#general-modding

1 messages · Page 60 of 1

unique trellis
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Screen.DrawTexture(mWall,False,0,0,DTA_VirtualWidth,360,DTA_VirtualHeight,270,True);
For example this is: always draw the background wall the way it would look at a 360x270 resolution

lean gyro
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Of course, I could always just go with the base resolution of 640x480. hysterical

unique trellis
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To simplify I have applied that concept to every menu items making sure mouse detection was not messed up

lean gyro
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I wonder if it's possible to make two specific layouts (4:3, 16:9), slam everything into a single object, and rescale that huge group like a viewport.

unique trellis
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I made sure things would look good at 4:3 (which cuts the sides) and then everything else was fine

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By accident it makes things work at weird resolutions too, although it looks stretched

lean gyro
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I'd probably be pedantic and make two specific layouts, personally, though each layout can be stretched depending on the ratio.

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For 16:10 and similar widescreen resolutions, it'd stretch the 16:9 layout. For 5:4, 3:2, and so on, it'd stretch the 4:3 layout.

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Or hell, since people can do really weird shit, just default to 4:3 if it's not a recognized 16:9 resolution. :V

unique trellis
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Your approach will not work, cause the menu will look different at resolutions internal to the sam ratios.
1280x720 != 1920x1080

lean gyro
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That's why I thought of treating the entire layout as a single viewport, if it was possible.

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But that might be beyond the scope of what's possible with ZScript.

unique trellis
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It is possible

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The question is how much pain are you willing to endure

lean gyro
unique trellis
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If you do that you have to rewrite

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EVERYTHING

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And I say that because to apply my approach i literally rewrote every single menu item

sudden herald
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honestly im glad you can rewrite everything

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shows how flexible zscript is

lean gyro
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Man, I'm just a shitty GUI designer. My programming skills are awful.

sudden herald
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even if it means PAIN

lean gyro
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I can make the interface, and break it up in a way that would work in the context of an interactive game menu, but fuck me. I drop the ball the moment coding comes into play.

unique trellis
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You want me to give you an overview of how menus work?

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So when you look at the code you will understand

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Something

sudden herald
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id be willing to listen since thats what i wanted to learn after

lean gyro
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I would, but I've got to head home in seven minutes.

unique trellis
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Ok a menu is like a container

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But is like a container of a container.
The menu items are stored in a dynamic array that the menu can access to draw them on screen

sudden herald
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this is totally stupid and useless but could you theoretically make a horizontal main menu

unique trellis
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Override void Drawer()
{
    for(int i = 0; i < mItemCount; i++)
    {
        OptionMenuItemClassSubMenu(mDesc.mItems[i]).Draw(mDesc.mSelectedItem == i);
    }
}```
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You can yes

sudden herald
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since its just arrays

unique trellis
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The menu uses its Drawer() function to tell the menu items to wake up and draw things on screen

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But the big of the action happens inside the menu items

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You can see above that the menu sends info to the items about which item is selected

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mDesc.mSelectedItem == i

sudden herald
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ye

unique trellis
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For example I used this to make the selected item animate when selected

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By default it is used to change color of the item

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There are two types of menus:
List menu (the main menu) and the Option menu (everything else)

sudden herald
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oh man can you have it like change the indivdual x position of the selected text

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thats something i wanted to do

unique trellis
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Yes you can

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So you want the text to change position when it is selected?

sudden herald
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ye

unique trellis
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Give me a sec to look around

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List menus and Option menus behave slightly differently by default (can be changed)

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Override void Drawer(bool selected)
{
    TextureId TexToDraw = selected ? mSelected : mTexture;
    Screen.DrawTexture(TexToDraw, true, mXpos, mYpos);
}
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This is the drawer of one of my list menu items

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The position of the item is determined by mXpos and mYpos

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You can do

lean gyro
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What if the main menu options are images, not a text-based list?

unique trellis
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Override void Drawer(bool selected)
{
    int Xpos = mXpos + (selected ? 100 : 0);
    Screen.DrawTexture(TexToDraw, true, Xpos, mYpos);
}
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This shifts the text by 100 units when it is selected

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This example uses images

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In fact you can see I use DrawTexture

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Jakob: fugg

sudden herald
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could i tie it to a movement variable or something and make it slide in/out

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i'd presume but

unique trellis
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Yes

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You can use MenuTime() as an ever increasing value to modulate through sin and cos to dinamycally change the position

sudden herald
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NICE

unique trellis
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Override void Drawer(bool selected)
{
    int Xpos = mXpos * sin(MenuTime());
    Screen.DrawTexture(TexToDraw, true, Xpos, mYpos);
}
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Example

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Better exmple

Override void Drawer(bool selected)
{
    int Xpos = mXpos + (selected ? 100 * sin(MenuTime() : 0);
    Screen.DrawTexture(TexToDraw, true, Xpos, mYpos);
}
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Options menu drawing is more complex but the idea is that it starts drawing from the top visible item and then draws the others adding the font height every time it is done drawing one item

int i;
for(i = 0; i < mItemCount && y <= lastrow; i++)
{
    // Don't scroll the uppermost items
    if(i == mDesc.mScrollTop)
    {
        i += mDesc.mScrollPos;
        if(i >= mItemCount) break;    // skipped beyond end of menu 
    }
    bool isSelected = mDesc.mSelectedItem == i;
    mDesc.mItems[i].Draw(mDesc, y, indent, isSelected);
    
    y += OptionMenuSettings.mLinespacing;
}
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Everything else is better learnt by looking at the menu code but as a final info
mDesc.mPosition
is the y coordinate at which the menu items will start being drawn

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Thanks for coming to my mildly helpful TED talk

sudden herald
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its insanely cool knowing you have way more flexibility regardless

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i couldve only have dreamed about stuff like this back in 2013 when i started

unique trellis
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You can also create custom menus

sudden herald
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is the map selection menu episode based or is there a wacky way to jump to maps i dont know about

unique trellis
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No no

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it is a custom map menu

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No episode menu

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I ued Graf's favorite friend

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Console Command

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Which exists only in the option menus

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It's called OptionMenuItemCommand

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You can initialize it to store a console command

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In my case it is "map THE_MAP_I_NEED"

sudden herald
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oh wow haha

unique trellis
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OptionMenuItemMapCommandBig Init(String label, Name command, String Time, bool centered = false, bool closeonselect = false)
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This is the initialization

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When the command is activated I close all the menus otherwise you would be warped to the level with menus still open

    Override bool Activate()
    {
        Bool Activation = Super.Activate();
        if(Activation)
        {
            for(int i = 0; i <= 2; i++)
            {
                Let CurMenu = Menu.GetCurrentMenu();
                if(CurMenu != Null) { CurMenu.Close(); }
            }
        }
        return Activation;
    }
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To make the command not abusable it can only be used in an Option menu and the original Activate() cannot be edited

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If you do GZDoom refuses to boot

sudden herald
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successfully ported over the hud to zscript

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wow

unique trellis
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I bet that was less painful than anything SBARINFO related you have ever done

viscid sandal
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So we're trying to move to hdrp in unity and having an issue with the lighting washing everything out colors wise, anyone know how to address this?

