#dusk-modding

1 messages · Page 18 of 1

acoustic hedge
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there we go

hollow laurel
acoustic hedge
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ohh

hollow laurel
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it's not compiling the bsp proper

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target is basically a.... working file

ebon jetty
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heh

acoustic hedge
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ok

ebon jetty
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does the quake 1 maps spawn things in the ground partially for anyone else?

hollow laurel
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yep

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you need to either wait, or raise them up something like.... 16-32 units

ebon jetty
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ok

desert fulcrum
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I feel stupid here

ebon jetty
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same

desert fulcrum
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How do I open the SDK

ebon jetty
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oh

desert fulcrum
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I don't see anything on Steam

hollow laurel
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(i got annoyed prepping my stuff for someone to try, so i did this)

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check stickies for beta branch code for steam

ebon jetty
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^

hollow laurel
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then check other stickies, and search this channel

desert fulcrum
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I now see the pin icon in the top right

hollow laurel
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imma have a smoke, then play games to relax after a day of work, so might not respond much :p

desert fulcrum
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To indicate pinned messages

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Good job me, thanks guys!

hollow laurel
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but, others are sure to help

acoustic hedge
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still having that error even though i fixed it

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somehow not making it into a .bsp?

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ohhhhhhhhhh

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im setting the output to the trenchbroom folder

long anchor
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same as tosoth but i'm going to sleep

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gn everyone

acoustic hedge
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gn

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it thinks there is no maps folder but there is a maps folder so it just puts the bsp into the trenchbroom folder?

balmy thorn
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Anyone checked if Dusk uses the regular monster spawner from Quake?

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(To teleport in enemies)

acoustic hedge
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probably not since that is scripting

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and scripting is not in yet

balmy thorn
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As an entity.

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I assume it still uses trigger areas.

agile fjord
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so how do I use this wad for trenchbroom?

acoustic hedge
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what would the entity be named in quake?

gilded saddle
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so is there a pallete map for dusk i could use for JACK?

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all textures show up as black/white

balmy thorn
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I don't recall

acoustic hedge
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there is trigger_teleport

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ghostboy have you set the textures in the editor?

tight fractal
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@crude cedar why tho

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You know the rules

crude cedar
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O'

tight fractal
fluid nimbus
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what happened

iron needle
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yeah there's trigger_teleport

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there are also the Dusk teleporter pad entities

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trigger_teleport will only teleport the player, the teleporter pads will teleport anything

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even the level

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so umm

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be careful how you place them lol

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also there are jump pads

fluid nimbus
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level teleporting

iron needle
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so if you want to make a bouncy level... you can do that

fluid nimbus
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that's some baba is you shit

agile fjord
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time to create a map where you have to actually physically teleport the level lol

gilded saddle
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yeah @acoustic hedge

cobalt sinew
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teleport... even the level?

fluid nimbus
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duskdude is you map pack

crude cedar
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fine jab I'll make something that fits within the rules

acoustic hedge
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idk then

fluid nimbus
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you physically move the rules

acoustic hedge
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im learning too

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tried placing light sources?

gilded saddle
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going to try copying the quake 1 palletemap over and see if that effects how jack displays them

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light sources etc render fine

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ingame

cobalt sinew
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this is probably a long shot but I wonder if there's any way to convert serious sam levels to bsp

gilded saddle
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but all textures show up as black/white

acoustic hedge
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hmm

gilded saddle
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despite this other games like HL1 will have correct colored textures

acoustic hedge
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some maps for hl1 have textures and others dont
like xen doesnt have any but the hazardous course does

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probably a bug

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but im not sure

balmy jetty
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Ziggurat Vertigo

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ftw

gilded saddle
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well jack is a level edior like hammer or trenchbroom

fluid nimbus
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xen doesn't deserve textures

gilded saddle
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so it should load .wad files

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xen textures are stored in xeno.wad

acoustic hedge
agile fjord
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does anyone know how tall duskdude is?

gilded saddle
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everything from WGH on doesn't have texures in game though cause SDK can't load external wads yet

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only the official dusk.wad

hard pollen
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1 inch.

fluid nimbus
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duskman is a midget

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so is everyone in the game

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dusk is a smurf town

acoustic hedge
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you could go off the mounted dusk folder to mount textures

gilded saddle
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look at pins david supplied us with a wad to use in level editors

acoustic hedge
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oh the editor

fluid nimbus
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does it fuck with the palette compared to dusk's campaign tho

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since you're using the quake palette

shell escarp
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so is everyone in the game

littleneck is actually bigger than you but hes just extremely foreshortened

fluid nimbus
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unless they used that palette for the base game too

gilded saddle
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not sure

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it wouldn't screw with the pallete any more than it not having any color to begin with

acoustic hedge
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palates work in hl maps and zombie said they work in quake maps

peak trellis
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So since we have to build levels in things like Trench Broom, how would we actually utilize things like Dusk's textures for level creation?

fluid nimbus
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it's not that they "work" in quake maps
you outright need them to run quake maps with textures

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@peak trellis check pins

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there's a wad for dusk textures

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also eventually the game will support external textures and we'll also get a dusk profile for trenchbroom iirc

peak trellis
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Oh thank you

fluid nimbus
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to not have to use wads at all anymore

acoustic hedge
peak trellis
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Okay that'll be super helpful

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I've never made levels and stuff like this before so i'm gonna have to really set aside time to learn this stuff

acoustic hedge
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im trying to learn too

crude cedar
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better? better.

acoustic hedge
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where are you guys putting the quake palate files?

fast ridge
iron needle
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Some HL levels don't have textures cause Dusk doesn't support .wads yet. That's coming though!

tight fractal
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If it’s not in now, assume it’ll be in later

ebon jetty
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David, it isn't the best place to ask I'm sure since I'm not referring to mods when asking this but I forget is there a plan to ever have a multiplayer update

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Like CTF and more maps

acoustic hedge
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there will be ctf and more

ebon jetty
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ah i'll take a look there then

hollow laurel
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well, darth zombie did say he was putting in support for the team spawn entitites

iron needle
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@ebon jetty unlikely for vanilla dusk, but possibly for the SDK branch, once we get networking in

ebon jetty
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oke dokey

acoustic hedge
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it was a while ago when he talked about it

hollow laurel
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as for least feasible request: i'd like proper portals so one could do non-euclidian geometry (i'll go back to my things)

fast ridge
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Also been having some weird audio issues

gilded saddle
iron needle
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@hollow laurel yeah that uhhhh... probably won't happen lol

hollow laurel
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hehe, i know, but a man can dream :p

gilded saddle
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this is the error in jack i am having.

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anyone know how to fix?

