#dusk-modding

1 messages · Page 17 of 1

hollow laurel
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absolution_2, is at the oldest from.... 2015-09-25

still raptor
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its one of the first features we intend to add

hollow laurel
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<_<

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depression is very much a motivation killer

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but hey

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time to get shit rolling again

still raptor
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thatll do it

fluid nimbus
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I'm bad at staying focused on thing so tedious repetitive tasks like having to make a wad, putting that wad in trenchbroom and moving the real textures to a folder every time I make a change to one texture just doesn't really work for me

still raptor
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i feel you

odd bane
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same lol

hollow laurel
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i have little issue fiddling with the small stuff, it's doing stuff long-term that's hard for me

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(as proven by what's now a near 6½ year project)

still raptor
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give zombie a little bit to work some stuff out, and when patch 1 hits, hopefully a workflow for you will be available

fluid nimbus
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nice

hollow laurel
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well, i'm just gonna fiddle with geometry and such for a bit, on my end

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since, well, need to make things a bit larger due to movement speed

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at least for map1

long anchor
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trigger_hurt isn't here yet?

gritty forge
still raptor
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yep

odd bane
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that looks like a slice of pie

still raptor
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thats being fixed

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you should be able to pick them up still hopefully

hollow laurel
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quake 1 pickups? yeah, noticed

gritty forge
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yeye

hollow laurel
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was just focused on getting stuff working to say <_<

gritty forge
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also I thought we have scaling for the levels

long anchor
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that's the idea i was talking about. crouchjump platforms with lava pit (that doesn't hurt you now). lights are broken, map is garbage, i'm out.

hollow laurel
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they've said that light entities are wonky, and to be fixed

long anchor
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since duskdude's movement feels like everything is slippery those platforms are nighmare to jump on.

still raptor
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remember you can use shift to walk

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and everything becomes way less slippery

hollow laurel
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of-fucking-course map1 was a breeze to get working nicely, map2 is a trashfire :C

long anchor
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but with crouchjumping you need to press 3 buttons at once

still raptor
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but i only have 2 fingers....

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this is a problem

long anchor
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no, actually it's 5 buttons

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ctrl+space, shift, w+a

hollow laurel
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well, fuckit opens files in notepad++ to make it work

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since, .map-files are text files that are parsed by your editor of choice :3

long anchor
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would it be possible to make custom campaigns? i mean with their own level select screen, like with Dusk campaign?

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i've got much worse idea

hollow laurel
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well, they at least support level transitions

long anchor
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make a campaign where every level is sewers

hollow laurel
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maybe could have some entity thing to make levels unselectable in the list

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....

fluid nimbus
hollow laurel
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that is a worse idea than italy invading greece

long anchor
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ok

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got even worse idea

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make 3 episodes of sewer levels only

hollow laurel
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:|

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aw yeah, text editor wins the day

fringe nymph
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why is e1m1 nor nuts not recreated within first hours

fluid nimbus
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3 episode of escher lab

fringe nymph
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you guys are a joke

fluid nimbus
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it'd get old real fast

long anchor
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escher labs are actually nice

fluid nimbus
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yes but
3 episodes

hollow laurel
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hey, i'm porting over and trying to finish my old quake maps

fluid nimbus
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of constant confusion

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have a level without the fucked up geometry in the middle just to confuse peoples

hollow laurel
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(and i was at the legal age of getting booze when i started, all those years ago, way beyond even)

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was pretty happy with the feel of this room, there's water to swim up inside the pillar thing

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but, map2 never got beyond geometry/texture work really

fluid nimbus
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erebus reactor beta screenshot

odd bane
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nice

hollow laurel
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well, made this back in 2015 <_<

odd bane
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also i like caterpie_i_choose_you.png

long anchor
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i want to script duskbooze to give you invincibility when you're intoxicated

hollow laurel
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so, maybe me and david have sortof the same idea about big environments

fluid nimbus
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depends

hollow laurel
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i like it when the very structures loom over you

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so you feel small

fluid nimbus
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the whole point of erebus reactor being big was to let you go outside and see an environment even bigger

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and then another even bigger

hollow laurel
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heh, yeah

fluid nimbus
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and then big john

hollow laurel
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AUGH

long anchor
fluid nimbus
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"there's always a bigger fish"

hollow laurel
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oshry needs to get super-drunk and just make more voice lines like that

fluid nimbus
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cue skyscraper eating erebus reactor

hollow laurel
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for us mappers and modders

fluid nimbus
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now wait a fucking second

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why are there nuclear silo structures underground
what's the point???

hollow laurel
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well, since i don't have to care about the limits of the quake engine ^^

fluid nimbus
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where is the smoke or whatever come out of said silo gonna go

hollow laurel
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imma have fun porting this stuff over

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hey, speak of the devil, david is online

long anchor
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why are there nuclear silo structures underground

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yes

hollow laurel
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(now, don't at)

fluid nimbus
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well he owes us explanations

hollow laurel
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that's rude :p

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still, i do get some pleasure from having something i made called beta erebus reactor

fluid nimbus
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add a shitty kazoo version of whatever theme erebus reactor has over the map

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or cursed piano midi

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add a big john in every secret

hollow laurel
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._.

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i'm trying to have a theme here :p

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which is not a meme

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something people would great deem

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(and so on)

odd bane
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does anyone have a picture of the beta soldier

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the texture file looks awesome

toxic forge
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yes please show me

astral mural
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I need to play the rest of DUSK so I can get into this, but what's the best mapping program to use with this? I just want to know what's needed to make a map.

ancient depot
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the beta soldier was a headless dude with one arm iirc

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wait no that's beta mage

iron needle
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Trenchbroom is what we're going to officially support

hollow laurel
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yay

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senpai is here

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notice us

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:p

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also, found your cat amongst the textures

odd bane
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davd do you have an image of beta soldier?

