#general-modding

1 messages · Page 53 of 1

wraith beacon
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UE4

long jetty
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what's the title going to be?

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obviously something H related

wraith beacon
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Type to Reload

viscid blade
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hdoom

coarse token
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why UE4 and not a simpler and more manageable engine?

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@wraith beacon

wraith beacon
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Because of UE4's more robust visual scripting system.

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The misconception of UE4 being a complicated engine is just that, a misconception.

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Unity ain't that simple either.

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In fact it's far slower to get a prototype up in Unity,

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You get more flexibility with Unity but that's not really what I need.

coarse token
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UE4 isn't complicated to me, it's just unnecessarily "focused" for what most people need to do, and Unity is extremely easy to pick up and learn.
I'm thinking of going for a medium between the two with Godot or something.

wraith beacon
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UE4's got most of it's design focused on certain things but it does those things far better than most other licensable engines out of the box.

wraith beacon
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Type to Reload now has weapon pickups

wraith beacon
topaz breach
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poof

wraith beacon
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Type to reload has enough smoke and dust to give the average H lung cancer.

unique trellis
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@coarse token if you wanna use Godot I'd wait until it gets a bit more streamlined

wraith beacon
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Y'all like dust?

unique trellis
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H man adventure 64

unique trellis
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Just kinda made a source .vmf to quake .map converter
Obviously no models and displacements

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this is koth_sawmill

unique trellis
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Holy shit you can do that?

bitter cape
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Holy shit

unique trellis
unique trellis
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Is this a neighborhood map for Quake?

coarse token
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he said it was koth sawmill

green falcon
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that’s a good map

coarse token
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It's too bad koth_viaduct is the only map ever played in competitive 6s

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/product if you want to call it that

unique trellis
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Actually don't they run a modified version of viaduct

coarse token
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koth_product_RCX is the currently used version

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it was rc9 for a while

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product is the same thing without snow

desert notch
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imo you can get a bare bones prototype of game mechanics out in under a day with both unity and ue4, it pretty much just depends on your level of familiarity with the engine

coarse token
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If you know how to program already Unity is way easier to pick up. I struggled with UE4's blueprints, and I despise it for that reason

desert notch
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if you know how to program it would likely make sense to just skip blueprints and go to making c++ classes for everything, although with those things aside i would say the overall flow in unity has always felt more intuitive and stream lined to me than ue4 still

wraith beacon
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Added golden guns because I didn't know how to add more weapon variety. So instead I made more powerful weapon variants.

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Golden Revolver has six shots instead of five and also fires faster.

topaz breach
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you could add a gun that shoots faster and does less damage per shot but you have to type a whole sentence to reload it

wraith beacon
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But Gilbo, that'd require me to have it work completely differently.

untold niche
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Make a haiku BFG

topaz breach
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make a cruddy gun that jams when you make a typo

wraith beacon
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Now I want to make Far Cry 2 guns that fail to fire at times.

coarse token
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Multiple words before the weapon reloads instead of a sentence

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Jamming is bad. Just look at stalker

untold niche
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An ancient magic weapon where you need to type in latin

topaz breach
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a racism gun that instantly bans you from every social media and discord

wraith beacon
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I guess adding guns that have special words for reloading wouldn't be too hard but I'd rather things be consistent across weapons as well.

near mortar
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Jamming can be bad but sometimes it can add realistic tension to a firefight and enforce less "stand out in the open and soak bullets" gameplay as well as maintaining your weapon like a real human would.
However, this typing game doesn't seem like the best place to add a mechanic like that. Maybe pasta labyrinth, maybe, but this seems like it'd be too much of a hassle to deal with on top of having to type to reload.

wraith beacon
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I'll probably add trash weapons as an extra tier with lower stats.

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Like higher spread, lower ammo and other potato traits.

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And also make them dirty and dusty.

unique trellis
unique trellis
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Won't open for me

unique trellis
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@unique trellis what editor you using?

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cus it's using the valve texture format

prisma basalt
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Hammer?

unique trellis
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I mean trench broom can open them too

unique trellis
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I tried using Trenchbroom and got an error

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well what does it say

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Something about line 17, I'd have to go back to my PC and open it again. Out atm

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okey okey

wraith beacon
outer eagle
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Making good levels ain't easy

wraith beacon
unique trellis
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can my vast collection of reaction images be turned into a mod somehow

faint thistle
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That's some dedication.

spring carbon
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ah yes

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I can't wait for the next Uncle Al video

crystal kraken
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just plop them into random doom mob sprites

patent spade
coarse token
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what is it

patent spade
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i call it

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how do i work this thing

coarse token
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I wish I knew how to make masterpieces like that

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the best I can do is stretch a cube out until it looks like a triangle sorta

patent spade
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happens to the best of us bud

patent spade
spring carbon
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only the Editor shall Act as the chef

patent spade
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imma cook up a mobile fps. everbody loves those...

spring carbon
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mobileximum action

fallen quail
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its a duck

unique trellis
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Yeah seams like it isn't trying to read it like a valve format file

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you running an old version or somethin?

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Nope, got the newest version

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same exact error

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do you get to chose what game to open it as?

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yeah

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and you're choosing Quake and then Valve format?

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Oh I was picking standard

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shit sec

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so it loads in trenchbroom, having some issues compiling it

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oh yeah

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add "-bsp2" to your qbsp.exe parameters

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ah

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it's actually too big for the default quake bsp format

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Damn, I actually need a script to compile because I'm Linux

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gonna have to figure out how to do this lmao

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how do you get ammo to respawn in trenchbroom?

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I dont think quake supports that by default

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not even for multiplayer maps?

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oh yeah thats right

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Dont know how that works

unique trellis
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i'll just find it on dumptruck's tutorial later, need to figure out how to make a teleporter too

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I actually have a decent idea for a map, if you want to gimme them critiques i can share it

unique trellis
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sure fam

wraith beacon
unique trellis
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Most of it is me testing different entties and lighting, but it's kind of turning into a map I think. My main issue is it needs to be bigger, for sure.

faint thistle
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@wraith beacon that's looking awesome!

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I see the next indie hit! Maybe even a nindie hit!

wraith beacon
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Nah this would be a nightmare to port to Switch.

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Or basically any platform that isn't a personal computer.

faint thistle
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Just get Leon to do it.

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You can pay him in tim tams.

topaz breach
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tell that to scott

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time to make a saturn port @keen bear

wraith beacon
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Most of the dev time today has been spent reworking the UI a bit.

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Made the UI 3d objects because I wanted it to be effected by the post processing and I hate performance.

unique trellis
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@unique trellis Looks pretty good bro

spare spire
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i'm almost done with my modding endeavor

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well... ignoring half life 2 maps, mind.

