#general-modding

1 messages ยท Page 54 of 1

patent spade
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when did you start modding btw?

low thicket
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i started in like, 2017 but i didn't really start putting my content out online until 2019

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probably because i stopped working in 2018 on mods

unique trellis
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Adding any new weapons for TMSS remaster?

patent spade
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perhaps

low thicket
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and then i got back into it in late 2018

patent spade
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im gonna look at your fucking code and theres nothing you can do about it

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funny thing is i have no coding expirience before tmss

unique trellis
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Wow we got a badass here

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๐Ÿ‘

patent spade
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B) stealing code is cool

low thicket
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lol it's ok

unique trellis
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Learning from other people code's is even cooler

patent spade
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yeah

unique trellis
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That is where the real deal is

low thicket
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my earliest mods i never released are just reskinned realm 667 weapons

patent spade
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lol

low thicket
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until i started getting better at programming

patent spade
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every time i "steal" code i always credit and i try to learn from it so i dont need to steal it again

low thicket
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and spriting

patent spade
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i fucking love spriting and animating

unique trellis
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I suck at sprinting much like anything drawing related, but I do not mind spending hours coding

patent spade
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yeah something about coding in doom is great

low thicket
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i've done a lot of spriting and animating at this point, i've gotten a lot better at it in the last few months

unique trellis
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Animating I like, I can do some edits on sprites but I cannot draw from scratch

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I would share a cool animation I did for a plasma rifle but it is for a not yet released project so I cannot post here

patent spade
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i actually photoshop guns in high res and make em look cool but then i downscale and redraw over them

low thicket
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i do a bit of rotoscoping

patent spade
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rotoscoping???

low thicket
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render a premade model in blender and draw over it

patent spade
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bruh

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thats insane, i cant model

low thicket
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i made my first 3d gun model recently but it looks like a model you'd see in max payne 1

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and it only has one bone

patent spade
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lol better than anything i can prolly model

low thicket
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i usually use models from games and then put it in blender

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position it on a camera

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and then screenshot and compress it
then draw over it

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the new revolver sprites for naku-naru v1.2

patent spade
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looks really good

unique trellis
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That is some smooth animation I say

patent spade
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thats neat

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@low thicket what program do you use to animate tho?

low thicket
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i use a mix of programs
i use firealpaca to draw and danimator to animate

patent spade
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holy shit you actually use danimator too?

low thicket
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then i convert it into a gif and cut every frame

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i stopped using offsets it prints since i kept having issues with naku-naru and overlaying sprites

patent spade
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i actually still use offsets for certain weapons cause it makes them look really fucking nice

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like the new A_OffsetOverlay is so cool

low thicket
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the only weapon in naku-naru that still uses offsets is the rocket launcher

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which is because it hasn't been changed at all

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since 1.0

patent spade
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it really do be like that tho sometimes

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i animate in macromedia fireworks cs6

low thicket
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honestly it's just because it works so well

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i was planning on making it function identically and giving it some new sprites

unique trellis
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Offset is cool, but I do agree in some situations it does weird stuff. Do not remember exactly which situation I ran into that caused those issues right now

low thicket
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but i can't find a model of a carl-gustaf anywhere

patent spade
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it did a lot of weird stuff in TMSS for example

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and a lot of my up and coming doom mod ClusterGun is going to use a lot of offsets

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maybe

unique trellis
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I worked on a flame thrower that has an alt-fire where player throws the gas canister so that he can shoot it with the SG side arm.
The project had to be Zandronum compatible so I had to code and animate everything using A_GunFlash for the SG raise fire and deselect

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That was not fun

low thicket
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that doesn't sound very fun

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but the idea is nifty

patent spade
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ew A_gunflash

unique trellis
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It was a lot of writing down how many frames the two guns would take for each step and sync them

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Very doable though I must say

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and luckily if you A_Offset the main gun it also offsets the GunFlash

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Which makes sense

low thicket
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i thought about resurrecting an old mod i made and making it actually fun to play

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remember the rad pack?

patent spade
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oh yeah its great

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theres one specific gun that inspired me to make TMSS can you guess which one?

unique trellis
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I bet it was the Q2 railgun

patent spade
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it was actually the rad pack sawed off shotgun.... the way it just spun you was fucking hilarious

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steal code, look at it, steal sprites idc enjoy the mess whilst it lasts

patent spade
eternal nacelle
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๐Ÿšฎ

patent spade
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still really proud of that main menu

wraith beacon
eternal nacelle
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wow I'm reporting your fake relfections

faint thistle
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@eternal nacelle you better fucking not.

eternal nacelle
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its too late

faint thistle
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๐Ÿ˜ 

wraith beacon
near mortar
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Ghost graves

wraith beacon
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It's fixed now

unique trellis
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LMAO holy shit the air-strike hammer is amazing @patent spade

patent spade
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Ty prolly one of my favourite weapons I've ever made

unique trellis
patent spade
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first thing on the list to remaster ofcourse....The HEXAGUN...either im gonna scrap it or imma redo it, what is for certain is that i'll be redoing the reload animation for the hexagun and ill prolly just make a new gun that makes more sense in line of the reload...or idk ill do something crazy

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but first course of action...since i forgot to back up EVERYTHING that i had made such as the TMSS source code. im going to have to get a bunch of sprites back

wraith beacon
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Aw frick I deleted the destructible class by accident.

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Welp I learned that I need source control the hard way.

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Good work Hatsu you really did a good job today.

wraith beacon
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Puddles and rounded corners.

patent spade
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He do quicc progress

faint thistle
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@wraith beacon time to make a GitHub/gitlab account.

hazy sorrel
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so we can steal code and use it to create own stuff

faint thistle
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Private repo :p

patent spade
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I dont understand github at all

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I just use dropbox

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Ez

keen bear
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uhhhh dont do that

desert notch
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the real big brain plays are setting up a repo just to push changes to it once a month

patent spade
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Why not dropbox tho? @keen bear

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It gets updated live realtime it's great never need to worry about losing anything

desert notch
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one of the most useful parts of github is going back several revisions to a state where your code did something different than the latest changes pushed, it makes it very fast and easy to revert changes you didnt like or changes that broke multiple things

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i havent used dropbox in a long time but as far as i can recall it didnt really have any tools that were like version control

wraith beacon
prisma basalt
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do they explode?

weak cargo
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they're not red, so no

wraith beacon
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They explode but like all explosive destructibles they don't do any damage by exploding.

wraith beacon
wraith beacon
unique trellis
low thicket
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awesome

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i've been wanting to make a mod with build engine movement for a while

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is this mod closed-source or are you allowing people to use the source code here?

unique trellis
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It is ZScript

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I cannot hide anything

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It will be out tomorrow I think

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Functionally everything will be the same but under the hood it will do with less lines of code

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And less variables

hazy sorrel
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you can just open the file and lookup the code

unique trellis
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@wraith beacon breddy cool

patent spade
long jetty
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what happened to blender

wraith beacon
hazy sorrel
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David Jokersky

novel lichen
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Ok hear me out

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Hideous Destructor style health and movement mechanics for Human Fall Flat

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You fall 10ft? Well guess what sonny jim, you just broke a bone, better get someone to set it back in place so you can wait several real life months for that to heal

hazy sorrel
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Or you can just use beserker pack to instantly heal it out

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Or soulsphere so you just pop stimpack in and youre fine after 30 seconds

unique trellis
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@long jetty I think Blender made itself more complex.

