#dusk-modding

1 messages · Page 14 of 1

hard pollen
ancient depot
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If there's no SDK folder, you don't have the SDK (since the actual .exe for it and stuff is in there).
It's a weird Steam problem, @still raptor is trying to fix it right now

agile fjord
#

ah I see, glad it's not just me

tight fractal
#

3 people now affected by this it seems

hard pollen
forest sedge
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Once mods and maps are made, will they be linked here, or will there be a better place to link them?

gritty forge
#

god that's actually horrifying

hard pollen
#

I scared Dave with one of my mods.

tight fractal
#

We’ll have steam workshop

iron needle
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@hard pollen no Doug Walker horror?

hard pollen
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I'll make Doug Walker Horror now.

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Don't worry.

iron needle
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@tight fractal Steam workshop isn't for a bit

tight fractal
#

I know

iron needle
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kk just making sure

tight fractal
#

But I was just letting @forest sedge know

iron needle
#

we're talking about setting up something in the meantime

compact drift
#

I've fresh installed the game twice. It says version 1.5 and the SDK folder is there, but I can't find the option to enable mods ):

forest sedge
#

Just wouldn't want to miss one.

tight fractal
#

Good ol MODDB

gritty forge
#

So for now it's all manual installs like the good ol' days

iron needle
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@compact drift are you starting actual Dusk SDK?

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try running it from the bat file in the SDK folder

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@gritty forge for now yeah

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Workshop support will be coming once we make it a bit more fully featured

still raptor
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Hey @craggy hearth

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Try now

proven hull
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so is this december 25th of 2019 or 2020

still raptor
#

In fact

ancient depot
#

And anyone else who isn't getting the SDK folder

cobalt sinew
#

What does "half-life level transitions are not yet supported mean?" because I have a friend saying that he can transition through levels just fine

lapis hare
#

i think they meant half life style level transitions

ancient depot
#

You can transition through the levels but you won't appear in the right spot

coral spear
#

I think it means like-- yeah that

still raptor
#

ANYONE IN THE CHANNEL WHO HAD A MISSING EXE, RESTART STEAM AND VERIFY

ancient depot
#

And objects won't carry over

lapis hare
#

yeah see look at that, i'm a genius

compact drift
#

Thank you @iron needle, that was the problem... I feel so fucking dumb right now

fiery badge
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Hi yall

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Good thing the sk released before ww3

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But anyways where may I find the password and half life maps?

agile fjord
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the sk IS world war three

small gate
tight fractal
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Check pubs

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Fuck

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*pins

agile fjord
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pubs

coral spear
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pubs

proven hull
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pubs

meager stirrup
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pubs

tight fractal
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🍻

vital marsh
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Crack DUSK when?

viscid sinew
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It's in the making in General 1 Voice.

harsh swift
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Are we getting any official mods

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As in released by David and such

iron needle
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No idea lol

gritty forge
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Wouldn't an official mod just be free DLC basicly

iron needle
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Maybe at some point

harsh swift
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What about those half life maps

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Or is that just something you can do easily anyway

proven hull
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we're getting an official sdk, that's pretty swell

coral spear
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DUSK: Opposing Force where you play as Jacob when

harsh swift
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Dusk opposing force but you're a rat

iron needle
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@harsh swift you can literally just load them up

coral spear
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^

tight fractal
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Dusk: Red Shift

fiery badge
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Cant wait for quake 2 maps to be added so I can actually have fun with quake 2

cosmic zenith
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Sdk is out?

harsh swift
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Oh cool

forest sedge
harsh swift
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I didn't realise it was that easy

gritty forge
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From what's described, you can pretty much load up anything that's been made with a Quake/Half Life editor

harsh swift
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Also yeah pin that and make it the message at the top of the channel

gritty forge
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Or just, Quake/Half Life in general

tight fractal
harsh swift
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You know

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I'm really surprised nobody has demade dusk in quake

iron needle
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Yeah I'll pin it

tight fractal
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Ah it didn’t embed

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Cool discord

iron needle
fiery badge
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Does that mean we can also load up mods for thos games? Dusk Echoes?

forest sedge
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Thanks

harsh swift
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Cry of dusk

small gate
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with how the sdk is structured, it should be much easier to demake dusk in quake now

iron needle
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@fiery badge if they're maps, then yes. They probably won't function completely

fiery badge
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Fuck yeah cry of dusk would be awesome

harsh swift
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How do doors and such work then from imported maps

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And loading between levels

iron needle
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@harsh swift they use func_door

fiery badge
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I'm guessing the enemies would have to be added manually and they arent just automatically replacing enemies

harsh swift
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So they're recognised immediately

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Cool

iron needle
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They're automatically replaced

fiery badge
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Oh fuck I'm erect

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Thank you david

thorn hedge
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my menu is fucked

iron needle
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You can load into any Quake or HL map and play it

tight fractal
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Big pp

iron needle
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There are some big issues atm but for the most part they work

thorn hedge
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i cant choose anything bc my mouse auto recenters

gritty forge
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Man it's amazinzg that you can quite literally just play through Quake now (kinda)

Kinda janky Quake but still Quake but with a flavour of Dusk

harsh swift
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Can't wait to try that tomorrow if we're not all dead

iron needle
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HL maps have some texture issues because we don't load external wads yet

thorn hedge
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and it automatically scrolls through all options

solid isle
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Where do you get this "palette.lmp"?

harsh swift
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Have you tried playing through anything fully

iron needle
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Eventually you should in theory be able to seamlessly play the maps in Dusk however without issues

fiery badge
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I'm gonna play it now despite me having school tomorrow and it being 12 37

still raptor
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Unplug your controller

