#general-modding

1 messages Β· Page 58 of 1

unique trellis
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good morn scott

keen bear
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Morn

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Good whatever time it is in sweden

unique trellis
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its 00:10

coarse token
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not that late then. I have to stay up until 4:00 AM to play dungeons and dragons with some australians tomorrow.

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is deus ex a boomer style shooter?

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I never played it

unique trellis
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It's a rpg

untold hill
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Boomer RPG

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nah but stupid jokes aside deus ex is a great game you should play it

unique trellis
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Bruh Painkiller (the first no expansions) was great

near mortar
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Deus Ex is an immersive sim I think

outer eagle
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No it's a simulation of life in the near future

near mortar
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It's an immersive simulation of life in the near future, though leonthink

unique trellis
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Deus Ex is great. I highly recommend you play it with the GMDX mod.
I wouldn't say it's a boomer shooter, if you go charging head on at a group of baddies you die in a matter of seconds

crystal kraken
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a bit late on the convo, but the tag "retro" is a bit too generic IMHO

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how retro, atari era? msx? nes? psx?

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what side of the fight, a more synth-ish sounding, limited palette with fast moving stuff like genesis or more of a snes thing

topaz breach
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I think anything before nes at this point is classified as "vintage" more than retro

unique trellis
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@coarse token you could just check Wikipedia

celest nova
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in preparation for dusk's sdk

unique trellis
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This a pistol from Goldeneye?

celest nova
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it's a nes zapper

unique trellis
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I see.

celest nova
wraith beacon
viscid sandal
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Wonderful

viscid sandal
wraith beacon
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It's a ! if they're alerted and a ? if they lost track of you.

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I think it's a pretty nice touch personally.

hazy sorrel
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ripped straight from commandos 2

unique trellis
tranquil oracle
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huh, so that's what that was for (I saw the floating monster in the lower right being shown off in the ZDoom server a while back)

unique trellis
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Kind of weird this hasn't happened before tbh

unique trellis
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Freedoom has happened before and much of it does not look great at all

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Clay is a masterful modeler, only great stuff comes from him

keen bear
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Yeah I joined their discord a few weeks ago

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They seem to be on track pretty well

near mortar
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I think the only weird and out of place looking thing there is the bootleg Morrowind-era Argonian in the corner there

unique trellis
celest nova
unique trellis
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pew pew

unique trellis
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Tasty

near mortar
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Rad

robust ridge
near mortar
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Very nice

tranquil oracle
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Awesome stuff

weak root
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I love it

sharp vortex
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Screenies because my map is finally almost done

bitter cape
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Looks comfy

sharp vortex
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that's great to hear

near mortar
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It's cool

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seems like it'd be a rad map for some zambos and stuff

unique trellis
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@sharp vortex what game

sharp vortex
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garry's mod

crystal kraken
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that for TTT or what

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looks really good btw

unique trellis
celest nova
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cause trenchbroom doesn't wanna show external textures

neat hare
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so mario world

celest nova
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nah

wraith beacon
outer eagle
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Loving the finer details you're working on

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Brings the world to life and I'm all for that, keep it up πŸ‘

wraith beacon
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I definitely shouldn't add too many finer details but I just want the gunfights to feel intense, destructive and cathartic.

hazy sorrel
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but can you run it alongside apex legends

wraith beacon
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Buzz word buzz word buzz word.

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Probably not.

hazy sorrel
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thats a downer

unique trellis
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I swear trechbroom can load textures from a folder

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you might have to be in quake3 mode or something tho

coarse token
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Anybody else have issues with spherical or capsule type objects getting stuck on edges of things in Unity?

unique trellis
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your player?

coarse token
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yeah with character controllers more specifically

unique trellis
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do you have it so you can control your character while you're in the air? cus I think they character controller doesn't count as grounded if it's just the side colliding

else you can try setting the skin width value higher on the character controller

coarse token
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My issue occurs underneath of ramps

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that's the only notable time it occurs really

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I know in my game there will not be really any instance where it proves problematic but I want the script to be perfect

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My player can control mid air, but 1/12th of grounded control.

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underneath ramps while in contact with the floor, I should clarify, is when the issue occurs.

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like in this instance.

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The player can not move left or right when the top of the capsule is colliding with the ramp's underside

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also in this instance assuming no y axis rotation on the player's side

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I'm certain this is caused by the spherical top of the capsule, but is there any way to circumvent this problem by making the collider a box?

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a better perspective- while holding w, the player can not slide along this wall like with un-angled walls

unique trellis
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I've actually never made slopes like that when I've fucked around in unity

coarse token
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that ramp that the head of the player is colliding with isn't a slope, just a flat surface rotated 26 degrees

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the character controller is sloped

robust ridge
near mortar
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But can you break your flashlight with a fall? leonthink

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This is important for my imershun

unique trellis
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Technology has advanced a lot since the dark ages of Dusk

robust ridge
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@near mortar Actually, it is possible to break the flashlight, but only on custom maps, as it requires a script activation to break it (and turn off the flashlight in case it was turned on when player touches the floor)

Coded it once you said that comment, as a joke =P

near mortar
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Very cool great job, I rate this mod 11 broken flashlights out of 10 approved

unique trellis
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hell yeah

crystal kraken
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@coarse token You're not getting perfect behavior out of the stock unity CharacterController

unique trellis
near mortar
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Even faster unity asset flip games!!!

crystal kraken
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as if asset flippers are going to be mapping shit

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easier to just download some scenarios

rare surge
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or entire games

unique trellis
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I love that guy that just downloads premade shit and smacks anime girls in it

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truly peak performance

hazy sorrel
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high quality
hentai

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pick one

rare surge
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my dream is to make bank by illegally reselling copies of san andreas with anime girl mods installed

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bruh

tired warren
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okay but why

rare surge
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weebs will buy it

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free money

coarse token
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@crystal kraken well, my script and asset is near perfect but there is one thing wrong, and it's that slope error. I need a cylinder collider instead of capsule.

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You know of any way to sort of, mimic a theoretical cylindrical character collider?

wraith beacon
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Maybe do an assist raycast/spherecast?

unique trellis
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@coarse token make a hat πŸ˜ƒ

coarse token
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I thought of using a spherecast, but how would I calculate the necessary values to cause collision and "simulate" a cylinder?

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It'd be so easy if it was a rigidbody, just change the collider, but char controllers are just stuck as capsules...

coarse token
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I just tested it on DUSK, the same issue actually occurs

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maybe I'm too worried about it, because the crossbow ramp on vestibule is a common spot for me to go to but I guess nobody will really have to worry about that bug

unique trellis
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DUSK BROKE

tired warren
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Dusk VR when

unique trellis
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When you Mod It In ℒ️

desert notch
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3rd person mod for dusk

unique trellis
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pill man

unique trellis
dusky tinsel
unique trellis
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What a cool dude

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I have only one critique showed by this highly advanced technicolor screen projection.
The value of the player's directional inputs is scaled differently between ground and air, resulting in different strafing angles.
Also the air speed is capped at the maximum ground speed when player is not strafing, not the maximum possible speed

dusky tinsel
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err is this for me? πŸ˜„

unique trellis
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Yes

dusky tinsel
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huh

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i havent noticed much differense

unique trellis
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The difference is not huge but if you are strafing and end up in the air due to a descending slope you can feel your speed being suddenly decreased

dusky tinsel
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i'll have to take these into account in future fps games then

unique trellis
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For a micro game such as this it is fine, just for future reference

dusky tinsel
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yup thanks for this tho, i use the similar system in penance

