#dusk-modding
1 messages · Page 15 of 1
okay then, gonna do some research
thanks
I'm still dying at jakoomer
the c word is filtered lmao
you...will be my final... test.
sips monster
i thought it was my internet dying
I'm just trying to replace a bunch of sounds, and they just stop working for no reason (all the edited ones are just silent)
😑
flac and ogg
hmm
WAV gunshots don't play
Had to convert the HLM2 sounds into FLAC
Even if your sound is a wav, you need to put flac in the file name if the original is flac
yeah i had to conver all mine
Oh
the file name has to match exactly
oh crap really?
yeah
Dammit David
off
dammit zombie*
Flac is the way to go then
Dammit David is a bit funnier
was a deliberate decision by me because we're adding proper sound replacement features later
where you can change the path that sounds use
I edit then convert all of my sounds to flac using audacity
had no issues thus far
Really... proud? of my shotgun sound replacement
well guys, the cell shaded mod didn't turn out the way I wanted to
@proper notch can you send me a small example mod showcasing the silent audio?
so Ima have to go through everything
Best of luck
Nvm I fixed it by selecting the mod and putting it in highest piority in the main menu
unless someone beats me to it, ima beat up all night
and ima try to get out it first thing in the morning
ah yeah thatd do it
sounds real interesting keen on seeing it
and yeah I'm excited to see that @drowsy pier
Im trying to do that, and im trying to force the fucking game to take my models
that was actually the loading screen at one point
nice
it predates episode 2
lorem ipsum is an art
@ancient depot I think I can trick the SDK to take custom models, but so far it's resisting
I wouldn't recommend it tbh
a lot of effort for something you can't easily distribute
You'll get a patch pretty soon for support anyways
It's more of a challenge I guess While I fuck with these textures
Just wait
there are a lot of unused joke textures
amuwau
@drowsy pier Right now?
it's being used actually
beggars cant be choosers
Just Mod it in ™️
Im working on that
anyway, back to the grind
@ancient depot if I find a breaththru, i'll let you know
@little bay do a flip is actually used
@darth but I doubt it
I just want the base game with more enemies!!! Not e3m9 like that's just silly but yeah, more enemies!!! (And less ammo, base game give you too much things)
@ancient depot nice coding btw, shit is pretty clean
yeah your best bet would be to use SB3Utility to replace models or something but itd be a lot of work
it's like that because otherwise intruder mode will be a drag @viscid iris
@ancient depot i still can't find a way to make it work, i think i'm just an idiot 
what happens if you run the map in stock quake
@ancient depot really, I've never seen it, or anyone mention it
@ancient depot Im trying to reroute file directories and "compile" my own. The SDK allows for some trickery when it comes to working with DUSK
yeah, let us know how it goes
I only bought dusk recently and now I see its getting mod support :D
Yea it's currently in a early state
@ancient depot Honestly, probably no where, because you've obviously made that hard on purpose, and allows for no room 
It's cool tho lel
hahahahaha
can replace all sorts of files and load maps
Can I play doom in dusk
music, sounds, textures, UI
undefined
you can play recreated doom maps in DUSK if someone remakes them
@ancient depot https://imgur.com/2Sx9gUn
yeah so for some reason your textures aren't being embedded
It wouldn't be that hard to make Doom in dusk
@viscid sinew Is it possible to convert wads to DUSK?
@ancient depot what you exactly do to embed them? -optionname?
i think there's a tool that does hackjob conversions of wads to quake
so
maybe look for that
I'm pretty sure ericw tools is meant to embed them by default
You talking DOOM.wads? if someone has made a conversion tool for wads to BSP
but wads can contain all sorts of files
do they show up in trenchbroom?
yes
so it would be tricky and as far as I know no one has done it
When it comes to fucking converting and compiling, ima champ at that shit
so ima try that
hm, can you send the map file? I'll take a look at it after dinner
E1M1 in dusk 
Thanks again for SDK guys, Ive been spouting SDK WHEN for a year now, and it was prolly the best new years gift I could've got
yeah the sdk is fun asf
ye
you're very welcome
i think maybe i did something wrong with setting up trencbroom? idk honestly
Modding extends a games lifespan to nearly eternal
Just wish THERE WAS MORE TO TURN OVER LIKE MODELS
can't wait to check back in like a week and see all the awesome stuff the community makes
good luck

Does dusk dude have a name
yeah
Is it just the intruder
Its Dusk Dude
Too different to compare
Its would just be funny
"Aww butt sauce someone broke in again"
proceeds to piss on intruder
do you dare enter red_stars' magical realm?
