#dusk-modding

1 messages · Page 15 of 1

peak trellis
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oh yeah i should be in bed by now goodbye have fun doing dusk things

long anchor
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okay then, gonna do some research

ancient depot
long anchor
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thanks

half vessel
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ah shit

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i couldn't change jakob's voice

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that's a shame

ancient depot
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I'm still dying at jakoomer

half vessel
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wa

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huh

ancient depot
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the c word is filtered lmao

half vessel
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that was weird

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oh

honest stag
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you...will be my final... test.
sips monster

half vessel
#

i thought it was my internet dying

proper notch
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I'm just trying to replace a bunch of sounds, and they just stop working for no reason (all the edited ones are just silent)

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😑

ancient depot
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what format are your custom sounds in

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we support wav flac and ogg

proper notch
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flac and ogg

ancient depot
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hmm

misty barn
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WAV gunshots don't play

little bay
misty barn
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Had to convert the HLM2 sounds into FLAC

ancient depot
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Even if your sound is a wav, you need to put flac in the file name if the original is flac

little bay
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yeah i had to conver all mine

misty barn
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Oh

ancient depot
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the file name has to match exactly

little bay
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oh crap really?

ancient depot
#

yeah

misty barn
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Dammit David

little bay
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off

ancient depot
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dammit zombie*

viscid sinew
#

Flac is the way to go then

misty barn
#

Dammit David is a bit funnier

ancient depot
#

was a deliberate decision by me because we're adding proper sound replacement features later

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where you can change the path that sounds use

viscid sinew
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I edit then convert all of my sounds to flac using audacity

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had no issues thus far

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Really... proud? of my shotgun sound replacement

drowsy pier
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well guys, the cell shaded mod didn't turn out the way I wanted to

ancient depot
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@proper notch can you send me a small example mod showcasing the silent audio?

drowsy pier
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so Ima have to go through everything

viscid sinew
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Best of luck

proper notch
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Nvm I fixed it by selecting the mod and putting it in highest piority in the main menu

drowsy pier
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unless someone beats me to it, ima beat up all night

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and ima try to get out it first thing in the morning

ancient depot
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ah yeah thatd do it

viscid sinew
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sounds real interesting keen on seeing it

ancient depot
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and yeah I'm excited to see that @drowsy pier

drowsy pier
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Im trying to do that, and im trying to force the fucking game to take my models

little bay
misty barn
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But yeah I wish I knew that earlier

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My fuckin Headass

ancient depot
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that was actually the loading screen at one point

viscid sinew
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nice

ancient depot
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it predates episode 2

small gate
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lorem ipsum is an art

drowsy pier
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@ancient depot I think I can trick the SDK to take custom models, but so far it's resisting

ancient depot
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I wouldn't recommend it tbh

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a lot of effort for something you can't easily distribute

still raptor
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You'll get a patch pretty soon for support anyways

drowsy pier
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It's more of a challenge I guess While I fuck with these textures

ivory magnet
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Just wait

little bay
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there are a lot of unused joke textures

drowsy pier
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IVE WAITED LONG ENOUGH

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SDK WHEN

little bay
drowsy pier
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amuwau

gritty forge
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@drowsy pier Right now?

long anchor
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it's being used actually

drowsy pier
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No no no

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I want the FULL SDK

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I want the bread n butter

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the bananas in pajamas

fierce lava
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beggars cant be choosers

gritty forge
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Just Mod it in ™️

drowsy pier
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Im working on that

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anyway, back to the grind

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@ancient depot if I find a breaththru, i'll let you know

ancient depot
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@little bay do a flip is actually used

drowsy pier
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@darth but I doubt it

viscid iris
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I just want the base game with more enemies!!! Not e3m9 like that's just silly but yeah, more enemies!!! (And less ammo, base game give you too much things)

drowsy pier
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@ancient depot nice coding btw, shit is pretty clean

ancient depot
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yeah your best bet would be to use SB3Utility to replace models or something but itd be a lot of work

viscid sinew
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it's like that because otherwise intruder mode will be a drag @viscid iris

long anchor
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@ancient depot i still can't find a way to make it work, i think i'm just an idiot BIGJOHN

ancient depot
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what happens if you run the map in stock quake

little bay
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@ancient depot really, I've never seen it, or anyone mention it

ancient depot
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it's in episode 2 I think

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and an unused episode 1 map

long anchor
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in stock quake?

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let me check

drowsy pier
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@ancient depot Im trying to reroute file directories and "compile" my own. The SDK allows for some trickery when it comes to working with DUSK

ancient depot
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yeah, let us know how it goes

gritty forge
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I only bought dusk recently and now I see its getting mod support :D

viscid sinew
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Yea it's currently in a early state

drowsy pier
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@ancient depot Honestly, probably no where, because you've obviously made that hard on purpose, and allows for no room yeet

gritty forge
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It's cool tho lel

ancient depot
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hahahahaha

viscid sinew
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can replace all sorts of files and load maps

gritty forge
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Can I play doom in dusk

viscid sinew
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music, sounds, textures, UI

little bay
small gate
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undefined

viscid sinew
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you can play recreated doom maps in DUSK if someone remakes them

long anchor
ancient depot
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yeah so for some reason your textures aren't being embedded

gritty forge
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It wouldn't be that hard to make Doom in dusk

drowsy pier
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@viscid sinew Is it possible to convert wads to DUSK?

gritty forge
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all the textures are there

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Not in the image up there

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Not talking about that

long anchor
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@ancient depot what you exactly do to embed them? -optionname?

half vessel
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i think there's a tool that does hackjob conversions of wads to quake

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so

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maybe look for that

gritty forge
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Probably

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Lol

ancient depot
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I'm pretty sure ericw tools is meant to embed them by default

viscid sinew
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You talking DOOM.wads? if someone has made a conversion tool for wads to BSP