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using the latest dusk.wad from pins

hard pollen
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Not going too well so I'll probably stop.

agile fjord
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hey where do I load the dusk wad? I seem to be using a really old set up guide because I can't find where map properties seems to be now

hard pollen
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The iteration time on texture swaps is painfully slow.

acoustic hedge
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Click on the face tab to the side, press the + below texture collections, and select the dusk.wad

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im using trenchbroom

gilded saddle
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figured it out i think

agile fjord
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ah hella, thank you

gilded saddle
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for some reason the HL1 mode for the editor makes all dusk textures black and white

agile fjord
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it's all black but at least it's good to have em lol

gilded saddle
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but quake mode makes them render properly

acoustic hedge
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valve mode?

agile fjord
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for me? no

acoustic hedge
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ghostboy

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you selected valve in the dropdown before making the map?

gilded saddle
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yeah cause i want colored lighting in my map

acoustic hedge
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quake has colored lighting too

gilded saddle
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Q1 editors ive used hasn't

acoustic hedge
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hmm

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idk

cursive cave
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This is a super basic question, apologies in advance: I bought Dusk through GOG, and am now learning about the SDK and mods—will I be limited without Steam Workshop access? Or should I expect mods to be accessible on Nexus or Moddb, etc?

verbal peak
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expect to rely on third party sites, yeah. hopefully content creators have the foresight to use them instead of relying on workshop. weve been encouraging it from the word go

ivory magnet
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^

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we'll probably try to guide creators towards a 3rd party mod site as well

cursive cave
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Cool, thanks

ivory magnet
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the last thing we want is GOG customers getting left out due to their choice of platform

balmy jetty
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so i know in Down on the Farm a basketball was able to trigger something on the hoop. i wonder if it would be possible to make a mod similar to Infernal Run in Doom(2016) & Uplink in COD franchises

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im sure people will say anything is possible, so i guess this is more of a suggestion to any great modders here

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imagine doing flips and throwing balls through a giant hoop while people shoot rivets past you

hollow laurel
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also, because calm bit, for my stuff i'm not doing anything apart from say linking here or to friends for feedbuck until it's done enough, then it's going up on moddb at least

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apart from steam workshop, because eh

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(also feeling a bit meh about nexus due to their history of security issues)

small gate
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distribute it all on github 😎

hollow laurel
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well, that also works

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and, due to things i have a decent amount of space on my google drive

agile fjord
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did anyone firgure out the solution to getting the dusk wad textures to load?

hollow laurel
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well, there's been people with that problem before, do a search where you pick in: #dusk-modding texture

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and you should find some various discussions and probably solutions'

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(maybe we should build some sort of wiki thing at some point for this)

acoustic hedge
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we could add onto the dusk wiki and add an sdk section

hollow laurel
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for troubleshooting stuff, since it does get a bit.... well, tiring to fix the same problem over and over ._.

acoustic hedge
gritty forge
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I can't upload a zip onto here... It's for all you modders out there.

acoustic hedge
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what did you try to upload?

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you could send a link to it instead

gritty forge
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HD Quake weapon sounds for you guys to use.

acoustic hedge
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oh nice

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just send a url to it instead so we can download it here

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i could try messing with sounds first before mapping

gritty forge
acoustic hedge
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ty

gritty forge
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And, no. They are not from Mindgrid. I did them myself.

acoustic hedge
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nice

gritty forge
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Wow, this server doesn't allow uploading of anything... What's up with that?

acoustic hedge
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ask mods. but discord also has a 5mb upload limit if your not nitro

small gate
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you're a white dude, you dont have many permissions

acoustic hedge
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oh hey im a rat now

small gate
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mr robot. is a rat, he's allowed a bit more

acoustic hedge
gritty forge
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Why do we need this sort of permission? You guys can trust me. I would never give anyone a virus. I just want to show you guys some sound effects you all can use for your mods, as I don't have the skill to make a mod.

small gate
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It's not you, it's people in general

gritty forge
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@small gate wow racist

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Well, I should be higher on the food chain, then.

acoustic hedge
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just have to chat for a while to get rat

verbal peak
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yeah you gain the ability to directly upload files at rat rank. its a small security measure for us while new users get acclimated to the server and how things work

acoustic hedge
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i think i just got it

ivory magnet
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This is for everyone. File uploads get enabled automatically after a little bit of activity on the server

agile fjord
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oh god. I just realized I had a space in my DUSK wad folder LUL

ivory magnet
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We will not make exceptions with this. Everyone will need to earn it by themselves

gritty forge
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Well, check out that drive link.

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Don't worry. It's not a virus.

acoustic hedge
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they sound pretty nice too

fringe summit
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upload the file somewhere else on discord then link it
ez

ivory magnet
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Just a friendly reminder for everyone : while I'm sure everyone here has good intentions it doesn't hurt to give any files you download a quick antivirus scan before you launch them

small gate
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an even friendlier reminder: even if the uploader is acting in good faith, you dont know if his computer is safe

ivory magnet
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Virustotal is always an option if you're in paranoid mode

acoustic hedge
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thanks for the info

gritty forge
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I just don't think anyone should be using 11kHz 8-bit sounds in a 2018 video game.

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So, I am gonna solve that problem.

balmy jetty
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im curious what a 48Khz hup would sound like

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possibly erotic

gritty forge
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And Johnny, please be an a-hole somewhere else.

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They're 44.1kHz

small gate
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?????????????????????????????????????????????????????????????????????????????????????????????????

gritty forge
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My computer is safe.

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It's got alot of stuff, but it's safe.

small gate
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I... wasn't talking about your pc in specific tho?

gritty forge
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I feel like I am the reason you said that.

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Alright, forget about it.

small gate
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I mean, I usually upload my own files to virustotal before even distributing URLs, I just take that as a general rule of thumb when dealing with this stuff

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prob. a bit paranoid from early usb thumbdrive days

sharp portal
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Okay so, first 24 hours of the SDK being out, what should I try first lol

balmy jetty
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im still shook from y2k

iron needle
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@acoustic hedge what happens when you load it in dusk?

acoustic hedge
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i dont see it in dusk

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its not selectable

gritty forge
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Oh, hey @sharp portal, fancy seeing you here.

acoustic hedge
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and trenchbroom is being wierd and exporting the bsp to somewhere i cant find

iron needle
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Make sure the mod folder is set up properly (see pins) and make sure your mod is ticked on in the modding menu

gritty forge
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@iron needle Hey Dave, you think you could possibly pin my links when I put them up? I want people to use the HD sounds, since they fit better with Dusk's sound quality.