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but having done episode 1 and 2 is already quite nice.

unique trellis
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@unique trellis sounds good considering it's my first map ever. I'm thinking I might just make the cathedral room fucking massive, and then have a second level of rafters or something where people can fight.

patent spade
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here's a tank i made with the limited ass knowledge i have with blender, consider every flaw a design cause my feelings would be hurt otherwise

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T A N K

copper glacier
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Does look like a neat turret thing

unique trellis
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Also: Dusk movement will be much more faithul to the original game in the next update

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Thanks to a thing I learned while working on PK movement

spring carbon
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this is awesome

unique trellis
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Music will not be in the mod of course it's just something I did to make the video a bit cooler

spring carbon
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how about the jumping sounds?

unique trellis
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I got you fam

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Let me take a screen

spring carbon
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Absolutely beautiful!

unique trellis
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I plan to do more movements in the future.
But after I release this I will be done for some time.

spring carbon
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fair enough

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sounds like a lot to work on

unique trellis
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ZScript is actually pretty close in certain aspects to C and other languages so some codes made for other engines can be rewritten in Doom with relative ease.
But Dusk and Painkiller are not open source (which is totally fine of course) so it is more about me spending hours figuring out how to emulate the games' behaviors.
And I learn as I do it since my ZScript experience before I started this project was 0.
Dusk movement will really feel a lot better when I release this update

spring carbon
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they may not be open source

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but they could be

crystal kraken
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dusk isn't opensource, but there are plenty of tools to decompile .net code

coarse token
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"also in general I'm not too concerned about people ripping my crappy assets lol. If your standards are that low go for it :3"
-david

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I'm sure you'd be able to get what you need

spring carbon
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awww

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he even added the :3
the cutie

dire gorge
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Hey does anyone have a bone model I can use

spring carbon
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ask Skele

dire gorge
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Ight

wraith beacon
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Look I was running low on ideas.

quartz mirage
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finna boing

faint thistle
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@wraith beacon dude, those could make for some interesting platforming!

wraith beacon
faint thistle
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That looks cool!

unique trellis
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THE SPIN

faint thistle
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It's stupid adorable.

topaz breach
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that's a big yeet if i've ever seen one

coarse token
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Anybody know where I can go to learn modelling for enemies?

fallen quail
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google

coarse token
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Yeah, thanks. Instead of a search engine prone to error and erroneous results I came to the place where the experts who do this for a living are, in the hopes that my expectations of good answers would be met, but google works too right?

near mortar
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I think the "use google" thing is only logical when it's a very simple question that could very easily be answered by google

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when it's very specific like "where can I go to learn modelling for enemies" I think that's a more reasonable thing to ask other people on a discord full of people who know about crap like that

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Learn to be a douche at the right time and place instead of just being a douche in general

fallen quail
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it’s called a joke lol
seriously tho
there’s tons of online classes and tutorials
i wish i could be of more help but i’m shit with modeling

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and i meant you could google places to learn

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and why wouldn’t you try googling it first?

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blender has a ton of tutorials on their site

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i guess you could look at those

unique trellis
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@low thicket The Contaminated mod for Doom is coming along great, I see.

low thicket
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haven't worked on contaminated in ages

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this mod i showed here is my first mod that i put on the forums

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though i've changed a bunch since the last build

patent spade
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@low thicket that looks fucking amazing dude I fucking love those animations n shit good job

fleet hill
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One of theese days, kegan will finish GMOTA

wraith beacon
faint thistle
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@wraith beacon Type To Reload is going to be the next Hotline Miami but adorable.

unique trellis
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Ok, so I mistook Naku-Naru for Contaminated.

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Now I know this is Naku-Naru.

unique trellis
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Virgin SPV3 vs Chad Halo Reach Evolved

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The only problems Halo Reach Evolved has is not being able use the energy sword and the idea of making the DMR into a battle rifle

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Meanwhile SPV3 just decides to cram in new weapons, enemies and vehicles, and imo not properly

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Also not to mention it causes missions like Truth and Reconciliation to become extremely unbalanced

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If you ask me all they really should have done was just add brutes, drones and weapons from reach

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Just so fix the continuity problems Halo Reach brought to the series

unique trellis
spring carbon
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that is very sweet!

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it's impressive what you can still do with doom

unique trellis
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Thanks to ZScript you can edit most things that were hardcoded until some time ago

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I am basically rewriting chunks of the player movement code

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Before ZScript you could do some of this stuff creating script that would execute on top of the player code but this is more efficient.
It's like in Unity or UE where you build up the player however you want

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But of course those two are still more powerful than GZDoom

tranquil oracle
coarse token
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what did I watch there

tranquil oracle
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the Mario model from Super Mario 64 DS in doom

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the head is a separate model controlled by a bone

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(gzdoom doesn't support bones, so magic had to be used)

unique trellis
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That is peak dooming right there

grim kernel
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iconic

tranquil oracle
tranquil oracle
gaunt mountain
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n1

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SRY I DONT WANT TO OFFEND ANYONE BUT IS MODDING SCENE NOW IN HANDS OF MANGA SCENE?

wraith beacon
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Wut.

unique trellis
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What

keen bear
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well if thats the case

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sdk cancelled

unique trellis
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Damn I can't believe newblood handed over the sdk development to the Manga scene

unique trellis
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Non manga mods have been declared illegal last year didn't you know that?

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Also: no Mario the floor is for walking not falling through you old fart

unique trellis
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I like the gun's bobbing animation.
Is that the still view bob code applied to weapons?

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It looks like it

low thicket
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yeah, there's a bobbing anim and regular bobbing on top of it

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though im sure you're all happy to know

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v1.1 is out and all the things i've shown off are now available to download and play

icy vapor
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time to play through scythe 2 again i guess

grim kernel
rare valve
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Hey look... the round things!

tame shard
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polygons

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yes

crystal meadow
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what are the round things?

novel lichen
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round

topaz breach
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I love the round things

shadow rampart
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does anyone have a link to download DUSK textures?

astral night
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we don't officially allow that until the SDK launches later this year and as such we won't be able to help you here

shadow rampart
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damn, guess it's quake textures for know lol

astral night
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if you're making future maps for DUSK then quake textures are more than fine as placeholders

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you'll be able to swap them over to DUSK assets very easily with the SDK

shadow rampart
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yeah, the mass replace textures feature in trenchbroom is going to be a life saver

narrow flame
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how similar to hammer is trenchbroom? I've only ever used hammer and am wondering what I should expect when the sdk drops.

unique trellis
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I mean trenchbroom primarily wants you to work in the 3d view

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I may never get into quake mapping but trenchbroom features are breathtaking

narrow flame
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@unique trellis thanks

copper glacier
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will it be possible to do mapping in something like j.a.c.k? since it also supports quake mapping

unique trellis
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Yepp

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Dawn will load quake1 and quake3 bsp files

copper glacier
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neat!

shadow rampart
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Are Dusk dude and Quake man the same size? Do I have to scale my maps differently for Quake and Dusk?

tranquil oracle
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The scale is different, yeah. I believe @keen bear can give you more info on that

keen bear
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Roughly speaking,i believe the direct scale is something like 1.66

tranquil oracle
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That said, the SDK has facilities for scaling maps, so you could still design with Quake in mind

keen bear
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^

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Games where scale isn't arbitrary are silly

shadow rampart
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That is really convenient, nice.

tranquil oracle
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Honestly it might be better for everyone if we just make Quake->Dusk scale the default

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So you just map for Quake scale and Dusk's different scale is accounted for

shadow rampart
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I'd imagine a whole lot of people would want to port every Quake map under the sun

keen bear
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But I'm not sure what q1 vs q3 scale is like, wed have to look at that

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Ideally q3 is the scale I guess?

tranquil oracle
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Q3 is the "main" format focus yeah

keen bear
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Yeah figured

tranquil oracle
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Q1 is mainly supported because at the time TrenchBroom had very limited Q3 support

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(and because it makes porting Q1 maps easier)

unique trellis
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Q1 mapping community is also more active than Q3

shadow rampart
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very much

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does dusk have fullbrights like quake?

tranquil oracle
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It does

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They're handled via a separate "brightness" texture

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eg, the mage has a separate texture that ensures its eyes remain bright

keen bear
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and in the case of the switch version, if its of any interest to you, colored fullbrights are handled via a mask

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but its functionally the same effect

shadow rampart
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nice.

