#general-modding

1 messages ยท Page 52 of 1

desert monolith
#

Atleast not brown

unique trellis
#

And the chaingun sping too slowly

#

Yes at least it's not brown

#

I could not agree more

#

Really interesting look in the Burning map. I think that if you lower the rate of the strobe lightning and remove some of those semi transparent flames that occlude your view at the beginning it will look even better

#

I like the the section with the platforms in the lava abyss

coarse token
#

not enough lore and the story is pretty lame 0/10

#

tbh though I feel like there weren't enough enemies

unique trellis
#

@unique trellis I kind of want the occlusion, beginning is going to be this super chaotic oh crap the building is falling apart scenario. Good thoughts though for sure.

@coarse token yeah I set up the environment before I add in enemies. I've familiar enough with blood monsters over the last 20 years that I "stage" conflicts mentally and then add them in later...

And now that we can add new CustomDudes directly through mapedit... Sky is the limit.

olive dove
#

@unique trellis Have to watch the video in crusty 360p (bad internet ATM) giving me the most authentic experience. B)

grim kernel
slender knoll
#

whose first room is that?

#

actually that's extra nice for a first room

grim kernel
#

not a first room

olive dove
#

Just needs a crunched resolution

#

Kind of want to make a game with a similar aesthetic.

limpid zodiac
#

wow
that doom 16 in quake video

#

never paid attention about how good the sound design of D4M is

tranquil oracle
#

holy fuck I just watched it

#

that's awesome

sharp vortex
#

jesus that mod is insane

unique trellis
unique trellis
#

Now it really feels like Dusk in Doom!

karmic ice
#

nice

unique trellis
#

When you are HUP HUP the gun only sways left and right depending on the directional inputs.
I am working on that now but that too is not going to be much of an issue.

unique trellis
unique trellis
#

@grim kernel Is that a T.A.R.D.I.S.

grim kernel
#

๐Ÿ‘€ ye

#

quake tardis

olive dove
#

So I'm taking that lil' model viewer I made for that one model and I'm going to make it actually load user models

unique trellis
#

hell yeah

olive dove
coarse token
#

y'all I swear game dev can be brutal. But hey, I prevailed eventually.
Just finished the weapon script for phys based explosions after hopelessly trying to figure out the source of my bug. Turns out that not only are raycasts really useful but also that layers are a bitch to work with when you have more than one of said raycasts.

olive dove
#

Well, can we get a vid showcasing it? I'd like to see this as I've always wondered about doing that too

coarse token
#

It doesn't look spectacular because there is no particle effect but I can record one later. I think I'm going to watch some youtube in the meantime though.

olive dove
#

Neat

olive dove
unique trellis
#

good shit

olive dove
#

Thanks!

#

Scripting the file loading now, really easy apparently. Wasn't expecting that

unique trellis
#

Wow I can't believe the dawn model viewer got leaked lmao

olive dove
#

IT WORKS!

#

WOOOOOOOOOOOOOOOOOOOOO

tranquil oracle
#

I should probably call the dawn model viewer something other than "model viewer" because it's more like "model tweaker"

#

it's intended for things like renaming bones, reordering the skeleton, etc more than viewing models

keen bear
#

model utility maybe

tranquil oracle
#

could work

keen bear
#

naming things is hard

tranquil oracle
#

very

#

idea

#

Model Debob Tool

#

epic meme that only true lurkers will understand

keen bear
#

thats certainly an og meme

nimble socket
#

meatlass soccer when?

tranquil oracle
#

that one is a TRUE og meme

swift glade
#

Yep, it's real.

keen bear
#

hell yea

desert monolith
#

so soon?

#

i meant, already?

#

i didn't even beat the first one

misty sparrow
#

batandy

#

why

#

absolute madlad

unique trellis
#

sounds like fun for the whole family

weak cargo
#

fug i still need to finish goldsouls 2

karmic ice
#

damnnnn

#

golden souls is by far my fav doom mod, haven't finished 1 and 2 yet but nearly did. guess it's time to finally do it

weak cargo
#

i basically 100%'d 1 lol

ebon niche
#

I didn't know 2 was fully patched

outer eagle
#

Looking forward to it!

#

New movement looks great

unique trellis
#

We should have ROTT weapons, especially the 2013 version ones as a Dusk weapon pack someday.

#

Imagine the Gatling Rocket Launcher and Firewall Cannon in there.

slender knoll
#

hehe dusk is probably gonna explode when SDK is out

lunar merlin
#

just waiting on doom and quake map remakes now

#

not to mention whatever else people come up with

slender knoll
#

absolutely everything

limpid zodiac
#

arcane dimensions but it's a maximum action map pack

viscid blade
#

nice

rose latch
#

I can't wait to try making levels in the DUSK sdk, its gonna be so freaking cool

grave scaffold
#

Not as cool as most things in here but im pretty proud of it

misty sparrow
#

ancient aliens naisu naisu

#

personal favorite megawad

desert monolith
#

ancient memeiens

#

tfw when you never completed a single megawad to this day

grave scaffold
#

@misty sparrow Same here

#

Used to texture's to work on my own level

#

Not super impressive but it looks decent imo and I'm proud of it AvainSip

limpid zodiac
#

THT Thernody is always the best megawad for me

unique trellis
unique trellis
#

Nice

rose latch
#

Looks great!

unique trellis
#

Nice shotgun

unique trellis
olive dove
#

I learned that OBJs are human readable. Sure most of y'all already knew this, but I thought they were a binary format

keen bear
#

yeah dude thats why i like objs for simple things

#

plaintext storage is nice sometimes

desert monolith
unique trellis
#

i tried adding custom music and a map name into slade and it somehow deleted all my shit so i'm just remaking this map from the ground up

#

its turning out way better

keen bear
#

frodo

#

use angled walls jeez

unique trellis
#

yes

unique trellis
#

out here makin maps waiting for dawn

#

ah hell yeah

near mortar
#

Neat

olive dove
#

I made my first significant step in getting godot to import 3d models at runtime

#

I can load verts straight from the OBJ now

#

Now I need to get the faces to load properly

#

Actually, faces are generated automatically. If there aren't any random faces I could just load the normals...

unique trellis
#

Armand's shotgun is dang sweet now. I can envision this as probably a Dusk mod when support for it arrives.

coarse token
#

I can't see it in DUSK; doesn't fit the art style. I can see it in like... Idk actually the art style of that shotgun is pretty unique

unique trellis
#

Updated Dusk Movement to 1.2, now with 100% more custom bobbing
https://www.doomworld.com/forum/topic/106780-dusk-movement-minimod-12/

Changelog 1.2:
- code optimization (removed redundant variables, certain functions are calculated only when it is strictly necessary and other stuff);
- the way speed penalization works when "Easy Speed" is off is now more logical and revolves around a value that is dynamically adjusted depending on your current speed instead of being a fixed value;
- a custom bobbing animation. When Dusk Bobbing is on it overrides whatever is the GZDoom bobbing animation selected in the weapons' code. Moreover, Dusk Bobbing is a completely detached entity from GZDoom bobbing, which means that you can switch back and forth the two animations styles without any need to retweak values in the menus. The bobbing is fully customizable and It is HIGHLY recommended that you adjust it to your liking.```
unique trellis
rose latch
#