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i have an idea what causes that

wraith beacon
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There is now more than one Lain image.

wraith beacon
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Okay so now there's Source control, what the hell is all of this shit.

topaz breach
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watch your profanity hatsu

unique trellis
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RPG Maker MV 18,49€ right now

analog pollen
unique trellis
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hell ye

analog pollen
unique trellis
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You know I wanted to play your game before you went Omega shill

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Now I will still play it but I will secretly judge you

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And you will never know it

analog pollen
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these are trying times my friend

unique trellis
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I do not recall a time that has not been trying

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I wish the music had been slightly more pumping, it feels a bit out of place when it suddenly spikes up at the end

analog pollen
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i'll need to get like someone who knows a thing or two about making trailers for the next one

unique trellis
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I do not think you need an expert, you just need to treat it like your games: show it to people that have had nothing to do with its making when you have a release candidate

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The trailer itself is quite good cinematically speaking

zinc temple
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hey how did u get it to have that psx look? did u make it from a tutorial video or yourself?

analog pollen
zinc temple
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wouldnt that work only on older builds of unity or i have to update it

analog pollen
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that shader was last updated 4 years ago so as long as the unity version you're using is from 2015 or newer it should work

zinc temple
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oh, i see thanks

coarse token
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Anyone here with 3d modelling/animation skills looking to collaborate for a project? Me and three others are trying to get a project done quicker and our current visual effects and modelling member has a large work load. It's a retro style FPS project and we're searching primarily for someone with good animation/rigging skills to help out our modeller.

unique trellis
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I think Hakita knows some guys @coarse token

analog pollen
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there were a couple people interested in modelling for ULTRAKILL a while back but idk what they’re up to now

coarse token
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@analog pollen You got their discords? I'll contact em

analog pollen
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lemme go find em again

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they were tori-nyan#1101 and Shepard of loaf#8728 but it was a couple months back last i heard of them so you're gonna need to ask if they're still open

coarse token
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aight

analog pollen
unique trellis
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comfy

misty sparrow
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what a shill

analog pollen
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shillking

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i wont stop shilling until NB picks me up which is never because they're too busy

misty sparrow
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finish max ax for us

analog pollen
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hire me and i'll help

misty sparrow
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take it up with dave

analog pollen
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i have but dave dont answer emails often

keen bear
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He will now

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Because he's got nothing else to do

analog pollen
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time to start sending him memes

viscid sandal
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@analog pollen been looking forward to the new luigi's mansion

tired warren
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So here's an idea for a VR mechanic

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You're a dude with a bad leg and so you need to push along walls to move

unique trellis
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you're in a wheelchair

topaz breach
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Gotta manually roll the wheels

agile fulcrum
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wheelchair simulator

rare surge
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ive always wanted to be joe swanson

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thank you vr

wraith beacon
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VR mechanic, you've lost your glasses and need to find them.

near mortar
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I don't need VR to simulate that, stop it

tired warren
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Not a wheelchair

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Just a dude with a fucked leg

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And he has to lean on walls and rails

winged shard
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TBH honest the VR wheel chair mechanics makes me think of WOLF2

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but if cyberpilot was any good

prisma fable
outer eagle
viscid sandal
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https://twitter.com/Awesreek/status/1209522757576331265

In addition to this quick update here, due to us missing the hoped for date of release I wanted to give everyone here an early christmas present in the form of a sneakpeak at the games opening cutscene. Ya'll have a merry christmass everyone

https://youtu.be/JDccphkshbU

A quick update before the big day on the state of development, have a merry christmas everyone! #viscerafest #gamedev #indiedev https://t.co/Ca6rV2w4T1

Viscerafest is a singleplayer focused first-person shooter developed by acid man games in collaboration with fireplant games and Markie music.

The year is 3796, and you are Caroline Paige. A bloodthirsty, psychopathic, mercenary who wants nothing more than to marry her wond...

β–Ά Play video
robust ridge
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That's great!

slender knoll
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holy shit!

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I forgot about this game completely. Played some demo a long time ago and after that there was an engine swap afaik and then I stopped following

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good to know its coming along

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good job @viscid sandal

viscid sandal
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Thank ya

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@slender knoll that demo is like shovelware compared to how the game plays now. Alot has been completely reworked. Its so much better.

slender knoll
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Yea I remember you telling me about the disadvantages of blender or something :D

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seeing that demo I played was decent I'm confident it's going to be even better

viscid sandal
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In general the game feels significantly more polished, but levels have been updated and remade, there's little story ineractions throughout, there's a more in depth skill based movement system that we're even currently expanding upon. And lots more.

slender knoll
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sounds nice

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there were alot more limits with what you worked before so its good to hear that you have been able to build more on that foundation

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still best protag by far lol

viscid sandal
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Thank you

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At first the limitations were a blessing in disguise because they forced me to really learn to make alot out of a little, but when it gets to the point where you cant have more than 8 enemies in some levels without the performance tanking and even enemy spawners tank performance well....

slender knoll
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hehe I see what you mean. Now you know what features you really need

viscid sandal
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And that wasn't even the worst issue, a guy who was able to play the game just fine before just had the game stop working, clicking to open it did nothing and even after a clean reinstall it still wouldn't run

slender knoll
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yea that doesnt sound good

viscid sandal
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Thats what powered the decision to switch engines.

robust ridge
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I remember I have played the demo like 1-2 years ago...

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And it was great.

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Which engine is using now?

viscid sandal
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@robust ridge unity.

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These screens are a tad outdated but here's a quick comparison.

robust ridge
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That's cool.
Are you planning to release a demo with unity engine on a similar fashion you did with the blender version?

viscid sandal
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Yes. The intent was to get it done before years end, but that didn't happen, hence why I gave everyone a peak at the opening

wraith beacon
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The barrels are probably my favourite destructible so far.

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Next to maybe the tables.

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Actually yeah the tables are the best destructbiles.

rain furnace
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put fortnite as one of the words that need to be typed in order to reload

unique trellis
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How about "seal"

toxic hemlock
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have fortnite jam ur gun

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have it bind ur revolver

hazy sorrel
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if you reload with "seal" without waiting it out, this applies bunch of obnoxious and barf-generating shaders in the game

long jetty
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there should be a nice plunk sound for the tables being flipped soon

wraith beacon
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Yeah that's definitely on the to do list.