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@pine carbon hate to bug you but would you know anything about this? ^

wraith beacon
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I'd assume that HDRP uses the Aces colour space?

viscid sandal
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I wouldn't know

wraith beacon
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Also I'd advise not using HDRP for your sort of game since it's super heavy from what I've heard.

viscid sandal
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Well we were using the lightweight pipeline but it was really chokeholding what we could do.

tranquil oracle
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Is there any reason you really need to use SRP for your game?

viscid sandal
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Our choices were make the lighting look flat or have lights disapearing left and right, and unfortunately baking didn't seem to work out well.

tranquil oracle
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I toyed with using SRP for the SDK but decided against it due to various limitations

wraith beacon
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Doesn't UWRP have deferred rendering?

viscid sandal
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...

tranquil oracle
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It's also possible your game was made with gamma colour space in mind, which HDRP doesn't support

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It only supports linear

viscid sandal
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I don't really know much about unity tbh, I was just trying to make the lighting not look like this.

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Lightweight had this issue to but there were things I could tweak to fix it.

wraith beacon
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Most modern game visual things in my experience tend to use Linear/aces because it works better with PBR and such.

tranquil oracle
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I'd say just avoid SRP for now unless you absolutely need to use it

viscid sandal
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Srp?

tranquil oracle
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Scriptable Render Pipeline

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It's what HDRP and LDRP are

viscid sandal
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Ok so what should we use?

tranquil oracle
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The built in Unity renderer

viscid sandal
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ok

wraith beacon
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Speaking of Aces.

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I kinda with UE4 didn't require a console command to turn it off.

viscid sandal
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I'm sure he had some reason for doing it, I'll see if I can figure out why

tranquil oracle
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SRP is going to be the way forward eventually, so that was probably the motivator

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for now you're fine with the built in renderer though

viscid sandal
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I do know we have made a few custom shaders for various things.

tranquil oracle
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HDRP in particular isn't considered production-ready yet anyway, afaik

viscid sandal
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I would use the lwp but the lighting limits are atrocious

tranquil oracle
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LDRP is mostly for mobile

viscid sandal
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Ah

wraith beacon
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Isn't it called UWRP these days anyway?

tranquil oracle
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I believe so

viscid sandal
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So would this prevent us from making custom shaders

tranquil oracle
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Nah

viscid sandal
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ok

wraith beacon
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Unity confuses me sometimes because it feels like 90% of the deprecated features don't have finished replacements yet.

tranquil oracle
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That's correct

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Multiplayer/networking being one of them

wraith beacon
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It'd kinda be like if UE4 deprecated Cascade while Niagra was still in it's infancy.

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Well, I guess they sorta did that probably but oh well.

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Modular game engines suck, let's just go back to hard coding TBH.

tranquil oracle
wraith beacon
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Then again I guess UE4 is pretty hardcoded in places, like the render pipeline

eternal nacelle
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just use clickteam fusion lmao

tranquil oracle
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UE4 is a 90s engine wearing the skin of a modern one

wraith beacon
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I should probably just learn HLSL and compile my own engine branch at this point because it feels like I'm fighting with the render pipeline a lot.

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Because I kinda am doing things it isn't designed to do.

tranquil oracle
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pull a power move and just write your own engine

wraith beacon
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I'm too pea brained for that, remember I use blueprint.

tranquil oracle
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Never a bad time to try

eternal nacelle
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I swear there was a dude here at some point who like made his own engine or something

wraith beacon
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Eh true but it's kinda intimidating with where to start and libraries and all of that stuff.

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And it takes away time from making the vidya game.

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Which is the fun part.

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Anyway I expect Source 2 to be hardcoded as frick as well.

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If that ever becomes available for license.

tranquil oracle
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Eh I dunno about that

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Valve know better

wraith beacon
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Eh maybe but I don't think there's even a working deferred renderer for it since all it's really been used for is VR and MOBAs and mobile card games.

tranquil oracle
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We'll see I suppose

wraith beacon
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Maybe one day we'll get access to id Tech again.

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One day.

viscid sandal
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@tranquil oracle says its due to us not being able to use the shader graph

tranquil oracle
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You may need to find an alternative to ShaderGraph in that case

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Otherwise you'll need to fiddle with SRP until it looks right

keen bear
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It really shouldnt be a big problem

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in fact, you should be able to export the code version of your shader and use it as a shader in SRP

viscid sandal
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@keen bear do you mean the built in pipeline or?

keen bear
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uh yeah, whoops

wraith beacon
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That's all. Keeping things a bit more confidential up until the upcoming demo.

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Disadvantage to using transparent cubes instead of lights is you get this.

autumn portal
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@wraith beacon do you accept criticisms? no this isn't gonna be me saying your thing sucks

wraith beacon
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Yeah why wouldn't I.

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Rip it to shreds.

autumn portal
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is that dubba barrel powerful? if so, i think it sounds a lil weak

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needs more of a meaty feel

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there's like an inhale of air at the start that make it feel like a toy gun

coarse token
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yeah sounds kinda like a cap gun

outer eagle
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I'm pretty sure that's the intent, I personally love it

autumn portal
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it is a very cute game so it's not a huge issue

hazy sorrel
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not criticising zehatsu

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smh

wraith beacon
wraith beacon
unique trellis
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ah yes

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thank u hatsu

wraith beacon
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Ivory gripped as well.

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To make it extra fancy.

unique trellis
unique trellis
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wtf is that a bhop angle thing at your crosshair

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Yes

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The square immediately to the right point out when you have to let go of the jump key and repress it to be able to make the next jump

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The Green line is the ideal strafejumping mouse position

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And the red line indicates the angle you have to move the mouse to get out of the dead zone

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There is also a yellow line for the crouchslide that shows the amount of time left

crystal kraken
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that little bhop indicator is probably a better tutorial than everything on the internet or on game tutorials right now

unique trellis
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There's like a browser bhop trainer that has something like that

crystal kraken
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fixed

unique trellis
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I think the bhop help tool in Diabotical is quite good, but I preferred something that explicitly told you where the crosshair needed to be

wraith beacon
wraith beacon
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Like if you're an H with a long revolver living in a society

near mortar
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The revolver's disdain for society is so strong it cut the video short

weak root
unique trellis
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My god, his effects are glorious.

low thicket
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finished sinew & clay level 2, idk if i'll be putting out a test build yet but i wanted to show off the new weapon sprites

unique trellis
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in the third image the opening looks out of place.
Considering it is a jungle like environment i would expect something less square than 4 perfect 45 degrees slopes

low thicket
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well, "jungle", i guess i should explain
it's like the library you're in turns into a forest-ey area, like it's been enchanted or something

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so there's still bookshelves and stuff hanging around

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i can see how it might not be fitting considering i barely use slopes

unique trellis
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This time you managed to escape but i'll catch you next time

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Mr. Bond

low thicket
misty sparrow
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god the art style looks so raw

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i love it

unique trellis
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No you are raw

misty sparrow
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im gonna do something raw to you if you keep it up

unique trellis
low thicket
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thanks, i pretty much drew all of it myself

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i think the trees were made from a cc0 3d model of a tree i found on opengameart? but even then i sprited them and drew all over it