Yo Armand you ought to put that elephant gun in Maximum Action when we get weapon support

unique trellis
#

This model is sort of for a personal project, but I'll keep in mind to make a second look-alike for MA weapon modding

ionic atlas
#

pretty old though

#

and dont mind the sounds i dont remember doing that

unique trellis
#

BOOM SKYA

violet belfry
#

I can see the mechanism that locks the stock in place is broken

#

otherwise those are neat

ionic atlas
#

i cant remember what's the latest animation i've done

#

OH

#

some hl1 pistol animations

#

dont mind the hitch between equip and idle anim

#

equip anim is from another project that i slapped there

grim kernel
#

lol brutal half life

#

good shooty animation tho

ionic atlas
#

oh fun fact

#

in hl1 source

#

i have completely remade the animations of the crowbar and the gauss cannon

#

i could easily do a better job nowadays though

grim kernel
#

my boy

#

what have you done to my child

#

my tau cannon

ionic atlas
#

i took inspiration from black mesa

grim kernel
#

dont do that

#

black mesa is bad

ionic atlas
#

no u

#

yeehaw

olive dove
#

Y'all... I need some help. Who had made a OBJ importer before?

viscid sandal
#

updating another enemy sprite for viscerafest. Old is on the left, the new is on the right. Enemy type is called the rocketeer, or as i've nicknamed him the potatoe.

grim kernel
#

Biig boye

untold niche
#

Breen Grub

slender knoll
#

lookin' good! alot more detail on the new one

karmic ice
#

@wise pier here you go. was a bit lazy so it's just the default doom berserk, god and speed boost effect, so they wear off. replaces stimpacks.

viscid sandal
#

@slender knoll @untold niche @grim kernel thank you FIST

grim kernel
#

Viscerahype

#

When do we get to the interactive Mike wazowski sex scene

wise pier
#

@karmic ice Holy shit you actually did it!

#

I'll go try it out

karmic ice
#

use zdoom btw

#

probably obvious but hey

wise pier
#

okay

#

yeah

#

GZdoom is fine right?

karmic ice
#

ye

fleet hill
#

Ashes 2063

#

is an amazing doom mod

#

yall should try

outer eagle
#

Best not to share download links

#

Would recommend linking the ZDOOM forum post

#

Provides links for it and then some

#

Plenty of solid add-ons for Ashes especially

karmic ice
#

ashes is probably my favorite doom tc ever made

fleet hill
#

Also

outer eagle
#

There's just too many to pick a favourite

fleet hill
#

Someone id reccomend to you all

#

if your into doom mods

#

This dude is fucking awesome

grim kernel
#

He aight

unique trellis
#

Doom? What is that? A cult? Do they have free pizza at their meetings?

fleet hill
#

yes.

unique trellis
near mortar
#

I could tell something was off but couldn't put my finger on it

#

At first I thought it might have just been the lack of a bead sight but that was probably what it was

#

I just didn't notice it properly

viscid sandal
#

@grim kernel when some wacko on newgrounds makes a crappy flash game. Or if modding becomes a thing than i'm sure hdoomguy will do something.

grim kernel
#

im gonna beat him to it

viscid sandal
unique trellis
#

That SSG looks like it's staring at us and judging our poor life choices

rose latch
#

Still looks cool tho @unique trellis

wraith beacon
#

Oof that bitrate ain't good, my bad

unique trellis
#

Dusk Movement 1.3 https://www.doomworld.com/forum/topic/106780-dusk-movement-minimod-13/

Changelog 1.3:
- Simplified the code that differentiate between walking and running speed.
- Now crouching speed is the same regardless of wherever you are holding the run/walk key or not (like in Dusk).
- Added a menu option to customize how easy it is to gain speed by strafejumping in circle. This option is meant to be used when you find a combination of settings where you are not able to accelerate as fast circle strafejumping as regular strafejumping. In fact the option only marginally increases the speed boost.
- Reworked the option menu. Now it can be accessed at the bottom of the GZDoom Options menu and it shows explanations of what the options and sliders do (adaptation of Nash's Tilt++ Menu).
- While I still work on figuring out how to make the mod universal have 3 more compatibility patches for GMOTA, High Noon Drifter, and QCDE. ```
tranquil oracle
#

@unique trellis there's a few, most are just P/Invoke bindings to regular Lua, but MoonSharp is one that's written entirely in C#

unique trellis
#

Yeah I'm using MoonSharp rn

tranquil oracle
#

You can use C# itself as a scripting language too

unique trellis
#

I was going to invoke the c dll but then I googled "lua in C#"

tranquil oracle
#

Super early versions of the Dusk SDK used MoonSharp

unique trellis
#

wouldn't you need an external compiler for that? If you were going to do changes in realtime

#

oh thats cool

tranquil oracle
#

Roslyn (the C# compiler) is available as a library

unique trellis
#

Ahh

tranquil oracle
#

it can compile full C# and a separate dialect of C# made for scripting

#

allows you to declare functions without classes, etc

unique trellis
#

Cus I know the new facepunch sandbox game uses c#

tranquil oracle
#

They probably require you to compile the code yourself and give the game a .dll

unique trellis
#

Nah I think they had some realtime stuff

#

see if I can find the video

tranquil oracle
#

Might be invoking the Mono C# compiler at runtime then

unique trellis
#

They had a webbased console at one point lmao

tranquil oracle
#

I experimented with turning the Mono C# compiler into a library a while back before you could use Roslyn in Unity

unique trellis
#

Ahh thats cool

tranquil oracle
#

Was a waste of effort considering I didnt even end up using it lmao

unique trellis
#

Damn, aren't you using something more like quakec now?

tranquil oracle
#

Yeah

unique trellis
#

Actually had a look at modding quake this morning

#

seams to be a bunch of global variables you need to know

#

cus you never get passed anything

tranquil oracle
#

You get passed an entity but the syntax doesnt make that super clear

unique trellis
#

Yeah but if you like run a traceline it doesn't actually return anything you just kinda use trace_endpo, trace_ent

tranquil oracle
#

Yeah, some of the APIs are like that

#

vectors are kinda strange too

#

if you declare a vector, it seems to actually implicitly declare three variables: name_x, name_y and name_z

unique trellis
#

Pretty cool you can just write '0 0 0 ' to make a new vector tho

tranquil oracle
#

Yeah, it's convenient

unique trellis
#

So are you like done with your scripting language ?

tranquil oracle
#

The language being used isn't custom, it's currently straight up C

#

compiled to bytecode

blazing quiver
#

a Dusk SDK?