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Or disable controller input

thorn hedge
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disable controller input on dusk?

half vessel
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I'VE MADE A MONSTER

thorn hedge
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bc i dont have any controllers plugged in

harsh swift
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Holy shit

iron needle
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@harsh swift we ran through Quake Ep1. Noclip is needed at a few spots and keys and buttons and stuff don't work

solid isle
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yikes

harsh swift
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Wendavego

sullen plinth
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Ok so hear me out I had a amazing idea: Mod the enemies into Garfield characters. For example Rats into mice, Cart dog into Odie, black phillips into Nermal. Just think how amazing Big Jon Arbuckle would be!

harsh swift
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Oh okay

iron needle
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@half vessel oh lord that's horrifying lol

harsh swift
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Well it is beta/alpha/whatever

agile fjord
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I reinstalled and no SDK still?

fiery badge
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The fin boss would be gore field

oblique laurel
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What the hell

fiery badge
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It's a code you have to input

gusty zodiac
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wheres the modding menu?

harsh swift
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Someone make a shorter load times mod already

fiery badge
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In the beta branch thing

alpine depot
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garfield enemy conversion mod, reminds me of the garfield texture swap for the gonarch someone did in hl

gritty forge
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Honestly my sole idea for a map is a maze filled to the brim with Wendigos

fiery badge
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Check pinned

harsh swift
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Wait no scripting

sullen plinth
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"Its just me John"

agile fjord
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oh fuck, I never checked the beta branch

half vessel
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anyone ever play gman invasion

fiery badge
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@alpine depotneed pics for that

iron needle
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@harsh swift yeah we plan on supporting all that stuff eventually. You should in theory be able to play through all of Quake in Dusk, with Dusk weapons and enemies

half vessel
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i feel like we need gman invasion but with big john

harsh swift
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Can't wait for that

fiery badge
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@agile fjordpinned has the code

half vessel
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jusk

hard pollen
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Hey um the update broke the SDK for me.

iron needle
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@half vessel well, in HL maps gman is automatically replaced with Big John soooo...

harsh swift
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Lmao

gritty forge
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oh my fucking god

iron needle
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@hard pollen what happened?

harsh swift
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How will half life's ending work then

hard pollen
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Can only launch standard DUSK now, can't launch DUSK world or anything else.

harsh swift
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Big John just kills you

hard pollen
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Wait relaunching fixed it.

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Oops.

alpine depot
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so who wants to band together and make a big john dating simulator with me?

fiery badge
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So anyone have plans for any serious mods?

alpine depot
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dusk 2

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no wait, dusk episode one

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and then dusk episode two

proven hull
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just start at 3

harsh swift
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Call me disgusting but I want a HD graphics mod when we can make it

gritty forge
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Dusk but you play as BIg John and fight nothing but Big Johns

harsh swift
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Since its unity

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Could you replace models with really high quality models

proven bramble
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how does a homie enable the mod in the modding menu yo

proven hull
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I don't have much creative moxie or literally any experience, but I'm hoping to take a crack at some sfx or wall textures or something

half vessel
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OH

fiery badge
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Guessing where gonna get mods with a soldier as a protag, and maybe a prequel with jakob

half vessel
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I AM GOING TO CHANGE THE HUP SOUND

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TO BIG JOHN

harsh swift
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Dusk with doom textures

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Someone change the hup sound to trent reznor HUH

scarlet fjord
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Midi suppooorrt

drowsy pier
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Ive already converted half the textures into a "cell shade" feel to em

proven hull
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or the EEUUIIIGH?

drowsy pier
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Cell shaded dusk

harsh swift
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AAGH

fiery badge
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Oh fuck ita civvie

proven bramble
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i don't see a "modding menu"

half vessel
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where are the big john voice files

gritty forge
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@drowsy pier you better share that once it's done becuase i'm a sucker fro taht kind of style

harsh swift
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I expect to wake up and have every enemy's voice be replaced with big John

fiery badge
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Borderdusk

haughty crystal
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WE OUT HERE BOYS

drowsy pier
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@gritty forge Im half way done with most of the textures

harsh swift
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Already

fiery badge
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Modders are fast

half vessel
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found them

drowsy pier
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Ima beast at photoshop

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and blender

fiery badge
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Anyone wanna share their work so far

scarlet fjord
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I'm still a novice at blender

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Still learning how to rig

drowsy pier
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I have lots of models I made for the sdk but im trying to figure out how to "jurry rig" them in

gritty forge
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Give it two days and we will have Brutal Dusk or smth

mild swift
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hdusk

ancient depot
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@drowsy pier models aren't supported yet

proven hull
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well, maybe not brutal dusk right away, would need a lot more scripting i'm sure

ancient depot
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we'll be adding them in a patch

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they unfortunately didnt make it into the first release

gritty forge
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Ye I was mostly joking

drowsy pier
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@ancient depot I think I found a way to "replace" weapons

scarlet fjord
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That's fine!

drowsy pier
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@ancient depot Not add any new ones, just replace existing ones

ancient depot
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oh?