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Maybe even check 'em out yourself?

acoustic hedge
iron needle
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Pins are only for official mod stuff, otherwise it starts getting confusing

acoustic hedge
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and the maps under mymaps

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oh

iron needle
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Maps under mymaps/maps

acoustic hedge
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i dont have the maps folder

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whoops

gritty forge
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Oh... Could you add a channel for that, then?

iron needle
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You gotta make one @acoustic hedge

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Inside mymaps

acoustic hedge
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i forgot to even though i did load half life maps

gilded saddle
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local/yourmodname/maps

gritty forge
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Also, where's the code?

gilded saddle
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in the sdk folder

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scripting stuff is later this is test of the mapping element

gritty forge
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I mean to get the SDK...

small gate
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on the pins

gilded saddle
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think of as a alpha release of the SDK

gritty forge
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Which pin?

iron needle
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@gritty forge check the pins. Alsoz for other channels you'll have to talk to the admins about that

gritty forge
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Wait, found it.

gilded saddle
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many features from Q1/HL1 maps aren't functional yet

gritty forge
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Thanks.

gilded saddle
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func_doors that are locked in HL1 for instance

acoustic hedge
limpid minnow
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it seems the buttons you run into in quake can't be operated in Dusk

gritty forge
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@iron needle You're not an admin? You should be...

gilded saddle
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also func_buttons aren't activatable yet

balmy jetty
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that looks like the color scheme of that one short horror game dave mad

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e

gritty forge
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@limpid minnow Try changing them into interactable buttons that are triggered with the use button.

agile fjord
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hey possibly dumb question: does the wad need to be inside a steam folder for trenchbroom to understand it is a texture pack?

gilded saddle
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at least theHL1 variant

gritty forge
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If Serious Dusk becomes a thing, I will shiet a brick.

faint summit
small gate
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cursed

faint summit
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YOUR A POOPY HEAD

ember wagon
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Rude

limpid minnow
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lol

faint summit
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Dusk, more like Dump what were they thinking

iron needle
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You're not an admin? You should be... hahaha I don't disagree. Other people have other opinions though 😛

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it seems the buttons you run into in quake can't be operated in Dusk yup that's on the list to add

balmy jetty
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i was just messing with Shadesman's Doom 2016 in Quake 1 mod in DUsk

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the multi part doors open each section one-by-one 😛

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pretty playable though

ember wagon
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Question, how does one get BSP files? I only got the PAK files and google isnt helping.

gritty forge
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Now all we need is some Doom models and this is good to go.

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Don't go using sprites.

limpid minnow
peak trellis
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i want some low poly 3d models that replicate doom weapons

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i think that'd be way cooler than just some sprites

small gate
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as long as it's not doomsday engine models

gritty forge
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Not just weapons. Enemies.

peak trellis
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Well yeah i'd imagine you'd just do what Dusk did

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Doomsday models aren't even really trying to be aesthetically pleasing low poly stuff

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they just look bad while trying to look good

gritty forge
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Make them low-poly.

peak trellis
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yeah like i said

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that'd be neat

balmy jetty
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one other thing i noticed @iron needle is in places where you bring down a elevated floor (that acts as an elevator)

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you have to look down and itneract again. usually in originals you would interact to bring down and it comes back up auto

gritty forge
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Maybe make the viewmodels higher poly, like how in Doom the viewmodels are higher res than anything else.

peak trellis
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Eh? Maybe. I like the idea of them being on the same level as Dusk's vanilla weapons in terms of their style

gritty forge
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Is someone gonna make a mod that adds hands to the viewmodels?

peak trellis
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I was actually thinking about that and how cool that'd be but also semi cursed

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because then how do you do the flips for the weapons

gritty forge
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On the fingers?

peak trellis
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I meant specifically like pressing R and having stuff flip

small gate
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you don't really need to follow dusk perfectly, instead of that do a terminator style pump

peak trellis
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You right

small gate
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it'll look just as kinect-y

gritty forge
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I mean, I imagined it looking like how it's done in Terminator.

tight fractal
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How you gonna flip the crossbow

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Or mortar and riveter

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Or hunting rifle

fluid nimbus
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Will we be able to replace weapon animations BigThink

tight fractal
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Probably

gritty forge
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Just make it so he tosses it up.

tight fractal
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Custom weapons are gonna be supported

chrome wagon
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@balmy jetty haha, seeing that video thumbnail for a moment I thought one of my private testers leaked my doosk mod =P

gritty forge
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I might make a mod that changes the name of the Assault Rifle to "Machine Gun."

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Since that's what it is.

tight fractal
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Nitpick mods

small gate
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I'm waiting for full mod support so I can redo the soap launcher

faint summit
heavy sluice
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low effort no name change smh

acoustic hedge
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So im trying to export a bsp but it seems like trenchbroom cant find it when it gets to light.exe

faint summit
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Can you even change the name?

acoustic hedge
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yeah

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you can change all text in the game

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even before the sdk

faint summit
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how?

small gate
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localization files

acoustic hedge
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Dusk/localization/Language_Default.txt

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oh dang you cant change that yet?

faint summit
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I tried looking for it

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but no where in the txt does it say "big john"

gritty forge
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Where is the sound folder?

acoustic hedge
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Are you in the SDK beta branch?

gritty forge
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Yes.

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Wait! Found it.

acoustic hedge
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\Dusk\SDK\mnt\local\dusk\sounds

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you will have to make another folder in local and copy sounds to it if you want it seperate from dusk sounds

balmy jetty
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so guys, my issue with trenchbroom trails/hall of mirrors

acoustic hedge
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\Dusk\SDK\mnt\local\HDsounds\sounds
like that

balmy jetty
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i feel dumb, but i guess it was running with my internal default gpu. i ran it manually with nvidia and it fine

acoustic hedge
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Im having issues compiling maps

balmy jetty
#

@chrome wagon you know what is funny about that clip? that is a Doom 2016 mod for Quake 1... ran in Dusk

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now we need to use hexen2 textures or and blood sounds and the universe will implode

crude cedar
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@hard pollen can you give me the texture for lain as jakob?

hard pollen
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Maybe later.

crude cedar
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ok

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thanks anyway]

hard pollen
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I'll let you know when it's ready though.

agile fjord
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hey I am checking the console for issues that I might be having, what is "Could not load palette file 'gfx\palette.lmp': File not found: 'gfx\palette.lmp'" because that is the only error comming up for my wad

crude cedar
#

I'm gonna make a full NB meme mod

viscid sinew
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Meme TC

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shudders

sharp trail
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is there any way to change maps with the generic format in trenchbroom to the quake format?

gritty forge
coral spear
#

...Can you model terrain in Blender and import them into TrenchBroom?

small gate
#

you'd need to export it as .map

coral spear
#

Like just as a brush

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that could then import

or if there's a way to do that what you said, and then just add stuff in TB later, i'd do that

faint summit
heavy sluice
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I don't get it

crude cedar
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Who?

small gate
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It's cancer mouse

hard pollen
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Who?

crude cedar
#

WH@?

coral spear
#

oh hey blender can just straight up do it

heavy sluice
#

Is that an OC?

faint summit
heavy sluice
#

???