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but wads can contain all sorts of files

ancient depot
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do they show up in trenchbroom?

long anchor
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yes

viscid sinew
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so it would be tricky and as far as I know no one has done it

drowsy pier
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When it comes to fucking converting and compiling, ima champ at that shit

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so ima try that

ancient depot
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hm, can you send the map file? I'll take a look at it after dinner

gritty forge
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E1M1 in dusk sbeve

drowsy pier
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Thanks again for SDK guys, Ive been spouting SDK WHEN for a year now, and it was prolly the best new years gift I could've got

little bay
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yeah the sdk is fun asf

half vessel
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ye

ancient depot
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you're very welcome

long anchor
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i think maybe i did something wrong with setting up trencbroom? idk honestly

gritty forge
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Modding extends a games lifespan to nearly eternal

drowsy pier
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Just wish THERE WAS MORE TO TURN OVER LIKE MODELS

little bay
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can't wait to check back in like a week and see all the awesome stuff the community makes

gritty forge
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Dusk eternal when

drowsy pier
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Ima break ur sdk @ancient depot

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before that patch

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mark my words

long anchor
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good luck

ancient depot
gritty forge
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Does dusk dude have a name

drowsy pier
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yeah

gritty forge
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Is it just the intruder

drowsy pier
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Its Dusk Dude

gritty forge
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Lul

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Dusk dude vs postal dude

drowsy pier
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Vs THE dude

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like

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come on man

viscid sinew
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Too different to compare

gritty forge
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Its would just be funny

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"Aww butt sauce someone broke in again"

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proceeds to piss on intruder

drowsy pier
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bro no one wants to hear bout ur fetish right now

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make a piss mod for dusk for that

gritty forge
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U never play postal 2?

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Pissing is a main gameplay mechanic in it/

small gate
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do you dare enter red_stars' magical realm?

gritty forge
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In other games if you get caught on fire you try to find water

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In postal 2 you piss up in the air

half vessel
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piss troll

drowsy pier
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@small gate LOL

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@gritty forge Postal 2 was the first game I ever pirated when I was 13

gritty forge
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XD

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I own it

drowsy pier
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I DO NOT CONDONE PIRATING

gritty forge
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Support rws

drowsy pier
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NOR DO I ENCOURAGE It

gritty forge
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Kek

drowsy pier
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I own it too

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and the dlc

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and I've made mods for it

gritty forge
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Rws and newblood are on nearly the same epic gamer dev level

drowsy pier
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^^^

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Facts

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Wholesome

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Genuine

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Kinda dickheads

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but good people

gritty forge
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Dude I followed rws on twitter before I even owned or played postal

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They are hilarious imo

drowsy pier
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You should try modding for them as well

gritty forge
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Im not good at modding

drowsy pier
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it's easier then you think it is

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I grinded blender our for 3 months, self taught

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and I prolly have like 200 models made

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animations

gritty forge
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Oh fuck

drowsy pier
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Revere inkematics

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texturing

gritty forge
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The art I do is extreme photo editing and minimal pixel art

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Idk how to mod lol

drowsy pier
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Should add me and show me some of your work

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Im makinga game right now

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I do 2d pixel art too

gritty forge
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My pfp is the kinda pixel art I do

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Im more proud of photo edits/

drowsy pier
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Lots of texturing is pixel art if you think about it

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easy to import export texture files

gritty forge
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I own aseprite

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Is good

fluid nimbus
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so does trenchbroom officially support dusk yet or do I need to make maps in quake/hl/whatever format still

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aseprite is great

drowsy pier
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Thought about getting that

gritty forge
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Worth it

small gate
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nobody is good at anything before they grind it

drowsy pier
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I use spriter pro anbd photoshop

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@small gate True

fluid nimbus
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but yeah, does trenchbroom let you directly make dusk maps yet

gritty forge
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Dad ill link u my deviantart

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Where my art is lel

drowsy pier
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Art is art

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Dusk is art

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the mods that everyone making is considered art

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We're all artists here

fluid nimbus
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we're all clowns here

drowsy pier
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Why blame the clown for being the clown, ask yourself why you continue to go to the circus?

small gate
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because shitposting is cool

high magnet
viscid sinew
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@fluid nimbus Yep you can, can even make a dedicated mod for said map(s) if you wanna replace assets for your levels specifically

heady cave
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hell yeah piss pond

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can we have big john water?

high magnet
torpid agate
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Cute

small gate
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well, that's all walls rendered

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I think

fluid nimbus
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wait did you open the sdk in unity or something

elfin ore
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darth, do you know what could be causing the main menu music to cut off about 1 second after it starts?

small gate
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no, I'm attempting to load doom maps on unity, no sdk involved

fluid nimbus
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ah

small gate
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I got curious idk

fluid nimbus
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someone ported doom to a unity inspector windows

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doom or wolfeinstein I forgot

small gate
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lol

fluid nimbus
elfin ore
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i think im done for the night

rapid crown
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Amazing

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Can't wait to play with the SDK

small gate
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beautiful

elfin ore
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its only a matter of time before i change the cutty mines to the cummy mines

small gate
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@fluid nimbus thats really cool haha

fluid nimbus
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do I need to redownload trenchbroom for dusk support or something

small gate
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I love these "but why would you" efforts

ocean bane
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is that a COD sniper sound?

fluid nimbus
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intervention

ocean bane
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bruh

fluid nimbus
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someone replace all the textures in the campaign with minecraft textures please

ocean bane
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i guess i have to download unity now

fluid nimbus
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you don't need unity for the sdk

ocean bane
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i still havent finished the concept art for my plan

fluid nimbus
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has anyone tried loading forgotten sepulcher yet :^)

elfin ore
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Does anyone know the ambient music that plays during head cheese's file name?

