shit to work

winged wolf
#

dude vriska, bends/turns seem like they're so simple until you do them then like 6 hours goes by and you're like wtf

honest stag
#

skyboxes dont work yet

solid isle
#

oh that makes sense

honest stag
#

...and i have to make more of this road because i'm committed to the A E S T H E T I C S

lament ore
#

God I'm reeeeaalllly missing some of JACK's functions right about now

#

Trenchbroom is obviously super cool but I feel like it's missing some of the fundamentals

#

like why is it so hard to make a cylinder

solid isle
#

Why not just use JACK instead?

lament ore
#

Well I DO want to learn Trenchbroom

solid isle
#

nah im just saying
if you know JACK, what's the point of learning Trenchbroom?

gritty forge
#

Some point, I seek to replace Duskdude's player sounds with Caleb's sounds.

lament ore
#

Trenchbroom has way better tools for creating organic environments and allows direct editing of UVs with is incredibly useful

solid isle
#

interesting

lament ore
#

But like I said some of the missing fundamentals like non-rectangle shapes are a bit frustrating

honest stag
#

oh man the uv editor is such a blessing honestly

lament ore
#

This is just a mess

#

Your options are: free-hand a circle and extrude it, create a square and clip the edges, or create a diamond brush and duplicate and rotate it a bunch of times and merge it together

#

like bro

honest stag
#

wait what there is a complex brush tool in trenchbroom holy shit

lament ore
#

Yes it's great when you want to free-hand something

#

Not great when you just want to make a damn cylinder

#

It functions in a weird non-intuitive way too like I can't just click and place points it's......weird

#

I don't fully understand how it works yet

honest stag
unborn nimbus
#

hey bread, how did you fix the issue with the palette.lmp not being found by trenchbroom

lament ore
#

Yes, put it in the Dusk folder and make sure your wad is added to trenchbroom as absolute path]

#

relative path or any of the other options won't work

#

@honest stag yeah that's a good candidate for the brush polygon tool lol

unborn nimbus
#

ah got it. Thanks

lament ore
#

Is palette.lmp GPL? Would be nice if it was just distributed with the SDK

#

@iron needle

#

Actually it's in pak0 so I assume not

#

Wonder if we could just create our own version that can be distributed

iron needle
#

@lament ore I don't think it is, which is why we can't distribute it

lament ore
#

Makes sense. Honestly we should just create our own "open" BSP format

small gate
#

you don't even need that much effort, just use meltslime's code

lament ore
#

I already have palette.lmp thx tho. Maybe that link should be pinned tho

#

Meltslime?

small gate
#

it's code to generate a facsimile of the palette.lmp file

#

just doing a follow up to your idea

honest stag
#

hey uhhhh anyone knows what the name for the "you're not supposed to be here" texture is

#

i need it

iron needle
#

Wonder if we could just create our own version that can be distributed hmmm I'm not sure, but that would be great if possible

quiet harness
#

the SDK is a curse blessing

honest stag
cosmic copper
#

does anyone know how to texture the objects? specifically the pew. Right now its all white

tulip crown
#

I'm so confused at Trenchbroom defaulting to that weird 3D polyedit mode instead of a traditional series of 2D windows with draggable vertices

#

It does have that, right

#

(I use J.A.C.K. after Trenchbroom weirded me out a couple years back, haven't looked back since)

cosmic copper
#

yeah I cant remember how to get it

iron needle
#

@cosmic copper there's a bug with lighting on certain objects

alpine depot
#

i feel so accomplished, david and dave have witnessed my terrible creations

lament ore
#

But also according to that page Carmack put the file in the public domain but there's no citation

iron needle
#

@lament ore would be best to talk to @ancient depot about that

#

since he's ther mastermind

#

I merely do his bidding

honest stag
#

basketball cross

tulip crown
#

I probably won't bother going all out with mapping until some things are tidied up, but here's a (2.5 year old!) custom map I made back when the SDK was still in its infancy

https://www.youtube.com/watch?v=YeWCk3ZZCZg

An old test of Dusk's upcoming custom map functionality, featuring a very-unfinished map I made in J.A.C.K., a Quake map editor. Don't mind the flying doors; was too lazy to put in the right coords at the time. This map is a WIP, hence fullbright and Quake textures; the final...

▶ Play video
#

Hence the quake textures... plan on remaking it when MP support is added

honest stag
#

oh hey i actually remember this map

tulip crown
#

The whole map is a figure 8 shape, and I was planning on having the edge be surrounded by a tree canopy like the ones in Redneck Rampage/Blood

lament ore
#

What's the equivalent to trigger_hurt in Dusk?