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the weapons are made from my own 3d models

hazy sorrel
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imo too raw

low thicket
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dam

unique trellis
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Dude you are too talented @low thicket

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I adore this art style

humble herald
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@low thicket good stuff, art style is super unique

low thicket
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thanks guys, i appreciate the kind words
the artstyle here was inspired by the artstyle of a mod called shrine, which is a really good mod

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actually reminds me, i still have yet to write music for the mod

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right now the levels have castlevania midis in the background lol

unique trellis
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Society

coarse token
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Anyone with texture, modelling, and / or visual effects experience interested in working on a project together? DM me for more information.

unique trellis
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think hakita had some 3d modeling bois

coarse token
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already asked those guys

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they're either working on their own stuff or not interested in a new project

unique trellis
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heres that web bhop trainer I mentioned at some point

unique trellis
keen bear
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that is pretty nice

analog pollen
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damn, didnt know this was a thing

unique trellis
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Dude I swear I find so much good shit in random twitter posts

wraith beacon
near mortar
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Spherical fire

lofty trellis
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why not share? :P

hazy sorrel
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looks like something fun

lofty trellis
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it takes some time to acclimate

lofty trellis
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im working on a map for the mod tho, a tutorial to let players learn at their own pace

lofty trellis
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shouldnt take more than 10 ish minutes to beat since i want to be in depth so that people cant complain that the mod is "confusing"

near mortar
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Usually mod creators utilize the help menu in the game for that and mention it on the download page for the mod, at least from what I've seen

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Whatever works though

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Especially if the mod is particularly complicated

lofty trellis
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the mod makes use of a stimulant system to heal on command as long as you have reserve shots.

weapons use magazines rather than individual pooled rounds, save for shotguns that load individual shells.

and lastly, the player can move faster than normal with a spriting, double jumping, crouch sliding system

is that complex enough?

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also tell that to the Hideous Destructor Creator, he explained things in-depth and people STILL had to make a damn bootcamp tutorial map to help out new players.

hazy sorrel
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Hideous Destructor leonthink

near mortar
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To be fair Hideous Destructor is hilariously overcomplicated for the sake of it

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I think you could probably fit all of that into a couple of pages on the Help menu though as compared to the laundry list of random bullcrap that HD has going on

lofty trellis
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honestly i like to think HD is Arma: Doom Edition

hazy sorrel
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nah HDest can be dynamic and fun at the same time

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if you have the slightest idea what are you doing

lofty trellis
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ive seen videos from ZikShadow, so i know that much

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its not my cup of tea, but It's still fun to watch

hazy sorrel
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ive played HDest with plenty megawads so i know what im dealing with

wraith beacon
near mortar
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big shotgun

wraith beacon
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It's actually quite a bit smaller than the original.

near mortar
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Thing's a freaking sawed off punt gun

wraith beacon
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(To be fair the new one is just a really heavily tweaked old one but shhhh)

neat hare
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you vs the guy she tells you not to worry about

wraith beacon
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Also the hammers on the new one are kinda shaped like the letter S so I'm happy about that.

hazy sorrel
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real hatsu would make them in H shape

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like a Hammer

wraith beacon
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Yeah but real Hatsu is dead so you have to settle with fake Hatsu's esoteric reason.

hazy sorrel
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Hatsu is Dead

viscid sandal
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@tranquil oracle so we tried the built in pipeline and apparently the lighting limits cap is the same

unique trellis
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he be shootin and gunnin

keen bear
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What is the limit you're referring to?

unique trellis
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They had some problem with lighting I think

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zombie said they should try switching back to the normal unity renderer

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instead of the scripted pipeline

analog pollen
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probably not the same issue but there's a hard limit on how many vertex lights can be affecting a mesh at the same time, have run up against that a lot

unique trellis
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Viscerafest is gonna have 1000 lights in every scene!

analog pollen
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relatable

unique trellis
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Can't you have as many lights as you want if they're static

analog pollen
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if they're pixel lights, possible? i dont know, but there's like a hardware limit on vertex lights or smth

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i'm not very smart but this is what i understood

unique trellis
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I mean they should be precalculated then right?

lean gyro
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Baked lights are pretty much limited to the software you used to place them and generate lightmaps.

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Think of the lights as another texture layer on top of the world geometry, but generated when the map is compiled.

unique trellis
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Yeah but I don't exactly know how Unity bakes lights

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With flour

feral knot
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Maybe a little yeast

wraith beacon
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Don't have to bake lights/deal with light limits if your lights are just transparent cubes 😎

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But you have to deal with a bunch of other poopie instead so maybe it's best just to use lights.

viscid sandal
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@unique trellis no its still limited

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We tried baking lights but for whatever reason unity hates us and that didn't work either.

wraith beacon
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Tried setting the render mode to deferred?

viscid sandal
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Nah what does it do?

wraith beacon
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Allows for more lights in a drawcall because it makes the lighting pass screenspace.

keen bear
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Yeah i mean you should probably be baking your lighting for a game like viscerafest

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Not to say you can't also have dynamic lights

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But for the level geometry at least, which is static, and level lighting, which is probably also static, there's no real reason not to

viscid sandal
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@keen bear not all the lights were bakimg properly when we tried it.

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@wraith beacon urp doesn't support it apparently

keen bear
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Deferred is 100% supported

analog pollen
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it's a camera setting isnt it

keen bear
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Camera or global

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And as for baking issues, what was the actual problem

viscid sandal
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Several lights in the scene refused to bake

keen bear
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Were the lights not baking, or was your Geo not set to accept baked lighting

viscid sandal
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It was baking some of the lights but not all of them, basically the lights that had a tendency to flicker and disapear would not bake.

keen bear
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What lol

viscid sandal
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Yes

analog pollen
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sounds similar to my problem where you can only have a limited amount of lights affecting a single mesh

keen bear
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Baked lights aren't lights

viscid sandal
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Thats exactly my issue

analog pollen
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yeah that's a hardware thing, you can't fix that afaik

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you can raise the limit to like 8 but not beyond that

keen bear
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You can have an infinite number of baked lights

viscid sandal
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I'm telling you we baked the lighting and if they didn't work unbaked they didn't bake at all

keen bear
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It's extremely likely you just had some settings wrong

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Baked lighting is precalculated, and just applied as a texture effectively, theres no hardware limit, or any limit at all really

viscid sandal
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I know

keen bear
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Lightmap resolution and atlas size are limited

viscid sandal
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This is not news to me.

unique trellis
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How do you do your light flickering

viscid sandal
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Wat

analog pollen
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could you like bake half the lights, then bake the other half and then combine those bakes or something

unique trellis
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are you using a script to turn on and off your lights?

keen bear
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You could but there's no reason to

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You can get them all to bake at once, we do hundreds of lights per level in some of our games

analog pollen
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alright, just throwing the idea out there in case awesreek cant get it to work on his end for whatever reason

keen bear
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I'd be more afraid of that introducing other issues

analog pollen
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i wouldnt know, i've never worked with baked lights

keen bear
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It's a deep deep rabbit hole lol