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Will also probably put things like cups on the table.

long jetty
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are all the enemies still Hs or horses

wraith beacon
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Yeah. I'll probably look into adding bosses some time though.

long jetty
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and is it still going to be a one-shot type deal or will health be a thing

wraith beacon
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Dual stage health system. if you're not riding a horse you die in one hit, the horse adds another hitpoint.

robust ridge
unique trellis
coarse token
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A conversation in DUSK brought me here- Is it just me or are 2d games massively easier to work with than 3d games? I started work on a 2d game a day or two ago and it took me at least 15 times longer in hours to make the player move the way I wanted.

severe patrol
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always had the impression it was easier

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decent sprites are easier to make than decent 3d models, coding wise you only have to care about 3 dimensions and i guess in general stuff is just easier because its in a 2d enviorment, this is me talking out of my ass though so could be wrong

coarse token
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I guess adding another dimension complicates every single thing you do with movement, physics, everything.

severe patrol
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yeah

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i guess player movement shows it well, 2d wise all you really need to care about is the left right and up/down behaviour, how slippery the player is or how much gravity affects them, 3d wise you need to care about that but also forward/backwards behaviour and how they both interact with each other

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like if you hold down both forward and left etc

desert notch
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honestly dealing with quaternions and vector3 instead of vector2 is really the only major jump between development for 2d and 3d, as far as programming is concerned. the type of things developed in 2d and 3d games are like a 90% overlap, it is technically easier to do 2d than 3d but from personal experience it's never felt like a whole bunch

coarse token
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In my own experience the majority of the time I spend developing in unity is working with the physics system; getting the groundwork and chassis to build the rest of your game becomes astronomically more difficult in comparison to 2d games.

unique trellis
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is this the place i can ask many questions and if not can you lead me into the direction of the right chat menue

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menu*

desert notch
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unless the game is top down with no jumping then you still have to mess around with physics regardless, after you make character movement that you enjoy and think feels good it goes to making the rest of the game, which is a lot more of the process than making the movement system generally

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also yeah lad, questions are welcome in this channel, at least as far as i'm aware :)

wraith beacon
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Some general rules of thumb for movement systems are, have at least some sort of acceleration and deceleration, high gravity is good and most importantly. Change the defaults of your physics engine.

unique trellis
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Cap your speed with the magic formula
if(Vel.Length() > MAX_SPEED) Vel = MAX_SPEED * Vel.Unit();

coarse token
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@desert notch dealing with physics in 3d space is a completely different story than 2d. The difference is astronomical in ease of setup, at least in my experience

desert notch
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it kind of also depends on your game style, top down isometric fixed camera games will be almost identical to programming the movement and physics associated with 2d top down games, first person cameras add a bit of complexity to it but really any time im writing a character controller, whether it be 2d or 3d, I end up writing majority of the same code for both, its just for 3d i usually have to write a more extensive camera controller

unique trellis
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2D games have the huge advantage of not having to deal with 3 cohordinates vectors

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it's just X and Y

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So much easier

desert notch
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when you are already dealing with 2, adding a third honestly isnt a huge leap lol

unique trellis
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I would argue against that.
For example slope behavior: if you wanna make a real good slope behavior not a basic (while effective throughout videogame history) "your velocity increases in the direction of the floor nornal" you have to use the vectorial product of the velocity and the slope and that is absolute ass

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In 2D is just slope steep, velocity against or toward the normal of the floor and that is it

desert notch
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its not as easy or easier than 2D, for sure, but that isn't a huge leap in the kind of math and code you have to write to make it work

unique trellis
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Not too much yes, but still less trouble.
i can think of other stuff: in 2D you do not have to worry about writing code to dynamically adjust the direction of the player velocity when impacting against a wall. In 2D when there is a wall player must stop, there is no worry about getting the wall normal and attempting to make player slide against it

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But at this point i am throwing around unrequested notions i apologize

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(i am not looking down on the challenges of making 2D games. i love 2D games)

desert notch
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you don't necessarily have to make the player slide along a wall at full speed if the player is touching it, thats a movement stylization mechanic and plenty of 3d games don't have it

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unless im interpreting that wrong

unique trellis
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why was my message deleted

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let me.try again

desert notch
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it mightve accidentally contained a word that the bot thinks is bad

prisma basalt
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yep

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fix the typo and its good

unique trellis
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I mean the basic behavior of making player not stuck when touching the wall.
For ex. in Doom if you remove P_SlideMove as soon as you touch a wall you become glued to it

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And can only move away from it

desert notch
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that's an engine programming thing then, i'm sure in the grand scheme of development there's a lot extra for 3D engine wise, but for game development specifically, usually engines handle that kind of thing for you

unique trellis
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For sure, quake does it much better already

desert notch
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for example in unity, the only thing you need to make sure for that to not happen in a 3D project is to just make sure your player's physics material doesn't have a friction value of 1, which it wont by default

unique trellis
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I am thinking at a more ground level coding. Unity does a lot of very nice things by default that have become expected from most games nowadays

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So game developers do not havento worry about them

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I should learn some Unity

desert notch
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yes, the origin of this conversation went back to vythern talking about developing in unity, and i was relaying my experiences with 3D in Unity

unique trellis
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I see, i must have missed out on the "Unity" part

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whops

desert notch
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its alright i dont think i brought up unity specifically and most of my messages have been rather ambiguous too

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other than my 1st or 2nd post that is, for mentioning unity lol

rain furnace
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Making 3D games in comparison to making 2D games is 50% harder because there are 50% more dimensions

toxic hemlock
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no theres 33.33335 more dimensions

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fuckin seal is2g

hazy sorrel
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seal should be 5G'd

keen bear
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I don't wanna be that guy

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But seal is correct

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3 vs 2 is a 50% increase

uneven dune
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That's true

hazy sorrel
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don't be the guy who is totally right

wraith beacon
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Personally I like making 3D games more.

uneven dune
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I mean it's true that making 3D is harder

wraith beacon
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2D games aren't very fun to work on IMO

keen bear
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Personally I hate making games

uneven dune
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same

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Despite being a game dev student lol

keen bear
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Same

long jetty
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3D seems easier since i can already use blender a little bit

keen bear
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Despite doing it as my job

uneven dune
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Hahah

unique trellis
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Scott HATES games

uneven dune
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I've done several games jams and they've all been horrible but I'm glad for the experience

keen bear
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I've never done one of those

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They seem cool

uneven dune
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Being an artist for it can be so hit or miss because you might just get assigned to make miscellanous art the team "thinks" they need and the little art of yours that gets put in, is unnoticeable.

wraith beacon
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I've tried doing them but I kinda need time to feel out a game idea first.

uneven dune
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That's what gamesjams will help you do.

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You get a few hours to brainstorm an idea, then dev starts immediately.

wraith beacon
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Nah I don't like brainstorming, I just kinda jump into things with a blank canvas and mess around for a bit.

uneven dune
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Well, how many finished projects do you have going from that approach?

wraith beacon
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One but I've only really been making games for about a year.

uneven dune
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Well that's still pretty good actually

keen bear
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Yeah he actually made 2018s game of the year

wraith beacon
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Well, more than a year but I do admit I've kinda started way too many projects.

uneven dune
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Next chance I get I want to approach making a quick game from mechanics and dynamics first, then aesthetics

keen bear
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It was so popular it got a Sega Saturn port

uneven dune
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lol

wraith beacon
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The projects I've generally had success with are the ones that I've gone in having a vague idea with.

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Like making a game that looks like pasta, or a game about the letter H.

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Well, success in the context of not dumping after like, a week.

topaz breach
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starball

wraith beacon
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Okay so I did a thing that may make some people a little upset, Type To Reload's aspect ratio is going to be clamped. Can only go as low as 4:3 and as high as 21:9

unique trellis
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Wow rude

wraith beacon
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Why? Because there does come a point where the game does run into some issues like seeing things you're not supposed to or the lighting bugging out.

unique trellis
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how am i going to be able to enjoy it on my 42:6 aspect ratio

wraith beacon
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With black bars.

unique trellis
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Bruh

wraith beacon
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Aspect ratios are like, definitely my least favourite thing to deal with though, which is why I clamped them.

analog pollen
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aspect ratios suck

wraith beacon
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I'm definitely all for scalability but I do feel there's a point where it can get a little silly, hence why it bottoms out at 4:3 and caps out at 21:9

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Wait a minute I just realised quite a lot of 21:9 monitors aren't actually 21:9.

analog pollen
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add some bangin border art for nuts ratios

wraith beacon
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Okay it's a 12:5 aspect ratio cap now, had to do a little padding just incase.