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that's new to me

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and I wrote the code

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lol

scarlet fjord
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Seeing the SDK out as it is has given me incintive to start working on models in the future

half vessel
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okay so

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i may have replaced

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the hup

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with big john going

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HAUUGH

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this was a mistake

ancient depot
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oh yeah, little bonus for modders

drowsy pier
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@ancient depot Thats why I asked about the asset files with unity

ancient depot
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there's a secret "cheat"

gritty forge
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Does it cut off or does it overlap itself? @half vessel

half vessel
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it cuts off

gritty forge
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oh god

fiery badge
#

Is it noclip

ancient depot
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If you type NBREFRESH, the game will re-load all of the mod files

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So you don't need to restart after replacing files in your mod

gritty forge
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HAUHAUHAUHAUHAUHAUHAUHAUHAUAHAHUAHUA

proven hull
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pin that yo

half vessel
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wait i'll record it

ancient depot
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@fiery badge noclip is NBCLIP

compact drift
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yes I just loaded some quake 1 maps, the enemy placement is nice!
but mine didn't have any textures. Is there a way to make it use DUSK's textures?

ancient depot
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If there are no textures then you're missing palette.lmp

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Which is the Quake colour palette

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Someone posted a link to it earlier, we can't include it with the SDK because it's Bethesda property

compact drift
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where should I put this file?

ancient depot
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Inside the root folder of your mod

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Just outside the maps folder

compact drift
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alright, thanks!

elfin ore
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so i can't have the default Dusk file in local or else it conflicts with my mod. is that how it's supposed to be?

half vessel
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default dusk file is a guide i think

gritty forge
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PKADFJLASDLFADSFLKM

elfin ore
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Ohhh, understandable

gritty forge
#

That sounds as great as I expected, holy shit

small gate
ancient depot
#

no the default dusk folder is important

hard pollen
ancient depot
#

without it nothing will load properly

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@elfin ore what is the name of your mod folder?

fiery badge
#

Jesus christ yall are fast

half vessel
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holy shit

elfin ore
#

frasier

scarlet fjord
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That is

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terrifying

ancient depot
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Try going into the modding menu, is it below or above dusk

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make sure it's above

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click the arrows to move it

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then go apply

elfin ore
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it is

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did that

half vessel
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dougsk

small gate
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it's surprisingly easy to create custom meshes in runtime ngl

ancient depot
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hm

elfin ore
#

still conflicted

ancient depot
#

What's conflicting?

elfin ore
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removed it and it's fine now

fiery badge
#

But enough about replacements, anyone started any maps

elfin ore
#

it just plays the default sound

ancient depot
#

Some sounds don't get replaced yet

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Like enemy alert sounds

elfin ore
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Scythe sounds too?

cobalt sinew
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@hard pollen thanks that picture killed one of my friends due to losing his sides

ancient depot
#

sickle sounds should work

elfin ore
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Nope

ancient depot
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weird

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so does your custom sound have the exact same file name and location as the original sound, but just inside your mod folder instead?

elfin ore
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yes

ancient depot
#

hm

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can you DM me the mod?

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I'll take a look at it

elfin ore
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ite one sec

half vessel
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wait so

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i know skies aren't in yet but can we edit the current ones

gusty zodiac
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how can i load cs 1.6 textures?

ancient depot
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I don't believe so

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@gusty zodiac They need texture wads, which we don't support yet sadly

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Soon!

gusty zodiac
hard pollen
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Thank you Zombie.

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Now pour yourself a glass of water and go to bed pls thanks.

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I know it's like 3 PM but still, go to bed.

proven hull
#

Aight, I must sleep, thank you DUSK team for your hard work and for giving us all something to make terrifying reskins with

small gate
#

I recall zombie saying "yeah I need to sleep now" and proceeding to post screenshots/gifs for hours

cobalt sinew
#

if I'm modifying sounds, does the sound folder need the exact same set of folders like in the base dusk sound folder, or just drop the sound file with the same name into the sound folder of my mod?

elfin ore
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nvm, its working now just tried restarting two more times and it decided to start working lmao

ancient depot
#

yeah I stayed up all night lmao

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I did sleep though

elfin ore
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thanks for the work btw man

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congrats on the launch

torpid agate
#

This is so freaking cool

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The wendigos in Quake already scared me

iron needle
#

@cobalt sinew I believe it has to be the same structure

cobalt sinew
#

yeah I think so because some sounds have the same filenames

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for different enemies

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@hard pollen I require that doug walker horror now

hard pollen
cobalt sinew
#

you won't be disappointed

half vessel
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oh no

hardy snow
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@iron needle thank you space_love

alpine depot
#

big john to Garfield when

misty barn
#

How can I post imafes

alpine depot
#

Big Garf

half vessel
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i feel like the welder doesn't work as well

icy isle
#

dusk mods

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nice

half vessel
#

as the wendavego

misty barn
#

Just gotta make the mask itself Jahn

grizzled timber
#

OK so am I stupid or how do I actually launch this SDK

half vessel
#

yeah but keep the eyehole

proven bramble
#

i enabled aerowalk in the modding menu but nothing shows up when i open the custom level menu

grizzled timber
#

nvm I'm silly

misty barn
#

Someone give me a map to test out enemies

ancient depot
#

@proven bramble Is the map file inside a "maps" folder?

proven bramble
#

yes

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aerowalk.bsp

ancient depot
#

did you click apply after enabling it?

proven bramble
#

yes

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more than once

ancient depot
#

hm

proven bramble
#

restarted dusk multiple times

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but

cobalt atlas
#

you guys launched?

proven bramble
#

Maps is capitalized

cobalt atlas
#

fuck I missed it

ancient depot
#

Can you send me the mod folder you're using?

proven bramble
#

yee

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sec

cobalt atlas
#

good job darth

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fucking what months of work

ancient depot
#

My torment has receded

cobalt atlas
#

we appreciate it

ancient depot
#

No more "SDK WHEN" posts

cobalt atlas
#

sdk when

cosmic zenith
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how the heck do we even enable the sdk? i've restarted steam and tried looking through betas section of steam and don't see anything

ancient depot
scarlet fjord
#

Oh no, no no no

cobalt atlas
#

properties I assume

ancient depot
#

@cosmic zenith Have you entered the beta code?