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Is Dusk just a better version of Quake?

final plover
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yeh

spring carbon
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nah

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dusk is its own thing

viscid blade
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Dusk has the advantage of a better developmental history and better hardware that was supposed to be run on it

novel lichen
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Quake is Wolfenstein 3D, Dusk is Blood

copper glacier
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Dusk is call of duty

desert trout
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So Dusk is hard?

novel lichen
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Depends on the difficulty

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hehe

grim kernel
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quake is good

topaz breach
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yep

final plover
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Okay boomer

tame shard
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avain's real name leaked

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kyle

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:AvainSip:

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oh

tranquil oracle
topaz breach
tame shard
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i can't use it because i don't use discord's premium service

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discord is a social EA

tranquil oracle
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scary thought

final plover
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Just call them losers on Twitter

tame shard
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k

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@DiscordApp

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loser

final plover
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Here I’ll do it for you

wraith beacon
faint thistle
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DAMN SON

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I smell a 🔥 game in the works.

tacit fern
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What is this? A mod?

wraith beacon
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No it's a standalone game.

tacit fern
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oh cool

wraith beacon
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Only in Modding general because there's no #gamerdev channel.

tacit fern
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yeah fair

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so what is it?

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as in, what's the game, what's it about etc

wraith beacon
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It's a topdown shooter where you type to reload your gun.

tacit fern
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oh i'd be fucked then lol

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what made you go for that option?

wraith beacon
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Memes.

tacit fern
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lol

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have you built it from the ground up?

wraith beacon
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The idea mostly came from me wanting to make a game about the letter H.

tacit fern
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what's teh significance of the letter H?

wraith beacon
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It's built in UE4 so aside from the engine yeah it's built from the ground up.

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New Blood memes.

tacit fern
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cool

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it looks cool. I like the disappearing wall when you go in the room. Kinda like Diablo

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when geo gets in between the cam and player

gritty charm
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reinstall the game.

low thicket
unique trellis
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👍

low thicket
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looks kinda simplistic, gonna add more detail soon

tacit fern
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Looks good. I know nothing about Doom mapping.... are these textures your own?

low thicket
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yeah, i made all these textures myself

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the sprites for the foliage are from clipart, i forget who made them into sprites but they were available on the zdoom forums

tacit fern
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that's cool though dude. I want to make my own for quake at some point

low thicket
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other foliage was also made with pokemon sprites lol

tacit fern
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my map will be amazig

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lol

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Pokemon sprites? Niiiice

low thicket
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i usually generate my textures
generating sand and then making it seamless + quake's palette

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or other palettes, whatever makes it vivid but fitting

tacit fern
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👌 so what's the idea behind your map then?

low thicket
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i was hoping to make a bit of an odd mod

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the last mod i made was just a gameplay mod, but this time i was hoping to make a mod that relies more on the environment and puzle-solving as opposed to doom-styled combat

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people seemed to really like my last project though

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so idk if it's gonna be too successful, it's more just me exploring an idea i had

tacit fern
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go for it dude, it sounds great and if you're having fun exploring even better 😃

low thicket
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i had some ideas for equipment the player could have

tacit fern
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like what>?

low thicket
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as an example, i had an idea for a crossbow that acts like a hookshot, a guitar you can use for a pretty wide array of interactions with other characters, maybe some kind of explosive you can use to blow up walls

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and a machete you can use to cut tall grass

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on top of that various inventory items like keys and stuff

tacit fern
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lol love the guitar idea

low thicket
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well it's to tie into certain aspects of the story, the protagonist is a wandering bard of sorts
also because i wrote the menu theme already and i thought it would be cool to imply the player is playing the menu theme when you open the game

tacit fern
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haha that's actually cool af

low thicket
slow kestrel
low thicket
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updated quite a bit since yesterday

spring carbon
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make him play mundian to bach ke

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a.k.a that one indian song

unique trellis
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Unless that is an ukulele shaped or hello kitty guitar the hands are too big

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You should either scale up the guitar of scale down the hands

low thicket
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makes more sense for it to be smaller since the protagonist is travelling

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used my larger guitar for the sprite but the scale is based on a crappy 5 dollar guitar i used to make the menu music

tacit fern
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lol I really like this. Love the gloves, adds that ectra hobo touch 😄

low thicket
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lol that's definitely the look i was going for

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glad to see it worked out

tacit fern
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only thing id say is that surely he'd want full finger less gloves? Assuming he uses the all on his left for fretting the strings, and picking with the right?

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i also quite like that it's a small toy guitar style lol

low thicket
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yeah, i can see that

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maybe the gloves are thin and worn so it's easier to play

tacit fern
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do you play the guitar? I do. I would hate to play with covered fingers 😉

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but it's no biggie, I'm just nit picking lol

low thicket
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i kinda play, in that i know enough music theory and took a few classes on how to play, but not enough to really solidly play

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like i wrote the menu theme with that cheap tiny guitar but it was really detuned at the time and i knew what notes i wanted to play on it

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but i don't really have good technique

fleet hill
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what mod you making?

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@low thicket

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looks interesting

low thicket
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it's a mod for doom 2, i had a few ideas for the name but i haven't settled on one proper yet

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the concept is that it's more focused on exploration and puzzle-solving than combat alone

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using the tools the player can find to unlock new areas and have dialogue exchanges with various characters you meet along the way

fleet hill
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sounds neat

coarse token
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For something like that why the doom engine

low thicket
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tbh it's just because i've been using the doom engine for a while

fleet hill
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you can do alot with the doom engine

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i remember awhile back someone made like, a fully 3d looking game using the doom engine

coarse token
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To that I say, modders have had 25+ years to figure every detail about the doom engine out. And newer stuff like gzdoom allow full 3d maps.

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quite interesting to see the improvements over the years

severe marlin
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How's quake modding scene compared to Doom?

unique trellis
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If it is a smaller guitar than it's fine, good job the spriting looks excellent

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How's quake modding scene compared to Doom?
Not too up to date with Quake modding scene but my feeling is that it's smaller than Doom's and it revolvs more around mapping than gameplay stuff

unique trellis
#

Release of ZMovement coming soon
https://www.youtube.com/watch?v=HAY7cLrNVYA&feature=youtu.be

Featuring:

  • two movement modes: a much more authentic Dusk and Painkiller;
  • two custom bobbing animations + weapon sway;
  • double jumping, ramp jumping, UT style elevator jumping, crouch sliding, dashing, and vertical flips;
  • everything is customizable.