#

wasn't dusk made in unity or something

unique trellis
#

Yepp

#

zombie running bytecode in unity

tranquil oracle
#

Dusk is developed in Unity, yes

wraith beacon
#

The backbone of Dawn is still Unity from my understanding.

unique trellis
#

Just a little question, Jakob: is that supposed to be a 3-barreled weapon as some test?

charred monolith
#

@wraith beacon that video is so cutetothetop

olive dove
unique trellis
#

@unique trellis It's supposed to be a chaingun

unique trellis
unique trellis
#

Nice.

#

The movement pattern of these objects is smooth.

outer eagle
#

I like that chaingun

unique trellis
rare surge
#

would anyone who knows UE4 be willing to help me out

#

im trying to get an enemy to launch backwards on death in the direction you shot at it, it works if theyre facing towards you, but from the back or side they go in the wrong direction

#

heres the BP

unique trellis
#

I dont know UE4 but aren't you using the enemies back as the direction

rare surge
#

im using the direction the projectile is travelling when it hits

keen bear
#

i would draw that as debug vector to visualize the issue, it may not be returning the result youre expecting before you apply it to your target

rare surge
#

right

keen bear
#

also , im no ue4 guy, but make sure the vector being local space or world space is all sorted out

rare surge
#

ye i think thats the issue, its pushing it in the vector relative to the enemy instead of relative to the world

#

but idk cos im not that good with vector stuff

robust ridge
#

Doosk time

Not really. Just a placeholder experiment to see if there were any maps with optimal "ripping features", found some.
Not perfect conditions, but decent enough for this experiment =P
https://youtu.be/dHkPngT-gbI

Not really a mod, but an experiment to check if it was possible to rip something with the regular version of dusk. Not all the optimal conditions required fo...

โ–ถ Play video
unique trellis
#

Ah hell yeah

weak cargo
#

lel you even got the flipping

#

neato

robust ridge
#

=P

marble crypt
#

Looks awesome

grim kernel
#

bruhhhh its happening

#

next we gotta recreate doom in dusk

unique trellis
#

Great job, Alphaent!

#

Now we'll really have Dusk in DOOM.

#

I've said that many times, but still, though.

robust ridge
#

Someone should make some maps =P

unique trellis
#

Doom in Dusk sounds amazing

limpid zodiac
#

alphaent's ripped sprites quality never disappoint

unique trellis
#

Something I made was actually put in a game .. it's just a home base made utilizing free utilities (and it's an older version of it) but it made the games release! It's a TARDIS buried inside a mountain, pretty good considering the tool set

The game is called Block Fortress Empires.... Basically, Mario Maker + Minecraft + TD + fps... Really has to be played to be understood ๐Ÿคฃ

It makes this old Mann feel good.

grim kernel
#

ohhh thats awesome! vworp vworp

rose latch
#

Oh my goodness does that mean we can get Hexen too ;-;

unique trellis
#

@grim kernel you made the quake TARDIS right? I remember that.. yeah it was a pain in the butt to make but I like how it turned out

dusky tinsel
#

was a bit unsure to share this here but since i've shared the game progress here too might aswell.. I have finished that lil action rpg i talked about, here's a link. I hope someone here gets a kick out of it โค (and its free, pay what you want model u know) https://akselmo.itch.io/castle-rodok

itch.io

Can you lift the curse of Castle Rodok?

#

just delete me if my shilling got on your nerves

unique trellis
#

delete @dusky tinsel for sharing incredibly cool looking stuff

dusky tinsel
#

Rip me

#

Eh I just get nervous when I share my things

keen bear
#

looks gr8

dusky tinsel
#

Thank you ๐Ÿ˜„

unique trellis
#

oh yeah its that ps1 looking game

unique trellis
#

Good shit

#

are the different colored weapons supposed to be different tiers?

swift glade
dusky tinsel
#

@unique trellis the color is random, I just added it for flare ๐Ÿ˜„

#

Flair? Flare?

#

Anyway, it's just there for cosmetic reasons. Weapons have different stats though.

unique trellis
#

Ahh okey

#

cus I thought it was wierd the color wasn't on the item pickup

dusky tinsel
#

Yeah I could have added it there tbh

unique trellis
#

3 days for a 2 second animation

long jetty
#

is this supposed to be your super shotgun from the other day

unique trellis
#

yeah

long jetty
#

barrels still seem too far apart

keen bear
#

there are some real ones that are pretty close to that

unique trellis
#

at first the spaced barrels was intentional

#

but i realized too late it looks just ridiculous

boreal imp
#

looks good to me!

#

it may look a bit weird but what's a gun without character?

unique trellis
#

I just spent like 2 hours learning vector math just so I could write a cube to a .map file

grim kernel
#

thank you trenchbroom

rose latch
#

yeah ngl I still think it looks pretty cool. Plus it looks good overall and the animation is smooth. @unique trellis

unique trellis
#

thanks, i spent way too much time trying to perfect it for 4 keyframes

rose latch
#

hard work pays off though

olive dove
olive dove
#

The pixelation is texel based, so the resolution of the material is the same as the resolution of the texture.

viscid blade
grim kernel
#

if i watch this will i be scared

viscid blade
#

maybe :^)

grim kernel
#

no jumpscares ok?

unique trellis
#

The thumbnail itself looks cursed....

grim kernel
#

if i get jumpscared im gonna ban you. my brother works for discord

viscid blade
#

no jumpscares at all

#

honest

grim kernel
#

dude im so scared

viscid blade
#

1-10

grim kernel
#

i havent even gotten to the monster yet

viscid blade
#

it would really fit into Dusk

grim kernel
#

DUDE WHAT THE FUCK

viscid blade
#

do you hear the sirens

grim kernel
#

why does he make the EAS sound

#

he should make a constantly droning siren sound it would be scarier i think

viscid blade
#

eh

#

maybe

grim kernel
#

instead of just the EAS and some screaming noises

#

it should be a constant droning siren like the one at the beginning of the video as soon as u see him

#

the two-tone siren is so scary

#

sounds almost like a choir

viscid blade
#

yeah

grim kernel
#

i can totally try and put him ingame when the dusk sdk comes out

#

ive no idea how animations work in dusk though so

viscid blade
#

probably some unity thing

grim kernel
#

we'll find out when the sdk releases in 2246

viscid blade
#

a cool idea would be that weapons couldn't damage it

grim kernel
#

well i had the idea that you have to run away and hide from it at first, but eventually you find an shotgun and can whittle away at its health

#

but you cant kill it

viscid blade
#

the only thing you can do is to trick it into walking into a teleporter

grim kernel
#

you have to telefrag it lol

viscid blade
#

that would be cool actually

#

oh cool idea, when you encounter it you lose all of your ammo, sickles , and your sword

grim kernel
#

well i was thinking the level started with no weapons, just sickles since thats default

viscid blade
#

๐Ÿค” more solid than my idea

grim kernel
#

what was ur idea?

viscid blade
#

that when you encounter the Siren you would lose your weapons

grim kernel
#

well, what would you be fighting before?