In other games if you get caught on fire you try to find water
In postal 2 you piss up in the air
piss troll
@small gate LOL
@gritty forge Postal 2 was the first game I ever pirated when I was 13
I DO NOT CONDONE PIRATING
Support rws
NOR DO I ENCOURAGE It
Kek
Rws and newblood are on nearly the same epic gamer dev level
Dude I followed rws on twitter before I even owned or played postal
They are hilarious imo
You should try modding for them as well
Im not good at modding
it's easier then you think it is
I grinded blender our for 3 months, self taught
and I prolly have like 200 models made
animations
Oh fuck
Should add me and show me some of your work
Im makinga game right now
I do 2d pixel art too
Lots of texturing is pixel art if you think about it
easy to import export texture files
so does trenchbroom officially support dusk yet or do I need to make maps in quake/hl/whatever format still
aseprite is great
Thought about getting that
Worth it
nobody is good at anything before they grind it
but yeah, does trenchbroom let you directly make dusk maps yet
Art is art
Dusk is art
the mods that everyone making is considered art
We're all artists here
we're all clowns here
Why blame the clown for being the clown, ask yourself why you continue to go to the circus?
because shitposting is cool
Guys Dusk Piss mod
@fluid nimbus Yep you can, can even make a dedicated mod for said map(s) if you wanna replace assets for your levels specifically
Cute
wait did you open the sdk in unity or something
darth, do you know what could be causing the main menu music to cut off about 1 second after it starts?
no, I'm attempting to load doom maps on unity, no sdk involved
ah
I got curious idk
lol
beautiful
its only a matter of time before i change the cutty mines to the cummy mines
@fluid nimbus thats really cool haha
do I need to redownload trenchbroom for dusk support or something
I love these "but why would you" efforts
is that a COD sniper sound?
intervention
bruh
someone replace all the textures in the campaign with minecraft textures please
i guess i have to download unity now
you don't need unity for the sdk
i still havent finished the concept art for my plan
has anyone tried loading forgotten sepulcher yet :^)
Does anyone know the ambient music that plays during head cheese's file name?
cant find it anywhere
@elfin ore
dusk/music/example_tension.ogg
ohh shit, thanks!
np!
finally, big johnium
Dusk mod that changes the name to John and makes everything John. Even down to the soap bubbles
throw the bar of john at john™️
johnhotep please
jusk
Oh no, it's too powerful
oh god
pls how do i upload a image
well i havent been active enough to post pics so oh well
Is the SDK out?
ya
how do I use it?
look in the pinned comments

papa
So where's the first user map
we already have them
C'mon slowpokes
i and Darth Zombie struggling to make it work
like worldcraft
It's very easy

I can try helping when I get back
which one of you cutiepies is gonna import some blood gulch
im going to backport half life 2 to goldsrc and then port that to dusk
it will be the pro gamer move of the decade
and Darth Zombie is coding more cool tools
Why not make an original dusk map
i saw that video a while back yeah
Bless @viscid sinew
More people making original maps, the more people will get inspired to follow
Good luck with displacements
just convert displacements to models what could go wrong
man ive been sitting here for 2 hours trying to figure out how to make a single dusk map
nothing I tell ya
leaks? just cover it all with a huge box
i think i got it more or less

prop_physics? func_pushables

Let's get this ball rolling boys!