scarlet fjord
#

instead of SDK when

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it's gonna be SDK update when

cobalt atlas
#

ohohoho

cosmic zenith
#

that's probs why, where is the code?

fierce lava
#

but how is SDK? Is he okay?

cobalt atlas
#

darth this is your personal terry wad

ancient depot
#

@cosmic zenith oohatinybarn

scarlet fjord
#

Seriously tho great job Zombie this is the best late christmas gift ever

still raptor
#

oohatinybarn

ancient depot
#

Fun fact we wanted to have the SDK out for the last summer sale originally

cosmic zenith
#

thanks

ancient depot
#

L

#

O

#

L

grizzled timber
#

Wait launching SDK just launches the game?

fierce lava
#

What does the beta code mean btw?

scarlet fjord
#

I don't mind! Better late with confidence than rushed

grizzled timber
#

I feel like I missed something

ancient depot
#

It's an inside joke

hard pollen
#

Hey Scott get in here.

ancient depot
#

@grizzled timber Did you launch it from the "Downloads" section on Steam instead of your library?

cosmic zenith
#

kinda sad model replacement didn't make this build tho

ancient depot
#

Also the SDK is the game, but with mod support

cosmic zenith
#

no duel ks23s yet

grizzled timber
#

I see I see

grizzled timber
#

Also I didn't launch it from the downloads section

half vessel
#

MISTAKE

still raptor
#

Not at home atm

half vessel
#

here's question

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can i change the blood

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to big john

ancient depot
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you can change the blood splatters but not the blood particles

misty barn
#

DO IT

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I DARE YOU

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Also

half vessel
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damn

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no particle changes

misty barn
#

Anyone have any Q1 maps?

grizzled timber
#

So the SDK is basically just for loading maps and custom textures in?

ancient depot
#

yeah, it's for modding the game in general

misty barn
#

I got HLM2 Sounds working in game

grizzled timber
#

Ahh OK. But the creation of maps and textures is supposed to be done in different software, right?

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Then we just upload them using the SDK

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There's no internal mapping tool yet then

small gate
#

sdk when is dead, it's func_vehicle when time boyssssss

scarlet fjord
#

I believe we make the maps like you do for hl/quake then import it to dusk is the process, if I'm correct

cobalt sinew
gilded saddle
#

found this lewd door

cobalt sinew
#

@iron needle

grizzled timber
#

Ahhh OK then. Looks like I'll have to find out how to do that then

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Thanks for explaining tho!

small gate
#

@cobalt sinew thats absolutely cursed

kindred epoch
#

wow, what a time to join. that made my night

iron needle
#

@cobalt sinew thanks I hate it

half vessel
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i can't seem to get crosshairs to change

ancient depot
#

@half vessel UI textures don't get replaced yet

cobalt sinew
#

no problem

coral spear
#

How if possible to I make TrenchBroom do the thing where it shows the Dusk models

half vessel
#

ah darn

coral spear
#

is that a thing i can even do or am i dumb

grizzled timber
#

Well this is super exciting. Thanks so much!

coral spear
#

i have no idea what i'm doing

stone nimbus
#

hey so to clarify this means sdk is out right

ancient depot
#

@coral spear Can't do that just yet. You'll need to wait for us to put out our TrenchBroom support kit

coral spear
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Oh OK, gotcha

ancient depot
#

@stone nimbus yes

still raptor
#

It's partially out

stone nimbus
#

lit

still raptor
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Not the full feature set

ancient depot
#

lmao

half vessel
#

by the ui texture swap not working

faint summit
cobalt sinew
#

lol

ancient depot
#

jesus christ

half vessel
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lmao

faint summit
#

does the face look familiar?

half vessel
#

BOSS GO EASY ON THOSE BEERS

still raptor
#

Hotline Miami?

faint summit
#

yep

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Ever since i saw the nostalgia critic horror

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I thought to do something similiar

pearl reef
#

GOTTA GET A GRIP

proven bramble
#

so pk3s no worky yet?

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or are q3 maps even in pk3s?

ancient depot
#

pkz*

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q3 maps are bsps

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but they're inside pk3s which are just zips

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dusk uses pkz which is the same thing with a different name, but we don't support it in the current release

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so you have to extract the quake 3 maps yourself

proven bramble
#

oh

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winzip?

ancient depot
#

that works

proven bramble
#

i wonder if 7z works

ancient depot
#

that should work too

cobalt sinew
#

use 7zip

proven bramble
#

i got it :3

fiery badge
#

Scarecrows should not replace houndeyes, too op

gusty zodiac
#

i rather fight a scarecrow than a houndeye

fiery badge
#

Houndeyes are pushovers

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Scarecrows can screw you up

random bay
#

What the fuck have you done?

modern hull
#

i'm loving those "mistakes"

random bay
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It's

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beautiful

misty barn
#

I got Doom John workinh

modern hull
#

his face works for everything

cobalt sinew
#

YEAH BIG HORROR YEAH

ancient depot
#

Distinct lack of gibs-reskinned-as-big-john-heads in here

fiery badge
#

Ammo pickups dont seem to be a thing in the half life maps or is it just me

modern hull
#

don't forget to try putting his face on the bosses, that surely can't go wrong

cobalt sinew
#

so uhh

ancient depot
#

Yeah we don't have replacements set up for a bunch of Half Life stuff

cobalt sinew
#

who's going to replace every single texture with big john?

fiery badge
#

Havnt played any of the quake levels yet

misty barn
#

How would I port HL Textures into Dusk?

cobalt sinew
#

and every single sound with big john?

hardy snow
#

big john the game confirmed?

