#general-modding

1 messages · Page 55 of 1

unique trellis
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hakita what textures sizes do you use and poly cap?

analog pollen
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dont use any specific limits, i just go with what feels best for each individual instance

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except for environmental textures which are all 32x32

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for the sake of consistency

unique trellis
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looks awesome

analog pollen
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cheers

wraith beacon
coarse token
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oh my God it's adorable

brazen copper
fleet junco
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I LOVE IT @wraith beacon !

sharp vortex
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@olive dove Mostly the vertices just wiggling around. I've tried a few of the 'free' shaders posted, and all they seem to do it make the texture skew and very heavily distort based on how close you are, which is like a very exaggerated caricature of the psx style.

spring carbon
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oh NO!

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ROXY IS LEGLESS!

wraith beacon
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It's not actually Roxy, it's based off of my Doggo.

near mortar
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Roxy-like

wraith beacon
near mortar
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Ah it's hard to see the floppy ears in the original image

wraith beacon
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Yeah I know.

weak cargo
wraith beacon
spring carbon
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your doggo is a roxy

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but brownier, thinner and fluffier

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let's call all dogs roxies in the server

long jetty
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Should have alt skins for cart dog so you have your doggo, Roxy, and the one from the game

spring carbon
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nah man

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slap dave's face on it for the last one

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since all he does is idle as a cart hotdog

hazy sorrel
nimble socket
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that kart dog is cute, shame the poor guy has no limbs :c

spring carbon
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animal aboos

wraith beacon
tranquil oracle
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based

wraith beacon
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Oh

spring carbon
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why is that cart doggo fuming

crystal kraken
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@wraith beacon fuck offfff I love that cart dog

near mortar
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The cart dog is powered by its farts

autumn portal
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nbk when tho

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i need this in my life

eternal nacelle
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It's just like undertale!!

faint thistle
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😮

hazy sorrel
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is this asteroids reskin or made from ground up

faint thistle
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It's Asteroids written from the ground up using a tutorial.

hazy sorrel
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ahhh

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great

analog pollen
unique trellis
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ah hell ye

analog pollen
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music stays off for the rest of the level too so all you're gonna be listening to are the sounds of burning, gunshots and heavy breathing

robust ridge
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Speedmap i've did on august (5 maps in one week).
A friend of mine had issues completing each level, wanted to show him that they were possible.

I had to do easier settings later. (there's some speedrun trick, you can do the map in less than 1:15)

https://youtu.be/N2hs7gDajE4

So, i've decided to sketch as many maps as I could withing the lapse of one week. Managed to do 5 maps. Used custom textures based on "nekroturge's dev textu...

▶ Play video
near mortar
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CP_Orange but it's blue and also a doom level

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Jokes aside it looks pretty solid

unique trellis
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@robust ridge seems like a cool layout

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honestly, the gameplay seems too easy and kind of tedious

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for example, the pinkies pose zero threat to the player.

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using a singular Baron or Arachnotron in a big open room basically renders them harmless, too

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you should try using more hitscanners (in this case I'd recommend placing them in a higher ground than the player) and imps to take space in the room

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to have the player prioritize enemies and dodge projectiles simultaneously

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but that layout seems simple and very cool

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also could you send me the texture pack you were using? I never tried out one of these but they seem useful

novel lichen
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Hot Take: H-Doom is boring and meh

hazy sorrel
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you mean Hard Doom?

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kinda

novel lichen
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...

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You poor soul

hazy sorrel
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what

rotund temple
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not hard doom

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HDoom

faint thistle
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Some changes made today!

sharp vortex
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@analog pollen Vinny from Vinesauce is playing Ultrakill Prelude

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everyone's digging it, and it looks fucking awesome I gotta say

misty sparrow
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5k+ viewers too

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im watching the stream now

sharp vortex
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I was like "wait, this looks familiar" and then I came back here and realized it was Hakita lmao

misty sparrow
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and he got lost

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classic vin

sharp vortex
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he made a big john reference, now I am complete

analog pollen
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that's fuckin nuts

hazy sorrel
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have to watch it

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obscure vine-memes-references when?

analog pollen
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i prefer to keep immersion breaking references to a minimum but i'll sneak something in somewhere

unique trellis
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Hakita puts big john in as a secret when

marble crypt
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pls no

analog pollen
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yes

hazy sorrel
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conga dancing big johns and dabbing at once pls

unique trellis
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oh god

topaz breach
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hakita puta jeff from maximum action in as a secret when

near mortar
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Can-can dancing big johns that are also dabbing more like

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Which character in Maximum Action is Jeff?

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Is that the name of the hospital boss

topaz breach
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the player

near mortar
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maybe one of the helicopters

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Nah that's Michael Action

topaz breach
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no it's jeff

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canonically

near mortar
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No it isn't

unique trellis
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Nah his name is "Player"

topaz breach
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take it from me

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new blood staff member and maximum action logo designer

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his name is jeff

unique trellis
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ur jeff

topaz breach
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no im gilby

slender knoll
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suck it gary

unique trellis
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ur baby

wraith beacon
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Gilby more like Golbo

topaz breach
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people who call him Michael Action? More like clowns

wraith beacon
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I take pride in being a clown

unique trellis
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Hey Clown Hatsu

spring carbon
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🤡

unique trellis
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When are we getting that newblood cart public beta

topaz breach
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never

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feb 30 2020

slender knoll
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hatsu is proceeding by new blood protocol

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delay it by a week every time someone asks about it

wraith beacon
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Nah I like a good deadline.

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New Blood Kart will come out in some form in March of 2020

slender knoll
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nice

unique trellis
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Nice

wraith beacon
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March 69th

brazen copper
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Michael Action

spring carbon
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Mike All Action

brazen copper
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Exactly. And wouldn't you say all is a synonym for max? Michael Action confirmed.

spring carbon
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Michael "All Max" Action

brazen copper
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🙏

unique trellis
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Michael All Action Max

unique trellis
near mortar
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Does it count as modding if it's a tabletop game

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I say yes because video gam suk

unique trellis
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I mostly posted it in case anyone needed some topdown objects or terrain textures

severe patrol
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random question but im wondering does anyone have any tips on how to make the player stick to the level surface, like being able to walk around on a sphere without falling off type of stick?

unique trellis
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do a raycast down, then get the normal of the face you hit and set your gravity direction to the opposite of that?

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also rotate the player

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@severe patrol

outer eagle
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Ayy I've been using that Jakob

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Oh wait not that one

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looks too cartoony for my tastes

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but there's some really good resources

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should share some of my maps

unique trellis
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I mean you could grab the nearest "planet" and then rotate the player around it

unique trellis
robust ridge
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Second map i've did for the mapping week challenge.

Map is doable and can be speedrunned in less than 2 minutes, but i'm evaluating to add more ammo 'cause of few unpredictable archviles and overusage of berserk and monster infighting to save ammo.

https://youtu.be/MnCpa-0tjgM

So, i've decided to sketch as many maps as I could withing the lapse of one week. Managed to do 5 maps. Used custom textures based on "nekroturge's dev textu...