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Baking is insanely finicky

analog pollen
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and i'm stupid and impatient so i'm staying with realtime lights

unique trellis
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Yeah but you only have like 3 rooms loaded at a time max

analog pollen
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yeah cause i'm stupid and impatient

wraith beacon
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Just use deferred rendering LMAO

analog pollen
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he says it isnt an option for some reason

unique trellis
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Okey Hatsu "I've never used Unity"

wraith beacon
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Jokes on you I have used Unity for some things.

unique trellis
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basically the lights that had a tendency to flicker and disapear would not bake.
actually wait a second what did he mean by this

analog pollen
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basically you can only have a certain amount of vertex lights on a single mesh, so if you have more than that they're fighting for which ones get rendered and which ones dont, causing the flickering

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or at least that's what happens to me and he said he had a similar issue

viscid sandal
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Yes

wraith beacon
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Just use Built-in, while having shadergraph is nice if you're fighting with the renderer you're not going to have a good time

keen bear
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Yeah the RP stuff is really undercooked

tranquil oracle
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Yeah there's no deferred support in SRP yet

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That's another reason I avoided it for the SDK

unique trellis
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Hello modders dance

misty sparrow
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Hello COOL NB member Jakob who HATES me for NO REASON how are YOU doing TODAY? ;;;;)

unique trellis
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I only hate u cus ur having fun and I'm not

eternal nacelle
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as is the case with any miserable person

near mortar
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Not me, I just hate you because you're very hateable approved

north python
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Uh

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question

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Would this channel include Palmods

unique trellis
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This is modding general

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I would assume so

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You mod your pals?

north python
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It's sprite color* editing

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An example would be

#

making mario green or something

#

but who would ever do that

unique trellis
#

Not Nintendo

north python
#

Absolutely not

deep pulsar
#

play my mod

#

bless substance20

misty sparrow
#

I saw that on Twitter

#

10/10

weak cargo
#

ooh i was playin swwmgz last night

deep pulsar
#

PS: you can't dual wield but this was so good I'm definitely making it happen

weak cargo
#

fuckin neato

misty sparrow
#

Need to finish up my DoomZero+MetaDoom run first

unique trellis
#

you didn't even post a link tho smh

unique trellis
#

@deep pulsar feels like the player is taller then normal, might not be able to get thrue some maps?

deep pulsar
#

the player is the same size as doomguy

#

the view is simply adjusted to the face

unique trellis
#

okey I also can't seam to pickup the super shotgun

#

Might be because I have full ammo

deep pulsar
#

Note: If you can't pick up a weapon, it's because it's not implemented.

#

the mod is in alpha heh

unique trellis
#

But its spinning there REE

#

The pistol feels more powerful then the shotgun

deep pulsar
#

try the other ammo types

unique trellis
#

Yeah I found that now lmao

#

Cute voice tho

deep pulsar
#

thanks

#

it's just the fo4 player voice pitched up and with a robot filter

unique trellis
#

I feel like the shotgun should auto reload and then have it play the reload animation when you switch ammo types

#

I picked up a 6 pack of explosives and it left 2 single ammo pickups on the ground cus I could only carry 4 more
10/10

deep pulsar
#

what do you mean auto reload

#

if you keep holding the fire button it reloads when needed

#

also have you noticed

#

those explosives

#

take a closer look owo

unique trellis
#

Who holds the fire button down on a shotgun tho

wraith beacon
#

Me.

unique trellis
#

Reee

#

@deep pulsar I feel like the aim is a little bit off like you're still doing the raycast from the old camera position

deep pulsar
#

?

#

not really

#

it always aims forward

unique trellis
#

I mean like up and down

deep pulsar
#

huh?

unique trellis
#

by default gzdoom projectile functions do not hit the crosshair

#

unless fired at camera height and without any spawn offset

#

I think he's trying to say the projectiles are hitting below the croshair

deep pulsar
#

all the weapons fire exactly from the center of the screen, with a slight offset to line up with the model

unique trellis
#

let me record a video

deep pulsar
#

and this even accounts for view bob

unique trellis
deep pulsar
#

uh

#

I told you

#

it's the offset

#

making weapons aim EXACTLY where the crosshair is would look weird in many cases anyway

#

especially when close up

#

the shots would appear to "bend"

unique trellis
#

Yeah but rn I'm aiming above people on range

deep pulsar
#

not to mention that there's some slight spread even on this gun

unique trellis
#

You can make them be offset and still hit the crosshair.
The projectiles do not bend if you set the target position to be the map geometry

deep pulsar
#

they're not projectiles

unique trellis
#

The bend does happen if you set the target to be a monster right in front of you far from any wall

#

Projectiles/hitscans

deep pulsar
#

and there's no "target" set

unique trellis
#

I know

#

Because there is no raytracing happening before the shot is fired to calculate the necessary angle and pitch to hit the crosshair

deep pulsar
#

I could do that, but I don't want to

#

again, because it'd feel weird

#

if there was an iron sights feature THEN I would do that

unique trellis
#

I always do like this that I raycast from the camera then I shoot the projectile from where the gun is to the point of impact

#

I have modded an entire weapon pack setting the raycast to go through the actors and only stop at geometry and no bend happens

deep pulsar
#

then the shot will be misaligned with the direction the gun is aiming at

#

some people CAN tell that it'll look off

#

even if it's a small offset

unique trellis
#

Well I haven't worked with viewmodels but you can rotate the weapon to point towards that location

wraith beacon
#

Or you can just, fire from the centre of the screen, like most games do.

deep pulsar
#

now THAT would really be weird

unique trellis
#

From personal experience the offset mismatch with the weapon is so minimal it is almost unnoticable

deep pulsar
#

besides, I never play with a crosshair

wraith beacon
#

Yeah, most people don't really notice/care. I like having a crosshair though.

unique trellis
#

And it can be very much tamed offsetting the spawn point of the projectile/hitscan forward

deep pulsar
#

sure you can do that

#

but there is a limit to that

#

the doom player is 16 units thicc

#

and taking the view height and pitching into account, you'd actually have an even lower max forwards offset so as to not start firing from inside the ceiling

unique trellis
#

If you use the aforementioned raycast you can set the projectile to not be spawned forward if the distance between player and wall for example is less than the desired offset

#

Anyhow, different point of views

deep pulsar
#

whatever

#

I do things my way

#

you're the first and only person to complain anyway

unique trellis
#

I do not understand why you are making me sound like i am complaining.

#

I brought a different point of view, you can do as you please

deep pulsar
#

I'm not talking to you

unique trellis
#

Ah ok

deep pulsar
#

I'm talking to jakob

#

you're a cool dude

unique trellis
#

It's different preferences

#

We are all cool here

strange kayak
#

still trying to force myself to learn doom modding while I be in isolation

#

lemme rephrase that; I’m good on programming and scripting but I can’t do art to save my life lmao

#

That pistol looks sick tho Jakob

unique trellis
#

it's marisa's mod

strange kayak
#

Is it a 3D model or just a really good sprite?

unique trellis
#

Jakob made a video of it

#

I do not mean to answer for Marisa but that looks like a model

strange kayak
#

That’s insane. Are those hard to implement? I’ve only seen them in a few mods and Doomsday

unique trellis
#

I am not a model in doom expert but the gist is that you set a weapon to use a certain sprite and in another file you set that sprite to be renamed by a model

#

In MODELDEF

strange kayak
#

Ooh gotcha

#

Will do more research ty for the brief explanation

unique trellis
#

zdoom wiki is a good start

deep pulsar
#

using models for weapons is terribly awkward

#

each frame has to be assigned to a sprite

wraith beacon
#

Oh and now it's shell ejection actually makes sense.

unique trellis
#

uh oh

eternal nacelle
#

Cock?