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Minigun barrel is coming along nicely BTW

desert notch
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in my opinion blender has only made itself simpler since the release of the new UI and 2.8

nocturne pine
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have the same opinion

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just did a tutorial on modeling a ice cream cone

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and its suprisingly easy

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I just can't animate on 2.8

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Cause my textures on my arm rig and my gun are fucked

patent spade
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they simplified blender? took them fucking long enough

long jetty
wraith beacon
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Blender Internal and Blender Game were removed so if your materials were set up on those then yeah they'll be hecked.

olive dove
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Me here

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Was told that I should use Source if I make a Half-Life fan game. I think that's dumb, since I would probably want to redo all the assets and maybe the physics. I would like a better renderer for sure and I would have a heck of a time getting source to do everything I want it to do

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Was also told that the reason I think source (a 15 year old engine) is dated is because I don't use it

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I have a lot of respect for the source modding community, but I hate the idea that source is the one true game engine and all others must bow before it

hazy sorrel
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Half-Life fan game?

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HDTF 2 is possibility

wraith beacon
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Yeah don't use Source.

hazy sorrel
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Yeeeehaw

wraith beacon
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Too expensive, working environment ain't too great and it doesn't have a very good renderer by today's standards.

olive dove
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IK

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I tried to explain to the modding community why having intermediary formats are bad and was laughed at.

wraith beacon
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Boomers.

olive dove
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They were like "Dude it's just another click lol"

hazy sorrel
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Zoomers

olive dove
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A few extra clicks and a few extra seconds add up over time, it's really sub-optimal.

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I was thinking about making my fan game in Urho3D. It's model format (Which uses the .MDL file extension but is not related to Source or Quake MDLs) has a very easy to use exporter

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Select some options once, click export, done

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If I need to change some things, just press export once and done

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No need for middleware

wraith beacon
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BSP died for a reasonโ„ข

olive dove
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Yeah, I like how the old BSP mapping software worked, but BSP itself is quite limiting.

wraith beacon
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I personally can't stand Quake ed and derivatives, Doom editors though are fine.

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Static mesh level design is just nicer IMO.

olive dove
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Funny enough I prefer it, at least when using Trenchbroom

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That's made to be easy though so not sure it counts

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What I'm probably going to do is work on a plugin for Blender to make it a bit more level editor-like. Just quality of life things really. Gonna check to make sure that doesn't already exist though

long jetty
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after much indecision on body type, i made progress on the other half of the chaingun

olive dove
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Dude, you got better

long jetty
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thanks man

unique trellis
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Neat!

long jetty
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still can't uv map tho

olive dove
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Did I ever actually send you the plasma gun?

long jetty
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you did but it got lost on my laptop

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i'd need it again

olive dove
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THat's fine lol

long jetty
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also what's that program you use for texturing

olive dove
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Blender

long jetty
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really?

olive dove
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Yes

long jetty
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you make the textures in blender itself?

olive dove
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Yep

long jetty
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huh

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i always thought you had some external editing thing for it

olive dove
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Sometimes I make a few extra things in Substance Designer or Gimp and paint that onto the model trhough Blender, but I don't think I did that for the plasma

long jetty
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oh

wraith beacon
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Bullet decals.

keen bear
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shaping up to be goty 2019

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will hatsu claim to gotys in a row??

wraith beacon
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Nah the game ain't launching this year.

keen bear
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ah darn

olive dove
unique trellis
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๐Ÿ‘

olive dove
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Thinking about throwing the image in Gimp and painting the highlights to be brighter

wraith beacon
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Maybe I'll drop a demo this year?

hazy sorrel
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is this Doom Remake 5 teaser

long jetty
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this is sukd doom guns mod

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which i am working on with help from golden

olive dove
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I'm now being told it is a waste of time to make a game and not base it on an existing game. That's probably true if you have released a game previously and it's similar enough to your current one

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But, that's not the case for every game

long jetty
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now i'm just wondering if i should have six barrel openings instead of one

faint thistle
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I personally have always liked the one but you have to have the front plate be disconnected from the barrels.

long jetty
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yeah...

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idk what i want to do with the barrels itself cause i will eventually have them spin

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but without the front spinning it may look weird

long jetty
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chaingun is pretty much done now

faint thistle
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brrrrrrrrrrrrrrrrrrrrrrt

long jetty
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now to give myself a break since i made two models today and i'm actually going to use one in something eventually

unique trellis
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That is superb, dude.

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I love miniguns.

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Love to see it used in Dusk when fully textured and rigged.

wraith beacon
crystal kraken
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all you need are these subtle foam ripples around the submerged objects and I'm sold (that is water right)

wraith beacon
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Yeah it's water

tired warren
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I have an important but kinda unusual question about modding

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Does anyone know if it's against Steam's workshop guidelines for modders to depict 3D printed guns? Not using the actual files for their mod of course, but making a weapon that's obviously visually based on a printed gun.

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I know 3D printed guns are illegal in some places now so it made me wonder if fictional depictions of them would count too. I'd imagine Steam might wanna play it safe there.

crystal kraken
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Porn, inappropriate or offensive content, warez or leaked content or anything else not safe for work

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uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh wasn't this changed a while back?

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I guess the takeaway from this is that it's probably not but you'll have a hard time knowing what bans your or not ๐Ÿคท

tired warren
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Yeah I wasn't able to find anything in Steam's rules against depictions of 3D printed guns, but I haven't seen any 3D printed guns on the workshop of any game I've checked.

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I'm still new to Blender so as practice modeling weapons I made a 3D model of the Defcad Liberator pistol because it's small and simple. (I just based my model off pictures and not the actual print files of course.)

crystal kraken
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I guess guns are illegal in just as many places as 3d guns are

tired warren
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Yeah

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But 3D printed guns are unique because in places where they're banned, the 3D models are generally banned too.

