#general-modding

1 messages ยท Page 51 of 1

viscid sandal
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The opening has some red and orange, but also this level is only a minute long

nimble socket
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Coloured lighting is always a tricky guy though

viscid sandal
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But yeah verticality is something thats coming more so in chapters 2 and 3

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Nah

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again we just have to tweak how enemies interact with it

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right now its just using the default shader

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Another thing we plan to do is add a touch of bloom to the enemies eye's, so that way even if the enemy itself is hard to spot in certain situations a part of them will litterally be glowing

nimble socket
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In my experience with source, textures also dictate how lighting looks

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Unity may be similiar in terms of radiosity, unless that was your intention

viscid sandal
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i guess I'd say I dont know quite what you mean

nimble socket
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Light textures, e.g a yellow wall or white tiles radiate light, making the surrounding area appear more well lit, a dark coloured wall does not, making it appear darker

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I`d link the video from 2/3kliksphillip but I cant remember the name, it shows it in practice, but its just something to keep in mind, I never knew about it until a year ago.

viscid sandal
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Ah yeah I get what you mean

nimble socket
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I just thought I would mention it because of the grey texturing, with dark colours I`d almost recommend more traditional colours as much of a buzzkill as that is, but im just giving an opinion, generally you want the lighting and background aesthetics somewhat neutral, not flat, but a degree more subtle, I just hope it helps, dont lose your style though :D

viscid sandal
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I getcha

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We'll be doing our best to seperate the environment from the pickups and enemies and weapons and the like. But I don't think we'll be toning it down per say.

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But again every level is different.

nimble socket
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Ah, thats much nicer

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I quite like that green there, looks nice

untold niche
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Bloom actually looks nice

viscid sandal
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Level 3 is neon blues, punctuated with small bits of orange and green. Level 4 is Oranges and due to how prominent the key doors in that level are, pink, blue and green. level 5 is red, green and a blend of some of the other levels pallettes, and level 6 is blue, and aqua ish green and and pink.

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@untold niche its something we've poured quite a bit of time into. We don't want to blind people but we also want the things that are supposed to be lights look like lights.

grim kernel
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what a pretty game

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what engine is it on?

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the bloom really makes it

viscid sandal
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Unity

grim kernel
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epic

viscid sandal
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Runs great to, in standalone anyways, I can get up to about 140+

grim kernel
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how are you optimizing your levels?

viscid sandal
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In what way?

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Performance side of things my bud fireplant handles

grim kernel
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well i would hope you're not rendering the entire level at once

viscid sandal
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Couldn't tell you tbh.

grim kernel
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actually afaik dusk doesnt have any real optimizing either

viscid sandal
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All of the rooms are broken up into seperate entities so they could theoretically not be rendered during a period where you aren't in the room or looking at it

nimble socket
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I mean, rendering an entire level with oldschool shooter detail and texturing is not too hard for modern computers compared to back in the day

grim kernel
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no not at all, im just an optimization freak

viscid sandal
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but I mean, its a bunch of low poly geometry with textures that are very low res so its not like its gonna plunge the framerate

grim kernel
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all my source levels are ๐Ÿ‘Œ

nimble socket
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unless you are making a gmod map using maximum brush limits and entities xD

grim kernel
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๐Ÿ‘€

viscid sandal
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But yeah we are doing our best to make sure it runs as well as we can

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And there will be tons of options to tweak

grim kernel
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yeah if its seperate entities theoretically if one is behind another or outside of the player's vision it could be unrendered

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epic

viscid sandal
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You can set you're fov to between 50-180

grim kernel
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ooo

viscid sandal
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But 180 looks like you're going into hyperspace.... so maybe don't do that,

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but you can if you want to

grim kernel
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i like to use 105 for old school shooters and 90 for everything else

viscid sandal
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you can also turn off you're legs if you don't wanna see them

grim kernel
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๐Ÿ˜ฎ legs? respect

viscid sandal
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Becuz we has next gen tech with legs

grim kernel
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i love shooters that show legs

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its the little things you know?

nimble socket
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Thats neat attention to detail

viscid sandal
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I had this idea, where like in duke 3d and the other build engine titles you could go into 3rd person and have a character sprite, so I was like well why not just have a character sprite in first person, it would fit the style of the game and it might be fun to have legs, and when i put it in I thought it was hilarious and I kept it.

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and they are animated

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some people don't like them though. So you do have the option to disable them.

grim kernel
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oh fuck yeah

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i like it

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do they have a walking and jumping animation and all the business?

viscid sandal
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yes

outer eagle
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Lovely, question though what are you running to take these screens?

keen bear
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@grim kernel dusk for the switch has tons of optimizations, occlusion culling, batched material instancing, etc etc

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required to hit 60 on such weak hardware

grim kernel
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really? i had no idea

keen bear
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well nobody has played the switch version beyond pax attendees

grim kernel
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occlusion culling is huge

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does pc have that

keen bear
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well, we might port the optimizations to pc, but currently thats a weird thing

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because the modding sdk is a full rewrite of the entire game from scratch

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so it would almost be wasted effort

grim kernel
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oof

keen bear
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its kinda not oof

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the game will be running WAY better

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not that its slow by any means currently

grim kernel
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whats quake's optimization called? bsp

keen bear
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bsp is the map format, but what youre thinking of is vis probably

grim kernel
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the geometry is bsp but i cant remember what the optimization is called

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vis is for the individual leaves

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but its got a name

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cant recall

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whatever it is, its epic

nimble socket
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func_areaportal?

grim kernel
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nah thats just an entity

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trying to google it but chrome sucks

nimble socket
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With func_areaportal, anything beyond it before passing isnt rendered until you cross into it, it was used to seperate areas iirc

grim kernel
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yea i know

keen bear
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vis calculations are whats responsible for deciding whats rendered

grim kernel
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func_areaportal can be switched on and off and func_areaportal_window fades in and out

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i know what it is, i just cant recall what its named!

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bsp is the geometry

keen bear
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bsp is a container format

grim kernel
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im looking at that right now lol

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8 years of mapping for source and yet i cant remember what the visleaf system is called

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oh well

keen bear
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thats just vis, yeah

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source/gldsrc name everything wrong because its dumb

nimble socket
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mapping in source is ๐Ÿ‘Œ๐Ÿป until the compiler corrupts the .vmf file

grim kernel
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...ive never had a corrupt .vmf

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tf are u talking about

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ive always wanted to make my own sourcemod but i cant code worth shit

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and i need to make new weapons, redo the movement, all that shit

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i hate hl2's movement its so slow

nimble socket
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Smod was great for adding custom weps, but I wish someone combined trench with hammer

grim kernel
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wouldnt be too difficult to get source working with trenchbroom

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its been an idea in the trenchbroom discord for a long while

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quake 3 is first, and half-life 1 is way first

keen bear
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theres already a few tools around for converting the .map files

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you could make it work

nimble socket
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In terms of geometry, I mean, bsp is bsp

grim kernel
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yeah

keen bear
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not quite!