▶ Play video
severe patrol
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thanks for the tips, ill have to look into it

wraith beacon
misty sparrow
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Aw

wraith beacon
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Oops wrong channel

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dangit

misty sparrow
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I thought it said “frick” on the gun

unique trellis
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man that gamer looks like it has really risen

young sapphire
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honc

unique trellis
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Hit them with the Honk

drowsy escarp
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Good news

wraith beacon
analog pollen
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looks much nicer now

prisma basalt
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needs more drifting
and eurobeat

coarse token
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what is eurobeat even

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the only instance of eurobeat I know of is "Discord" or whatever the my little pony remix thing is.

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TLT makes some good music

prisma basalt
prisma basalt
unique trellis
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I have not heard this kind of music for at least a decade

prisma basalt
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you cant drift and not have this music. its internet law

unique trellis
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I trust you

coarse token
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anime intro music = eurobeat

prisma basalt
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not really

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anime intros is typically j-pop
eurobeat is a totally different thing

reef heart
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eurobeat is primarily an initial d thing as far as anime goes

prisma basalt
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and DDR

tranquil oracle
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The actual mod support etc still has to be done manually

keen bear
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^

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i looked at that earlier and noted that

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does present maybe an interesting way we might be able to support a curated workshop on switch though 🤔

viscid sandal
spring carbon
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long sm'le

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that's pretty awesome, guy!

viscid sandal
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Thank ya

wraith beacon
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(I'm joking of course)

spring carbon
unique trellis
spring carbon
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I don't get it

unique trellis
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In game map editor

spring carbon
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oh i thought there was some punchline to it

unique trellis
analog pollen
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damn son

unique trellis
tired warren
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wait WHAT

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HOW

unique trellis
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With science

coarse token
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what is this?

unique trellis
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It's Patrick

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Patrick the map editor

coarse token
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@unique trellis you made a map editor? is it for DUSK

unique trellis
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Is it, Jakob?

keen bear
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its an external map editor he made for maximum action

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because the one in-game sucks a lot

unique trellis
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I mean that specific one isn't for MA cus MA doesn't support scaling

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It's actually more of a demo thing I made for the ULTRAKILL guy that I continued working on

analog pollen
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it's real cool and definitely makes me think that having a level editor in ULTRAKILL is a viable option

hazy sorrel
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yeah someone could make something else than metal corridors with glass and meatgrinders

analog pollen
near mortar
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Someone hasn't beaten the demo

hazy sorrel
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Someone has beaten the demo

unique trellis
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What about the fake sky room!

hazy sorrel
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it's fake

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duh

analog pollen
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damn, caught

unique trellis
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Tbh I love fake sky walls like that

wraith beacon
unique trellis
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Gamer

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actually who that

hazy sorrel
wraith beacon
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A man with a butt for a face.

unique trellis
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Butt face man

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I am somehow getting a bit of a donut face feel

viscid sandal
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He's a doughy boy

near mortar
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Oh man I can't believe you put Reb into New Blood Kart already

hazy sorrel
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thats not douche foss

near mortar
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Nah reb's the one that stinks

eternal nacelle
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I am the one who stinks

young sapphire
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Stinklord

slim thunder
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when's DAWN coming out?

hazy sorrel
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After DUSK

near mortar
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Meaning it's cancelled and unreleased

nimble socket
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Nah, the more you ask, the more it gets delayed.

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We are currently at "Heat death of the universe"

near mortar
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No we're far beyond that point right now

unique trellis
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We're in another dimension of waiting for DAWN

hazy sorrel
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its beyond Half-Life 3 release date

sharp vortex
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when sdk haha lol

unique trellis
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When it's uncancelled.

slim thunder
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wait it got cancelled?

unique trellis
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nah bro we just memeing

near mortar
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It was cancelled and then it was released and then it got unreleased so it could be cancelled again

analog pollen
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redid ULTRAKILL's enemy juggling physics to make it a bit easier to juggle enemies

robust ridge
unique trellis
viscid sandal
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noice

unique trellis
eternal nacelle
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Virtual reality?

spring carbon
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they must have a very bad taste then

unique trellis
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/vr/ is the retro game board for some reason, right?

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its not actually virtual reality or something

analog pollen
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i think it's supposed to stand for Vidya Retro

unique trellis
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Videogames Retro

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ye

astral night
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it stands for vrchat

analog pollen
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r has to come after v so that it's grouped with the normal v

unique trellis
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Vidya games

tired warren
unique trellis
low thicket
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please, that would be a godsend

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i put the zmovement code in psych and it largely works fine but i have a bug with bobbing where the player is bobbing even when not moving sometimes

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possibly because it's based on an older version though

unique trellis
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Yes that has been fixed one-two versions ago

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BTW feel free to report bugs if you run into them, I always take care of them as soon as I become aware of them

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@low thicket

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Did not notice that earlier cause I always play with view bobbing off

unique trellis
weak cargo
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actually tried zmovement today cos i remembered marisa's unreal/UT mods exist

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this shit is 200/10

unique trellis
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Glad to hear that.
I am not saying this to brag but last time i triex marisa's mod it did not have wall jumping, so i am proud i managed to code that.
If this statement is wrong feel free to correct me

weak cargo
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as far as i could tell that's right, i made it work with your stuff anyways since i didn't feel the builtin ut movement was very accurate

unique trellis
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I skimmed through it real quick and I recognized parts of the same UT code I used.
I believe her rendition is based on the original UT, I used UT4 just because the source is easily accessible on GitHub

unique trellis
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If you run into issues let me know, I will address them asap

low thicket
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awesome, i'll get to that soon
working on some new weapon sprites for psych so i'm still a little busy with that

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footage of the mod should be out soon, planning on making a big update video for my channel that has a bunch of cool stuff

unique trellis
indigo inlet
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i want to learn about how to make the application because i didn't know how to it can help me please???

coarse token
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This isn't the place to learn. People will help you with making said applications, sharing the content and what not, but if you want to learn how to in general, this is not a good place to start.

indigo inlet
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from where if i want to learn ??

coarse token
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Learn about what, specifically

indigo inlet
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because i have project i want to do my about the application ??

coarse token
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Yes, but like, you have to be specific about this kind of thing. Are you a programmer? what language of code, are you even a programmer?

indigo inlet
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software , also php

prisma basalt
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i got a feeling we're talking through a google translate barrier here

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@indigo inlet consider youtube tutorials

coarse token
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Ironically I think that's what he needs to use. Google it.

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There's lots of classes out there for design and development

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I can't speak to specifics though since I don't know PHP

indigo inlet
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ok

wraith beacon
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Been a while since I worked on Type to Reload.