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So that raises the question of if it's okay to have a fictionalized non-functional 3D model of them.

crystal kraken
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I don't think models based off of pictures of 3d printed guns are printable

tired warren
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Yeah exactly.

crystal kraken
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so the actionability of your models is outta the question

tired warren
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It'd be about as functional as if you printed any other gun from the workshop.

crystal kraken
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yeah

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all this talk but where are the pics of it ๐Ÿ‘€

tired warren
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I still need to fix the texture

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I'm still learning that part

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Also I'll probably give the barrel an actual inside instead of just leaving it as a solid cylinder.

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I try to make all of my mod weapons unique in some way, so one idea I'm considering with this weapon is to make the entire gun the magazine (since the Liberator is supposed to be a single-use disposable gun) so when you press the reload key your character just throws away the entire gun and pulls out another one.

crystal kraken
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duckgame had a pistol like that, it made for the best freaking duels

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it was dangerous, but you always knew you could try and bait a shot to get the upper hand, but failing to dodge means you'd get shot in the face

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also you may want to "bevel" (???) some of these faces to get a little closer to how the liberator looks

tired warren
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Yeah that's fair. This was literally my first attempt at making a model from scratch and it's extremely simple.

crystal kraken
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we gotta start from somewhere, just some constructive feedback

tired warren
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I'll definitely make the grip look smoother

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I've been considering making the hammer and barrel blue, to give the model a bit more visual variety. Right now it looks a bit too plain just being totally white.

crystal kraken
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and me, I'm going to bed. glhf

tired warren
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Night bro.

wraith beacon
outer eagle
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Sick

unique trellis
unique trellis
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@wraith beacon you should include more variations of the grave stone

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Looks awesome though! (^u^)

unique trellis
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I'd love to learn make some retro-styled weapons for Dusk sometime after mod support arrives, but I'd have to learn the ropes to do so.

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Specifically Blender.

tired warren
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Yeah I've been learning Blender alongside making weapon mods for Maximum Action

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Blender is really awesome once you've got the hang of it

unique trellis
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One day, I could get my hands on it.

boreal imp
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i see a liberator, the instrument of the boogaloo

still jasper
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Can't wait for dusk sdk so i can make spaghetti western weapons

tired warren
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ye

wraith beacon
unique trellis
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the mines doesn't blow you away when you step on them

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fix that shit

near mortar
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You don't explode and die when you step on a landmine

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you just take a nap

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you go "ehm" and take a quick nap

tired warren
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Hideo Kojima once met with the developers of Goldeneye and suggested that at the end of the game they show a scene with James Bond visiting the enemy soldiers in the hospital, showing that they were all not dead but just injured

near mortar
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I don't think Kojima has an aversion to showing the fact that characters have to kill people, that seems more like a Ryuta Ueda thing

tired warren
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True, though I think it would be a very Kojima thing to show all of the enemies you've shot at the end of the game, with injuries on the body parts you shot them in

olive dove
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OH MY GOD OH MY GOD OH MY GOD

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I just thought of a thing

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I doubt I'm the first to think of it

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But a Dusk mod for Quake

sweet frost
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what about a dusk mod for quake 1.5

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running inside a computer within DUSK via some hypothetical mod for unity that lets you play doom within 3d environments

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so dusk dude can, infact, find time to play with himself

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wait. im a fool. quake 1.5 isnt a doom mod. my brain is bad

unique trellis
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No, how bout Duskane Dimensions?

unique trellis
unique trellis
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That's an amazing-looking map.

bitter cape
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Lol wrong channel, but that's a good map

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Just posted something that didn't belong here

unique trellis
low thicket
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awesome man, i'll be sure to check it out

unique trellis
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All the actual code is in ZScript/ZMovePlayer.ZMV.
Being ZScript and no ACS everything is open source

tired warren
sharp vortex
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oh yeah I started doing more work on my garry's mod theater

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gonna be 8 of these in different colors

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and this, but the lights are a bit... weird atm

tired warren
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nice

unique trellis
lone arrow
unique trellis
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To see how things you like are done

lone arrow
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Thank you!

viscid sandal
hazy sorrel
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i'll wait for first episode

unique trellis
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I wrote an haiku
Roses are red
Quake is Brown
This game is P U R P L E

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(best color)

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Movement looks fun i am lookin forward to it

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Will you be able to crouchslide?

viscid sandal
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@unique trellis No, but the game does have quake 1 style bunny hopping which you can chain together with the unreal style dashing to both get up to speed faster and constantly push the speed cap and you can get unreasonably fast.

unique trellis
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Hoppity hop

outer eagle
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Dash than bunny hopping is crazy fun

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I approve

viscid sandal
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It does require some skill to pull off consistently. You can just as easily competely screw your momentum over if you time it poorly.

outer eagle
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Nice

unique trellis
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In ZMovement I forbid accumulating speed with wall jumping in hop hop movement modes cause it could have been too op.
Maybe I should reconsider

viscid sandal
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๐Ÿค”

unique trellis
long jetty
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anybody else here use blender 2.8? i'm trying to uv map a model for texturing and the unwrap is coming out weird

patent spade
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good luck

long jetty
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it looks like that bottom one when i actually do the unwrap

viscid sandal
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@long jetty maybe try "ctrl a"- scaling

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Then unwrap it

long jetty
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i did ctrl a to select all of it but didn't know you could scale it as well

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i'll try that

wraith beacon
grim kernel
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@long jetty are you using smart uv wrap?

long jetty
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i don't think so, no

untold niche
hazy sorrel
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is this quake format or general?

untold niche
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Quake 1

hazy sorrel
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k thx

neat hare
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ice

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n

hazy sorrel
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have to start with own one

untold niche
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What killed the dinosaurs

hazy sorrel
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when i finish that doom map

untold niche
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The ice age

unique trellis
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nice snow effect!

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what .wad textures are you using?

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Theres a Dusk wad btw

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Don't know if I'm allowed to give it out

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oh really is it free to download

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or were you given special permission?

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I think a couple of people have it

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Got mine of 500

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You can prolly ask him if you can get it when he's online

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should I DM him for it?