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theres a bunch of different versions of bsp

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and they are handled differently

grim kernel
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well once trenchbroom gets goldsrc support, thats halfway to source support

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but thats long in the future

keen bear
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yeah absolutely

grim kernel
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im so used to hammer though, ive been trying to make some quake maps lately in trenchbroom

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i just dont have the creativity though

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8 years of mapping and ive never finished a single one

nimble socket
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I wish volvo released the source code to goldsrc

grim kernel
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keep wishing. itll never happen

nimble socket
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Yeah because then they cant license source anymore for dumb amounts of money

grim kernel
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but they can

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source and goldsrc are miles different

nimble socket
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Source is capable of great things, but it truly is a tower of duct tape

grim kernel
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i am offended

nimble socket
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It is though, its just very well disguised because valve has a lot of good QA

grim kernel
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that is such an ignorant statement

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bold of you to assume valve has any QA

nimble socket
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From a tenchnical POV it is true to an extent, but then again, titanfall 2 was appasrently on source which is black magic

grim kernel
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well when you dont know anything about source, you would say it's black magic :p

nimble socket
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Still though, if the source code was released, imagine the 22 fps sourceports where every light is a dynamic light

grim kernel
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oh that would be nice

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well black mesa got dynamic lights to work pretty well

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i wish we could have black mesa's branch ๐Ÿ˜ฆ

viscid sandal
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@outer eagle snipping tool

outer eagle
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?

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meant what's your system specs

viscid sandal
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Ah

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I've 8g of ram, gtx 1070 and an amd FX-8350 eight core processor

grim kernel
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I want to get my hands on an old 8350, how's yours do?

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Currently got an fx-6350

unique trellis
viscid sandal
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It does fine, @grim kernel I can run most games well enough, aside from bf1 which hates me even on the lowest settings.

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nice @unique trellis

wraith beacon
topaz breach
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seems like really unbalanced system @viscid sandal

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8gb of ram and a bulldozer cpu with a relatively powerful modern gpu?

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not really a recipe for success

viscid sandal
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Again I can run most things pretty well. Like d16 I get about 100+ rage 2 has been running about 80+ and again aside from bf1 there's not much I can't play.

unique trellis
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@unique trellis Is that a custom Blood map? Nice work.

unique trellis
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@unique trellis yep been working awhile on several... Taking forever but I have zero motivation but pure fun and people saying "nice work" haha... This is from a map taking place in a burning hospital, which also takes place in a reality being ripped apart.. so things like lavafalls make perfect sense ๐Ÿคฃ

This one is pretty tight now, with the lavafall broken up by hospital hallways, etc, verticality is a butt in BUILD/not true 3d engines but I couldn't shake this idea

https://youtu.be/QPA-onH7SX4

Here is a video of it... easier to see this way. I may go with more of a "warped hallway" look than what I've got...

โ–ถ Play video
viscid sandal
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sexy @unique trellis

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Nah

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The video quality was crap everyone is telling me

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I'm trying to fix

untold niche
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Doesn't it look like that only for a short time after it gets uploaded

viscid sandal
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Nah, its the video by default

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audio quality is crap as well apparently

untold niche
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Is the dash infinite or is it like Doom eternal?

viscid sandal
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Infinite

neat hare
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self-yeet eternum

viscid sandal
near mortar
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Self-yeeternum

unique trellis
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Eternal YEET

wraith beacon
crystal kraken
topaz breach
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i can tell you how to do it in minecraft redstone if that helps

lone widget
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Alright guys im done fucking around, I owe someone a SEAL character model, and I need to know how to jurry rig my models into dusk without some Source code

topaz breach
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You gotta wait for sdk

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It's not out yet

keen bear
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its doable without it

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but you will have to do quite a bit of manual work

chrome elm
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welp i did it

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i made a doom racetrack

chrome elm
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can we talk about how flexible and generally useful particle effects can be in unity?

torpid jay
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this is MASK a WIP game by @undone night

topaz breach
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that's obviously just amid evil demake

slender knoll
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Dont you mean heretic but good

torpid jay
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lol

unique trellis
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Amid(emake) Evil

robust ridge
outer eagle
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Awesome

near mortar
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That would actually be a pretty neat thing to make some wads around

crystal kraken
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it's doom, with dusk mechanics, q3 maps and descent music, wtf

outer eagle
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That's ZDOOM for ya.

topaz breach
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now make doosk

outer eagle
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Having visions of that rn

topaz breach
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I was making prepreprealpha level in doom once upon a time but I lost it

outer eagle
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You shared screens of that?

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swear I saw something like that before

topaz breach
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same time as when I lost most of the work I had done on ultimate dave

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he who shall not be named was also making prepreprealpha in dusk

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b4 he wuz BANNED

outer eagle
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But yea I was gonna make a DUSK DOOM TC I would make it a little more interesting

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new weapons, maps etc.

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maybe the hammer and totem

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playing as a survivor of the occult, armed only with a hammer

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first level would be slow and spooky, crawling though broken down slaughterhouse

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seeing glimpses of foes

long jetty
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so basically dusk opposing force

topaz breach
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ooh that makes me think of dusk blue shift

outer eagle
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Well you wouldn't be playing a soldier

long jetty
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i mean as a cultist tho

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that'd be neat

topaz breach
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police officer sent in to investigate and ends up getting turned into a cultist

outer eagle
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nah you're some average joe shome named Gilby

topaz breach
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what a nice name

outer eagle
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man I should really make this concept into something presentable

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Wanna see weapon mods when the SDK releases

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got a few I wanna make myself now BIGJOHN

topaz breach
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bfg/ soap launcher guaranteed

outer eagle
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Something a little more let's say straight faced for DUSK

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weapons usable for mappacks

long jetty
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i would love weapon mods for dusk but they're just like a bunch of classics like the bfg and quake rl

outer eagle
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Can see the Q1 RL in DUSK

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but within DUSK artstyle

long jetty
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maybe more out-there ones like some half life weapons

outer eagle
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not just a straight rip

long jetty
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gluon gun for dusk

outer eagle
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The old rivet model kinda looks like a Quake 1 RL

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Idea: retrofit Quake 1 RL that shoots rivets

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would have distinct details like a "rivet belt" and such

unique trellis
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I too would love great weapon mods for DUSK.

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I'd kill to see a custom Minigun fitting in Dusk's artstyle, for example.

outer eagle
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Something I crave for DUSK

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just people going nuts and creating quality content

long jetty
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what about like a weapon mod that introduces real world guns like the 416 and shit

outer eagle
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Was thinking a handheld old war machine gun

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which the player can obviously wield whilst hupping

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do a Nerovision

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duel wield

long jetty
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dual wield mod that lets you basically pull a postal paradise lost by dual wielding everything

outer eagle
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I love duel wield powerups

long jetty
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habib's power station in paradise lost was great so seeing something like it in dusk would be cool

unique trellis
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gameplay mods like there are for doom in dusk wold be ๐Ÿ‘Œ

long jetty
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so what guns could we add to a retro weapons mod

outer eagle
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ahhh

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a lot.

long jetty
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i'm thinking bfg, plasma rifle, quake rl, railgun, gluon gun, and the mp5 m203 for starters

outer eagle
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thinking of designs with a DUSK spin to them

crystal kraken
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all I want are Blood's weapons on Dusk

long jetty
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i have a model of a quake-esque shotgun but it's not movable in any way

crystal kraken
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just tnt bundle the fuck outta some black philips

long jetty
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my modeling skills aren't great but if it's low poly it's not that bad for me

outer eagle
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if the barrel was a diamond shape

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would be more fitting really

long jetty
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yeah i didn't know how to reduce vertices then

outer eagle
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but looks nice

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aye modelling ain't easy

crystal kraken
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you can create cylinders with any amount of subdivisions

long jetty
misty sparrow
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Very good

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Nice n low poly

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Easy for beginners and still looks good

long jetty
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the most involved thing i made was trying to rig a model of scp-650

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but i can't rig for shit

outer eagle
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problem is I got the know how with Cinema4D

crystal kraken
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fwiw modelling is a lotta fun, but damn it takes time and effort to get good at it, so I just don't anymore

outer eagle
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gotta translate it to Blender

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shouldn't be hard

crystal kraken
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a few years ago I'd call you crazy for that sentence

outer eagle
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just need to motivate my lazy butt to do so

crystal kraken
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but the new blender UI is so good

outer eagle
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right?

crystal kraken
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it's also insane how you can just do nearly everything from blender, it's just feature packed as hell

near mortar
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A straight up handheld legit Gatling gun with a crank that rotates as you fire it would be pretty neat in dusk

unique trellis
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Russian Overkill-like weapons in Dusk. Maybe.