Quick and lame showcase of ZMovement, an improved, refined, and expanded version of my past Dusk Movement mod. Release coming out soon after some final bug t...

▶ Play video
spring carbon
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h u p

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good progress!

icy vapor
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i feel like its a safe engine to pick for a smaller game

tacit fern
#

That looks fucking stunning.

coarse token
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I never could bring myself to actually play through TC

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I've installed it and booted it up about 4 different times but never actually done much with it

tacit fern
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why's that you think?

coarse token
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because it's not exactly a combat kind of game

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it's cool, but, at its core it's fundamentally different from most games I play

tacit fern
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fair enough

unique trellis
unique trellis
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Nice work! Now I can't wait for UT-style movement in Doom

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I almost typed Dusk at first.

unique trellis
prisma fable
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working on a mod for the navy seals mod for quake 1

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replacing every sound effect to higher quality ones

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rendering showcase videos takes ages

outer eagle
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@unique trellis oh damn nice! Gonna give this a download.

unique trellis
#

👍

wraith beacon
unique trellis
#

Thanks Hatsu very cool

wraith beacon
#

I just realised I made a typo in the subtitle.

#

Frick.

#

Can I say it's intentional like last time?

astral night
#

Reflects the quality of the product

wraith beacon
#

^

#

Pro gamer tip don't retitle your game the same day you announce it.

#

And also use spell check before you make the logo.

unique trellis
#

Personally I just google the title

#

that way it will spell check it and show me anything else using that name

wraith beacon
wraith beacon
unique trellis
#

SIP

wraith beacon
#

Shoots dirt boulders.

coarse token
#

bruh moment right there trying to type iron

wraith beacon
#

Yup

jolly storm
keen bear
#

lmfao

jolly storm
keen bear
#

thanks i hate it

outer eagle
#

Incredible.

swift glade
#

Just a heads up for the people that'll go to QuakeCon (The table should be near New Blood's booth)

unique trellis
#

wait wtf Golden Souls at quakecon?

#

you're an absolute mad lad

swift glade
#

It's nothing "official" or "sponsored", Wartorn's bringing some projects from the doom community there, so there's gonna be a setup where you'll be able to try it

#

He made my day considering that I won't be able to attend Quakecon, it costs too much for me, especially with a 12 hour flight, hopefully people will have fun with my stuff and the whole show in general!

keen bear
#

that table IS our table btw

#

excited to try it out!

swift glade
#

Oh, that's even better! Have fun with it!

prisma basalt
outer eagle
#

Dope

unique trellis
#

man trying to light a big room in Quakespasm is a bitch

#

I mean there's a couple different light settings

#

you can also try using "-bounce 1" in your light compiler

#

gonna have to figure out if I can even make it work with that

#

I'm working on Linux so the compile process is a bit different

#

".\light -bounce 1 ~\maps\mymap.bsp"

#

or whatever

wraith beacon
faint thistle
#

You're making some real progress!

unique trellis
#

ZMovement updated to 1.0.2

- added UT2004 style weapon bobbing
- improved the way code distinguish between ground and hopping movement
- fixed an issue with Dusk movement where you would speed up out of control when jumping out of water
- elevator jumps can now be executed at any time while going up an elevator. Upon replaying UT2004 I realized this is how it functions, it is really my fault for assuming a game would respect real life physics
- when elevator jumps are off, jumping is not allowed on raising elevators to avoid annoying jump spamming
- complete rework of the crouchslide. Now the code is much cleaner and it feels better
- now you can double jump when you execute a dash```
https://forum.zdoom.org/viewtopic.php?f=43&t=65095&p=1108403#p1108403
unique trellis
#

UT2004 style bobbing

#

HECK

#

YES

tame bloom
#

what tools are you guys using for mapping?

#

TrenchBroom? some of you seem to be using maya or another 3d modelling program. is exporting to a file readable by dusk possible?

outer eagle
#

Not sure yet since the SDK for DUSK: Dawn isn't out yet but TrenchBroom is considered as the "official" level editor for Dawn

unique trellis
#

The SDK will load quake1 and quake 3 .bsp files

wraith beacon
wraith beacon
#

Actually I'm going to merge it into the Canyon graveyard.

unique trellis
#

"Finally working on a new level"
"but actually no"

wraith beacon
#

^

#

It just feels like it fits in with the Canyon Graveyard for some reason.

#

Like it's some grave robbing factory.

tranquil oracle
#

Something feels really off about the water, since it has a smooth motion but then choppy texture animation

#

I think either the texture should animate more smoothly or the actual waves should be made a little choppy too (maybe in sync with the texture animation?)

jolly storm
#

SlowMo/TimeStop , what ever , here is my take on it.

unique trellis
#

@jolly storm we need the zawarudo

#

@vapid stone could we possible get a mod where this plays when we use slowmo?

jolly storm
#

Bruh , why not Time Stop , lmao.

#

Everything is frozen in time while you move.

#

ZaWarudo is comming.

wraith beacon
wraith beacon
#

This is going to be a combo sewer level and factory level.

faint thistle
#

Careful, you may summon Civvie by doing that.

wraith beacon
#

Yes but are other sewer levels dedicated to making bad fertilizer out of horse poop

faint thistle
#

I think not.

rustic holly
#

Is the Dusk SDK out now?

faint thistle
#

Not yet.

unique trellis
#

You know the seven deadly sins?

#

Making a sewer level is the secret eight sin

#

If you call it poop factory it may slide through though.

wraith beacon
#

It's a combination sewer level factory level.

unique trellis
#

Than I guess it's alright

wraith beacon
#

It'll probably barely qualify as a sewer level.

icy vapor
#

just dont make us tread through water and make the hallways so thin you can only move straight and youll be fine

near mortar
#

Scratch that, make us swim without being able to attack and put alligators in and make it a straight line

jolly storm
jolly storm
wraith beacon
unique trellis
#

I like the typing sounds

#

Crispy

wraith beacon
#

@topaz breach

topaz breach
#

didn't want to do a second take on that one?

wraith beacon
#

This was my second take.

topaz breach
#

oof

wraith beacon
#

Look I wanted to sound like a cowboy when I said it.

#

I didn't do.

#

This is a totally necessary feature.

tranquil oracle
#

cunt should turn the screen upside down

coarse token
#

Anyone looking to collaborate for a project in a similar style to Dusk? My ability to animate and model is limited to mecanim and unity's gameobjects so I could use the help.

wraith beacon
#

I wouldn't mind helping but I'm also really busy with my own projects so my ability to help is limited.

unique trellis
#

@unique trellis Is this WJ based on anything specific? Can you make it so that jump-off direction is based on mouse direction?

unique trellis
#

I coded from the ground up the walljump to be part of the next update of my ZMovement mod.
You jumo in the direction youare pointing with you directional keys and you can only jump away from walls just like in the UT series

#

And you can prolongue the walljump with a double jump. Or you can continue walljunping as long as you got a wall neaby

wraith beacon
near mortar
#

How Sherriffs Type is a souls-like confirmed

faint thistle
#

Campfires are checkpoints

wraith beacon
#

Nah they're the level exits.

wraith beacon
dire gorge
wraith beacon
outer eagle
#

👀

weak cargo
#

it's under the DO WHAT THE FUCK YOU WANT TO v2 license so you don't have to worry about that

unique trellis
#

I know about ijon's 300 iq work.
Although i wanna do it from the ground up sometime in the future cause i wanna bring CPMA style.
Also i would have to radically edit the code anyway to implement all the stuff i already have

weak cargo
#

i see, well keep up the good work

topaz breach
#

YOU'RE GOD DAMN RIGHT @wraith beacon

wraith beacon
faint thistle
wraith beacon
faint thistle
#

OH MY HEART

#

IT'S SO ADORABLE

wraith beacon
#

I still don't know how it's going to fight.

faint thistle
#

Hmmm.