Pushables work!
buggy? func_vehicle babyy
might be a question people asked 100 times but how the hell do i get dusk textures to use in trenchbroom
lmao
can we upscale textures? or will that be a feature down the line?
because the medkit is like 2 pixels lol
You can do whatever you want to them yes
You just have to preserve the UV layout
Well you don't....have to
Just if you want to make something that looks any good at all
Im a simpleton so I wont bother you on how that works lol
model importing will be in at some point btw ye?
ye soon
hell yeah, can't wait to fuck around with that
Alright I will try that out, ty
last vid of the night, best change yet imo 🙏
Just spitballin but mapping wise I reckon make the maps a bit larger than say something like Quake which some lean on being more claustrophobic (especially the retail id maps)
I'm finding tighter spaces don't particular work great in combat
there will be full scripting support one day, the question is: would it be possible to make new powerup or something like that?
keep it for moody traversing to area to area
nooo why
Yes easily @long anchor
oooo
that be cool
if used cleverly, maybe even skippable with a key press
but scripting could be a hurdle
i.e. if something happens and you skip it via key press but entities are still moving about and doing their thing
that's why i'm asking, if we will be able to script interesting stuff it's time to learn how to script stuff
Anyways I'll wait for the first user map instead of these cursed memes
Oh hey you can post images now
Congrats
On it boss
they should add some text related to modding support in the fakedos bootscreen
for shits & giggles
Maybe in the future
no more linking like a peasant
The fakedos thing should eventually be skippable actually
ay
Which will be cool I guess
mine doesnt have textures and i intended for it to have a key, it's also smol but that's intentional as it is a spaceship
basically
you wake up in the cargo sector and fight your way to the command bridge for a key that unlocks the escape pod
i dunno if i should wait for proper textures or just drop it here
it's REALLY tiny
like 4 rooms
You should be able to do proper textures
I was thinking maybe for potential mapjams the fakedos video can be replaced for a thematically appropriate one or a glitchy variant in reference to the jam's theme
Send me the .map if you can
I think you have to export it as a bsp
ah
You do, but the .map is the raw data so I can see their texture references
didnt pay attention
basically i couldnt figure out how to use dusk textures because i cant point trenchbroom at just a folder
it needs a was or whatever
wad*
uh
since there's no "dusk" option in trenchbroom, can I just make a quake 3 map on there without owning quake 3 and use it in dusk
I have quake 1 and can make maps for that but I hate having to use texture wads in editor
i may have done a bad thing
urm
but yeah anyone?
i used quake 1 textures to see which is which part, i intended other ones but yeah i cant figure out how to put them
I'll post some instructions here shortly
it just sucks to see shitty versions of textures in trenchbroom instead of the actual textures
ay
Hey, everybody. I'm teaching a blender now, I'd like to make a couple of custom models and I'd like to know more about them. Like a format or maybe I should work in another program at all.
'ight thanks a lot :)
"teaching a blender"
that's gonna be complicated
If you'd prefer to use that
oh that would be really useful actually
It doesn't seem so difficult right now.
this has meme format potential
Well, the style of the game would be easy to convey, I hope.
big john is getting really excited watching a football match
Blender is a lot of things really
blender should be easier for newbies post 2.8 tho
Yea seems more accessible now
I got rtcw bsps and textures to load 
Noice
how do I refresh assets?
@fluid nimbus type nbrefresh
isn't there no console tho
ah
didn't do anything
ima run into a wall of knives
I don't have a mod menu, I'm in the beta & updated etc
Damn yea it's best to make a separate mod folder in mnt/local and make backups of it
D:\Program Files (x86)\SteamLibrary\steamapps\common\Dusk\SDK
go into that
or where it is
sorry to hear you lost that progress
and open dusk_win.bat
I have the sdk folder & all
Open the .bat file
with a txt editor?
@viscid sinew for some stupid dumbass reason, I copy and pasted the normal files
over my updated ones
@fluid nimbus no, you should just double click on it
or open with cmd
ah
yea don't overwrite the dusk folder I reckon
make a new folder and follow the file paths of the stuff you're overwriting
makes it easier to keep track of and share to folks
No, I copy and pasted all the textures into a seperate file, then remade them, and then when I dragged and dropped them into the supposed mod file, I did the reg ones into the modded folder
like a fucking idiot
oof no texture and piss skybox
"palette.lmp"
the fock is that
what's the best map format to use on trenchbroom anyway to make maps for dusk
quake2?