#

@ancient depot

iron needle
#

nothing quite yet, but trigger_hurt will be implemented

#

In fact I might be able to do that tonight, if I don't pass out from back pain first lol

lament ore
#

I believe in you dusk man

quiet harness
#

quick question, is the title on the menu an image and if it is, what's the file name? I changed logo_dusk and put it in SDK\mnt\local\custom folder\textures but that doesn't seem to be it

honest stag
#

hey what does fund_plat do?

quiet harness
#

another thing, i changed the award textures (award_bronze, award_silver, etc.) and put them in SDK\mnt\local\custom folder\textures but they dont show up on the episode maps

iron needle
#

I'm unsure if UI switching is in yet. I thought it was but I think I saw Zombie say it wasn't

quiet harness
#

darn

#

gotta add that to the list of "unholy abominations to make"

iron needle
#

lol

#

I shudder to think of what you're planning

quiet harness
#

huehuehue

#

i love dusk but holy moly i intend to destroy it beyond recognition

still raptor
#

UI replacements are not yet in

small gate
#

no better way to show your admiration for a game than to shitpost all over it

iron needle
#

^^^

lament ore
#

OH YEAH

#

@iron needle @ancient depot please PLEASE add a "parent" property for all entities (other than worldspawn) that allows us to set the unity parent constraint

#

The lack of this is a HUGE limitation in old Quake-derived games

fringe nymph
#

ill desecrate dusk by making quality maps for it

quiet harness
#

you monster

small gate
#

how could you

lament ore
#

desecrate dusk with good textures

torpid agate
#

I don’t think that’s allowed

fringe nymph
lament ore
#

This, if you're not familiar

#

Allows you to set the parent of game object transforms without breaking heirarchy

#

If you don't give us a parent property to set on entities it won't be (easily) possible to do things like put doors on trains or anything else that requires an entity to move with another entity

gritty forge
#

Time to make the first dusk terry wad

weak vessel
#

Ugh shit

#

lol

fringe nymph
#

whats the matter leonthink

weak vessel
#

Haha nothing

#

actually I love everything so far

#

this is too fun

iron needle
#

@lament ore noted

hard pollen
#

Func_reloading.

viscid sinew
#

Yes but

#

Func_gami_g.

crystal lily
#

I've actually got like hundreds of hours on hammer(Hl2) but I'm still terrible at it

fringe nymph
honest stag
#

lol my game almost crashes when i launch my map
help

fringe nymph
#

stop placing yeet cannons

#

start with that

gritty forge
#

Y’know

#

People are gonna have fun retexturing the bone balls.

alpine depot
#

oh man i went nuts retexturing it

#

i slapped a bunch of smiley faces and splattered random colors on it, it looks like a small child opened ms paint and threw the mouse out the window

quiet harness
#

holy i am unsure as to how ill retexture the leatherneck

tired garden
#

Kinda hard if you ask

lament ore
#

the moment the full SDK is out I'm gonna go buck wild and make a small campaign

quiet harness
#

i have a great idea for what ill retexture them as but the way the texture, it might be a hot minute

regal sparrow
#

Diapers: 100

#

pfff hahaha

honest stag
#

alright so
i'm a very impatient person so while i'm waiting for the approval on moddb - here is the small part of my future episode
the layout, monsters and all that stuff is pretty much done, but i'm waiting for more patches to add more details and juicy stuff like lighting + one of the secret items is falling through the celling for some reason
map first is my first ever map - it's rough and sucks
map crash resembles what i want to see in the future, it's tight on ammo (without secrets) and it's intended (kinda)
(play in that order)

#

inspired a LOT by episode 2

#

i would post screenshots but i dont want to spam

cosmic copper
#

I'm giving it a shot!

alpine depot
#

oh man i forgot to give anime nyarlathotep some makeup so he looks even more kawaii

fringe nymph
#

cease

small gate
#

nyarla is more of a tsundere

#

@honest stag good boss, and good job with just how much you improved from first to crash

honest stag
#

lol thanks
first honestly sucks
it's the same map which i used for my first ever experiment with trenchbroom which is still there in form of the first room

small gate
#

I think the biggest feedback I've got is jeez make the doors faster

honest stag
#

you're probably right
but the factory entrance doors are staying slow tho

#

i wanted it to be kinda dramatic but there's no sound so it looks silly
i hope it's implemented soon

small gate
#

fair enough

chrome wagon
#

@alpine depot now we need wendigo-chan =P

fringe nymph
#

cool as proof of concept @honest stag

honest stag
#

ey thanks

ebon jetty
#

@honest stag is it first then crash im assuming

honest stag
#

yep

chrome wagon
#

This is the first time on so many levels...
Dusk sdk managed me to want to give quake mapping a try =P

Gotta say, the dumptruck tutorials are quite good.