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Decimal aspect ratios are like, way better for this reason.

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Don't have to worry about slight bits of confusion and the numbers just, make way more sense.

hazy sorrel
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just lower the fov/move camera closer

wraith beacon
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Game already does that but there comes a point where it starts to get in the way.

desert notch
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i will +1 on designing for multiple aspect ratios, can be a real pain some times but thankfully some of the more popular game engines these days have some rather good UI tools and variables to deal with all the different sizes. It's particularly a pain trying to develop for mobile, there are just too many different sized phones to count these days

unique trellis
#

Just put the position and scale of your UI elements in a config file dance

wraith beacon
#

I have commited unspeakable war crimes. I did a graphics mod for tranquillity that adds a hi point.

nimble socket
#

gross

unique trellis
#

unforgivable

unique trellis
#

At least you’re not using texture filtering

hazy sorrel
#

but he uses lens distortion

wraith beacon
unique trellis
#

Damn I got gungeon nostalgia, good work

opaque wedge
#

I need to get into texturing. Did a quick model a few days ago inspired by watching RE streams and I like how it looks so far, but it's painfully obvious that it's just the reference pic projected on the model.

#

I kinda dread it - I partly liked 3D because it was different from 2D, which I was never any good in.

humble herald
#

did you rig that?

#

that's really where I'm stuck on mine

#

texturing really just needs you to be half decent with either lighting or mouse tooling things

#

although if you have a tablet it's going to make it much easier

opaque wedge
#

No, but there's not much to rig in that, if at all.

#

I made it watching a RE3 stream and it was made with an imaginary game like that in mind.

humble herald
#

ah, well good work anyway

desert notch
#

coincidentally made the same model gun about a week ago, but imposed a hard face limit when making the model and sketched out some shapes in inkscape for the texturing of it https://puu.sh/EUfd5.gif

#

also if you lads are using unity you can always forgo rigging models and just animating it using the animation system in Unity, which is great for simple moving parts like those on a gun

tranquil oracle
#

doing it that way will spell doom if you ever intend to do mod support

#

some of Dusk's stuff was animated inside Unity which made it a massive pain to rip it out into external files

desert notch
#

i will probably never be versed enough in game dev to support mod support lol

#

beyond that though, could it be possible to save keyframes of position + rotation and stuff and store it in something that Unity can parse into a usable animation or something like that

#

the users of what ever sdk you make for mod support would just need to be able to move the objects around in some local 3d space while messing with models and animations in the mod program, although i'm probably underselling the amount of work it takes to get all this working

tranquil oracle
#

Yeah, it's just something to keep in mind is all

#

Especially because when you open the can of worms that is creating animations at runtime, you lose a lot of functionality because you can only create a "legacy" AnimationClip

#

Which, afaik, cannot be used with the Animator component, only the Animation component

desert notch
#

ah that's interesting to know, I did not know that about legacy animation clips

#

i'm sure if someone was committed to the approach that they could build their own animation state machine though and forgo using the animator component anyways

tranquil oracle
#

You absolutely can, yeah

#

There's even a new API that lets you do that while still working with the Unity animation system called Playables

#

I experimented with it a bit early on, but decided to drop it until I have more time to experiment with it

desert notch
#

the only reason i prefer the unity animation system is that it only took me like 20 minutes to make a handful of decent animations and i didnt even have to rig the model to begin with which is nice for fast prototyping

tranquil oracle
#

Yeah, the fact that it can work on just an object hierarchy instead of bones is a major convenience

desert notch
#

for sure, lets you animate multiple models and parts, and even script variables inside a single animation. It's always felt like the most intuitive animation approach for me

opaque wedge
#

coincidentally made the same model gun about a week ago, but imposed a hard face limit when making the model
Out of curiosity, what was the limit?
I'm at 152 tris after adding a plane for the trigger/guard and a bolt handle (probably unneeded at the level of detail).

desert notch
#

The gun I made sits around 180 something tris, it could be more optimized around the trigger and stuff though

humble herald
#

For dusk I assume?

#

or maximum action?

unique trellis
#

I think Maximum Action.

#

Or Dusk.

#

Could be both.

humble herald
#

still cool

#

also

#

rigging a spring

#

one of the biggest problems I've ever run into

#

jesus christ

tired warren
#

Now that Black Mesa is just about finished and HL:A has been announced, the Crowbar Collective team are just in time to start making a Black Mesa remake in Source 2.

desert notch
#

@humble herald if you were asking about mine its just for a small unity project

opaque wedge
#

Don't think that's a good layout, but it *is* a layout.

desert notch
#

unwrapping is always a tricky thing, for me at least

#

i like to unwrap to a texture instead of texturing to the unwrap, seems easier that way

opaque wedge
#

I don't have a lot of experience. I usually don't go past the modeling stage, if I actually don't drop it partway through modeling.

desert notch
#

haha i feel that, i've probably modeled a good hundred things and only textured 1/10th of them at best

wraith beacon
#

My UVs are usually pretty nasty but I tend to get away with it because of the low res textures.

#

I really need to unlearn a lot of my bad habits though.

desert notch
#

i think as long as it produces something that works for you and isn't causing performance issues that it's just another way to do something in game dev

wraith beacon
#

Definitely.

desert notch
#

i heard the Night in the Woods dev made the environments in unity out of lots of primitive shapes, and it seems to turn out okay despite not being the way most people would handle it haha

wraith beacon
desert notch
#

i dont see anything particularly wrong here, this is about exactly how my pixel art based texture unwraps look too

humble herald
#

So do you guys export your wraps or do you do it directly in blender?

desert notch
#

i import my texture into blender and then unwrap around it

wraith beacon
#

I unwrap and then do the texturing in photoshop.

#

Sometimes I get lazy and do it in Blender first and then clean it up in photoshop though.

carmine glen
#

MENETETTYJEN VALTAKUNTA (Realm of the Lost) is finally out! This is a Quake Episode built by Finnish mappers featuring Smilecythe, NewHouse, VuRkka, zigi, uKKo, Naitelveni, Ing-ing, Mazu & Immorpher(music & sounds). Here is a preview video: https://youtu.be/qlrtiu5vfzw . There is a readme within the zip file on how to install it, but also feel free to ask me for help in getting Quake mods working! Finally, you can download it here: http://quakeworld.fi/files/smej/smej_1.0.zip

wraith beacon
rain furnace
#

volume controls

unique trellis
#

volume controls

slender knoll
#

AAAAAAH TORILLE! Gotta play that map pack soon

low thicket
robust ridge
#

The animations are way better than I thought, loved the good use of smears to emulate faster animations.
And the recoil of the animations feels right for me.

Is there any reason some of the weapons looks green, as in the thumbnail?

low thicket
#

the shotgun replacement is the plant, which attaches itself to the main character's arm when you select it, and the nailgun is just supposed to be really old and forgotten

#

so it's covered in vines

unique trellis
#

that looks peculiar

low thicket
#

it's definitely a departure from naku-naru but i think it'll be worth it

#

i started working on it after playing shrine and really enjoying the artstyle, and so i wanted to make a mod with a similar aesthetic

unique trellis
#

May I suggest an addition i recently coded to ensure accurate aiming relative to the crosshair?