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I've seen it mentioned several times before.

long jetty
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i see overkill and all i think of is almir saying h e i s t e r s

long jetty
tranquil oracle
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Dusk technically had a plasma rifle once upon a time

long jetty
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that's pretty cool but this is going to be the one from doom

neat hare
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cool weapon, sound bad

long jetty
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bobby ryack was on board with the idea of a retro weapons pack

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so that's what i'm doing

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all my concepts are listed in a google doc

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do let me know if i should add new things

neat hare
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no hl spas

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ok so what this list is just objectively incomplete then

long jetty
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yeah

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it's a list of ideas

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not everything will make it as a model

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i could make the spas eventually

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i only left out the shotguns and such cause i wanted to have more unique guns

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plasma rifle could look like this

unique trellis
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Nice so far.

grim kernel
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coool

unique trellis
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Regarding the docs, we should have the SBC Cannon from Serious Sam in Dusk as well.

long jetty
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alright

unique trellis
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Have you maybe considered some Unreal Tournament weapons for Dusk as well?

long jetty
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what's a good unreal weapon i could do

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i'm taking suggestions from a ton of games

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hence my inclusion of postal and rage

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if you want me to add ae or ion maiden shit too then go ahead

near mortar
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Flak cannon

unique trellis
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Redeemer, Shock Rifle, Ripper.

prisma basalt
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make a bio rifle you cowards

long jetty
neat hare
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that's the doom one right

unique trellis
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Has to be.

long jetty
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yeah

neat hare
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will the barrel squeeze and expand when it fires

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idk i always got that vibe from the doom plasma gun

long jetty
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i haven't thought of that yet

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idk rigging so i'll have to find out how i can animate that

neat hare
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hmm

long jetty
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but is everything alright about the weapon?

unique trellis
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Maybe have it lift in the air every time you stop firing it like the original.

long jetty
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i have yet to add the ironsights and mag

neat hare
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the doom plasma gun had irons?

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oh wait you mean the carry handle

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wait no

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i'm doubly

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STUPIDO

long jetty
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yeah

unique trellis
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Just a joke, the plasma rifle never had ironsights and a mag. Except the Brutal Doom/Project Brutality version, but that's beside the point.

long jetty
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my bad

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the carry handle/ironsights

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i'm going off the sprite so there are some discrepancies

grim kernel
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i can hear the sound now

long jetty
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i made it slightly shorter and added the sight

unique trellis
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๐Ÿ‘Œ

marble crypt
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Looking awesome

long jetty
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thanks

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i have to touch up the back end of the weapon but once that's finished it will basically be done

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if only i knew how to put textures on it

grim kernel
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sdk sdk sdk

olive dove
grim kernel
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i'd love to use substance painter but its way too pricey for me

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i could make epic textures with it

olive dove
wraith beacon
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The textures look a bit noisy.

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Everything else looks good though, it's just it kinda looks like you applied a photoshop noise filter over everything.

olive dove
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That's not noise, it's dithering

wraith beacon
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It still looks a bit overdone though. There's a point where dithering does kinda turn into noise.

olive dove
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Really don't see that with the bricks, but yeah the wood could be softer

wraith beacon
keen bear
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yeah the wood kinda looks like it went through a sharpening filter

wraith beacon
keen bear
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nice

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now make command blocks

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so you can make bad minecraft in bad minecraft

wraith beacon
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Aw frick.

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That mechanic actually sounds good, not fit for a bad game like this one.

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Also I'll probably replace the block breaking with shooting to make it more action focused maybe?

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And then maybe add actual gameplay.

untold niche
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@long jetty You should have the DN3D devastators

long jetty
rain furnace
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ะฒrะธh

long jetty
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after this one's done i'll probably do a simpler weapon

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like one of the melees

rain furnace
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one of the melees

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do fists

long jetty
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i'm talking across all the games

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so probably like the quake axe or something

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the postal segment of the weapons pack has a bunch of possible melee ideas

rain furnace
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seal model

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actually no

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im going to do it myself

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eventually

olive dove
long jetty
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looks pretty good

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and speaking of textures i may need your help with something

olive dove
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Yeah?

wraith beacon
long jetty
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so what's this going to be like

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and what program are you using

wraith beacon
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Unreal Engine 4, it's going to be bad fixed camera Minecraft.

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Probably also going to have guns.

long jetty
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so essentially fixed camera guncraft

coarse token
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unity is literally making me want to die as I try to make weapons bubby

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are you making just models/textures or new weapons entirely

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oh my God I just figured out what was wrong though so I'm at peace

wraith beacon
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Your box fort can sadly no longer be as complicated but this design choice will make a bit more sense once I start adding the actual gameplay.

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This design choice was also made to make stacking blocks a bit easier and also remove jumping because I didn't really like it being there.

olive dove
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Guys guys, LOOK AT MY LOWPOLY DOOM PLASMA GUN! ONLY 148,416 TRIS!... (This is a joke for those who can't read sarcasm)

unique trellis
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A true work of art.

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(Yes, I knew it was a joke)

olive dove
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Just realized I made the front bit too wide. I actually am using this model for something. The model itself isn't really too important, as I'm just using it for texture baking for a low poly plasma gun

unique trellis
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Still reminded me of bubby choner's plasma gun.

olive dove
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I'm actually making the texture for his plasma gun. Just made my own to see how I could do it differently

long jetty
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oh wow that one actually looks better than mine

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@olive dove that's a really good plasma rifle model, we could probably use this for the retro weapons thing instead of my own

olive dove
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Neat

long jetty
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i'm working on the quake 1 axe atm

olive dove
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Can't wait to see it

long jetty
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yeah

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but this version of the plasma rifle is a lot more detailed while still being low poly

toxic hemlock
olive dove
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That's pretty neat

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Flame thrower?

toxic hemlock
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was supposed to be more of a fireball cannon but yah basically, thanks

long jetty
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the design is cool

unique trellis
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That's actually amazing. I'd love to see that completed and maybe modded for Dusk someday.

toxic hemlock
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thanks, actually fixing up some of my old weapon concepts and putting them into dusk isnt a half bad idea. could be rly fun

unique trellis
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Ye

robust ridge
unique trellis
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If this will be released, I'm downloading it.