crude cedar
#

Stop putting cringe things in dusk

small gate
#

what the hell did you expect from the sdk

faint summit
#

This was inevitable

small gate
#

it was necessary

supple radish
#

why cancer mouse when you can

agile fjord
#

has someone made the jerma rat mod yet?

misty barn
#

Oh God

supple radish
#

someone better

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im sticking to making everything big john

agile fjord
#

I'm the big john that makes all the rules

misty barn
#

John Everything

agile fjord
#

oh jesus christ

supple radish
#

dusk is now jusk

tame pebble
#

Can someone make little neck Dave already?

hard pollen
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Would apply to all leathernecks but it'd be possible.

faint summit
tame pebble
#

I have not touched the sdk at all yet. Can you rename bosses?

faint summit
#

I dont think you can

heavy sluice
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mhm I think so

supple radish
#

i dont think so

hard pollen
tame pebble
#

No, Dave needs to be little neck. The way it was truly intended.

hard pollen
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Yeah but you can dual Lain now.

agile fjord
#

okay for the intro modding, do I just need to name the video the exact same thing?

hard pollen
#

All it needs is new voice lines by Lain.

crude cedar
#

edit localization files for boss names

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is what zombie told me

fringe nymph
#

there are no strings for bosses

fiery badge
#

how can I get the .bsp quake maps

torpid agate
#

They’re in the quake pak files

fiery badge
#

so compliling?

jagged moat
#

Where I can get the SDK?

agile fjord
#

check pins @jagged moat it has the code for them in there

coral spear
#

man!
making maps is hard!

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imma learn this tho i'm rly hype

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i made an offhand joke about a Dusk: Opposing Force the other day
but my idea's kinda sorta that

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at least a bit inspired by HLOF

agile fjord
#

honestly idk why I am still getting these black textures but I will figure it out later. Also I don't really get how the movies work in the code because I am trying to change the movies into something memey but it doesn't seem to be taking

coral spear
#

don't think changing movies is supported yet

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the SDK is still kinda half-baked, they're basically making a whole system to swap things out at runtime without needing to touch Unity

agile fjord
#

damnit I can't make fake dos be Minnesota king pool 😔

coral spear
#

so in general i wouldn't try to push it too much
(this is coming from me, whose entire thing is "push it until it breaks")

civic scarab
#

Big John but its Shrek

coral spear
#

not yet

#

keep it in a back pocket

honest trench
#

I look at the mods thus far and I am scared for the future

#

But am also excited for the total conversions that will come

coral spear
#

i'm making a minisode about one of the soldiers in the platoon that was stationed to Dusk

#

5 maps, pretty short, hopin to be pretty spooke

coral spear
small gate
#

gotta make that boss one of these broken "thinking" emojis

#

with two sub-emojis on each side

supple radish
#

hell yeah

gritty forge
#

Anyone who wants to try and make a slaughter map or any brutal style map called SaDistiK? I just like the name and have no map experience...

fringe nymph
#

why dont you make it yourself

small gate
#

holy hell would prob. be a good one to adapt

honest trench
#

Can we get a Big John skin pack for all the enemies and weapons?

gritty forge
#

Keeping caged engineers while having to strafe hop around a maze like area could be cool, or a hunted style map with wendigos

small gate
#

well, it worked with ivory duke's zmovement

#

makes the slaughtermaps that much more fun

#

have yet to attempt sunlust with zmove

coral spear
#

hhhhhow do i make lights lmao

#

gods can't wait for the trenchbroom compat

gritty forge
#

I beat scythe with bd, wasn’t the hardest I’ve done, I think zmove takes away from it since it was built for default momentum in doom

#

but maps made for zmove would be fun to see

#

Especially with dusks enemy roster

#

Like making use of low hp enemies like soldiers, but keeping them at a distance and making you dodge their projectiles to get a key, hectic style

small gate
#

I found some maps to be a bit harder with zmove (and no rocket jumps), eg. okuplok

#

but then again, that map is cancer

#

I find SR easier to deal with I guess

proven hull
#

@coral spear doesn't it have trenchbroom compatibility already? That's the officially preferred maptool

coral spear
#

@proven hull It does but it's incomplete

proven hull
#

The first taste of the SDK is just as tantalizing as the first wait, eh?

small gate
#

early adopter woes, all expected really

coral spear
#

For sure.

#

I'm having fun learning though

balmy jetty
#

another newb question. what bsp 2 map decompiler do you guys rec

agile fjord
#

what file do maps need to be? do .obj work or do I need something else?

gritty forge
#

Damn! Lots of unused sounds.

#

The Mage has an unused sight sound. "Infidel"

#

Another one is "Death"

#

How long until I become a rat?

verbal peak
#

takes roughly 200 posts

gritty forge
#

Ugh.

verbal peak
#

doesnt take long. some the new guys here got it within hours by just discussing SDK stuff

gritty forge
#

Ok. Lemme talk about what I am doing right now.

#

I am fixing up a good amount of Dusk's sound effects.

#

I know you might be asking. Why?

#

My answer is that some sounds lack frequencies, which make my ears unhappy.

#

Lots of iD Software titles have this same problem.

#

quick question if i want to replace a texture of a weapon do i need to just place it in /sdk/..../local/modname/textures or do i need a sub-folder for weapon textures like in the dusk folder

#

Not only that, but I am fixing clipping, long periods of silence at the end of sounds, downmixing some sounds to mono...

#

Only sounds that are the same in both channels are downmixed.

#

Once I'm done, I shall send them to Dave and ask if he could replace the old ones with mine in an update.

#

I already shown 2 here.

#

Since that splash sound is 11kHz... Unacceptable.

#

I think he just straight up ripped it from Minecraft.

#

I found the original uncompressed one, so that's a major change.

#

So far, I found 1 sound whose sample rate was 192kHz! We don't need quality that high in a video game... So I brought it down to 44.1kHz.

#

But once I am able to, I will upload the sounds on this page. I know the differences aren't too noticeable for the most part, but clipping is a big problem with Dusk's sound design, as some speakers can be damaged by clipped audio.

fluid plume
#

Will we be able to upload our own music with custom levels later on with the SDK?

gritty forge
#

I dunno...

#

I believe you would be able to...

ebon jetty
#

How do you get access to the Dusk entities in Trenchbroom

#

I know how to get textures

gritty forge
#

I also changed the player pain sound a bit... Changed that chiptune sounding impact noise with an actual impact noise.

iron needle
#

Mod it in

coral spear
#

Can't seem to get textures to work on custom-built maps.

#

I got the wad imported to TB and set all the textures I want for this test map, but they won't shot in game

#

Unless there's a flag I have to set with the compiler

torpid agate
#

Do the textures show up when you open the compiled map in Quake?

coral spear
#

I'm using the Dusk wad

#

so I wouldn't assume so though I haven't tried

#

idk why I'd test a dusk map on quake but also i'm the noob here

gritty forge
#

@iron needle I meant for you to put it in officially... You know, for the Switch version? Since you can't make mods for console games legally.