#

the crosshair is where you look and aim

low thicket
#

sure, right now the weapons aim down range but are angled to fire from where the barrel is onscreen

#

it has its' own custom palette so when you choose a non-truecolor renderer it looks really cool

unique trellis
#

Step 1 - Make non hitscan projectiles, except grenade like things, FastProjectile (much better hit detection, standard actors can sometimes slide along the impacting surface before going to death state);
Step 2 - Add this action to the weapon virtual

Action double, double AnglePitchCalculator(double XYOffset, double ZOffset)
{
    FLineTraceData CrossHairProjection;
    LineTrace(Angle, 10000, Pitch, 0, player.ViewHeight, data: CrossHairProjection);
    
    Double AccurateAngle = 0;
    Double AccuratePitch = 0;
    Float Distance = CrossHairProjection.Distance;
    
    if(XYOffset) { AccurateAngle = VectorAngle(Distance, XYOffset); }
    if(ZOffset) { AccuratePitch = VectorAngle(Distance, ZOffset); }
    
    return AccurateAngle, AccuratePitch;
}```
3 - shape firing functions like this, used A_FirProjectile but any other will work
```cs
TNT1 A 0
{
    Double XYOffset = HORIZONTAL_OFFSET;
    Double ZOffset = VERTICAL_OFFSET;
    Double AccurateAngle, AccuratePitch;
    [AccurateAngle, AccuratePitch] = AnglePitchCalculator(XYOffset, ZOffset);
    
    A_FireProjectile("DFRocket",AccurateAngle,true,XYOffset,ZOffset,0,AccuratePitch);
}```
#

In this case I also use random angle and pitch and sync the tracer direction is fired with the actual projectile trajectory

TNT1 A 0
{
    Double RandomAngle = random(0,359);
    Double Random1 = frandom(-1.85,1.85) * sin(RandomAngle);
    Double Random2 = frandom(-1.85,1.85) * cos(RandomAngle);
    LineAttack(Angle + Random1,8192,Pitch + Random2,10,"","HMGBulletPuff",LAF_NORANDOMPUFFZ,null,-4);
    
    Double XYOffset = 1.8;
    Double ZOffset = -1.2;
    Double AccurateAngle, AccuratePitch;
    [AccurateAngle, AccuratePitch] = AnglePitchCalculator(XYOffset, ZOffset);
    A_FireProjectile("BulletSmallTracer",AccurateAngle + Random1,True,XYOffset,ZOffset,0,AccuratePitch + Random2);
}```
low thicket
#

would it be a good idea, since i have a baseweapon class, to make that have the action code?

unique trellis
#

Of course

#

That is what i am doing with my wip

#

You don't even need to type Super.

#

Just the name of the action

desert notch
#

do streamable embeds work for anyone else or is it just me

unique trellis
#

Last time I used one it worked

#

Do not know if an issue popped up within the last week

rain furnace
#

Streamable doesn't work for me

desert notch
#

the embeds havent worked for me since the dawn of discord, but only for the streamables site specifically

rain furnace
#

guys i need help. i tried to open halo reach's maps on trenchbroom but it doesn't work. any tips?

nimble socket
#

not supported

wraith beacon
#

Halo has never used a BSP map format

rain furnace
#

r/woshe πŸ˜‚

wraith beacon
#

Redditor detected.

rain furnace
#

@unique trellis

unique trellis
#

@rain furnace yes?

rain furnace
#

Read above

wraith beacon
#

I'm not sure about adding shadows to certain parts of the level but it seems like a fun thing to add?

astral night
#

No discuss

crystal kraken
#

needs blob shadows for the props/dudes

storm raptor
slender beacon
#

will the map import from trenchbroom portion of the dusk sdk also make this possible for my own unity projects or only in the context of modding dusk?

unique trellis
#

Is it possible to use custom maps for duskworld?

outer eagle
#

You can only really make and play campaign (singleplayer) maps for now

#

but doesn't stop you from building one now, just you can't play them with others using the Duskworld build of the game

unique trellis
#

Damn...

#

But it could be coming, right?

outer eagle
#

absolutely

#

this is an early first release

#

you'll be able to do all sorts of things once it's complete

keen bear
#

@slender beacon yes actually

#

Not yet, but we will be open sourcing the map loader

#

So you can use it for your own unity projects

slender beacon
#

awesome

outer eagle
#

πŸ™

crystal kraken
unique trellis
#

Time to remake some textures then UwU

unique trellis
#

Come back when you get the floors working

crystal kraken
#

textures first bucko

#

doom's texture uv are kicking my ass

unique trellis
#

dooms polygon floors be kicking mine SadPepe

crystal kraken
#

yeah my mind has the floors/ceilings in the backburner, I'll probably try to reconstruct it by match vertices to sectors using the LINEDEF/SIDEDEF combo

coarse token
#

map design mumbo jumbo

wraith beacon
near mortar
#

[Murder Machine Inc. Intensifies]

unique trellis
#

I can't get over this

near mortar
#

That's some gaming right there

analog pollen
#

that's pretty nuts

crystal kraken
#

that's so fucking cool holy shit

humble herald
#

the lines of code

#

fuck

#

goddamn that must've taken months

winged shard
#

this makes me think of Fstop

humble herald
copper cave
#

bro s WHEN are gwe gonna get dBRUTAL dusk

long notch
#

"UHHHHHHHHH IS THIS MOD COMPATIABLE WITH BRUTAL DUSK?"

humble herald
#

no sorry this is for a whole nother' game

unique trellis
#

Would've been great for Dusk in the future.

#

I mean the weapon, which looks nice.

tulip thorn
#

Pro brutal dusk when civvie

desert notch
#

im excited for good dusk mods but i hope this channel isnt over run with memes about dusk mods

topaz breach
humble herald
#

@unique trellis I dunno it's barely rigged

#

I need to get better with blender it's still a really big wor in progees

#

Also it's like 2 or 3 meters long

unique trellis
#

I see.

humble herald
#

yeah, it's kind of a mess. But, fully modeled now for my purposes

severe marlin
#

been trying to find a clean clip of the guardsmen saying "It's quiet"

#

from Warhammer 40k Fire Warrior

radiant wedge
#

It's pretty cool they were able to adapt BSP maps from quake/hl format to Dusk which was presumably made with probuilder/etc

#

must've been pretty tricky

harsh shore
#

wait so what do I use to make maps?

#

in Dusk

prisma basalt
#

trenchbroom is what we recommend

#

but you can use other quake mapping tools as well

harsh shore
#

Where is the DL link for that?

prisma basalt
#

theres tons of resources and tutorials out there to get you started

viscid sandal
hazy sorrel
#

viscerafest but finished in dusk before viscerafest itself

viscid sandal
#

Nah

#

Then it wouldn't be viscerafest

hazy sorrel
#

:thejoke:

viscid sandal
eternal nacelle
#

yeah it would cuz they're both unity

#

all unity games are the same

analog pollen
#

that's why it's called unity

#

they're united

viscid sandal
#

Cuphead playable in dusk mod form when

#

Idk why it surprised me cuphead runs in unity tbh...

humble herald
#

because it's high quality

#

people only give unity shade because it's so accessible

viscid sandal
#

@humble herald I have no shade for unity. I really had no expectations for what it would run on.

#

I mean hell I'm using it

humble herald
#

yeah, that's not what I was getting from you as well, it's just that everyone doesn't really expect much from it because of the shitty asset flips made with it

viscid sandal
#

I know

humble herald
#

good to hear, you that fella who's making that one roguelike shooter?

viscid sandal
#

No

#

What the...

#

Not sure what I did wrong but something I said was illegal

humble herald
#

wait what

#

Oh I see

#

you're just using the avatar, sorry for the confusion

viscid sandal
#

Nah it kewl

humble herald
#

also, best quad shotgun is quadvolgue, fight me