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Now we just need the Dusk weapons (and maybe powerups) to complete the experience.

grim kernel
viscid sandal
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Finally

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i'm honestly shocked no ones done this sooner

grim kernel
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ppl too busy playing brutal doom and hideous destructor to make mods that could actually be good

viscid sandal
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ew

grim kernel
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mega ew

rain furnace
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Nice fucking models honk honk

grim kernel
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maybe this way people will stop complaining about dusk's graphics

viscid sandal
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those are some sexy sprites

nimble socket
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unironically playing hideous destructor

grim kernel
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large ew

nimble socket
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If it were less of a clunkfest, I`d see the appeal more, but oh dear is it hard to play, even after ARMA

grim kernel
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its just bad

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how can anyone enjoy it

#

theres a couple ppl on another server i frequent who swear by it and refuse to play anything without it. this one fucker played sigil with it i swear to god

viscid sandal
#

lel

grim kernel
#

i tried playing it with ashes 2063 because of a video i saw made it look really cool but i couldnt get past the first level it was just so stupid

viscid sandal
#

ooof

grim kernel
#

so i played ashes 2063 normally and had a hell of a lot more fun ๐Ÿ˜ƒ

marble crypt
#

Ashes is awesome

grim kernel
#

ashes is fucking epic

viscid sandal
#

heck yeah

#

cant wait till the rest of it is out

grim kernel
#

you may be waiting a while lol

viscid sandal
#

true but still

#

@grim kernel is the dusk mod something you're working on

grim kernel
#

haha no im not nearly talented enough for that

viscid sandal
#

ah

grim kernel
#

just something i was linked a day or so ago in another server

viscid sandal
#

ah ok

grim kernel
#

although i wish :p

misty sparrow
#

@robust ridge if you could uh "secure" a build of that for me i would very much appreciate it

near mortar
#

Hideous Destructor isn't even a milsim it's just doom but annoying

#

and incredibly slow

#

However the dusk movement and the dusk shotguns in Doom look real good

toxic hemlock
#

i love hideous destructor i dont get all the hate for it i always thought doom needed more teleporting noclip monsters that instakill u and resurrect the entire map on death

nimble socket
#

Hideous Destructor is a high effort meme mod

toxic hemlock
#

it was never funny tho

#

i prolly shouldnt be so hard on it cos the guy who made it actually helped me out a lot with my mod's custom armor system but then again it is only slightly more enjoyable than picking botfly maggots out of my urethra

topaz breach
wraith beacon
#

I know a few people who actually play Hideous Destructor seriously and I don't understand them.

untold niche
#

Never tried it

#

Actually I will right now

#

Jesus Christ where is the fucking download button on GitHub again

topaz breach
#

i swear it changes from page to page

#

sometimes it's impossible to find

gusty flame
#

The actual download button is consistent

#

Download link for builds version not so much because it's up to whoever runs that shit

#

Because it ain't supposed to be the point of github

robust ridge
#

Ivory duke might join the server sometime soon (the dude who did dusk movement in doom)

Already told him that i've shared these videos in here and people liked it.

crystal kraken
#

now it's time to code Doom movement on Dusk

untold niche
#

Aka rollerblades dusk

crystal kraken
#

Q3A movement on Dusk is fun, but I guess rollerblade dusk just wouldnt work

rain furnace
#

Q1 Dusk

crystal kraken
#

differences are mostly the constants, innit

unique trellis
#

Johnny at it again

crystal kraken
#

I wish that was the case

#

gotta hold the thought for now, too many other stuff to take care of

unique trellis
#

Yeah same my dude

dusky tinsel
unique trellis
#

Name: Castleboi

dusky tinsel
#

yes

lone widget
#

Im digging those graphics

dusky tinsel
#

thanks

jade marlin
#

remmind me of a old brower dungeon mmo

#

no. no runescape

#

sherrword dungeons or something like that

crystal kraken
#

some major texture/vertex swim there, is that a shader you're using or sw rendering

dusky tinsel
#

i remember sherwood dungeon, used to play it a lot with my brother back in the day. and its a shader that emulates PSX rendering

#

flashback 94 shader pack

crystal kraken
#

ah makes sense

pine carbon
#

@dusky tinsel ramps with stair texture = staircase is nostalgic af for me

dusky tinsel
#

๐Ÿ˜„

#

I'm trying to emulate the comfy/nostalgic feeling of ps1 Harry Potter games with this game haha

tranquil oracle
#

hahahahaha, I can definitely see it in there

#

good stuff

dusky tinsel
#

Thank you ๐Ÿ˜„

pine carbon
#

@dusky tinsel lol that's the exact game I was thinking of. Although I played it on PC

dusky tinsel
#

I played it on PC first too. Then much later I got it on PS1. What makes those games even more funny was that they were dubbed in Finnish lmao

unique trellis
#

@dusky tinsel bravo

#

PS1 stuff was definitely comfy

robust ridge
#

So, finally, @unique trellis released his "Dusk movement mod for doom" for everyone to enjoy.
He told me to share the link in here, since he doesn't have the role to share it himself =P

Note: It requires gzdoom 3.7.0 or higher
https://www.doomworld.com/forum/topic/106780-dusk-movement-minimod-10/

misty sparrow
#

thank

#

pinning rn

#
Unknown identifier 'sv_movementmode'```
@unique trellis pops up whenever i try to load it
#

(you should be able to talk here now)

unique trellis
#

Gonna fix it right now

misty sparrow
#

yeet

unique trellis
#

This is sweet!

eternal nacelle
#

ye hate to bother you but I'm gettin this error whenever I try to load this up
Script error, "D4T_DuskMovement.pk3:cvarinfo.dsk" line 2: cvar 'sv_accelincrease' already exists

unique trellis
#

Very weird i get no errora

#

Looking into it

eternal nacelle
#

alright thanks

misty sparrow
#

reb what version of gz are you on?

eternal nacelle
#

Latest one

#

I just updated to see if that was the problem

misty sparrow
#

same here

unique trellis
eternal nacelle
#

lemme give it a try

unique trellis
#

I suspect it was an issue with the folder not the mod itself

misty sparrow
#
Attempt to get invalid state Default from actor ThrowGrenadeGeneric.
Attempt to get invalid state DeathCont from actor DM_ReaperSecondaryProjectile.
Attempt to get invalid state Death from actor D4AbstractMonster.
Attempt to get invalid state See from actor D4AbstractMonster.
Attempt to get invalid state See from actor D4AbstractMonster.
Attempt to get invalid state See from actor D4AbstractMonster.
Attempt to get invalid state Death from actor D4AbstractMonster.
Attempt to get invalid state GloryEnd from actor D4AbstractMonster.
Attempt to get invalid state GloryEnd from actor D4AbstractMonster.
Attempt to get invalid state GloryEnd from actor D4AbstractMonster.
Script error, "D4T_DuskMovement (1).pk3:zscript/duskdude.dsk" line 436:
Unknown identifier 'sv_movementmode'
Script warning, "D4Tv21.pk3:decorate/weapons/bfg.aed" line 41:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4Tv21.pk3:decorate/weapons/bfg.aed" line 42:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4Tv21.pk3:decorate/weapons/bfg.aed" line 43:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4Tv21.pk3:decorate/weapons/grenades.aed" line 36:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4Tv21.pk3:decorate/weapons/grenades.aed" line 37:
Self pointer used in ambiguous context; VM execution may abort!```
#

for d4t

#

lemme try trailblazer

eternal nacelle
#

Yeah I just got the same error in d4t

unique trellis
#

That is D4T's fault

eternal nacelle
#
Unknown identifier 'sv_movementmode'

Execution could not continue.