I need a palette.lmp apparently with my quake 1 map
I mean, quake 3 has non wad textures but is partly broken in dusk and experimental in trenchbroom
I do believe @ancient depot said that is bethedsa property
so it doesnt come with dusk
I'm using custom textures though
Yeah you can use any palette.lmp as long as it's compatible with the map you're loading
Will the palette.lmp make my imported quake 1 maps use the correct textures?
yeah
for quake 1 maps you need our texture wad though
which I am generating literally right now
so even if I use custom textures with different names etc palette will make it work properly
aah, I see. Thanks for the answer!
it won't even try to load the textures without palette.lmp
@ancient depot my man
ah
I'm impressed how easy it is to load quake maps, though. I tried some of the xmas jam maps and O Terrorbaum loaded fine - just untextured.
where can I find the palette.lmp in quake 1
did a search in darkplaces and it aint there
think it's in pak0 or somethin
Ye it is
how tf do I open a pak
you can find it on the quake wiki pretty easily
GCFScape
someone linked it here before
Note that the issue is that ericw tools doesn't support texture folders
hence the need for a wad
where do we drop the palette again?
I have a bunch of .lmp but not palette.lmp
root of a mount, so in your mod folder, just outside the maps folder
You would just have to import entities by editing the generic.fgd
'ight thank you
aigh found it
wrote a program to generate a .wad from a folder of PNGs
DEEPER
but yeah if I wanna make maps on trenchbroom without using wads what map format should I use
q3bsp
just testing a compiled .bsp using the generated .wad now, if it works I'll release the wad and later the tool
I'll probably put the tool code on our github
Just don't use any of the other more advanced features like shaders, q3 entities, or bezier patches
bezer botches
You can use the generic config as well
if I don't use any of the bezier curves or whatever it should be fine right
But you'll want to edit the FGD
That's a thicc wad you got there
holy SHIT my map has textures now thank you
are we able to change the dusk logo in the menu yet?
y'all haven't made a trenchbroom game config yet? smh
I eagerly await
if anyone has a decent one I'll take it
😮
Dosk
giv
It's a lot of tedious work lol
oof
I'd imagine
daikatana: game not found
You're free to do it yourselves
I am disappointed
ty for doing so, very convenient
boy there's a small scene for Daikatana
it's interesting
Anyways, generic, quake, a custom dusk one, and q3 should all work
ain't a whole lot but from what I've heard there is some good maps in it
And obviously you can use jack, or worldcraft, or hammer
Or radiant
Anything that will spit out a valve or id bsp basically
That's not source
now I'm wondering how old of a editor could you use to make a DUSK map
Source be like: you want sum displacements?