#

Cock!?

#

What the FUCK

unique trellis
#

🐔

#

🦚

wraith beacon
unique trellis
#

Smooth...perfect

wraith beacon
#

Once the demo's done I'm going to probably do a ton of code cleanup because I'm starting to get lost in the maze of blueprint spaghetti again.

unique trellis
#

Ah yes

#

the blueprint spaghetti

#

Such a lust for spaghetti

#

When is Hatsu going to learn how to c0de

wraith beacon
#

When you finish a bideo game.

unique trellis
#

Can you convert blueprint into actual written code?

#

you mean like release?

#

ah heck

wraith beacon
#

Yeah.

unique trellis
#

he sure got me

wraith beacon
#

Blueprint can be converted to C++

unique trellis
#

That is very nice

#

Perhaps it could be a good start for coding

wraith beacon
#

I won't deny that BP isn't very efficient when compared to raw UE4 C++ but it's been a good jumping off point for game dev for me.

unique trellis
#

Although C++ is the coding language of the devil

#

Don't roast me

#

Hatsu how about we make a deal

#

I code for u

wraith beacon
#

Nah.

unique trellis
#

damn

analog pollen
rigid sorrel
#

Can't wait for this game

analog pollen
#

same

hearty wolf
#

craaaazy

#

looks noice man

eternal nacelle
#

yeah okay buddy where's the monkey

analog pollen
#

in our hearts

eternal nacelle
#

fuck

#

gonna go cry now

rigid sorrel
#

🐵

analog pollen
#

lil monkey fella, died in the human apocalypse

eternal nacelle
#

rip monkey news

unique trellis
#

Is that a crouchslide when the video starts?

analog pollen
#

yeah you've got an infinite slide

unique trellis
#

If I may say I think that spark model looks a bit out of place without a leg to associate it with

#

But crouchslides are always cool 👍

analog pollen
#

yeah but it's necessary for the visual feedback so you know when you're sliding and where, and i'm not really a fan of adding legs to FPS games since imo they usually just get in the way

unique trellis
#

Generally speaking I have always found sounds to be enough for a slide cue

#

But of course do as you prefer

analog pollen
#

in most games it'll do fine but with ULTRAKILL the sounds are so distorted and cranked up that it'd be very easy for a lesser sound like the sliding to be lost in the midst of it, so while in 90% of the time it'd be enough, i think it's better to keep the visual effect just to be sure

unique trellis
#

Good argument

analog pollen
#

if it's an issue for a lot of people tho i can add an option to disable it

tired warren
#

What if we modded Maximum Action weapons into Half Life Alyx

unique trellis
#

yo is that a house?

#

is ULTRAKILL an imsim now?

analog pollen
#

houses arent very immersive

#

having the money to own a house is a fantasy

tired warren
#

ULTRAKILL is a Sims fangame

unique trellis
#

ULTRAKILL allows you to live the ultimate fantasy

#

Being in a house

deep pulsar
#

ultrakill is neat

#

it's nice seeing more cute robutts whomst schutt

#

I'd throw you all my money, if I had any

analog pollen
#

you can spread the word instead, that helps too

deep pulsar
#

oh I tell everyone about this game where you can parry everything

#

it's called ultrakill and it's got a cool robutt

#

and yeah you can literally parry everything

unique trellis
#

ah yes Hakita make it so you can parry the revolver shoot

analog pollen
#

you can parry a revolver shot, just not your own

#

cause it's hitscan

deep pulsar
#

I wanted to add parrying to my mod but people could start to think things

#

well, they already do

#

but I mean

#

it's not like "robot that goes fast and shoots" is something unique

#

my main source of inspiration was term's booster mod

analog pollen
#

it's okay you can tell em i gave you permission

#

but yea that happens regardless, i get a lot of people saying i ripped off that robot from apex legends but i've never even played it

deep pulsar
#

what's an apex legends, is it tasty

analog pollen
#

probably not

deep pulsar
#

oh so it's a battle royale

analog pollen
#

yea, based on titanfall 2 which is a great game but i hear they gimped it a lot to make it work as a battle royale

deep pulsar
#

ah, tiddyfall

#

so many games I've never touched

analog pollen
#

can rec titanfall 2, it's a blast both singleplayer and multiplayer and that's coming from someone who doesnt really like multiplayer games much

sudden herald
#

i won't lie, mapping isn't one of my strongest suits
but here's the extremely WIP intro stage for the thing i've been working on
definintely more gameplay/script inclined

analog pollen
#

love the music

humble herald
#

@sudden herald godfuckin damn that is GOOD work.

sudden herald
#

its this lol

analog pollen
#

nice

unique trellis
#

@sudden herald wait a second is that the half life weapon selection sounds

near mortar
#

I'd reckon either stock sounds like Doom or he just used them for convenience/because he liked them/whatever

sudden herald
#

yes thats the hl1 weapon select sound

#

if it sounds synthesizer-y then i made it myself

#

if it sounds more mechanical then i sourced it from elsewhere

unique trellis
deep pulsar
#

wait

#

idtech7?

toxic hemlock
#

yes

unique trellis
#

Eternal uses a new engine

ornate nest
#

There, hope its fine now

unique trellis
#

don't care if they call it idtech 7 cus no one else can actually use it so why

#

If you buy a license you can use it too

#

Then again, you probably can't afford one

#

Yeah but like no one has used an idtech engine since like pre RAGE

ornate nest
#

It coincidentally was because it became closed source...

eternal nacelle
#

I mean mod support is probably gonna be a thing for doomE

ornate nest
#

Just might take some time and be limited like for 2k16

deep pulsar
#

heh

tranquil oracle
#

@ornate nest Does that break the SSG and some other SP guns currently?

#

I remember when I tried to do it those guns broke since the MP hand set lacks values that some SP guns use, so you have to merge it with the SP hand set, but it's a huge effort

ornate nest
#

@tranquil oracle i joined them, so no

#

It won't break ANYTHING

tranquil oracle
#

Awesome

ornate nest
#

It was actually pretty easy

#

Besides, the entire ModelIndex renaming and recounting

#

Now im buffing the MP exclusive guns

tranquil oracle
#

Yeah it's just time consuming

ornate nest
#

(AKA grenade launcher and Reaper)

#

AND making them separate coop versions

#

Instead of replacing the MP ones

ornate nest
#

There we go, buffed the 2 PVP weapons, made them exclusive to coop folders and dirs, and also attempted to reintroduce a cut grenade launcher mode (Sticky)

ornate nest
#

Updated the vid, now it has a buffed Grenade Launcher and Reaper inside the "buffed_reaper_launcher" folder on "base"

unique trellis
keen bear
near mortar
#

Amid Evil & Dusk VR cunfurmed bros!!!