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i need this

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i saw the texture file

hollow laurel
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now i'm really tempted to make a cat easter egg

still raptor
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hes in the dusk reveal trailer

iron needle
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I've been busy today but I've been trying to keep tabs on what you all are making. Love what I'm seeing so far!

astral mural
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Aight, sounds good. Just gotta learn TrenchBroom

ancient depot
still raptor
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also you can play the e3 version? of the game in the goodies folder

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and see him

tropic kelp
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HE'S HERE

odd bane
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that model is so much cooler then the current one

iron needle
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I'll be continuing work later today on adding/fixing entity related stuff

hollow laurel
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wee

iron needle
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I know there are still a bunch of features you guys want that aren't in yet

long anchor
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door sounds and trigger_hurt BlessRNG

hollow laurel
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well, apart from me and like.... two-five others, people are making memes :p

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and at least i can wait, because holy crap do i need to restructure

iron needle
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Yeah as expected @hollow laurel lol

hollow laurel
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duskdude is soooooo damned fast

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compared to quakeguy

odd bane
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yea

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speedy boi

fluid nimbus
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quakeman

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doomguy,quakeman,duskdude

odd bane
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quakequy

hollow laurel
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so, basically need some stuff between abbey and cathedral in absolution_1 ._.

long anchor
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quakeman is ranger, nah?

fluid nimbus
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bloodbro

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dukeduke?

odd bane
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ranger is from q3

hollow laurel
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well, according to q3a, yeah

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blood is just caleb, since he's named ingame

odd bane
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but quakeguy is better

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or quakequy

fluid nimbus
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shhh

hollow laurel
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we use those names because they're not named

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no, this is srs bznz >:|

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:p

odd bane
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more people need to use quakequy

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doomdude quakequy and duskdude

hollow laurel
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i've always used that

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also, it's doomguy :p

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for the olden games

odd bane
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i know

hollow laurel
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:3

odd bane
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quakeQuy

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not quakeguy

hollow laurel
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i remember trying quake 1 on a 486

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(hint: it was not that fun)

odd bane
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lol

toxic forge
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+mlook

hollow laurel
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no

odd bane
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-mlook

hollow laurel
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that's not the problem

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miracle it even worked tho, considering the game was quite dependant on floating-point processing.... which the 486 couldn't do

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so, it ran at like.... 10fps

odd bane
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rip

hollow laurel
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well, that was back in.... 1996 somewhere, just months before we got our first pentium

fluid nimbus
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has anyone uploaded some maps to play yet

harsh swift
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what is the pinned mod

fluid nimbus
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it's just a place to upload mods

harsh swift
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not moddb

hollow laurel
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the wad?

harsh swift
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the one above it

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yes

fluid nimbus
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it's a wad with all of dusk's textures

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it's not a mod

harsh swift
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oh ok

hollow laurel
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and before that it's the moddb page for the game

long anchor
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has anyone uploaded some maps to play yet
i did, like two of them

harsh swift
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where to

long anchor
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they're shit tho

fluid nimbus
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still

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original ™️ content

harsh swift
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isnt there supposed to be some new beta branch

hollow laurel
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haven't uploaded anything yet, could do a quick job to make it completeable

harsh swift
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i dont see anything

hollow laurel
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if people want

fluid nimbus
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check the pinned messages

hollow laurel
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but, with so many things not working, it's a bit meh :p

harsh swift
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has anybody made e1m1 yet

fluid nimbus
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one of them has the code for beta branch

long anchor
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do it Tosoth

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we want em

half vessel
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@harsh swift guarantee you e1m1 for goldsource exists

harsh swift
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well brutal half life has an e1m1 recreation i think?

half vessel
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maybe even with textures in the file itself

hollow laurel
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sure, just want to make it compileable (because too many faces on the sphere)

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then i need to move a few doors

heavy sluice
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Has anyone made Big John Rem Lezar yet?

hollow laurel
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yay, compiling

versed wind
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me and a friend are working on making a vinny mod

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we are making the cultists rem lezar

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ive made the leatherneck meat

hollow laurel
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so, quick test, move doors, compile and test again, then i'll chuck up a 7z

versed wind
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and im having trouble replacing the sounds for leatherneck

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they dont seem to work

hollow laurel
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the lightworld step takes a bit since my massive open 3d space :p

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doesn't take long ingame for when it bakes stuff

heavy sluice
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at least rem lezar is getting some rep

versed wind
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anyone know why sounds arent working?

iron needle
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Sound replacement for enemies doesn't work quite right yet

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We will fix

hollow laurel
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well, that's expected

versed wind
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ah okay

elfin warren
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Same with weapon sounds unfortunately

hollow laurel
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since, from the looks of it, you basically worked your arses off to get something functional out

versed wind
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i have gotten weapon sounds working

hollow laurel
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also, a me-thing: i need to stop quitting the game when i finish a test run

long anchor
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^

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dusk boots up way too slow

iron needle
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since, from the looks of it, you basically worked your arses off to get something functional out essentially yeah lol

hollow laurel
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i really appreciate it, and you should take a break if needed ._.

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since, well, burnout is never fun

half vessel
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what we have now is great anyway

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it’s pretty damn functional

hollow laurel
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we have enough to get started with stuff

long anchor
heavy sluice
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pfft you think David should relax and spend time with his family??

iron needle
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There are a few things I definitely want to fox before we do the official beta announcement

hollow laurel
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yeah, so doing a sortof.... semi-closed alpha works

iron needle
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But yeah I'll be working more normal hours for a bit now

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And I hope Zombie does too

hollow laurel
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we give feedback and stuff, so you can sort stuff out

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yeah

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i did tell him earlier :p

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(mostly from own experience of me basically shutting down when i get too stressed from work)

iron needle
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Yeah feedback is greatly appreciated. We're gonna set up a Trello and try to get it all catalogued

iron needle
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Anyway g2g, will check back later and see how everything is going.

half vessel
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any game that lets me do this

iron needle
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@half vessel omg

half vessel
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is a good game

heavy sluice
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dave ta tas

hollow laurel
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well, i'll be finishing testing a bit, and then it'll be super-early dusk version of the absolution series :p

cobalt sinew
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I can't wait for model replacements

hollow laurel
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also, my cat just started pulling things off of shelves, so brb

alpine depot
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the beta branch is out to haunt me, i turned off my computer when it was updating at around 30% and now i boot it back up and it's dropped down to 17%

hollow laurel
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quits game again AAAHJ