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Also, i don't know if this feedback was given, but each time you open a map, all of your mod's are activated regardless of your previous settings.

honest stag
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already looks nice!

solid isle
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Here's what I got so far

honest stag
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instantly recognized as you tuned the corner

chrome wagon
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Very good so far.

solid isle
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Would have had this much done an hour earlier if I hadn't ran into a compiler bug

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gonna try to get the next room done before I stop for the night

last berry
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this is a kinda dumb question, but how do I open a bsp to add in dusk entities? I feel like there's another interface than trenchbroom I'm missing

solid isle
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cant wait for sounds so I can stuff IDKFA into it

regal sparrow
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that's how is done.

fringe nymph
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eww idkfa andrew

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just use prerecorded sc55 ones

solid isle
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if you're asking what I think you're asking, you just rename entities atm
there's no fgd file I don't think

last berry
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oh

solid isle
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check the pin for the .txt file containing all the current supported entities

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this is how it's done in JACK

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place an entity, and then rename it

honest stag
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in trenchbroom it's the same

solid isle
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and it just works

last berry
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unrelated problem, for some reason point lights just aren't saving in maps

honest stag
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are you compiling light?

last berry
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like even when opening them in quake

honest stag
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light needs to be compiled along with the bsp

iron needle
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dat e1m1

fringe nymph
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lights are broken anyway

last berry
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I have light checked off. I go back into trenchbroom and the point lights have dissapeared

fringe nymph
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for dusk i mean

tired garden
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Man I would like to do maps but im such a newbie in setting up that kind of stuff

last berry
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and I'm positive it was saved

solid isle
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Was gonna just decompile the DOOM E1M1 made for deathmatch, but that map sucked so fucking bad

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just a relentlessly stupid amount of brushes everywhere

tired garden
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Is that even counted as map?

solid isle
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also what's with the wacked out lightmaps?

honest stag
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light is fucked rn

ebon jetty
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^

solid isle
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it's like there's a hard value each unit needs and it defaults to either or

ebon jetty
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@honest stag i keep forgetting is the dusk entities that are white (no texture) fixable or is it screwed up too right now

honest stag
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some are, some arent

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trashcans are white, roof of the shed is white, some machines are white

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and more

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as for a fix - probably not

late forum
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so

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is the sdk just maps and retextures for now?

ebon jetty
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pretty much

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there might be more i don't know about

late forum
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just kinda waiting for scripting so I can do HUSK

ebon jetty
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what's husk

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hdusk

late forum
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yup

ebon jetty
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lmao

late forum
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dusk is stylized DUSK

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so

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HDUSK sounds bad

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hDUSK makes it sound like you are some 14 year old on twitter

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HUSK sounds fitting

small gate
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just call it FUCK and be done with it

torpid agate
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@solid isle so are you recreating the doom map by hand? I tried one of those doom wad2map file decompiler and it was janky as hell.

late forum
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@small gate nah mate gotta give youtubers their clicks

solid isle
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yeah I'm just eyeballing it

late forum
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btw are you guys using hammer for map editing?

torpid agate
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Nice. Yeah those decompilers are cool but waaaay too many useless brushes

solid isle
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but doing close comparisons so it's at least close

honest stag
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people pretty much use whatever they want

ebon jetty
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@late forum trenchbroom

alpine depot
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yo i just replaced the sword sounds with the roblox sword sounds

ebon jetty
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it's the recommended one

late forum
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ah

honest stag
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hammer,J A C K, trenchbroom

solid isle
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Hammer doesn't work for Quake or HL1. If you want something like Hammer, use JACK

tired garden
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@alpine depot Im proud of you

honest stag
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hl1 bsp is supported tho so

solid isle
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Source BSP and HL1 BSP aren't the same

honest stag
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oh shit ok

late forum
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I dont intend to deal with archaic software to build a dusk mod so the mapping side I'll pass on

solid isle
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HL1 Worldcraft works too

alpine depot
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im running out of ideas for changed weapon sound effects, do you guys have any inspiration lol

solid isle
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JACK is literally like Hammer tho

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unless you mean Hammer is archaic

torpid agate
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Jack is nice

late forum
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hammer is also archaic and bad

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so

solid isle
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oof

alpine depot
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hammer makes me want to jump out of a window

honest stag
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however trenchbroom is very very easy, even if it lacks some stuff

solid isle
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to each their own I guess
I love Hammer