misty barn
#

I already got 'We've Got Hostiles' working

half vessel
#

@cobalt sinew

misty barn
#

Just need the textures

half vessel
#

first the monsters

ancient depot
#

Some of the maps need texture wads, which we don't support

half vessel
#

then the rest

small gate
#

make the game substitute rats for big johns

#

and then play some ratacombs

fiery badge
#

Also we cant save admist a map

ancient depot
#

We'll support texture wads in a future patch

thorn fog
#

I made a sound mod for TF2, using sounds from dusk

ancient depot
#

And yes, saving is not supported yet

misty barn
#

Okay

ancient depot
#

It breaks horribly

elfin ore
random bay
#

No, what we need is the player death sound changed to lego yoda death sound

thorn fog
#

I'm gonna link my TF2 mod in mod general if anyone wants to check it out

icy isle
#

what folder do you put the bsp in?

misty barn
#

maps

#

/maps/

ancient depot
#

Make sure maps is in lower case

#

The SDK is sensitive to case

small gate
#

zomb, did you just deserialize everything with readbyte painstakingly

ancient depot
#

Mainly so it's consistent with Linux when we port it there

gritty forge
#

Lmao

half vessel
#

i'm so glad you guys put this out this is fucking amazing

scarlet fjord
#

Terrifying

ancient depot
#

ReadByte is only used when the actual value is a byte

small gate
#

fucking csharp I feel like a 12yo coding again

#

where are my pointers

ancient depot
#

C# has pointers

half vessel
#

god i fucking love the dsk

small gate
#

yeah but managed structs

#

🤮

misty barn
#

I have made it

ancient depot
#

managed structs are the same as C structs if they contain no reference type fields

elfin bear
#

so would a randomizer mod be possible? or nah?

ancient depot
#

you can get pointers to them and send them to native code

gilded saddle
half vessel
#

with enough effort you could probably set up a randomiser

gilded saddle
#

use this if you want to use hammer/jack hammer

small gate
#

yeah but you cant define array sizes on them by default

random bay
#

I feel like such a fuck up being in a comp sci class and not knowing what the fuck a pointer or a struct is

ancient depot
#

well yeah, they're pointers

random bay
#

then again, I only know java

ancient depot
#

unless you mean

misty barn
#

I have created Big Doom

half vessel
#

can you kill him

small gate
ancient depot
#
public unsafe struct ArrayOf8<T>
    where T : unmanaged
{
    public fixed T Values[8];
}```
coral spear
#

hOW DO I MAKE DIRT--

honest stag
#

WHERRE

small gate
#

ok thats prob what I want, wtf is that syntax tho

coral spear
#

im baby idk what im doin

small gate
#

gonna have to do some googling

random bay
#

reminds me of a case switch

misty barn
#

@half vessel
Yes

You can

ancient depot
#

er actually that example wouldn't work

#

You can only have a fixed array of primitive types like int, short, etc

#

But support for arbitrary types is coming in a later C# version

small gate
#

@random bay if that's any comfort, nobody that learns coding during comp sci actually learns that well enough

ancient depot
viscid sinew
#

Yo for weapons I only need to replace "fire" correct?

ancient depot
#

yeah

small gate
#

it's all just POD arrays so no biggie

#

chars actually

viscid sinew
#

gotcha thought it might use different pitches

random bay
#

I always heard my intro to comp sci (which taught web development) teacher always said "google it lol" when it came to actually learning shit

viscid sinew
#

oh I just checked pistol, assault rifle all sounded similar but slightly different hence why I assumed otherwise, cheers

random bay
#

I probably should've figured this is the same scenario

ancient depot
#

Main reason I used BinaryReader instead of just reading in raw structures was endianness

#

BinaryReader reads data in little endian

#

But if I just read in raw structures it'd break on Switch, because that system is big endian

scarlet fjord
#

AW YEAH

small gate
#

didnt know the switch was big endian, huh

elfin ore
#

any trickshotters?

viscid sinew
#

holy shit

misty barn
#

Welp, time to do what I've threatened to do before: Make dusk a bit more AAA

random bay
#

Amazing how a couple of mp3 file swaps can make a game x1000 better

misty barn
#

Tomorrow

kindred epoch
#

is there any way to skip straight to the ratacombs? i dont have a save and i want to test my One As Many sound changes :(

half vessel
#

i may have miscalculated

crude cedar
#

o

half vessel
#

i put big john's face on the shoe texture

coral spear
half vessel
#

whoops

random bay
#

i-is that

coral spear
#

this is going very well

random bay
#

that is big john on those fucking shoes

half vessel
#

yes

random bay
#

jesus

ancient depot
#

@kindred epoch the SDK should already include a full save

ivory otter
#

So Custom Maps are a go?

ancient depot
#

yup

ivory otter
#

Oh baby, it's time to lose sleep

elfin ore
#

one more question since the issues have pretty much all stopped. Are vo replacements working rn? or is that one of the things you said that wasn't working atm

ancient depot
#

If the SDK doesn't have all the campaign levels unlocked for you, put this file in SDK/bin/win_x64/config

half vessel
#

i could replace the hup

ancient depot
#

@elfin ore I think some work, some don't, I haven't really tested

half vessel
#

with big john

#

but i haven't tried vos yet

elfin ore
#

ye, non-believer/sacrifice and all those don't seem to be working atm

honest stag
#

wow 1.6 gigs damn

ancient depot
#

Enemy alert sounds don't replace currently

long anchor
#

wait, what, sdk beta?

#

yasss

kindred epoch
#

aw dangit. that was half my mod. thanks for the save file.

ancient depot
#

We'll be fixing the alert sounds and stuff soon

#

Main reason we didn't fix it yet is because fixing it could have broken other stuff

#

Which would've delayed the release

viscid sinew
#

fair

kindred epoch
#

that's fine. i can wait.