#

100% legit confirmed definitely real

outer eagle
#

Oh shit

limber bramble
#

Hell yeah

naive knoll
sudden herald
hazy sorrel
#

based on a game and engine by id software

north python
#

Salty member

naive knoll
unique trellis
#

ah fuck that was loud

weak root
naive knoll
unique trellis
#

Judging by the colour wheel those are dusk and amid evil props in Steam VR home?

#

neat

deep pulsar
#

the harder you mash F the more of those appear

hazy sorrel
#

how about a mod that lets you drag monsters with cursor

#

and you can throw them into recycle bin

misty sparrow
#

thank u for reminding to try your mod

misty sparrow
deep pulsar
#

lol

#

you could have parried those fireballs

unique trellis
#

Until I saw the ZDoom page for SWWM GZ, I never knew it was originally going to be an Unreal mod.

#

Looks impressive..

deep pulsar
#

heh

#

it indeed was

#

F

#

SWWM GZ is kind of a reboot of all that

inland patrol
#

are those quake sound effects?

#

cause i love them

wraith beacon
wraith beacon
#

Well, the demo's out.

#

Hope you all enjoy it as much as I have making it.

keen bear
#

It was really fun

#

Big recommend

outer eagle
robust bolt
#

download this now

true iris
analog pollen
unique trellis
#

what

#

I have not seen this

analog pollen
#

it was mentioned in that video dave did

unique trellis
#

ah damn

frosty bone
#

strong black mesa vibes

rustic holly
#

😉

sharp vortex
#

idk if I can shill this here, but I did a game jam with some friends

#

It's snake with farming and a cut-throat market system

near mortar
#

@rustic holly Not a fan of CS:GO at all myself but the map looks good both visually and gameplay wise

outer eagle
#

@rustic holly 2v2 eh? interesting looks rad

rustic holly
#

Thanks!

inland patrol
#

i started work on an insurgency greybox

rustic holly
#

wip

#

omg im getting so hard at my own map

crystal kraken
#

now with: world vertical fov setting without weapon fov distortion, and no multiplied horizontal fov

#

for a proper ultrawide experience

#

(and improved 16:9 one)

near mortar
#

Fixing metro 2033 redux's technical issues? pog

crystal kraken
#

at least for the gog version because I don't own the steam one

#

cheat engine is prob. the best free interactive debugging tool, the auto assembler utility in it is beautiful

#

just wish their installer wouldn't try to install PUP, fucking hell

crystal kraken
#

likely unfixable outside of simply turning vfov down if these are activated, no idea how yet tho

unique trellis
#

Dude cheatengine has so many features

wraith beacon
analog pollen
unique trellis
#

Me looking for the beans

analog pollen
#

why'd you spill em

unique trellis
#

Because I have no self respect

deep pulsar
#

ooo

#

tht looks neat

ionic torrent
#

Big fan of this project

rustic holly
#

@ionic torrent Do you have the contact for this guy?

ionic torrent
#

I don’t know him personally, I just like his work @rustic holly

tame arch
#

From the video description:

  • strictly speaking, using Epic assets in a non-Epic game is illegal, so I suspect there's no way to realease this as is, without getting into trouble
    Too bad Epic literally shelved the one thing that would make this mod have some legal grounds...
rare surge
#

air dashing and double jumps because after playing eternal shooters feel naked without them

analog pollen
#

dashing could be smoother i think, but otherwise cool

rare surge
#

like on the momentum stop or something else

analog pollen
#

as in it looks more like you teleport forward because of how sudden it is

#

you should make the speed reduce exponentially after reaching the max distance, that feels much smoother

frosty bone
#

what is that @rare surge ? It looks neat.

rare surge
#

game im making called masquerade

frosty bone
#

sweet

karmic quail
#

Funny how people criticized UT2004's movement as too floaty and "air based" and yet, here we are, doing double jumps, dodges, dodge jumps, wall dodges and other crazy stuff in Doom, Call of Duty, Titanfall and so many more indie games.

rare surge
#

in fairness ut2004 was literally quite floaty with the gravity

#

but yeah people prefer air based movement and verticallity now

karmic quail
#

Yeah

#

It's kinda crazy, feels like we are going back more than a decade to revive various game design elements.

coarse token
#

if the game is fun, fuck all else

deep pulsar
#

heh

misty sparrow
#

Nice

unique trellis
#

apparently doom64 uses C:\Users\User\Saved Games\ to store saves

hazy sorrel
#

why are my weapon sprites not blurred

wraith beacon
#

Pretty sure the weapon sprites have no interp on base DOOM 64

unique trellis
#

Texture and sprite filtering is the work of the devil

keen bear
#

im unsure what dave has planned honestly lol

unique trellis
#

Dave does whatever he wants

severe patrol
#

OWO game jam hosted by new blood?

viscid sandal
#

Ok so I hate to keep bugging you all about this @tranquil oracle but we've moved over to the default unity renderer with defered and the what not and a new set of problems have cropped up, for one the lighting is still washing out the colors of the textures, but only in game, if I'm in my viewport it looks like it did with how we had it set up in lwrp, (the way I want it to look) and on top of this if I hit play and have it so it stays in my viewports view with the game playing this doesn't happen, its only from the players view that this is a problem.

#

Also this only happens on my end, nmy bud fireplant just has the ugly lighting in both the viewport and in game

tranquil oracle
#

my experience with the unity lightmapper is extremely minimal so I'm not really sure what could be causing it

viscid sandal
#

Ah

#

lightmapper?

tranquil oracle
#

have you tried posting on the forums?

viscid sandal
#

Not to much success.

tranquil oracle
#

Figures, what board did you post in?

viscid sandal
#

Nobody really responds

#

the unity one

tranquil oracle
#

Might get more luck in the SRP board under Beta Features

#

no I mean what board on the unity forum

viscid sandal
#

Oh... idk

keen bear
#

is your game set up for linear or gamma color space?

#

that might be why your viewport differs so much

tranquil oracle
#

if that was it I'm pretty sure the result would be colour banding

viscid sandal
#

gamma

keen bear
#

see gamma is a really shitty default, and its unfortunate unity has it set that way

#

because it results in REALLY unpredictable results

viscid sandal
#

I've tried swapping, linear causes the game to look immensely saturated and the lighting to be very dark

keen bear
#

yeah you would have to remaster things to fit in the linear color space

tranquil oracle
#

since it only happens from the player perspective it could be camera settings

#

or a shader

viscid sandal
#

We tried camera settings, wasn't that and I don't think its a shader since again this is only happening on my end.

keen bear
#

oh so other people on the project DONT have this issue??

tranquil oracle
#

Wait so it's not happening on other team members' pcs?

viscid sandal
#

No

#

They're just stuck with the ugly ass lighting

tranquil oracle
#

Then maybe you have different unity editor preferences set or something

viscid sandal
#

How would I change that

tranquil oracle
#

Beats me, I don't know what setting it could be

keen bear
#

also, what result do you have in an actual build

#

because editor playback can often vary wildly

viscid sandal
#

The ugly lighting

tranquil oracle
#

But to find preferences it's in Edit > Preferences iirc

viscid sandal
#

Oh yeah we already checked that

#

So far as we can tell its all the same

tranquil oracle
#

What render mode is your editor viewport in

#

light settings might be set differently too

viscid sandal
#

shaded

keen bear
#

also curious, i see a color related gizmo in that screenshot

#

possible thats fucking with it?