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:C

long anchor
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rip in pepperoni

hollow laurel
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i'm so happy i can get a 100mbps line in a town of about 1700

half vessel
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the fastest i can get is like 20 down

hollow laurel
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:C

half vessel
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sometimes it goes up to thirty

alpine depot
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i usually get around 2mbps (fuck you comcast i know you can give me better) on average but it's stuck at 300 kbps

half vessel
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the best internet in the country is on the us air force bases on our soil

hollow laurel
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huh, what country?

half vessel
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australia

hollow laurel
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aaaaaah

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so, fire everywhere, shit internet and spiders

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yeah

half vessel
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spiders are cool

long anchor
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insert australia joke

hollow laurel
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no >:|

half vessel
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the fire isn’t

hollow laurel
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and serious no

half vessel
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huntsmen are friends!

hollow laurel
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(i'm arachnaphobic)

half vessel
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ah fair

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as long as you don’t kill them fair enough

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but yeah the fires

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those are baaad

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looking to be our worst ever

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and showing no signs of stopping

hollow laurel
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worst in the world ever

half vessel
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the sky turns red in th mornings in smokey places

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orange throughout the day

balmy jetty
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ive only ever done doom1/2 wadding so trying to learn the ropes with TrenchBroom. doesnt anyone else have it where everything leaves trails. even scrolling thru entities

hollow laurel
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someone posted a pic of a huntsman in a discord once, just because well.... poking fun i guess, i had to stay away from there until the picture was pushed way up

half vessel
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canberra is currently the most polluted city in the world

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fun times

hollow laurel
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mind that spiders in sweden are tiny as all hell, and none are dangerous to anything larger than a fly

half vessel
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huntsmen are harmless

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they’re not poisonous or anything and they’re actually scared of humans

hollow laurel
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problem is, they're large

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that scares the shit out of me

half vessel
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they just wanna coexist with humans because houses are good places to catch bugs

hollow laurel
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compiling

half vessel
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yeah they’re pretty big

hollow laurel
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"pretty big"

half vessel
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the record size was as big as a facehugger lmao

hollow laurel
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think the largest spider we have body-wise (without legs) is at most 0,8cm or so

half vessel
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even i wouldn’t go near that one

hollow laurel
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and those send me into primal fight-or-flight mode

half vessel
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tbh here it’s the smaller ones you gotta look out for

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i’d say our plant life is scarier though

fringe nymph
hollow laurel
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aight

half vessel
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ah yeah

long anchor
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@hollow laurel what about the map?

hollow laurel
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bit annoyed that the extra shotgun i'm trying to place isn't showing up...

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since, well, map's balanced for quake

long anchor
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uhm

hollow laurel
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where you start with a gun

fringe nymph
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place the pickup higher

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just to be sure

long anchor
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how about moving it up?

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yeah

hollow laurel
long anchor
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heh

torpid agate
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Higher

heavy sluice
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@fringe nymph dont backseat mod

long anchor
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there's no backseating lol

hollow laurel
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well, it was a fair point

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since we were getting very not dusk-mods

heavy sluice
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I know its still a part of the rules to not do a mods job

fringe nymph
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that was backseating u dum dums

hollow laurel
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well, fair enough

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but it's also common courtesy to tell people they're getting way off topic in my opintion ._.

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also, guns spawning, just need to open up the level changer

fringe nymph
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i was just confused af when i saw the conversation so i just wanted to remind ppl theres such channel

hollow laurel
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yeah, and was a good thing

long anchor
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oh wait you meant backseating moderator

hollow laurel
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imo

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mind

long anchor
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srry

hollow laurel
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heh

half vessel
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ye we were getting pretty off topic

heavy sluice
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and you're getting off topic again by continuing the discussion about back seating lol

hollow laurel
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uh

fiery garnet
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porn mods when

long anchor
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no

hollow laurel
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veers back on-topic nearly done, just trying to fix a few pickups, but is playable on medium

fiery garnet
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has that old endless map with the water ruins been added yet

hollow laurel
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hopefully last compile

half vessel
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i mean

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porn mods are up to you

hollow laurel
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well, first level needs to be basically playable

half vessel
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you have the textures

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get to it

hollow laurel
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(one secret needs noclip since can't be arsed with water at the moment)

fiery garnet
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aite

half vessel
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cut nipple flaps for the leathernecks

fiery garnet
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hot

hollow laurel
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eh, good enough.... makes zip

long anchor
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y e s

gritty forge
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no func_buttons?

hollow laurel
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not yet, so my map is.... open :p

gritty forge
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smh

hollow laurel
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(i just moved doors around, so i can just move them back when it works)

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hmm

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you need the wad files, and the quake palette lmp

drowsy pier
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I made a higher resolution picture of BIG BOI JOHN

hollow laurel
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unzip into own folder under mnt/local/, with the wads and palette in the absolution folder

drowsy pier
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if anyone needs it

half dust
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Anyone know what entity is the big mage?

long anchor
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oh boy

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fun begins

hollow laurel
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as for playing, without buttons working, when you leave spawn area, go right and follow the path to cathedral, then go back to the first building and jump down the hole

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so you sortof get the flow

long anchor
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gotcha

balmy jetty
hollow laurel
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then, in the pit, there's stairs down to level exit that leads to map2, you need to noclip that

balmy jetty
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this is what im getting. has anyone ever exp this?

hollow laurel
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but, can have a look around

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hmm, nope

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seriously outdated drivers, or super-old graphics card?

balmy jetty
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its a gtx 1660ti

hollow laurel
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that's odd

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since i have the 1060

balmy jetty
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with newest nvidia drivers

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what ver you using?

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trenchbroom i mean

hollow laurel
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well, i don't use the newest, due to issues....