#

i'm just happy this is happening in general

ancient depot
#

believe me, me too

coral spear
viscid sinew
#

Doing gods work Zom

coral spear
#

haHA we have

ancient depot
#

excited to play some custom maps

viscid sinew
#

Already working on it 😉

coral spear
#

slöpe

viscid sinew
#

Say the image box in the mod menu, does that work atm?

ancient depot
#

yes

viscid sinew
#

😮

honest stag
#

oh man i made a map in trenchbroom like half a year ago, it sucks ass but i'll try it

ancient depot
#

look at description.xml in the dusk mount

coral spear
viscid sinew
#

gotcha good stuff

ancient depot
#

@coral spear that happens when loading the level fails

#

what map is that

coral spear
#

One I'm trying to make

half vessel
#

embed goddamnit

#

there we go

ancient depot
#

what is it compiled as?

coral spear
#

BSP

#

with uhhh hold on

pale pendant
#

How do I get Quake 3 maps to appear correct?

ancient depot
#

q1, hl or q3

pale pendant
#

Textures are not showing up.

coral spear
#

Q1

#

w/ericw-tools

ancient depot
#

chuck the map my way and I'll take a look

#

@pale pendant bit of a hard problem atm

#

we don't have full support for q3bsp

#

but you need to extract all of the textures from the pk3 files

#

into a "textures" folder in a mod

misty barn
#

Perrrrfect

pale pendant
#

Do subfolders mess it up?

ancient depot
#

yes

pale pendant
#

Well there's my problem lol

ancient depot
#

the texture loading for q3bsp is super ghetto rn

pale pendant
#

I figured as much, but really didn't want to drag everything lol

ancient depot
#

easy fix

#

use the search function of windows

#

*.png

#

then just drag them all into a folder

crude cedar
#

Quake 3 uses weird shit

ancient depot
#

note if they're .tga you have to convert them

half vessel
#

sound changes doesn't seemed to have worked

crude cedar
#

Quake 3 uses special textures in a different format because some of them are higher quality

half vessel
#

wait no

#

the death sound worked

#

the alert sound didn't change though

proper notch
#

I like how the intro to E3M10 and Blasphemy's starting music are HQ, yet everything else sounds the same lol.

scarlet fjord
#

I'm excited but tired

#

Imma learn to map just for this

#

good night happy modding!

long anchor
#

good night

kindred epoch
#

sadly the save isn't working. level select says i only have the iron cathedral

fierce lava
#

I need to find a tutorial to make skyboxes

kindred epoch
#

nvm i'm dumb

half vessel
#

someone was going to do it eventually

viscid sinew
#

cancer mice?

half vessel
#

yup

kindred epoch
#

Oh hey, Civvie!

viscid sinew
kindred epoch
#

i should have done a cancermouse sound replacement instead

viscid sinew
#

can do that also

#

alerts don't work just yet

half vessel
#

yeah i noticed that

icy isle
viscid sinew
#

oh guess you can't really then, unless you wanna change the sound they make when moving

#

oh boy

#

shudders aerowalk...

coral spear
#

helpin' the SDK improve by being a total noob, heeeeell yea

viscid sinew
#

my arch nemesis

half vessel
#

the death sound works

pale pendant
#

God this Q3A stuff is too much work.

#

I'll just wait for someone else to do it lol

viscid sinew
#

whatcha trying to do?

pale pendant
#

Get the textures to display.

viscid sinew
#

ah

pale pendant
#

Right now only a small amount are showing.

#

And some maps have parts messing where you can fall off the map.

hard pollen
#

Yeah the Quack 3 support doesn't have Bezier support so um.

pale pendant
icy isle
ancient depot
#

your textures folder should look like that with all the q3a textures

pale pendant
#

With the exception of tga I have everything in there.

ancient depot
#

they need to be png, we don't support tga

#

so you'll have to use some bulk image converter tool

#

I think irfanview can do it

pale pendant
#

All the png and jpgs are in there, but I haven't moved tga over yet.

#

Because I need to convert them.

ancient depot
#

that'd be it then, feel free to ping me if you have any other issues

pale pendant
#

Thanks man! So excited to finally have the SDK out!

ancient depot
#

np

viscid sinew
#

The hype is real, yet I'm making memes haha

#

I got some D&D stuff on the docket to do atm so I can't commit to a map jjjuusstt yet

half vessel
#

i don't think mapping would work too good yet either

ancient depot
#

we have a fix for custom maps without textures coming to steam soon btw

#

they wont load properly

little bay
#

do audio files have to be in flacc?

ancient depot
#

big thanks to actuallyasriel for finding that bug

#

@little bay nah

honest stag
#

my first mod is replacing the main menu click with a dog barking it's so fucking funny to me

little bay
#

oh ok

ancient depot
#

but if the original sound is flac, the replacement needs to have flac in the file name

little bay
#

oh ok thats why mine weren't working

solid isle
#

@elfin ore 's

elfin ore
#

what have i done

chrome wagon
hardy snow
#

goty

solid isle
#

how are you peeps getting custom textures in?