how do I put light in a quake 1 map
none of the supported light entities are in the entity browser except for weapon_lightning, whatever that is
oh it's a gun
You need to run it through light.exe
I have some but they're not in the list of supported entities
ah
You still need then to bake lighting
where's light.exe at
bake it good 😎
qbsp.exe mycoolmap.map
light.exe mycoolmap.bsp
ah
Yeet
🔥 Light them maps bois 🔥
bake em dank maps
I am reading all these comments before I've been to the game files and like my face 
you can't load big arcane dimension maps yet right
I got some map ports in mind
you know, my map is going to be completely redone anyway so why the hell not - here's a crusty map without a keydoor which wont work for all of you who just want to play anything custom
(you need a quake 1 palette btw i'll drop it here if you need one)
uhhhhhhhhhh
just know that it sucks ass and i fucked up some textures because i want to do them properly later on
but you know sure 1 moment
I'm putting my map through light.exe with a light source of 500 right above the ground but no light still
also what happened in this menu lmao
font took a hit https://i.imgur.com/lu3qgOW.png
user map using dusk.wad
oh wait you cant rename bsp files? they wont work if you do right
shit
i'll rename it back and post some screenshots along with it
ah i fucked up the command for light.exe
or type NBREFRESH while in a level
oh i forgot to enable it, forget it
NBREFRESHO
Where do I shove that quake pallet
ngl he be looking NBREFRESH though
what command are you using for light.exe cause this isn't working https://i.imgur.com/yCbwbxZ.png
remove light in parameters
But where do I pit the quake pallete
Put
SDK/mnt/local maybe
thanks
One step at a time
good lightmap https://i.imgur.com/SZQcmOk.png
note the shitty textures cause quake palette
Yeah I think 500 on the light is probably too much
lol
I think they use to put a bunch of small lights around
is there a way to set ambient light or something
just have a level of light everywhere by default
Yes
👀
worldspawn and then _light I think
worldspawn you can just click on the ground to select
Can you port other unity game maps into this
here are the screenshots, man i am so eager to actually make it look nice with proper textures and a bit more polish
Also keep in mind lightmaps are not perfect right now
There's some small issues we are still chasing down
do I have to set it per brush then
nah
worldspawn is just the whole map kinda
its were you set the map name and stuff to
Ye
So what map formats are supported currently besides bsp?
I wanna make a quake 3 format map to not have to use quake's palette but trenchbroom wont let me import textures for some reasons
it's all bsp
Oh alright
When I get home from work
New blood Sweden is slacking
Wait, is the SDK out_
has anyone tried replacing the sickle sound with HL1 crowbar sounds
that'd be perfect with the scientist super shotgun
SDK is out
check pinned
beta though
😱
@honest stagass spaceship was pretty fun but enemies on the top floor fell through into space and I couldnt shoot them but they could shoot me in specific areas
i replaced only 2 sounds
click in the menu is a dog bark and "HUP" is now the amid evil fall sound
what really? that didnt happen for me
NOOOOOOOOOOOOO
but thanks for trying it out
- amid evil dude
Thank you for making it
do I need to actually own quake 3 to make maps without being restricted to color palettes or what
No
trenchbroom wont let me import textures tho
how about changing the sickles for 2hnded crowbars
Just realized that i can actually port any map from Pokemon from it's DS generation to the 3DS
huuh
you can convert them to bsp?
Pallet town
screenshot mate
You can extract the maps to a giant fuckoff .obj
ah
👀
In theory
but yeah trenchbroom is cockblocking me right now https://i.imgur.com/qWHlQy9.png
and google isn't helping
yeah i know that feeling
eventually quakespasm's wad worked i think
think you have to set a game path?
but I don't have quake 3 😦
I said earlier I wanna use quake 3 format to not be restricted to a palette
cause my mario world inspired ground textures look like piss rn with the palette
What's like the most trusted/used compiler for Quake 1 maps
mario, thats cool
ericw prolly
Danke
Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils - ericwa/ericw-tools
https://i.imgur.com/Jj8z9S2.png progress so far
I checked the trenchbroom dev's twitter and this is the first retweet of him I see https://twitter.com/DanielWienerson/status/1207884232669839360
everyday i'm shamblin'
#quake #shambler #partyrock https://t.co/aZSwFVkJPp
188
580
that looks like a map
@little bayis that one of the old endless maps or is it new
@little bay which map format is that
its just the farms
Is it important for DUSK maps to be vised?
i changed the texture
also y'all should check out the bounce lighting
ah
Does it work
DUSK of Fear
yeah
i may be a dumbass so i use the q1sp gui
or Cry of DUSK?
cause they're HL1 BSP
Yeah but I meant do they function well and have textures
How do you add a command line to the compiler
theyre a little crusty and they look like doom 2 wads from 1998 but they work
yeah they have textures
i feel like i've seen these textures somewhere
inspired from mario world
ah i see
Nice!
but yeah
Cry of fear is the closest we have to having city textures for dusk
how tf do I get the actual textures in game
Did you make the textures yourself?