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well, latest trenchbroom build from the github

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drivers...

balmy jetty
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i was getting like 2 fps on quake RTX with last drivers. updated and it was running at like almost 60

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yeh same. i just got latest release last night

iron needle
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One of the first things I'm gonna look into is buttons and triggers for opening doors

hollow laurel
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yay

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for my driver

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they've had some issues with some games, along with security issues in later drivers, so i've put off updating for a bit

balmy jetty
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checking what im on

hollow laurel
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but, ofc, if you want to use the raytracing stuff.... :|

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bit of a rock-hard place thing

long anchor
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why there's a leatherneck on top of the cathedral

hollow laurel
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wut

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hahaha

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well, things i need to sort out

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think i messed up doing things for the skybox

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also, and sorry for doing this, @iron needle , but someone compared a room in one of my maps to erebus reactor, and that's a feelgood that's gonna last sooooo long :3

balmy jetty
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26.21.14.4166 weird my version number in dev manager. let me check in geforce exp

hollow laurel
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also, the leathernecks are originally fiends

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in the map

iron needle
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@hollow laurel I approve

hollow laurel
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yay

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i did want the second map to be.... well, massive, the geometry imposing

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the dogs become wendigos

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which does throw off the difficulty of the last room in map1 :p

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since i made it dogs for easy, dogs + 1 fiend for normal and just a bunch of fiends on hard

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but, stuff i'll fix when the fgd is made

balmy jetty
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441.66 in geforce exp

hollow laurel
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ah, way newer than mine

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could be a driver issue?

balmy jetty
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thats weird dev manager shows diff. maybe i should try to downgrade

hollow laurel
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well, could be some weird build number they use

balmy jetty
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well maybe, but literally trenchbroom is the only thing ive ever had issues with

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i guess ill toy with it :/

hollow laurel
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i just get it from the nvidia control panel (i don't have geforce experience installed because it's a bit of a hog)

balmy jetty
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thanks

hollow laurel
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p

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...

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np

long anchor
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@hollow laurel nice maps

half dust
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Just so you know shotgun shells will prevent your map from loading.

balmy jetty
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they tricked me into using geforce experience with a free quake champions skin lol

hollow laurel
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yay, thanks :D

long anchor
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wanna see them remade when SDK will fully work

hollow laurel
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hah

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well, already doing some stuff, since i can work the geometry

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gonna extend the bit between abbey and cathedral, for starters

balmy jetty
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are people just posting maps to this channel?

hollow laurel
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with some neat things there

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well, i did since i posted something new :p

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well, kinda new

balmy jetty
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guess ill have to scroll

hollow laurel
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stuff i started work on for 6 years ago

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or search, from me, and has file

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in this channel

verbal peak
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you can post maps here but i strongly suggest making use of moddb or nexus. something users can easily reference and find

hollow laurel
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and if you jump there you'll have instructions as well

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well, this is super-early, just posted because people wanted

half dust
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Opening doors causes everything to start lagging.

sharp trail
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is there a dusk texture wad?

hollow laurel
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yep, check stickies

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or, pinned

long anchor
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@hollow laurel i was experimenting with quake mapping recently, i've got some maps too. this one is unfinished (they all are), but i tried my best with this one. too bad that lights don't work properly, it looks much much better with proper lights.

hollow laurel
#

oooh, still looks really nice

gritty forge
long anchor
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thanks

hollow laurel
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the front of the thing is really cool, guess i think more in.... straight lines and such :p

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still, you have something really awesome going there

long anchor
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thanks

hollow laurel
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might use it for some inspiration on how to decorate, because you've used geometry really nicely

balmy jetty
#

it would be cool if there was a channel for only links to mods. moddb or direct, but just a central place that only has links

hollow laurel
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that'd be neat, i guess

#

just an arse to moderate :p

keen bay
#

FUCK, I SLEPT ALL DAY

long anchor
#

@hollow laurel lol actually you can load it in quake itself and see how it looks intended way

hollow laurel
#

welp, rip

verbal peak
#

yeah nah. just bookmark the nexus/moddb dusk page like a normal person and check it daily

hollow laurel
#

heh, can't be arsed :p

#

right now

#

was getting food ready

#

well, there's also the thing of really WIP stuff

#

that you don't really want to upload to those places

#

but still want feedback

balmy jetty
#

i meant more for the direct links here in discord. i cant for the life of me find what tosoth was talking about

keen bay
#

Sadly I've been putting off an obscene amount of homework and will have to postpone my entry into the dusk sdk

balmy jetty
#

thanks

hollow laurel
#

click that and discord will go to it

#

instructions follow it

balmy jetty
#

rgr

hollow laurel
#

(that's just my.... well, guess 2kr, since that's the smallest coins we have)

balmy jetty
#

i hope someone makes something like skulldash

hollow laurel
#
Time will tell....

Sooner, or later...

Time... will tell...
daring carbon
#

russian overkill 2 when

long anchor
#

wouldn't it be russian overkill 3?

daring carbon
#

either way, RO for dusk

long anchor
#

^

hollow laurel
#

i read RO as red orchestra

#

which would be the weirdest way to mod dusk

long anchor
#

duskcraft anyone

iron needle
#

@long anchor aww, not Dusk textures? 😛

pale pendant
#

Does every texture for a particular map have to be in the folder for any of them to appear?

#

Because no matter what I do textures for bsps don't show.

long anchor
#

what do you mean?

hollow laurel
#

guess for quake map ports

pale pendant
#

Like I made a folder called "maps" and put the bsp in there, and then a folder called "textures" with the jpg format textures.

iron needle
#

@long anchor in that screenshot someone posted

pale pendant
long anchor
#

@pale pendant have you put palette.lmp in your mod folder?

iron needle
#

@pale pendant are they textures for the map or are they supposed to be replacing Dusk textures?

pale pendant
#

They are textures for the map itself.