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cant find it anywhere

fierce lava
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@elfin ore
dusk/music/example_tension.ogg

elfin ore
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ohh shit, thanks!

fierce lava
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np!

half vessel
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friend did this

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this is going in jusk

heady cave
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finally, big johnium

lavish spoke
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Dusk mod that changes the name to John and makes everything John. Even down to the soap bubbles

heady cave
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throw the bar of john at john™️

lavish spoke
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John gibs

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Giblets

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Johnlets

long anchor
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johnhotep please

shell depot
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Holy shit, pages full of my first mods

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This is cute

half vessel
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jusk

lavish spoke
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Oh no, it's too powerful

half vessel
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goddamnit

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i didn't realise it would change the picture too

elfin ore
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oh god

fierce lava
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pls how do i upload a image

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well i havent been active enough to post pics so oh well

gritty forge
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Is the SDK out?

fierce lava
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ya

gritty forge
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how do I use it?

proven vault
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look in the pinned comments

gritty forge
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oh there's a password protected beta branch

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thats what it was

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thank u

proven vault
long anchor
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papa

still raptor
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So where's the first user map

half vessel
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we already have them

still raptor
#

C'mon slowpokes

half vessel
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there's no map thing

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in the game

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you have to make it using external hardware

long anchor
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i and Darth Zombie struggling to make it work

half vessel
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like worldcraft

long anchor
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or

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only Darth Zombie struggling to make it work

still raptor
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It's very easy

long anchor
still raptor
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I can try helping when I get back

long anchor
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he's about to fix everything

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i think

pine pelican
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which one of you cutiepies is gonna import some blood gulch

long anchor
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i have the problem with textures in my level

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there are none

gritty forge
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im going to backport half life 2 to goldsrc and then port that to dusk

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it will be the pro gamer move of the decade

long anchor
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and Darth Zombie is coding more cool tools

still raptor
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Why not make an original dusk map

gritty forge
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that too

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i just like doin dumb stuff

viscid sinew
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I've been out and about

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but that's my goal

small gate
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IIRC someone already attempted that

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porting HL to Q1

gritty forge
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i saw that video a while back yeah

still raptor
#

Bless @viscid sinew

small gate
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now HL2

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that'd be insanity

viscid sinew
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More people making original maps, the more people will get inspired to follow

still raptor
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Good luck with displacements

small gate
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just convert displacements to models what could go wrong

lunar shale
#

man ive been sitting here for 2 hours trying to figure out how to make a single dusk map

small gate
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nothing I tell ya

still raptor
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Lmfao

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If you need help ask

small gate
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leaks? just cover it all with a huge box

lunar shale
#

i think i got it more or less

viscid sinew
small gate
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prop_physics? func_pushables

gritty forge
half vessel
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AAAAAAAAAAAAAAAAAAA

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OH MY GOD

viscid sinew
#

Let's get this ball rolling boys!

half vessel
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THE WEDAVOS

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WHEN THEY WALK

still raptor
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Pushables work!

small gate
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buggy? func_vehicle babyy

half vessel
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NO BLOODY FOOTPRINTS

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INSTEAD

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RAPIDLY APPEARING AND SIAPPEARING DAVE HEADS

honest stag
#

might be a question people asked 100 times but how the hell do i get dusk textures to use in trenchbroom

long anchor
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lmao

still raptor
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You can point trenchbroom at the folder

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Or use a wad

fierce lava
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can we upscale textures? or will that be a feature down the line?

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because the medkit is like 2 pixels lol

still raptor
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You can do whatever you want to them yes

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You just have to preserve the UV layout

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Well you don't....have to

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Just if you want to make something that looks any good at all

fierce lava
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Im a simpleton so I wont bother you on how that works lol

still raptor
#

I'd say

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Just scale it up

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And keep the proportions the same

elfin ore
#

model importing will be in at some point btw ye?

viscid sinew
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ye soon

still raptor
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Yes @elfin ore

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Sooner rather than later

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It'll be within the first few patches

elfin ore
#

hell yeah, can't wait to fuck around with that

fierce lava
#

Alright I will try that out, ty

honest stag
#

doesnt seem like pointing trenchbroom at a folder works

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simply cant do that

elfin ore
viscid sinew
#

Just spitballin but mapping wise I reckon make the maps a bit larger than say something like Quake which some lean on being more claustrophobic (especially the retail id maps)

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I'm finding tighter spaces don't particular work great in combat

long anchor
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there will be full scripting support one day, the question is: would it be possible to make new powerup or something like that?

viscid sinew
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keep it for moody traversing to area to area

long anchor
#

nooo why

still raptor
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Yes easily @long anchor

long anchor
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ok

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let's say

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something like moving camera? like, for the cutscenes?

viscid sinew
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oooo

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that be cool

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if used cleverly, maybe even skippable with a key press

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but scripting could be a hurdle

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i.e. if something happens and you skip it via key press but entities are still moving about and doing their thing

long anchor
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that's why i'm asking, if we will be able to script interesting stuff it's time to learn how to script stuff

half vessel
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soldiers look great with big john's textures

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i haven't touched these in any way

still raptor
#

Anyways I'll wait for the first user map instead of these cursed memes

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Oh hey you can post images now

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Congrats

viscid sinew
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On it boss

fluid nimbus
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they should add some text related to modding support in the fakedos bootscreen

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for shits & giggles

half vessel
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hell yeah

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finally

still raptor
#

Maybe in the future

half vessel
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no more linking like a peasant

still raptor
#

The fakedos thing should eventually be skippable actually

fluid nimbus
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ay

still raptor
#

Which will be cool I guess

honest stag
#

mine doesnt have textures and i intended for it to have a key, it's also smol but that's intentional as it is a spaceship
basically
you wake up in the cargo sector and fight your way to the command bridge for a key that unlocks the escape pod
i dunno if i should wait for proper textures or just drop it here