#

Dunno.

near mortar
#

Clearly you just type horse and it goes and kills things

#

that's how horse works after all

brazen copper
#

I'm thinking it works kind of like mysterious stranger from fallout. You have a small chance for the word "horse" to come up, and if you type it first try the horse fights for a short time.

wraith beacon
#

Nah the horse is just an enemy.

brazen copper
#

:(

wraith beacon
#

Maybe I'll let you ride him.

#

Who knows.

brazen copper
#

You mean you have to shoot that poor thing?

wraith beacon
#

Oops I made it too cute.

brazen copper
#

Look, an animal companion you find at some point in the game will instantly boost its reception. Fact

wraith beacon
#

True.

wraith beacon
long jetty
#

the fucking mad lad

#

you actually did it

faint thistle
#

D-Horse step aside. We have H-Horse now.

unique trellis
#

https://forum.zdoom.org/viewtopic.php?f=43&t=65095

- added walljumping, wall sliding, and double tap dash trigger;
- extended the range of some sliders. For example now you can lower the base speed down to 10 u/s (requested feature);
- general code cleanup and optimization;
- fixed an issue where sometime weapon sprites would warp when using UT style bobbing;
- renamed all sv_ and cl_ CVars to zm_ to avoid mod compatibility issues;
- included all variables I had forgotten to add in the reset to default bind;
- some bugfixes I forgot, I am sorry I have been away a few days for work in between mod improvements and did not write down the changes.```
TLDR Walljumping/WallSliding
faint thistle
#

@wraith beacon will there be day night cycles in Type To Reload?

wraith beacon
#

No, each level has it's own ambient colour though.

unique trellis
#

what game is that

wraith beacon
#

Right now I'm just using this level to be really immature.

patent spade
#

I'm really conflicted on what I wanna do regarding game dev. I wanna do doom mods still but I also wanna go next level doing unreal stuff

swift glade
outer eagle
#

Great trailer!

unique trellis
prisma basalt
#

HU HEUH

unique trellis
#

Unreal has some funny player sounds

#

Fun fact: a year ago I was extracting sounds from Doom 2016 and an entire pack is made of amateurs saying stuff like "Oh no please don't kill me!"

#

Lol I found the folder where I saved some of them and there is one that says "Don't you have something to do"

#

As well as a VEGA one "Holy...F*ing shit"

prisma basalt
jolly storm
unique trellis
jade sable
#

ooh, nice.

#

doom's movement is historically wonky as hell on curves, so that's cool to see

unique trellis
#

I force velocity

#

At the start of the slide I store the direction vector player is going then multiply by the speed player was going before the slide started
Vel.XY = SlideVelocity;

If you force code to overimpose Velocity it will ignore whatever is the friction ground/wall is trying to slow down player

jade sable
#

neat. i'm assuming this is zscript?

unique trellis
#

Yes

jade sable
#

i haven't messed with zdoom modding since before any of that happened so it's all basically witchcraft to me

unique trellis
#

To be honest I only know ZScript for what concerns Player Movement

#

A few months ago I decided I would learn how to manipulate player movement with no prior ZScript knowledge and I learned little by little

#

But ask me anything that is not related to overriding player's virtuals and I know almost nothing

jade sable
#

well, i'm impressed at least :D

unique trellis
#

Oh thank you! I am a fan of your work on Saturn X

jade sable
#

yay

unique trellis
wraith beacon
#

Uh oh.

livid lava
#

this is adorbs

#

wat do?

swift glade
outer eagle
#

Love the new movement abilities

wraith beacon
#

Plan is for it to be like Donkey Kong 3 but not poo.

gritty charm
#

I love your art style so fucking much.

unique trellis
#

btw my first map using doom builder

#

Did you just bootleg Dweller in the darkness from Dusk?

#

no im remaking it in doom

#

or atleast trying to

brazen pendant
#

welcome to mapping

#

:)

#

for doom I mean

olive dove
#

Gotta fix them seams

unique trellis
#

i cant find this anywhere

#

how tf do i use translucent line

#

for glass

coarse token
#

Y'all ever spend like three months with a concept and you never fully develop it then you finally realize it was a lost cause

brazen pendant
#

hmm

#

well I have spent months opening a project, staring at it blankly, and closing it each night before

#

Is that kind of the same?

coarse token
#

sort of

#

I'm retiring the minigun from my game

#

already got a ton of weapons and the minigun seems pretty useless with the other weapons implemented the way they are

brazen pendant
#

ah

#

I am more of a level designer myself

#

some of my woes include deleting hours of work because I decided on a whim that i hate it, only to regret it minutes later :P

#

I try not to do that as much anymore

#

What kinda game is it? a shooter of some sort?

coarse token
#

yeah retro fps

#

there are tons of pictures and I think a few video links to showcases of what I've done somewhere in this channel, just ctrl+f from: vythern in: modding-general I guess if you're interested

brazen pendant
#

nice

#

what engine?

coarse token
#

unity

brazen pendant
#

cool

#

good luck with it!

coarse token
#

I'm almost ready to show off the new weapon actually, things goin good

brazen pendant
#

wonderful

#

I am in the process of building a small episode for doom 2...been working on it for the better part of the year now

#

progress there is slow but steady. mostly cause I am sorta lazy, and also cause i have a 16 month old lol

jade sable
#

i'm hyped for the pavera episode

#

the stuff you showed at qcon looked fantastic

brazen pendant
#

thanks

#

looking forward to finishing it

#

The level I showed you at qcon got some more thing placement done this week and it's finally (pretty much) done done

#

of course once i "finish" all the maps I gotta bug dew (and others I guess) to give me some feedback

#

@jade sable I think the map I showed you might end up being my favorite in the set. it's just so cozy and filled with cacos

jade sable
#

:D

#

is that the one with the zimmer8 rock walls?

brazen pendant
#

yeah

#

it has my favorite theme of the wad thus far

jade sable
#

awesome, i'm glad you're happy with how it's shaping up

#

it definitely made a strong impression from what i saw

brazen pendant
#

I was really anxious about that map at first cause I had no idea how to actually balance it, but it's turned out to be pretty fun I think

#

It's a blast to playtest cause each time I get killed I get to hop back into a big rocket melee with cacos

#

pluuuuuus, the music that ad_79 is writing for it is superb

#

can't wait for ppl to hear his soundtrack. it is ace

jade sable
#

😀

brazen pendant
#

might try to get somebody to do an interpic and title screen for me, since i don't have an artistic bone in me

unique trellis
#

@coarse token That Demon model is sleek.