viscid sandal
#

Its a blend of id software and 3drealms titles with a bit of its own flair as well.

humble herald
#

I see

analog pollen
#

only 23 years in development LeonApproved

viscid sandal
#

Lel

unique trellis
#

23 years? is this DNF?

viscid sandal
#

Nah 7 now going on 8

humble herald
#

@analog pollen that's duke nukem forever, the forevering

analog pollen
#

duke nukem never ever

humble herald
#

duke nukem? who's that

analog pollen
#

a duke who wants to nuke em

young coral
#

god i hate twitter compression

#

i can't see shit

tranquil oracle
#

same

#

I just use twittervideodownloader so I can just view the highest res version in my browser

#

I wish twitter would just offer a goddamn "quality" option in its video player

hazy sorrel
#

something something social media sites

desert notch
#

overall dislike twitter as a medium for sharing things, the several imposed limits like number of images and character limits just seems bad for a social media platform

hazy sorrel
crystal kraken
#

what a beautiful doc

wraith beacon
#

That's right we got impact chromatic aberation now.

#

If you turn it off I may or may not cry myself to sleep.

sharp vortex
#

damn this looking hella fine πŸ‘Œ

coral plume
#

does the "func_suck_mybutt" works yet?
Also, is there a way to use change the melee weapon and have at least two, togglable (like in hexen/heretic)? I'd like to make a mod where one of the pickups is a bucket. You know, one of those office small trash cans full of paper.

misty sparrow
dark anchor
#

i thought SDK stood for Super Donkey Kong

#

but apparently it stands for software development kit which is dissapointing

hasty ocean
#

:(

#

i cant believe its not super donkey kong

near mortar
#

I thought it meant sucking dongs kingly

hasty ocean
#

thats what makes more sense

long jetty
#

Super donkey dusk

unique trellis
#

Super Dusky Kong

dark anchor
#

i was really hoping for super donkey kong in dusk

deep pulsar
#

post your skyrim ENBs

astral night
#

Can't. All of them break the no nsfw rule

tranquil oracle
#

lmfao

deep pulsar
wraith beacon
near mortar
#

It's time to make hatsu cry because this chromatic aberration hurts my eyes and it's time to turn it off

sharp vortex
#

I think the CA looks great

wraith beacon
#

I probably did overdo it but there's nothing stopping you from turning it off in the INIs I guess.

nimble socket
#

that reload typing tho, i like the sound and screenshake

lofty dove
#

Any Counter-Strike 1.6 modders here?

unique trellis
#

ded game

lofty dove
#

It's still played online, and mods for it are still made.

#

Hoping that someone could add animations to a mod I found.

unique trellis
#

bruh that typing sound is nut

brazen copper
#

@unique trellis ya like that?

#

It's my model M mixed with white alps lol

keen bear
#

Bro just get a Dell Alps board

#

Fuck the model m

brazen copper
#

Good thing I have both

lofty dove
#

Umm...

unique trellis
#

HAS ANYONE SEEN JUSL

#

JUSK

topaz breach
#

everyone has seen jusk

long jetty
outer eagle
#

Uh oh.

lofty dove
#

Any Counter-Strike 1.6 modders?

#

I have a request.

hazy sorrel
#

request as in

#

do something for me because i dont know how to

#

?

coarse token
#

that's a little unfair

#

he probably just has a cool idea but doesn't know how to carry it out, maybe he just wants to share

fresh hare
#

I just finished turning the Welder into Mike from Red Letter Media

lofty dove
#

Well I need help on something.

#

PM me.

zenith linden
#

so when trying to launch a shitty test map i made for Quake so that I can later use it for Dusk.
I came across this error trying to launch it from the compiler with Mark V
couldn't exec autoexec.cfg couldn't spawn server maps/test.bsp

#

and i have no idea why.

#

I was following a specific series of videos explaining how to use trenchbroom and I'm pretty sure i did all it asked and i've been stuck for a while trying to figure it out.

hazy sorrel
#

does it have leaks

zenith linden
#

It probably does and I just don't know it

#

as far as I know it doesn't.

#

but i'll check again.

#

this is also the first time i've ever done this so i dunno

hazy sorrel
#

I believe TB have a tool for checking leaks

zenith linden
#

h

#

*hm

#

i'm gonna sleep on this one, haven't had any luck besides those two command lines i posted telling me something's wrong.

#

and it doesn't appear that there are any leaks either.

lofty dove
#

Sweet that you're trying to do that.

humble herald
#

So got a question

#

For making levels in unity what do you guys like to use

analog pollen
lofty dove
#

I need help with a weapon model for CS 1.6.

desert notch
#

honestly lad i think at this point it wouldve been more productive to look up tutorials and just start doing

digital spire
#

Yo, I made a little free game. Just looking for any feedback I can get. On the fence whether I want to keep improving it or if I should just move on. Its kind of a weird core mechanic.
https://stranger.itch.io/rallykazan

itch.io

A new racer arrives in town and must gain the favor of the locals.

lofty dove
#

I'm on android.

low thicket
wraith beacon
#

Damn that's sweet.

misty sparrow
#

better than you hatsu!!!!!

severe patrol
#

owo heretic ost

viscid sandal
unique trellis
#

πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘

#

Is this personality I see?

#

I thought this was 2020

viscid sandal
#

WILDWOODY1 all the colored lighting

analog pollen
#

and still so dark leon

viscid sandal
unique trellis
#

So bright

#

Yet so dark

#

The eternal conflict of man incapsulated in a videogame

analog pollen
#

the duality of humanity

keen bear
#

aight, this is something that has bugged me for a while with your game

#

the perspective youve drawn the shotgun to makes it look like its pointing at the sky at all times

#

i cannot unsee it

analog pollen
#

hmmm, looks fine to me

keen bear
#

youre crazy

analog pollen
#

yes but that’s besides the point

keen bear
#

compare it to a screenshot of dooms shotgun(s)

analog pollen
#

its def tilted upwards but not enough to bother me

keen bear
#

to me its like, i cant even look at a screenshot of that game if the shotgun is out without my brain screaming

analog pollen
#

just that sprite or all the weapons

keen bear
#

mostly just that sprite

#

the others are fine from what ive seen

unique trellis
#

It's exaggerated but I am fine with it

analog pollen
#

@viscid sandal might be worth considering

eternal nacelle
#

Oh jeez now I can't unsee it

keen bear
#

hey it might just be me that wants to die when i see it

eternal nacelle
#

thats bothering the fuck out of me now

analog pollen
#

500 out here to sabotage the competition

keen bear
#

i figured id offer the feedback just in case

#

bruh no way

unique trellis
#

Unless the shotgun is very long so by perspective it looks like it is pointing to the sky

keen bear
#

im just waiting for the full release to play

analog pollen
#

same

#

or just the shareware chapter even

#

sad when being a dev doesnt give you early early access LeonThumbsDown

unique trellis
#

I tried to bribe him to no avail

viscid sandal
#

πŸ€·β€β™€οΈ

#

Idk, I think it looks fine.

#

@analog pollen there will be brightness options and the like, and I'm going to just not yet.

analog pollen
viscid sandal
#

unfortunately my screen seems to show darks as being brighter than most, but if I make something to bright it kind of loses its atmosphere, so its really difficult for me to judge that kind of thing

keen bear
#

yeah see that enforces what i thought