#

The file size might even be a bit smaller once I'm done.

#

Or was the Switch version cancelled?

verbal peak
#

switch version is still happening. SDK is actually a step towards that goal

gritty forge
#

Ok.

fiery badge
#

Would switch versions modable then

verbal peak
#

SDK is essentially a rewrite of dusk itself. It's the foundation for planned features later. Not exclusively modding

gritty forge
#

I'm still assuming NewGame+ will arrive after the SDK.

fiery badge
#

@gritty forgeglad I'm not the only one who remembers ng+

ebon jetty
#

@verbal peak that sounds unbelievably complicated

#

now i have learned to appreciate sdk's

gritty forge
#

I remember it too.

#

I hope that wasn't cancelled.

#

I really wonder how it would work.

#

Found out the mortar also has 192kHz sounds. Downsampled those. They take up way less space now.

fiery badge
#

How much unused stuff has been found? I already know about the mages unused death and infidel lines

gritty forge
#

Lots of unused alternate gunshot sounds...

#

2 alternate hallowed health sounds.

fiery badge
#

Seems to be lots of unused sounds

gritty forge
#

Yeah. Hopefully Dave repurposes them in a future update. I hate when things go unused.

#

Just a waste of space.

lament ore
#

Hi hello everybody what do I need to make custom dusk map?

#

I have JACK set up to make Half-Life maps currently but I mean exporting and docs and all that

torpid agate
#

Check the pins.

iron needle
#

Would switch versions modable then unsure. We've talked about this

#

So it could happen

ebon jetty
#

How does one go about adding custom entities in TrenchBroom aka the entities specified in the entities.txt supplied in the SDK

torpid agate
#

@ebon jetty when you place Quake enemies in Trenchbroom, the corresponding entity from the txt file will be spawned when you load the bsp into dusk. I don’t think you can add dusk entities directly into Trenchbroom yet tho.

#

I may be wrong tho

lament ore
#

func_vehicle......

ebon jetty
#

@torpid agate because for example i know it specifies object_torch in entities.txt so i don't know if quake's light_torch_small_walltorch is the equivalent

small gate
#

HUMANITIES GREATEST DESIRE IS TO DRIVE CRUDELY MADE LOW POLYGON CARS IN DUSK

ebon jetty
#

i'd assume if it swaps it out weapon_supershotgun would do the super shotgun we all know and love in dusk

torpid agate
#

Ah. I haven’t messed with torches yet in dusk. I know health packs/ammo spawn as dusk health packs/ammo

lament ore
#

david give us a shitty kart-like func_vehicle like in this mix and jam video

#

it's basically just a rolling ball

small gate
#

may zombie, the opener of ways, allow us to enjoy jeepathon2k once more

fiery badge
#

We should be able to play the segment were dusk dude drives to the military facility

small gate
#

and teach a new generation the love of func_vehicle

crude cedar
#

fuck_vehicle

fiery badge
#

Driving for 10 hours

small gate
#

you're a disgrace berry

fiery badge
#

Desert bus mod when

crude cedar
#

ye

ocean bane
fringe nymph
#

appears to be ugly

ocean bane
lament ore
honest stag
#

any way to make a dusk-style rotating door in trenchbroom?

ebon jetty
#

well

#

i can confirm some things are swapped

#

but the torch in quake is not a torch in dusk

#

and just doesn't spawn

lament ore
#

Do we have anything equivalent to mat_fullbright in Dusk? It would really suck if I had to do lighting while prototyping a map

#

doesn't necessarily have to be mat_fulbright, even just a console command to set the ambient light level would probably work

gritty forge
#

One of the lava ambient sounds is 11.25kHz! (Why Dave?) Brought it up to 22.05.

ebon jetty
#

how would someone go about changing the color of a

#

light*

honest stag
#

is _sunlight working?

faint summit
#

So to replace a flac file does the file i want also have to be flac?

iron needle
#

@faint summit yeah

faint summit
#

Damn

iron needle
#

or at least NAMED flac

#

I can't remember if it has to actually be flac

fringe nymph
#

i was about to ask about it

faint summit
#

So how do I convert to flac

cobalt sinew
#

you can use something like audacity to export files as flac

fringe nymph
#

ive exported oggs and wav's as flac

cobalt sinew
#

really easy to use

fringe nymph
#

and it seems it dosent work

faint summit
#

I have audiacity

cobalt sinew
#

load the file you want to convert

faint summit
#

but in the export thing, i dont see a flac option

ancient depot
#

The file names have to match exactly

#

You dont need to convert your sounds

fringe nymph
#

it dosent work on my end

cobalt sinew
#

@faint summit do export > export audio

ancient depot
#

Just make sure the file has the same name, including extension

fringe nymph
#

same with music

cobalt sinew
#

then under the filename where it says save as type

#

choose flac

ancient depot
#

Music cant be replaced yet

gritty forge
#

So that's 2 11kHz sounds...

fringe nymph
#

k,

cobalt sinew
#

the folder setup also has to be the same

fringe nymph
#

unless

cobalt sinew
#

so say you want to edit the sounds for horror enemies

#

it's sound/horror I believe

fringe nymph
#

zombie, it might be that vo folder files cannot be replaced

iron needle
#

@cobalt sinew if it's ummm... I think death sounds, then you can edit it. If it's other sounds then they don't work YET

fringe nymph
#

?

#

oh

iron needle
#

just has to do with how Dusk handles enemy sounds

cobalt sinew
#

I've changed stuff like the active sounds enemies have

ancient depot
#

@hard pollen

The iteration time on texture swaps is painfully slow.
You can type NBREFRESH while ingame to do a hot reload of all assets

hard pollen
#

Ah sick.

frozen scarab
#

psst I'm trying to import dusk textures into trenchbroom rn we gonna have fun

iron needle
#

@cobalt sinew ahh yeah that would probably work also

hard pollen
#

Who?

iron needle
#

it just depends whether the sounds were just on an audio source or whether they're placed on an audio source via script, basically

faint summit
#

You make mods civvie?

iron needle
#

any ones that are placed via script need extra work to make them replacable

fringe nymph
#

i think theres a ready wad file with dusk textures to be used with trenchbroom

faint summit
ebon jetty
#

The dusk.wad is in pinned messages if that helps

cobalt atlas
#

since when did civvie makes mods

true vale
#

Oh shit its him

#

he talked

cobalt sinew
#

the filename has to be the same as the file you're replacing @faint summit

fringe nymph
#

who?

ancient depot
#

yup its pinned and we released a program for generating your own wad from a folder full of pngs

cobalt atlas
#

fuck don't worry about broken english

faint summit
#

I know

true vale
#

the man that got me into dusk

hard pollen
#

Who?