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it's REALLY tiny

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like 4 rooms

still raptor
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You should be able to do proper textures

viscid sinew
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I was thinking maybe for potential mapjams the fakedos video can be replaced for a thematically appropriate one or a glitchy variant in reference to the jam's theme

still raptor
#

Send me the .map if you can

honest stag
#

it aint a secret project

fluid nimbus
#

I think you have to export it as a bsp

honest stag
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i did

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he asked for a map tho?

fluid nimbus
#

ah

still raptor
#

You do, but the .map is the raw data so I can see their texture references

fluid nimbus
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didnt pay attention

honest stag
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basically i couldnt figure out how to use dusk textures because i cant point trenchbroom at just a folder

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it needs a was or whatever

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wad*

half vessel
fluid nimbus
#

since there's no "dusk" option in trenchbroom, can I just make a quake 3 map on there without owning quake 3 and use it in dusk
I have quake 1 and can make maps for that but I hate having to use texture wads in editor

half vessel
#

i may have done a bad thing

viscid sinew
#

urm

fluid nimbus
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this aint bad

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bone john

half vessel
#

jusk is nearing completion

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maybe i'll do some sound changes

fluid nimbus
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but yeah anyone?

honest stag
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i used quake 1 textures to see which is which part, i intended other ones but yeah i cant figure out how to put them

still raptor
#

I'll post some instructions here shortly

fluid nimbus
#

it just sucks to see shitty versions of textures in trenchbroom instead of the actual textures

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ay

wooden pier
#

Hey, everybody. I'm teaching a blender now, I'd like to make a couple of custom models and I'd like to know more about them. Like a format or maybe I should work in another program at all.

honest stag
#

'ight thanks a lot :)

still raptor
#

Zombie is gonna post an updated was shortly

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Wad

fluid nimbus
#

"teaching a blender"
that's gonna be complicated

still raptor
#

If you'd prefer to use that

honest stag
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oh that would be really useful actually

wooden pier
#

It doesn't seem so difficult right now.

half vessel
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i was refreshing textures and uh

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UHHHH

fluid nimbus
#

this has meme format potential

wooden pier
#

Well, the style of the game would be easy to convey, I hope.

viscid sinew
#

2D/3D suites like Blender have a bit of a learning curve to them

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...

fluid nimbus
#

big john is getting really excited watching a football match

viscid sinew
#

Blender is a lot of things really

fluid nimbus
#

blender should be easier for newbies post 2.8 tho

viscid sinew
#

Yea seems more accessible now

torpid agate
#

I got rtcw bsps and textures to load BIGJOHN

viscid sinew
#

Noice

fluid nimbus
#

how do I refresh assets?

half vessel
#

@fluid nimbus type nbrefresh

fluid nimbus
#

isn't there no console tho

half vessel
#

yeah

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just type it in game

fluid nimbus
#

ah

drowsy pier
#

IMA FUCKING CRY

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I JUST LOST LIKE HALF MY SHIT

fluid nimbus
#

didn't do anything

drowsy pier
#

ima run into a wall of knives

fluid nimbus
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I don't have a mod menu, I'm in the beta & updated etc

drowsy pier
#

Reverify game files

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shoulda downloaded 1.5 gigs

fluid nimbus
#

downloaded 1.6 lol

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1.6gb

viscid sinew
#

Damn yea it's best to make a separate mod folder in mnt/local and make backups of it

drowsy pier
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D:\Program Files (x86)\SteamLibrary\steamapps\common\Dusk\SDK

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go into that

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or where it is

viscid sinew
#

sorry to hear you lost that progress

drowsy pier
#

and open dusk_win.bat

fluid nimbus
#

I have the sdk folder & all

drowsy pier
#

Open the .bat file

fluid nimbus
#

with a txt editor?

drowsy pier
#

@viscid sinew for some stupid dumbass reason, I copy and pasted the normal files

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over my updated ones

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@fluid nimbus no, you should just double click on it

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or open with cmd

fluid nimbus
#

ah

viscid sinew
#

yea don't overwrite the dusk folder I reckon

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make a new folder and follow the file paths of the stuff you're overwriting

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makes it easier to keep track of and share to folks

drowsy pier
#

No, I copy and pasted all the textures into a seperate file, then remade them, and then when I dragged and dropped them into the supposed mod file, I did the reg ones into the modded folder

#

like a fucking idiot

fluid nimbus
#

oof no texture and piss skybox

viscid sinew
#

of damn that's a big oof

#

we learn from our mistakes tho

fluid nimbus
#

"palette.lmp"
the fock is that

drowsy pier
#

awwwh shit

#

that is a quake or doom color pallet?

fluid nimbus
#

what's the best map format to use on trenchbroom anyway to make maps for dusk
quake2?

drowsy pier
#

bsp

#

I believe

fluid nimbus
#

I need a palette.lmp apparently with my quake 1 map

drowsy pier
#

Ohhh

#

yeah

#

You just need the quake palette and prolly put that somewhere,

fluid nimbus
#

I mean, quake 3 has non wad textures but is partly broken in dusk and experimental in trenchbroom

drowsy pier
#

I do believe @ancient depot said that is bethedsa property

#

so it doesnt come with dusk

fluid nimbus
#

I'm using custom textures though

ancient depot
#

Yeah you can use any palette.lmp as long as it's compatible with the map you're loading

supple cradle
#

Will the palette.lmp make my imported quake 1 maps use the correct textures?

ancient depot
#

yeah

#

for quake 1 maps you need our texture wad though

#

which I am generating literally right now

fluid nimbus
#

so even if I use custom textures with different names etc palette will make it work properly

supple cradle
#

aah, I see. Thanks for the answer!

ancient depot
#

it won't even try to load the textures without palette.lmp

drowsy pier
#

@ancient depot my man

fluid nimbus
#

ah

supple cradle
#

I'm impressed how easy it is to load quake maps, though. I tried some of the xmas jam maps and O Terrorbaum loaded fine - just untextured.