1 errors while parsing DECORATE scripts```
and I get this if I try to load just the normal dusk movement mod
unique trellis
#

I got the issue

#

It was a cvar that I removed but was still stored in my ini file so it was not bringing up erros for me

misty sparrow
#

trailblazer loads the duskmovement but it doesnt actually apply it

#

although i can still crouchslide and the likes

unique trellis
#

Ok I have fixed it but just to be 100% certain I am going to download a clean version of GZDoom and run it with it

#

@misty sparrow @eternal nacelle I just checked with a clean install of GZDoom and everything is fixed

misty sparrow
#

sounds good

unique trellis
#

Sorry for the inconvenience, luckily it was a very minor issues

misty sparrow
#

nah dude its fine

unique trellis
#

I have updated the DoomWorld thread

eternal nacelle
#

alright thanks its no problem

misty sparrow
#

the fact you made this is crazy as fuck

eternal nacelle
#

^

misty sparrow
#

so its all good

#

are the patches for gameplay mods gonna be updated as well?

unique trellis
#

The mods I have patched have finished development long ago but should there be updates for those that compromise the behavior of the patches I will update them accordingly

#

Except Smooth Doom

#

Bottom line yes I will keep them updated. In case I do not notice an update has occurred feel free to ping me and I will get to it

misty sparrow
#

gotcha

unique trellis
#

I will try to do a patch for High Noon Drifter next but after a first attempt I realized I will need to search around in the code for a player gravity modifier script and another thing which I need to edit to make it compatible

unique trellis
#

Updated Dusk Movement to 1.0.2 https://www.doomworld.com/forum/topic/106780-dusk-movement-minimod-10/

Changelog 1.0.2:
- Made XY acceleration right after using a jumppad consistent with the XY acceleration when falling back down;
- Now Crouch Sliding only needs to be started on the ground and can continue mid air. Although in the air you will lose speed much quicker than on the ground;
- Added a keybind in Dusk Options to a command that will reset values to default (suggested by xvertigox), make sure to bind it as it does not have a default bind by choice;
- Mod Patches specific: all patches have been updated to 1.0.2 and specifically the D4T one has been merged with my D4T GZDoom Bugfix addon (https://www.moddb.com/mods/death-foretold/addons/d4t-gzdoom-bugfix)```
Also a special note:
To make the GZDoom mouse movement consistent with DUSK (or any other modern FPS for that matter) please go to the Mouse Options, turn off "Prescale Mouse Movement", and make sure "Mouselook Speed" is 0.5. This will make vertical mouse movement as fast as the horizontal one.
misty sparrow
#

V.naisu

unique trellis
#

This time around I double checked everything with a clean GZDoom install but please do let me know if some problem occurs

misty sparrow
#

Next time you do a changelog can you put it into a code block? (Itโ€™s ``` before and after the text you want in a block)

#

Just makes things easier to read

unique trellis
#

Can do right now

#

There you go

misty sparrow
#

Many thanks

unique trellis
#

Thank you for appreciating my work

tranquil oracle
#

Awesome work

unique trellis
#

Thank you!

tranquil oracle
#

I wonder if there's some way to hack around the need to define a custom player class to replace the movement

#

Maybe something with an event handler

#

Then you wouldn't need compat patches for mods

unique trellis
#

I wondered myself. Although it should also be taken in account that some mods still need more work than just setting up inheritance.
For example Trailblazer had an ENTER script that set gravity to 1.0 instead of the needed 0.56 of the mod, so I had to edit the code and recompile it

#

I will try to see if an event handler can be set up for next updates

tranquil oracle
#

It'd be an interesting thing to see

#

I wonder if an inventory item with a custom DoEffect() would be better than an event handler, not sure

unique trellis
#

I will do some research, thanks for the suggestion

tranquil oracle
#

np

rustic cradle
#

Did anyone get flipping to work correctly? Even when turned on, it doesn't seem to work. Running Doom1 on GZDoom 4.1.2 only with brightmaps.pk3, lights.pk3 and idkfav2.wad aside from duskmovement 1.0.2

unique trellis
#

Just gonna write what can make it not happen:
Since it messed up badly when i tried to flip below a certain height i put a condition where flipping is not allowed if you are less than 40 units above the ground

#

Type fly in console, fly somewhere high from the ground and see if you can flip

#

I might reconsider the minimum required height

#

Trailblazer patch does not have any flipping cause somewhere in the code it made things go really wrong

rustic cradle
#

Oh I see. I was trying to flip when hupping around, as DUSK only requires you not to be on the ground. The height restriction is likely it then

misty sparrow
#

Yeah I figured the flip mechanic is pretty tricky

unique trellis
#

What happena is that when you reach 90 or -90 degrees of pitch (top or bottom viewpoint) your angle and roll are altered by +180 and a flip multiplier of -1 is applied to mouse pitch and X axis movement to give the illusion that it is a 360 degrees of freedom kinda deal while the engine does not allow it

unique trellis
#

@rustic cradle I just figured out why Vertical Flips were glitching out when I allowed flips below a certain height.
It actually had nothing to do with the height but with the fact that if you jump the moment you land a failed flip the code did not have the time to reset all values that needed be reset.
So I just had to disallow jumping until the forced view realignment has finished.
Although it will still not be like in Dusk cause in my code due to engine restriction when you land a failed flip I have to set view to either top or bottom to avoid screen jankiness that inevitably occurs when it's the code not your mouse movement to realign view from the inverted view back to regular (an awkward screen woosh occurs when your crosshair reaches top or bottom view)

#

I am releasing an update sometime soon with other improvements

rustic cradle
#

Awesome, thanks for the update and all the work you're dedicating to this

jade marlin
#

that was not off topoc?

prisma basalt
#

nah since we have a modding specific category, it makes sense for it to be here now

#

the rank requirement is also gone

astral night
#

we're gonna have dusk modding joining here soon too

#

and maybe more games

#

so a dedicated category was warranted

grim kernel
#

yesss

unique trellis
#

YEET

coarse token
#

whoah what the heck

#

I miss "modder's basement"

unique trellis
#

Me too.

boreal imp
#

i accept the change of its spot

#

but the change of the name? hack fraudery

coarse token
#

name goes back to "modder's basement" or riot

#

the revolution has begun

olive dove
#

Oh my god

#

THEY FUCKING CHANGED IT

#

MY INTERNET IS GONE FOR ONE FREKING DAY (You know what, fuck it. FREKING stays)

unique trellis
#

owned like and share

#

tiny font

prisma basalt
boreal imp
#

CHANGE BACK TO MODDER'S BASEMENT OR I WILL DELAY DOOM ETERNAL

prisma basalt
#

do it

unique trellis
#

do it

#

eternal looks shit anyways

boreal imp
misty sparrow
#

The suit was extracted from the rock, cleaned, and subjected to numerous tolerance tests, and found to be almost impervious to any damage.

prisma basalt
#

lol nah

misty sparrow
#

found to be almost impervious to any damage

#

good luck bud

boreal imp
#

these are anti-plot armor bullets bud

coarse token
#

bro doomguy doesn't need plot armour

boreal imp
#

damn u right

prisma basalt
#

but for real
the reason for the name change was to better fit the theme of the category. a meme name didnt fit anymore. wanted something clearer

olive dove
#

Name the catagory Modders Basement

#

Mayber even Modders Basement (Game Modding)

#

That's a command BTW. I'm the new king

#

Fear me and my ultimate churro factory

prisma basalt
long jetty
#

Something in new blood changed to not sound like a meme?