#

or rather

#

game textures

#

in the case of HL or Quake

ancient depot
#

Yeah func door is still wip so doors that aren't supposed to open like that one wont work properly

half vessel
#

some hl levels have textures in the bsp

#

i think

ancient depot
#

You can't replace textures in Q1 or HL maps just yet

misty barn
#

The We Got Hostiles maps don't

half vessel
#

yeah

solid isle
#

wdym Zombie

half vessel
#

but the whatever the fuck the first chapter is called does

#

i forgot the name

solid isle
#

or if I can't do that, how tf does it work?

ancient depot
#

Textures only load if the map has textures embedded in it, and you can't replace them just yet

solid isle
#

oh

steel scarab
#

is the sdk out on steam yet

ancient depot
#

some hl maps have the textures in WADs instead of embedded

solid isle
#

Do HL/ Quake maps support a pakrat type thing?
Or, do they do them off the bat?

ancient depot
#

@steel scarab yes

#

see the pins

steel scarab
#

it's not showing up for me

ancient depot
#

@solid isle pakrat?

chrome wagon
#

I've extracted some textures from half-life wad's and put them into a texture folder...

solid isle
#

like uhhh

#

basically, how tf do I embed textures lol

ancient depot
#

@steel scarab You need to enter a branch password, it's all listed in the pinned posts

solid isle
#

pakrat is a Source way of embedding props and textures

#

something like that?

ancient depot
#

It's a setting for map compilers

#

I forget the exact details

kindred epoch
#

One As Many's attack sound doesn't seem to be changing.

ancient depot
#

once we support texture wads and replacements for q1bsp it wont be a problem

chrome wagon
#

In the case of crossfire, it didn't worked, but for several singleplayer maps i've tested it worked.

ancient depot
#

@kindred epoch attack and alert sounds for enemies dont replace yet

#

we'll fix that soon

kindred epoch
#

both? dang bro

#

well at least the idle worked.

#

the rest probably will too when the fix goes up

ancient depot
#

yup

#

its caused by a quirk of how those sounds are set up

elfin ore
chrome wagon
#

XD

#

it's 4 am for me. Otherwise i would had some fun with textures =P

small gate
#

I distinctively recall something about an ambience track for the SDK release tho, was it released or is it pending

ancient depot
#

would have to ask Andrew about that

small gate
#

there's only so much portishead tracks to listen to

ancient depot
#

lmao

small gate
#

perfection

honest stag
#

alright be real with me here what the fuck is that noise that just appears sometimes in campaign levels
sounds like someone in a racecar 100m away

#

it wasnt there before

ancient depot
#

lmao, got a video?

honest stag
#

i'll try to capture it

#

it's at random too

#

sometimes multiple times in 1 level

half vessel
#

i flipped it

#

i'll see if i can get it to unstretch

small gate
#

that fucking wendigo expression is amazing

elfin ore
small gate
#

wendave is just so happy to chase you

elfin ore
#

ok so i guess not ALL the vo's are broke

honest stag
#

alright i found a way to get it consistently

half vessel
#

nope i couldn't get it to unstretch

honest stag
#

starting e3m1 makes it appear every time, multiple at once

#

i have no clue what the fuck is it

#

kinda creepy too

ancient depot
#

I'll investigate it tomorrow and see if I can find out what's going on

honest stag
#

can anyone else try it out and see if the sound is present?

half vessel
#

sure

honest stag
#

it's so weird and off that i actually had to take off my headphones in case it was irl

#

reminds me of an air raid sound

#

or a siren

half vessel
#

wait is like that

hard pollen
half vessel
#

'vrooom'?

solid isle
honest stag
#

yeah yeah yeah

solid isle
#

what modding menu?>

honest stag
#

holy shit you got it too?

ancient depot
#

from the main menu you should have a modding button

solid isle
#

uhhhh

hard pollen
#

Benjamin franklin gun mod for DUSK.

ancient depot
#

if it's not there then you aren't running the sdk

solid isle
honest stag
#

toaster, you got the same sound?

ancient depot
#

the SDK is a launch option

solid isle
#

oh

#

im big stupid

ancient depot
#

alternatively you can try going into the game folder and opening the batch file in the SDK folder

honest stag
#

lemme see

#

not loading yet

#

yes yes YES

half vessel
#

hm

honest stag
#

that's the one

#

what the hell is it i have never heard it before

half vessel
#

yeah same

ancient depot
#

wtf

#

haunted game

honest stag
#

dusk is fucking haunted help

#

lol

half vessel
#

hmmm

#

where's the gore textures

#

i can find the map gore

honest stag
#

i was checking random levels in noclip and got it too

half vessel
#

not the enemy gib

ancient depot
#

they're in the main textures folder

#

they start with gore_

torpid agate
#

Finally got the q3 textures to load hek ye.

half vessel
#

aren't those the ones for the map gore though?

#

like in the thresher

ancient depot
#

oh right, which ones do you mean then

half vessel
#

enemy gibs

#

or can those not be retextured yet

ancient depot
#

I think it's just objects/gib.png

half vessel
#

ah yeah

#

there it is

#

thanks

ancient depot
#

np

half vessel
#

i can already tell that this was a horrible

#

horrible mistake

stuck gate
#

bruh

small gate
#

I see no mistake there

#

only miracles

little bay
#

i got my first mod semi working

half vessel
#

another discovery

#

blood textures can't be changed

#

for like

#

the blood mist and whatnot

elfin ore
#

menu music replacement isn't working either

#

i can't wait until i can fully fuck this up lmao

half vessel
#

WAIT NO

#

IT'S WORKING

#

okay so

#

the blood clouds

#

don't work

#

but blood_splat.png does

little bay
#

right now my mod is only for audio but i really want to expand to textures, I'll show a video for context

small gate
#

how about the crossbow bolt

#

lots of tiny daves stacked

honest stag
#

alright so there is another sound now which i dont recognize appearing randomly this game is actually haunted
it's like someone is hitting a ball with a ball in billiards

#

it's so out of place too

half vessel
#

where's it

little bay
#

a lot of sounds are out of place

errant ginkgo
#

Is there an fgd included with the beta?