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that's what I did

tranquil oracle
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I don't see any problem with giving it out

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Just make sure that you make it clear that it's not "final"

unique trellis
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Don't worry bro I just add NOTFINAL_V2(1) - copy to the end of the filename

tranquil oracle
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lmao

unique trellis
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Oh and zombie don't overwork urself bro

faint thistle
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I throw devs a pizza party, yes?

unique trellis
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Throw me a pizza

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Damn I guess we have to dox Zombie so we can send pizza to him

unique trellis
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mad lad at it again

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I wield the most OP of super powers

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Spawns rainbow from hands
TOO MUCH FREE TIME

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Pushing things out as quickly as I can before summer is over

wraith beacon
robust ridge
#

I've completely forgot =P

@brazen pendant Are you still interested on testing the 4 maps i've did on sept 4th?
i was suppose to share it earlier, but not only I forgot, I was also stopped mapping for a bit.

rocky stone
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lmaoo

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You can apply that to all programming

slender knoll
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first time I saw that it just said programmers

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or coders cant remember

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works for IT in general most of the time

wraith beacon
faint thistle
near mortar
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Chunky revolver

wraith beacon
faint thistle
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I like it!

wraith beacon
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Right now they're a revolver, Grenade launching Tuba and Shotgun.

unique trellis
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The Tuba

tired warren
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doot

wraith beacon
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Doot.... Kaboom

unique trellis
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I can't believe Hatsu stole the tuba weapon from Ducky 2

near mortar
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Noobtuba

toxic hemlock
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grenade launching tuba?

unique trellis
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Heh

wraith beacon
brazen copper
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lol that shotgun at the end

wraith beacon
#

@brittle tide new clickers as well.

unique trellis
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That jump

long jetty
#

now that's a gun

ionic atlas
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tuba in panama

topaz breach
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tuba tuesday strikes again

outer eagle
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Hmm?

ionic atlas
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every day is tuba tuesday

outer eagle
#

Now I'm concerned

ionic atlas
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wait it's actually tuesday today

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i legit didnt realize

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i might just do a tuba mod for a game each tuesday

outer eagle
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Fucking I would fund that

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Doesn't matter the genre or the year it was made in

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One random game each week

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Mod in a tuba one way or another

ionic atlas
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that is one hell of a responsibility

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but i can do it

outer eagle
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๐Ÿ’ฆ

topaz breach
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tuba mod for dusk the tuesday after sdk drops

near mortar
#

How the hell did you mod Max Payne 3

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I thought that game was so stank that you couldn't really mod it

misty sparrow
#

If thereโ€™s a will thereโ€™s a way

drowsy escarp
#

I think there are mods for it

ionic atlas
#

it's pretty simple to mod

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all the tools are there

eternal nacelle
#

yup

unique trellis
patent spade
tired warren
#

neat

patent spade
#

uh this one loops... so you bois can get a better look at it. please tell me if you like it or not, or if you think anything can be improved upon

faint thistle
#

Why does the hand multiply?

patent spade
#

uh yeah. theres gonna be more then two hands

tired warren
#

lore

hazy sorrel
#

oh no, another crappy meme wad

patent spade
#

nice people dont know what this is apperently

eternal nacelle
#

no no konrad you don't understand its crappy meme mod v2

#

Even crappier than before!

astral night
#

wad?

#

more like bad

hazy sorrel
#

more crap in terry wad

#

YaHoo

astral night
#

terry bad

rocky stone
rigid sorrel
#

r u o k

unique trellis
long jetty
#

you should have multiple sound options for jumping so you can use ranger's HUH or duskdude's HUP

unique trellis
#

Did it in the past, got tired of maintaining it while making the mod patches

#

I can make separata pk3 for people to decide which one they wanna load

wraith beacon
unique trellis
#

Look at him go

#

what a lad

faint thistle
#

SO HECKIN ADORABLE

unique trellis
dire gorge
#

Hey does anyone know where I could find goldeneye 64 models?

coarse token
#

in what format

dire gorge
#

Found those too, they work

#

Modding MA, just thought it may be better to ask here

grim kernel
unique trellis
#

Is this photo taken in Maximum Action? Looks amazing.

grim kernel
#

its half life

#

a map i whipped up in an hour

#

ive already remade it

unique trellis
#

I see.

grim kernel
wraith beacon
unique trellis
#

he pew he shoot but most importantly he has to type to reload

near mortar
#

He has a thirst for justice, and a thirst for blood

#

Only violence is the answer to what pains him

wraith beacon
viscid sandal
unique trellis
#

hey

#

how could I access the workshop maps ive installed on Max. Action

wraith beacon
unique trellis
#

Im a brainlet

#

not bad

wraith beacon
#

I've also added more bugs I mean um, features

brazen copper
#

๐Ÿ™

unique trellis
#

Nice evil laugh Awrsreek

#

@wraith beacon but do they type to reload?

wraith beacon
#

Not yet

unique trellis
#

bruh make it happen

wraith beacon
unique trellis
#

But will the cactus shoot 1000 needles?

unique trellis
viscid sandal
#

@unique trellis voice actor is janna polzin

unique trellis
#

I did not know anything about her before you said her name

hazy sorrel
#

looks at viscerafest framerate and imagines how it would perform on gzdoom at +300 fps

unique trellis
#

GZDoom performace is pretty bad

#

To be honest

#

Cause they added all the post processing junk after 1.9.6

hazy sorrel
#

nobody forces you to use it

#

๐Ÿ‘

unique trellis
#

Actually yes, cause it's the only Doom port which allows to rewrite vanilla doom player movement functions

#

I could grab 1.9.6 and rewrite the player code in C though

#

Which I am considering

hazy sorrel
#

wut

unique trellis
#

I tried the new ZMovement patch with SmoothDoom and Traiblazer.

#

So far in SmoothDoom, I can't seem to change the view bobbing types. In Trailblazer, I can't even move unless I start bunnyhopping, and when I stop doing so, I slide on the ground as if it were ice.

#

Otherwise, still a nice mod.

#

heh

#

Reset to default values

#

Waitit happened to me too I wonder what that is about

#

@unique trellis I fixed the issue thank you for the report

viscid sandal
#

@hazy sorrel for starters its running in unity meaning the framerate is massively docked, outside of unity I've had my framerate doubled at times, secondly we're still optimizing, alot of what you're seeing is pretty newly implimented and we haven't gotten to scraping off the crap bogging down preformance yet, and even so it still runs pretty well standalone as I said.

viscid sandal
#

Heh?

#

I should clarify when I say "running in unity", I mean the game is being processed in our working viewport.

hazy sorrel
#

you're taking things too seriously

restive tusk
#

Awesreek that video you posted looks really cool

spare spire
#

yo, could anyone tell me if it's.possible to make a batch file for doom 3 starting the game with a custom map and a mod ?

#

i'm looking at console argument right now, but i don't know if it's like crysis or, more closely, modern warfare where you can an fs set game command.

#

i gave up looking for organic map loaders, so i might as well make batch files.

harsh bough
#

the modding tools for this game have not been released yet right?