#

Those aren't supported are they...

gritty forge
#

Does Dusk support modeled maps than using BSP?

hollow laurel
#

well, not currently

gritty forge
#

Ah.

hollow laurel
#

and, at least what unity tool david used was apparantly a bit.... balls

pale pendant
#

Gonna cry

iron needle
#

@pale pendant they should be I think

hollow laurel
#

making it more impressive that the dusk maps are as cool as they are :3

iron needle
#

@hollow laurel yeah you guys have way easier tools to work with in Trenchbroom than I did

gritty forge
#

As I was gonna port facility from GoldenEye as a joke map. But the game's editing tools export as FBX.

long anchor
iron needle
#

Should result in better mapa

hollow laurel
#

two things that are burned into my brain: erebus reactor looking up, and that spiral staircase

iron needle
#

@long anchor yeah, it's not a problem I was just joking 😛

long anchor
#

uhm

river veldt
#

Would love to play dusk on Amid Evil levels.

long anchor
#

anyway i said thanks to Tosoth, map on Jakob's screenshot isn't mine

#

also it's probably me being dum dum again

iron needle
#

Oh I misunderstood lol

long anchor
#

lol

desert crane
#

Did someone say RTCW maps work?? Lmao

hollow laurel
#

SHIT! HIDE

long anchor
hollow laurel
#

also, rott2013 to dusk converter when

long anchor
hollow laurel
#

well, that's extra breathtaking

pale pendant
#

@long anchor What is this palette file you speak of...

hollow laurel
#

and, i do un-ironically like rott2013

long anchor
#

thanks again

#

@pale pendant quake palette. someone said that quake textures don't have color actually, so they refer to quake palette

desert crane
#

Yagahaha BIGJOHN

#

Das me

long anchor
hollow laurel
#

das yu

iron needle
#

@long anchor that's a really cool looking map

long anchor
#

put it in mod folder

pale pendant
#

So I put that where in my SDK folder?

long anchor
#

thanks @iron needle

hollow laurel
#

i chucked it into dusk, and just the geometry for detail was glorious

balmy jetty
#

in /local/$modname

long anchor
#

^

hollow laurel
#

feel like it's gonna take longer to port my stuff over now :p

long anchor
#

SDK/mnt/local/modname

pale pendant
#

Ok testing now

balmy jetty
#

ok so forgive my stupidity, but i have maps working like yours Tosoth. i keep seeing people say the texture wad is in pins. i dont see it

ember wagon
#

Imma yoink that palette too if thats alright. Im still trying to get this to work...

balmy jetty
#

IE i have it working, but is there something im missing?

long anchor
#

cause it's not pinned for some reason

#

wait a sec

iron needle
#

Oh it's not?

#

That should be pinned

hollow laurel
#

the dusk one is

balmy jetty
#

your map is great btw

hollow laurel
#

but, the quake one isn't

#

also thanks :3

#

think the quake wad is googleable

balmy jetty
#

im playing it now. let me chekc pins again. maybe im missing some textures

iron needle
#

Ahhh gotcha

balmy jetty
#

how am i missing this

pale pendant
#

Adding the palette didn't do anything.

long anchor
#

hmmm

hollow laurel
#

and it's in the mod root dir?

#

as in local/[whatevs]?

pale pendant
#

Yep.

balmy jetty
#

i have quake wads. im looking for the dusk one. i dont know if something up with discord but i swear to the wendingo god i dont see it

pale pendant
#

All I am trying to do is get the custom jpg textures for the Quake 3 map PadKitchen to show up

balmy jetty
#

can someone please paste it and i will quit bothering

narrow matrix
#

My past experience with modding comes from GZDoom Builder, does the SDK have software make maps custom maps from scratch in a similar manner, or do I need to use another program to make the maps and then use the SDK to load them in?

balmy jetty
#

that is definitely not pinned (in mine at least)

#

thanks

long anchor
#

yeah it's not for some reason

rich quarry
#

which folder do we put the BSP files in again?

long anchor
#

local/modname/maps

#

SDK/mnt/local/modname/maps if to be precise

rich quarry
#

ah ok

#

i'll have to make a new folder for em

long anchor
#

yep

hollow laurel
#

i just chucked mine into a folder so it'll probably be easier whenever it's 1) done 2) workshop support :p

balmy jetty
#

for whoever cant get it working after placing everything in the right directories. have you restarted dusk_sdk?

#

they wont show up until after restart

hollow laurel
#

oh yeah, also

#

you can go into the mod menu and unselect then select the mod

#

to make it reload

long anchor
#

^

balmy jetty
#

ah kewl

hollow laurel
#

well, drunk me is gonna do shenanigans for a while, maybe fiddle with map a bit, but, we'll see

anyhow, major thanks @ancient depot , @iron needle and, well, everyone for feedback, and help on stuff

long anchor
#

also you don't really need to restart dusk to test maps. I just run my map, then do few changes in TB and compile it and then i run it again

#

and it works

hollow laurel
#

if i could, i'd use the nobel prize medal emote

long anchor
#

thanks everyone basically

iron needle
#

👍

long anchor
#

i played the hell out of dusk, i'll play even more since SDK is about to be released

#

yee

pale pendant
#

Is there a place or site where mods from the community can be downloaded since Workshop isn't coming yet?

long anchor
#

moddb or nexus

hard stone
#

where will I be able to get SDK

rich quarry
#

hmm odd i put all the map files in the folder but they aren't in game

hard stone
#

or dusk hl

#

also

#

where can i get the hl maps

long anchor
#

@hard stone pinned messages

hard stone
#

is it the moddb

#

or the entities.txt

long anchor
#

@rich quarry did you select the mod in "modding"

rich quarry
#

yeah

long anchor
#

uhm

#

did you put the maps in... "maps" folder?

rich quarry
#

yes

iron needle
#

Has anyone uploaded anything to ModDB yet?

#

Wanna make sure there aren't weird issues with it before we decide that's the official place

solar venture
#

last time I cheked, no not yet

narrow matrix
#

Doesn't look like it

long anchor
#

@hard stone you need to select beta branch in steam by entering betacode from one of the pinned messages

#

you get hl maps from hl maps folder

hollow laurel
#

my things are not close to done, so wary of putting them on sites ._.