#

Visually, it reminds me a bit of Alastor from Painkiller.

wraith beacon
faint thistle
#

I'm loving it!

gritty charm
#

Good shit.

brazen pendant
#

looks great!!

grim kernel
#

pewpewpewpewpewpew

#

i love it

robust ridge
outer eagle
#

Oh swwweeetttt

brazen pendant
#

looks like a decent start

#

I wonder if you could connect any of those disparate areas together in some ways, to give the level some interconnectivity

#

One thing I like to do is just take a high level look at my map and see if there are void gaps between two areas that I could connect in some intriguing way, to give the level some cohesion

#

I like the shapes you're using for your rooms -- some orthogonal, but the northmost room in particular has a nice angular shape that could be used to setup some interesting architecture

#

like I wonder if the rooms next to it could be connected in some fashion. maybe on different height levels so it's like those two rooms are peering down on the player....or maybe the player is peering down into those rooms

#

sorry for wall of text. i am enthusiastic when i see other doom mappers :D

#

If you ever want some feedback on your maps I'd be happy to give em a whirl

tacit fern
#

sound advice i'd say 👌

hazy sorrel
#

its better tham my few months efforts on one map

brazen pendant
#

Haha well that can be the case sometimes

#

Sometimes I go for nights where I just float around my map in 3d mode like wat do

robust ridge
#

This was the third map i've did on this week, but as you may notice, i've started running out of mapping fuel at the right side of the map.

It is not completed yet though.

I do basically sketch some layout (whatever i feel at the moment) with developer textures, then add some entities and test the map several times until both the layout and items balance feels right, then go to texture the maps.

Since I have several active doom projects, the current theme of the maps are undefined.

#

i've been attempting to break out of the "90º square-like" walls, so i've experimented with some oblique/angular designs. and changing sector heights way more often than previous creations.

(then later realized doom 64 did the trick by adding rotated floor/ceil textures instead of oblique sectors.)

#

i'm thinking to share those maps next week, still tweaking some stuff.

brazen pendant
#

Looks nice! Are you working on an episode?

brazen pendant
#

this is slated to be MAP05 of my WIP episode

#

pretty happy with how this one is turning out...layout is about 70% complete. just need to create an area behind the red door (the south east part of the map)

#

and of course, place monsters lol

topaz breach
#

holy fuck

#

looks massive

brazen pendant
#

it's not really quite as large as you might think...without monsters you can run through the whole thing in like 2 minutes lol

#

with gameplay it'll probably be max 8-10 minutes long on UV, which is my typical target map length

near mortar
#

That's actually pretty big considering if you were to just run past everything you could generally run through most base doom levels, even the larger ones, in like a minute or less

#

However it probably still isn't quite as big as it initially appears if that zig zag up there in the top left is about the size of the one in E1M1

brazen pendant
#

It's maybe 1.5x the size

#

the blood pit around it is much deeper though

#

but yeah you're right that the maps in this episode will all on average be longer than most stock doom 2 maps on a casual playthru

#

buuuut none of the maps are gargantuan like deus vult or something like that :)

#

they feel much more directed and focused while you're in them too I think. the overhead shots make them look sprawling and wide

robust ridge
#

That looks quite complex and interesting.

jade sable
#

pavera layouts goood

brazen pendant
#

yeah i'm good at that part

#

and then the thing placement begins >.<

near mortar
#

If I've learned anything from doom wad makers

#

it's that you place chaingunners on high ground far away from the player but where they can aggro and shoot the player before they can ever spot said chaingunners

#

you put 10 archviles in the same room

#

and you put 5 spider masterminds in the same room as those archviles

#

and then like 500 zombie riflemen and one imp

unique trellis
#

That is not evil enough, archviles cannot resurrect Masterminds

robust ridge
#

I'm currently not working on an episode, but just making random maps or whatever I feel for the sake of doing something.

Eventually, if I get enough maps, it might be possible to convert it into an episode once I figure it out the proper theme for the maps.

Each map is meant to be played with pistol start, so getting the right balance is a must.
That being said, i've also added "secret speedrun switches", so that means there's more than one way to complete the map.
These switches are hidden is player cross certain linedef, so, getting those switches are way more tricker than usual.

unique trellis
#

What you do is place a wall of imps and revenants, cacodemons spawning from the sides, chaingunners in the distance sniping, and archviles in the back where you cannot kill them first because there is a sea of meat standing between them and you

brazen pendant
#

@robust ridge typically even in an episode each map is balanced for a pistol start, so you're good on that front

#

@near mortar @unique trellis lol. well this isn't going to be a slaughter wad, but multi-archvile encounters do happen on a few maps. I try to make it fair though, and overall i'm going for a mid level difficulty

#

I kinda have to, otherwise i wouldn't be able to beat my own maps

#

and I prefer putting chaingunners right up in your face rather than a ledge far away where you can't reach them

#

way more personal that way, and you can blast em faster

near mortar
#

None of the wads I mentioned were slaughtermap wads either

brazen pendant
#

yeah true. the term slaughtermap gets thrown around way too easily these days

near mortar
#

I was just making fun of the tendency of Doom mapmakers to just decide that difficulty = spamming archviles and hitscanners and pain elementals and crap

#

Even Romero is gentler than that

brazen pendant
#

I'd say to that -- play on a lower difficulty, if they're implemented (which they ought to be)

unique trellis
#

Some maps do it well, Sunlust is very playable

#

Others I question

brazen pendant
#

but I agree though that UV is still often very poorly balanced

#

my rule of thumb is that I should be able to beat my own map without saves roughly half the time

#

maybe a little more than half

#

from there I'll k inda just retune certain encounters for HMP, and then easy mode I'll make truly easy either by giving you more blue armors and soulspheres or just removing all the high tier monsters

#

I dunno, it's not really a science

#

i just wing it and hope it's fun

#

re: archvile spam and yada yada, i think this is due to a huge disparity in average skill level of doom players between highly dedicated members of the community and the more casual audience that bigger name releases end up reaching through platforms like RPS that do writeups on the cacowards

#

Where community playtesters will be like, yeah this is awesome woo really intense and fair --- others who come to doom expecting generally what they got in Doom 2 (or who see plutonia as the apex of doom difficulty) are often in for a rude awakening....and this is where I think it's really important that mappers strictly implement their difficulty settings

#

Me personally, I probably lean towards the in-between zone where I am sorta used to it but often dial big name wads down to HMP cause I just wanna have a good more casual time

robust ridge
#

Most people nowadays plays doom with mod's though. I'm designing this maps with vanilla on mind (though who knows if i'll port them into any mod's of mine eventually. idk for sure)

If you make a map with vanilla in mind you ensure some balance. If you make a map with a custom mod on mind, that might make the map unbalanced for vanilla but right for the mod.

brazen pendant
#

yea I am also a vanilla / limit removing mapper

#

and yes you do get a lot of people saying like, why isn't this balanced for brutal doom or whatever the latest hit mod is...when the levels were designed around the balance of vanilla enemies and gameplay