#

i wanted to have a look at the maps in trenchbroom, is that possible yet?

brazen copper
#

I assume youre talking about Dusk. If so, no they have not been released yet.

harsh bough
#

thats unfortunate. there is no other way of having a look at the maps other than playing the game i assume?

tranquil oracle
#

Even when the SDK is out, you won't be able to look at the main game's maps in TrenchBroom (because they weren't made with it)
TrenchBroom is purely custom map territory

#

I've experimented with porting them over to .map files so they're readable in TrenchBroom and other Quake editors, but for various technical reasons it's unlikely to happen

#

If there's enough demand though, we could probably put together something to allow you to edit those maps within some kind of "skeleton" Unity project

harsh bough
#

im just interested in general map design and wanted to look at how things were done in dusk. the games maps feel super nice and well thought out. lots to learn from it for sure. ty for the info though.

tranquil oracle
#

If you only wanted to take a look at layouts and such, you could disable AI through the console and fly around with noclip or something once the SDK drops

long jetty
#

i have but one question about the sdk

tranquil oracle
#

inb4 when

long jetty
#

will there be support for beam weapons?

tranquil oracle
#

You could definitely do that through scripting

long jetty
#

i intend to make the gluon gun and several other weapons for dusk at some point that are beam-based

tranquil oracle
#

The source code'll also be public so that's an option too, if for whatever reason the scripting support we offer isn't enough

long jetty
#

alright

#

figured i'd ask since projectiles and hitscan weapons seem like a given but i wasn't sure about anything else

unique trellis
#

I'd love it if there was support for burning weapons.

#

If there were to be Blood's Flare Gun and Napalm Cannon for example, I bet that would be possible.

long jetty
#

well burning is in the game already

#

you can light enemies on fire

#

it's just a matter of how you can translate it into the weapon

#

and don't worry, i will be making a napalm cannon and other fire-based weapons

#

next weapon may be the doom chainsaw or the duke 3D shotgun

#

can't decide yet

unique trellis
#

Take your time.

spare spire
#

well, i did my researches, so a poor sod looking to play maps in doom 3 will know you can use an console variable as startup parameter

#

now i need to know how far i can go, so i can load perfected doom 3 and custom maps.

maybe do that with rtcw too.

#

wait.

#

people have been doing this since quake.

#

๐Ÿ˜‚ ๐Ÿ”ซ

#

hurray, only took me 20 years to get what people did since 1996

unique trellis
#

Perhaps this is a dumb question but I've been out of the loop; is the Dusk SDK out yet lmao

prisma basalt
#

nah

#

you will know. dave will scream it at the top of a mountain using every social media platform available to him

tranquil oracle
#

Yeah, it'll be a very loud announcement

unique trellis
#

Fair enough

unique trellis
#

Happy every time zombie posts a message cus that mean's he's taking a break from working

tranquil oracle
#

lmao

unique trellis
#

bruh you better be getting your 8 hours of sleep

tranquil oracle
#

My sleep schedule is absolute garbage at the moment

#

No fault but my own though

outer eagle
#

Rip

patent spade
#

alright as stupid as this might seem i need opinions on this.

#

ok

faint thistle
#

Depends.

#

One is a chonkster.

#

One is a pupper being raised to kill men with a knife attached to its back.

patent spade
#

mmmm alrite gotcha

#

he's a store clerk btw thats as much as im willing to say without to much info

#

also open to ideas for a store clerk dog lookin thing

somber void
#

when sdk

patent spade
#

bruh

somber void
#

gibe

patent spade
#

no

somber void
#

๐Ÿ˜ฆ

unique trellis
#

Why not eyepatch and hat?

patent spade
#

i mean lets see i guess

unique trellis
#

Scientific proof human kind can indeed achieve beauty

patent spade
#

lol

eternal nacelle
#

This does not belong here

patent spade
#

this may look like a super easy edit but the amount of things ive edited and manipulated is insane

#

7 layers + some adjustments to make it work in a lower resolution and maybe like a bunch of expressions

marble crypt
#

This is for some kind of mod?

patent spade
#

yes

marble crypt
#

Ah gotcha

patent spade
#

whaddya think? good or bad?

hazy sorrel
#

if thats related to buckshot shooting guns

#

then no

patent spade
#

not really

wraith beacon
analog pollen
#

needs 3 more keycards

spring carbon
#

All different colors

#

but they can only be primary colors

wraith beacon
#

Eh that's just Blender's random object colouring.

spring carbon
#

I mean the keycards

wraith beacon
#

Oh

spring carbon
#

If they are not colored in the colors of the three primary colors your game will become literally unplayable; I don't make the rules bud

hazy sorrel
#

it needs more hitscanners

coarse token
#

no hitscanners.

#

please

#
        swapping = true;
        Invoke("swappingFalse", 0.42f); //okay the actual animation time is 0.567 seconds because I keep forgetting animation time is out of 60 and not 100.  
        //THAT SAID, THOUGH...  Imagine if you could fire before the animation finished?  Spending less time not doing badass stuff, and more time shooting?  

you can get away with more cool stuff when you're indie

unique trellis
#

Don't ever put hitscanning enemies in your game

coarse token
#

I won't

#

wait

#

I will but not the way you think

analog pollen
#

hitscanning enemies itself isnt a bad thing, it's how you use them that matters

tranquil oracle
#

Man I hate that Invoke takes a string

#

it should take an Action or Func<T>

analog pollen
#

i hate that you cant put parameters on an invoke

tranquil oracle
#

If it took an Action or Func<T> you could, using captures

#

btw I'd recommend doing Invoke(nameof(swappingFalse)) instead of putting a string literal there, since that way if you use your IDE to rename the function you don't have to go back and change the string

#

you could implement it with something like uh

#
Coroutine InvokeDelegate(Action action, float time)
{
    return StartCoroutine(InvokeRoutine());

    IEnumerator InvokeRoutine()
    {
        yield return new WaitForSeconds(time);
        action();
    }
}
faint thistle
#

But that would make sense.