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Added vertex colour stuff

unique trellis
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Tree time

keen bear
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whoa thats a big leak

dusky tinsel
unique trellis
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They Spin

dusky tinsel
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spinnybois

unique trellis
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need some kinda feedback that you actually picked something up

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like screenflash or somethin

dusky tinsel
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ya will add that later

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need to finish all weapon models first

analog pollen
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i like the movement already

dusky tinsel
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thank you

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it has bhop and crouch slide

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no walljumping in this like in ironscale, this is more a practice run for making final version of ironscale eventually

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also trying to keep the scope super small in this game

analog pollen
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no idea what ironscale is

dusky tinsel
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its my older fps

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i've shared it here Long Time Ago™

analog pollen
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havent been here a long time so i missed it

dusky tinsel
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using all the feedback i got from that to make this new one better

analog pollen
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movement looks nice in that as well but everything else could use work

dusky tinsel
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yea it was slapped together in a month, that's my excuse 😄

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was a project for university

analog pollen
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something pretty simple that would help with flow would be to add some inertia to your guns so they're not completely static on the screen when idling

unique trellis
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👏 put your weapons in the middle of the screen 👏

analog pollen
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i prefer em on the side but gave the option for centered weapons in ULTRAKILL

unique trellis
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Put some bobbing on them

analog pollen
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that too

unique trellis
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Gimme some knock back when you fire

dusky tinsel
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ye i plan to add inertia and ofc knockback

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and maybe centering toggle

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its all still very wip

unique trellis
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Bobbing is pretty easy
Bob.X = 1.5f * RangeX * cos(Angle);
Bob.Y = RangeY * sin(2.f * Angle);
This is the UT2004 bobbing, make Angle a value that increases when you have horizontal momentum, and make range proportional to the speed you are going.
So at low speeds it bobs less

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I mean centered weapons is really a style choice, I just think it looks better if you don't have any hands

wraith beacon
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Personally I want to see a game where the weapon is held with the left hand but is on the right of the screen.

dusky tinsel
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@unique trellis interesting, thank you!

wraith beacon
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It's stoopid but I think it'd be fun.

unique trellis
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Your torso is upsidedown

keen bear
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you can do that in maximum action

hazy sorrel
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you can do that with pistol sprite in doom

gusty flame
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"A game where the weapon is held with the left hand but is on the right of the screen"

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So, Counter Strike?

near mortar
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I too would like to have my arm take up a third of the screen

shell hound
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Hey guys, if you've got some time, wanna give me some feedback on a project I've got?

unique trellis
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It's better to just post it, if somebody will have time and interest they will

shell hound
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Awesome, thanks Ivory!

unique trellis
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Nobody is going to say "yeah sure" without knowing what it is about

shell hound
unique trellis
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zero math
bruh u lost me

shell hound
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It's a more casual role-playing experience. It's supposed to be about having fun telling stories with your friends and family

near mortar
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It doesn't look like a roleplaying game to me it looks like a person picks up a card and starts describing something with a basic idea of what it is on the card helping them along, sort of like a writing cue

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At least that's what the way it's explained in the description sounds like

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And then another player can interject with a plot twist card to throw the person talking off their groove basically

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So it's less a tabletop RPG and more like having to improv a storyline on the spot with everyone taking a turn as the narrator

shell hound
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Good catch there, Fossethster. It is pretty much an improv game, but I think TTRPGs are all improv games with math in the end. The only reason we're not calling it an improv game is because folks get turned away by it.

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Heck, even "storytelling" is still a grey term in tabletop.

near mortar
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I dunno I think you give people a rather incorrect impression of what the game is by saying that it's "like D&D meets Cards Against Humanity!"

shell hound
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The role-playing part is that you can describe what your character does with that card. "I'm a ninja with a donut addiction and I..." flip Flirt card "Sneak into a bakery by Flirting with the guards standing at the front and yada-yada-yada"

near mortar
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I think the idea could actually be a good one given that the rules state you can tell the story in a way that you wish, and given that you have other friends and family members participating it could lead to a fun chaotic mess of a storyline that could produce in-jokes and whatnot between everyone who plays in a similar way to D&D

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but I think that it doesn't really count as an RPG

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When most people think of an RPG one of the big things is they think of some kind of progression system, levelling a character in some fashion, etc.

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I also don't think that really counts as much as roleplaying, your character in that instance still has to in some way flirt in the situation given

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It's more a matter of how you go about performing the action of flirting

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I don't think you should be afraid of people being turned away by it being an improv type of game, at least not to the point that you make it confusing to people trying to figure out what the game is

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I had to figure that it was an improv game out by looking over the description of the way the game was played and the images a few times and piecing it together

shell hound
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It's a difficult one, because Improv is also a loaded term that instills a certain image in the players' heads. They imagine it's a game for people who are good at it, who have a natural inclination for acting and entertainment, and that couldn't be further from the truth of the game itself.

near mortar
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I mean if I was looking at games and you had marketed this as an improvisational storytelling game where each player takes turns as the narrator I would actually be much more interested in it than "a co-op storytelling card RPG with zero math"

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I don't think "oh I need to be a really good storyteller to play this game" when I hear the word improvisational all I think is "you're put on the spot to tell a short bit of story based on a single vague base idea a card gives you, that sounds like it might be fun to play with a group of friends"

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or otherwise I simply think that you're put on the spot in some way

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rather than that you have to be super good at coming up with something on the spot

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In regards to playing the game itself, the way the game is described aside, I think that it might be interesting if playing a plot twist card forced the entire rest of the chapter to be reshuffled, to sort of simulate how a plot twist is meant to change the course of a story drastically

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it would make playing the card a bit more interesting without being too much of a troll on the other players

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plus that's something you could put into the rulebook without having to modify the cards or decks in any way

shell hound
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Hmmm interesting, but I don't see how it'd make much of a difference. Players can choose any card in the chapter to flip and all cards are already placed down without looking, so it doesn't seem to have much of an impact?

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It'd be something if I knew the card I was about to flip and then suddenly, oh-oh, now it's been changed.

near mortar
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Ah, in that case that's simply not mentioned in the description of the game there

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I was under the assumption that because there were 5 players max and there were 5 story tiles per chapter that each player takes a turn flipping a card in order from left to right

shell hound
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Yeah, I don't want to explain the entire game in the store page. That's what the manual is for. I only write in enough to give an idea of how to play. There are mechanics I don't explain because it'd be going into the minute detail of things, like how Plot Twists pause the timer or how you can reuse flipped cards.

near mortar
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Not knowing what the card is going to say would still work in that situation as then you might be preparing to explain a character because a role card is on your turn, when a plot twist suddenly changes it to an action card instead

shell hound
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But Plot Twists have content itself.

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Say an action is "Shoot". During my turn, you could play the Plot Twist "Mobbed by Lemurs" from your hand and I've got to incorporate it into the story.