#

also, think that steam workshop stuff can be downloaded via external tools, if the dev of game doesn't block it iirc

balmy thorn
#

Are the environmental textures available yet?

pale pendant
#

Just bsps have to be added right not the aas files?

long anchor
#

@iron needle there are no mods to put on moddb yet since some of the necessary stuff don't work

#

like lights

#

or water

#

or skies

#

etc

#

we can make rooms with monsters n weapons tho

balmy thorn
#

Nevermind my previous question. I found them.

long anchor
#

like i did

iron needle
#

Right but people have already been asking about places to upload

long anchor
#

makes sense

iron needle
#

Also what about lights doesn't work?

long anchor
#

they work

#

kinda

#

they work strange

#

one sec

iron needle
#

Do you mean lightmaps or light objects?

long anchor
balmy jetty
#

@hollow laurel im just kinda using your maps to make sure i know how to set up everything right. when you say wads in absolution/ you were referring to dusk.wad? or also PAK0.PAD PAK1.PAK?

hard stone
#

where will the mods be pinned, in this channel or another

balmy jetty
#

i just notice a lot of black places so not sure if i have everything right

long anchor
#

@iron needle idk honestly

hollow laurel
#

dusk.wad is probably not needed, but quake.wad and palette.lmp

long anchor
#

but there's something off with the lights

balmy thorn
#

Anyone know why Trenchbroom won't load the textures inside the actual texture folder (like it's arranged when you first access mods), and only the sub-folders of the texture folder?

hollow laurel
#

think they've said that the lights are off currently, and will be fixed so it'll be on-par with what we get in quake

pale pendant
#

Anyone know why Quake 3 maps have these gaps? Are these transparent textures or something?

long anchor
#

@balmy thorn ya need to use dusk.wad

hollow laurel
#

off as in weird

#

that's nothingness

#

had that since one bit of my massive skycube wasn't sealed ._.

iron needle
#

@pale pendant besier curves aren't supported yet

hollow laurel
#

or that

pale pendant
#

I am sad

hollow laurel
hard stone
#

where will the mods be pinned, in this channel or another

long anchor
hollow laurel
#

i'm doing things with your game

long anchor
#

all the lights on their proper places

balmy jetty
#

when i think quake wads i think the .PAK files. is there a specific "quake.wad" on quaddicted.com you are referring to that needs to be named specifically "quake.wad"

iron needle
#

We don't have a channel for pinning mods

hollow laurel
#

yeah

hard stone
#

so then

balmy thorn
#

@long anchor What wad?

#

I can't find it.

hard stone
#

where is the mods for the half life for dusk?

#

the maps

hollow laurel
#

for the half-life stuff, probably not gonna be released because ip issues

long anchor
#

i personally used quake 1 preset in TB and then i loaded this dusk.wad

balmy thorn
#

@long anchor Nevermind. I solved it by moving all the environmental textures to it's own folder called "environment". Worked like a charm.

hard stone
#

aight

long anchor
#

oh okay

balmy thorn
#

Thanks for the reponse btw 😉

long anchor
#

👍

hollow laurel
#

oh wait, i do use one dusk texture in my map, for that bit really far away in the shot above :p

#

since it looked menacing

iron needle
#

There are some lightmap related issues we're looking into yeah

hollow laurel
#

my aim basically is that people will feel that brutalistic buildings look like quaint swedish cottages if i do this right

gritty forge
#

Quake 1 maps in Dusk look like Quake 64 ATM due to the light map issues. And I love it.

hollow laurel
#

heh

long anchor
#

i googled "swedish cottage" and they aren't that brutal

#

hih

hollow laurel
#

well, compare those to brutalism :p

#

as in the architecture style

iron needle
#

@gritty forge so wait, that sounds like a different issue than what I'm thinking of. Is there something with brightness that's going on?

hollow laurel
#

or, well.... uh..... albert speer's stuff

#

things made to look really imposing

#

and overwhelming

gritty forge
#

It just looks brighter to me overall.

balmy thorn
#

@long anchor All the textures in the wad are black for some reason?

long anchor
#

uhm, no

#

oh

#

you mean

#

what do you mean?

gritty forge
#

It might be a placebo effect, or I'm too used to quake source ports.

long anchor
#

also

hollow laurel
#

well, the lights aren't working properly yet :p

long anchor
#

is it just me, or there's something weird with sounds in SDK build?

balmy thorn
#

In the editor.

hollow laurel
#

ah

#

hmm

balmy thorn
#

They are all black.

hollow laurel
#

that's... odd, haven't seen that, it's either i messed up setting things up, or they're there....

#

hmm

iron needle
#

@long anchor yeah that's another thing we're looking into

long anchor
#

oh ok

balmy thorn
#

Yeah, alll the textures appear in the texture browser but they are all pitch black.

#

Never encountered this issue before.

hollow laurel
#

well, just for reference, for my folder structures.... gets pictures

#

(just want to rule out any faulty folder settings mind)

balmy thorn
#

The Hitman Absolution sequel nobody asked for tothetop

balmy jetty
#

what quake.wad are you using bro?

hollow laurel
#

hmm, think it should be an original-ish one.... not quite sure

balmy jetty
hollow laurel
#

i mean, it's 14 years old, it can nearly drive a moped :p

#

hmm, that one says 101

#

so, guess v 1.01

long anchor
#

that's what i used to make my quake maps

#

^ up here ^

hollow laurel
balmy thorn
#

@iron needle Should it be okay to create a sub-folder in the textures folder and copy the environmental textures there while also keeping them in the main textures folder? For some odd reason Trenchbroom won't open them unless they are in their own respective folder, but if I move them then they disappear from the menu once I load the mod.

hollow laurel
#

oh yeah, there are issues with those

#

there's the dusk.wad to overcome that

#

but you need the quake palette file

balmy thorn
#

With black textures 😛

long anchor
hollow laurel
#

hmmm

#

drunk tosoth tries to solve tech problem, no guarantees

balmy thorn
#

Prays

long anchor
#

maybe there's something with TB settings?