elfin ore
#

so i replaced the menu music in my mods file, the music stopped playing, i removed it, music still isnt playing

#

oh god

honest stag
#

so far - in e3m1 again by stading still for i dunno a minute or two it should appear

little bay
ancient depot
#

the blood clouds use smoke2 I think

#

@errant ginkgo not yet, we'll be publishing a full trenchbroom support kit later

errant ginkgo
#

Ahh alright, thanks

long anchor
#

wait, is it even possible now to make maps?

ancient depot
#

yes

long anchor
#

hmm

half vessel
#

well uh

#

i did it

#

i put big john on the bolt

#

except it only appears when it's a fired projectile

#

and it's almost unnoticeable

honest stag
#

oh man those alternate sounds in the folder sound actually sick

small gate
#

bolt john haha thats me

gritty forge
#

HELLO

long anchor
errant ginkgo
#

what map did you use?

little bay
#

yeah thats happened to me for a few frames

long anchor
#

what map did you use?
my map

ancient depot
#

that happens when loading fails, we have a fix for that coming

#

but I have a hotfix you can use right now

long anchor
#

oh

#

gimme gimme

ancient depot
#

put this in SDK/bin/win_x64/Dusk_Data/Managed

long anchor
#

thanks

#

hope it'll work

fierce lava
#

thank u sir

little bay
#

excuse my terrible aim

half vessel
#

the fucking minecraft noises

#

lmao

long anchor
#

heh

half vessel
#

oh it's all minecraft

#

like

#

actually too far

fierce lava
#

crossbow is fireworks lmao

little bay
#

1:36 i used the assault rifle with fast fire, its nuts

honest stag
#

this chopmer pic is actually making me laugh hysterically

small gate
#

the real deal: a mod that makes all death sounds the roblox oof voiceclip

misty barn
#

Wolfenstein Death sounds

small gate
#

MEIN LEIBEN

little bay
#

finally, hDusk

half vessel
#

we can finally add cultist screams to dusk

long anchor
#

i want dusk campaign but every enemy is big john

half vessel
#

i'm working on it

long anchor
#

yas

little bay
#

HAHAHA thats amazing

long anchor
#

nice

brisk bobcat
#

I’m waiting to see who makes the pizza time mod for dusk

honest stag
#

"the wind brings the stench of rotten UHGAHAHA KILL ME"

half vessel
#

i need to change the tornado noise

small gate
#

oh god, the altar, thats a prime candidate for the "KILL ME KILL ME" soundclip

half vessel
#

yeah

#

i can't even tell what to do with the boneball

#

i might just make the skulls john

#

and leave it at that

ancient depot
#

when you said altar I thought you were talking about this but then I remembered it's unused and we don't have an entity exposed for it yet

long anchor
chrome wagon
#

Question: Which is the name of the "sprite" the crossbow spawns over the projectile?

#

which map is it?

long anchor
#

i made one

chrome wagon
#

Ah, no idea then.

half vessel
#

the crossbow bolt?

ancient depot
#

@long anchor you need to tell the map compiler to embed the textures

half vessel
#

the ammo pickup or the damaging one

ancient depot
#

if you're using ericw tools it should have a command line option

long anchor
#

yep

elfin ore
#

anyone know why the main menu audio is cutting off like this?

half vessel
#

oh neat

ancient depot
#

@chrome wagon I dont think that has a texture actually

half vessel
#

found a developer room in e3m1

ancient depot
#

I think it's just a particle shape

#

so you cant change it yet

chrome wagon
#

aaah, ok

elfin ore
#

when i get rid of the custom music it just goes completely goes silent

half vessel
#

there's a bolt texture in weapons

#

try that

ancient depot
#

thats actually a spawn room

#

thats where enemies sit while they wait to teleport in

half vessel
#

ah

#

there's nothing in there though

#

i also found a blue key door in the void

ancient depot
#

the enemies already teleported then, or the room is unused

half vessel
#

it doesn't open

#

hm

#

i think i'm going to give up on cartdog

#

i can't find a way to get it look good

little bay
#

will textures break if i change them to one of a lower resolution

high magnet
#

@ancient depot Altar was like the megasphere right?

ancient depot
#

I dont actually remember

high magnet
#

In those old ass pre NB versions that you posted in this discord a long time ago that's what I think they did

ancient depot
#

@little bay no

half vessel
#

wait where are uhhhhhh

#

weyte's textures

ancient depot
#

monsters folder

ancient depot
#

put the coomerface on jakob

half vessel
#

that is a horrible idea

#

done

peak trellis
#

first thing i'm doing when i get time is i'm just gonna replace all the textures to enemies and make them look terrifying

#

just cause i can

high magnet
#

Define terrifying

half vessel
#

@ancient depot look what you made me do

viscid sinew
#

I'm gonna make a "pro gamer FPS config" mod

ancient depot
#

lmfao

viscid sinew
#

holy shit

peak trellis
#

@high magnet Like, spooky unironically

#

because i've always found low poly things with weird textures scary

high magnet
#

How will you spookify the horrors

long anchor
#

@ancient depot so, how do i "tell the map compiler to embed the textures"? is it even possible to use necros comgui?

peak trellis
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I have no idea

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but i'll figure that out

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at some point.

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probably distort their textures in some way

ancient depot
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not sure, I'm unfamiliar with that compiler

high magnet
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I'm excited to see how that'll turn out

long anchor
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oh

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then what compiler you would recommend?

peak trellis
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Dusk is the first game i've ever wanted to legitimately mod for so starting off with something simple like that would be fun

little bay
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^^^

ancient depot
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ericw tools

long anchor
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uhm

gritty forge
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Time to replace every texture with cropped porn.