viscid sandal
#

already tried

#

its the post processing

tranquil oracle
#

you could try closing unity, delete the library and usersettings folders

#

then reopen unity

#

you should get the same results as the other developers then

viscid sandal
#

where's the user settings folder?

tranquil oracle
#

same place as the library folder

#

depending on your unity version it may not exist

#

it's a 2019 or 2020 thing iirc

#

you can also try copying the ProjectSettings folder from another team member into your copy

viscid sandal
#

Aighty I'll see if any of that works

analog pollen
hazy sorrel
#

another endless mode

unique trellis
#

endless mode is always a nice bonus

rustic cradle
#

Ultrakill channel on the NB discord when?

analog pollen
#

when dave stops being lazy

unique trellis
#

Oh you've signed?

analog pollen
#

i'll sign when dave stops being lazy

near mortar
#

Look he's not lazy

#

He's just busy downing an entire bottle of malt scotch to chase down the g-fuel flavored cocaine

#

I keep forgetting that's filtered

#

It's gonna take at least a week and a half before he exits the coma

analog pollen
#

i'll keep making features no one asked for in the meanwhile

deep pulsar
#

@analog pollen y'know what. I'll throw my money at you when the time comes

#

that's a promise

analog pollen
#

thanks marisa

near mortar
#

They're going to throw bundles of cash at you solid enough to cause bodily damage

#

pelt you with them until you fall over and die

untold hill
#

dosh

#

grab it while it's hot

crystal kraken
#

going to be ejecting br coins at hakita with very high velocities

near mortar
#

A literal bitcoin assassin is going to be killing you

#

An assassin whom uses bitcoin to assassinate you

analog pollen
#

at least i died doing what i loved

#

getting money

misty sparrow
#

dave 2.0

deep pulsar
#

:3

viscid sandal
#

Its still borked I want to die WILDWOODY1

outer eagle
#

aw rip sorry to hear :(

deep pulsar
#

oh no

unique trellis
#

Lighting 🅱️roke

surreal rapids
#

anyone have any idea about weapon sway/bob/jumping animation blend trees in unity?

#

just when i think i've got it, i don't

desert notch
#

you could always forgo the animations altogether and just programmatically move the weapons, thats what i ended up doing for any kind of sway that movement is supposed to impose on a players viewmodel

viscid sandal
#

Its all fixed now thank god WILDWOODY2

unique trellis
#

That's good bro

#

What did you do

deep pulsar
#

procedural weapon bob is very good

#

though it does help to have some specific "idle" animations for it too

viscid sandal
#

@unique trellis So for starters my bud had changed the renderer on his end and I recieved his update, the change was registering in game but not in my viewport so I had to go and toggle the change in my own player camera in order for it to change in my viewport. The ugly lighting was actually specularity that couldn't be modified by the standard shader, and instead we had to use the standard specularity shader and change the specularity to black.

#

Because for some reason the shaders do not just give you an option to turn specularity off... which is dumb...

unique trellis
#

I think there's a shader just called lit something

viscid sandal
#

Not sure but either way the issue is fixed now, we can use more lights, and I can stop screaming into the void

deep pulsar
#

it's lit™

viscid sandal
#

In other news c2l1 is done, not in engine yet so the lighting and visual effects aren't quiet as good but.

unique trellis
#

Nice dude

viscid sandal
#

thank ya, this is the first time I've realy done proper justice to an outdoor environment and its been kind of a pain to wrap my head around it.

analog pollen
#

looks cool

viscid sandal
#

thank ya

wraith beacon
near mortar
#

Good tweak

outer eagle
#

Oh dang some violence

#

like the smoke particles

wraith beacon
#

I'm not going to actually keep the gore but the Wilhelm scream will definitely appear as like a 1 in 100 chance or something.

outer eagle
#

Nice

timber vault
#

Oh this is very nice.

robust ridge
#

So, i've been silent these past weeks because someone stole the internet cables and the public cybers closed down because you know what.

I've been working on a doosk update and even the trailer will be up, as it was programmed earlier. Unfortunately i don't have enough cellphone data to update the mod today as intended.

In a nutshell, yes, the mod is now compatible with heretic, just can't update it today as I would wish.

No joke.

outer eagle
#

Sorry to hear man, hopefully you'll get cable back up soon looking forward to the next update!

crystal kraken
#

companies still doing datacaps in the current situation, absolutely disgusting

wraith beacon
#

Good stuff.

weak cargo
#

NO

crystal kraken
#

I saw that ♻️ hatsu

weak cargo
#

don't recycle meme the creator

wraith beacon
#

Fine.

crystal kraken
#

not enough norman reedus fetus

#

0/10 see me after class

robust ridge
#

Thanks, in the meantime, enjoy the mashup logo i've did (that's what will appear when heretic is loaded instead of doom)

Also, before I forgot, added blistering heat to the mod amongst a bunch of bugfixes i can't talk right now (otherwise the chat would be filled with patch notes for a patch that didn't came out yet)

misty sparrow
#
  • f r o g g y c h a i r i n d o o m ? *
robust ridge
#

Welp, the heretic update trailer was made public as planned, but the mod couldn't be uploaded in time as I hoped.

Sharing the video to show it now works with heretic, but can't update it right now for reasons stated before.

https://youtu.be/zB-IeeoDaeY

Note: this update was momentarily delayed because of corvid, there are no public cybers open to update this and the video was previously uploaded days ago before mandatory quarantine. No joke, the update is delayed until further notice.

https://www.moddb.com/mods/doosk-aka-du...

▶ Play video
unique trellis
#

thought this was an april joke when I just saw the thumbnail

deep pulsar
#

good

vestal hamlet
humble herald
#

A mere week later and doom is running on it

hazy sorrel
#

what a clickbait title

#

total fabrication

unique trellis
#

wow he ported a source 1 map to source 2

tired warren
#

woah cool

#

and yeah it's japes

unique trellis
#

I love the name 'doosk'

#

reminds me of DUKS

unique trellis
timber vault
#

oh hey it's the mix and jam guy

#

also that's super sick actually.

severe patrol
#

that shit looks neat

timber vault
#

Hey so trenchboom is scrunching up the Key Value Pairs like this

#

Trying to post it but it's not showing up.

wraith beacon
#

No idea where I'm going to go with it.

outer eagle
#

Whoa

wraith beacon
#

Theme was Tableau I.

#

So I decided, rocket flying around grid with red cubes.

#

Procedurally generated.

keen bear
#

i like what youve got

#

how much longer is left

#

also its missing CA

wraith beacon
#

CA?

#

Also 1 day and 16 hours left ish.

keen bear
#

Chromatic Aberration

wraith beacon
#

Oh yeah forgot about that.

#

May or may not add that.

#

Also I'm thinking about making the rocket just a low res 3D model with MS paint textures instead of a billboarded sprite.