#

like

iron needle
#

@ @balmy thorn I'm actually not sure sorry lol

#

Zombie would know but he's asleep atm

balmy thorn
#

No sweat 😉 I'll figure something out.

hollow laurel
#

imma add nicotine to this

long anchor
#

i know you can turn on/off grid, maybe there's something like this that makes it black?

hollow laurel
#

because tech issues annoy me, even if it's someone else's

gritty forge
#

Where is the SDK?

long anchor
#

read pinned messages

hollow laurel
#

check pinned for code to get into the steam beta

long anchor
#

^

hollow laurel
#

then, well, check other pins, and also search this channel

long anchor
#

can someone pin message with wad BlessRNG

balmy jetty
#

whos going to be first to make nuts

long anchor
#

that's a good question

balmy jetty
#

you know it will happen 😛

long anchor
#

there might be a problem with performance

gritty forge
#

Can't find it.

long anchor
#

since doom uses sprites

#

and dusk uses 3d models

balmy jetty
#

oh im sure there will be performance issues. that will be the fun

long anchor
#

i think same amount of enemies will kill your pc

balmy jetty
#

when your computer gets too hot to touch, you know it is working

long anchor
#

@gritty forge what can't you find?

balmy jetty
#

sean: check last pin, at the top before the list of notes

small gate
#

the solution is making dusklite, pre-bake all animations into sprite frames

#

👍

hollow laurel
#

@balmy thorn first off, list off what graphics card you have and driver version, im gonna google-fu a bit

long anchor
#

sprited BJ BIGJOHN

balmy thorn
#

@hollow laurel It works flawlessly with Quake, Wrath etc, so I doubt that's the issue.

hollow laurel
#

oaky

#

okay even, just checking

#

and i guess the texture collections thing looks like this for you (maybe sans dusk.wad)?

balmy thorn
#

Mhm

hollow laurel
#

hmm

#

and your structure follows the rules....

balmy thorn
#

Yeah

#

That's why it's so strange.

#

It should work.

hollow laurel
#

what trenchbroom build are you on?

balmy thorn
#

Quake

hollow laurel
#

as in version

balmy thorn
#

Right

hollow laurel
#

for reference

balmy thorn
#

v2019.5

balmy jetty
#

even tho this SDK build is very alpha, it was a good move to release it. we can spend this time getting accustomed to everything and learning

hollow laurel
#

try upgrading to .6 first

#

see if that solves it

balmy thorn
#

Alright 😉

balmy jetty
#

by the time the updated versions come out everyone will have a running start

hollow laurel
#

i'll keep looking

long anchor
#

@balmy jetty also it's good for bug hunting and testing stuff

acoustic hedge
balmy jetty
#

ya

hollow laurel
#

yup

#

ooh, nifty

acoustic hedge
#

i started this map a couple of months ago an now im picking it up again since the sdk alpha is out

hollow laurel
#

heh, pretty much in the same place :D

long anchor
#

^

#

i'll probably remake my "obnoxious cathedral" for dusk tho

balmy thorn
#

Didn't solve it.

long anchor
#

rip

hollow laurel
#

hmmm... shit

balmy thorn
#

Guess I'll use the Quake 3 setup for now 😦

hollow laurel
#

anything in the console when you load it up?

iron needle
#

by the time the updated versions come out everyone will have a running start that and also this is the best way to test it and get feedback

hollow laurel
#

guess there'll also be a more... adapted build of trenchbroom? :p

iron needle
#

Oh I see Veven already said that lol

hollow laurel
#

fgd and all

iron needle
#

Yeah good for big hunting

hollow laurel
#

yep

#

alexfalls' problem is kicking my arse tho

iron needle
#

Yeah @hollow laurel

#

We're working on the fgd

balmy thorn
#

"Could not load palette file 'gfx\palette.lmp': FIle not found: 'gfx\palette.lmp'"

hollow laurel
#

think darth zombie said that before

#

ooooh

long anchor
#

what's fgd?

#

oh

hollow laurel
#

there ya go

long anchor
#

that's the thing for models to show up?

hollow laurel
#

and entities/triggers and such

long anchor
#

or rather entities in entity tab?

hollow laurel
#

everything basically

long anchor
#

double y e s

hollow laurel
#

so, google up "quake palette.lmp"

#

there's a wiki-link high-up with a download

#

chuck that where the wad files are

lusty dew
#

palette.Imp is in PAK00

hollow laurel
#

if you have quake, and the tools to unpack it

#

it can't be directly shared here because ip stuff..... but, well, telling someone to google something i think is fine enough :p

long anchor
#

ip stuff?

hollow laurel
#

intellectual property

long anchor
#

ah i see

hollow laurel
#

because zenimax owns that particular file basically

#

since it's quite specific and all, and originally only distributed as part of the quake pak files

night nacelle
#

when i load a texture wad all of the textures in the preview are all black

#

am i doing something wrong?

hollow laurel
#

well, good you came here now

long anchor
#

wait i think i posted something quake related

hollow laurel
#

scroll up a tiny bit

long anchor
#

i'm going to jail bye

hollow laurel
#

hahaha

#

think it's fine

#

since another dude has the same problem

#

probably that you are missing the palette.lmp file

balmy thorn
#

It still didn't work 😩

long anchor
#

also it's time learn how to model and animate

#

cause we'll ned that

#

@balmy thorn that's bad

#

hmm

hollow laurel
#

and you have your .map in a mod folder... the wads and lmp in the folder above...

#

fuck

long anchor
#

@balmy thorn can you send a pic?

hollow laurel
#

(use imgur, since you need to post for a bit before you can just paste stuff)

balmy thorn
#

ok

#

How should the folder structure look like btw? I saved/compile the map under the "maps" folder in the mod, and put the wad in the textures folder.