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Along with "Shoot"

near mortar
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Perhaps it could be an alternative option for a player using a plot twist card then, instead of messing with the story by directly adding something they could use the plot twist card to reshuffle the cards

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if they think it would have a more entertaining outcome than whatever the card presents at that part of the story for instance

shell hound
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Not sure it'd have as huge an impact as you're thinking, since the decks are all put aside once players start telling the story. I'd recommend you read the manual to get a feel for all the mechanics in place for the game.

near mortar
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That was just a mistake on my part, I also think I worded it improperly

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I meant it as in basically you break the template by shuffling the cards in the current chapter around, but given you can take any card you want that doesn't really matter

shell hound
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Yeah, and all cards are hidden. All you know is you're about to flip an action, place or role. But the content is a mystery, so you have to improvise. Hence, all actions, places and roles have equal value to the player.

unique trellis
analog pollen
shell hound
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Oooh that looks pretty dope!

analog pollen
#

cheers

unique trellis
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I am pleased

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Do you do your own textures and art?

shell hound
#

Have you put it up on twitter for Blocktober?

analog pollen
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kinda and yes

shell hound
#

dope

analog pollen
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textures are mostly public domain textures that i've edited to make them fit into the visual style

dusky tinsel
#

wow that looks awesome

analog pollen
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cheers

viscid sandal
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👌 LeonApproved

hazy sorrel
#

its not steel corridors and glass LeonApproved

unique trellis
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Thanks @analog pollen very cool

misty sparrow
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I like the lava

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And the use of color

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But it needs more color

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Ae levels of color

unique trellis
#

COLOR THEORY

wraith beacon
unique trellis
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oh boi he about to road

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Hit the road H

dusky tinsel
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Cool road

spring carbon
#

nyoom

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did you notice?

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it is shaped like a question mark

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...it is a mystery...

dusky tinsel
#

topaz breach
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it's the riddler

pure mortar
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🅱 iddler

unique trellis
#

I have no idea if other engines do this but changing the material at runtime in unity is apparently easy af

wraith beacon
#

UE4 has texture swapping but I'm not sure if it does material swapping.

unique trellis
#

Yeah it changes to a fullbright shader here when you turn it on

wraith beacon
#

Then again you can set the material in the construction script so maybe that also applies to runtime stuff.

#

Haven't really tinkered with that sorta thing that much.

unique trellis
#

What if we kissed in the underground lab 😳
(give the gif some time)

unique trellis
#

L-lewd!

dusky tinsel
unique trellis
#

Oh yeah

#

gimme the link to your last game

dusky tinsel
#

uhh the fps one or arpg one

unique trellis
#

uh fug u made castle rodok too

dusky tinsel
#

ye

#

you have played it?

unique trellis
#

Yeah bro

dusky tinsel
#

😳

#

hope you liked it

unique trellis
#

You workin' on an old-school FPS? It looks good for an early prototype.

#

I got confused by the weapon colors 😞

dusky tinsel
#

Yeah I want to make something small and quick

#

Rip

#

This new game has random generated levels made out of modules (like Rodok) so it should feel bit different every time you play

#

I plan to make a lot of different level modules too

#

Making this will take longer than ironscale did (my older fps), but I don't want this to become super long project either

#

Trying to keep it in 3 months or so

#

also thanks, i was surprised myself how much better it looks than ironscale does already, even within just two weeks 😄

#

i hope to take everything i learn from this to the full version of ironscale (and i hope i have a 3d artist to help me with that)

viscid sandal
#

Eck

#

@spring carbon @neat hare but sounds

spring carbon
#

yes

viscid sandal
neat hare
#

ok

spring carbon
#

they stimulate our eardrums

#

but sounds too loud can damage them

#

that's a lot of high-definition Pew-tering

#

I like it!

viscid sandal
#

There are 2 living guns in viscerafest

neat hare
#

when a squirrel lands on the wires and causes the campus transformer to explode

viscid sandal
#

This is the first one you get in the number 7 slot

#

lel

#

Anyways the eviscerator which is what these sounds are for is made from the matter of the god yogsothoth and fires blades of blood that ricochet off the environment.

neat hare
#

so it's the gun that lets you scream "Say hello to Yog-Sothoth and the other elder gods for me" and actually make sense?

viscid sandal
#

P much

spring carbon
#

Ah yes

viscid sandal
#

I mean, viscerafest is very lovecraft

spring carbon
#

something I have always wanted to do

viscid sandal
#

The entire plot and the world regularly have lovecrafts work baked into it, its not just a big spooky boss that we throw at the end.

#

The amount of lore is getting out of hand at this point

#

Also humans can't really use the eviscerator, because shockingly touching the... flesh? Of an Outer God is not condusive to a healthy life.

spring carbon
#

:(

viscid sandal
#

But is ok because Carolines only kind of human

#

vaguely

#

somewhat

#

not really

spring carbon
#

A bit

viscid sandal
#

She was loosely based on... Or I should say the idea of her was loosely based on the dunwich horror.

neat hare
#

she's human but also has plot armor but only kind of

viscid sandal
#

her dads a sleeping space deity that if he ever wakes up everybody dies.

neat hare
#

her dad's cthulu?

viscid sandal
#

No

#

Her dad is azathoth

neat hare
#

or does cthulu count as a water deity

#

oh

#

so she's nyarlathotep's brother

viscid sandal
#

Yes

neat hare
#

wait

viscid sandal
#

sister

neat hare
#

she
brother

#

WAIT

#

good job brain

#

you're

#

an imbecile

viscid sandal
#

When i got to the end of dusk I just went "... oh no..."

#

Now I have to see if I can pull stephen weyte out of his closet again.

neat hare
#

wait

#

did you go "oh no" because you were like "oh god now i have to try to get stephen fucking weyte involved"

viscid sandal
#

No

neat hare
#

ah

viscid sandal
#

Viscerafests ending has some mild similarities to dusks. Not enough that you'd go, "Oh we ripped them off" but they are there.

#

You don't fight nyarlethotep though.

neat hare
#

yeah, i think that'd suggest a pressing need to attend family therapy if you did

#

would family therapy work with elder gods?

viscid sandal
#

Probably not

#

but also outer gods and elder gods are 2 different things andrew

neat hare
#

see

#

you're implying i care about that distinction

viscid sandal
#

jist sayin

wraith beacon
#

The thing about game dev is you can always change things.

#

Nothing is final, you've got flexibility, unless you're on a deadline.

viscid sandal
#

The similarities have been dumbed down at this point, its not an issue.

#

Viscerafests ending has been hard to figure out for various reasons, working with lovecrafts source material and trying not to piss all over it is really hard to do, because its so easy to take the lazy route and just be like, eh lets kill a god why not, its not like they're incomprehensibly powerful or anything.

#

On top of that trying to expand on his ideas whilst still remaining vague and just running with threads and ideas.

wraith beacon
#

Killing Elder Gods is my favourite thing to do on Wednesdays

viscid sandal
#

There's alot of effort going into the narrative side of the game.

#

Which is not to say its a narrative heavy experience, (assuming you're not taking the lore into account) just that I don't want to half ass it.

wraith beacon
#

Lore and world building are stoopid

viscid sandal
#

Lel

#

It's a difficult balance, because there are aspects of the narrative that butt heads and transitioning between the darker and lighter elements of the game isn't exactly the easiest thing to do.