fluid nimbus
#

where can I find the palette.lmp in quake 1
did a search in darkplaces and it aint there

gritty forge
#

think it's in pak0 or somethin

torpid agate
#

Ye it is

fluid nimbus
#

how tf do I open a pak

ancient depot
#

you can find it on the quake wiki pretty easily

gritty forge
#

GCFScape

ancient depot
#

someone linked it here before

still raptor
#

You can use texture folders in the generic game project

#

I believe

ancient depot
#

Note that the issue is that ericw tools doesn't support texture folders

#

hence the need for a wad

honest stag
#

where do we drop the palette again?

fluid nimbus
#

I have a bunch of .lmp but not palette.lmp

ancient depot
#

root of a mount, so in your mod folder, just outside the maps folder

still raptor
#

You would just have to import entities by editing the generic.fgd

honest stag
#

'ight thank you

ancient depot
fluid nimbus
#

aigh found it

ancient depot
#

wrote a program to generate a .wad from a folder of PNGs

honest stag
#

DEEPER

fluid nimbus
#

but yeah if I wanna make maps on trenchbroom without using wads what map format should I use

ancient depot
#

q3bsp

#

just testing a compiled .bsp using the generated .wad now, if it works I'll release the wad and later the tool

#

I'll probably put the tool code on our github

still raptor
#

Just don't use any of the other more advanced features like shaders, q3 entities, or bezier patches

ancient depot
#

it's a tiny program

#

yeah and don't expect collision to work properly yet

gritty forge
#

bezer botches

ancient depot
#

q3bsp is still heavily wip

#

also lmao dusk.wad is over 100mb

still raptor
#

You can use the generic config as well

fluid nimbus
#

if I don't use any of the bezier curves or whatever it should be fine right

still raptor
#

But you'll want to edit the FGD

viscid sinew
#

That's a thicc wad you got there

honest stag
#

holy SHIT my map has textures now thank you

little bay
#

are we able to change the dusk logo in the menu yet?

gritty forge
#

y'all haven't made a trenchbroom game config yet? smh

still raptor
#

I do have one

#

But it's not completed

viscid sinew
#

I eagerly await

fluid nimbus
#

if anyone has a decent one I'll take it

still raptor
viscid sinew
#

😮

gritty forge
#

Dosk

fluid nimbus
#

giv

still raptor
#

It's a lot of tedious work lol

fluid nimbus
#

oof

viscid sinew
#

I'd imagine

small gate
#

daikatana: game not found

still raptor
#

You're free to do it yourselves

small gate
#

I am disappointed

viscid sinew
#

ty for doing so, very convenient

#

boy there's a small scene for Daikatana

#

it's interesting

little bay
still raptor
#

Anyways, generic, quake, a custom dusk one, and q3 should all work

viscid sinew
#

ain't a whole lot but from what I've heard there is some good maps in it

still raptor
#

And obviously you can use jack, or worldcraft, or hammer

#

Or radiant

#

Anything that will spit out a valve or id bsp basically

#

That's not source

viscid sinew
#

now I'm wondering how old of a editor could you use to make a DUSK map

still raptor
#

Trenchbroom is just very good, and open source

#

So it's our suggested editor

gritty forge
#

Source be like: you want sum displacements?

viscid sinew
fluid nimbus
#

how do I put light in a quake 1 map
none of the supported light entities are in the entity browser except for weapon_lightning, whatever that is

#

oh it's a gun

gritty forge
#

you dont have any light_*

#

entities?

still raptor
#

You need to run it through light.exe

fluid nimbus
#

I have some but they're not in the list of supported entities

still raptor
#

It bakes the lighting

#

It's not a supported visual entity

fluid nimbus
#

ah

still raptor
#

You still need then to bake lighting

fluid nimbus
#

where's light.exe at

small gate
#

bake it good 😎

gritty forge
#
qbsp.exe mycoolmap.map
light.exe mycoolmap.bsp
still raptor
#

They also have light runtime functions that aren't yet supported

#

Like flickers

fluid nimbus
#

ah

gritty forge
#

Yeet

viscid sinew
#

🔥 Light them maps bois 🔥

small gate
#

bake em dank maps

wooden pier
#

I am reading all these comments before I've been to the game files and like my face sbeve

fluid nimbus
#

you can't load big arcane dimension maps yet right

unborn karma
#

I got some map ports in mind

still raptor
#

Yoi can

#

But you shouldn't

#

It's a bad idea

honest stag
#

you know, my map is going to be completely redone anyway so why the hell not - here's a crusty map without a keydoor which wont work for all of you who just want to play anything custom
(you need a quake 1 palette btw i'll drop it here if you need one)

still raptor
#

First complete user map award?

#

Post some screenshots

honest stag
#

uhhhhhhhhhh

#

just know that it sucks ass and i fucked up some textures because i want to do them properly later on

#

but you know sure 1 moment

fluid nimbus
#

I'm putting my map through light.exe with a light source of 500 right above the ground but no light still

ancient depot
honest stag
#

oh wait you cant rename bsp files? they wont work if you do right
shit
i'll rename it back and post some screenshots along with it

ancient depot
#

you can rename them

#

but you have to restart

fluid nimbus
#

ah i fucked up the command for light.exe

ancient depot
#

or type NBREFRESH while in a level

honest stag
#

oh i forgot to enable it, forget it

gritty forge
#

NBREFRESHO

fiery badge
#

Where do I shove that quake pallet

gritty forge
#

ngl he be looking NBREFRESH though

fluid nimbus
gritty forge
#

remove light in parameters

fiery badge
#

But where do I pit the quake pallete

fluid nimbus
#

ay

#

thanks

fiery badge
#

Put

gritty forge
#

SDK/mnt/local maybe

fluid nimbus
#

in your mod's folder

#

in the folder where the map folder is

fiery badge
#

thanks

fluid nimbus
#

light is working

#

it looks awful but it works

still raptor
#

One step at a time

fluid nimbus
#

note the shitty textures cause quake palette

gritty forge
#

Yeah I think 500 on the light is probably too much

fluid nimbus
#

lol

gritty forge
#

I think they use to put a bunch of small lights around

fluid nimbus
#

is there a way to set ambient light or something
just have a level of light everywhere by default