viscid blade
#

i didn't originally come up with this before, but you fight some run of the mill cultists, then it would move on to military, wendigos, and welders some cowgirls even. they want you out of the place, they seemed to be containing something here, when you kill them all, you open a huge door like the experiments but nothing is in there, when you go inside you are knocked unconscious

#

you wake up a mile away from the facility that was containing the Siren in a forest, like the one found in Ghoul's Forest from Doom 2 and you try to evade it with no weapons at all, you trick it into going into a teleporter and you win. later you open a chest and get your weapons back, then the cult dude congratulates you and the level ends

grim kernel
#

i like the idea that it broke containment

#

like its an SCP

viscid blade
#

ye

#

i'd like to develop this idea further when the DUSK sdk comes out

grim kernel
#

yes that would be radical

#

lets do it

unique trellis
#

Dusk spooks

rose latch
#

Oh man I can't wait for more good horror in Dusk

#

I want to make Courage's house

desert monolith
#

in the middle of nowhere?

toxic hemlock
viscid blade
#

๐Ÿค” better than the two tone one

#

the siren head is pretty slow though, and it doesn't mesh well with the duskdude's speed, how could this be remedied?

grim kernel
#

make him faster

viscid blade
#

how fast though?

olive dove
#

Seems like the best & most obvious solution to me

grim kernel
#

just fast enough to keep up with a non bhopping dusk dude

viscid blade
#

sure

#

i was thinking that, maybe the siren would damage you based on how close you got, it's main damage coming from the sound it emits

near mortar
#

Well the lore bullcrap that Sirenhead has around it doesn't state the sirens themselves cause damage

#

they're to disorient and cause fear in prey

viscid blade
#

so lame

rose latch
#

What if when you provoked it it would shriek and cause damage? So you could shoot at it if you want, but you have to keep away to shoot at it without bursting your eardruns

viscid blade
#

^ good idea

near mortar
#

That's a real good idea

#

would be less annoying to deal with because you know for sure when it'd damage you purely through the radial attack

rose latch
#

Exactly

#

I can hear those high pitched dial-up sounds now

wraith beacon
keen bear
#

OOOH

limpid zodiac
#

crispy

delicate vale
#

looks like cobblestone

grim kernel
#

fingerbones 2

#

its finally hre

wraith beacon
keen bear
#

love it

viscid sandal
viscid blade
#

ooo

viscid sandal
#

yes

desert monolith
#

holy shit

viscid sandal
near mortar
#

I love that spread pattern

#

Reminds me of a punt gun

viscid sandal
#

Just a wall of death WILDWOODY1

grim kernel
#

holy viscerafest hype

viscid sandal
severe marlin
#

that gun legit reminds me of the flak cannon from UT

#

atleast the weapon animation

slender knoll
#

man now that you mention it...

severe marlin
#

what is that game called btw?

slender knoll
#

Viscerafest

severe marlin
#

thanks

slender knoll
#

@viscid sandal rough estimate: how long?

#

and dont say something like "sooner than later"

severe marlin
#

"Before Mount and Blade Bannerlord comes out"

slender knoll
#

well thats a safe bet

viscid sandal
#

@slender knoll hoping for the shareware version to be available in a month or 2

slender knoll
#

Nah I'm happy to wait :P

#

oh nvm

#

lol I really need to learn to read

viscid sandal
#

Shareware will have chapter 1 which is 6 levels and a bonus level you can unlock.

#

and also the prelude intro mission.

#

Chapter 1 will be the shortest however so

slender knoll
#

and its a complete rework compared to the version that ran on blender?

viscid sandal
#

@slender knoll levels 1 and 2 have large sections that were heavily altered, levels 3 and 4 have a similar general layout but have been completely remade, and the rest is 100% completely new. A few gameplay mechanics have been added, everything is being very heavily polished up. There's some fun in game and out of game story stuff thats being added. Some of the enemies have been changed to how they worked prior, and a new enemy type that first appeared originally in chapter 2 is now in 1.

slender knoll
#

sounds niiiiice

viscid sandal
#

The options menu is being expanded as well, and we're also adding quicksaving. But quicksaving won't be available in the first shareware build as its not a priority for us as of right now because work on it will be fairly time consuming, and the options menu will not be fully fleshed out until the full release.

#

We hope to add stuff lile color blind options, basic gameplay tweaks, fun visual settings, and more.

#

But I think I'm also safe in saying we have the best fov slider in any game ever WILDWOODY1

slender knoll
#

how is that :D

viscid sandal
#

@slender knoll 50-180

slender knoll
#

wew

viscid sandal
#

And when you set it to 180 the slider says "ok we're cutting you off"

coarse token
#

pretty sure after like 140 it really starts to bend the visuals doesn't it

#

I think some guy did Quake with 360 FOV and it was pretty ridiculous

unique trellis
#

hmmm, I should put this in a game

#

pewpew

#

how the hell do you get artist roles

unique trellis
#

Just @ lain or something

#

dide

#

*did

unique trellis
untold niche
#

Oh you crazy bastard

tranquil oracle
#

hahahaha, nice

#

that using the final texture names?

untold niche
#

Also fyi if I were you I'd use one of the grass texture instead of the rust one

tranquil oracle
#

grass2 would probably look best there

untold niche
#

Also maybe dirt5 instead of the gravel around the pool

tranquil oracle
#

yeah

#

dunno what I'd use for the acid though

#

could recolor the water textures

untold niche
#

I'd go lava

tranquil oracle
#

true

unique trellis
#

"final" texture names?

#

also that's grasstex2 on the ground

tranquil oracle
#

If the name is grasstex2 then you probably don't have the final ones

#

they're organized like this

unique trellis
#

I'm just a peasant having to use dumped textures

tranquil oracle
#

ask @keen bear for a wad

unique trellis
#

ah hell yeah

#

does that have buttons

tranquil oracle
#

objects/button_0, button_1, etc

unique trellis
#

ahh I was thinking like +0button +1button variations

tranquil oracle
#

those textures aren't intended to be used in maps currently, they're actual entities you place

#

object_button, etc

#

(this is mainly because it makes it easier to convert the main game's levels to something the SDK can use, but in the future I wanna make them regular textures that you can use with something like a func_button)

unique trellis
#

So we'll have both object_button and func_button eventually?

tranquil oracle
#

object_button will potentially disappear entirely and be replaced by func_button, depends on whether the SDK reaches a "1.0" before then