#

Just because making the sprite billboards is a pain.

keen bear
#

makes sense

weak root
analog pollen
#

love how these maps look, it's very inspiring

deep pulsar
#

ye

#

pretty

#

wish I could map like that :v

misty sparrow
hazy sorrel
#

meat

coarse token
#

nice to see I won't ever run out of wads to play on DOOM

near mortar
#

Did you ever have any concerns about that at all?

coarse token
#

in terms of megawads yes

near mortar
#

Nah you were wrong LeonApproved

coarse token
#

you underestimate my ability to play through doom wads

near mortar
#

No I don't

#

You underestimate a 25 year old modding community that has an incredibly intuitive and versatile set of mapping tools leonthink

deep pulsar
#

m e a t

near mortar
#

Meatport

rustic holly
#

Wingman map I’m working on for CS:GO

#

Still unfinished

outer eagle
#

Getting there! really like the look and layout

rustic holly
#

Thank you! It just needs a shit ton of polish and some detailing!

wraith beacon
#

You still just kinda fly around, now with a gun and some particle effects.

wraith beacon
#

Where's it going? I don't know.

near mortar
#

Tableau

#

that's where it's going

keen bear
#

love it

wraith beacon
robust ridge
#

Doosk: Heretic update available now!

(Sorry for the unexpected delay, some things beyond my control happened days before the intended upload date, which messed up the upload schedule)
https://www.moddb.com/mods/doosk-aka-dusk-weapons-rip/downloads/doosk-public-version

Also, optional 360p sprites are available, in case you want to improve weapons sprites resolutions =P
https://www.moddb.com/mods/doosk-aka-dusk-weapons-rip/downloads/doosk-optional-360p-sprites

Mod DB

A mod that ports Dusk weapons and some of its mechanics into Doom engine. Also features achievements, a custom hud, a flashlight and a bar of soap. And a Bigger John. And lots of fun. Now compatible with Heretic.

rustic cradle
#

Sweet

#

Anyone got any good megawad / map suggestions for doosk?

hazy sorrel
#

The City of Damned if it was vanilla weapon compatible

rustic cradle
#

So it comes with weapon mods which cause issues with doosk?

hazy sorrel
#

Ye

rustic cradle
#

aw

hazy sorrel
#

Awesome map but it has own weapons and playerclass

#

Just download Compendium, Momento Mori 2 and Neo Doom Vaccinated Edition are worth the shot in Compendium

robust ridge
#

I personally liked the "whispers of satan" megawad.

#

Also played the mod with doom 64 retribution, a mod that decently ported doom 64 on gzdoom, but that mod wasn't vanilla compatible, so i had to modify the playerclass and weapons from that mod to make it work.

hazy sorrel
#

i should make TCOD vanilla compatible

#

possibly it will unbalanced but at least you will be able to run it with mods

robust ridge
#

Also, fun fact for those who are curious: the mod currently includes 4 unfinished maps with dev textures inside "customfiles" folder.

To play with them just type in console:

Map testX, where x is a number between 1 to 4. They were designed with vanilla gameplay in mind, but they work quite well on doosk.

hazy sorrel
#

I hope doosk dosent have oblige generated map campaign shoved into it

#

and whole setup with cfgs bats folders and execs

near mortar
#

I mean that's my biggest complaint with it right now anyways is that it has a bunch of stuff it doesn't really need

#

I'm cool with the pk3s and a bat or two for it depending on if it's just for GZDoom or has Zandronum capability

#

but it's somewhat confusing to have like an entire installation of GZDoom and stuff in there with it

#

If you added an entire oblige installation as well that'd legitimately start to enter meme-tier territory

hazy sorrel
#

If its for custom build of source port thats totally fine

#

Otherwise make it a secondary download for newcomers

#

Or include only readme with instructions

outer eagle
#

DOOSK is real fun in Heretic, great stuff @robust ridge

robust ridge
#

I'm evaluating adding an alternate download with files only for those who don't know how to open the mod with batch files.

For the time being i can't upload such thing, as i have no internet connection and my cellphone keeps crashing all my moddb uploads.

You would be surprised how difficult it was for me to update doosk this week.

humble herald
#

has anyone been fucking around with the recently released D64 wad file?

#

Tried running it in GZdoom but gives me a palate error and I have no idea how to change that.

unique trellis
#

i saw somewhere that gzdoom devs are planning to add support for it

#

But i might be remembering incorrectly

weak cargo
#

neato

#

in the meantime there's this

#

d64 compatible with gameplay stuff

rustic holly
#

Workshop link in description.

#

¯_(ツ)_/¯

midnight crow
#
  • dakka dakka dakka dakka * himGun
analog pollen
#

lookin good

midnight crow
#

approved thanks

analog pollen
#

only thing i'm not really a fan of is the double barrel reload, looks a bit flat to me

midnight crow
#

yeah it's...
it's not great but it's the best i could do

#

making it look even like this was hard as balls for me
i even left a little comment in the decorate definition saying //eh - it's good enough, i guess

coarse token
#

yeah I was gonna say the same thing

#

never ceases to amaze me how good the doom engine can look, but that shotgun reload

#

like that one mod that was like understandably confused for being on the half life engine

#

doom ^

#

total chaos wad

midnight crow
#

yup - i know of it

#

it still blows my freaking mind

coarse token
#

Man, now I'm just thinking about all the other crazy stuff on moddb

#

games really do need mod support huh, how else do you end up with this kinda thing?

#

I think I'm gonna go play call of chernobyl now lol

midnight crow
#

moddb?
try the zdoom forum

#

and doomworld
that's where all the good stuff's at

coarse token
#

Ah yeah, but it doesn't have mods for s.t.a.l.k.e.r.

midnight crow
#

also
in this little project of mine there's a little dusk easter egg on that map i recorded that clip on lol

coarse token
#

Where, couldn't find it?

#

I thought I heard something from DUSK

midnight crow
#

oh you can't see it on that vid
but there's a secret and in it i left two little sector sickles, a lit cigar, two shotguns and a supershotgun pepeLUL

#

hopefully people get it when they see it

coarse token
#

Add the cult symbol

#

it can't be mistaken then

midnight crow
#

there is
there's one room with floor tiles and some of them are rekt
and there's one place when they form a Rune

coarse token
#

multiple dusk easter eggs then- what other things are you hiding

#

what's the mod called and is it released

midnight crow
#

it's called IHNI and this version is not released... yet
you can find a build from 2017 but it's just 6 janky ass maps made with stock doom 2 textures
i don't recommend playing that one tbh - i was pretty fresh to this whole thing back then and that think is janky as fuck

coarse token
#

gzdoom supports full 3d mapping right

#

or is that a myth and a bunch of modder tricks I've been shown

midnight crow
#

kinda?
it's like... it's all still sector based - as in - you're basically drawing shapes from a top down view and there's technically only one ceiling and one floor
but you can do some light 3d stuff with stacked sectors and portals and such

coarse token
#

Then you'll have quite the playground to mod with I suppose- You've made serious progress since 2017's pure doom 2 textures

#

Looking forward to release, I'm gonna play some HR2 now

midnight crow
#

thanks mate PES_BlankieThumbsUp

hazy sorrel
#

gzdoom supports full 3d mapping right