#

I'm surprised

prisma basalt
coarse token
#

wonderful

olive dove
#

It's my idea, I'm taking all the credit

prisma basalt
#

now back to modding you nerds

long jetty
#

But will we ever get back the missing letter in gam_ig

coarse token
olive dove
#

Yo, bubby, my shadow overlord want's me to correct your heresy. It's "gami_g".

long jetty
#

How's that texture going btw

olive dove
#

I think I pretty much finished it a while ago actually

long jetty
#

Oh

#

Well you never said anything

olive dove
#

Yeah, sorry about that

#

We are using my model for the thing, right?

nimble socket
#

I like it

olive dove
#

Thanks!

coarse token
#

@olive dove hey you want to collaborate for a game I'm working on? I'm godawful at everything except the actual code part so I could use some help with my weapon models

olive dove
#

I'd love to!

#

Are you making money off of this project though? If you are then I'd have to ask for a portion of the profits. I know that's kinda obvious, but somethimes people try to take advantage of someone's labor

coarse token
#

Nope. No money, just a project I'm doing experimentally

olive dove
#

Well then I'll do it for free! All I ask in this case is credit.

coarse token
#

I have the models "done," but they're all just a bunch of cubes put together in Unity more or less, and a lot of them look good sort of but they all are untextured. I'll DM you later when I finish modding these dumb S.T.A.L.K.E.R. weapons

olive dove
#

Ok, awesome

boreal imp
#

i'm happy now

olive dove
#

Also, I'd hate to beg, but my family is kinda broke RN and we are nearly out of food and gas. I'd like to make some money and treat everyone in my house to pizza to kinda lift spirits. My dad is getting paid Thursday, so we don't have to wait too long for more money, but I'd still like to make my family happy. If anyone has any commissions they want to pay for I'll gladly do them

slender knoll
#

what

#

only read one sentence

#

thought it was a joke but that's quite sincere

olive dove
#

Yeah

#

It is

slender knoll
#

shit man I'd wire you some cash on paypal but neetlyfe is pretty buxless :(

olive dove
#

It's not a big deal lol.

#

Deleted the last few messages because I figured that should be more private

#

Anyway, sorry for talking too much. In short, I'm looking to do some commissions

unique trellis
#

Amazing work, GD!

#

We goin' Doom in Maximum Action!

olive dove
#

GD?

unique trellis
#

I meant GT.

olive dove
#

Oof, so you were talking to me lol

#

Thanks

unique trellis
#

No probs

olive dove
#

Found this neat circuit material on substance share

#

Not sure the license though.

#

What's the license things on substance share use?

olive dove
boreal imp
#

niice

olive dove
#

Thanks

viscid blade
#

cool, which game is it for?

olive dove
#

@long jetty is making a mod for Dusk and they wanted Doom's plasma gun made for it

long jetty
#

yeet

#

the texture looks really good my dude

viscid blade
#

that's so cool! i want to mod for dusk too, how did you make this?

long jetty
#

now i'm debating whether to continue down the line of doom weapons or make whatever i feel most comfortable with

#

golden made the plasma rifle in blender

#

i made a prototype and he improved on it

viscid blade
#

i see

#

has it been imported into the game?

olive dove
#

I don't think the SDK is out yet

#

Can put it in Unity though

coarse token
#

Unfortunately it is not.

viscid blade
#

alright, you i think this game is gonna be buzzing more once modding comes

#

modding kept new vegas alive years after it came out, it may do the same for dusk

coarse token
unique trellis
#

That Plasma Gun is better!

olive dove
#

Mine?

unique trellis
#

Yeah

olive dove
#

Well thanks

#

I've just been doing this longer, so I know my way around all this stuff

#

Texture painting is still sorta new to me, been practicing it a lot though and now I'm getting an actual workflow

long jetty
#

yeah i'm not exactly well acquainted with modeling

olive dove
#

Everyone starts somewhere

long jetty
#

well now that you showed me how to properly delete faces and join vertices i can model better

olive dove
#

You can also use snapping to get more consistent vertex positions.

#

Something I also do that I'm not too sure is actually that great workflow-wise is open up the right panel with N and copy & paste some of the specific axis positions I need

#

There's probably some shortcut or keybind that I'm unaware of that makes that easier

unique trellis
#

Updated Dusk Movement to 1.1

- General code optimization;
- Partially reworked the jumping acceleration system to be more light weight and flexible, allowing further customization;
- Increased base walking speed from 10.3 to 11 u/s;
- Addedย "Ground Base Speed" optionย to customize base walking speed;
- Straferunning now grants a 15% speed boost. This can be customized through option "Ground Strafing Bonus"ย to go as low as 0% or as high as around 22.5%;
- addedย "Easy Speed" option that when turned off makes it harder to maintain speed if you run into an obstacle or just decide to slow down while keeping on jumping. This will require more careful maneuvering due to the strong Doom Engine wall friction;
- added "Escape Speed" option which determinesย the minimum speed at which the High Speed Friction values is used to alter air friction. You can make air friction lower past that value, make acceleration the same as before that value, or make it stronger;
- Gaining speed by quickly spamming left and right inputs while jumping is now harder (although it is still possible while being very unpleasant and slow);
- Gaining speed through jumping in circles is now consistent with regular strafe jumping with whatever Acceleration value you pick (why put extra effort in making this possible? Cause it's cool that's why);
- Readjusted default values to be closer to DUSK, at least I think...it's kinda hard to tell for sure without a speedometer. Let's settle for the default values are what I find to be fun but not OP ok?
- You can now try to perform Vertical Flips at any height from the ground;
- Fixed a bug where landing on the ground failing a flip and jumping at the same time would make things glitch out really hard.```
https://www.doomworld.com/forum/topic/106780-dusk-movement-minimod-11/
hot needle
#

I wonder about the weapons :T

#

But this is cool!

near mortar
#

Someone else already made some dual 1887s based specifically on Dusk, it's just a matter of time before someone makes a full Dusk gameplay mod or even TC mod for Doom

limpid zodiac
#

dusk demade on doom is a possibility

dusty smelt
#

weeeeew

unique trellis
#

I wonder about the weapons :T
Alphaent said that when Dawn is out he will be making weapons

long jetty
unique trellis
#

C H A I N G U N B L E N D

long jetty
#

i was gonna make a simpler weapon that i was more comfortable with

#

but then i said nah fuck it

#

and i'll finish the doom weapons before anything else

unique trellis
#

Y E A

long jetty
#

@worthy tendon i'm making a retro fps weapon pack for dusk

#

wolfenstein is on the list of games

worthy tendon
#

@long jetty ahh i see

long jetty
#

the laserkraftwerk, handgun 1960, auto shotgun, venom gun, and mp40 will all be planned