#

With that said its coming along really nicely and i think you guys will like it.

spring carbon
#

Well, y'know how many Cyberpunk games and Doom 2016 did it

#

they left the lore around the map for you to check it out at any time after you picked up any Lore Tablet™

viscid sandal
#

The games hub has a lorebrary and completing a level unlocks you new lore bits

#

I'm just talking about the basic plot though

#

just the barebones essentials involve a tonal transition.

wraith beacon
#

I just feel that Lore should be more of an after thought rather than the main focus when it comes to narrative

#

That's just me though.

viscid sandal
#

@wraith beacon I mean... it is and it isn't, alot of thought has gone into it, but more focus has been put on what the player needs to know

#

its just what the player "needs" to know isn't much

wraith beacon
#

Never said your lore was the main focus.

viscid sandal
#

I know

wraith beacon
#

Just saying a lot of developers do kinda go down a rabbit hole of deep lore while the surface level plot is dull and tedious.

viscid sandal
#

My motto for the games narrative is the player knows what Caroline knows, and that's it.

#

In terms of how we present the information

wraith beacon
#

My general motto for a lot of games things is make the thing like it's a game, not some other medium.

viscid sandal
#

Problem with that is there's alot of different kinds of games and alot of different things you can do with games

#

The plot is there for those who care, the main focus is the gameplay, and it is about 99% of what you'll be experiencing.

wraith beacon
#

IDK making a game without the primary focus being interaction is kinda like making a movie that's just a black screen with everything being conveyed through audio

viscid sandal
#

breaking it down to the most basic description, there's a minute long opening cutscene, and sometimes characters will talk to you whilst you're playing through levels.

#

It's not particularly obnoxious and never robs the player of control.

#

I mean there's nothing wrong with doing that, wether you like it or not is another thing entirely @wraith beacon

#

With that said for me the game always comes first

wraith beacon
#

Maybe I'm just a bit narrow minded but making games that aren't interaction focused is stoopid.

viscid sandal
#

Story is just something fun to add on top of it.

#

🤷

spring carbon
#

ey!

#

that sounds like a real banger!

viscid sandal
unique trellis
coarse token
#

@unique trellis are you making a horror game?

#

@viscid sandal and did you compose your own music or nah

unique trellis
#

Yee bro

analog pollen
#

awesreek has a composer

viscid sandal
#

@coarse token michael markie is my composer, he did the music for qcde

coarse token
#

that soundtrack is lit

viscid sandal
#

Indeed

#

He is also our sound designer

coarse token
#

it sounds hellish and more modern doom like but still remains heavy as the og

viscid sandal
#

Yeah, viscerafests ost will have a blend of synth, metal, oriental, and industrial music.

unique trellis
#

⚠ LEAKED SDK CODE ⚠

[Entity("func_button")]
class FuncButton : EntityBehaviour{
    
    List<GameObject> targets = new List<GameObject>();
    
    void ProcessEntity(IReadOnlyDictionary<string, EntityValue> pairs, BspScene bsp){
        foreach(string name in pairs["target"].ToString().Split(";")){
            targets.Add( bsp.GetByTargetName<GameObject>(name) );
        }
        
        AddComponent<ActualHoverComponent>().text = "Click me you bastard";
    }
    
    void OnPlayerClick(Player ply){
        foreach(GameObject gm in targets){
            foreach(EntityBehaviour eb in gm.GetComponents<EntityBehaviour>()){
                eb.OnTargeted();
            }
        }
    }
}
tranquil oracle
#

lmao

topaz breach
#

haha funny coder joke

#

i get it..

coarse token
#

testing to see if I remember how to make codeblocks

unique trellis
#

`

#

3 of those +your text + 3 of those
Hopefully it's the right one I'm on phone rn

coarse token
#

if(sdkFinished) { delay(); }

unique trellis
#

yo wait wtf

tired warren
#

dude what

#

there gonna be so many crappy kart games made now lmao

#

inb4 Slender Kart

long jetty
#

bruh

astral night
#

NB kart :)

spring carbon
#

poor hatsu :(

astral night
#

:^)

spring carbon
#

you are a MEAN man, mister!

tired warren
#

I was kinda considering making a kart racing game but I'm not going to now in anticipation of the influx of beginner Unity kart racers

unique trellis
#

Make a kart racer in the Touhou games engine to assert absolute dominance

#

I mean... you could probably do that if you fix the player in the middle and scroll the background

tired warren
#

You can make almost any game in any engine if you're creative enough

#

Sometimes it's fun to work around the limitations of an engine.

#

Didn't the Zero Punctuation guy make a horror game in a visual novel engine or something?

unique trellis
#

I know a dungeon crawler made in a visual novel engine

unique trellis
#

give that developer a medal for not making a visual novel in a visual novel engine and actually making a worthwhile game

wraith beacon
unique trellis
#

DUde

#

he's out there

wraith beacon
#

While a bit more time consuming I kinda like making levels in Blender rather than in Unreal.

unique trellis
#

Make a circle one and setup some checkpoints

unique trellis
#

First draft of ledge grabbing.
Few things to reinforce code wise but it does work

dusky tinsel
#

Doom's Edge

#

nice work

unique trellis
#

Thank you

unique trellis
#

@unique trellis cool bro

#

👍

tired warren
#

So weird how Mirror's Edge singlehandedly changed how games approach movement in first person yet the game itself was just kinda forgotten about

desert notch
#

the game had good movement mechanics but unfortunately the rest of the game was kind of bland and not very memorable

tired warren
#

I thought it was super interesting and memorable

#

They did a good job of building up a visually interesting world

#

And I like how they contrasted the intense chase scenes with slower puzzle scenes and elevator rides to give you a chance to catch your breath

#

(although I know the elevators were needed for technical reasons to mask loading screens)

keen bear
#

bruh, the real reason to remember mirrors edge was that it was one of the earliest commercially successful PhysX games

dusky tinsel
#

i will make my own skybox probably, thats a placeholder for now at least

unique trellis
#

Spooky scary skeletons

dusky tinsel
#

shivers down your spine

unique trellis
#

A bit of view bob would be nice

dusky tinsel
#

ya i'll add it at some point

unique trellis
#

Do you need a tip on how to get started?

dusky tinsel
#

Sure

unique trellis
#

Give me a sec

#

This is how I did in for my GZDoom movement mod, different approach may be required for different engines. Language used is ZScript a kinda C looking object oriented language.