still raptor
#

Yes

fluid nimbus
#

👀

gritty forge
#

worldspawn and then _light I think

#

worldspawn you can just click on the ground to select

unborn karma
#

Can you port other unity game maps into this

honest stag
#

here are the screenshots, man i am so eager to actually make it look nice with proper textures and a bit more polish

still raptor
#

Also keep in mind lightmaps are not perfect right now

honest stag
still raptor
#

There's some small issues we are still chasing down

fast ridge
#

it is here

#

happy

fluid nimbus
#

do I have to set it per brush then

gritty forge
#

nah

#

worldspawn is just the whole map kinda

#

its were you set the map name and stuff to

still raptor
#

Ye

fluid nimbus
#

ah

#

thanks

unborn karma
#

So what map formats are supported currently besides bsp?

fluid nimbus
#

I wanna make a quake 3 format map to not have to use quake's palette but trenchbroom wont let me import textures for some reasons

small gate
#

it's all bsp

still raptor
#

Many bsp versions

#

Just not quake 2 or source basically

unborn karma
#

Oh alright

still raptor
#

When is the first Jakob mod

#

I'm waiting

gritty forge
#

When I get home from work

still raptor
#

New blood Sweden is slacking

balmy thorn
#

Wait, is the SDK out_

honest stag
#

someone plasted a boomer face onto jakob

#

it's somewhere here

fluid nimbus
#

has anyone tried replacing the sickle sound with HL1 crowbar sounds

#

that'd be perfect with the scientist super shotgun

#

SDK is out

#

check pinned

#

beta though

balmy thorn
#

😱

fiery badge
#

@honest stagass spaceship was pretty fun but enemies on the top floor fell through into space and I couldnt shoot them but they could shoot me in specific areas

honest stag
#

i replaced only 2 sounds
click in the menu is a dog bark and "HUP" is now the amid evil fall sound

#

what really? that didnt happen for me

gritty forge
#

NOOOOOOOOOOOOO

honest stag
#

but thanks for trying it out

gritty forge
#
  • amid evil dude
fiery badge
#

Thank you for making it

fluid nimbus
#

do I need to actually own quake 3 to make maps without being restricted to color palettes or what

still raptor
#

No

fluid nimbus
#

trenchbroom wont let me import textures tho

wooden pier
#

how about changing the sickles for 2hnded crowbars

unborn karma
#

Just realized that i can actually port any map from Pokemon from it's DS generation to the 3DS

fluid nimbus
#

huuh

unborn karma
#

then to DUSK

#

Holy shit

fluid nimbus
#

you can convert them to bsp?

unborn karma
#

Pallet town

fluid nimbus
#

screenshot mate

unborn karma
#

You can extract the maps to a giant fuckoff .obj

fluid nimbus
#

ah

still raptor
#

I there are obj to .map converters

#

So yes

fluid nimbus
#

👀

still raptor
#

In theory

fluid nimbus
#

and google isn't helping

honest stag
#

yeah i know that feeling
eventually quakespasm's wad worked i think

gritty forge
#

think you have to set a game path?

fluid nimbus
#

but I don't have quake 3 😦

honest stag
#

it's quake 1

#

oh wait you want q3

fluid nimbus
#

I said earlier I wanna use quake 3 format to not be restricted to a palette

#

cause my mario world inspired ground textures look like piss rn with the palette

high magnet
#

What's like the most trusted/used compiler for Quake 1 maps

wooden pier
#

mario, thats cool

gritty forge
#

ericw prolly

high magnet
#

Danke

gritty forge
little bay
fluid nimbus
gritty forge
#

that looks like a map

fiery badge
#

@little bayis that one of the old endless maps or is it new

fluid nimbus
#

@little bay which map format is that

little bay
#

its just the farms

high magnet
#

Is it important for DUSK maps to be vised?

little bay
#

i changed the texture

gritty forge
#

also y'all should check out the bounce lighting

fluid nimbus
#

ah

gritty forge
versed wind
#

im loading cry of fear maps into dusk

#

holy hell

fiery badge
#

Does it work

viscid sinew
#

DUSK of Fear

versed wind
#

yeah

honest stag
#

i may be a dumbass so i use the q1sp gui

viscid sinew
#

or Cry of DUSK?

versed wind
#

cause they're HL1 BSP

fiery badge
#

Yeah but I meant do they function well and have textures

high magnet
#

How do you add a command line to the compiler

versed wind
#

theyre a little crusty and they look like doom 2 wads from 1998 but they work

#

yeah they have textures

fluid nimbus
honest stag
#

i feel like i've seen these textures somewhere

fluid nimbus
#

inspired from mario world

honest stag
#

ah i see

viscid sinew
#

Nice!

fluid nimbus
#

but yeah

fiery badge
#

Cry of fear is the closest we have to having city textures for dusk

fluid nimbus
#

how tf do I get the actual textures in game

wooden pier
#

Did you make the textures yourself?

fluid nimbus
#

and not the shitty versions restricted by color palette

#

yes

wooden pier
#

What are you using?

fluid nimbus
#

aseprite

viscid sinew
honest stag
#

how, if i may ask? aseprite?