What are you using?
aseprite
Here's my contribution to the memes
aseprite is free if you compile it yourself btw
Thanks, I'll have to get back to him.
Also made a airhorn SGG which is absolutely awful
but yeah how can I not be restricted by a color palette
what the hell
cause trenchbroom wont let me import textures for quake 3
@viscid sinew that may be my favourite super shotgun sound yet
the teleporters on hl_blood_gulch still work
Wait, is it free?
how
Good idea, I'll just find my wallet.
i should have bought it on the steam sale
Glad you like it Spector
O yeah someone ported the entirety of fallout 4's map into the source engine
it's a tad out of sync
prolly load real fast you should try it
There is no update in dusk help
I hope saving gets added soon
You need to switch to the beta branch
wait how do i find pre-existing sounds to replace
david's guide is confusing me a lil
opt into the beta
i am
chat needs a bot w/ some macros/commands to repeat this sorta info really
We'll get churbot to do it
Now
It's day 1 soft beta, we still have a lot of shit to prepare
I can finally make the scientists ask for the status report
the thing i dont understand is we have to make a folder for sounds in mnt/local right
but there
arent any sounds to replace
so i dont know the names of the stock sounds i wanna replace
Dusk\SDK\mnt\local\dusk\sounds
Check the dusk folder
Were we all waiting for SDK just to see a piss mod lmao
i just duplicate the dusk one and change the duplicate files
JC Denton in Dusk, including his bad aim
cant wait for workshop too
"my vision is augmented"
gonna replace all textures with this face
With workshop I think we are gonna get a flood of mods
So do we need to make a new folder for sound mods or replace existing ones?
oh man oh man i want to make a small episode
Any mods yet that gives the soldiers HECU lines
with like a shitty cheesy storyline
Link it please, I NEEDDDDDDD IT
if the alert sound isnt "MY ASS IS HEAVY" i'm not using it
by the way, where do they (valve) keep the workshop mods, some kind of cloud?
pool
A ubs stick in gabe's basement
Make a new folder so you can enable and disable your mods
I hope we don't tear down the servers as soon as the workshop opens.
much obliged
yo, is it possible to have a channel only for messages with mods? untill workshop comes out so people try them out
and maps too
Like finished mods I'm guessing
yea sorta
@still raptor Should I be using that old WAD or something else?
because they just get lost here
So I'm trying to use Necro's compiling GUI, any help?
s p a c e s
anyone know which sound the SSG uses for firing?
Oh I also do have some criticism for ass spaceship
@half dust I'd suggest the new one, but the old should work
@high magnet check the message outputs, you've got spaces on that path and it's prob. throwing the program off
ass spaceship lives up to it's name
it's ass
@still raptor Where do I get the new one?
sooo any chance on a new channel for mods/maps only?
Its weird that you get the riviter right off the bat but the mortar is a secret weapon, considering how the mortar pales in comparison to the riveter
big john with classic VOX lines like "MY ASS IS HEAVY" pls
anyone know if i'm doing this right?
https://cdn.discordapp.com/attachments/525521014084468736/662624096907165697/unknown.png
renamed a file
Can you add monster and stuff on the maps?
@small gate You mean in here? There ain't no spaces here
with trenchbroom probably
program files
yeah i did
so far the only way i know is to add quake 1 monsters - they are replaced when you launch the map in dusk WHICH IS SO FUCKING COOL
Trenchbroom?
I would also say put more goodies on the first floor to give players another reason to fight up their way up there, but only if you plan to have another map after this, you did say you wanted to make a small episode
map editor
Oh bollocks
yeeeeeeeeep
One min @half dust
Zombie is finishing it
So I need to download quake 1 map maker stuff
Right this minute
Okay
I hoped I can do it in hammer
oh its not full path, it's relative
Well
you'll need to install that stuff on a path w/o spaces
Cant hammer work since it also does .bsp
I think it works with J.A.C.K
aaagh why are there so many fire.flac files i dont know which one i need to replace
Which is super similar to hammer
all of them?