#

since anything after a 1.0 release can't be allowed to break mods

#

(tl;dr the first release of the SDK will be like a "public test", and object_button is a temporary object used to make converting the three episodes easier)

slender knoll
#

@coarse token you dont even need to get to 140 for that to happen

topaz breach
#

let the records show that I have said several times that an e1m1 remake would be out within 24hrs of dusk's mod tools release

tranquil oracle
unique trellis
#

You could keep object_button around and have it load a model or something

tranquil oracle
#

Yeah, currently that's what it does

#

it loads the default button model

#

which should be replaced by a brush later

unique trellis
#

Yeah but if you wanted like a 3d lever or something

tranquil oracle
#

func_button should be able to handle that

#

but I can see the appeal of having something more like a "prefab" for that

#

Quake-style map scripting can quite quickly become a spider's web

#

To do a lever you'd need to use a door, and the button would activate the door and a trigger

unique trellis
#

I was thinking like you give it a iqm model that has "deactivated, transition, activated" animations

keen bear
#

Oh, yeah I can throw your our very not final wad

#

I think it's missing one or two fextures

tranquil oracle
#

I think TB can handle texture folders now so we could set up an fgd with that maybe

unique trellis
#

the very 100% not finished wad

keen bear
#

Yeah that might be better tbh

unique trellis
#

when I've been fucking around today I've noticed TB can display some textures Quake cant

#

or maybe the bsp compiler doesn't like them

keen bear
#

Keeping them in a raw folder has obvious benefits over a precompiled wad

unique trellis
#

Yeah yeah

#

Haven't loading textures from a folder in TB been requested for a while

tranquil oracle
#

I believe so

keen bear
#

It just makes infinitely more sense

#

Especially with the incredibly dated and frankly bad mod tools

#

Wad tools

#

Texmex sucks

tranquil oracle
#

I'm surprised more modern tools don't exist for that stuff

#

Or if they do, I sure as hell am not aware of them

keen bear
#

Doesn't even support PNG

tranquil oracle
#

Maybe I should write one

keen bear
#

If you don't support png in 2019 what are you doing

untold niche
#

Slade doesn't work for that kind of stuff?

keen bear
#

Different wad format

tranquil oracle
#

Slade can open Quake wads but I don't think it has functionality to convert to and from the Quake image lump format

unique trellis
#

Need a bsp compiler that takes a .map file and a dir of textures

tranquil oracle
#

Could use a q3bsp compiler

unique trellis
#

Will that work for Dusk tho

tranquil oracle
#

Dusk supports q1 and q3 bsp

unique trellis
#

Oh nice

keen bear
#

make sure to heavily abuse those sweet bezier functions in q3bsp ;P

unique trellis
#

oh boi

untold niche
#

What are bezier functions?

unique trellis
#

Oh hey I can just start up dusk to see what floor texture I should use
"3 floor textures that are just different shades of gray"

#

@untold niche they're like curved surfaces

untold niche
#

Ah

#

So you can have brushes that curve inward?

unique trellis
#

I actually dont know that much about quake3

tranquil oracle
#

Basically they're brushes that are defined by curves, and the geometry is generated by the engine

#

The advantage being that the engine can decide the "smoothness" of the curve when it creates the geometry

#

So it can generate either high or low poly geometry, depending on system specs (or even if the mapper requests it I guess)

keen bear
#

yeah basically think of it like an SVG curves in game geometry

#

its defined by a formula, rather that predefined vertices

#

so you can extrapolate either very simple, or very detailed geometry from that formula

gusty flame
#

Those are real neat and all

#

but who uses smooth curves in duks in the first place

#

or relatively smooth curves, w/e

untold niche
#

Losers

keen bear
#

yeah, of course, itd just be foolish to not offer it as an option

#

why limit the freedom of mappers

gusty flame
#

yeah, yeah

#

I just wanted the light meme

#

Looking into bezier curves a bit they are damn neat though

tranquil oracle
gusty flame
#

Oh god, yeah

#

I couldn't imagine needing to work out that patch section from scratch

unique trellis
#

I love that those eyes are fullbrights

desert monolith
#

appears to be a cult leader

unique trellis
#

Jakob in the early days

wraith beacon
unique trellis
#

Typing trainer 2019

wraith beacon
#

Also switching things to more general stimuli to make infighting possible and such.

#

But not so general that you can actually shoot yourself, that'd be dumb goofy and buggy.

unique trellis
#

Is Jakob supposed to look like Dave Oshry?

severe marlin
#

everyone in Dusk is just Dave Oshry in different outfits

unique trellis
keen bear
#

loool

midnight crow
#

it's been a while since i posted anything

keen bear
#

love the mood dude

midnight crow
#

yeah - that blood 2 OST does most of the heavy lifting

#

but still - thanks peepoLove2

untold niche
#

Eat your spaghetti Jakob.

robust ridge
#

red spaghet

rose latch
#

Mmmm these Dawn Snack Packs are good

wraith beacon
#

They're storm troopers now

long jetty
#

i'm intrigued about this H game

coarse token
#

6.66 MB file

viscid sandal
#

@wraith beacon with all this random stuff you're doing you should make like a party game or something.

long jetty
#

four-player deatHmatch

wraith beacon
#

Multiplayer ain't really something I want to tinker with right now because most of my games are spaghetti combined with a thin bit of twine.

slender knoll
#

6.66MB

unique trellis
#

Okey my E1M1 (with questionable texture choices) is basically done
Just need to switch the entities for dusk once later

unique trellis
wraith beacon
unique trellis
#

damn H man out there sneaking around

coarse token
#

@wraith beacon what kinda game is H gonna be

#

action rpg, isometric shooter, platformer, etc

near mortar
#

The primary mechanic as I recall is typing to shoot and typing to reload so I'd wager isometric-ish shooter

#

Actually maybe not typing to shoot I could be remembering that one wrong

long jetty
unique trellis
#

Noice

grim kernel
#

Turn back now before it is too late

rose latch
#

I couldn't figure out hammer

#

I tried to do stuff for L4D but it was a lot to take in at once

sharp vortex
#

oh yeah that reminds me
just released some photos of the map I'm making, so I can actually show them here

rose latch
#

Map for what :o

sharp vortex
#

Gareth's Mod

#

Garrby

rose latch
#

Nice, it looks really cool

#

I like the 1st picture

sharp vortex
#

yeah, it's a movie theater set in some snowy park somewhere

rose latch
#

Is it like a deathmatch map?

sharp vortex
#

nope, it's a theater map
in Garry's Mod there's servers where you can go to watch youtube videos, movies, etc with friends

#

making this one and then I'm moving back to my original project working on a map for a GMod Tower-like game mode

#

made a good 90% of the first iteration of this "cruise ship"

#

Never tried anything like an actual pvp map though-- just some garry's mod maps and some unfinished HL2 singleplayer maps

wraith beacon
keen bear
#

ill start on the saturn port

wraith beacon
#

Nah Scott it's gotta be an Apple 2 port SMH.

#

Saturn don't have a keyboard.

keen bear
#

it did!

wraith beacon
#

Oh.

keen bear
#

i think it had super limited use though

#

i think they made it just for the web browser

#

maybe like a couple games

#

maybe ill start on an amiga port instead

wraith beacon
unique trellis
#

Oh yeah the one ds game with keyboard support

wraith beacon
#

Yeah Pokemon Typing Adventure.