viscid sandal
#

Idk I'm pretty happy with how it looks, i feel like angling it more or having it more narrow toward the barrel would look strange

outer eagle
#

I get that feeling it's pointing upward as well

keen bear
#

you can see both those points when looking straight on

analog pollen
#

i have no strong feelings one way or the other

outer eagle
#

but it would be harder to illustrate that sweet reload animation

keen bear
#

yeah i mean its obviously not a big deal

#

but its definitely been stuck in my brain ever since i first saw it

outer eagle
#

also that FPS counter, performance seemed to have improved drastically?

#

remember seeing it just hit 60ish in earlier screens

keen bear
#

that or he got a better pc

#

good to get a framerate like that though πŸ‘

outer eagle
#

Aye

#

ngl that's always my concern

analog pollen
#

optimizing is really hard

outer eagle
#

Not gonna claim I know what that entails at all but man does it elevate an experience where you don't have to worry about framedrops

viscid sandal
#

@outer eagle the gameplay I've shown has always been in the editor, it still is. So the game will run better than what you're seeing on my end no matter what. However we have been optimizing it more and more. More than likely the 60 or whatever you saw was from l3 which has not recieved a performamce pass yet. But the game generally runs anywhere from 150-300 in standalone.

outer eagle
#

:DDDDDDD

#

Input wise this game gonna feel gud

viscid sandal
#

And I should mention we are planning on continueing to optimize as we go, we're pretty dedicated to making it run on as many systems as possible.

analog pollen
#

viscerafest on the virtual boy

viscid sandal
#

With extra shades of RED

outer eagle
viscid sandal
#

Also I'm excited for l4 because we finally are able to start making the game hard.

#

(Which is what this screenshot is from)

outer eagle
#

Chapter 2 Level 4?

viscid sandal
#

No c1l4, all the chapter 1 levels are done they just all aren't in unity yet

outer eagle
#

Ah right on

lofty dove
#

Any help for CS 1.6?

analog pollen
#

doesnt seem to be happening no

wraith beacon
#

I don't think there's anyone here who mods Gold Src stuff.

outer eagle
#

Why don't you go looking for a dedicated forum or discord for CS1.6 modding

#

cause clearly no one here does such a niche thing

lofty dove
#

Aw.

#

Anyone at least knows why I can hear only one footstep sound type? When I'm in a snow map, no snow footstep sounds are heard, but instead the normal sound. It appears for bots though. Am I missing a file type?

hazy sorrel
#

validate the files

#

or just reinstall

lofty dove
#

Using Xash3D on android.

#

With the CS 1.6 Client.

#

I'll check the files.

#

What is the file named?

hazy sorrel
#

i dont think anyone will help you with custom engine here

lofty dove
#

It's like CS 1.6 on Steam. The game files are what you check.

wraith beacon
#

My question is why you're trying to play Counter Strike on Android when you could be playing Raid Shadow Legends.

lofty dove
#

...

#

Anyway, this issue doesn't happen to Half-Life. You can hear metal, water, etc.

#

So the engine isn't the problem. I think I may be missing a file.

fringe wedge
#

dog treats

lofty dove
#

What the?

coarse token
#

are quake's fiend's heads really that small?

#

they don't even have necks

untold niche
outer eagle
#

looking gud

prisma fable
wraith beacon
#

Pasta Labrynth theme is just there for testing/demonstration.

#

The Pasta Labrynth theme is kinda scary when lowered in pitch though.

low thicket
#

i am afraid

unique trellis
#

Spooky

unique trellis
#

@viscid sandal looking good! be fun to compare from a year ago to now!

viscid sandal
#

Thank ya

#

These are what the enemies in that pic look like now

unique trellis
#

the unicycle monster is great

viscid sandal
#

Thats the Blitzer, a fast shotgunner class.

unique trellis
#

Vroom Vroom

viscid sandal
#

On the harder difficulties he can 2 shot ya

unique trellis
#

Modder dance

wraith beacon
#

Yeah I decided to cut em, maybe in another game.

low thicket
#

i like them

#

they look cool

low thicket
#

i also updated some of the older textures to look nicer

golden bloom
unique trellis
#

We need more void maps

#

muk0r...now things make sense

keen bear
#

works in dusk

#

lmao

outer eagle
unique trellis
#

Dang, that's sweet.

weak cargo
#

ez

unique trellis
#

Y'all gotta love AD style maps

unique trellis
#

muk I just remembered I saw your maps stream with jehar months ago. Good stuff

pine moat
#

brushie brushie

#

need to seal this mess tomorrow cause it's in a huge box atm

bleak roost
#

can anyone here help me install a Quake 1 mod?

hazy sorrel
#

refer to readme.txt

#

no need to thanks

analog pollen
unique trellis
#

oh boi

#

there he is

pine moat
nimble socket
#

That looks awesome

tranquil oracle
#

The Dark Mod?

pine moat
#

the 16 unit wall at floor one really screwed me over, no windosill whatsoever πŸ€ͺ

#

sure is tdm

#

WIPs strewn all across my harddrive

hazy sorrel
unique trellis
#

no

analog pollen
#

he lookin mighty blue tho

unique trellis
#

He looks like the colleague too busy making stupid jokes to do his work

hazy sorrel
#

ironically hes one doing his job best (whilst trying to adapt to the humans)

crystal kraken
#

He looks like the colleague too busy making stupid jokes to do his work
That's mirage, fittingly he's also a totally useless character.

unique trellis
#

J`P9O-0t+]P\

viscid sandal
#

@analog pollen its the character you get when your picking your gender and you pick n/a

analog pollen
#

i wish

viscid sandal
#

Female robutt when

analog pollen
unique trellis
viscid sandal
unique trellis
#

Is that New Blood Kart game @wraith beacon was posting about going to be a legit game? It looks pretty cool.

PC Gaming really needs some cute cart racer games. It's the one thing that almost makes me buy a switch. I'd love to just buy 3 additional controllers for the PC so my kids and I can roll around chainsawing each other with little karts πŸ™‚

astral night
#

Skydrift

viscid sandal
wraith beacon
#

@unique trellis While New Blood Kart is still in development it's not New Blood Kart anymore.

unique trellis
#

@wraith beacon Ok cool. I've enjoyed the gifs and such on Twitter, hope it turns out

#

@astral night the plane flying game? that's not cute enough hahaha... oh wait I found Garfield racing that may just nail it

viscid sandal
wraith beacon
keen bear
#

oh nice

#

is that a new gun?

wraith beacon
#

Been in the game for a while but never used it in any of the levels.

humble herald
#

I've got transparent faces where there shouldn't be any

#

dealt with backface culling already in blender, the model looks like this in it

#

I imported a older version of this model and this issue isn't present

#

only the rigged one has this

robust ridge
prisma basalt
unique trellis
#

WHAT HAVE YOU BROUGHT TO THIS CURSED DOMAIN

weak cargo
keen bear
#

this is pretty crazy

analog pollen
astral night
#

Stop shilling

analog pollen
#

no

unique trellis
#

Is it intended that the menu black background does not fill the entire screen?

#

There are a few pixels at the borders that are not covered

analog pollen
#

nah that just kinda happens and i've been too lazy to fix it ever

unique trellis
#

I think it could be kinda cool if you shrink it a bit more.
I assume it is some kind of drawshape function

analog pollen
#

just some ui panels

wraith star
#

how Do i play DOOSK ?WILDWOODY2

#

Oh ok I just read the description. Definitely gonna check it out πŸ˜„