#

Along with the palette.imp

hollow laurel
#

nonono

#

wad in the root

balmy thorn
#

oh

hollow laurel
long anchor
#

palette in the root too

#

wait

hollow laurel
#

as such

ebon jetty
#

im dumb time to figure out how to use the sdk

long anchor
#

i don't have wad in root folder

#

in fact it lies on the desktop

#

and everything works

hollow laurel
#

well, mod root i have mine

long anchor
#

wut

hollow laurel
#

think it bakes the textures in when you compile

#

if the compiler finds the stuff

long anchor
#

^

balmy thorn
#

Fml. Didn't work.

worn bear
#

right now the sdk is coming we can expect hdusk

long anchor
#

@hollow laurel fun fact i just remembered: that cathedral i built in quake inspired by the one from e3m1 of dusk

hollow laurel
#

hah, awesome

#

all my stuff was started before i even heard of dusk <_<

#

and basically just me winging it via rule of cool

long anchor
#

i started mapping when duskdevs said that we will be using TB to build maps

#

"so you can start practicing already" or something like that

hollow laurel
#

it did make me take a stint to learn trenchbroom after about a year of inactivity <_<

balmy thorn
#

Got it to work

hollow laurel
#

yay

long anchor
#

what was the problem?

balmy thorn
#

Thanks for the help guys.

hollow laurel
#

np :D

balmy thorn
#

Me being dumb, basically. I had set my Trenchbroom working folder to the Dusk mod folder and not the actual Trenchbroom folder. Been months since I did any Trenchbroom setup 😛

hollow laurel
#

._.

#

well, fixed anyhow :3

long anchor
gritty forge
#

Thanks modding community.

#

Very cool

fluid nimbus
#

good

balmy thorn
#

That's actually way more frightening than the vanilla texture.

acoustic hedge
#

@hollow laurel what application are you using to compile maps? cause the one im using is not working or im doing it wrong

hollow laurel
#

sec

acoustic hedge
#

got that

hollow laurel
#
  1. stick said things in trenchbroom/utils
balmy thorn
acoustic hedge
#

oh ok

ebon jetty
#

i for some reason cannot find palette.lmp

hollow laurel
#

google "quake palette.lmp", should be able to find it (there's a quakewiki link that has a download for it)

acoustic hedge
#

thanks

hollow laurel
#

well, mostly np (because i want to play some remnant) ;p

ebon jetty
#

rt

#

tty

hollow laurel
#

hehe, :3

ebon jetty
#

this is my first time tinkering with stuff like this please point me in the right direction

#

i looked at the pins

hollow laurel
#

okay, where you at in the setup chain?

ebon jetty
#

i can't post pictures

#

uh

hollow laurel
#

you can upload to imgur and link

hollow laurel
#

ah, nah, that won't work

#

needs to be the quake wad file, along with the palette.lmp file in.... in your case the quake_maps folder

#

with absolution being my mod folder

ebon jetty
#

and then what is maps for

hollow laurel
#

i have the .map and .bsp there

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basically as a working folder, for the moment, should probably sort that out at some point

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then again, meh, don't care if people get the source files for my maps

ebon jetty
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aight just a sec i'll throw those files in

agile fjord
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what tool would I use for mapping? trenchbroom?

hollow laurel
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yep

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probably the easiest to use/get into

ebon jetty
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i've used i forget what doom map editor

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that one wasn't that bad

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if trench is easier that's even nicer

hollow laurel
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well, you need something that can make quake 1/3 or hl1 maps :p

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and for that style... trenchbroom was really nice for me

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moved to that from worldcraft

long anchor
#

ugh

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i can't imagine using worldcraft after trench

hollow laurel
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yup

long anchor
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uhh

hollow laurel
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and most of what i made was in worldcraft

agile fjord
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is there a specific preference for dusk on trenchbroom or should I just click generic?

balmy thorn
#

@agile fjord I use Quake 1

long anchor
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i suggest using quake

hollow laurel
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well, quake works nicely since the game translates stuff over

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they're working on a proper dusk profile

long anchor
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^

agile fjord
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cool cool

hollow laurel
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but it's quite a bit of work

fluid nimbus
#

looking forward to the dusk profile

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to not have to deal with wads anymore

ebon jetty
#

@hollow laurel I'm assuming I get quake.wad from quaddicted or something like that

hollow laurel
#

yeah

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just something equivalent to a patched retail wad

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dusk.wad is pinned here

ebon jetty
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i swear im dumb because i don't see it

hollow laurel
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huh, it was unpinned

long anchor
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i wasn't pinned at the first place

hollow laurel
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think it was

acoustic hedge
hollow laurel
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hmm

iron needle
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What's the dusk wad link? Anyone have it handy?

acoustic hedge
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pin that

iron needle
hollow laurel
#

latest darth zombie put up

iron needle
terse flame
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i wanna play dusk mods now gimme

coral arrow
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can I play fortnite in dusk

terse flame
#

disgraceful

acoustic hedge
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scripting isnt out yet and we are making maps now

ebon jetty
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i want to learn how to make them instead of being lazy as i am as always aaheyes

terse flame
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unworthy

hollow laurel
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was it a map you made from scratch?

terse flame
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also , does half life in dusk actually work or was it custom made?

acoustic hedge
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yeah it works

gritty forge
#

Anyone gonna do Serious Sam maps?

hollow laurel
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those will take actual work

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since their code is based on the fairly well documented bsp formats

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that is open source and all

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and has been for a looooong time

gritty forge
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I hope to see Serious Dusk

hollow laurel
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hmm, all i can think of is to check the directories of your game profile, and the settings for compiling

ebon jetty
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|| where do i find .map and .bsp files again? this is what i get for having not played through quake yet ||

hollow laurel
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quake just has bsp files, in the pak's

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.map are the source files

ebon jetty
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ye

hollow laurel
#

basically just text files

ebon jetty
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aight

iron needle
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@terse flame loading up any HL map should work, minus some textures (Dusk doesn't support wads yet)

terse flame
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thank you

terse flame
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imma wait a few weeks until the game gets more mods

small gate
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no more mods, sdk is canceled

acoustic hedge
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tries to load my map but cant find it

ebon jetty
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rats rats we are the rats

hollow laurel
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check paths in the compiler settings

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so it refers to the bsp

acoustic hedge
hollow laurel
#

need to see all of them, to get the whole picture (hue)

lusty dew
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dang, the Quake maps lag quite a bit, anything i can do about that?

acoustic hedge
#

whoops