#

A game too epic for the US.

topaz breach
#

What not even touch dic?

rose latch
#

@sharp vortex That room actually reminds me of a room in F.E.A.R. where you walk in and there is blood everywhere.
Also super cool that it's actually going to function as a theater too

unique trellis
#

They're gonna drop the maximum actions weapon mods and Dawn public beta at the same time aren't they

keen bear
#

no lol

#

i wish

astral night
#

also dropping two big updates at the same time would absolutely kill marketing

#

we actually want people to know that stuff's out

rose latch
#

The hype is real for both

unique trellis
worthy tendon
#

textures are for meanies

robust ridge
severe marlin
#

when are we going full circle and porting DUSK into Quake

coarse token
#

when the sdk comes out

unique trellis
#

Possibly a very stupid question, but how would one make mods for dusk if they wanna do custom levels

prisma basalt
#

Modding will be possible when the Dawn SDK is released this year. If you want to get a head start on maps, you can download trenchbroom get some basic work done before the SDK launches.

unique trellis
unique trellis
#

oh shit thanks @prisma basalt I'll check that out. Having a fucking blast with the game so far.

unique trellis
#

Damn making texture wads takes a long time

grim kernel
topaz breach
#

what u doin a tardis for

grim kernel
#

the hell of it

#

and maybe fallout who vegas

wraith beacon
#

This is the design document from now on.

unique trellis
#

Texas chan but an H

near mortar
#

He wasn't finished in the oven when he was created

unique trellis
#

quick question, if i wanna make a map for Dusk for when workshop is up, should I just base it off Quake 2 or no?

prisma basalt
#

@tranquil oracle

tranquil oracle
#

Quake 2 BSP will not be supported, at least not at first

#

Quake 1 or Quake 3 are the way to go

unique trellis
#

ah ty

#

Any specific reason why not Quake 2?

tranquil oracle
#

No major reason, they're just more prominent map formats

#

There's nothing stopping Q2BSP from being supported in the future, it's just that right now it isn't

spare spire
#

where can yours truly get maps and tc for freespace ?

spare spire
#

wait wait wait

#

you...

#

you can run quake maps on dusk ?

#

how ?

unique trellis
#

yeah i'm wondering this too

prisma basalt
#

The SDK will allow you to import those maps. Dusk itself doesn't run quake maps out of the box

severe patrol
#

is there a way to mod the game atm or do we have to wait for the sdk?

prisma basalt
#

Gotta wait

spare spire
#

ok, i'm listening.

#

what can be ported ? how well are they ported (ennemy placement, yadda yadda)

#

whose duck i gotta pet to get more info

unique trellis
#

All I know is I'm rebuilding every single one of my favorite maps from CS, Halo, and TF2

prisma basalt
#

More info is coming soon. You can pick zombie's brain for early details till then approved

tranquil oracle
#

it's less "you can run quake maps in dusk" and more "dusk supports the quake map format"

#

you could create mappings between quake's entities and dusk's to deal with enemy placements if you wanted to load a regular quake map

#

a map designed to run in quake most likely won't run in dusk without modifications, and vice versa, but the changes necessary to get it loading would be pretty minor

outer eagle
#

Wouldn't make for a great gameplay experience either really considering Dusk movement compared to Quake

spare spire
#

episode 1 based maps would work tbh

#

these castle based maps are funs and do have verticality.

wraith beacon
unique trellis
#

It's him

#

H guy

#

back on an adventure

wraith beacon
#

The SHerif.

sick axle
#

i would like to make a music mod for this game..was it possible?

unique trellis
#

what game

dire gorge
#

How do I remove this from the rest of the model

gritty charm
#

Answered in MA mods

dire gorge
#

Yeah he got it, thank again

unique trellis
unique trellis
#

Perhaps this is a dumb question, but when the SDK drops will I still be able to use Trenchbroom to build levels for it?

coarse token
#

yes

unique trellis
#

sick ty

#

Wish I knew more about modding but better late than never I guess

prisma basalt
#

trenchbroom is the map builder. SDK lets you do the rest

unique trellis
#

Oh ok. Neat.

golden bloom
#

DID SOMEONE SAY TRENCHBROOM

unique trellis
#

Trenchbroom is great, I wish Unity had these mapping tools man

coarse token
#

make tools for it then

unique trellis
#

boi i barely know how to work Unity itself lol

#

ProBuilder is pretty good for an addon though

#

You gotta broom those trenches.

#

Iirc sabrecsg is a brush based level design tool

obsidian bobcat
#

So, as hyped for the DUSK SDK as I am, is Clot actually useful for anything right now? Extremely ignorant to modding and mapmaking, and hoping to get started here, but I'm already lost.

tranquil oracle
#

For most people, no

#

It's oriented mainly at people wanted to implement their own modding SDKs for their Unity games

#

It's basically for ripping animated models out of a Unity project so they can be modified/replaced by mods

unique trellis
#

w-what

obsidian bobcat
#

So, is the tool specifically designed for Dusk, or can it be used on other unity games to rip assets?

unique trellis
#

other unity games too

obsidian bobcat
#

Cool, sounds interesting, at the very least. Fun side project while I'm procrastinating learning how to use Trenchbroom.

So... uh.... how does one use Clot? Do you run it in java or something?

#

Is there not a pre-compiled version?

tranquil oracle
#

It's a C# library that you basically just paste into a Unity project

obsidian bobcat
#

Okay, gotcha.

unique trellis
#

That sounds mad easy

obsidian bobcat
#

Chur.

tacit fern
#

Hey all, had a quick look through the most recent comments and see there is is an SDK planned for Dusk. Do we know when it will be out? Also, are we able to make levels/maps for the game already using Trenchbroom? If there's a faq regarding this stuff I'd be grateful to be pointed in the right direction. Thanks! ๐Ÿค˜

faint thistle
#

Soon โ„ข

tacit fern
#

Okay awesome. In the meantime can I just download Trenchbroom and start building maps?

#

Also I'm curious. Is Dusk based on the Quake 1 engine or is it brand new for the game?

unique trellis
#

To answer your question, yes.

#

Is anyone familiar with Trenchbroom file formats on Linux? Really don't wanna have to switch to Windows.

tacit fern
#

Lol thanks... Is the yes regarding my Trenchbroom question? ๐Ÿ˜Š

unique trellis
#

Yea it is my bad lol

#

Not sure how exactly it'll transfer over to Dusk, but Lain confirmed you could use Quake 1 or 3 in trenchbroom as a baseline for your maps.

tacit fern
#

nice 1 thank you very much ๐Ÿ‘Œ

unique trellis
#

Gotchu. Hopin someone knows about Trenchbroom on Linux I dont wanna switch to Windows

tacit fern
#

Well good luck with that, I know nothing about Linux! ๐Ÿ˜ฌ

unique trellis
#

I'm getting a bit better, Ironically it's WAY easier in the long run to do shit on Linux. Just sucks because Microsoft locked software onto their platform for decades.

unique trellis
grim kernel
#

wowie

unique trellis
#

Right now it's not as smooth as in PK cause surely the Pain engine used more than 35 tics / second but maybe I can come up with something to make it interpolate a bit better.
Although currently it is fine 95% of the times

unique trellis
#

First Dusk movement in Doom, and now Painkiller movement in Doom.