cobalt sinew
#

but yeah that's a flac file

fringe nymph
#

Who again?

frozen scarab
#

This is what happens when I leave for 24 hours thanks, kids

cobalt atlas
#

CIVVIE11 hatsu

hard pollen
#

Whomst?

cobalt atlas
#

goddamn it

faint summit
#

Stop with the "who" shit

#

it aint funny

true vale
#

party pooper

cobalt atlas
#

seriously though civvie good luck with your project

ebon jetty
#

I need to figure out how to do lighting because it's not pretty atm

ancient depot
#

also while reading the backlog I saw someone ask about a fullbright option, we don't have that yet but I'll note it down for the next patch

hard pollen
#

Welcome to New Blood, where bad memes get run into the ground™️

true vale
#

inb4 civvie makes his dungeon on Dusk

#

sorry

#

DAWN

fringe nymph
#

who

true vale
hard pollen
#

What does a time of day have to do with things?

true vale
#

jesus hatsu

gritty forge
#

Ok, made the wendigo sound better.

true vale
#

wendigo now sounds like big john

gritty forge
#

I am actually taking what I am doing extremely seriously... Sorry.

true vale
#

good

#

nice to see this too

#

memes are fine

gritty forge
#

Making joke mods isn't funny... I am not funny enough.

#

What I did was compensate missing frequencies, to make it sound brighter.

alpine depot
#

time for my first mod to be ms paint recreations of every single texture in dusk

gritty forge
#

I would show you guys... But someone won't let me until I have posted 200 times or something...

ancient depot
#

It's a necessary precaution against spam

#

You'll get the role in no time

verbal peak
#

you can use hosts like google drive to get around the restriction. we just dont allow unranked users to directly post files to the discord

fringe nymph
iron needle
#

lol

gritty forge
#

Someone out there... Please make Serious Dusk... I am working on the sounds for it. Hit me up if you're interested.

ebon jetty
#

@iron needle how do you place a torch in trenchbroom that's compatible with dusk

cobalt sinew
#

could serious sam maps even be ported to bsp format?

gritty forge
#

Maybe not... But reimagining them would be fine too.

fringe nymph
#

why dont make something even worse and make something called Duskiller?

gritty forge
#

What do you have against Serious Sam?

fringe nymph
#

its Rule 16 game

gritty forge
#

Rule 16?

fringe nymph
#

ye

cobalt sinew
#

wuzat

gritty forge
#

What the hell even is that? And why is it a problem?

fringe nymph
#

that's not a problem, rule 16 games are bad, end of story

cobalt sinew
#

what is rule 16?

heavy sluice
#

there isn't one he's taking the piss

verbal peak
#

wrong rule

cobalt sinew
#

lol

fringe nymph
gritty forge
#

Some people just hate running backwards...

#

I have no problem with it.

iron needle
#

Serious Sam is amazing you heretic

gritty forge
#

Sure, it does get repetitive, but it doesn't get repetitive to the point where it drops in quality... The only bad part is where you lose all your weapons and ammo.

fringe nymph
#

TFE is okay, TSE is great, BFE is between meh and okay

gritty forge
#

Still have yet to play TSE. I am waiting for Fusion to be updated. The medium health making the small health sound bothers me.

lament ore
#

Can we not change the opening direction of func_doors in maps? In Half-Life my door opens to the "south" direction but in Dusk in opens towards the "east" direction

hard pollen
#

Serious Sam 2 is the only good one.

small gate
#

bfe isn't bad, but could've been better if they focused on whats good about serious sam

#

and that sure as hell isnt fighting one or two enemies on a dark arena

gritty forge
#

Bruh... I think 2 is 2 different from the others.

iron needle
#

@fringe nymph this channel is for Dusk modding, not for horrible takes

ancient depot
#

we might have messed up the coordinates @lament ore

fringe nymph
#

hatsu is taking the piss again leonthink

still raptor
#

2 is not a Sam game

lament ore
#

ruh roh. that's gonna be a hassle

ancient depot
#

send one of us the map and we'll investigate

tight fractal
#

It’s something better

verbal peak
#

lets keep the channel on topic, guys. we're here for dusk mod discussion. not defending serious sam

gritty forge
#

Okay, let's get back on topic. Serious Dusk.

hard pollen
#

Look I'm having a hard day, taking the piss is the only thing I'm enjoying right now.

gritty forge
#

It doesn't have to be a port. It can be new maps, just the Sam formula, weapons and enemies.

#

Hell, to avoid copyright, I came up with a new protagonist...

chrome wagon
#

Now that someone talked about serious sam maps, I started to wonder, how difficult it would be to convert unreal maps into quake/hl/quake format?

gritty forge
#

Dangerous Daniel. He talks like Elmer Fudd, in that his R's and L's are W's.

#

I already have a really good one-liner.

#

Like, god tier.

alpine depot
#

oh god i just drew the leatherneck in paint.net and it looks...

#

questionable

iron needle
#

bruh

ancient depot
#

@chrome wagon there's apparently a converter out there somewhere

gritty forge
#

You guys wanna hear it?

torpid agate
#

It’s like 30 bucks tho I think ?

cobalt sinew
#

hit us

torpid agate
#

The converter

gritty forge
#

Okay, here goes.

#

"Sticks and stones may break my bones... But you will never hurt me!"

alpine depot
#

wait so how many messages before i can get image permissions again?

hard pollen
#

HamUER only converts BSP to UE4 stuff. not the other way around.

gritty forge
#

Ehh? Ehh? Anyone? No? Hm...

honest stag
#

weird, some random dusk textures arent showing up for me

chrome wagon
#

Wait, i didn't specified. I meant, old unreal, not unreal 4

honest stag
#

in the map itself

lament ore
#

Changed the direction the door opens, but it's still the same in Dusk

gritty forge
#

... Guess it wasn't so good...

lament ore
#

Anyone else have this problem? Maybe specific to JACK?

#

I'll upload the .map and such

gritty forge
#

How about this one?