#

we got a lot of that when BTSX e1 came out, same with doom 2 the way id did haha

#

I played a map just recently that was like a really small arena with a few shotgun shells and like 4 rockets, and it expected me to take down this teleporting horde of mancubi and arch viles and I was like lol no

#

maybe I just didn't ration my ammo perfectly to strike the exact balance that map required, but that is not my gameplay style at all

#

anyways sorry I am kinda rambling now cause I just love discovering other doom mappers in other discords. @robust ridge looking forward to seeing your finished maps!

near mortar
#

I'm stubborn so I'm always going to play on UV

#

To me the game is constantly budgeting your resources properly down to figuring what weapon kills which enemies in the least amounts of shots and at what range it's appropriate to use it and such, but at a certain point it basically breaks down into just shoot the meatwall until you either run out of ammo and die or it gets down to a few enemies you can punch/chainsaw to death, or use the pistol on or whatever

brazen pendant
#

yes I have a problem with that actually

near mortar
#

A lot of mapmakers are really good at aesthetic and technically even layout design and then just fall into going with as much crap as they can shovel on the player for "challenge" once it comes to placing enemies

brazen pendant
#

I don't like levels that make me essentially circle strafe a mob of high tier enemies and pound flesh for minutes

#

it's boring to me, I like maps to move and progress quickly while maintaining a high degree of action and challenge

#

well

#

action, and occasional flairs of high challenge

near mortar
#

Sometimes a huge battle can be satisfying especially with an appropriate break afterwards but to have that just be the map, one huge never-ending battle against a fleshwall is always kinda miserable no matter if you can beat it easily or not

brazen pendant
#

"shotgunning barons" is the term that my little mapping group used to use to describe exactly what you were referring to heh

#

it can be one thing to have an intense close quarters battle with a baron of hell, but it's another thing to place barons in your way in a lump just for the sake of it

#

especially if you can't eliminate them quickly

near mortar
#

I've also seen it done with pinkies and even imps in high enough numbers

#

where they're not even threatening technically with the right movements, so you're just sat there for like 10 minutes as you just chew through shotgun ammo

brazen pendant
#

yea

#

again, enemies best used in tight quarters where they actually pose a threat

#

sometimes I like to give players a group of low level zombies and a bunch of rockets as a reward, cause it can be satisfying (to me) to blow through a wall of gibs in an explosion of catharsis

#

it's over fast and it's a nice spectacle

#

yeah pinky demons are seldom used in an interesting way heh

#

I rarely use them myself because they typically just become cannon fodder, and not the fun kind

wraith beacon
faint thistle
#

Type To Lain.

wraith beacon
#

Yes.

unique trellis
#

Lain secret confirmed

near mortar
#

Lain to ReLain

viscid sandal
hazy sorrel
#

is this paid WAD

viscid sandal
#

Nope to both... well kind of @hazy sorrel this is a standalone game and the first chapter which this level is from will be free.

hazy sorrel
#

that was hedon joke

viscid sandal
#

Ah

#

I've had plenty of people think its a doom mod so

hazy sorrel
#

because it look like something doable in GZDoom

viscid sandal
#

I suppose its possible, but nah this is in unity.

#

Well its being ported to unity.

#

Originally it was running on the bge

hazy sorrel
#

BGE?

viscid sandal
#

Blender game engine

hazy sorrel
#

oh blender

viscid sandal
#

Yes

#

That piece of crap

hazy sorrel
#

not sure about modeling and animation part

#

but blender as game engine is nah?

viscid sandal
#

I love only being able to have 18 enemies at most in a level at once before the framerate tanks to 40

hazy sorrel
#

oh

#

that type of engine

viscid sandal
#

I mean it had alot of porblems

#

Mostly because they basically dumped it

#

I got pretty far with it but I was running into so many issues I grabbed a bud of mine and we started moving it all into unity

#

Best decision I've made

weak cargo
#

because it look like something doable in GZDoom
that's cos it was did in gzd

hazy sorrel
weak cargo
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i don't get it either, but you can make your own game with gzd
for the longest time you couldn't tho, eventually they made it gpl-compliant or some shit

viscid sandal
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The game on the whole has been immeasurably improved via the unity port with so much stuff that wasn't really all that possible in blender. But this is a trailer which should give you a vague idea of what the game used to look like https://youtu.be/avtBrapKGnM

Welcome to the action-packed joyride that is Viscerafest! A fast-paced single player first person shooter with nonlinear level design, resource juggling, sec...

▶ Play video
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Used to in capital letters

coarse token
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what's that music

viscid sandal
#

?

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The theme song from my composer @coarse token

hazy sorrel
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it sounds really good

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(too bad i dont pick games just by music)

viscid sandal
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Ok 😐 ...

hazy sorrel
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mad props to your composer tho

viscid sandal
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Yeah he's amazing

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He also did the music for qcde

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And quakecon this year

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I mean like I said the first chapter will be free so you'll be able to try it before putting any money down for it

hazy sorrel
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dont get me wrong but i dont see anything appealing by the trailer

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besides music, level design (or more like its geometry) and color palette

viscid sandal
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Like I said, that was what was in blender, which tbh... i cant help but look at and cringe now.

hazy sorrel
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ill try it out but i dont think im gonna love it from the get go

viscid sandal
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I mean it won't be for everyone I imagine

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I can't make everyone happy.

hazy sorrel
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unless you make fortnite

viscid sandal
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Sure

hazy sorrel
viscid sandal
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Once the first chapter is done it will be going into a publicish beta. Which will hopefully be sooner rather than later. We've done alot to build upon what was initially setup and I'm rather excited for people to see what we've done with it especially with how positive everyone was about the jankness that was the bge build.

hazy sorrel
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then ill be your best or the worst beta tester

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depending on point of view

unique trellis
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what doom wad has the best dead simple clone

weak cargo
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none of them because dead simple is dumb DACON

toxic hemlock
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doom 64

dusky tinsel
brazen pendant
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looks pretty cool...kinda reminds me of those early elder scrolls games

marble crypt
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Same actually

near mortar
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Kniferise

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that should be the name

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no relation to daggerfall

rotund temple
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rise of the claymore

hazy sorrel
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RunEscape

dusky tinsel
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Lmao thanks guys

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I have been drawing inspiration from Daggerfall

unique trellis
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Bro, I've always wanted to play a modern game inspired by daggerfall, graphics and all

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That already looks lit

dusky tinsel
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Thank you, it's gonna be much more simpler game because I don't have the resources to make anything as grand

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But it's gonna be first rpg I've done

unique trellis
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Is the terrain procedural?

dusky tinsel
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nah

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I am gonna design all the terrain and dungeons

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probably use somekind of procgen for dungeon layouts tho

wraith beacon
prisma basalt
wraith beacon
wraith beacon
near mortar
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Hatsuace

jade sable
unique trellis
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Is that from Too Many Shotguns?

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It has a lot of wacky shotgun related anymations

jade sable
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yep

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i love this

brazen pendant
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that is wonderful

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looks like there's a bugged frame in that animation though!!!

unique trellis
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That only adds to the charm

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And it is like 2 bugged frames if I see correctly

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1 is a misaligned sprite and then there is 1 frame with no sprite on screen at all

marble crypt
#

The guy that made that is in here lol

unique trellis
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yarp

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something something @patent spade

marble crypt
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actually cannot stop getting hacked

wraith beacon
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@faint thistle How do you feel about them having shoes now?

faint thistle
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H

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I like it.