#

You never cease to amaze me.

unique trellis
#

Once I am done with it I am gonna merge it with Dusk Movement and give the option to switch between the two on the fly.
Gonna change name for the addon when that time comes

#

I might do more movements in the future too.
Keyword of this sentence is "might"

shadow rampart
#

has anyone ripped dusk's textures?

unique trellis
#

Holy fuck that's insane... I need to play PK.

#

Kind of looks like Xonotic movement tbh.

#

But strafe-jumping has more tactical uses than forward-jumping, I find.

#

It's just easier to see where you're going with forward-jumping.

rose latch
#

yes @shadow rampart

unique trellis
#

Yo for anyone that wants Trenchbroom working on Linux I got it figured out. If anybody has questions about it they can @ me

#

as in file paths, compilers, all of it

#

Doesn't Trenchbroom have a linux build?

#

Yeah it does, but if you're following dumptruck's guide it's a bit different

#

still running into a bit of trouble here and there but I'm figuring out it's not quite the same as his thing. The main difference is unlike Windows needing it in the root drive, you can kind of have it wherever you want

#

I have mine on my E: drive on windows

#

That's where I would have had it if I was still on Windows, had a whole drive dedicated to games/mods

#

Not T:? What a failure.

#

smh

#

C: ssd
D: dvd drive
E: hdd

outer eagle
#

No H:

astral night
#

I have an entire drive dedicated to bms and stepfiles. Get on my level lol

unique trellis
#

stepfiles

#

w-what

astral night
#

SM charts

#

I have about 1.5 terabytes of stepmania shit

#

And a similar amount of bms

unique trellis
#

damn Avain is a dance master

weak cargo
#

H: is my flash drive

#

eat shit fuckers

astral night
#

It's a collection I've been building for the better part of 15 years

karmic ice
#

@unique trellis you should do hl1 movement

unique trellis
#

I have no emotional attachement to HL1 so i doubt i will

unique trellis
unique trellis
#

HL1 but with Dusk-Hupping

#

Do it

#

I beat HL1 about 3 months ago.

#

That game is insultingly long with almost no real story.

#

You won't miss anything if you just start at HL2.

unique trellis
#

hacker man

faint thistle
#

@unique trellis you're a man of many talents.

unique trellis
#

thanks man

unique trellis
#

Can i just load any quake map in Dusk or does it have to be compiled a certain way, or does no one know yet because the SDK isn't out?

tranquil oracle
#

You can load any Quake map as long as it's in Q1BSP or Q3BSP format, the difference is the entities

#

You could load any random map from Quake or Quake 3 for example, but a bunch of stuff would be missing because obviously Dusk doesn't have ogres or plasma rifles

wraith beacon
unique trellis
unique trellis
wraith beacon
#

Bathroom tycoon, start out with a pristine bathroom and make it as terrible as possible.

#

Like reverse house flipper.

fallen quail
#

huh huh huh huh huogh huh huh huh huh huogh

#

basically all i heard

spare scarab
#

i made my first quake map in trenchbroom to prepare for the dusk SDK
it was so much fun wow

#

i cant wait man

#

thank you dumptruck

unique trellis
#

@tranquil oracle thanks, that's the only thing I was confused on. Already working on my multiplayer map uwu

keen bear
#

Of course you could add support for quake entities @unique trellis

#

That would be fairly trivial

#

A matter of ripping models, and scripting behaviors

#

Weapons would probably be the least intuitive

#

But it's absolutely 100 % doable

unique trellis
#

Quake source port time

#

Hell yea

#

A dusk world server of only Quake maps would be baller

#

or a server of classic maps from games all balled up into one big playlist

topaz breach
#

you joke jakob

#

but it's technically already been done

unique trellis
#

I'm not joking, I know zombie has already done that

unique trellis
#

Gonna remake that map from Halo CE, the one with all the green portals

crystal kraken
#

a "classic maps" rotation server would be so fucking amazing tho

#

holy shit

topaz breach
#

sooooooooooooooooooooooooooooooon

crystal kraken
#

one sec you're doing B2R, the other you're opening the E1M1 rocket launcher secret

#

something like reelism but for deathmatch would be ๐Ÿ‘Œ ๐Ÿ‘Œ ๐Ÿ‘Œ ๐Ÿ‘Œ ๐Ÿ‘Œ

spare scarab
#

and then you have a 24 hour session of 2fort

unique trellis
#

2frot would be faaar to small for dusk

topaz breach
#

2frot ๐Ÿ‘€

crystal kraken
#

2fort would probably be really fun tho, loads of tight corners, different meeting points

spare scarab
#

maybe add stuff to it like teleporters

crystal kraken
#

maybe a few pickups and weapons on random places to force people to actually run around the map

#

rather than stay cozy sniping

spare scarab
#

riveter on the bridge roof

crystal kraken
#

I swear to god 2fort is like the perfect tf2 map for stoners, motherfuckers just stand there camping forever

#

just chilling

spare scarab
#

or sit in the intel room for decades

crystal kraken
#

yeah

spare scarab
#

oh wait there is already a 2fort technically in quake for the original TF mod

#

that could be just ported right?

crystal kraken
#

2fort is prob. already out there in .map format

#

if not, you could always decompile and fix the map

spare scarab
#

i wanna add even more tf2 maps
hightower?

#

smaller gravelpit?

#

harvest?

#

SAWMILL

crystal kraken
#

sawmill and landfall are good ideas

#

so is badlands

spare scarab
#

i kinda wonder if dust2 would work somewhat

crystal kraken
#

no please

#

no more dust2

spare scarab
#

ah come on :)

crystal kraken
#

one can only endure that for so long man

#

dust2 on csgo is specially grating too

spare scarab
#

hey you gotta have dust2 everywhere
it's a rule

crystal kraken
#

most of my solo qs on CSGO were amazing, nearly all my bad matches were on Dust2

#

it just seems to attract the worst sort of people

spare scarab
#

i only play it and it seems to be fine :P
anyway dusk2 confirmed

crystal kraken
#

my theory is that tryhards are drawn to the aim duels that are a rule on dust2

spare scarab
#

let's move this

#

to gami_g

topaz breach
#

as far as I understand basically any quake map should be very easily ported

spare scarab
#

hhhhnng i just cant wait for the workshop

crystal kraken
#

as long as you can decompile and fix things manually, I don't see why you couldn't port them

#

lots of well stablished tools for that

#

cant wait for all the weapon mods

wraith beacon
long jetty
#

is that an h graveyard

wraith beacon
#

Yes

long jetty
#

such a shame

#

they were good hs

wraith beacon
#

Yup

long jetty
#

what a rotten way to die

weak cargo
#

no that's a t graveyard

#

see all the ts

wraith beacon
untold niche
#

They look more like mafia men to me

unique trellis
#

oh no H man died

unique trellis
#

We all claiming Classic maps to make I'll call Blood Gulch and Beaver Creek in a hot minute

topaz breach
#

smh reusing assets from pasta labyrinth I see ze

wraith beacon
#

I ain't reusing assets from Pasta Labrynth, I'm reusing then from Asteroid Starball.