#

"If you try to run away, I'll trip ya with one of my grenades."

fringe nymph
ebon jetty
#

hammer or trenchbroom for dusk maps?

chrome wagon
#

Diapers 100

torpid agate
#

@fringe nymph if you convert the textures to png and put them in a texture file in the root, most of them will load with the rtcw map

verbal peak
#

TB is what we've been recommending for a while now

ebon jetty
#

@verbal peak do you know how people can place object_torch in tb

#

or just a torch in general

cobalt sinew
#

use trenchboom

#

@ebon jetty

cold latch
#

use trenchbroom @ebon jetty

verbal peak
#

unfortunately thats out of my scope. @ancient depot would be the one to ask

fringe nymph
#

@torpid agate i know how it works, just checked it out, zombie mentioned rtcw maps might be custom but thats not the case

ancient depot
#

you should be able to enter the class name manually after you place a new entity

ebon jetty
#

@cobalt sinew @cold latch why did you JUST JOIN THE CALL

lament ore
#

here's the map with the broken dors

#

doors*

ancient depot
#

cheers

#

cc @iron needle

gritty forge
#

I guess I am not so good at making one-liners.

ebon jetty
#

@ancient depot ty

lament ore
#

@ebon jetty I'm personally using JACK because I'm way more familiar with Hammer/JACK than trench because trench doesn't support HL1, but if you have no preference Trench is probably the way to go

#

also disregard the awful hollowed cube in that map lol for some reason I started getting a point leak and didn't feel like dealing with it

supple radish
#

ive made possibly the most horrifying thing ever

gritty forge
#

S

honest stag
#

no way to make sounds for doors as of now?

#

orrr

gritty forge
#

Hopefully the SDK gets updated later in the year...

fierce lava
#

theres a bunch of different door opening sounds for like specific doors

honest stag
#

yeah for quake 1
i have no clue how to use custom ones or how to make them work with dusk

cobalt atlas
#

Careful there sean Darth might just have a ptsd attack

#

So question

#

What would happen if we imported quake maps to dusk without any fixing

gritty forge
#

Why would he have PTSD?

cobalt atlas
#

sdk when

#

It's a joke

#

I'm just messing around

true vale
#

haha sdk when lmao

lament ore
#

@ancient depot also for that matter the custom textures didn't load either

#

custom map textures

cobalt sinew
#

what's the godmode command

small gate
#

it's bind w kill

fierce lava
#

nbdeity

ancient depot
#

Hopefully the SDK gets updated later in the year...
We'll be updating it as frequently as possible until it's finished

#

@lament ore Which format? Q1? HL? Q3?

lament ore
#

Half-Life BSP, all the textures extracted from the half-life wad to pngs in the textures folder

hoary juniper
#

func_vehicle

ancient depot
#

Yeah that'd be why then, we don't support replacements for Q1 or HL BSP yet

lament ore
#

o

small gate
#

any ETA for a sneak peek at DuskC

ancient depot
#

Not currently

lament ore
#

does any map format support custom textures yet or nah?

ancient depot
#

We're focusing on getting more of the essentials in first like custom models, the console, etc

#

Quake 3 BSP does

lament ore
#

ah

cobalt sinew
ancient depot
#

But our support for Q3BSP is very incomplete right now

#

So I wouldn't recommend using that as your main format

lament ore
#

ye

elfin ore
#

US Marine Hyde

ebon jetty
gritty forge
#

I do feel like I am being ignored...

ebon jetty
#

MARINE HYDE

gritty forge
#

Probably because I said too much today.

elfin ore
#

get used to it sean

gritty forge
#

But I don't care.

still raptor
#

I get ignored all the time

gritty forge
#

I want to become a rat.

still raptor
#

Such is life in the zone

elfin ore
#

we're all ignored down here

gritty forge
#

Yeah, I had 2 good one-liners for a potential TC mod, but nobody said anything.

tight fractal
#

Get used to people not responding to you

#

That’s the way of the internet and online chat rooms

gritty forge
#

I know.

elfin ore
#

ok look ill do this for you sean

#

LOL!

gritty forge
#

It still pisses me off though.

elfin ore
#

sean that joke you made?

tight fractal
#

Don’t let it

elfin ore
#

those two jokes?

#

genius

kindred epoch
#

Rat Races when

tight fractal
#

Or you’ll just hate it here

gritty forge
#

Good, good to know somebody finds them to be good.

kindred epoch
#

bhop/parkour maps where you play as a rat

tight fractal
#

Rat mazes

#

Find the cheese

crystal lily
#

So, a lot of these entity names are from Hl/Quake?

elfin ore
#

Still super confused about why replacing main menu music just fricks up so badly

gritty forge
#

I feel lied to.

elfin ore
#

won't even return to the default music when my mod is turned off 🤔

gritty forge
#

I saw a teaser of the SDK, and saw a demo in the background of the menu.

#

It's still the stupid corpse.

tight fractal
#

Coming Soon™️

gritty forge
#

Will they be able to be recorded?

ancient depot
#

@elfin ore I'll look into that

gritty forge
#

So I can see my own or someone else's gameplay in the menu?

honest stag
#

yp. if i just name a door func_door_rotating is it going to work in dusk even tho quake doesnt recognize it?

ancient depot
#

If we do demos, they won't be in until right around the end of development

cobalt atlas
#

official word

ancient depot
#

func_door_rotating is recognized by Dusk but it's not implemented yet

#

it'll spawn as a non solid object

honest stag
#

ah i see

gritty forge
#

Ok. It's just that Demos are present in pretty much every Old-School FPS ever made... Even Serious Sam has them.

ancient depot
#

They're just not a priority over other more important things atm

gritty forge
#

I know.

#

They would just be a nice thing to have, that's all.

#

Especially for DuskWorld.

#

On that topic, DuskWorld needs a lot of work... No offense.

#

Bots are crucial.

ancient depot
#

Agreed, that's why I want to try and get them in towards the end

#

Since we'll have MP by then

#

(The SDK will be merging with Duskworld eventually, for those that didn't know)

gritty forge
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I don't just mean for the SDK, I mean the vanilla game.

crystal lily
#

What is the SDK coded in?

still raptor
#

The main reason they aren't present now is because the game doesn't have the appropriate level of data abstraction

ancient depot
#

C#

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Custom mods won't be in C# though, that's just the internal code

gritty forge
#

@still raptor What? Demos or bots?

ancient depot
#

Demos

still raptor
#

Demos

gritty forge
#

Ok.

#

Ok.

ebon jetty
#

So I figured out to place torches I need to get the entity to face towards the ground

hard pollen
#

Will the mods be in their own language or will they be in something else?

ebon jetty
#

To make them look right

ancient depot
#

Currently they'll be C

#

It's subject to change, but I'd say it's likely to stay that way

hard pollen
#

Makes sense.

small gate
#

custom compiler, off-the-shelf interpreter?

gritty forge
cobalt atlas
#

Bots are going to be a long time coming

hoary juniper
#

Hehe, too bad the SDK is cancelled

gritty forge
#

i will say the f word now

tall zenith
#

frick

gritty forge
#

shit

cobalt atlas
#

fick

gritty forge
#

fck

cobalt atlas
#

Scheisse

gritty forge
#

giant

cobalt atlas
#

flaming horse

gritty forge
#

yeah

cobalt atlas
#

Yessir

ancient depot
#

Just added support for the "light" property on worldspawn, which you can use to set an ambient light level when you have no lightmaps

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Will be in the next patch 👌

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That's a filtered word lol

ebon jetty
#

oh

#

mb

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@ancient depot With some of the light objects in Dusk, when I place them in TrenchBroom, it is always on it's side regardless how I rotate it

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Is there a way of getting it actually getting it to be standing up

ancient depot
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Not currently, Quake only offers functionally to rotate stuff on the Z axis (Y in Dusk)

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I'll add a new entity property called euler for that

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an x y z vector for rotation

ebon jetty
#

alright i'm sorry i have become a madman regarding lights for the past hour

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good to know now though

ancient depot
honest stag
#

aw yis

ebon jetty
#

i fixed my name

ancient depot
#

Replace SDK/bin/win_x64/Dusk_Data/Managed/NewBlood.dll with this and if it works, you should have the euler property and all current pending bugfixes

ebon jetty
#

LIGHT TIME

ancient depot
#

note most of it's untested so please report any issues

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because there will probably be some

ebon jetty
#

i will happily test it

fringe nymph
#

does trenchbroom have issues with opening decompiled maps?