#

Can't be making sense.

tranquil oracle
#

then you could do InvokeDelegate(swappingFalse, .42f), and if you wanted to call a function that takes parameters:
InvokeDelegate(() => Method(0, 2, 4), .42f)

analog pollen
#

that's smart, and i am not

tranquil oracle
#

lmao

faint thistle
#

when dusk vr haha lol

unique trellis
coarse token
#

unity in general relies a fair amount more than I'd like on strings a lot of times

#

animator.play(, Invoke(, etc

#

tags

#

etc

tranquil oracle
#

Most of those ones make sense for the most part

coarse token
#

I'd prefer integers

tranquil oracle
#

It's just when dealing with stuff like functions that it feels really off

#

Raw integers would be very odd, I'd go with an enum

#

which you can sorta still do

coarse token
#

fair enough but simple number simple life to me

tranquil oracle
#
enum AnimatorState
{
    Run,
    Die,
    Walk
}```
coarse token
#

I have to relearn enumerators every time I use them lol

tranquil oracle
#

then you could do animator.Play(nameof(AnimatorState.Run))

coarse token
#

also why do "i"s look like a 1 in code format

#

'i'

tranquil oracle
#

shit font

coarse token
#

i

#

1i

#

dang it really is though

patent spade
#

I'll just stick to doing doom mods and doing decorate

hazy sorrel
#

maybe youll make a good one

wraith beacon
patent spade
#

ive been struggling trying to make an npc just talk. nothing wrong with the code...i have no idea what it could be and ive been at it for 3 FUCKING HOURS

hazy sorrel
#

r u sure you have proper map format

patent spade
#

udmf yes

wraith beacon
#

The uvs are still hecked but I'll fix them and the actual geometry eventually.

unique trellis
#

The H Barn

wraith beacon
wraith beacon
unique trellis
#

damn he really just walked in there

#

what a lad

near mortar
#

It's looking like a gam_ now

fading trench
#

Is that a standalone game or just a mod?

#

Anyways looks promising

near mortar
#

It's a standalone game he's making

#

Type to Reload/How Sheriffs Type

unique trellis
eternal nacelle
#

๐Ÿคข

unique trellis
#

says the guy with Baka in his name

eternal nacelle
#

Blame skele

#

I think

#

Either skele or Steev

faint thistle
#

Steev.

unique trellis
#

both of you be quiet you have anime profile pictures

brazen copper
unique trellis
#

(T_T) that hurts

hazy sorrel
brazen copper
#

wrong

hazy sorrel
#

nani

brazen copper
hazy sorrel
#

oh i just checked

brazen copper
#

also, this is the wrong channel for calling out weebs.

hazy sorrel
#

just gimmie a moment, gotta commit hara kiri

spring carbon
#

no, you mean seppuku

#

hara kiri is for people who still have some honor left in them

hazy sorrel
#

oh yeah

#

gotta commit seppuku

unique trellis
#

Lately, I've been seeing how I could potentially replace the sounds of Dusk's weapons and seeing what fits best.

#

I think most of these sounds I was messing with would fit with the weapons.

tired warren
outer eagle
#

Good mod, got a update more recently

unique trellis
#

Love it, too!

#

I know there is D4T, but that's entirely different.

#

Doom 4 Vanilla is legit.

outer eagle
#

Aye yea they both set out to do different things with a DOOM 4 flavour

tired warren
spring carbon
#

The good brutal doom

hazy sorrel
#

theres no such thing as good brutal doom

spring carbon
#

Ok doomer

#

sips dietetic, zero sugar coke

unique trellis
#

there is more poison in that type of coke than in normal coke

spring carbon
#

Correct

#

it will help me cure my gen z depression permanently

unique trellis
#

ZOOMERS UNITE AND TAKE THE POISON

#

crack hiss

long jetty
#

shut up zoomer

spring carbon
#

d r i m k

long jetty
#

no zoom zoom zoomies

spring carbon
#

zooming is for scopes

inland patrol
#

what's wrong with brutal doom

#

i never played it ๐Ÿ˜ just curious

prisma basalt
#

nothing. its a fun mod and you should play doom how you want.
it just annoys doom purists and those familiar with the creator's history.

coarse token
#

Brutal DOOM and pure doom are two totally different games and should be treated as such.

#

Some areas are incredibly easy in stock doom but incredibly hard in Brutal DOOM, and that holds true the other way around. I've played Plutonia on both stock and brutal and the experiences are completely different

spring carbon
#

Brutal DOOM is fine, it's just a meme hating on it at this point, the creator has made something great with it, but the creator himself is a pedantic piece of shit

#

So, separate art from the artist, I say

prisma basalt
#

point illustrated perfectly lol

spring carbon
#

Thanccs

prisma basalt
#

to you both

spring carbon
#

Yeah, Vyt's right too

toxic hemlock
#

brutal doom's still bad on its own merits tho

hazy sorrel
#

its bleh

unique trellis
#

I personally don't care about the gameplay itself, my complaints are related to the fact that it is a bug ridden fest with a lot of poor coding, and a lot of people look at it thinking there is something to learn from it and keep perpetuating the same poor decisions

hazy sorrel
#

you cannot complain about code

#

because some of the code is borrowed from other wads

unique trellis
#

The code that is borrowed is fine

hazy sorrel
#

(not really if you dont credit it)

unique trellis
#

Borrowing code and not crediting is not cool of course

hazy sorrel
#

not leaving the credit is one of the sgtmark4 features

wraith beacon
nimble socket
#

big john car when

wraith beacon
#

Soonโ„ข

unique trellis
#

I'm crying in the club rn

#

This is so beautiful

spring carbon
#

It is worthy!

limber bramble
#

that is incredible

long jetty
#

HE IS DRIVING THE CHAINSAW

#

I'M SHOOK

humble herald
#

What is this?

brazen copper
#

a thing hatsu made

humble herald
#

does it have a name?

brazen copper
#

"New Blood Kart"

viscid sandal
unique trellis
#

@viscid sandal unity build when tho

unique trellis
#

On no she bored

hazy sorrel
#

not accurate

unique trellis
#

@viscid sandal movement looks a lot of fun.
Would it bother you if I add a movement mode in ZMovement inspired by what I see in the videos you have been posting

grim kernel
#

Viscerafest hype

viscid sandal
#

@unique trellis. Not at all go ahead, momentum is gained by forward jumping, strafing slows the player down, but the player can use the mouse to turn without losing momentum, and pressing shift + wasd allows the player to dash.

unique trellis
#

Sweet

#

I already know how to do that.
Do you use a dot product between vectors to slow player down when strafing?

#

Sounds like the opposite of Quake

viscid sandal
#

Um... well for one I'm not the one who built the system a bud is working with me on the game, but secondly this is running in unity.

#

So not really sure vectors are a factor

analog pollen
#

mind if i ask why strafing is slower? is it to encourage a sort of zig-zagging movement instead of circle strafing?

misty sparrow
#

If thatโ€™s the case I kinda like that

analog pollen
#

it's certainly interesting, can't say if it's a good or bad idea without playing the game though

unique trellis
#

I see

viscid sandal
#

@analog pollen the intent was to encourage bunny hopping more than strafe jumping. It also means more skill is required to pull it off in the heat of combat, and making a fun skill based movement system is what we were aiming to do. You can also chain it together with dashing to get up to speed faster and push the speed cap.