You'd be comfortable with it
@fiery badge it can, but I want to place some monsters on my map
So I suppose trenchbroom is supperior
New plan guys, since I fucked up half my work, Im redoing all the textures
How do we place entities?
just fire.flac should be fine, except the assault rifle since it has different variations@versed wind
okay so am i doing this right?
https://cdn.discordapp.com/attachments/525521014084468736/662624096907165697/unknown.png
make sure to keep it fire.flac
i'll rename it fire.flac
then try applying
doom doesnt seem to show up in the directory
dont know if its supposed to
@half dust check the pinned readme
Or you can use quake ents
And the game will convert them to dusk
yeah
also here are the monsters in quake = monsters in dusk
knight = the fire sword flying lady
grunt = soldier
wizard = the flying blue thing that says "TUMADA"
fiend = wendigo
hell knight = horror (the big mouth fucker)
zombies = leathernecks
didnt try out more yet
nah still isn't replaced for me
But how do we place things like the regular shotguns that are not in Quake.
use the weapons
super nailgun = rifle
ssg=ssg
rocket launcher=riveter and so on
We are also technically creating quake maps as well
oh wait you cant place a normal shotgun right
How do you also get pistols
What's up with custom maps staying in the load screen with escape in the middle of the screen
yeah no clue, i guess i will be a thing later on
that means it doesnt work
You can use the entities listed in the readme
how tho? just plant an entity and give it that name?
can't make custom endless maps yet right
and it will load in dusk?
@PaperMartin#8635yeah
kk
and has anyone figured out yet how to make maps without being restricted to color palettes
and without owning quake 3
As much as I love ass spaceship I cant wait till we get a first dusk level that also doesn't work with quake or use its textures
I'd like to be able to make one lol
nah man this is all a ploy zombie hatched to revive quake1 dm by making us believe we're mapping for dusk
when its actually all just quake maps
what version of windows do i need for dusk sdk
wake up sheeple
what windows version do i need for dusk sdk
any version that runs dusk I imagine
any 64bit windows
win7 pro?
also you don't have to post it twice within a minute
ideally 10 since its the most up to date
@fluid nimbus but nobody saw it
"nobody"
w7 4ever
yes
posting it again won't change it
w7 is quickly approaching EOL, it's time to jump ship yall
also just because nobody answered doesn't mean nobody saw it
maybe nobody had an answer to give you
you're late for the win10 spyware party
@fluid nimbus did you finish ranting
???
feels like we are all cramped into 1 channel with multiple topics even tho it could be several like troubleshooting/finished mods and other things
it's not that cramped
go circlejerk to you favorite OS in #bnnuy-and-the-jits. this is just dusk modding
so i restarted the game, loaded the doom folder in mods, named them both fire.flac and draw.flac
still nothing
make the sandpaper treadmill room
@versed wind go to the sdk folder in the dusk folder and run dusk_win.bat
back to modding
to run the modded version of the game
what preset is better to use
yes
general or quake 1?
nope, still the same
Why does the map getting stuck on loading screen with "escape" happen
because they dont work
It means there's an error @high magnet
Damn
Unsupported format or otherwise
because you can't escape
If you put up and output log we can see
also yeah even the win.bat modded version isnt working
is there a way to make maps in trenchbroom with individual textures rather than wad, without owning Q3
@versed wind did you wait for it to load
the command window thing is empty till the game loads
or is the game loading but the mods are missing in game
i got it
pretty sure you can find the q3 texture packs
it's working
ah
but it's a lil awkward
Uploading dusk.wad currently
In the meantime
@honest stag trenchbroom wont let me import custom textures in Q3 mode tho
thanks zombie very cool
I just don't want the palette restriction lol
I just turned off my computer and now I gotta turn it back on. Lol ty zombie
later on we'll reorganize some of the texture folders so that the game can load the actual PNGs on top of the textures in the BSP
yes please
that wad's nothing special
you can generate it manually
@versed wind which map is that
that program will let you make your own wad from a folder full of textures
hl_minecraft.bsp
oh it's the one from the stream