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or the decompiling itself is the issue

ancient depot
#

It shouldn't, unless the .map you got is invalid

weak vessel
#

@fringe nymph thats a quality audio swap

fringe nymph
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thanks trashman

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i appreciate it

weak vessel
fringe nymph
small gate
#

sooo andrew, what happened to the sdk ambient track if you dont mind me ask

weak vessel
#

Oh it's ready. Just give it a lil bit. SOON.

#

very soon

#

just something you can play while mapping behind you maybe a time or too 🙂

fringe nymph
#

also i can finally listen to your best tracks that werent included in official OST or were butchered by someone who compiled said album

weak vessel
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I...compiled....the OST? lol

ebon jetty
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@ancient depot So I'm messing around with euler and when I launch my custom level I currently get stuck on the "Press Any Key to Enter the Horror" screen

weak vessel
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how dare you lmao

ebon jetty
fringe nymph
ancient depot
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@ebon jetty got an output log?

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if you run through SDK/dusk_win.bat it'll appear in etc/usr/output.log

ebon jetty
#

ok

#

just a sec

weak vessel
#

I'm exploring ideas for the full length ambient tracks at the moment

ebon jetty
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@ancient depot I'm trying to recreate it but I think what caused it was I didn't use the euler property correctly

fringe nymph
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both SiN and Q2 maps

heady marsh
#

andrew hulshult being active?!

#

wow

weak vessel
#

I live....again!

ancient depot
#

Yeah then the map decompiler you used failed

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@ebon jetty oh ok, what did you enter for it?

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it should be three numbers separated by spaces

fringe nymph
#

is there proven decompiler

ancient depot
#

not that i know of

high magnet
#

Yo can we have Andrew's ambient track built in to the SDK when it's done

small gate
#

all bsp decompilers I've used to this day required SOME sort of manual intervention

high magnet
#

Like DOOM 2016's snapmap music

ebon jetty
#

initially i somehow overlooked you saying it should be inputed as x y z values so i assumed it worked the same as the angle property

fringe nymph
#

cuz most stuff i found is for older system/32bit/x86 ones

ebon jetty
#

so that would be how to do that

weak vessel
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@high magnet that would be super low priority at the moment but you will at least be able to play it on the YouTubes for now when I push it live.

high magnet
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It's super cool that you're still invested in Dusk after one year

heady marsh
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giant enemy spider

#

mod

high magnet
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Giant enemy John

weak vessel
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I love DUSK. I am glad to have been part of DUSK and super glad you all have built a community around it. Now I am just super excited to see what happens with the SDK.

cold latch
#

Horrible things will happen with the SDK

weak vessel
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I am well aware

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cant wait

cold latch
#

Unspeakable horrors

weak vessel
#

yee

heady marsh
#

Andrew hulshult does the soundtrack to hdusk

high magnet
cold latch
#

Honestly fitting

weak vessel
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Golden Shower.pak

cold latch
#

Replace the showers with piss

heady marsh
#

megashark from terraria

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put it in the gaem

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put piss rounds in it

high magnet
#

Actually the megashark would fit on BJ's gun model

heady marsh
#

piss guns

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oh yeah thats true

faint summit
iron needle
#

yeah we're working on a fix

fringe nymph
#

music/enemies are not affected by new files

cold latch
#

flank him

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Augh

faint summit
#

that gave me an idea

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the carrot pufferfish aeuh as a death sound

fringe nymph
#

otherwise i would make big john mention bathroom in 16 variations

faint summit
#

Im using avgn clips for big john

#

Which one is the one he says first?

#

So when the fight starts you hear:

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"Im the fuckin nerd"

ebon jetty
#

i believe

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i have finally made the torches place themselves correctly

cold latch
#

I'm in a VC with him, he's really happy that the torches work for him now

honest stag
#

my maps arent compiling anymore for some reason cool

ebon jetty
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I FINALLY GOT IT ALIGNED RIGHT

gritty forge
#

I have an amazing idea regarding the SDK.

#

I think Dave should hold a contest every now and then.

iron needle
#

@ebon jetty sorry, I think I missed your question earlier. Is it Dusk torches you're trying to place or Quake torches?

gritty forge
#

The best mod gets implemented into the vanilla game.

ebon jetty
#

dusk torches

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i got it solved though

#

d.zombie helped me

tight fractal
#

Blessed zombino

#

Remember to pray at your zombie shrine tonight

ebon jetty
#

i feel like i have brain damage

#

half of my posts are about torches

tight fractal
#

Lmao

small gate
#

that just means you're hella lit

cold latch
#

And I keep on making jokes in the VC we're in about his torches

#

He's lit

ebon jetty
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i just have to get the lighting effects right

tight fractal
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Lit af

ebon jetty
#

it's too bright

#

IT'S TOO BRIGHT

tight fractal
#

Hey man I get it

ebon jetty
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ill get it soon

tight fractal
#

Lighting ocd is a srs problem

cold latch
#

See I should no right to make fun of him since I haven't even started mapping yet but he's so lit

gritty forge
tight fractal
#

Plus most nerds play games in dark rooms, idk about you but id play a dark map over a bright map

#

Don’t need fuckin daggers in my eyes

small gate
#

the SC55 drumkit sample is indeed a p. sweet shotgun sound

ebon jetty
cold latch
#

DUSK but it's doom sound effects

ebon jetty
#

IT ISN'T RIGHT

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THE LEFT SIDE

cold latch
#

F

small gate
#

DUSK but it's all GM samples

ebon jetty
cold latch
#

DUSK but it's all mario sound effects

gritty forge
#

i have finally made a valid contribution

tight fractal
#

Still waiting for the avenue 9 equivalent for dusk

cold latch
#

DUSK but every sound is replaced with the sound of a trash can being smashed

pearl reef
#

so question now that the sdk is in beta, will custom npcs ever become a thing?

heavy sluice
#

what if....dusk....in quake??