#

yeah figured it out

fluid nimbus
#

aseprite is free if you compile it yourself btw

honest stag
#

wait what

#

really?

fluid nimbus
#

legally that is

#

yes

wooden pier
#

Thanks, I'll have to get back to him.

viscid sinew
fluid nimbus
#

but yeah how can I not be restricted by a color palette

versed wind
#

what the hell

fluid nimbus
#

cause trenchbroom wont let me import textures for quake 3

little bay
#

@viscid sinew that may be my favourite super shotgun sound yet

versed wind
#

the teleporters on hl_blood_gulch still work

wooden pier
#

Wait, is it free?

versed wind
#

how

fluid nimbus
#

if you compile it it's free

#

do try to buy it if you can tho, to support the devs

wooden pier
#

Good idea, I'll just find my wallet.

honest stag
#

i should have bought it on the steam sale

viscid sinew
#

Glad you like it Spector

unborn karma
#

O yeah someone ported the entirety of fallout 4's map into the source engine

viscid sinew
#

it's a tad out of sync

fluid nimbus
#

prolly load real fast you should try it

sharp trail
#

There is no update in dusk help

fiery badge
#

I hope saving gets added soon

still raptor
#

You need to switch to the beta branch

versed wind
#

wait how do i find pre-existing sounds to replace

#

david's guide is confusing me a lil

fast ridge
#

opt into the beta

versed wind
#

i am

small gate
#

chat needs a bot w/ some macros/commands to repeat this sorta info really

still raptor
#

We'll get churbot to do it

fast ridge
#

Now

still raptor
#

It's day 1 soft beta, we still have a lot of shit to prepare

fast ridge
#

I can finally make the scientists ask for the status report

versed wind
#

the thing i dont understand is we have to make a folder for sounds in mnt/local right

#

but there

#

arent any sounds to replace

#

so i dont know the names of the stock sounds i wanna replace

fast ridge
#

Dusk\SDK\mnt\local\dusk\sounds

still raptor
#

Check the dusk folder

versed wind
#

wha i dont have a dusk folder in local

#

oh now it appears

lusty aurora
#

Were we all waiting for SDK just to see a piss mod lmao

little bay
#

i just duplicate the dusk one and change the duplicate files

fast ridge
#

JC Denton in Dusk, including his bad aim

honest stag
#

cant wait for workshop too

fast ridge
#

"my vision is augmented"

unborn karma
fiery badge
#

With workshop I think we are gonna get a flood of mods

fast ridge
#

So do we need to make a new folder for sound mods or replace existing ones?

honest stag
#

oh man oh man i want to make a small episode

fiery badge
#

Any mods yet that gives the soldiers HECU lines

honest stag
#

with like a shitty cheesy storyline

fast ridge
#

I already did it

#

lmao

#

same goes for the scientists

fiery badge
#

Link it please, I NEEDDDDDDD IT

honest stag
#

if the alert sound isnt "MY ASS IS HEAVY" i'm not using it

fast ridge
#

I need to see if it works first lol

#

Good thing they have multiple ones

wooden pier
#

by the way, where do they (valve) keep the workshop mods, some kind of cloud?

unborn karma
#

pool

fiery badge
#

A ubs stick in gabe's basement

still raptor
#

Make a new folder so you can enable and disable your mods

wooden pier
#

I hope we don't tear down the servers as soon as the workshop opens.

fast ridge
#

much obliged

honest stag
#

yo, is it possible to have a channel only for messages with mods? untill workshop comes out so people try them out

#

and maps too

fiery badge
#

Like finished mods I'm guessing

honest stag
#

yea sorta

half dust
#

@still raptor Should I be using that old WAD or something else?

honest stag
#

because they just get lost here

high magnet
small gate
#

s p a c e s

versed wind
#

anyone know which sound the SSG uses for firing?

fiery badge
#

Oh I also do have some criticism for ass spaceship

still raptor
#

@half dust I'd suggest the new one, but the old should work

small gate
#

@high magnet check the message outputs, you've got spaces on that path and it's prob. throwing the program off

honest stag
#

ass spaceship lives up to it's name
it's ass

half dust
#

@still raptor Where do I get the new one?

honest stag
#

sooo any chance on a new channel for mods/maps only?

fiery badge
#

Its weird that you get the riviter right off the bat but the mortar is a secret weapon, considering how the mortar pales in comparison to the riveter

small gate
#

big john with classic VOX lines like "MY ASS IS HEAVY" pls

honest stag
#

yeah i should switch them up probable

#

and fix up small stuff

#

thanks mang

versed wind
#

renamed a file

raven kiln
#

Can you add monster and stuff on the maps?

high magnet
versed wind
#

with trenchbroom probably

small gate
#

program files

honest stag
#

yeah i did
so far the only way i know is to add quake 1 monsters - they are replaced when you launch the map in dusk WHICH IS SO FUCKING COOL

raven kiln
#

Trenchbroom?

fiery badge
#

I would also say put more goodies on the first floor to give players another reason to fight up their way up there, but only if you plan to have another map after this, you did say you wanted to make a small episode

versed wind
#

map editor

high magnet
#

Oh bollocks

small gate
#

yeeeeeeeeep

still raptor
#

One min @half dust

small gate
#

try like, using double quotes on that

#

around the executable path

still raptor
#

Zombie is finishing it

raven kiln
#

So I need to download quake 1 map maker stuff

still raptor
#

Right this minute

half dust
#

Okay

raven kiln
#

I hoped I can do it in hammer

small gate
#

oh its not full path, it's relative

fiery badge
#

Well

small gate
#

you'll need to install that stuff on a path w/o spaces

fiery badge
#

Cant hammer work since it also does .bsp

errant ginkgo
#

I think it works with J.A.C.K

versed wind
#

aaagh why are there so many fire.flac files i dont know which one i need to replace

errant ginkgo
#

Which is super similar to hammer

versed wind
#

all of them?

errant ginkgo
#

You'd be comfortable with it

raven kiln
#

@fiery badge it can, but I want to place some monsters on my map

#

So I suppose trenchbroom is supperior

drowsy pier
#

New plan guys, since I fucked up half my work, Im redoing all the textures

half dust
#

How do we place entities?