The basic idea is that your viewpoint height is the result of the sum of the PosZ position of the player (the lowest Z coordinate of the player's hitbox) + the actual viewheight + the bobbing fluctuation
First to make a good view bob you have to make it proportional to the player speed and that decreases until 0 when player is not on the ground (cause people do not walk in the air), so we require a variable that reflect that

if(!Player.OnGround || Player.OnGround && Jumping) //nobody walks in the air
{
    ZMBob--;
    ZMBob = max(bNoGravity ? 0.5f : 0.f, ZMBob);
    PostLandingBob = True;
}
else
{
    if(PostLandingBob)
    {
        ZMBob += Vel.XY.Length() / MaximumGroundSpeed;
        if(ZMBob >= Vel.XY.Length() * player.GetMoveBob()) { PostLandingBob = False; }
    }
    else
    {
        ZMBob = Vel.XY.Length() * player.GetMoveBob(); //this way all GetMoveBob() values are meaningful
    }
    
    ZMBob = min(MaximumGroundSpeed, ZMBob);
}```

Then apply the multiplier to the bobbing
```c
double defaultviewheight = ViewHeight;
double HeightAngle;
double bob;

HeightAngle = Level.maptime / 20. * 360.;
bob = ZMBob * sin(HeightAngle) * (waterlevel > 1 ? 0.25f : 0.5f);

Then determine the actual point of view, ViewBob is a

player.viewz = pos.Z + player.viewheight + bob```
dusky tinsel
#

Oh wow, thanks! This is super helpful!

unique trellis
#

If you are interested later I can show you how to do the thing where after you land from a jump/drop your viewheight lower and then raises again.

#

Oh bNoGravity == Fly Powerup

dusky tinsel
#

Alright

analog pollen
#

you're gonna have to level up your enemies because at the moment fighting them seems like busywork

dusky tinsel
#

Yeah the guns etc aren't really balanced yet

#

I run some numbers when I have done all enemy models

tired warren
#

Okay so I have a game dev question

#

Yall remember the Barnacles from Half Life, and how they were added as a way to get the player to look up?

#

Are there any other games that had an enemy type designed to make the player more aware of their environment?

analog pollen
#

all mimics ever

coarse token
#

I don't think mimics count

unique trellis
#

Dead Space 2 had these sacks that could be attached anywhere on map geometry and would shoot explosive if you entered their range without noticing

#

Made you inspect walls and ceiling carefully

tired warren
unique trellis
grim kernel
#

hype dude

neat hare
#

oh yeah, it's all comin together

wraith beacon
prisma basalt
#

ADVANCED KART AI

long jetty
#

dang boi this shaping up to be a real kart game

slender knoll
#

new blood kart hype

unique trellis
#

tumbling down tumbling down tumbling down

wraith beacon
#

I still need to make it so you can unflip your car.

unique trellis
#

Press select to reset

dusk dove
#

Anyone keeping tabs on moat ttt

near mortar
#

On what?

#

I'm not reb meming, what is that actually

tired warren
#

Is that one of those joke TF2 maps?

near mortar
#

Well he said TTT so my guess is it's a Gmod map

tired warren
#

Oh I thought I saw four t's

#

Like

#

moattttt

dusk dove
#

oh moat is the big TTT server net right now and moat himself did a bunch of cocaine and banned all his staff so now they're making their own moat gg with blackjack and hookers

viscid sandal
#

@pine carbon hey quick question if you don't mind. How did you go about dealing with standard enemy navigation? So like one issue we're runnung into is that its very easy to trail enemies behind you into a conga line, how did you go about preventing something like that from happening?

pine carbon
#

Are they projectile enemies or melee enemies?

viscid sandal
#

Melee enemies I'm somewhat less worried about but all of them yes

pine carbon
#

Well first of all enem pathing AI should be on a rather slow tick, so they're only updating where they know you are every half second or so. This will keep them from feeling like they're attached to the player like a leech and make it easier for the player to dance around them. Second, for projectile enemies you could try making it so they path to a point nearby the player rather than exactly where the player is (which is what they do in Dusk)

viscid sandal
#

Ah ok

#

Thank ya

analog pollen
#

how about pathfinding for flying enemies? i've got some problems with how to handle verticality with navmesh pathfinding

pine carbon
#

I just used a rough approximation of Doom AI for them

#

Move toward player, if obstruction is encountered move in a random other direction for a time, then go back to moving toward player

analog pollen
#

might have to try that out as well then, dont know how well it'll work in ULTRAKILL but it's better (and cheaper) than what i'm doing now

analog pollen
unique trellis
#

Mhmh mhmh

shell hound
#

Is anyone good with words?

slender knoll
#

yes me very good with rusesoft word

shell hound
#

Finally, how do I move an image without summoning an elder god?

#

JK

slender knoll
#

afaik you cant

shell hound
#

shit, I'm gonna get possessed, aren't I? That's what I get for trying to be fancy, I suppose.

slender knoll
#

unless you have that tool or mode on that allows text and pics be placed on top of each other

shell hound
#

Now THAT is witchcraft.

slender knoll
#

but no I'm not good with words I just post shit

#

sorry to bother you

shell hound
#

Always glad to have a laugh, bud

slim flax
#

what are the best doom 2 megawads?

unique trellis
#

That's like asking which are the two best guitarists of all time

near mortar
#

Scythe 2 and Scythe 2

unique trellis
#

visual studio starting to act up so guess its time to grab 2019

unique trellis
#

I used 2019, feels pretty nice

#

had 2017 for a while now

unique trellis
#

They workk

#

I was expecting that to look hideous

#

I stand corrected

#

Not my style but that looks like nicely done work

robust ridge
#

I'm actually glad it improved a bit

#

It has potential.

#

It is also difficult to rip doom 2016 monsters. At least I couldn't achieve it.

shell hound
#

I had a new idea for a rule set for my co-op storytelling card RPG. Anybody wants to help me playtest or want to give some feedback?

misty sparrow
shell hound
#

That emote is amazing and cursed. Amazingly cursed? Cursedly amazing?

unique trellis
#

@shell hound I’m interested is it a vidya game or tabletop?

shell hound
#

@unique trellis tabletop, but I do have a tabletop sim mod made

unique trellis
#

so do you have a pdf of the rules?

shell hound
#

I have a google doc since we're still testing. I can send it to you

unique trellis
#

cool

#

thanks

analog pollen
unique trellis
#

he out there making them levels

#

also are you really gonna use those statues after the boss fight

analog pollen
#

it's precisely after the boss fight that the statues are the best

#

because now you know what can happen

#

it's a question of when and which one

unique trellis
#

Finally anime can have bones too

unique trellis
tired warren
#

Hm

unique trellis
#

Trying to find how to make springs and I'm just finding a bunch of physics bullshit.
Page 2 of google gives me this 👌 very cool very nice

dusky tinsel
tired warren
#

Titanfall Doom

unique trellis
#

man that looks rad as heck

grim kernel
#

@dusky tinsel man i love the rad crosshair lol

dusky tinsel
#

😄 lol ty

#

its a placeholder, i have to try to make it look a bit better

grim kernel
#

nah man its cool as hell

dusky tinsel
#

😄

unique trellis
#

@dusky tinsel your profile picture looks cool, what game/mod did it come from?

dusky tinsel
#

its the thing im making

#

main character from that

unique trellis
#

is it a mod for quake?

#

or a whole new game?

dusky tinsel
#

game made in unity

unique trellis
#

yeeah

#

cool

#

tell us when its out plz

dusky tinsel
#

i will

grim kernel
#

haha i love it

dusky tinsel
#

it's about lizardguy templar who kicks ass in hell