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I mean, they are in a western town, the sand gets hot.

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Makes sense to me!

unique trellis
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It's him

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The H

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Incredibly powerful

near mortar
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It just looks kinda muddy

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like it walked through a puddle of mud

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Or perhaps that's the dried blood of his enemies

wraith beacon
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I'll start making the rest of the clothes after I've rigged him.

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For now he just has boots though.

copper glacier
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lookin gangster

wraith beacon
brittle tide
wraith beacon
faint thistle
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YES

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@wraith beacon YES

unique trellis
#

T E X A S

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Howdy y'all

patent spade
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@jade sable oh yeah i made that, thanks i put a lot of effort into the mess called TOO MANY SUPER SHOTGUNS

jade sable
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@patent spade i need to check it out because that tiny shotgun is a masterpiece

patent spade
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its very broken but the last version was made to be "the most stable one"

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but i hope you enjoy playin it

brave zephyr
unique trellis
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ZMovement 1.2
https://forum.zdoom.org/viewtopic.php?f=43&t=65095

- Added customizable friction: choose between Doom and Quake style friction and set how strong the friction is;
- Yet another rework of the crouchslide, now you will be forced to stay crouched until the end of the crouch boost for extra commitment and you can minimally change direction with your WASD (or whatever else you use) but not the speed;
- water and fly movement are now independent code subsections (like in Quake) for behavior optimization, they use uneditable Quake style friction;
- ease of execution of walljumps has been significantly increased, therefore after 2 consecutive successful walljumps you will not get an height boost to avoid spam;
- increased code polish.
- NOTE: if you do not use the reset to default bind you may not be able to move after updating from older versions```
patent spade
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stop being good at coding @unique trellis

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makes me look bad

unique trellis
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Oh don't feel that way, I have been only working on this for 4 months

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Meaning: this is the only thing I have been working on the past 4 months

weak cargo
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one man's "wow this looks fantastic and complicated" is another man's "wtf are you doing you dumbass"

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i've not actually poked around in yer code but shoving 4+ games' movement systems into one package is no small feat

unique trellis
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You can ask if you want insights

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In its inception it was very rough to be honest but it got better as I learned new stuff with each update

patent spade
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i worked on TMSS for three months

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though it was my first anything doom related

weak cargo
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the hud mod i made was my first attempt at anything zscript

patent spade
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you made a hud mod?

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show me

weak cargo
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never released it, but yeah

patent spade
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the first thing i made in zscript didnt even need zscript... but i did it anyways

weak cargo
patent spade
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ok thats actually really pretty

weak cargo
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based it off of warframe's hud kinda

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i still want to make it more like it, with powerup counters and the like

patent spade
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do it

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this looks so good, so simple

weak cargo
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this was also a rewrite from a SATANBARINFO version

patent spade
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dont know what that is but very cool

weak cargo
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SBARINFO is the old and poopy way of making huds

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not very robust, you have to do hax to make more complicated hud stuff

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or use ACS

patent spade
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kool,

weak cargo
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not very robust, you have to do hax to make more complicated hud stuff
or use ACS

patent spade
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ye so ive heard

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ACS is the bane of my excistance

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ye so ive heard

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ACS is the bane of my excistance

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but drek me boi, would you be against me using that hud in a mod of mine?

weak cargo
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jfc internet pls

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can't tell if it's me or discord or both

patent spade
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its discord

weak cargo
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but if i ever release it i'd prolly put it under DO WHAT THE FUCK YOU WANT TO license

slender knoll
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"whatever you do you better not credit me"

weak cargo
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was a learning experience for me and i'd want it to be as such for others

patent spade
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please release im not talented enough to make stuff like that

unique trellis
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RE: include licenses along with code you release.
I am not a maniac about having to include a license with my code, cause I mean it is code for a Doom mod not the AI that will solve the Middle Eastern Crisis, but I caught wind that Project Brutality people started grabbing my rendition of the Painkiller movement and throw it PB so I did write in bold at the top of the thread that people are free to use it for whatever they like if credit is provided

weak cargo
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i guess having a license makes it look more formal but also my choice of that would throw that out the window :p

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just more of a thing telling people you don't have to ask to use what's in it

unique trellis
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DWTFUW best license

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Short and effective

unique trellis
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A new update for ZMovement might come out soon, I just recreated the Build Engine movement.
Lmao it was actually so easy I feel stupid for not thinking about it earlier. What I learned will help me greatly simplify a thing in Dusk Movement

unique trellis
keen bear
#

damn he went and did it

near mortar
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Which letter is that

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Is that the long awaited ○

still jasper
#

When's the DUSKZ tools come out again?

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Err DUSK

near mortar
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At some point

still jasper
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Before HL3 but after the heat death of the universe, got it

wraith beacon
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Before Asteroid Starball and Pasta Labrynth directors cut come out.

viscid sandal
wraith beacon
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Not too big of an update but I got the HUD looking a bit better.

unique trellis
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RUN

unique trellis
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Looking good @viscid sandal, purple best color.
What kind of weapon is that on screen?

viscid sandal
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@unique trellis That is the pung cannon, it fires projectiles that latch onto to surfaces for a short second before detonating, and or burst into shrapnel on direct impact. The explosion does less damage but can instagib most weaker types making it decent for crowds of smaller dudes but direct hits deal far more making it more affective for chunkier targets.

unique trellis
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Good weapon

viscid sandal
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Effectively its the closest thing the game has to an rl taking up the third weapon slot.

unique trellis
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Unity build when tho

viscid sandal
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When its ready, unfortunately things have taken a bit longer than anticipated.

unique trellis
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Understandable

crystal kraken
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I am not a maniac about having to include a license with my code

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I do because if people like it, I want them to be able to have fun with it without much headache

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it's more of a formal courtesy thing I guess

unique trellis
#

My rule is that people can do whatever they want with what I do

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I do not attach license cause some people in Doom community are way too serious about it

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To the point I consider it to be genuinely pretentious

crystal kraken
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It's a necessary nuisance I guess

unique trellis
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Heh, I just write at the top of the threads "just credit me and do whatever you want" and in the readme and that is all I feel like I need to write.

crystal kraken
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just about enough license I guess

astral night
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Just copy paste unlicense and call it a day

crystal kraken
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use wtfpl :^)

patent spade
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im still working on like a bunch of other things but this is can be done fairly quick i think

low thicket
#

damn has it really been that long since tmss came out

patent spade
#

....yes

low thicket
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remember it like yesterday lol

patent spade
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yup me too actually prolly the whole reason while i havent found a reason to do anything with it

low thicket
#

took me forever before i actually started putting out my own mods lol

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made me realize that

patent spade
#

what mods have you made?

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theres also blogs and such about it

low thicket
#

naku-naru is myo nly mod on the forums so far

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but i have another mod i showed on my youtube channel that's kinda dull

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it's available to download though

patent spade
#

oh yeah that thing it looks great really good job

low thicket
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thank you

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i worked a bit on v.1.2 today, it should be out soon