#

maybe some others if people can find them for me

worthy tendon
#

add the hand cannon from bioshock infinite

long jetty
#

it's strictly retro fps

#

infinite is too new

worthy tendon
#

oh ok

long jetty
#

though i am making one exception for rage because the wingstick is cool

worthy tendon
#

@long jetty sawed off from blood or riot gun from shadow warrior???

long jetty
#

riot gun ye

#

sawed off i'm unsure about atm

#

because we already have shotguns in the base game

#

believe it or not the biggest weapon list is half-life

worthy tendon
#

half life 1 has a lot off weapons

#

too many imo

long jetty
#

yeah mostly 1 weapons

#

i have no idea how i'm going to code snark npcs

#

don't even know if the sdk has npc coding

worthy tendon
#

is the snark the name of that insect you threw at enemies?

long jetty
#

yeah the bug thing

worthy tendon
#

well you would throw it and it would chase enemies

long jetty
#

yeah but i'd have to make npc behavior for it

#

cause it basically becomes one

boreal imp
#

automatically infight

long jetty
#

i kind of want to make other guns too like the spore launcher, barnacle, and displacer from opposing force

boreal imp
#

displacer for sure

worthy tendon
#

wait didn't the snark try to attack you if there was no enemies?

boreal imp
#

ye

long jetty
#

yeah

boreal imp
#

exactly why i said infighting

long jetty
#

should i add the pump shotgun from doom

worthy tendon
#

nah

#

to basic imo

boreal imp
#

how about some stuff from unreal?

long jetty
#

have that on the list

boreal imp
#

i'm not saying i want the enforcer but i want the enforcer

long jetty
#

five weapons

worthy tendon
#

ohh yeah that grenade shotgun hibrid would be lit

long jetty
#

shock rifle, flak cannon, redeemer, ripper, and biorifle

worthy tendon
#

nice

long jetty
#

postal also has a big weapon list

#

mostly melee weapons from 2

boreal imp
#

enforcers would be godtier

#

like, upgraded dualies

long jetty
worthy tendon
#

no scissors?

long jetty
#

oh fuck

boreal imp
#

tarydium gun would be cool too

long jetty
#

i should do that

worthy tendon
#

scissors on postal were very cool

boreal imp
#

it's basically a chaingun but with crystal shards, and the alt is basically a shotgun blast of em

long jetty
#

in unreal?

#

i haven't played any UT

boreal imp
#

not UT

#

og unreal

long jetty
#

oh

worthy tendon
#

what about some heretic weapons?

#

like the shotbow

#

or the eletrical gloves

long jetty
#

sure thing

worthy tendon
#

@long jetty don't try to overwork yourself with too many weapons

long jetty
#

yeah i'm doing one at a time

#

i've only got one finished model and it's not even mine lol

worthy tendon
#

what will your mod be called?

#

retro weapons pack?

long jetty
#

idk probably something basic as fuck

#

like retro weapons pack

#

yeah'

worthy tendon
#

lmao

#

400iq predictions

long jetty
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i might split each games' weapons into sections

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then mash everything into one collection

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so doom weapons pack first

worthy tendon
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like russian overkill?

boreal imp
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or release them seperately as weapon replacement mods

long jetty
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then whatever game i focus on next

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i don't want to do replacements

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these are ground-up new guns

boreal imp
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oh nice

worthy tendon
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@long jetty don't worry about making the gun model be high poly

long jetty
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believe me, i'm not

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they're all low poly

worthy tendon
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it would be very out of place in dusk

long jetty
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all in dusk's artstyle

worthy tendon
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nice

long jetty
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i actually went into E1M9 just so i could pick up a tire to see if it was octagonal or not

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it's actually hexagonal

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so i'm using that as the basis for circular weapons

worthy tendon
long jetty
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i have goldenthumbs doing the textures tho because i can't texture for shit

worthy tendon
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so you are saying you have a team leon

long jetty
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i hope to have one

worthy tendon
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@long jetty also by old school you mean pre 2000 or pre 2005?

coarse token
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he means pre 2000 almost certainly

worthy tendon
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i dunno

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he has planned rtcw weapons

coarse token
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yeah but he also talked about hexen, doom, wolfenstein, and others

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99% of the bombs were from early to late 90s

worthy tendon
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bombs?

coarse token
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wait wtf did I say bombs for

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supposed to say games

worthy tendon
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lmao

jade marlin
#

that's include half life?

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im sure that's is one easy to edit because of already being 3D

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or to remake in low poly

worthy tendon
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@jade marlin yes

jade marlin
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naizu

long jetty
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@worthy tendon it's from like 90s onwards with some new things thrown in as well

worthy tendon
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thanks for anwsering

long jetty
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so there will be TNO weapons in the wolfenstein section

worthy tendon
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bioshock 1 weapons maybe?

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like the wrench

long jetty
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i could just do the pipe wrench from opposing force

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again not sure about bioshock

boreal imp
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p i p e

worthy tendon
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maybe the plasmids from bioshock then

boreal imp
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w r e n c h

long jetty
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i've got like 7+ games for ideas so maybe once a few of those categories get done

worthy tendon
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ok

unique trellis
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I think either a Serious Sam or Unreal minigun would be nice, too.

ebon niche
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flaregun pls

smoky umbra
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How do you play workshop maps, ive downloaded a few but none of them appear in any of the playable modes if someone could help that would be nice

rose latch
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They are in the list when you go to Scene Creator and click Load Scene

smoky umbra
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oh thank you my guy

olive dove
viscid blade
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yes this was sent

robust bolt
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dis were dusksdk gonna be

olive dove
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Nice

unique trellis
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looks like plasma gun from Doom

viscid blade
coarse token
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Yeah that's what it is if I remember correctly.

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Pretty sure that's the intent

unique trellis
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Love how much more complete that Plasma Gun is.

long jetty
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though i'm stuck on what to do for the body

viscid blade
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black body

worthy tendon
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@long jetty looks nice :]

long jetty
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thank

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i still don't know how i'm going to make the other end

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it looks square in the sprite but it's so confusing

worthy tendon
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well dusk dude has no hads

long jetty
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true but what if this is a world model?

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it will certainly need the other half

worthy tendon
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maybe not if the player does not see it

coarse token
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@keen bear how does DUSK prevent explosions from hitting things through walls? Unity doesn't have a lot of options other than raycasts for that kind of testing. Raycasts always point towards the center if you use overlap sphere though, so the only other option is like a simulated explosion.

viscid sandal
coarse token
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I actually have something that should work, but raycasts also don't hit things that aren't being rendered by the camera so if I fire an explosive and the target is behind the transform.position relative to the camera, then it won't even detect it.
There's also physics.raycastAll or whatever, but that requires a sorting algorithm and it doesn't always return an accurate array.

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In other words I'm kind of amazed DUSK has properly working explosions.

coarse token
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Also, here's what I've been working with. All guns are untextured and some of them are completely unfinished but the models are all "done. " There are 4 weapons which were not shown, and the 6th and 7th weapons do not have a firing script yet.