grim kernel
#

super hyped for crusader lizard game

unique trellis
#

templar knight dinosaur

#

is it a hack and slash?

dusky tinsel
#

i was gonna make it human first but then, because i find lizards cool, i just decided to make it a lizard lol

#

no its fps

unique trellis
#

oh ok

grim kernel
#

argonian

#

😬

unique trellis
#

lizardman

grim kernel
#

i love it though

#

keep us posted my dude

unique trellis
#

ye same

dusky tinsel
#

oh it doesnt embed

grim kernel
#

put it on youtube

dusky tinsel
#

i'll record some more gameplay when i got sounds and some basic level stuff done so it looks better

grim kernel
#

oooh ok

unique trellis
unique trellis
#

looking real nice right there

sharp vortex
#

well it's not gritty boomer shooter style, but I just finished a new area of my Garry's Mod map

#

c o l o r s

unique trellis
#

Boomer Zone 😎

sharp vortex
#

can't wait to do something dirty looking again tbh

coarse token
#

Does gmod have VR?

#

I feel like a lot of the game modes and maps would fit it really well

unique trellis
#

I don't think so.

#

By the way, I mostly play GMod for the sake of messing around.

wraith beacon
unique trellis
#

ye haw

#

he really be out there ridin

long jetty
#

Fuckin nice

wraith beacon
#

I probably said it couldn't be done but look at it now, a player on a horse.

#

Whoa.

long jetty
#

Now my question is how do you get said horse

#

And is there something to distinguish from enemy horses

wraith beacon
#

Good question. It's basically a Mario mushroom.

unique trellis
brazen copper
#

What if, you could CONTROL the pink cube and make it JUMP ONTO the grey one?! 😱

#

THAT is a game right there

analog pollen
#

this project has to be shut down, it's too dangerous to the industry as a whole

misty sparrow
#

Jakob out here breaking laws

dusky tinsel
wraith beacon
#

No Z fighting and also minimised overhangs

analog pollen
unique trellis
#

Do you make prayers to the elder god in there?

analog pollen
#

you can if you want to but dont expect anything to answer

unique trellis
#

Just like in real life, love it!

unique trellis
neat hare
#

god tier mod

unique trellis
#

You're too kind

neat hare
#

grappling hooks make everything better

unique trellis
#

It will be even better once I make it grapple moving monsters

neat hare
#

👀

winged shard
#

currently working on a mockup/test of a source 2 level for steam VR home

#

hoping to texture it with dusk textures after the modding tools for dusk are released

#

thinking a bit about what level type i want to do

#

thinking i may do a small farm area with bookshelves and the PC Desk

hazy sorrel
#

inb4 titanfall doom

#

or rather Apex Doom Legends because no one will bother with coding titans LeonApproved

unique trellis
#

I will not bother coding either

tired warren
#

Oh! Are you making stuff from Doom Eternal in OG Doom?

unique trellis
#

No, I just like grappling hooks

#

I feel pretty confident saying everybody like grappling hooks

#

I applied the geometry hook behavior I coded to monsters as well

desert notch
#

i can vouch for liking grappling hooks

unique trellis
#

You get my "cool" seal of approval

robust ridge
unique trellis
#

🇩 🇴 🅾 🇸 🇰

dusk dove
#

this is super late

#

but Gmod does have vr

#

it even has kinect support for some

#

godforsaken reason

#

anyway why is Unity giving me errors trying to open the tutorial games

tranquil oracle
#

which tutorial games and what unity version

#

and do the tutorial games have a "standard assets" folder in them

dusk dove
#

the tutorial projects and uh

#

the default free one

tranquil oracle
#

in the window title what version does it have?

#

Unity X.Y.Z

dusk dove
#

ah

#

uh

#

its 2018.4.8 right now because i still have one of the basics open

tranquil oracle
#

also could you send a screenshot of the errors?

dusk dove
#

"failed to load file [appdata filepath with my real name in it] file not found"

tranquil oracle
#

What's the file path? (with your name removed from it of course)

#

I think you should be able to just ignore that error, depending on what the file is

dusk dove
#

its giving me the error then immediately cancelling the download i start

tranquil oracle
#

Oh so you're installing a tutorial project from the asset store, and then getting the error?

dusk dove
#

yeah

tranquil oracle
#

I've never encountered that before

#

So, the appdata path it's looking for, does the folder at least exist, if not the file?

dusk dove
#

roaming/unity/asset store-5.x/unity Technologies/sample projects/3d beginner whatever.json

#

it looks like its failing because its checking for the file im trying to download

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before i download it

tranquil oracle
#

Yeah that's... weird

dusk dove
#

i created a Sample Projects folder where it should be because that didnt even exist yet

#

oh unity crashed while i wasnt looking

dusky tinsel
#

still a bit empty but i will add more stuff in them after designing the blocks

unique trellis
#

Ah hell yeah

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Gritty

dusky tinsel
#

first time ever i make all textures myself 😂

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so if they look bad im sorry

unique trellis
#

actually the textures look fine

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a bit stretched but passible for an indie project

dusky tinsel
#

the stretchiness happens because i have the ps1 filters on

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i'll have to ask my playtester(s) if they want it off or on

unique trellis
#

it looks like there is a reflection of the floor texture on one of the walls

#

he doesn want the ps1 stretchiness
ree

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so the texture stretch was intentional

dusky tinsel
#

I like the stretchiness

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But dunno if it is too nauseating for fps

unique trellis
#

personally i think overstretched textures are kind of disoreinting

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to me they look like errors

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however i never grew up with the PS1

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so I don't really get PS1 nostalgia

analog pollen
#

wasnt nauseating for most people in ULTRAKILL

#

for some people it was which is why i have the option to tone it down or disable it

unique trellis
#

i didn't find the retro filter nauseating

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i think retro filters can look nice but i often have trouble focusing on graphical detail and signals

analog pollen
#

yeah that's definitely a downside

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which is why you should allow people to turn it off in your retro inspired games

unique trellis
#

^^^ yup

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ironically i love old looking pixel art and polygonal graphics but I often turn off the filter so i can appreciate the sprites and polygons in all of their glory

analog pollen
#

for me it depends, but i usually keep the retro stuff on since it helps bring the visual style together

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without the PSX stuff ULTRAKILL looks clearer and easier to read but also a lot less moody

unique trellis
#

When it comes to 2d sprite games i keep the retro filter on because its really more part of the artstyle

#

but its still nice to have the option

dusk dove
#

im installing a different unity build to see if the default one is just incompatible

dusk dove
#

why is this taking

#

all fucking day

eternal nacelle
#

Gotta git gud

wraith beacon
mossy topaz
#

Hey guys, i'm not very informed currently, is dusk modding a thing and if so how would one get started?