unique trellis
#

Doosk is a great waiting game

#

The best some might say

viscid sandal
inland patrol
#

For ultrakill if your worried about players who need assistance things like closed captions and color blind modes would be a good idea

#

maybe not in the assist part of the menu but somewhere in there

wraith beacon
#

Adding some new weapons to TTR.

#

Art is temp, one's a stopping rifle and the other is a chaingun.

#

Well, Gatling gun in this context.

outer eagle
#

A gatling gun!? dank

wraith beacon
#

Not sure whether or not I'll keep the Gatling but we'll see.

#

Maybe it's about time I refactor the word system to allow for different weapon behaviours πŸ€”

wraith beacon
#

@brittle tide for you my friend.

brittle tide
#

blessed be unto them verily do we know that which before us falls

wraith beacon
#

Super chaotic but also super fun.

#

It's also the first arena like level.

wraith beacon
#

(This isn't an endless mode BTW)

wraith beacon
outer eagle
maiden peak
#

Lol I’ve been wanting to try TTR because i realized that I am unable to type in the dark

hazy sorrel
#

just buy rgb keyboard like a gamer

eternal nacelle
#

Hatsu what is my moral justification for killing these men

wraith beacon
#

They're a bad gang of bad crooks who pillage towns.

hazy sorrel
#

they are chum chums

wraith beacon
#

You're the Sheriff and need to stop em.

hazy sorrel
#

the best way to play TTR is to just run past enemies

#

pacifist speedrun baby

eternal nacelle
#

Will I get rewarded for not murdering anyone

hazy sorrel
#

you can reward yourself by searching HH on deviantart

wraith beacon
#

So, what do you all think?

outer eagle
#

downloading now

eternal nacelle
#

its pretty good

hazy sorrel
#

good proof of concept

outer eagle
#

Five out of Five blessed spinning Leonard heads

maiden peak
#

Needs an Engoo port TBH

hazy sorrel
#

i see only one out of five leonards

outer eagle
#

Didn't want to emote spam

hazy sorrel
eternal nacelle
#

I found the other 4

hazy sorrel
#

thats

#

four

#

four leonards out of five

eternal nacelle
#

yes its the four bobby left out of his message

#

he dropped them on the floor

weak cargo
#

i see nvidia middleware 😑

wraith beacon
#

I mean, PhysX is UE4's default physics engine so um.

weak cargo
#

givin you shit lol

wraith beacon
#

I could make it use Bullet or something else instead but that takes work.

weak cargo
#

also HTheGame.exe

hazy sorrel
#

i saw APEX in ini file

weak cargo
#

❀️

hazy sorrel
#

whats that

weak cargo
#

more middleware

wraith beacon
#

Nvidia's destruction plugin.

#

Basically just a layer on PhysX.

weak cargo
#

these are likely obvious things that'll get changed/fixed but i feel i should point them out

turnspeed's a bit slow
a very me-problem but i'm stumbling over having to move my hand from wasd to the home row, so custom controls pls
screenshake's a bit much for me since i type frantically
something chromatic abberation something something
not real clear where your bullet will come from when looking northish (maybe add a short little dotted line for aim?)
'resume' command in the pause menu doesn't seem to work (likely fix'd)

otherwise i love it! i thought i'd hate having to control it but it works once you have a sec to get acclimated

hazy sorrel
#

can you gamepad TTR

weak cargo
#

or maybe resume does work? seemed like i typed it in like 3 times and the menu was still up but then i restarted and it's fine

#

i was about to controller but i realized i don't have any actual xbax gamepads lol

wraith beacon
#

You cannot gamepad.

weak cargo
#

that'd be very difficult to play like that

hazy sorrel
#

ye its insta delet

weak cargo
#

even if you had fuckin

hazy sorrel
#

no gamepad no game

weak cargo
#

one of those phantasy star online keyboard-gamepads

maiden peak
pine moat
#

i'm a serious modder

unique trellis
#

ah yes

#

the bouncy box

pine moat
#

time to crate is now Leatherneck

pine moat
#

TBH I'm just messing around with fog and color grading as usual instead of making more geometry.

#

But it's good to get an "art test" of sorts, methinks.

unique trellis
#

ngl that facade is looking fresh

pine moat
unique trellis
#

oh my god!

#

it's a facade!!

#

This is hollywood level trickery

#

Many years ago i was in the Warner Bros studioa and they had streets full of fake houses

#

but no real fake doors bearslep

pine moat
#

if i ever were to make a thief gold theater-adjacent mission i'd do dumb stuff like that but on purpose, just obvious literal set pieces.

unique trellis
#

I like how the guard just fucking dies in the webm

unique trellis
unique trellis
#

Gui is hell

unique trellis
#

gui you cannot scale depending on the resolution is the punishment we don't deserve

wraith beacon
#

ZeHatsu be like, trying to fix TTR's kinda stinky codebase.

hazy sorrel
#

he muted

unique trellis
#

uh oh

#

stinky code

pine moat
unique trellis
#

It looks like you are not facing many problems with map making

placid summit
#

Hi.Are there any Dusk models in the public domain? And if anyone knows in what 3D editor they were made.

astral night
#

public domain? nah, dusk is a commercial product

#

the models will be made available through the SDK later this year though

#

the models were donme in blender

wraith beacon
weak cargo
#

nifty

#

oh i forgot, lol "synteks soundboomer"

brazen copper
#

πŸ˜”

weak cargo
#

shut boomr

brazen copper
#

Dam

wraith beacon
#

Synteks is a Sound card now.

brazen copper
#

An entire sound card

wraith beacon
brazen copper
#

Boomer sound card

hazy sorrel
#

keyboard only game

#

i hear the screech of 11yo's in the distance

near mortar
#

How can I play this without a gamepad? Not a true game then

tired warren
#

Anyone here have experience working with .md3 files?

wraith beacon
#

If it's a slight typo you'll gain one ammo rather than losing one.

#

But if it's a major typo then you'll still lose ammo.

#

May or may not keep this.

near mortar
#

That seems like a cool feature

analog pollen
#

yeah i think that's good

wraith beacon
#

It definitely needs some work but I kinda don't want to punish people that much for slight typos, especially on the longer words.

analog pollen
#

failure should be a spectrum rather than a yes/no thing as oftne as possible

wraith beacon
#

That being said I still need to figure out the % of correctness it should be.

#

And that needs testing.

#

Or possibly be linked to a difficulty setting.

analog pollen
#

that'd make sense

#

you need to be better at the mechanics on higher difficulties

pine moat
#

yeah, probably should be per word length

wraith beacon
#

My game is still like, the antithesis of accessibility though.

analog pollen
#

how so

wraith beacon
#

Based on typing skills, meaning it's not that approachable for people who struggle with spelling. Hard to localize because it's a typing game. And it's a bit punishing.

#

Oh and it's Keyboard only.

analog pollen
#

that's still pretty far from what i'd consider "the antithesis of accessibility" and certainly no reason to not smooth out the experience where possible

wraith beacon
#

Yeah I'm trying to make it more accessible but it's still not really something that anyone could conceivably play.

analog pollen
#

yeah that's inevitable, the point is to try to get as many people to be able to play as possible, not to get everyone, because that will never be possible

near mortar
#

There's a professional street fighter player out there who was born with no arms and is somehow still a relatively high ranking player