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thank god for discord nitro boosters.

viscid blade
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piece by piece how would you make a gun in dusk?

coarse token
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As in modelling, texturing, the actual firing/mechanics of the gun itself, or what?

viscid blade
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From beginning to end

coarse token
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Well, then you'd use a modelling program like blender or maya, and that's how you get your weapon model. next, you need textures and what not, those can probably be done in the same programs or something like krita for actually making said textures. Next, you'll need a script that handles the weapon selection, ammunition, firing controls, etc, and the entire hierarchy of weapons in the event you have more than one. Once you've set up the "player," you can put the weapon model more or less in front of the player's face so it looks like you're holding it or whatever, that kind of thing. Add animations to the model with an animation program or in Unity's case, mecanix animation, and finally, you create another script or add on to the player's script that handles and deals with firing the weapon.

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lots of work basically.

viscid blade
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I see, thanks.

olive dove
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To the person who asked, yes it is the Doom plasma gun. Me very late lol

coarse token
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oh @olive dove some of the guns in that flv file I posted are the ones I needed help texturing.

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Just for reference

olive dove
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Awesome

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I'll take a look at them

coarse token
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If you need me to send them as files I can do that later. To note though, I have no clue how to use blender and actually model so all the guns are cubes/spheres/cylinders smacked together in Unity.

olive dove
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Ok

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If you want I can make some models

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Already know you asked me to texture them

coarse token
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I don't need them made into models, that's a lot of work and I would be putting it not only on you, but I'd also be forcing myself to revisit the mecanix animation layers garbage in Unity. In other words it's all good on that end.

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And don't feel obligated or anything, I'm just glad you're helping me out at all.

olive dove
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Don't worry. I do this kinda stuff a lot

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Just like helping people

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Also helps me build up a portfolio.

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@coarse token I like what I've seen

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Am a bit concerned with how the textures will wrap around the models though

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Since, they are each multiple models

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There isn't exactly a single UV map to work around, but several. Figuring out the proper resolutions for each texture is gonna be a lil' bit annoying.

unique trellis
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^

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Will you also consider putting the weapon viewmodels on the right, or will you keep them center?

olive dove
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Do what a lot of Arena FPS do and add some options for right, center, and left.

slender knoll
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you guys building your own arena drug?

coarse token
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I'll probably eventually add a lot of quality of life stuff like that but presently weapon models are centerview only. Here's screenshot of the weapons though, as well as some cut content/stuff that is not implemented.

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For not knowing how to use blender I'm really satisfied with the models though

worthy tendon
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blender is good for crating low poly models

long jetty
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not bad for not really knowing how to use blender like myself

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that stock is chonk as fuck

coarse token
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they do the exact same thing, in fact the script is identical

long jetty
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i see

worthy tendon
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can't wait for dusk mods to take off

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and someone replaces every texture with tim allen's face

long jetty
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oh no i'm doing something much better

coarse token
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hdusk

long jetty
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blood cultist sound mod

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for the mages

coarse token
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madimax infiriborg!

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I just went through all five episodes today actually

worthy tendon
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h-dusk better make big john's big john real big

long jetty
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occasionally their quotes will be replaced by their pain scream

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so one will see you and just scream

viscid blade
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i was thinking of making a DUSK prequel or a half-sequel

long jetty
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gotta find out if the sdk supports sound mods tho

slender knoll
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is that a flamer

worthy tendon
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wouldn't the dusk prequel be him just killing his wife and killing himself?

long jetty
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...but he doesn't do either?

viscid blade
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military

long jetty
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it's not clear what happened to his wife

coarse token
slender knoll
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yup

worthy tendon
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i thought he killed his wife

coarse token
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yeah it is a flamethrower

slender knoll
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neat

worthy tendon
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and cause he did that he then killed himself

coarse token
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it has an alt fire as well that shoots out a glob of fire all over the place

slender knoll
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I like that :D

long jetty
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we would have to discuss duks lore somewhere else

slender knoll
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is it a like a bouncy ball or

coarse token
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similar to blood's napalm, but explosion on contact so no ridiculous bouncing all over the place

slender knoll
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yea that's what I imagined

unique trellis
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If he killed himself than how did he manage to get to the town of Dusk then only to be put on meathooks?

worthy tendon
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blood's napalm alt fire is suicidal to use

long jetty
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so is postal 2's

coarse token
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It's also intended to do more than just damage though.

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For example one of the enemies in the game's ai will fear the fire, and if there are active fires will not approach the player

viscid blade
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how over powered would a .50 cal machine gun be in DUSK?

coarse token
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not very

viscid blade
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๐Ÿค”

coarse token
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the hunting rifle one shots most enemies already, anything bigger and you just have the riveter. there aren't enemies than can withstand like 5 hunting rifle rounds so unless you're against nylarlar then it's overkill and does the same thing as the other weapons.

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and that's assuming the hunting rifle is similar cartridge to .50 cal, it probably isn't.

viscid blade
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how much health does a cowgirl have?

coarse token
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wiki doesn't say, but they soak up like 3-4 rivet shots

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so probably around 1500-2500 hp?

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Idk I'd need to test it

worthy tendon
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the floating balls that shoot skulls take 4 hunting rifle shots iirc

coarse token
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bone monks? I thought they only took like two.

long jetty
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bone monks take 1

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bone balls take 3

unique trellis
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@coarse token Neat weapon models, even with yet-to-be-added textures.

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What's the red weapon, though, a sniper rifle?

smoky umbra
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So im trying to make my own map rn and it wont let me delete a npc even tho im pressing mouse 2 anyone knows how to help that would be great :)

coarse token
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Yeah it's a gauss rifle

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the little black bits are the coils

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@smoky umbra well we don't even know what editor or what game or anything you're using. We can't help without that info

smoky umbra
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im stupid my bad, maxium action i should have put this in its actual chat

olive dove
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Wait, it's already out?

worthy tendon
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@olive dove what?

olive dove
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maximum action

olive dove
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So, uh

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I made a whole model viewer specifcally for this one model

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Could have put it up on sketchfab, but I made a model viewer instead.

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Wasn't actually that hard cause I just used a game engine to make it. I have it up on google drive for those who would like to see it

keen bear
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sounds cool

olive dove
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Would you like to see it then?

keen bear
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sure

olive dove
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If you use linux I can export a version for that as well

keen bear
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nice :)

olive dove
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Hope it's not running too bad, might have gone a bit overboard with things like SSAO lol

keen bear
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runs fine for me

olive dove
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Awesome

topaz breach
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buy windows scott

keen bear
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this machine is a piece of shit

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its a thinkpad from like 2005

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im not buying windows for it

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i use it exclusively to watch youtube videos in bed

boreal imp
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buy windows scoot

outer eagle
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@olive dove great work man

unique trellis
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500 just install linux next time

unique trellis
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Can I leave this here? This video is awesome!

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Actually from Bloodshot.

outer eagle
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whoa

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That looks great

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plus any Quake mods make my head turn a 180.

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Plasmagun looks real good

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others need a bit of a clean up

unique trellis
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Ye, the Doom Eternal Plasma.

desert monolith
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This idea is quite interesting
"Where do we put Doom 4 now?"
"IN FUCKING QUAKE 1 BIGJOHN"

outer eagle
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look a bit too messy

unique trellis
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There may be work to be done in this mod, but it just looks superb.

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Love the Chaingun, and the fact that weapon upgrades are in this mod.

outer eagle
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"did Ned Flanders name this video?"

unique trellis
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Doom-diddly Quake Eternarooni

vital harness
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Now that Mod looks Awesome!

unique trellis
unique trellis
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I like the gritty look of the D4 weapons in the video but some do look too dirty