#

You'll also be able to tweak some of how it works in the options menu, you can swap it between holding/tapping spacebar, the major difference being your speed cap will be smaller if you change it to holding since it doesn't require as much skill to pull off, as timing your jumps with tapping requires a bit of effort.

analog pollen
#

sounds interesting

unique trellis
viscid sandal
#

noice

#

Should also mention you have 100% air control

unique trellis
#

I just overimposed the airdash on quake as of right now.
I have not written the custom ViscerafestAirMove() yet

viscid sandal
#

Yeah, was just mentioning because I'd forgot to say it earlier.

unique trellis
#

One question though: can you change directional inputs in mid air?
To make myself clearer, if you hop in Painkiller from the moment you leave the ground till you land again you can only move in the direction relative to player that you were pressing on ground (if you were pressing forward on ground you will only move forward in the air)

#

But can freely change direction with mouse

viscid sandal
#

You can move in the air just as easily as you can grounded. If I'm pressing W when I jump whilst in midair I can press S and will start going backwards, and turning with the mouse has the same level of freedom.

unique trellis
#

Nice

#

I assume it has a mediun strength directional inputs.
Is there some kind of air friction after an air dash? Like you speed up but then your speed goes back down to a predetermined cap?

viscid sandal
#

Momentum carries over, but yes you don't retain the entire burst of speed.

unique trellis
#

That is nice

#

Thank you for the inputs

viscid sandal
#

Np

viscid sandal
gloomy totem
#

if i could mod dusk i'd definitely mod the rats to glow green, and the wheeze would be replaced with "oh hey civvie!"

spring carbon
#

evil

gloomy totem
#

their death cry would be "this is politically motivated violence"

viscid sandal
wraith beacon
unique trellis
#

He drift

#

I'm thinking like you could have "forward" momentum and then make it harder to turn the bigger it is

#

rn it looks like it's just add movement towards the current forward

#

That you say is a natural consequence of friction and the output values of the directional inputs

#

If the value of the inputs does not scale up the more speed increases it should be like that

wraith beacon
#

IDK I don't really understand car physics.

#

Or physics just in general

topaz breach
#

Yeah it needs to be a bit stiffer

#

And generally speaking yeah the faster you're going the more it should take to turn

outer eagle
#

So weird seeing demo pulling out a hitscan weapon

#

Let alone a silenced one

#

Like spy watches are the invisibility power up

vestal parcel
#

Just finished my Goldeneye 007 - Facility Map on Red Hot Vengence

#

Now im going to try making it on Maximum Action

olive dove
wraith beacon
#

Slight rework of the Leatherneck, changed the chainsaw to look less Phallic and also made the colours a bit duller and more cohesive.

slender knoll
#

yyyea still looks pretty phallic

wraith beacon
#

Does removing the blood help or should I just double down on things looking phallic?

slender knoll
#

I think if you could make it thinner it wouldnt appear that phallic

#

I mean the "blade" seems way too wide to be a chainsaw

wraith beacon
slender knoll
#

yea I think that's alot less phallic

#

ofc if you can pull off "double down on phallic" I bet it would be cool as well BIGJOHN

unique trellis
#

I think if you added a red square and a small handle where the blade joins the kart it would make it clearer it is a chainsaw

slender knoll
#

sounds worth trying

#

you aint gonna know it's a chainsaw unless you recognize the driver is a leatherneck

unique trellis
#

Top coolness would be if he drove with one hand only cause the other is flinging the chainsaw around

rigid sorrel
#

I love this btw

wraith beacon
#

This is going to be what makes the AI and technically player not able to strafe, it's pretty nasty but it works.

grim kernel
#

add strafe jumping

unique trellis
coarse token
#

@tranquil oracle Yo remember how you mentioned unity's reliance on strings was really annoying?
I just had to reanimate a weapon because I renamed the prefab and all the animation controller parts didn't match anymore so it wouldn't work.

#

Too bad Unity's devs never fixed it.

viscid sandal
#

@unique trellis noice

topaz breach
#

the chainsaw needs an actually rotating chain methinks @wraith beacon

wraith beacon
hazy sorrel
#

it dosent move

wraith beacon
#

Exactly

hazy sorrel
#

sound of progress

grim kernel
#

i love h game

long jetty
#

where's the O shaped enemies with winchester rifles in type to reload

wraith beacon
#

Mars

unique trellis
#

type to reload takes place on mars?

wraith beacon
#

Nah.

long jetty
#

a mars western sounds pretty nice ngl

wraith beacon
#

Just pulling your leg

#

Type 2 Reload however.

#

Does take place on Mars.

long jetty
#

do the Hs wear little spacesuits

#

while still maintaining their cowboy hats

misty sparrow
#

Isnโ€™t technomancer a Mars western sorta?

wraith beacon
#

I'll admit that I'm kinda focusing on New Blood Kart as a quick break/side project from TTR.

unique trellis
#

wrom rwom

wraith beacon
#

And right now I'm still trying to get the car physics to feel right.

long jetty
#

it's good to take breaks from a main project every now and then

#

one suggestion for nbkart though

#

can you stick a spinning axe of the black labyrinth on the champion's kart

unique trellis
#

@viscid sandal hey sorry if I bother.
What are the rules for executing a second air dash after doing one?
Do you have a cooler like xx amount of tics have to pass before you can do a second air dash or is it like QC clutch where if you air dash you can only air dash a second time after you stop hopping (being on ground but not pressing the jump button)?

viscid sandal
#

There is no limit to air dashing except that you cant air dash whilst you are already in the middle of a dash. @unique trellis

#

And its np

unique trellis
#

I see, i am gonna make it so that if Air Dash speed surpasses the speed cap it rapidly decays back to the top speed

viscid sandal
#

Makes sense

unique trellis
#

I even added a thing where the speed decays starts a few tics after you gain the dash speed boost

#

Feels more satisfying

tranquil oracle
#

good stuff

unique trellis
#

Thank you!

wraith beacon
tranquil oracle
#

cartdog when

wraith beacon
#

Soonโ„ข

#

That's a character that's a definite must though.

grim kernel
#

h game is now a racing game

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ea sports. its in the game

coarse token
#

cartdog before or after SDK?

wraith beacon
#

Nah Type to Reload is still happening it's just it's delayed by New Blood Kart

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I don't know when New Blood Kart's going to be launching, I only started dev a few days ago.

grim kernel
#

new blood kart releasing november 14

tranquil oracle
grim kernel
#

looks good to me. ship it

wraith beacon
#

Kartdog might be a reskin of Leatherneck though.

tranquil oracle
#

So what would the Amid Evil-themed kart be?

wraith beacon
#

IDK I'll ask Leon when he's awake.