little bay
#

just fire.flac should be fine, except the assault rifle since it has different variations@versed wind

versed wind
little bay
#

make sure to keep it fire.flac

versed wind
#

i'll rename it fire.flac

#

then try applying

#

doom doesnt seem to show up in the directory

#

dont know if its supposed to

still raptor
#

@half dust check the pinned readme

#

Or you can use quake ents

#

And the game will convert them to dusk

honest stag
#

yeah
also here are the monsters in quake = monsters in dusk
knight = the fire sword flying lady
grunt = soldier
wizard = the flying blue thing that says "TUMADA"
fiend = wendigo
hell knight = horror (the big mouth fucker)
zombies = leathernecks
didnt try out more yet

versed wind
#

nah still isn't replaced for me

half dust
#

But how do we place things like the regular shotguns that are not in Quake.

honest stag
#

use the weapons
super nailgun = rifle
ssg=ssg
rocket launcher=riveter and so on

fiery badge
#

We are also technically creating quake maps as well

honest stag
#

oh wait you cant place a normal shotgun right

fiery badge
#

How do you also get pistols

high magnet
#

What's up with custom maps staying in the load screen with escape in the middle of the screen

honest stag
#

yeah no clue, i guess i will be a thing later on

versed wind
#

that means it doesnt work

honest stag
#

i dunno

#

i'm talking out of my ass

still raptor
#

You can use the entities listed in the readme

honest stag
#

how tho? just plant an entity and give it that name?

fluid nimbus
#

can't make custom endless maps yet right

honest stag
#

and it will load in dusk?

fiery badge
#

@PaperMartin#8635yeah

fluid nimbus
#

kk

#

and has anyone figured out yet how to make maps without being restricted to color palettes

#

and without owning quake 3

fiery badge
#

As much as I love ass spaceship I cant wait till we get a first dusk level that also doesn't work with quake or use its textures

fluid nimbus
#

I'd like to be able to make one lol

honest stag
#

when the wad file is out i'll upload the updated ass spaceship

#

with proper textures

small gate
#

nah man this is all a ploy zombie hatched to revive quake1 dm by making us believe we're mapping for dusk

#

when its actually all just quake maps

gritty forge
#

what version of windows do i need for dusk sdk

small gate
#

wake up sheeple

gritty forge
#

what windows version do i need for dusk sdk

fluid nimbus
#

any version that runs dusk I imagine

verbal peak
#

any 64bit windows

gritty forge
#

win7 pro?

fluid nimbus
#

also you don't have to post it twice within a minute

verbal peak
#

ideally 10 since its the most up to date

gritty forge
#

@fluid nimbus but nobody saw it

fluid nimbus
#

"nobody"

long anchor
#

w7 4ever

gritty forge
#

yes

fluid nimbus
#

posting it again won't change it

small gate
#

w7 is quickly approaching EOL, it's time to jump ship yall

fluid nimbus
#

also just because nobody answered doesn't mean nobody saw it

#

maybe nobody had an answer to give you

small gate
#

you're late for the win10 spyware party

gritty forge
#

@fluid nimbus did you finish ranting

fluid nimbus
#

???

honest stag
#

feels like we are all cramped into 1 channel with multiple topics even tho it could be several like troubleshooting/finished mods and other things

fluid nimbus
#

it's not that cramped

verbal peak
versed wind
#

so i restarted the game, loaded the doom folder in mods, named them both fire.flac and draw.flac

#

still nothing

fluid nimbus
#

make the sandpaper treadmill room

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@versed wind go to the sdk folder in the dusk folder and run dusk_win.bat

long anchor
#

back to modding

fluid nimbus
#

to run the modded version of the game

long anchor
#

what preset is better to use

versed wind
#

oh really?

#

huh

fluid nimbus
#

yes

long anchor
#

general or quake 1?

versed wind
#

nope, still the same

high magnet
#

Why does the map getting stuck on loading screen with "escape" happen

versed wind
#

because they dont work

still raptor
#

It means there's an error @high magnet

high magnet
#

Damn

still raptor
#

Unsupported format or otherwise

gritty forge
#

because you can't escape

still raptor
#

If you put up and output log we can see

versed wind
#

also yeah even the win.bat modded version isnt working

fluid nimbus
#

is there a way to make maps in trenchbroom with individual textures rather than wad, without owning Q3

high magnet
fluid nimbus
#

@versed wind did you wait for it to load
the command window thing is empty till the game loads

#

or is the game loading but the mods are missing in game

versed wind
#

i got it

honest stag
#

pretty sure you can find the q3 texture packs

versed wind
#

it's working

fluid nimbus
#

ah

versed wind
#

but it's a lil awkward

ancient depot
#

Uploading dusk.wad currently

#

In the meantime

honest stag
#

OH YEAH

#

Thank you :)

fluid nimbus
#

@honest stag trenchbroom wont let me import custom textures in Q3 mode tho

honest stag
#

i had issues uploading even q1 textures

#

but now we have dusk ones sooo

gritty forge
#

thanks zombie very cool

fluid nimbus
#

I just don't want the palette restriction lol

torpid agate
#

I just turned off my computer and now I gotta turn it back on. Lol ty zombie

ancient depot
#

later on we'll reorganize some of the texture folders so that the game can load the actual PNGs on top of the textures in the BSP

fluid nimbus
#

yes please

honest stag
#

pin the dusk wad

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for real

#

It's a big deal

ancient depot
#

that wad's nothing special

#

you can generate it manually

honest stag
#

no i cant that's the problem :)

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well that thing then

fluid nimbus
#

@versed wind which map is that

ancient depot
#

that program will let you make your own wad from a folder full of textures

versed wind
#

hl_minecraft.bsp

fluid nimbus
#

oh it's the one from the stream