#

And the only asset reuse us for a temp sound.

untold niche
#

Hey @rose latch How's you trying out trenchbroom going?

rose latch
#

pretty good actually

#

I managed to at least make a basic room

#

since then I've just been watching video tutorials on the other available tools

#

probably tomorrow I will try to actually make like a room

untold niche
#

Nice

#

If you've got some trouble you can ask me!

rose latch
#

oh okay cool, thanks ๐Ÿ˜ƒ

#

I'm a little intimidated ngl, it's definitely WAY different than building levels in MA, because now you can actually properly decorate

#

but I mean I'm always down for a challenge.

untold niche
#

Trust me when you get used to it it's way more comfortable

#

Good luck buddy

rose latch
#

Thanks man, I will surely do my best.

unique trellis
#

I got the start of a cathedral but it's a bitch to light jfc

#

remember to try out light bounce

#

light.exe -bounce 1 map.bsp

unique trellis
#

using the compiled shit someone made for Linux so I think bounce is already being used

#

but now I'm at a deadend, I'm not sure if i should improve what I already got, or try and build more of the map.

untold niche
#

What's it look like?

unique trellis
#

So far just a small cathedral type room, that leads off into a smaller room, and then a deadend room that's changed about four or five times because I can't decide what to do with it.

#

It's only my first map but the more I work on it the less I'm happy with it lol

unique trellis
#

wait do we have full map support now?

#

like you can start a level in unity

#

and import it into the level designer

untold niche
#

Not yet, but real soon this summer

#

But the officially supported map editor is the Quake level editor TrenchBroom

unique trellis
#

Soon โ„ข

#

so I can use trench boom to make maps

#

for maximum action?

untold niche
#

Oh no we're talking Dusk

unique trellis
#

: (

untold niche
#

However they're both running on Unity

unique trellis
#

different game

untold niche
#

And with a bit of luck the devs might tweak the code from the Dusk sdk to also have the same kind of BSP support

#

I have no idea what I'm talking about but still, I'm pretty certain the MA devs want mapping that's more elaborate than the in game level editor

unique trellis
#

it'd be smart if the MA devs used Trenchbroom, especially with newer games using it too

untold niche
#

Uh, rude?

unique trellis
#

How?

#

Trenchbroom is great

untold niche
#

You're implying the MA devs are not smart

unique trellis
#

idk how you got that from me recommending they use a decent map maker but go off king

spare scarab
#

i made my first map in trenchbroom
what a blast it is to use that thing

unique trellis
#

oh? What's it look like?

spare scarab
#

uhhhhh

#

yes

unique trellis
#

was gonna say we could swap maps for criticism sake lol

#

mine still needs tons of work though

spare scarab
#

why not lol

#

hey mine too

#

but it's playable and even tweaked a bit

unique trellis
#

always a good sign

spare scarab
#

so wanna do it

unique trellis
#

sure, I'm about to head to the gym though so DM it to me and we can swap

spare scarab
#

gotcha

keen bear
#

Yes, we have e talked about MA getting bsp support, however nothing is set in stone

long jetty
#

since it's the 4th and i am a loser i figured i'd pick up on the chaingun again after leaving it alone

unique trellis
#

Good that you're going back to making weapons for Dusk!

long jetty
#

yyeah

#

i put off trying to finish it for like

#

too long

unique trellis
#

Well, it's important that you made more progress on that chaingun.

unique trellis
#

That chain gun looks sick

long jetty
#

yeah the barrel looks good but the stock is too wide

#

making the rotating barrel was the easy part

#

getting the body shape right is another matter

unique trellis
#

You could make it an assualt chain gun?

long jetty
#

i'm basing the design on doom 1's chaingun, which seems to only have a trigger for some reason

#

and a mag underneath which also makes no sense

#

unless it's a vertical grip

unique trellis
#

this would be cool

long jetty
unique trellis
#

what about that?

long jetty
#

nah

unique trellis
#

it's got a side handle

long jetty
#

i may make a top handle

#

and a side mag

unique trellis
#

side handle would be cool tho

long jetty
#

but i really don't know what i'm going to do atm

#

i have to figure something out

#

shid software's sprites aren't exactly easy to replicate

#

and i'm only modding the plasma rifle, bfg, chaingun and chainsaw cause dusk has all the other weapons

unique trellis
#

I mean why not make it your ownv

#

You could even put the in universe explanation that "they're from a long forgotten age"

#

or something

#

and make them really old and rusty

long jetty
#

well... no

#

i'm having someone else texture them

#

and i want them to look at least similarly textured to the original designs

#

doom is only the tip of the iceberg

unique trellis
#

oh

#

sorry

long jetty
unique trellis
#

cool

long jetty
#

yeah there's a lot of possible ideas

#

not all will make it in

unique trellis
#

thats cool

#

scissors would be awesome for maximum action

#

lol

#

especially if we get a designated throw button for items

long jetty
#

this ain't for ma

#

it's for dusk

#

why else would i be using modding gen instead of ma mods channel

unique trellis
#

I

#

I'm aware

#

I was just saying scissors would be cool man

long jetty
#

oh

#

mb

wraith beacon
#

He twirls his gun while reloading.

unique trellis
#

that's really cute

wraith beacon
unique trellis
#

night mode: on

wraith beacon
#

Also the diminished lighting is now spherical

spare scarab
#

at least you have a black hole texture

wraith beacon
#

Good news everyone I came up with a solution

unique trellis
#

Man what do y'all do when you're stuck on the layout for your map?

#

like general layout?

#

I mean you can never go wrong with the good old dust2 layout, just center the side rooms

#

I suppose, I was just trying to make my own original map and I'm stuck atm

#

You could always load up quake 3

#

Never actually played it. Maybe I should.

wraith beacon
rich dune
#

@long jetty how woukld the dynamite work if there are no other weapons like the grenades and the grenades (possibly) cant be retextured

coarse token
#

? Why would you need the other weapons like grenades to make the dynamite? and everything can be retextured

rich dune
#

hm

coarse token
#

@long jetty Are you trying to recreate the weapons for DUSK right

long jetty
#

yeah?

coarse token
#

Yeah then I don't know why he wouldn't be able to make dynamite and grenades

faint thistle
#

@wraith beacon do the cacti hurt when you touch them?

viscid blade
#

anyone remember that Doom 2016 mod for Quake?

coarse token
#

Yes, scroll up and you'll find it.

wraith beacon
viscid blade
#

i haven't been following the development of this game that closely, but what engine was it made on?'