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Also me redoing the Leatherneck asset is kinda likely because the rigging is pretty poop.

tranquil oracle
#

authentic to the real models ๐Ÿ˜

wraith beacon
#

Heh.

tranquil oracle
#

if you want an idea of what the skeletons for the dusk enemies look like

wraith beacon
#

I guess but I just kinda want everything to have a shared rig if possible.

tranquil oracle
#

imagine the bone structure of the humans from Wall-E

wraith beacon
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Because I like reusing assets

grim kernel
#

at least dusk's enemies have skeletons

keen bear
#

Lol

grim kernel
#

next time we'll morph animate them ok? for the authentic quake wibbly vertex experience

keen bear
#

Insert long leatherneck gif here

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Leatherneck skeleton is a big bad

tranquil oracle
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leatherneck is the 2nd worst

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the worst is the meat lass

viscid sandal
#

@unique trellis noice

unique trellis
slender knoll
#

@wraith beacon you better deliver Dusk Kart

unique trellis
#

I hope Dusk's unused content will be easily accessible in the SDK

wraith beacon
#

It's New Blood Kart, not DUSK Kart, and yeah I do plan on finishing it don't worry.

tranquil oracle
#

I hope Dusk's unused content will be easily accessible in the SDK
This has been confirmed previously

wraith beacon
grim kernel
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watch yourself soon dave will become executive producer

hazy sorrel
#

And he ll turn this into shitty twisted metal

slender knoll
#

yea cant get around it. that thicc chainsaw blade looks like a dick

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even more so on that thumbnail

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looking good on that mp4 :D

wraith beacon
unique trellis
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why the screenshake tho

wraith beacon
#

Screenshake happens whenever something crashes, the ai kept crashing.

unique trellis
#

smh

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anyway are you planning to have normal racetracks?

wraith beacon
#

Yes that is the plan.

unique trellis
#

You should make the screenshake only happen within a certain radius of the crash

wraith beacon
#

It is it's just the radius is hecked

unique trellis
#

Oh no!

wraith beacon
#

Okay I fixed the problem

unique trellis
#

A weapon to surpass Metal Gear
NEW BLOOD CULTIST EARTHSHAKING KART

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Glad it's fixed

analog pollen
unique trellis
#

Nice

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I am not sure why but those weapons feel pretty powerful

analog pollen
#

a whole lot of small details that add up

unique trellis
#

I was being ironic

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Of course they feel powerful

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The entire world shakes when you fire them

analog pollen
#

screenshake is fun as long as it doesn't get in the way

unique trellis
#

Like everything else

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I like the non Euclidean hallway

analog pollen
#

doesnt show in this clip but the "skybox" is actually a bunch of screens, has a little CRT buzz if you touch them

unique trellis
#

Tasty

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Just noticed how the skybox is literally a box

analog pollen
#

yup

hazy sorrel
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i still want to know whats the secret of coin

analog pollen
#

what secret

eternal nacelle
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you shoot the coin

unique trellis
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You pew the coin

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and it recoils to the nearest head or somethin

analog pollen
#

nearest weakpoint, which is usually the head, but will target a charging projectile if available to cause that to explode instead

hazy sorrel
#

what is bigger use of that

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other than fancy way to kill one enemy

analog pollen
#

coins increase the damage of your bullet and you can use them to shoot around corners

unique trellis
#

That is actually a cool idea

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Maybe after i am done with ZMovement i will make it for GZDoom

analog pollen
#

it's a nice balance of being stupid, cool and actually somewhat useful

unique trellis
#

Balance does not matter when you have to make something that cool

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Slap a cooler on it

coarse token
#

Guess who made a bat

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Not me!

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But it's for my game still, so I figured I'd post it here

wraith beacon
spring carbon
#

hey, do you know what you could do with the chainsay?

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I think you could make it big at the base of it and make it smaller and smaller as it goes, just like the leatherneck's chainsaw

#

maybe that'll make it look a bit less phallic?

olive dove
keen bear
#

thats real good dude

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love it

wraith beacon
unique trellis
#

Down into the void

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Make a actual track hatsuu

wraith beacon
#

Soon I will.

eternal nacelle
#

hatsu will this have online multiplayer

wraith beacon
#

Maybe.

unique trellis
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Hatsu

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Great job man

unique trellis
#

@viscid sandal I have not added yet a Viscerafest air movement but I will do it for the next version.
Right now I just added the airdash and improved the code base in preparation for the next (final) version.

viscid sandal
#

noice

unique trellis
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That gun is brutal

hazy sorrel
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that's some schut

viscid sandal
#

thank ya

olive dove
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I have no idea what I just made

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The topology is total ass, will probably remake once I figure out what it even is

unique trellis
#

spooky

unique trellis
tired warren
#

2 spoopy

sharp vortex
#

messing with vertex precision?

unique trellis
#

Where I learned about it I think they called it vertex distortion

sharp vortex
#

where did you learn it if I might ask?
I looked into a it a few times but couldn't quite understand how to get it working

unique trellis
#

I mean right now I'm just modifying the mesh, I'm pretty sure you're actually supposed to use a shader or something

olive dove
#

@sharp vortex You're interested in vertices moving around randomly or do you want it to be based on some factor?

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If you want a PSX effect

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I have made those before

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Not too hard, and there are plenty of existing shaders that do that online

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My shader is really only different because it is a surface shader

unique trellis
#

ive been thinking about starting a retrostyle project for fun too but im wondering if the weapons in these games are made using animations or just moved around in code

analog pollen
#

at first i was moving them around in code but i switched to animations because it's much easier to make good feeling animations when animating by hand instead of through code

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doing it through code is a good quick way of doing placeholders though

unique trellis
#

u know if amid/dusk does in code?

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could you do a gun like in your video in just code?

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would i have to like split it into 4 different meshes then lol

analog pollen
#

you can rig models in blender or whatever you want to use and then move the bones through code but at that point you'd get much better results with much less work by just having an animation with 2 keyframes in it or something

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i dont know about amid or dusk but i'd wager they're at least partially hand animated

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you can do anything in code but unless it's really simple like just moving a thing from one position to another it's much, much quicker and easier to animate it in animation software

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and considering how important good feel is, you'd probably want to animate

unique trellis
#

looked your old videos did you just use static meshes and rotate them in code etc?

analog pollen
#

yup

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with the revolver originally it was just that when you shot with it, it would snap to a predestined recoil position and then slowly move back to its original position

unique trellis
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well if its possible would give it a try lol

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i mean possible like if i wouldnt feel stupid later and have to switch to animating anyway

analog pollen
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of course it's possible, but there's a reason i switched to proper animation, something really simple like that doesnt feel nearly as good

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either way it's real quick to do so no harm done either way

hazy sorrel
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if i were to make animations for fps

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first person

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then need to be meaty

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otherwise i would felt unsatisfied

analog pollen
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yeah, and impactful animation is much more complicated to do in code than just with a couple extra keyframes