wraith beacon
#

Sorta but it's not officially supported yet but there is an SDK coming soon.

unique trellis
#

@wraith beacon He be racin!

mossy topaz
#

I've read posts about the sdk from 2017, is there a release date?

wraith beacon
#

No

mossy topaz
#

Alright, thanks

#

Guess i should start learning trenchboom then

outer eagle
#

Ye

#

Getting to grips is a great start even if you're planning to make test maps for mods and stuff

deep pulsar
#

"post your skyrim ENBs"?

#
unique trellis
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I don't even use enbs

deep pulsar
#

I don't even have skyrim anymore

#

after losing all my data I lost all motivation to reinstall it

marble crypt
#

Don't know how you could hate ENB when the true gaming experience is depth of field out the ass and bloom with the power of the sun

deep pulsar
#

MUH SHADERS

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gotta shove in all the dof and bloom to hide the shitty world graphics because you put all your budget into 8K titty textures

marble crypt
#

Like Todd would have wanted

#

🙏

deep pulsar
#

ah, perfect, found the most adequate meme pic while sifting through my gallery

marble crypt
#

Yeah that's pretty damn fitting lol

analog pollen
#

level 1-3 is mostly done now so I made videos of both of its routes
https://youtu.be/MzUomcpNtPc
https://youtu.be/DFojkR7JOFI

Level 1-3 is divided into 2 paths, an easy one and a hard one. You only need to complete one to beat the level, but those looking for high ranks will have to...

▶ Play video

Level 1-3 is divided into 2 paths, an easy one and a hard one. You only need to complete one to beat the level, but those looking for high ranks will have to...

▶ Play video
unique trellis
#

Looks like fun

#

It feels a bit weird that the shells of the shotgun move in the game world with the same velocity of the player after being exected

analog pollen
#

they're just a part of the gun's animation rather than actual physics objects

unique trellis
#

I thought so

coarse token
#

pretty sure that is the more realistic version of a shotgun being expunged

#

the shell's velocity isn't 0 when it exits the gun

unique trellis
#

Yes, but if you move forward at the moment of ejection and then move back the shells are supposed to keep moving forward

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Not follow you backward

coarse token
#

ah, yeah, I get that.

analog pollen
#

problem is those arent the shells being ejected, they're new shells being thrown in the air and then caught with the shotgun to reload, so those cant be physics objects

#

the previous "shells" are what you shoot out as explosives, the shells in that shotgun are actually just heat sinks that eject excess heat between shots, but the alt fire overheats them and allows you to shoot them out as explosives

tired warren
#

So, honest question

#

How would you guys actually implement John Wick style grappling into a first person game?

prisma basalt
#

i'd have a "take down" button of sorts. you get the enemy to the ground but like the movies you would still have a window to focus on other targets while the enemy is in the hold before you execute. i wouldnt give it any sort of invincibility making it a tactical decision rather than a "do something cool" button

#

but i would also give enemies the ability to parry it

wraith beacon
outer eagle
#

Victory lap around the corpse of your enemy

wraith beacon
#

Horse animations aren't complete yet.

#

But I got the basic mechanics working.

#

Not sure if I want the horse to handle differently from the player though.

#

Gamer deving is feeling a little frustrating right now because of how sluggishly UE4 Ed runs on my backup GPU.

unique trellis
#

rip hatsu

#

go fund me when

unique trellis
#

@wraith beacon how's the music for the game? d'you make music too?

#

big boy hatsu is a man of many talents

keen bear
unique trellis
#

Oh no mr pizza pasta

#

he's stuck in the blue screen

keen bear
unique trellis
#

scott are you doing genesis stuff again

keen bear
#

nah just poking through old videos

unique trellis
#

okey okey

keen bear
tranquil oracle
hazy sorrel
#

upload it

tranquil oracle
#

those have all been posted before, they're scott's duskworld test videos

unique trellis
#

Temple_Mystica.map
👀

tranquil oracle
#

it's a really early version of the map, the blockout basically

#

the first versions of it were done in TrenchBroom, then it was imported into Unity and tweaked from there

unique trellis
#

still no bsp loader release 😢

tranquil oracle
#

The BSP stuff'll be broken out into a separate library after the SDK source comes out, but anyone's free to rip it out themselves if they want to use it asap

unique trellis
#

My programing brain while I'm at work: 👑
My programing brain when I'm home: 💩

unique trellis
#

thats how it is for me too

#

you have to go full big brain and write everything down

unique trellis
#

I don't know that looks too factual too me

unique trellis
#

I can’t wait for the bad dusk maps where the audio is crusty and everything is retextured into awful, awful things.

neat hare
#

...

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terrywads

#

you can't wait for dusk terrywads

unique trellis
#

Yes.

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We do not judge, but we all agree you are wrong

#

I don’t know what a terrywad actually is but I meant wads like Gordon Freakman.

wraith beacon
unique trellis
#

A bit of a mix then.

tired warren
#

@unique trellis Uh is that a violation of the no furry content rule? I know the furry texture only appears at the end

unique trellis
tired warren
#

oof

deep pulsar
#

Behold

marble crypt
#

Oh yes at last

#

I've been waiting

wraith beacon
#

Perfect.

unique trellis
#

I can't wait for my frames to drop.

deep pulsar
#

they dropped below 1

wraith beacon
#

Epic.

hazy sorrel
#

picture depicts the highest frame count

unique trellis
#

That is what the movie CUBE should have been really about

long jetty
#

THE CUBE

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also jesus 450k mancubi in one cube

unique trellis
#

Replace them with chaingunners

deep pulsar
#

you get like... one frame, and that's it

unique trellis
#

Bam baby check out my plutonia in a box

wraith beacon
#

What about mega mega spheres though.

toxic hemlock
#

replace them with archviles

#

two vigintillion points off

near mortar
#

Load up Project Brutality with it davegasm

unique trellis
#

22 crashes to get a -10 frames screenshot

humble herald
#

you know what'

#

s a fucking pain in the ass

#

I've been trying to texture this drill bore and not make it look shit for the past two days

unique trellis
#

Project brutality bad Russian Overkill good

misty sparrow
#

Project Brutality makes my head spin

#

Cause there’s like

#

A zillion branches of it

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And a community arguably worse than brutal dooms

#

And before you say “aren’t they the same?”

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They aren’t

#

trust me

unique trellis
#

Russian Overkill better

misty sparrow
#

Yes defo

hazy sorrel
#

too bad theres no maps/monster replacement for it

unique trellis
#

Russian Overkill + DoomRL Monsters + Slaughter WADs = Party Time

coarse token
#

I enjoyed project brutality for a short time but I still prefer the normal brutal doom, and still prefer original doom to that. Project brutality was too over the top, and brutal doom changes the gameplay to something that is less of the original doom and more of its own completely different game

toxic hemlock
#

more its own completely shit game

coarse token
#

What makes you say that?

toxic hemlock
#

how bad it is firstly

deep pulsar
#

peanut butterality

analog pollen
#

this looks great